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//############################################################################
//#                                                                          #
//#                             Illia Adventure                              #
//#                                                                          #
//############################################################################

// $@ILLIA_STATUS values:
//      0: None is fighting
//      1: Hero paid the price and is naming his comrades, spell is being prepared
//      2: Waiting for people to ask for the teleport
//      3: People asked to teleport. Procedure is going on.
//      4: Quest started. Leave subsequent progress to $@illia_progress
//    253: Quest is being ended and cleaned: the hero won.
//    254: Quest is being ended and cleaned: the hero logged off.
//    255: Quest is being ended and cleaned: the hero died or he ran out of time

007-1,77,81,0|script|Valia|370
{
    set @illia_sapphire_powder, 3;
    set @illia_amethyst_powder, 1;
    set @illia_iron_powder, 13;
    set @illia_yeti_tear, 1;
    set @illia_iced_water, 4;
    set $@illia_min_level, 90;

    if (getgmlevel() >= 40 && getequipid(equip_head) == 647)
        goto L_DeveloperBoard;

    if (BaseLevel < $@illia_min_level) goto L_Unexperienced;
    if ($@ILLIA_STATUS == 0) goto L_Introduce;
    if ($@ILLIA_STATUS == 1) goto L_PreparingSpell;
    if ($@ILLIA_STATUS == 2) goto L_ReadyToTeleport;
    if ($@ILLIA_STATUS == 3) end;
    if ($@ILLIA_STATUS >= 4) goto L_AlreadyBegun;
    end;

L_DeveloperBoard:
    mes "[Developer Board]";
    mes "$Illia_Luvia_Harvest: "+$Illia_Luvia_Harvest;
    mes "$Illia_Win_Counter: "+$Illia_Win_Counter;
    next;
    mes "[Developer Board]";
    mes "$@illia_progress: "+$@illia_progress;
    if ($@illia_begin_time > 0)
        mes "Time: "+(gettimetick(2) - $@illia_begin_time)+"/"+$@illia_max_time;
    mes "";
    mes "$@illia_level_1_progress: "+$@illia_level_1_progress;
    mes "$@illia_level_2_progress: "+$@illia_level_2_progress;
    mes "$@illia_level_3_progress: "+$@illia_level_3_progress;
    mes "$@illia_level_4_progress: "+$@illia_level_4_progress;
    mes "$@illia_level_5_progress: "+$@illia_level_5_progress;
    mes "$@illia_level_6_progress: "+$@illia_level_6_progress;
    mes "$@illia_level_7_progress: "+$@illia_level_7_progress;
    close;

L_Introduce:
    if (@illia_go_find_items)
        goto L_AskItems;
    if (@illia_know_witch == 1)
        goto L_QuickIntroduce;
    mes "[Valia]";
    mes "\"I'm Valia Illia. Is it needed to say I am a witch?\"";
    next;
    mes "\"No I don't think so.\"";
    next;
    mes "\"And you, you seem to be quite an adventurer.\"";
    menu
        "Well... No.", L_Disappointed,
        "No doubt!", L_Next;

L_Next:
    mes "[Valia]";
    mes "\"Maybe you can help then.";
    mes "You see, I have a sister. Yes, a witch too. Very talented.";
    mes "But unfortunately not enough to avoid being captured.\"";
    menu
        "That's unfortunate...", L_Exit,
        "What informations do you have about all this?", L_Next1;

L_Next1:
    set @illia_know_witch, 1;
    mes "[Valia]";
    mes "\"Ismuth, some dark mage we both hate. He is the one holding her jailed for sure.";
    mes "She has knowledge about specific magic sides that no other sorcerer knows about.\"";
    next;
    mes "\"He has been looking for her for a long time because of that...";
    mes "I am worried about her.";
    mes "And I am unable to go help her.\"";

    menu
        "Why not? You seem to be quite talented as well.", L_Next2;

L_Next2:
    mes "[Valia]";
    mes "\"Sure. But I know the enemy. My chances are thin. And if I fail, no one will ever find us.";
    mes "And my magic skills aren't suited for this...\"";
    menu
        "That makes sense...", L_AskHelp,
        "For what are they suited then?", L_HideSkills;

L_HideSkills:
    mes "[Valia]";
    mes "\"Please, never ask a witch what she is skilled in.\"";
    next;
    goto L_AskHelp;

L_QuickIntroduce:
    mes "[Valia]";
    mes "\"My sister is in great danger, and time is running out.\"";
    next;
    goto L_AskHelp;

L_AskHelp:
    mes "[Valia]";
    mes "\"Will you help me?\"";
    menu
        "That sounds quite dangerous... I don't feel it.", L_Disappointed,
        "Ok, I can do that for you.", L_Next3;

