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path: root/src/spell-convert/parser.ypp
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%code requires
{
/* vim: set ft=yacc: */
#include "../strings/rstring.hpp"

#include "ast.hpp"

#undef YYERROR_VERBOSE
#define YYERROR_VERBOSE 1
} // %code requires

%code
{
//#include "parser.hpp"
#include "lexer.hpp"

#include "../io/cxxstdio.hpp"

#include "../sexpr/lexer.hpp"

void yyerror(const char *msg) { FPRINTF(stderr, "Fatal: %s\n", msg); abort(); }
} // %code

%name-prefix "spell_converter"

%union
{
    RString *s;
    std::vector<RString> *vs;
    Effect *e;
    std::deque<Effect *> *ve;
    SpellDef *spelldef;
    SpellArg *spellarg;
    TopLevel *top;
    Expression *expr;
    std::vector<Expression *> *vx;
    Location *loc;
    Item *it;
    std::vector<Item *> *vit;
    Assignment *a;
    std::vector<Assignment *> *va;
    SpellBod *b;
    std::vector<SpellBod *> *vb;
    SpellGuard *g;
    std::vector<SpellGuard *> *vg;
} // %union

%expect 7

%token <s> INT
%token <s> STRING
%token <s> ID
%token <s> DIR

%token '='
%token '<'
%token '>'
%token '+'
%token '-'
%token '*'
%token '/'
%token '%'
%token '@'
%token ','
%token '.'
%token ':'
%token ';'
%token '|'
%token '['
%token ']'
%token '&'
%token '^'

%token CONST
%token PROCEDURE
%token CALL
%token SILENT
%token LOCAL
%token NONMAGIC
%token SHL
%token SHR
%token EQ
%token NEQ
%token GTE
%token LTE
%token ANDAND
%token OROR
%token <s> SCRIPT_DATA
%token TO
%token TOWARDS
%token TELEPORT_ANCHOR
%token SPELL
%token LET
%token IN
%token END
%token DARROW
%token STRING_TY
%token REQUIRE
%token CATALYSTS
%token COMPONENTS
%token MANA
%token CASTTIME
%token SKIP
%token ABORT
%token BREAK
%token EFFECT_
%token ATEND
%token ATTRIGGER
%token PC_F
%token NPC_F
%token MOB_F
%token ENTITY_F
%token TARGET_F
%token IF
%token THEN
%token ELSE
%token FOREACH
%token FOR
%token DO
%token SLEEP

%type <s> value
%type <loc> location
%type <expr> area
%type <vx> arg_list
%type <vx> arg_list_ne
%type <va> defs
%type <spelldef> spelldef
%type <spellarg> argopt
%type <a> def
%type <vb> spellbody_list
%type <b> spellbody
%type <g> spellguard
%type <vg> spellguard_list
%type <g> prereq
%type <it> item
%type <vit> items
%type <vit> item_list
%type <s> item_name
%type <s> selection;
%type <e> effect
%type <ve> effect_list
%type <ve> maybe_trigger
%type <ve> maybe_end
%type <vs> spell_flags;

%type <expr> expr
%type <s> arg_ty
%type <vs> proc_formals_list
%type <vs> proc_formals_list_ne

%type <top> spellconf_option

%left OROR
%left ANDAND
%left '<' '>' GTE LTE NEQ EQ
%left '+' '-'
%left '*' '/' '%'
%left SHL SHR '&' '^' '|'
%right '='
%left OR
%left DARROW
%left '.'

%%

spellconf

: /* empty */

| spellconf semicolons spellconf_option
{
    $3->dump();
}

;


semicolons

: /* empty */

| semicolons ';'

;


proc_formals_list

: /* empty */
{
    $$ = new std::vector<RString>();
}

| proc_formals_list_ne
{
    $$ = $1;
}

;


proc_formals_list_ne

: ID
{
    $$ = new std::vector<RString>();
    $$->push_back(*$1);
}

| proc_formals_list_ne ',' ID
{
    $$ = $1;
    $$->push_back(*$3);
}

;


spellconf_option

: ID '=' expr
{
    $$ = new Assignment{*$1, $3};
}

| CONST ID '=' expr
{
    $$ = new Constant{*$2, $4};
}

| TELEPORT_ANCHOR ID ':' expr '=' expr
{
    $$ = new Teleport{*$2, $4, $6};
}

| PROCEDURE ID '(' proc_formals_list ')' '=' effect_list
{
    $$ = new Procedure{*$2, $4, $7};
}

| spell_flags SPELL ID argopt ':' expr '=' spelldef
{
    $$ = new Spell{$1, *$3, $4, $6, $8};
}

