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//

018-3.gat,75,123,0|script|#DemonMineBookcase1|400,
{
    callfunc "ClearVariables";

    set @state, ((QUEST_Hurnscald & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT);

    if (@state == 0) goto L_Search;

    mes "You see nothing different about the bookcase.";
    mes "Do you want to search it again anyways?";
    next;
    menu
        "Yes.", L_Search,
        "No.", L_Close;

L_Search:
    mes "After searching the bookcase, you were able to find a few passages that you can read.";
    next;
    mes "One of the describes an ancient barrier that guards a great treasure.";
    mes "";
    mes "To get through it, you need to consume the soul of a great pumpkin ghost.";
    next;
    mes "Another passage describes a ritual needed to open a certain cursed chest.";
    mes "";
    mes "It looks like a lot of items will be needed.";
    next;
    mes "The slime of a maggot.";
    mes "A mushroom, big or small.";
    mes "The petal of a pink flower.";
    next;
    mes "A pearl from the sea.";
    mes "A spike; the harder, the better.";
    mes "Some raw wood. One log should do.";
    next;
    mes "An antenna. Preferably pink.";
    mes "The tongues of four different snakes.";
    mes "A key to a treasure chest.";
    next;
    mes "A pile of ash.";
    mes "Four different herbs.";
    mes "A bug, or part of one.";
    next;
    mes "A lamp for the dark.";
    mes "Rock and metal, as one.";
    mes "Three different deaths dealt by three different scorpions.";
    next;
    mes "The womb that gives birth to butterflies.";
    mes "The gentle caress of a creature without blemish.";
    mes "A single piece of darkness.";
    next;
    mes "And a bottle's worth of water.";
    mes "";
    mes "You begin to wonder if you read that list right.";
    next;
    if (@state != 0)
        goto L_Close;
    set @state, 1;
    callsub S_Update_Mask;
    goto L_Close;

L_Close:
    set @state, 0;
    close;

S_Update_Mask:
    set QUEST_Hurnscald, (QUEST_Hurnscald & ~(NIBBLE_2_MASK)) | (@state << NIBBLE_2_SHIFT);
    return;
}