L_Next3:
    mes "[Valia]";
    mes "\"Good. Now listen carefully. Ismuth owns an island where he makes his researchs.";
    mes "An island where no boat goes, and where no magic could teleport you to...";
    mes "Strong enchantments are protecting the area, however, I know about a mysterious waterfall, which can send you wherever you want, provided you pay the price.\"";
    next;
    mes "\"Of course, it would be a straight way to death if you go alone.";
    mes "You will need three experienced comrades that you would trust enough to leave your life in their care.\"";
    next;

    if (getusers(1) < 4)
        goto L_NotPeepAv;

    mes "[Valia]";
    mes "\"Do you know such people?\"";
    menu
        "I'm afraid not. I should better look around.", L_Exit,
        "Yes I know such people!", L_Next4;

L_Next4:
    mes "[Valia]";
    mes "\"Good.";
    mes "I can teleport all of you close to that waterfall, but for that, I will need " + @illia_sapphire_powder + " bags of Sapphire Powder, " + @illia_amethyst_powder + " of Amethyst Powder, " + @illia_iron_powder + " Iron Powders," + @illia_yeti_tear + " Frozen Yeti Tear and " + @illia_iced_water + " bottles of Iced Water.\"";
    menu
        "I have them here.", L_CheckItems,
        "I don't have them, but I'll try to find.", L_NoItems;

L_NotPeepAv:
    mes "[Valia]";
    mes "\"But it seems there are not enough people around.";
    mes "Come back later.\"";
    close;

L_AskItems:
    mes "[Valia]";
    mes "\"So, did you bring me what I need?\"";
    menu
        "Hum, I forgot what you asked...", L_RepeatItems,
        "Here they are!", L_CheckItems;

L_RepeatItems:
    mes "[Valia]";
    mes "\"I need " + @illia_sapphire_powder + " bags of Sapphire Powder, " + @illia_amethyst_powder + " of Amethyst Powder, " + @illia_iron_powder + " Iron Powders," + @illia_yeti_tear + " Frozen Yeti Tear and " + @illia_iced_water + " bottles of Iced Water.\"";
    next;
    mes "\"Hurry up.\"";
    close;

L_NoItems:
    set @illia_go_find_items, 1;
    close;

L_MissingItems:
    mes "[Valia]";
    mes "\"Obviously you are missing some of the components.";
    mes "Go find the missing ones, fast. We lack time!\"";
    set @illia_go_find_items, 1;
    close;

L_CheckItems:
    if (
        (countitem ("SapphirePowder") < @illia_sapphire_powder) ||
        (countitem ("AmethystPowder") < @illia_amethyst_powder) ||
        (countitem ("IronPowder") < @illia_iron_powder) ||
        (countitem ("FrozenYetiTear") < @illia_yeti_tear) ||
        (countitem ("IcedWater") < @illia_iced_water)
        ) goto L_MissingItems;
    // someone started the quest in the meantime, so we cancel this one.
    if ($@ILLIA_STATUS > 0)
        goto L_Interrupt;
    // Block other players to start the quest, and start a timer to limit
    // the time a player will take to gather his team.
    // Considering the previous npc dialogs, we assume the player already designated his team mates,
    // hence 5 mins should be enough.
    set $@ILLIA_STATUS, 1;
    initnpctimer;
    set @illia_go_find_items, 0;

    mes "[Valia]";
    mes "\"Very well! I can prepare the spell now!\"";
    next;
    goto L_PrepareTeam;

L_Interrupt:
    mes "[Valia]";
    mes "\"Unfortunately, someone else is already helping me.\"";
    close;

L_PrepareTeam:
    // We clear early this variable.
    set @illia_know_witch, 0;
    mes "[Valia]";
    mes "\"While I focus on preparing the spell, call your three comrades, and make sure they come here within five minutes. We don't have time.\"";
    next;
    set $@ILLIA_HERO$, strcharinfo(0);
    set $@ILLIA_HERO_ID, getcharid(3, $@ILLIA_HERO$);
    goto L_ChooseHelper1;

L_Disappointed:
    mes "[Valia]";
    mes "\"What a shame... You have no idea what you are missing, really.\"";
    close;

L_Unexperienced:
    mes "You see a charismatic witch.";
    next;
    mes "But she seems to completely ignore your presence.";
    close;

L_ChooseHelperConfirm1:
    mes "[Team Selector]";
    mes "If it happens you cannot elect three players to help you, you can give up now.";
    menu
        "Continue.", L_ChooseHelper1,
        "I give up.", L_PlayerGaveUp;

