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path: root/npc/020-3/_mobs.txt
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// This file is generated automatically. All manually changes will be removed when running the Converter.
// Ice cave mobs

020-3.gat,40,36,29,4	monster	Bat	1017,1,100000,30000,Mob020-3::On1017
020-3.gat,40,49,34,7	monster	Violet	1018,1,100000,30000,Mob020-3::On1018


020-3.gat,0,0,0	script	Mob020-3	-1,{
On1017:
	set @mobID, 1017;
	callfunc "MobPoints";
	break;

On1018:
	set @mobID, 1018;
	callfunc "MobPoints";
	break;

	end;
}