//Gemstones: Diamond (white) , Ruby (red), Emerald (green), Sapphire (blue), Topaz (yellow), Amethyst (purple)
//The power of the gems is important to future balance of these rings. Are they related to stats, tiers of power, schools of magic?
021-2.gat,43,62,0 script Inya 106,{
mes "[Inya]";
mes "\"I'm Inya, a jeweler of fine rings. If you have a simple ring and a gem, I can make a nice ring for you for 1,000,000 gold pieces.\"";
next;
mes "\"Also, if you have a ring with gems on it, I can remove the gems and return the simple ring to you for 500,000 gold pieces.\"";
next;
mes "\"So how can I help you?\"";
menu
"I have a wedding ring, will that do?", L_Inya_Wedding_Ring,
"I'd like to remove a gem (500000 GP)", L_Inya_Remove_RingGem,
"I'd like to add a gem (1000000 GP)", L_Inya_Add_RingGem,
"Not interested", L_Inya_NotInterested;
close;
L_Inya_Wedding_Ring:
mes "[Inya]";
mes "\"No, I'm sorry. I don't alter wedding rings at this time.\"";
close;
L_Inya_Remove_RingGem:
mes "[Inya]";
mes "\"What kind of gem would you like to have removed?\"";
menu
"Diamond", L_Inya_Remove_Diamond,
"Ruby", L_Inya_Remove_Ruby,
"Emerald", L_Inya_Remove_Emerald,
"Sapphire", L_Inya_Remove_Sapphire,
"Topaz", L_Inya_Remove_Topaz,
"Amethyst", L_Inya_Remove_Amethyst,
"Not interested", L_Inya_NotInterested;
close;
L_Inya_Add_RingGem:
mes "[Inya]";
mes "\"What kind of gem would you like to add?\"";
menu
"Diamond", L_Inya_Add_Diamond,
"Ruby", L_Inya_Add_Ruby,
"Emerald", L_Inya_Add_Emerald,
"Sapphire", L_Inya_Add_Sapphire,
"Topaz", L_Inya_Add_Topaz,
"Amethyst", L_Inya_Add_Amethyst,
"Not interested", L_Inya_NotInterested;
close;
L_Inya_Remove_Diamond:
if ( (zeny < 500000) | (countitem ("RingGemWhite") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 500000;
delitem "RingGemWhite", 1;
getitem "RingSimple", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_Remove_Ruby:
if ( (zeny < 500000) | (countitem ("RingGemRed") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 500000;
delitem "RingGemRed", 1;
getitem "RingSimple", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_Remove_Emerald:
if ( (zeny < 500000) | (countitem ("RingGemGreen") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 500000;
delitem "RingGemGreen", 1;
getitem "RingSimple", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_Remove_Sapphire:
if ( (zeny < 500000) | (countitem ("RingGemBlue") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 500000;
delitem "RingGemBlue", 1;
getitem "RingSimple", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_Remove_Topaz:
if ( (zeny < 500000) | (countitem ("RingGemYellow") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 500000;
delitem "RingGemYellow", 1;
getitem "RingSimple", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_Remove_Amethyst:
if ( (zeny < 500000) | (countitem ("RingGemPurple") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 500000;
delitem "RingGemPurple", 1;
getitem "RingSimple", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_Add_Diamond:
if ( (zeny < 1000000) | (countitem ("RingSimple") < 1) | (countitem ("GemRawWhite") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 1000000;
delitem "RingSimple", 1;
delitem "GemRawWhite", 1;
getitem "RingGemWhite", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_Add_Ruby:
if ( (zeny < 1000000) | (countitem ("RingSimple") < 1) | (countitem ("GemRawRed") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 1000000;
delitem "RingSimple", 1;
delitem "GemRawRed", 1;
getitem "RingGemRed", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_Add_Emerald:
if ( (zeny < 1000000) | (countitem ("RingSimple") < 1) | (countitem ("GemRawGreen") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 1000000;
delitem "RingSimple", 1;
delitem "GemRawGreen", 1;
getitem "RingGemGreen", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_Add_Sapphire:
if ( (zeny < 1000000) | (countitem ("RingSimple") < 1) | (countitem ("GemRawBlue") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 1000000;
delitem "RingSimple", 1;
delitem "GemRawBlue", 1;
getitem "RingGemBlue", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_Add_Topaz:
if ( (zeny < 1000000) | (countitem ("RingSimple") < 1) | (countitem ("GemRawYellow") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 1000000;
delitem "RingSimple", 1;
delitem "GemRawYellow", 1;
getitem "RingGemYellow", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_Add_Amethyst:
if ( (zeny < 1000000) | (countitem ("RingSimple") < 1) | (countitem ("GemRawPurple") < 1) ) goto L_Inya_Not_Enough;
set zeny, zeny - 1000000;
delitem "RingSimple", 1;
delitem "GemRawPurple", 1;
getitem "RingGemPurple", 1;
mes "[Inya]";
mes "\"Here you go.\"";
close;
L_Inya_NotInterested:
mes "[Inya]";
mes "\"Come back later and I'll try to be of assistance.\"";
close;
L_Inya_Not_Enough:
mes "[Inya]";
mes "\"I'm sorry, you just don't seem to have enough for me to help you. Please come back when you do and I'll be more than happy to help you out.\"";
close;
}