L_ChooseHelper1:
    mes "[Team Selector]";
    mes "Name the first player to help you:";
    input $@ILLIA_HELPER1$;

    if ($@ILLIA_HELPER1$ == "")
        goto L_ChooseHelperConfirm1;
    if (getcharid(3, $@ILLIA_HELPER1$) == $@ILLIA_HERO_ID)
        goto L_WrongHelper1;
    if (isloggedin(getcharid(3, $@ILLIA_HELPER1$)) == 0)
        goto L_HelperDoesNotExist1;
    if (!(attachrid(getcharid(3, $@ILLIA_HELPER1$))))
        goto L_Exit;
    if (BaseLevel < $@illia_min_level)
        goto L_HelperTooWeak1;
    set $@ILLIA_HELPER1$, strcharinfo(0);
    detachrid;
    if (attachrid($@ILLIA_HERO_ID))
        goto L_ChooseHelper2;
    goto L_Exit;

L_HelperTooWeak1:
    detachrid;
    if (!(attachrid($@ILLIA_HERO_ID)))
        goto L_Exit;
    mes "[Team Selector]";
    mes "The player " + $@ILLIA_HELPER1$ + " is too weak to help you.";
    set $@ILLIA_HELPER1$, "";
    next;
    goto L_ChooseHelperConfirm1;

L_HelperDoesNotExist1:
    mes "[Team Selector]";
    mes "This player " + $@ILLIA_HELPER1$ + " seems offline or does not exist.";
    set $@ILLIA_HELPER1$, "";
    next;
    goto L_ChooseHelperConfirm1;

L_WrongHelper1:
    mes "[Team Selector]";
    mes "You can't name yourself.";
    next;
    goto L_ChooseHelperConfirm1;

L_ChooseHelperConfirm2:
    mes "[Team Selector]";
    mes "If it happens you cannot elect three players to help you, you can give up now.";
    menu
        "Continue.", L_ChooseHelper2,
        "I give up.", L_PlayerGaveUp;

L_ChooseHelper2:
    mes "[Team Selector]";
    mes "Name the second player to help you:";
    input $@ILLIA_HELPER2$;
    if ($@ILLIA_HELPER2$ == "")
        goto L_ChooseHelperConfirm2;
    if (getcharid(3, $@ILLIA_HELPER2$) == getcharid(3, $@ILLIA_HELPER1$) ||
        getcharid(3, $@ILLIA_HELPER2$) == $@ILLIA_HERO_ID)
        goto L_WrongHelper2;
    if (isloggedin(getcharid(3, $@ILLIA_HELPER2$)) == 0)
        goto L_HelperDoesNotExist2;
    if (!(attachrid(getcharid(3, $@ILLIA_HELPER2$))))
        goto L_Exit;
    if (BaseLevel < $@illia_min_level)
        goto L_HelperTooWeak2;
    set $@ILLIA_HELPER2$, strcharinfo(0);
    detachrid;
    if (attachrid($@ILLIA_HERO_ID))
        goto L_ChooseHelper3;
    goto L_Exit;

L_HelperTooWeak2:
    detachrid;
    if (!(attachrid($@ILLIA_HERO_ID)))
        goto L_Exit;
    mes "[Team Selector]";
    mes "The player " + $@ILLIA_HELPER2$ + " is too weak to help you.";
    set $@ILLIA_HELPER2$, "";
    next;
    goto L_ChooseHelperConfirm2;

L_HelperDoesNotExist2:
    mes "[Team Selector]";
    mes "This player " + $@ILLIA_HELPER2$ + " seems offline or does not exist.";
    set $@ILLIA_HELPER2$, "";
    next;
    goto L_ChooseHelperConfirm2;

L_WrongHelper2:
    mes "[Team Selector]";
    mes "You can't name yourself or someone already chosen.";
    next;
    goto L_ChooseHelperConfirm2;

L_ChooseHelperConfirm3:
    mes "[Team Selector]";
    mes "If it happens you cannot elect three players to help you, you can give up now.";
    menu
        "Continue.", L_ChooseHelper3,
        "I give up.", L_PlayerGaveUp;

L_ChooseHelper3:
    mes "[Team Selector]";
    mes "Name the third player to help you:";
    input $@ILLIA_HELPER3$;
    if ($@ILLIA_HELPER3$ == "")
        goto L_ChooseHelperConfirm3;
    if (getcharid(3, $@ILLIA_HELPER3$) == getcharid(3, $@ILLIA_HELPER2$) ||
        getcharid(3, $@ILLIA_HELPER3$) == getcharid(3, $@ILLIA_HELPER1$) ||
        getcharid(3, $@ILLIA_HELPER3$) == $@ILLIA_HERO_ID)
        goto L_WrongHelper3;
    if (isloggedin(getcharid(3, $@ILLIA_HELPER3$)) == 0)
        goto L_HelperDoesNotExist3;
    if (!(attachrid(getcharid(3, $@ILLIA_HELPER3$))))
        goto L_Exit;
    if (BaseLevel < $@illia_min_level)
        goto L_HelperTooWeak3;
    set $@ILLIA_HELPER3$, strcharinfo(0);
    detachrid;
    if (!(attachrid($@ILLIA_HERO_ID)))
        goto L_Exit;
    mes $@ILLIA_HELPER1$ + ", " + $@ILLIA_HELPER2$ + " and " + $@ILLIA_HELPER3$ + " will be your three comrades.";
    close;

