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015-1.gat,97,97,0	script	#MagicSword#_M	127,{
	if (getskilllv(SKILL_MAGIC))
		goto L_message;
	mes "It appears to be an ordinary sword.";
        close;

L_message:
        set @Q_MASK, (NIBBLE_6_MASK | NIBBLE_7_MASK);
        set @Q_SHIFT, NIBBLE_6_SHIFT;
        set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;

        // Set up SkillUp function
        set @SUP_id, SKILL_MAGIC_WAR;
        set @SUP_name$, "War Magic";

        set @STATUS_INITIAL, 0;
        set @STATUS_LEARNED_FLAREDART, 1;
        set @STATUS_LEARNED_MAGICBLADE, 2;
        set @STATUS_LEVEL2, 3;
        set @STATUS_W11, 4;
        set @STATUS_W12, 5;
        set @STATUS_W11_12, 6;
        set @STATUS_L2_ALLSPELLS, 7;

        if (@Q_status == @STATUS_INITIAL)  		goto L_Initial;
        if (@Q_status == @STATUS_LEARNED_FLAREDART)  	goto L_FlareStage;
        if (@Q_status == @STATUS_LEARNED_MAGICBLADE)  	goto L_MagicBladeStage;
        if (@Q_status == @STATUS_LEVEL2)  		goto L_L2_W12;
        if (@Q_status == @STATUS_W11)	  		goto L_L2_W12;
        if (@Q_status == @STATUS_W12)	  		goto L_L2_almost_done;
        if (@Q_status == @STATUS_W11_12)  		goto L_L2_W10;

        mes "[Mystic Sword]";
        mes "\"I have taught thee all I can teach for now.\"";
        close;

L_Initial:
        mes "[Mystic Sword]";
        mes "At this point, the river deepens, slowing down to a leisurely pace.  In its center you notice an unusual stone, waves breaking around it.";
        mes "Sticking out of the rock is a sword hilt.";
        next;

        mes "[Mystic Sword]";
        mes "Suddenly, you hear a strange, metallic voice in your head, the voice of a woman.";
        mes "\"A blissful day to thee, mortal!\"";
        next;

        mes "[Mystic Sword]";
        mes "\"What is it is that brings thee to this place?\"";
        next;

        menu
		"Who are you?", L_noq,
                "Nothing in particular.", L_Initial_nothing,
                "I was just exploring...", L_Initial_nothing,
                "I am trying to learn magic!", L_Initial_learn;
        close;

L_noq:
        mes "[Mystic Sword]";
        mes "The voice sounds slightly amused.";
        mes "\"How sad to hear how manners have degenerated in recent centuries.  Farewell for now, dear mortal.\"";
        close;

L_Initial_nothing:
        mes "[Mystic Sword]";
        mes "\"Then I wish thee well in thy travels, wanderer!\"";
        close;

L_Initial_learn:
        mes "[Mystic Sword]";
        mes "\"Magic?  Unless I am very mistaken thou already possessest some magic.  Yet perhaps I can grant thee some slight aid by providing a magical invocation?\"";
        next;

        mes "[Mystic Sword]";
        mes "\"Alas, my nature is not quite conductive for spells of healing or protection, though I can bestow upon thee the powers for a rather more martial kind of power.\"";
        next;

        menu
		"I am not interested in that.", L_Farewell,
                "It might be good for me to learn that.", -,
                "I am quite interested.", -;

        mes "[Mystic Sword]";
        mes "\"Why is it that thou seekest this power?\"";
        next;

        menu
		"Never mind.", L_Farewell,
                "To become stronger!", L_Initial_selfish,
                "To kill!", L_Initial_selfish,
                "I don't know yet...", L_Initial_dontknow,
                "To protect the ones I love!", L_Initial_protect;
	close;

L_Initial_selfish:
        mes "[Mystic Sword]";
        mes "\"Please return when thou art taking thy quest for magic a little more seriously.\"";
        close;

L_Initial_dontknow:
        mes "[Mystic Sword]";
        mes "\"A fair and honest thought at so early a point in thine quest.\"";
        goto L_Initial_ok;

L_Initial_protect:
        mes "[Mystic Sword]";
        mes "\"Quite a high and laundable goal thou hast chosen for thyself!  I do hope that thou canst live up to it.\"";

