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path: root/world/map/npc/017-1/_mobs.txt
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// This file is generated automatically. All manually changes will be removed when running the Converter.
// Woodland hills mobs

017-1.gat,0,0,0,0	monster	Clover	1037,2,0,1000,Mob017-1::On1037
017-1.gat,29,29,19,12	monster	GambogeHerb	2033,1,0,25000,Mob017-1::On2033
017-1.gat,91,25,76,8	monster	Loghead	2027,3,5000,60000,Mob017-1::On2027
017-1.gat,31,48,19,12	monster	Loghead	2027,3,5000,60000,Mob017-1::On2027
017-1.gat,0,0,0,0	monster	Butterfly	1055,10,30,20,Mob017-1::On1055


017-1.gat,0,0,0	script	Mob017-1	-1,{
On1037:
	set @mobID, 1037;
	callfunc "MobPoints";
	break;

On1055:
	set @mobID, 1055;
	callfunc "MobPoints";
	break;

On2027:
	set @mobID, 2027;
	callfunc "MobPoints";
	break;

On2033:
	set @mobID, 2033;
	callfunc "MobPoints";
	break;

	end;
}