// Warps room 1
new_8-1.gat,45,24 warp upstairs 0,2,new_8-1.gat,65,25
new_8-1.gat,25,36 warp outside 0,2,new_3-1.gat,33,73
new_3-1.gat,32,72 warp inside 1,0,new_8-1.gat,25,34
// Warps room 2
new_8-1.gat,65,25 warp downstairs 0,1,new_8-1.gat,42,25
new_8-1.gat,68,22 warp tocasino 2,0,new_8-1.gat,32,72
new_8-1.gat,67,31 warp tobedroom1 1,1,new_8-1.gat,102,23
new_8-1.gat,76,31 warp tobedroom2 1,1,new_8-1.gat,130,23
// Warps room 3
new_8-1.gat,102,22 warp bedroom1tohall 2,0,new_8-1.gat,67,29
// Warps room 4
new_8-1.gat,130,22 warp bedroom2tohall 2,0,new_8-1.gat,76,29
// Warps room 5
new_8-1.gat,32,74 warp tohall 1,0,new_8-1.gat,68,23
new_8-1.gat,26,26,0 shop InnKeeper 112,539:175,513:20,519
new_8-1.gat,103,26,0 script Rebecca 118,{
if (zeny < 100) goto L_NoMoney;
mes "[Rebecca the Waitress]";
mes "Would you like to rest? It's only 100 gp.";
next;
menu "Yes",-,"No",L_No;
mes "Sleep well!";
next;
set zeny,zeny-100;
heal 10000,10000;
close;
L_No:
mes "See you.";
close;
L_NoMoney:
mes "Would you like to rest? Come back if you have at least 100 gp.";
close;
}
new_8-1.gat,24,23,0 script Phaet 125,{
mes "[Phaet the Royal Guard]";
mes "Hey, you seem tough enough! Would you like to prove your skills? I'll let you in the arena if you give me 50 gp. You can fight against other players there.";
next;
if (zeny < 50) goto L_NoMoney;
menu "Yes",-,"No",L_No;
mes "Get ready!";
next;
set zeny,zeny-50;
warp "new_6-1.gat",0,0;
close;
L_No:
mes "Ha ha, coward.";
close;
L_NoMoney:
mes "Wait a second, you don't have enough money.";
close;
}
new_8-1.gat,134,23,0 script Valdo 117,{
mes "[Valdo the Worker]";
mes "Please let me work, I'm really in a hurry!";
close;
}
new_8-1.gat,37,65,0 script Slot1 127,{
mes "Pull the lever...";
next;
menu "Pull",L_Play,"Maybe later",-;
close;
L_Play:
if(countitem(503) < 1) goto L_NoCoin;
delitem 503,1;
set @Temp1,rand(7);
set @Temp2,rand(7);
set @Temp3,rand(7);
mes "Numbers: "+ @Temp1 +"/"+ @Temp2 +"/"+ @Temp3 +"";
next;
if(@Temp1 != @Temp2) goto L_Lost;
if(@Temp2 != @Temp3) goto L_Lost;
if(@Temp1 != @Temp3) goto L_Lost;
mes "Congratulations! You won!";
mes "You get 10 casino coins";
getitem 503,10;
close;
L_Lost:
mes "You lost!";
close;
L_NoCoin:
mes "Insert coin";
close;
}
new_8-1.gat,39,65,0 script Slot2 127,{
mes "Pull the lever...";
next;
menu "Pull",L_Play,"Maybe later",-;
close;
L_Play:
if(countitem(503) < 1) goto L_NoCoin;
delitem 503,1;
set @Temp1,rand(7);
set @Temp2,rand(7);
set @Temp3,rand(7);
mes "Numbers: "+ @Temp1 +"/"+ @Temp2 +"/"+ @Temp3 +"";
next;
if(@Temp1 != @Temp2) goto L_Lost;
if(@Temp2 != @Temp3) goto L_Lost;
if(@Temp1 != @Temp3) goto L_Lost;
mes "Congratulations! You won!";
mes "You get 10 casino coins";
getitem 503,10;
close;
L_Lost:
mes "You lost!";
close;
L_NoCoin:
mes "Insert coin";
close;
}
new_8-1.gat,41,65,0 script Slot3 127,{
mes "Pull the lever...";
next;
menu "Pull",L_Play,"Maybe later",-;
close;
L_Play:
if(countitem(503) < 1) goto L_NoCoin;
delitem 503,1;
set @Temp1,rand(7);
set @Temp2,rand(7);
set @Temp3,rand(7);
mes "Numbers: "+ @Temp1 +"/"+ @Temp2 +"/"+ @Temp3 +"";
next;
if(@Temp1 != @Temp2) goto L_Lost;
if(@Temp2 != @Temp3) goto L_Lost;
if(@Temp1 != @Temp3) goto L_Lost;
mes "Congratulations! You won!";
mes "You get 10 casino coins";
getitem 503,10;
close;
L_Lost:
mes "You lost!";
close;
L_NoCoin:
mes "Insert coin";
close;
}
new_8-1.gat,32,67,0 shop MoneyChanger 124,503:10
new_8-1.gat,28,63,0 script BlackJack 107,{
mes "[Croupier]";
mes "Would you like to play Black Jack?";
mes "You will need 15 casino coins";
next;
menu "Yes",-,"No",L_No;
if(countitem(503) < 15) goto L_NoCoin;
delitem 503,15;
set @croupier,rand(0, 4);
set @croupier,@croupier + 17;
set @player,rand(4, 21);
mes "You got " + @player + " with your cards.";
mes "Do you want another card?";