L_HelperTooWeak3:
    detachrid;
    if (!(attachrid($@ILLIA_HERO_ID)))
        goto L_Exit;
    mes "[Team Selector]";
    mes "The player " + $@ILLIA_HELPER3$ + " is too weak to help you.";
    set $@ILLIA_HELPER3$, "";
    next;
    goto L_ChooseHelperConfirm3;


L_HelperDoesNotExist3:
    mes "[Team Selector]";
    mes "This player " + $@ILLIA_HELPER3$ + " seems offline or does not exist.";
    set $@ILLIA_HELPER3$, "";
    next;
    goto L_ChooseHelperConfirm3;

L_WrongHelper3:
    mes "[Team Selector]";
    mes "You can't name yourself or someone already chosen.";
    next;
    goto L_ChooseHelperConfirm3;

L_PreparingSpell:
    mes "The witch looks busy with a spell, giving shape to strange rings,";
    mes "and is not paying any attention to you.";
    close;

L_ReadyToTeleport:
    if ($@ILLIA_HELPER1$ == "" || $@ILLIA_HELPER2$ == "" || $@ILLIA_HELPER3$ == "")
        goto L_PlayerGaveUp;
    if (strcharinfo(0) == $@ILLIA_HERO$)
        goto L_AskToTeleport;
    if (strcharinfo(0) == $@ILLIA_HELPER1$ || strcharinfo(0) == $@ILLIA_HELPER2$ || strcharinfo(0) == $@ILLIA_HELPER3$)
        goto L_TalkHelper;
    mes "[Valia]";
    mes "\"I do not have time for you.\"";
    close;

L_AskToTeleport:
    // Check area users just to give a hint if there are players around
    // $@ILLIA_HERO$ $@ILLIA_HELPER1$ $@ILLIA_HELPER2$ $@ILLIA_HELPER3$
    if (!(attachrid(getcharid(3,$@ILLIA_HELPER1$))))
        goto L_NotEveryoneHere;
    if (!(isin("007-1", 66, 73, 92, 88)))
        goto L_NotEveryoneHere;
    detachrid;
    if (!(attachrid(getcharid(3,$@ILLIA_HELPER2$))))
        goto L_NotEveryoneHere;
    if (!(isin("007-1", 66, 73, 92, 88)))
        goto L_NotEveryoneHere;
    detachrid;
    if (!(attachrid(getcharid(3,$@ILLIA_HELPER3$))))
        goto L_NotEveryoneHere;
    if (!(isin("007-1", 66, 73, 92, 88)))
        goto L_NotEveryoneHere;
    detachrid;
    if (!(attachrid(getcharid(3,$@ILLIA_HERO$))))
        goto L_NotEveryoneHere;
    if (!(isin("007-1", 66, 73, 92, 88)))
        goto L_NotEveryoneHere;
    mes "[Valia]";
    mes "\"Everyone seems to be here. Make sure to stay close to me.\"";
    menu
        "I'm ready.", L_Next5,
        "Wait a minute.", L_Exit;

L_Next5:
    if (
        (countitem ("SapphirePowder") < @illia_sapphire_powder) ||
        (countitem ("AmethystPowder") < @illia_amethyst_powder) ||
        (countitem ("IronPowder") < @illia_iron_powder) ||
        (countitem ("FrozenYetiTear") < @illia_yeti_tear) ||
        (countitem ("IcedWater") < @illia_iced_water)
        ) goto L_MissingItems;
    delitem "SapphirePowder", @illia_sapphire_powder;
    delitem "AmethystPowder", @illia_amethyst_powder;
    delitem "IronPowder", @illia_iron_powder;
    delitem "FrozenYetiTear", @illia_yeti_tear;
    delitem "IcedWater", @illia_iced_water;

    // Stop the 5mins timer and start it again.
    set $@ILLIA_STATUS, 3;
    initnpctimer;
    close;

L_NotEveryoneHere:
    mes "[Valia]";
    mes "\"I don't see your comrades around.";
    mes "Let's wait a little more.\"";
    close;

L_TalkHelper:
    mes "[Valia]";
    mes "\"" + strcharinfo(0) + ", do your best to assist " + $@ILLIA_HERO$ + ".\"";
    menu
        "What is " + $@ILLIA_HERO$ + " going to do?", L_Next6,
        "I will, no problem.", L_Exit;

L_Next6:
    mes "[Valia]";
    mes "\"You weren't told about it? This is about saving my captive sister.\"";
    next;
    mes "\"For the details, you'll have to ask " + $@ILLIA_HERO$ + "...";
    mes "I am not going to repeat myself...\"";
    close;

// Timed Warp logic
OnWarpHero:
    if (strcharinfo(0) == $@ILLIA_HERO$)
        goto L_Warp;
    end;