L_Initial_ok:
        mes "\"Hark, then, mortal!  For I shall bestow upon thee the secret of the flare dart spell!\"";
        next;

        mes "[Mystic Sword]";
        mes "\"Oh, my apologies-- that was a little overly dramatic.  But I do not get to talk to thy kin anymore all that often.\"";
        next;

        mes "[Mystic Sword]";
        mes "\"For the flare dart spell throw a handful of sulphur powder up into the air, and say, '" + getspellinvocation("flare-dart") + "'.\"";
        set @Q_status, @STATUS_LEARNED_FLAREDART;
        callsub S_update_var;
        next;

        mes "[Mystic Sword]";
        mes "\"From then on, thou canst shoot fiery missiles from thy fingers, for a limited time.\"";
        next;

        mes "[Mystic Sword]";
        mes "\"Use it wisely, mortal!.\"";
        next;

        goto L_Farewell;

L_FlareStage:
        menu
		"Uhm... Hello, Sword?", L_FlareStage_hello,
                "Can you teach me more magic?", L_FlareStage_impolite,
                "Where can I get sulphur powder?", L_FlareStage_impolite;
        close;

L_FlareStage_impolite:
        mes "[Mystic Sword]";
        mes "You hear a metallic chime in your head.  After a second, you come to the conclusion that it was probably the sword sighing.";
        mes "\"Greetings to thee, too, mortal, and farewell until thou hast learned some proper manners.\"";
        close;

L_FlareStage_hello:
        mes "[Mystic Sword]";
        mes "\"Well met once more, mortal!  What brings thee here?\"";
        next;

        menu
		"Can you teach me more magic?", L_FlareStage_moremagic,
		"Where can I find sulphur powder?", L_FlareStage_sulphur,
                "Farewell!", L_Farewell;
        close;

L_FlareStage_moremagic:
        mes "[Mystic Sword]";
        mes "\"I can indeed!  But first I must see if thou art worthy.  Find my brother, and talk to him!  If thou canst find him, he shall teach thee another spell.\"";
        next;
        goto L_Farewell;

L_FlareStage_sulphur:
        mes "[Mystic Sword]";
        mes "\"I do not know, though I suggest to seek out a local alchemist, if there is any.\"";
        next;
        goto L_Farewell;

L_MagicBladeStage:
        mes "[Mystic Sword]";
        mes "\"Welcome back!  Thou hast now learned two basic spells of War magic.\"";
        next;

        mes "[Mystic Sword]";
        mes "\"Dost thou wish to continue thy pursuits of this school of magic?\"";
        next;

        menu
		"No.", -,
                "Yes.", L_Levelup2_yes;

        goto L_Farewell;

L_Levelup2_yes:
        mes "[Mystic Sword]";
        mes "\"Beware of what thou wishest for, mortal...\"";
        next;

        if (!MPQUEST) goto L_Levelup2_must_reg;
        if (MPQUEST && (Mobpt < 1000)) goto L_Levelup2_must_practice;

        mes "[Mystic Sword]";
        mes "\"Thou hast collected " + Mobpt + " Monster Points.  For one thousand of them, I shall admit thee to the school of war magic.\"";
        next;

        menu
		"OK!", -,
                "No... never mind.", L_Farewell;

        set Mobpt, Mobpt - 1000;

        mes "[Mystic Sword]";
        mes "The sword begins to chant in your head!";
        mes "\"Lords of Thunder, Fire, Rage!\"";
        mes "\"Grant thy powers to this mage,\"";
        mes "\"Rising with thy dreadful roar,\"";
        if (Sex)
        	mes "\"Answer to his call to War!\"";
        if (!Sex)
        	mes "\"Answer to her call to War!\"";
        next;

        mes "[Mystic Sword]";
        mes "Your heart starts pounding, and suddenly you can hear the sound of drums in your head.";
        mes "You smell something metallic...";
        next;

        mes "[Mystic Sword]";
        mes "The sensation and the noises vanish as quickly as they came.";

        set @Q_status, @STATUS_LEVEL2;
        callsub S_update_var;

        set @SUP_xp, 5000;
        set @SUP_lvl, 2;
        callfunc "SkillUp";
        next;

        mes "[Mystic Sword]";
        mes "\"Thou hast now taken thy first true step down the path of war magic.\"";
        if (getskilllv(SKILL_MAGIC) < 2)
		mes "\"When thou returnest, I shall teach thee another spell, but beware:  thou must increase thy overall grasp of magic before thou canst wield it!\"";
        next;
        goto L_Farewell;


