blob: 2a9d506327ec06b0b1622a0e85357405b4d19be5 (
plain) (
tree)
|
|
//
010-2.gat,68,87,0 script Doug 113,{
if(CaveSnakeLamp == 1) goto L_State2;
if(CaveSnakeLamp == 2) goto L_Done;
set @TEMP, rand(4);
if(@TEMP == 0) goto L_0;
if(@TEMP == 1) goto L_1;
if(@TEMP == 2) goto L_2;
if(@TEMP == 3) goto L_3;
L_0:
mes "[Doug]";
mes "\"I need 20 more [Cave Snake Lamp]s to make my light!\"";
next;
goto L_Question;
L_1:
mes "[Doug]";
mes "\"This lamp should light up this whole place! I just need 20 [Cave Snake Lamp]s.\"";
next;
goto L_Question;
L_2:
mes "[Doug]";
mes "\"This is gonna be bright! A must have for anyone! All i need is a few parts...\"";
next;
goto L_Question;
L_3:
mes "[Doug]";
mes "\"Can you get me 20 [Cave Snake Lamp]s? I need them to get this light finished.\"";
next;
goto L_Question;
L_Question:
mes "[Doug]";
mes "\"Will you help me find 20 [Cave Snake Lamp]s?\"";
next;
menu
"Yes", L_Sure,
"No", -;
close;
L_Sure:
set CaveSnakeLamp, 1;
set @TEMP, rand(4);
if(@TEMP == 0) goto J_0;
if(@TEMP == 1) goto J_1;
if(@TEMP == 2) goto J_2;
if(@TEMP == 3) goto J_3;
J_0:
mes "[Doug]";
mes "\"Thank you!\"";
next;
goto L_Go;
J_1:
mes "[Doug]";
mes "\"I don't know how to thank you enough!\"";
next;
goto L_Go;
J_2:
mes "[Doug]";
mes "\"I will pay you when you get them!\"";
next;
goto L_Go;
J_3:
mes "[Doug]";
mes "\"I'm sure I will give a small reward. :D\"";
next;
goto L_Go;
L_Go:
mes "[Doug]";
mes "\"Now please go get me 20 [Cave Snake Lamp]s.\"";
close;
L_State2:
if(countitem("CaveSnakeLamp") >= 20) goto L_Have;
mes "[Doug]";
mes "\"Please help me collect 20 [Cave Snake Lamp]s!\"";
close;
L_Have:
mes "[Doug]";
mes "\"Cool! Now I can make this light!\"";
next;
if(countitem("CaveSnakeLamp") < 20) goto L_State2;
delitem "CaveSnakeLamp", 20;
set zeny, zeny + 5000;
getexp 5000, 0;
set CaveSnakeLamp, 2;
mes "[Doug]";
mes "\"Here's what I got to give you!\"";
mes "";
mes "[5000 experience points]";
mes "[5000 gold]";
next;
close;
L_Done:
mes "[Doug]";
mes "\"Thanks for your help! Those snakes sure have bright lamps!\"";
close;
}
|