;


spell_flags

: /* empty */
{
    $$ = new std::vector<RString>();
}

| spell_flags LOCAL
{
    $$ = $1;
    $$->push_back("LOCAL");
}

| spell_flags NONMAGIC
{
    $$ = $1;
    $$->push_back("NONMAGIC");
}

| spell_flags SILENT
{
    $$ = $1;
    $$->push_back("SILENT");
}

;


argopt

: /* empty */
{
    $$ = new SpellArg{};
}

| '(' ID ':' arg_ty ')'
{
    $$ = new SpellArg{*$2, *$4};
}

;


arg_ty

: PC_F
{
    $$ = new RString("PC");
}

| STRING_TY
{
    $$ = new RString("STRING");
}

;


value

: DIR
{
    $$ = $1;
}

| INT
{
    $$ = $1;
}

| STRING
{
    $$ = $1;
}

;


expr

: value
{
    $$ = new SimpleExpr{*$1};
}

| ID
{
    $$ = new SimpleExpr{*$1};
}

| area
{
    $$ = $1;
}

| expr '+' expr
{
    $$ = new BinExpr{$1, "+", $3};
}

| expr '-' expr
{
    $$ = new BinExpr{$1, "-", $3};
}

| expr '*' expr
{
    $$ = new BinExpr{$1, "*", $3};
}

| expr '%' expr
{
    $$ = new BinExpr{$1, "%", $3};
}

| expr '/' expr
{
    $$ = new BinExpr{$1, "/", $3};
}

| expr '<' expr
{
    $$ = new BinExpr{$1, "<", $3};
}

| expr '>' expr
{
    $$ = new BinExpr{$1, ">", $3};
}

| expr '&' expr
{
    $$ = new BinExpr{$1, "&", $3};
}

| expr '^' expr
{
    $$ = new BinExpr{$1, "^", $3};
}

| expr '|' expr
{
    $$ = new BinExpr{$1, "|", $3};
}

| expr SHL expr
{
    $$ = new BinExpr{$1, "<<", $3};
}

| expr SHR expr
{
    $$ = new BinExpr{$1, ">>", $3};
}

| expr LTE expr
{
    $$ = new BinExpr{$1, "<=", $3};
}

| expr GTE expr
{
    $$ = new BinExpr{$1, ">=", $3};
}

| expr ANDAND expr
{
    $$ = new BinExpr{$1, "&&", $3};
}

| expr OROR expr
{
    $$ = new BinExpr{$1, "||", $3};
}

| expr EQ expr
{
    $$ = new BinExpr{$1, "==", $3};
}

| expr '=' expr
{
    // convert to ==
    $$ = new BinExpr{$1, "==", $3};
}

| expr NEQ expr
{
    $$ = new BinExpr{$1, "!=", $3};
}

| ID '(' arg_list ')'
{
    $$ = new CallExpr{*$1, $3};
}

| '(' expr ')'
{
    $$ = $2;
}

| expr '.' ID
{
    $$ = new BinExpr{$1, ".", new SimpleExpr(*$3)};
}

;


arg_list

: /* empty */
{
    $$ = new std::vector<Expression *>();
}

| arg_list_ne
{
    $$ = $1;
}

;


arg_list_ne

: expr
{
    $$ = new std::vector<Expression *>();
    $$->push_back($1);
}

| arg_list_ne ',' expr
{
    $$ = $1;
    $$->push_back($3);
}

;


location

: '@' '(' expr ',' expr ',' expr ')'
{
    $$ = new Location{$3, $5, $7};
}

;


area

: location
{
    $$ = new AreaLoc{$1};
}

| location '@' '+' '(' expr ',' expr ')'
{
    $$ = new AreaRect{$1, $5, $7};
}

| location TOWARDS expr ':' '(' expr ',' expr ')'
{
    $$ = new AreaBar{$1, $3, $6, $8};
}