OnWarpHelper1:
    if (strcharinfo(0) == $@ILLIA_HELPER1$)
        goto L_Warp;
    end;

OnWarpHelper2:
    if (strcharinfo(0) == $@ILLIA_HELPER2$)
        goto L_Warp;
    end;

OnWarpHelper3:
    if (strcharinfo(0) == $@ILLIA_HELPER3$)
        goto L_Warp;
    end;

L_Warp:
    misceffect FX_MAGIC_BLUE_TELEPORT, strcharinfo(0);
    set @illia_got_rewards, 0;
    set @illia_current_num_rewards, 0;
    addtimer 2000, "Valia::OnRealWarp";
    end;

OnRealWarp:
    warp "051-1", 23 + rand(2), 24 + rand(3);
    if (strcharinfo(0) == $@ILLIA_HERO$)
        goto L_InitVars;
    end;

L_InitVars:
    set $@ILLIA_STATUS, 4;
    donpcevent "#IlliaDaemon::OnCommandToggle";
    // init various variables
    set $@illia_progress, 1;
    callfunc "UpdateIlliaProgress";
    set $@illia_level_1_progress, 0;
    set $@illia_level_2_progress, 0;
    set $@illia_level_3_progress, 0;
    set $@illia_level_4_progress, 0;
    set $@illia_level_5_progress, 0;
    set $@illia_level_6_progress, 0;
    set $@illia_level_7_progress, 0;
    set $@illia_players_in_luvia_territory, 0;

    // Save the time at which the quest started
    set $@illia_begin_time, gettimetick(2);

    // Clean all levels
    donpcevent "#IlliaJanitor1::OnCommandClean";
    donpcevent "#IlliaJanitor2::OnCommandClean";
    donpcevent "#IlliaJanitor3::OnCommandClean";
    donpcevent "#IlliaJanitor4::OnCommandClean";
    donpcevent "#IlliaJanitor5::OnCommandClean";
    donpcevent "#IlliaJanitor6::OnCommandClean";
    donpcevent "#IlliaJanitor7::OnCommandClean";

    stopnpctimer;
    setnpctimer 0;
    end;

L_AlreadyBegun:
    mes "At the moment you are about to talk to her, she briefly shows a malicious smile and looks away.";
    next;
    mes "Probably it is best to not annoy her.";
    close;

L_Exit:
    close;

L_ReactToPlayersReturn:
    // If players did not enter the Inn's lobby, they arent aware of the trap.
    // Otherwise, they are aware of the trap. Whether they died or not,
    // the rings will have deleted their memories.
    // So the same dialog can apply.
    if ($@illia_progress < 8)
        goto L_Disappoint;
    if ($@illia_progress == 8)
        goto L_SurprisedByHeroWin;
    end;

L_SurprisedByHeroWin:
    npctalk strnpcinfo(0), "(How is it possible... " + $@ILLIA_HERO$ + " survived...)";
    emotion EMOTE_SURPRISE;
    goto L_EndQuest;

L_Disappoint:
    npctalk strnpcinfo(0), "Oh no... It seems " + $@ILLIA_HERO$ + " did not make it... Who will save my sister now?";
    emotion EMOTE_SAD;
    goto L_EndQuest;

L_PlayerGaveUp:
    close2;
    npctalk strnpcinfo(0), "Well... It seems you can't do it " + $@ILLIA_HERO$ + ". I knew it as soon as I saw you!";
    emotion EMOTE_UPSET;
    goto L_EndQuest;

L_EndQuest:
    set $@ILLIA_STATUS, 0;
    set $@ILLIA_HERO$, "";
    set $@ILLIA_HERO_ID, 0;
    set $@ILLIA_HELPER1$, "";
    set $@ILLIA_HELPER2$, "";
    set $@ILLIA_HELPER3$, "";
    set $@illia_progress, 0;
    callfunc "UpdateIlliaProgress";
    set $@illia_level_1_progress, 0;
    set $@illia_level_2_progress, 0;
    set $@illia_level_3_progress, 0;
    set $@illia_level_4_progress, 0;
    set $@illia_level_5_progress, 0;
    set $@illia_level_6_progress, 0;
    set $@illia_level_7_progress, 0;
    set $@illia_players_in_luvia_territory, 0;
    set $@illia_bp, 0;

    // Clean all levels
    donpcevent "#IlliaJanitor1::OnCommandClean";
    donpcevent "#IlliaJanitor2::OnCommandClean";
    donpcevent "#IlliaJanitor3::OnCommandClean";
    donpcevent "#IlliaJanitor4::OnCommandClean";
    donpcevent "#IlliaJanitor5::OnCommandClean";
    donpcevent "#IlliaJanitor6::OnCommandClean";
    donpcevent "#IlliaJanitor7::OnCommandClean";

    stopnpctimer;
    setnpctimer 0;
    end;

