//
new_23-1.gat,43,32,0 script Prize Master 150,{
if (Halloween08 == 65535) goto L_Finished;
if (Halloween08 == 0) callsub S_Explain;
// Get detailed info about equipment
callfunc "ProcessEquip";
if (@head == 647) goto L_DevControl;
if (@head == 615) goto L_Pumpkin;
if (@head == 616) goto L_Axe;
if (@head == 617) goto L_Pirate;
if (@head == 621) goto L_Eyepatch;
if (@head == 622) goto L_Bandana;
if (@head == 634) goto L_FaceMask;
if (@head == 675) goto L_GradCap;
if (@head == 678) goto L_NohMask;
if (@head == 679) goto L_DemonMask;
if (@head == 656) goto L_SerfHat;
if (@head == 1214) goto L_Bunny;
if (@head == 643) goto L_WCowboy;
if (@head == 644) goto L_BCowboy;
if (@head == 1204) goto L_Antler;
if (Halloween08 & 1) goto L_Random_Done;
mes "[Prize Master]";
mes "A lovely costume, here is your candy.";
set Halloween08, Halloween08 | 1;
set @temp, rand(5) + 1;
getitem 510, @temp;
close;
L_Random_Done:
mes "[Prize Master]";
mes "\"I don't like that one.\"";
close;
L_Pumpkin:
if (Halloween08 & 2) goto L_Pumpkin_Done;
if (@torso != 720) goto L_Pumpkin_Bad;
set Halloween08, Halloween08 | 2;
set @temp, pow(1080, BaseLevel) * 100;
getexp @temp, 0;
mes "[" + @temp + " experience points]";
close;
L_Pumpkin_Bad:
mes "[Prize Master]";
mes "\"You aren't convincing me. That doesn't look like a Jack O at all.\"";
close;
L_Pumpkin_Done:
mes "[Prize Master]";
mes "\"I think I've seen this Jack O before.\"";
close;
L_Axe:
if (Halloween08 & 4) goto L_Axe_Done;
mes "[Prize Master]";
mes "\"You look like you need some help!\"";
set Halloween08, Halloween08 | 4;
getitem 686, 1;
close;
L_Axe_Done:
mes "[Prize Master]";
mes "\"You've pulled the axe on me already.\"";
close;
L_Pirate:
if (Halloween08 & 8) goto L_Pirate_Done;
if (@torso != 2060) goto L_Pirate_BadTorso;
if (Sex == 0 && !(@legsB == 632 || @legsB == 586)) goto L_Pirate_BadLegs_Female;
if (Sex == 1 && !(@legsB == 610 || @legsB == 586)) goto L_Pirate_BadLegs_Male;
mes "[Prize Master]";
mes "\"A lovely pirate, but ye be missing this.\"";
set Halloween08, Halloween08 | 8;
getitem 1215, 1;
close;
L_Pirate_BadTorso:
if (@torsoC != cRed) goto L_Pirate_BadColor;
mes "[Prize Master]";
mes "\"That shirt won't work.\"";
close;
L_Pirate_BadColor:
mes "[Prize Master]";
mes "\"Not quite what I'm looking for. Do you remember the story of the brave pirate captain who always wore a certain color before battle?\"";
close;
L_Pirate_BadLegs_Male:
mes "[Prize Master]";
if (@legsB == 632) mes "\"A skirt on a man? Not for the captain!\"";
if (@legsB != 632) mes "\"Those pants don't convince me.\"";
close;
L_Pirate_BadLegs_Female:
mes "[Prize Master]";
if (@legsB == 610) mes "\"Jeans don't befit a woman captain.\"";
if (@legsB != 632) mes "\"Those pants don't convince me.\"";
close;
L_Pirate_Done:
mes "[Prize Master]";
mes "\"Yarr, ye look familiar.\"";
close;
L_Eyepatch:
if (Halloween08 & 16) goto L_Pirate_Done;
if (@torso != 2060) goto L_Pirate_BadTorso;
if (Sex == 0 && !(@legsB == 632 || @legsB == 586)) goto L_Pirate_BadLegs_Female;
if (Sex == 1 && !(@legsB == 610 || @legsB == 586)) goto L_Pirate_BadLegs_Male;
mes "[Prize Master]";
mes "\"Maybe you can use this to replace your eye.\"";
set Halloween08, Halloween08 | 16;
set @temp, rand(2) + 1;
getitem 700, @temp;
close;
L_Bandana:
if (Halloween08 & 32) goto L_Pirate_Done;
if (@torsoC != cWhite) goto L_Bandana_Bad;
mes "[Prize Master]";
