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#ifndef SCRIPT_HPP
#define SCRIPT_HPP
#include <cstdint>
#include <string>
#include "../common/db.hpp"
enum class ScriptCode : uint8_t;
struct script_data
{
ScriptCode type;
union
{
int num;
const char *str;
const ScriptCode *script;
} u;
};
struct script_stack
{
int sp, sp_max;
struct script_data *stack_data;
};
// future improvements coming!
class ScriptState
{
public:
struct script_stack *stack;
int start, end;
int pos, state;
int rid, oid;
const ScriptCode *script, *new_script;
int defsp, new_pos, new_defsp;
};
const ScriptCode *parse_script(const char *, int);
typedef struct argrec
{
const char *name;
union _aru
{
int i;
const char *s;
_aru() = default;
_aru(int n) : i(n) {}
_aru(const char *z) : s(z) {}
} v;
} argrec_t;
int run_script_l(const ScriptCode *, int, int, int, int, argrec_t *args);
int run_script(const ScriptCode *, int, int, int);
extern
Map<std::string, int> scriptlabel_db;
extern
DMap<std::string, const ScriptCode *> userfunc_db;
void script_config_read();
void do_init_script(void);
void do_final_script(void);
extern char mapreg_txt[256];
#endif // SCRIPT_HPP
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