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// This file is generated automatically. All manually changes will be removed when running the Converter.
// 002-1 Sandstorm mobs

002-1.gat,0,0,0,0	monster	Maggot	1002,20,1000,500,Mob002-1::On1002
002-1.gat,96,98,19,13	monster	Maggot	1002,10,100000,30000,Mob002-1::On1002
002-1.gat,94,35,11,4	monster	Maggot	1002,3,100000,30000,Mob002-1::On1002
002-1.gat,68,59,7,6	monster	Maggot	1002,3,100000,30000,Mob002-1::On1002
002-1.gat,57,86,15,8	monster	Maggot	1002,3,100000,30000,Mob002-1::On1002
002-1.gat,19,94,7,8	monster	Maggot	1002,3,100000,30000,Mob002-1::On1002
002-1.gat,44,35,3,2	monster	Maggot	1002,3,100000,30000,Mob002-1::On1002
002-1.gat,38,29,3,2	monster	Maggot	1002,3,100000,30000,Mob002-1::On1002
002-1.gat,62,91,24,6	monster	Maggot	1002,3,100000,30000,Mob002-1::On1002
002-1.gat,61,74,41,43	monster	Fire Goblin	1011,15,100000,30000,Mob002-1::On1011
002-1.gat,82,24,34,15	monster	Scorpion	1003,8,100000,30000,Mob002-1::On1003
002-1.gat,32,35,34,33	monster	Scorpion	1003,8,100000,30000,Mob002-1::On1003
002-1.gat,27,81,22,43	monster	Scorpion	1003,8,100000,30000,Mob002-1::On1003
002-1.gat,95,75,15,17	monster	Black Scorpion	1009,1,100000,1800000,Mob002-1::On1009


002-1.gat,0,0,0	script	Mob002-1	-1,{
On1002:
	set @mobID, 1002;
	callfunc "MobPoints";
	break;

On1003:
	set @mobID, 1003;
	callfunc "MobPoints";
	break;

On1009:
	set @mobID, 1009;
	callfunc "MobPoints";
	break;

On1011:
	set @mobID, 1011;
	callfunc "MobPoints";
	break;

	end;
}