mes "\"Here's a clue for you.\"";
set Halloween08, Halloween08 | 32;
set @temp, rand(10) + 551;
getitem @temp, 1;
close;
L_Bandana_Bad:
mes "[Prize Master]";
mes "\"That shirt doesn't befit a pirate swabie.\"";
close;
L_FaceMask:
if (Halloween08 & 64) goto L_FaceMask_Done;
if (!(@torso == 2081 || @torso == 2089) && ((@torsoC != cGreen && @torsoC != cDarkGreen) || (@legsC != cGreen && @legsC != cDarkGreen))) goto L_FaceMask_Bad;
mes "[Prize Master]";
mes "\"A lovely swamp thing.\"";
set Halloween08, Halloween08 | 64;
set @temp, rand(5) + 1;
getitem 569, @temp;
close;
L_FaceMask_Bad:
mes "[Prize Master]";
mes "\"That mask makes me think of green. Try again.\"";
close;
L_FaceMask_Done:
mes "[Prize Master]";
mes "\"Another swamp thing? Next.\"";
close;
L_GradCap:
if (Halloween08 & 128) goto L_GradCap_Done;
if (@torso != 2086) goto L_GradCap_Bad;
mes "[Prize Master]";
mes "\"Here, professor, maybe you can figure this out.\"";
set Halloween08, Halloween08 | 128;
getitem 585, 1;
close;
L_GradCap_Bad:
mes "[Prize Master]";
mes "\"That doesn't work at all.\"";
close;
L_GradCap_Done:
mes "[Prize Master]";
mes "\"Sorry, professor, but I've already seen you.\"";
close;
L_NohMask:
if (Halloween08 & 256) goto L_NohMask_Done;
if (@torsoC != cBlack || @legsC != cBlack) goto L_NohMask_Bad;
mes "[Prize Master]";
mes "\"Ah, a thief. Just take these.\"";
set Halloween08, Halloween08 | 256;
set @temp, rand(10) + 1;
getitem 503, @temp;
close;
L_NohMask_Bad:
mes "[Prize Master]";
mes "\"That's rather bright for a thief.\"";
close;
L_NohMask_Done:
mes "[Prize Master]";
mes "\"I've caught you trying to get another prize for the same mask.\"";
close;
L_DemonMask:
if (Halloween08 & 512) goto L_DemonMask_Done;
if (@torsoC != cRed || @legsC != cRed) goto L_DemonMask_Bad;
mes "[Prize Master]";
mes "\"I hope this reminds you of home.\"";
set Halloween08, Halloween08 | 512;
set @temp, rand(3) + 1;
getitem 701, @temp;
close;
L_DemonMask_Bad:
mes "[Prize Master]";
mes "\"That just clashes.\"";
close;
L_DemonMask_Done:
mes "[Prize Master]";
mes "\"A bit too many ghouls, don't you think?\"";
close;
L_SerfHat:
if (Halloween08 & 1024) goto L_SerfHat_Done;
if (@torsoB != 1202) goto L_SerfHat_BadTorso;
if (@legsB != 586 && @legsB != 632) goto L_SerfHat_BadLegs;
mes "[Prize Master]";
mes "It doesn't look like you can even afford a costume. Have this anyways.";
set Halloween08, Halloween08 | 1024;
getitem 657, 1;
close;
L_SerfHat_BadTorso:
mes "[Prize Master]";
mes "\"Your shirt is too fancy for that hat.\"";
close;
L_SerfHat_BadLegs:
mes "[Prize Master]";
mes "\"Your pants are too fancy for that hat.\"";
close;
L_SerfHat_Done:
mes "[Prize Master]";
mes "\"You've got your prize. Maybe you can sell it to get a better costume.\"";
close;
L_Bunny:
if (Halloween08 & 6144 == 6144) goto L_Bunny_Done;
if (@torsoC == cBlack && @legsC == cBlack) goto L_Bunny_Black;
if (@torsoC == cWhite && @legsC == cWhite) goto L_Bunny_White;
mes "[Prize Master]";
mes "\"That doesn't look very much like a bunny to be.\"";
close;
L_Bunny_Done:
mes "[Prize Master]";
mes "\"I've seen enough bunnies from you.\"";
close;
L_Bunny_Black:
if (Halloween08 & 2048) goto L_Bunny_Black_Done;
mes "[Prize Master]";
mes "\"A prize for the lovely bunny.\"";
set Halloween08, Halloween08 | 2048;
getitem 1211, 1;
getitem 1212, 1;
getitem 1213, 1;
close;
L_Bunny_Black_Done:
mes "[Prize Master]";