// Timer for the witch to react to the players' return
OnTimer3000:
    if ($@ILLIA_STATUS >= 253)
        goto L_ReactToPlayersReturn;
    end;

// Timer for the witch giving instructions to players about to be teleported
OnTimer2500:
    if ($@ILLIA_STATUS != 3)
        end;
    npctalk strnpcinfo(0), $@ILLIA_HERO$ + ", " + $@ILLIA_HELPER1$ + ", " + $@ILLIA_HELPER2$ + ", " + $@ILLIA_HELPER3$ + ", listen!";
    end;

OnTimer7500:
    if ($@ILLIA_STATUS != 3)
        end;
    npctalk strnpcinfo(0), "I will teleport the 4 of you in a forest that isn't far from the waterfall.";
    end;

OnTimer14000:
    if ($@ILLIA_STATUS != 3)
        end;
    npctalk strnpcinfo(0), "Each of you takes one of these rings. They will allow you to come back here when needed.";
    end;

OnTimer24000:
    if ($@ILLIA_STATUS != 3)
        end;
    if ($Illia_Luvia_Harvest < 10)
        npctalk strnpcinfo(0), "Do your best and save my sister!";
    if ($Illia_Luvia_Harvest >= 10 && $Illia_Luvia_Harvest < 35)
        npctalk strnpcinfo(0), "This will be quite dangerous, but do your best and save my sister!";
    if ($Illia_Luvia_Harvest >= 35)
        npctalk strnpcinfo(0), "This will be awfully dangerous, but do your best and save my sister!";
    end;

OnTimer34000:
    if ($@ILLIA_STATUS != 3)
        end;
    // Trigger 4 areatimers to show the teleport spell
    // This is better looking than a basic areawarp
    areatimer "007-1", 66, 73, 92, 88, 3000, "Valia::OnWarpHero";
    areatimer "007-1", 66, 73, 92, 88, 3500, "Valia::OnWarpHelper1";
    areatimer "007-1", 66, 73, 92, 88, 4000, "Valia::OnWarpHelper2";
    areatimer "007-1", 66, 73, 92, 88, 4500, "Valia::OnWarpHelper3";
    npctalk strnpcinfo(0), "Spiralis Major!";
    misceffect FX_BLUE_MAGIC_CAST;
    end;

OnTimer50000:
    // Add a check that the quest started.
    // This timer on status 3 should be reached since L_Init_Vars will have
    // stopped it before.
    // It may happen it didn't if the hero logged off during the warp sequence
    // Hence we'll just init what's necessary to trigger the end sequence
    if ($@ILLIA_STATUS != 3)
        end;
    goto L_InitVars;

// Timers for the witch waiting.
OnTimer150000:
    if ($@ILLIA_STATUS != 1)
        end;
    set $@ILLIA_STATUS, 2;
    npctalk strnpcinfo(0), $@ILLIA_HERO$ + ", I am ready to cast the teleport spell. You and your comrades should not wait any longer!";
    end;

OnTimer280000:
    if ($@ILLIA_STATUS != 2)
        end;
    npctalk strnpcinfo(0), "Hurry up " + $@ILLIA_HERO$ + ", I am losing patience.";
    end;

OnTimer300000:
    if ($@ILLIA_STATUS != 2)
        end;
    npctalk strnpcinfo(0), $@ILLIA_HERO$ + ", you and your missing comrades made me lose a precious time! Out of my sight!";
    emotion EMOTE_UPSET;
    if (attachrid($@ILLIA_HERO_ID))
        goto L_KillHero;
    goto L_EndQuest;

L_KillHero:
    heal -Hp, 0;
    goto L_EndQuest;

}

007-1,128,100,0|script|#IlliaDaemon|32767
{
end;

OnInit:
    disablenpc "#IlliaTorch1";
    disablenpc "#IlliaTorch2";
    disablenpc "#IlliaTorch3";
    disablenpc "#IlliaTorch4";
    disablenpc "#IlliaTorch5";
    disablenpc "#IlliaTorch6";
    disablenpc "#IlliaTorch7";
    disablenpc "#IlliaTorch8";
    set $@illia_max_time, 300;
    end;

OnCommandToggle:
    set $@illia_max_time, 300;
    if ($@ILLIA_STATUS >= 253)
        goto L_Stop;
    if ($@ILLIA_STATUS >= 4)
        goto L_Start;
    end;

OnTimer1000:
    if ($@ILLIA_STATUS < 4 || $@ILLIA_STATUS >= 254)
        end;
    goto L_Check;

OnTimer2000:
    if ($@ILLIA_STATUS < 4 || $@ILLIA_STATUS >= 254)
        end;
    // This is executed only when making a double check when we detected
    // the hero offline/not in the good map previously.
    goto L_Check;