;


spelldef

: spellbody_list
{
    $$ = new SpellDef{new std::vector<Assignment *>{}, $1};
}

| LET defs IN spellbody_list
{
    $$ = new SpellDef{$2, $4};
}

;


defs

: semicolons
{
    $$ = new std::vector<Assignment *>();
}

| defs def semicolons
{
    $$ = $1;
    $$->push_back($2);
}

;


def

: ID '=' expr
{
    $$ = new Assignment{*$1, $3};
}

;


spellbody_list

: spellbody
{
    $$ = new std::vector<SpellBod *>();
    $$->push_back($1);
}

| spellbody_list '|' spellbody
{
    $$ = $1;
    $$->push_back($3);
}

;


spellbody

: spellguard DARROW spellbody
{
    $$ = new SpellBodGuarded{$1, $3};
}

| '(' spellbody_list ')'
{
    $$ = new SpellBodList{$2};
}

| EFFECT_ effect_list maybe_trigger maybe_end
{
    $$ = new SpellBodEffect{$2, $3, $4};
}

;


maybe_trigger

: /* empty */
{
    $$ = nullptr;
}

| ATTRIGGER effect_list
{
    $$ = $2;
}

;


maybe_end

: /* empty */
{
    $$ = nullptr;
}

| ATEND effect_list
{
    $$ = $2;
}

;


spellguard

: prereq
{
    $$ = $1;
}

| spellguard OR spellguard
{
    $$ = new SpellGuardOr($1, $3);
}

| '(' spellguard_list ')'
{
    $$ = new SpellGuardList{$2};
}

;


spellguard_list

: spellguard
{
    $$ = new std::vector<SpellGuard *>();
    $$->push_back($1);
}

| spellguard_list ',' spellguard
{
    $$ = $1;
    $$->push_back($3);
}

;


prereq

: REQUIRE expr
{
    $$ = new SpellGuardRequire{$2};
}

| CATALYSTS items
{
    $$ = new SpellGuardCatalysts{$2};
}

| COMPONENTS items
{
    $$ = new SpellGuardComponents{$2};
}

| MANA expr
{
    $$ = new SpellGuardMana{$2};
}

| CASTTIME expr
{
    $$ = new SpellGuardCasttime{$2};
}

;


items

: '[' item_list ']'
{
    $$ = $2;
}

;


item_list

: item
{
    $$ = new std::vector<Item *>();
    $$->push_back($1);
}

| item_list ',' item
{
    $$ = $1;
    $$->push_back($3);
}

;


item

: INT '*' item_name
{
    $$ = new Item{*$1, *$3};
}

| item_name
{
    $$ = new Item{RString(), *$1};
}

;


item_name

: STRING
{
    $$ = $1;
}

| INT
{
    $$ = $1;
}

;


selection

: PC_F
{
    $$ = new RString{"PC"};
}

| MOB_F
{
    $$ = new RString{"MOB"};
}

| ENTITY_F
{
    $$ = new RString{"ENTITY"};
}

| SPELL
{
    $$ = new RString{"SPELL"};
}

| TARGET_F
{
    $$ = new RString{"TARGET"};
}

| NPC_F
{
    $$ = new RString{"NPC"};
}

;


effect

: '(' effect_list ')'
{
    $$ = new EffectList{$2};
}

| SKIP ';'
{
    $$ = new SimpleEffect{"SKIP"};
}

| ABORT ';'
{
    $$ = new SimpleEffect{"ABORT"};
}

| END ';'
{
    $$ = new SimpleEffect{"END"};
}

| BREAK ';'
{
    $$ = new SimpleEffect{"BREAK"};
}

| ID '=' expr ';'
{
    $$ = new Assignment(*$1, $3);
}

| FOREACH selection ID IN expr DO effect
{
    $$ = new ForeachEffect{*$2, *$3, $5, $7};
}

| FOR ID '=' expr TO expr DO effect
{
    $$ = new ForEffect{*$2, $4, $6, $8};
}

| IF expr THEN effect ELSE effect
{
    $$ = new IfEffect{$2, $4, $6};
}

| IF expr THEN effect
{
    $$ = new IfEffect{$2, $4};
}

| SLEEP expr ';'
{
    $$ = new SleepEffect{$2};
}

| ID '(' arg_list ')' ';'
{
    $$ = new CallExpr{*$1, $3};
}

| SCRIPT_DATA
{
    AString tmp = sexpr::escape(*$1);
    $$ = new ScriptEffect{RString(tmp)};
}

| CALL ID '(' arg_list ')' ';'
{
    $$ = new ExplicitCallEffect{*$2, $4};
}

;


effect_list

: /* empty */
{
    $$ = new std::deque<Effect *>();
}

| effect semicolons effect_list
{
    // because of grammar problems, doing this right generates reduce/reduce conflicts
    $$ = $3;
    $$->push_front($1);
}

;


%%
// Nothing to see here, move along