mes "\"Another one?\"";
close;
L_Bunny_White:
if (Halloween08 & 4096) goto L_Bunny_White_Done;
mes "[Prize Master]";
mes "\"I think you missed some eggs.\"";
set Halloween08, Halloween08 | 4096;
getitem 1208, 1;
getitem 1209, 1;
getitem 1210, 1;
close;
L_Bunny_White_Done:
mes "[Prize Master]";
mes "\"Another one?\""; // TODO
close;
L_WCowboy:
if (Halloween08 & 8192) goto L_Cowboy_Done;
if (@torsoC != cWhite) goto L_WCowboy_BadTorso;
if (@legs != 642) goto L_Cowboy_BadLegs;
mes "[Prize Master]";
mes "\"This should help out on the trail.\"";
set Halloween08, Halloween08 | 8192;
getitem 562, 1;
close;
L_WCowboy_BadTorso:
mes "[Prize Master]";
mes "\"That shirt isn't quite a white at that hat.\"";
close;
L_Cowboy_BadLegs:
mes "[Prize Master]";
if (@legsB == 632) mes "\"How can you stand to ride a horse in that skirt?\"";
if (@legsB != 632) mes "\"How can you stand to ride a horse in those pants?\"";
close;
L_Cowboy_Done:
mes "[Prize Master]";
mes "\"I've already seen you, partner. Move along.\"";
close;
L_BCowboy:
if (Halloween08 & 16384) goto L_Cowboy_Done;
if (@torsoC != cBlack) goto L_BCowboy_BadTorso;
if (@legs != 642) goto L_Cowboy_BadLegs;
mes "[Prize Master]";
mes "\"These will help out on the trail.\"";
set Halloween08, Halloween08 | 16384;
getitem 533, 3;
close;
L_BCowboy_BadTorso:
mes "[Prize Master]";
mes "\"Fashion doesn't seem to be your forte. Try to match that hat better.\"";
close;
L_Antler:
if (Halloween08 & 32768) goto L_Antler_Done;
if (@torso != -1 && @legs != -1) goto L_Antler_Bad;
mes "[Prize Master]";
mes "\"You're a brave deer. Have an apple.\"";
set Halloween08, Halloween08 | 32768;
set @temp, rand(50) + 1;
getitem 535, @temp;
close;
L_Antler_Bad:
mes "[Prize Master]";
mes "\"Antlers AND clothing? I don't think so.\"";
close;
L_Antler_Done:
mes "[Prize Master]";
mes "\"This buck looks familiar.\"";
close;
L_Finished:
mes "[Prize Master]";
mes "\"It seems you've received your 16 prizes.\"";
close;
L_DevControl:
menu
"Announce Open", L_Dev_Announce_Open,
"Announce Remind", L_Dev_Announce_Remind,
"Announce Close", L_Dev_Announce_Close,
"Spawn Jack O", L_Dev_Spawn_JackO,
"Spawn Jack O 2", L_Dev_Spawn_JackO_2,
"Spawn Jack O in Tulimshar", L_Dev_Spawn_JackO_Tulimshar,
"Spawn Jack O in Hurnscald", L_Dev_Spawn_JackO_Hurnscald,
"Spawn Skulls", L_Dev_Spawn_Skulls;
close;
L_Dev_Announce_Open:
announce "A costume party has started at Dimond's Cove. Everyone is invited!", 0;
close;
L_Dev_Announce_Remind:
announce "The costume party at Dimond's Cove is still going. Please stop by for prizes!", 0;
close;
L_Dev_Announce_Close:
announce "The costume party Dimond's Cove will be ending soon. Thank you for participating!", 0;
close;
L_Dev_Spawn_JackO:
monster "this", 34, 34, "Jack O", 1022, 1;
close;
L_Dev_Spawn_JackO_2:
monster "this", 38, 41, "Jack O", 1022, 1;
close;
L_Dev_Spawn_JackO_Tulimshar:
monster "new_3-1.gat", 44, 70, "Jack O", 1022, 1;
announce "A ghost in Tulimshar!", 0;
close;
L_Dev_Spawn_JackO_Hurnscald:
monster "new_19-1.gat", 52, 40, "Jack O", 1022, 1;
announce "A ghost in Hurnscald!", 0;
close;
L_Dev_Spawn_Skulls:
monster "this", 32, 39, "Fire Skull", 1023, 1;
monster "this", 36, 39, "Poison Skull", 1024, 1;
close;
S_Explain:
mes "[Prize Master]";
mes "\"We're holding a costume party to celebrate Halloween. Each accepted costume gets a prize. Each participant is allowed up to 16 prizes.\"";
next;
return;
}