OnTimer4000:
    // Check if we need to force-warp the hero
    if (isloggedin($@ILLIA_HERO_ID) == 0)
        end;
    if ($@ILLIA_STATUS == 255 && attachrid($@ILLIA_HERO_ID) && (
            isin("051-1",1,1,190,80)  ||
            isin("051-3",1,1,115,130) ||
            isin("052-1",1,1,100,80)  ||
            isin("052-2",1,1,150,100)
        )
        ) goto L_WarpHero;
    detachrid;
    end;

OnTimer4500:
    if ($@ILLIA_STATUS < 254)
        end;
    // send a message to all the helpers
    setarray $@illia_helpers$, $@ILLIA_HELPER1$,$@ILLIA_HELPER2$,$@ILLIA_HELPER3$;
    set $@illia_helper_index,0;
    goto L_HelperNotification;

OnTimer6500:
    if ($@ILLIA_STATUS < 254)
        end;
    // Make the first witch to say something happened, when she will see people back
    // If no helpers will be warped, it still makes sense: she felt the hero died.
    startnpctimer "Valia";
    // $@illia_players_in_luvia_territory is set when players enter the island
    set $Illia_Luvia_Harvest, $Illia_Luvia_Harvest + $@illia_players_in_luvia_territory;
    // Cap the difficulty to 50. We do not want the quest to really be impossible to finish.
    if ($Illia_Luvia_Harvest > 50)
        set $Illia_Luvia_Harvest, 50;
    set $@illia_players_in_luvia_territory, 0;
    end;

L_HelperNotification:
    if ($@illia_helper_index >= 4)
        goto L_CleanHelpers;
    set $@illia_helper$, $@illia_helpers$[$@illia_helper_index];
    if (isloggedin(getcharid(3, $@illia_helper$)) == 0)
        goto L_NextHelperToNotify;
    if (
        $@illia_helper$ != "" &&
        attachrid(getcharid(3, $@illia_helper$)) && (
            isin("051-1",1,1,190,80)  ||
            isin("051-3",1,1,115,130) ||
            isin("052-1",1,1,100,80)  ||
            isin("052-2",1,1,150,100)
        )
        ) goto L_NotifyHelperFail;
    detachrid;
    goto L_NextHelperToNotify;

L_NextHelperToNotify:
    set $@illia_helper_index, $@illia_helper_index + 1;
    goto L_HelperNotification;

L_CleanHelpers:
    cleararray $@illia_helpers$, "", 3;
    set $@illia_helper$, "";
    set $@illia_helper_index,0;
    end;

L_NotifyHelperFail:
    message strcharinfo(0), $@ILLIA_HERO$ + " disappeared. There is no way I continue like this... Let's use the ring Valia gave!";
    // display the warp spell already if needed
    misceffect FX_MAGIC_BLUE_TELEPORT, strcharinfo(0);
    detachrid;
    goto L_NextHelperToNotify;

OnTimer8000:
    if ($@ILLIA_STATUS < 254)
        end;
    // Warp remaining helpers back to the origin if needed
    setarray $@illia_helpers$, $@ILLIA_HELPER1$,$@ILLIA_HELPER2$,$@ILLIA_HELPER3$;
    set $@illia_helper_index,0;
    goto L_CheckHelperNeedWarp;

L_CheckHelperNeedWarp:
    if ($@illia_helper_index >= 4)
        goto L_CleanHelpersWarps;
    set $@illia_helper$, $@illia_helpers$[$@illia_helper_index];
    if (isloggedin(getcharid(3, $@illia_helper$)) == 0)
        goto L_NextHelperToWarp;
    if ($@illia_helper$ != "" && attachrid(getcharid(3, $@illia_helper$)))
        goto L_WarpHelper;
    detachrid;
    goto L_NextHelperToWarp;

L_NextHelperToWarp:
    set $@illia_helper_index, $@illia_helper_index + 1;
    goto L_CheckHelperNeedWarp;

L_CleanHelpersWarps:
    cleararray $@illia_helpers$, "", 3;
    set $@illia_helper$, "";
    set $@illia_helper_index,0;
    end;

L_WarpHelper:
    // Proceed only if the helper is still on one of the quest's maps
    if (
        isin("051-1",1,1,190,80 ) ||
        isin("051-3",1,1,115,130) ||
        isin("052-1",1,1,100,80 ) ||
        isin("052-2",1,1,150,100)
        ) goto L_DoWarpHelper;
    detachrid;
    goto L_NextHelperToWarp;

L_DoWarpHelper:
    // At this point, the player has been attached
    if ($@illia_progress >= 5)
        message strcharinfo(0), "You feel dizzy, and that your memory is being rewritten... Who is Luvia? Something isn't right.";
    warp "007-1",85 + rand(0,2),75 + rand(0,2);
    detachrid;
    goto L_NextHelperToWarp;

