// This file is generated automatically. All manually changes will be removed when running the Converter.
// 002-1 Sandstorm mobs
002-1.gat,0,0,0,0 monster Maggot 1002,20,1000,500,Mob002-1::On1002
002-1.gat,96,98,19,13 monster Maggot 1002,10,100000,30000,Mob002-1::On1002
002-1.gat,94,35,11,4 monster Maggot 1002,3,100000,30000,Mob002-1::On1002
002-1.gat,68,59,7,6 monster Maggot 1002,3,100000,30000,Mob002-1::On1002
002-1.gat,57,86,15,8 monster Maggot 1002,3,100000,30000,Mob002-1::On1002
002-1.gat,19,94,7,8 monster Maggot 1002,3,100000,30000,Mob002-1::On1002
002-1.gat,44,35,3,2 monster Maggot 1002,3,100000,30000,Mob002-1::On1002
002-1.gat,38,29,3,2 monster Maggot 1002,3,100000,30000,Mob002-1::On1002
002-1.gat,62,91,24,6 monster Maggot 1002,3,100000,30000,Mob002-1::On1002
002-1.gat,61,74,41,43 monster Fire Goblin 1011,15,100000,30000,Mob002-1::On1011
002-1.gat,82,24,34,15 monster Scorpion 1003,8,100000,30000,Mob002-1::On1003
002-1.gat,32,35,34,33 monster Scorpion 1003,8,100000,30000,Mob002-1::On1003
002-1.gat,27,81,22,43 monster Scorpion 1003,8,100000,30000,Mob002-1::On1003
002-1.gat,95,75,15,17 monster Black Scorpion 1009,1,100000,1800000,Mob002-1::On1009
002-1.gat,0,0,0 script Mob002-1 -1,{
On1002:
set @mobID, 1002;
callfunc "MobPoints";
break;
On1003:
set @mobID, 1003;
callfunc "MobPoints";
break;
On1009:
set @mobID, 1009;
callfunc "MobPoints";
break;
On1011:
set @mobID, 1011;
callfunc "MobPoints";
break;
end;
}