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path: root/npc/001-2/casino.txt
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//

001-2.gat,134,23,0	script	Valdo	117,{
	mes "[Valdo the Worker]";
	mes "\"Please let me work, I'm really in a hurry!\"";
	close;
}

001-2.gat,37,65,0	script	Slot1	127,{
	callfunc "SlotMachine";
	close;
}

001-2.gat,39,65,0	script	Slot2	127,{
	callfunc "SlotMachine";
	close;
}

001-2.gat,41,65,0	script	Slot3	127,{
	callfunc "SlotMachine";
	close;
}

001-2.gat,32,67,0	shop	MoneyChanger	124,503:10

001-2.gat,28,63,0	script	BlackJack	107,{
	mes "[Croupier]";
	mes "\"Would you like to play Black Jack?";
	mes "You will need 15 casino coins.\"";
	next;
	
	menu
		"Yes", L_Begin,
		"No", -;
	mes "\"As you wish.\"";
	close;

L_Begin:
	if(countitem("CasinoCoins") < 15) goto L_NoCoin;
	delitem "CasinoCoins", 15;
	set @croupier, rand(0, 4);
	set @croupier, @croupier + 17;
	set @player, rand(4, 21);
	mes "\"You got " + @player + " with your cards.";
	if(@player == 21) goto L_End;
	mes "Do you want another card?\"";
	next;

	menu
		"Yes", L_Another,
		"No", L_End;
	
L_Another:
	set @tempace, rand(2, 11);
	if (@tempace == 11) goto L_Ace;
	set @player, @player + @tempace;
	if (@player > 21) goto L_Lost;
	if (@player == 21) goto L_End;
	mes "\"You got " + @player + " with your cards.";
	mes "Do you want another card?\"";
	next;

	menu
		"Yes", L_Another,
		"No", L_End;
L_End:
	if (@player <= @croupier) goto L_Lost;
	mes "\"Congratulations, you won!";
	mes "I had " + @croupier + ".";
	mes "You get 45 casino coins.\"";
	getitem "CasinoCoins", 45;
	close;

L_NoCoin:
	mes "\"You need at least 15 coins.\"";
	close;

L_Lost:
	mes "\"I'm sorry but you lost.";
	mes "You got " + @player + " with your cards.";	
	mes "I had " + @croupier + ".\"";
	close;

L_Ace:
	set @player, @player + 11;
	if (@player > 21) set @player, @player - 10;
	if (@player > 21) goto L_Lost;	
	if (@player == 21) goto L_End;
	mes "You got " + @player + " with your cards.";	
	mes "Do you want another card?";
	next;

	menu
		"Yes", L_Another,
		"No", L_End;
	close;
}

001-2.gat,22,69,0	script	Roulette	107,{
	mes "\"Good evening monsieur...";
	mes "How much would you like to bet?\"";
	next;
	
	menu
		"1 coin", L_b1,
		"5 coins", L_b5,
		"10 coins", L_b10,
		"50 coins", L_b50,
		"100 coins", L_b100,
		"Maybe I'll play later", -;
	mes "Come again.";
	close;

L_b1:
	set @bet, 1;
	goto L_Check;

L_b5:
	set @bet, 5;
	goto L_Check;

L_b10:
	set @bet, 10;
	goto L_Check;

L_b50:
	set @bet, 50;
	goto L_Check;

L_b100:
	set @bet, 100;
	goto L_Check;
	
L_Check:
	if(countitem("CasinoCoins") < @bet) goto L_NoCoin;
	delitem "CasinoCoins", @bet;
	menu
		"Choose a color", -,
		"Choose a number", L_Number;
	menu
		"Black", -,
		"Red", -;
    set @color,rand(2);
	if(@color == 1) goto L_Lost;
	mes "You won!";
	getitem "CasinoCoins", @bet * 2;
	close;

L_Number:
	menu
		"0", -, "00", -, "1", -, "2", -, "3", -, "4", -, "5", -, "6", -, "7", -, "8", -,
		"9", -, "10", -, "11", -, "12", -, "13", -, "14", -, "15", -, "16", -, "17", -, "18", -,
		"19", -, "20", -, "21", -, "22", -, "23", -, "24", -, "25", -, "26", -, "27", -, "28", -,
		"29", -, "30", -, "31", -, "32", -, "33", -, "34", -, "35", -, "36", -;

	if (@menu == 1) set @number, 0;
	if (@menu == 2) set @number, 37;
	if (@menu >= 3) set @number, @menu - 2;
	
	set @roulette, rand(38);
	if (@roulette == 37) mes "The ball stopped on 00";
	if (@roulette < 37) mes "The ball stopped on " + @roulette;
	if (@number != @roulette) goto L_Lost;
	mes "\"You won!\"";
	getitem "CasinoCoins", @bet * 10;
	close;

L_NoCoin:
	mes "\"You don't have enough coins.\"";
	close;

L_Lost:
	mes "\"I'm sorry, you lost.\"";
	close;
}