L_Check:
    // We check for the hero to be logged in, alive, and in one of the quest's maps
    if (isloggedin($@ILLIA_HERO_ID) == 0)
        goto L_HeroLogOff;
    if (attachrid($@ILLIA_HERO_ID) &&
        (isin("051-1",1,1,190,80 ) == 0) &&
        (isin("051-3",1,1,115,130) == 0) &&
        (isin("052-1",1,1,100,80 ) == 0) &&
        (isin("052-2",1,1,150,100) == 0)
        ) goto L_HeroEscape;
    if (isdead())
        goto L_HeroDead;
    // If the quest lasts more than $@illia_max_time seconds, abort it
    if (gettimetick(2) - $@illia_begin_time > $@illia_max_time)
        goto L_HeroRingActivated;
    // Conditions are all met. schedule another check 1s later
    setnpctimer 0;
    detachrid;
    end;

L_HeroRingActivated:
    misceffect FX_MAGIC_BLUE_TELEPORT, strcharinfo(0);
    message strcharinfo(0), "The ring Valia gave you seems to activate itself!";
    detachrid;
    set $@ILLIA_STATUS, 255;
    setnpctimer 0;
    end;

L_HeroLogOff:
    if (getnpctimer(0) < 1900)
        end;
    set $@ILLIA_STATUS, 254;
    setnpctimer 0;
    end;

L_HeroEscape:
    detachrid;
    // because of lags, warps between maps, etc
    // let's assume a check can detect the player to not be in any of the map,
    // while he is supposed to be in one.
    // it does not hurt to make a double check 1sec later
    if (getnpctimer(0) < 1900)
        end;
    set $@ILLIA_STATUS, 254;
    setnpctimer 0;
    end;

L_WarpHero:
    // At this point, the player has been attached
    if ($@illia_progress >= 5)
        message strcharinfo(0), "You feel dizzy, and that your memory is being rewritten... Who is Luvia? Something isn't right.";
    warp "007-1",85 + rand(0,2),75 + rand(0,2);
    detachrid;
    end;

L_HeroDead:
    // we notify the player that his death will add luvia's power.
    // her power is increasing once players reach her island,
    // but they didn't find out about her yet on the island,
    // so we notify the hero only once they met her in the Inn
    if ($@illia_progress >= 5 && $@illia_progress < 8)
        message strcharinfo(0), "You are in Luvia's hands, and your soul is now meant to serve her dark purposes.";
    detachrid;
    set $@ILLIA_STATUS, 255;
    setnpctimer 0;
    end;

L_Stop:
    stopnpctimer;
    setnpctimer 0;
    end;

L_Start:
    initnpctimer;
    end;

}

function|script|UpdateIlliaProgress
{
    if ($@illia_progress == 1)
        goto L_Torch1;
    if ($@illia_progress == 2)
        goto L_Torch2;
    if ($@illia_progress == 3)
        goto L_Torch3;
    if ($@illia_progress == 4)
        goto L_Torch4;
    if ($@illia_progress == 5)
        goto L_Torch5;
    if ($@illia_progress == 6)
        goto L_Torch6;
    if ($@illia_progress == 7)
        goto L_Torch7;
    if ($@illia_progress == 8)
        goto L_Torch8;
    // Else, we disable everything
    disablenpc "#IlliaTorch1";
    disablenpc "#IlliaTorch2";
    disablenpc "#IlliaTorch3";
    disablenpc "#IlliaTorch4";
    disablenpc "#IlliaTorch5";
    disablenpc "#IlliaTorch6";
    disablenpc "#IlliaTorch7";
    disablenpc "#IlliaTorch8";
    return;

L_Torch8:
    enablenpc "#IlliaTorch8";
    goto L_Torch7;

L_Torch7:
    enablenpc "#IlliaTorch7";
    goto L_Torch6;

L_Torch6:
    enablenpc "#IlliaTorch6";
    goto L_Torch5;

L_Torch5:
    enablenpc "#IlliaTorch5";
    goto L_Torch4;

L_Torch4:
    enablenpc "#IlliaTorch4";
    goto L_Torch3;

L_Torch3:
    enablenpc "#IlliaTorch3";
    goto L_Torch2;

L_Torch2:
    enablenpc "#IlliaTorch2";
    goto L_Torch1;

L_Torch1:
    enablenpc "#IlliaTorch1";
    return;
}

007-1,72,88,0|script|#IlliaTorch1|374
{
end;
}

007-1,71,85,0|script|#IlliaTorch2|374
{
end;
}

007-1,75,70,0|script|#IlliaTorch3|374
{
end;
}

007-1,85,71,0|script|#IlliaTorch4|374
{
end;
}

007-1,88,69,0|script|#IlliaTorch5|374
{
end;
}

007-1,86,68,0|script|#IlliaTorch6|374
{
end;
}

007-1,87,68,0|script|#IlliaTorch7|374
{
end;
}

007-1,88,67,0|script|#IlliaTorch8|374
{
end;
}