next;
menu "Yes",L_Another,"No",L_End;
L_Another:
set @tempace,rand(2,11);
if (@tempace == 11) goto L_Ace;
set @player,@player+@tempace;
if (@player > 21) goto L_Lost;
mes "You got " + @player + " with your cards.";
mes "Do you want another card?";
next;
menu "Yes",L_Another,"No",L_End;
L_End:
if (@player <= @croupier) goto L_Lost;
mes "Congratulations, you won!";
mes "I had " + @croupier + "";
mes "You get 50 casino coins";
getitem 503,50;
close;
L_No:
mes "As you wish";
close;
L_NoCoin:
mes "You need at least 15 coins";
close;
L_Lost:
mes "I'm sorry but you lost";
mes "You got " + @player + " with your cards.";
mes "I had " + @croupier + "";
close;
L_Ace:
set @player,@player + 11;
if (@player > 21) set @player,@player - 10;
if (@player > 21) goto L_Lost;
mes "You got " + @player + " with your cards.";
mes "Do you want another card?";
next;
menu "Yes",L_Another,"No",L_End;
}
new_8-1.gat,22,69,0 script Roulette 107,{
mes "Good evening monsieur...";
mes "How much would you like to bet?";
next;
menu "Maybe I'll play later",L_Later,"1 coin",-,"5 coins",L_b5,"10 coins",L_b10,"50 coins",L_b50,"100 coins",L_b100;
set @bet,1;
goto L_Check;
L_b5:
set @bet,5;
goto L_Check;
L_b10:
set @bet,10;
goto L_Check;
L_b50:
set @bet,50;
goto L_Check;
L_b100:
set @bet,100;
goto L_Check;
L_Check:
if(countitem(503) < @bet) goto L_NoCoin;
menu "Choose a color",-,"Choose a number",L_Number;
menu "Black",-,"Red",-;
delitem 503,@bet;
set @color,rand(2);
if(@color == 1) goto L_Lost;
mes "You won!";
getitem 503,@bet * 2;
close;
L_Number:
menu "0",-,"00",L00,"1",L1,"2",L2,"3",L3,"4",L4,"5",L5,"6",L6,"7",L7,
"8",L8,"9",L9,"10",L10,"11",L11,"12",L12,"13",L13,"14",L14,"15",L15,
"16",L16,"17",L17,"18",L18,"19",L19,"20",L20,"21",L21,"22",L22,
"23",L23,"24",L24,"25",L25,"26",L26,"27",L27,"28",L28,"29",L29,
"30",L30,"31",L31,"32",L32,"33",L33,"34",L34,"35",L35,"36",L36;
set @number,0;
goto L_CheckNumber;
L00:
set @number,37;
goto L_CheckNumber;
L1:
set @number,1;
goto L_CheckNumber;
L2:
set @number,2;
goto L_CheckNumber;
L3:
set @number,3;
goto L_CheckNumber;
L4:
set @number,4;
goto L_CheckNumber;
L5:
set @number,5;
goto L_CheckNumber;
L6:
set @number,6;
goto L_CheckNumber;
L7:
set @number,7;
goto L_CheckNumber;
L8:
set @number,8;
goto L_CheckNumber;
L9:
set @number,9;
goto L_CheckNumber;
L10:
set @number,10;
goto L_CheckNumber;
L11:
set @number,11;
goto L_CheckNumber;
L12:
set @number,12;
goto L_CheckNumber;
L13:
set @number,13;
goto L_CheckNumber;
L14:
set @number,14;
goto L_CheckNumber;
L15:
set @number,15;
goto L_CheckNumber;
L16:
set @number,16;
goto L_CheckNumber;
L17:
set @number,17;
goto L_CheckNumber;
L18:
set @number,18;
goto L_CheckNumber;
L19:
set @number,19;
goto L_CheckNumber;
L20:
set @number,20;
goto L_CheckNumber;
L21:
set @number,21;
goto L_CheckNumber;
L22:
set @number,22;
goto L_CheckNumber;
L23:
set @number,23;
goto L_CheckNumber;
L24:
set @number,24;
goto L_CheckNumber;
L25:
set @number,25;
goto L_CheckNumber;
L26:
set @number,26;
goto L_CheckNumber;
L27:
set @number,27;
goto L_CheckNumber;
L28:
set @number,28;
goto L_CheckNumber;
L29:
set @number,29;
goto L_CheckNumber;
L30:
set @number,30;
goto L_CheckNumber;
L31:
set @number,31;
goto L_CheckNumber;
L32:
set @number,32;
goto L_CheckNumber;
L33:
set @number,33;
goto L_CheckNumber;
L34:
set @number,34;
goto L_CheckNumber;
L35:
set @number,35;
goto L_CheckNumber;
L36:
set @number,36;
goto L_CheckNumber;
L_CheckNumber:
delitem 503,@bet;
set @roulette,rand(38);
if (@roulette == 37) mes "We got a 00";
if (@roulette < 37) mes "We got a " + @roulette;
if (@number != @roulette) goto L_Lost;
mes "You won!";
getitem 503,@bet * 10;
close;
L_Later:
mes "Rien ne va plus...";
close;
L_NoCoin:
mes "You don't have enough coins";
close;
L_Lost:
mes "I'm sorry, you lost";
close;
}