L_Levelup2_must_reg:
        mes "[Mystic Sword]";
        mes "\"To learn further magic, thou must advance in the school of war magic.  I shall grant thee this advance if thou provest thy worthiness as a warrior.\"";
        next;
        mes "[Mystic Sword]";
        mes "\"Travel to the city of Tulimshar, and talk to Aidan.  Then, collect one thousand Monster Points and return to me.\"";
        next;
        goto L_Farewell;

L_Levelup2_must_practice:
        mes "[Mystic Sword]";
        mes "\"To advance thy magical powers, I must admit thee to the school of war magic.  Prove to me that thou art a worthy warrior by collecting one thousand Monster Points, and return.\"";
        next;
        goto L_Farewell;

L_Farewell:
        mes "[Mystic Sword]";
        mes "\"Farewell for now!\"";
        close;

L_L2_W12:
        mes "[Mystic Sword]";
        mes "\"Welcome back, traveler!  Hast thou returned to advance in thy quest for magic?\"";
        next;
        menu
		"No.", L_farewell,
                "Yes.", -;

        mes "[Mystic Sword]";
        mes "\"Very well.  I shall teach thee another spell, if thou provest thy progress by sacrificing another five thousand monster points.\"";
        next;
        menu
		"No, I don't want that.", L_farewell,
                "So be it.", -;

        if (Mobpt < 5000) goto L_lacking_mobpoints;

        mes "[Mystic Sword]";
        mes "\"Indeed thou art worthy.  The next spell I shall teach thee will enchant thy knuckles to turn them into powerful weapons; the component is a mere beer.\"";
        mes "[1000 experience points]";
        set Mobpt, Mobpt - 5000;
        getexp 1000, 0;
        set @Q_status, @Q_status + 2;
        callsub S_update_var;
        next;

        mes "[Mystic Sword]";
        mes "\"Speak '" + getspellinvocation("magic-knuckles") + "' and take a glass of beer and drink it, without ever taking it off thy lips.  This will harden and enchant thy fists, turning them into powerful weapons.\"";
        close;

L_L2_almost_done:
        mes "[Mystic Sword]";
        mes "\"Greetings once more, traveler!  I have another spell I wish to teach thee, but first thou must learn my brother's arrow spell.\"";
        close;

L_L2_W10:
        mes "[Mystic Sword]";
        mes "\"Welcome back!\"";
        next;

        mes "[Mystic Sword]";
        mes "\"I shall now teach thee the final spell of this level of war magic.  For further spells thou wilt have to increase thy magical powers more.\"";
        next;

        mes "[Mystic Sword]";
        mes "\"For this spell, I ask that thou bringest a lump of iron ore.  Thou must also sacrifice ten thousand monster points.\"";
        next;

        menu
		"OK.", -,
		"No way.", L_farewell;

        if (countitem("IronOre") < 1)
		goto L_no_ore;
        if (MPQUEST && (Mobpt < 10000)) goto L_lacking_mobpoints;

        mes "[Mystic Sword]";
        mes "\"Raise up the ore, mortal!\"";
        mes "As you do so, the ore begins to crumble, leaving only iron powder behind.";
        mes "[1000 experience points]";
        set Mobpt, Mobpt - 10000;
        getexp 1000, 0;
        delitem "IronOre", 1;
        getitem "IronPowder", 5;
        set @Q_status, @STATUS_L2_ALLSPELLS;
        callsub S_update_var;
        next;

        mes "[Mystic Sword]";
        mes "\"This powder thou shalst need to cast the lightning spell.  Throw it up into the air and shout '" + getspellinvocation("lightning-strike") +  "', and smite thine enemies with lightning.\"";
        next;
        goto L_farewell;

L_no_ore:
        mes "[Mystic Sword]";
        mes "\"Thou dost appear to lack ore.  We cannot continue; please fare well and return swiftly!\"";
        close;

L_farewell:
        mes "[Mystic Sword]";
        mes "\"Then I bid thee farewell for now!\"";
        close;

L_lacking_mobpoints:
        mes "[Mystic Sword]";
        mes "\"Thou dost not have enough monster points to prove thy worthiness.  Return when thou hast slain more monsters!\"";
        close;

S_update_var:
	set QUEST_MAGIC,
		(QUEST_MAGIC & ~(@Q_MASK)
		| (@Q_status << @Q_SHIFT));
	return;
}