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|
#include "script-call-internal.hpp"
// script-call.cpp - EAthena script frontend, engine, and library.
//
// Copyright © ????-2004 Athena Dev Teams
// Copyright © 2004-2011 The Mana World Development Team
// Copyright © 2011 Chuck Miller
// Copyright © 2011-2014 Ben Longbons <b.r.longbons@gmail.com>
// Copyright © 2013 wushin
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "../generic/intern-pool.hpp"
#include "../io/cxxstdio.hpp"
#include "../mmo/cxxstdio_enums.hpp"
#include "../high/core.hpp"
#include "battle.hpp"
#include "battle_conf.hpp"
#include "globals.hpp"
#include "map.hpp"
#include "npc.hpp"
#include "pc.hpp"
#include "script-fun.hpp"
#include "script-parse-internal.hpp"
#include "script-persist.hpp"
#include "script-startup-internal.hpp"
#include "../poison.hpp"
namespace tmwa
{
namespace map
{
constexpr bool DEBUG_RUN = false;
static
struct ScriptConfigRun
{
static const
int check_cmdcount = 8192;
static const
int check_gotocount = 512;
} script_config;
/*==========================================
* ridからsdへの解決
*------------------------------------------
*/
dumb_ptr<map_session_data> script_rid2sd(ScriptState *st)
{
dumb_ptr<map_session_data> sd = map_id2sd(st->rid);
if (!sd)
{
PRINTF("script_rid2sd: fatal error ! player not attached!\n"_fmt);
}
return sd;
}
/*==========================================
* 変数の読み取り
*------------------------------------------
*/
void get_val(dumb_ptr<block_list> sd, struct script_data *data)
{
MATCH_BEGIN (*data)
{
MATCH_CASE (const ScriptDataParam&, u)
{
int numi = 0;
if (sd)
numi = pc_readparam(sd, u.reg.sp());
*data = ScriptDataInt{numi};
}
MATCH_CASE (const ScriptDataVariable&, u)
{
ZString name_ = variable_names.outtern(u.reg.base());
VarName name = stringish<VarName>(name_);
char prefix = name.front();
char postfix = name.back();
if (prefix != '$')
{
if (sd == nullptr)
PRINTF("get_val error name?:%s\n"_fmt, name);
}
if (postfix == '$')
{
RString str;
if (prefix == '@' || prefix == '.')
{
if (sd)
str = pc_readregstr(sd, u.reg);
}
else if (prefix == '$')
{
Option<P<RString>> s_ = mapregstr_db.search(u.reg);
OMATCH_BEGIN_SOME (s, s_)
{
str = *s;
}
OMATCH_END ();
}
else
{
PRINTF("script: get_val: illegal scope string variable.\n"_fmt);
str = "!!ERROR!!"_s;
}
*data = ScriptDataStr{str};
}
else
{
int numi = 0;
if (prefix == '@' || prefix == '.')
{
if (sd)
numi = pc_readreg(sd, u.reg);
}
else if (prefix == '$')
{
numi = mapreg_db.get(u.reg);
}
else if (prefix == '#')
{
if (name[1] == '#')
{
if (sd)
numi = pc_readaccountreg2(sd->is_player(), name);
}
else
{
if (sd)
numi = pc_readaccountreg(sd->is_player(), name);
}
}
else
{
if (sd)
numi = pc_readglobalreg(sd->is_player(), name);
}
*data = ScriptDataInt{numi};
}
}
}
MATCH_END ();
}
void get_val(ScriptState *st, struct script_data *data)
{
dumb_ptr<block_list> bl = nullptr;
MATCH_BEGIN (*data)
{
MATCH_CASE (const ScriptDataParam&, u)
{
(void)u; // XXX travis complains if we don't use u
bl = map_id2bl(st->rid);
}
MATCH_CASE (const ScriptDataVariable&, u)
{
ZString name_ = variable_names.outtern(u.reg.base());
VarName name = stringish<VarName>(name_);
char prefix = name.front();
if (prefix == '.' && name[1] == '@')
{
if (name.back() == '$')
{
Option<P<RString>> s = st->regstrm.search(u.reg);
ZString val = s.map([](P<RString> s_) -> ZString { return *s_; }).copy_or(""_s);
*data = ScriptDataStr{val};
}
else
*data = ScriptDataInt{st->regm.get(u.reg)};
return;
}
if (prefix == '.' && st->oid)
bl = map_id2bl(st->oid);
else if (prefix != '$' && st->rid)
bl = map_id2bl(st->rid);
}
}
MATCH_END ();
get_val(bl, data);
}
/*==========================================
* 変数の読み取り2
*------------------------------------------
*/
struct script_data get_val2(ScriptState *st, SIR reg)
{
struct script_data dat = ScriptDataVariable{reg};
get_val(st, &dat);
return dat;
}
/*==========================================
* 変数設定用
*------------------------------------------
*/
void set_reg(dumb_ptr<block_list> sd, VariableCode type, SIR reg, struct script_data vd)
{
if (type == VariableCode::PARAM)
{
int val = vd.get_if<ScriptDataInt>()->numi;
pc_setparam(sd, reg.sp(), val);
return;
}
assert (type == VariableCode::VARIABLE);
ZString name_ = variable_names.outtern(reg.base());
VarName name = stringish<VarName>(name_);
char prefix = name.front();
char postfix = name.back();
if (postfix == '$')
{
RString str = vd.get_if<ScriptDataStr>()->str;
if (prefix == '@' || prefix == '.')
{
pc_setregstr(sd, reg, str);
}
else if (prefix == '$')
{
mapreg_setregstr(reg, str);
}
else
{
PRINTF("script: set_reg: illegal scope string variable !"_fmt);
}
}
else
{
int val = vd.get_if<ScriptDataInt>()->numi;
if (prefix == '@' || prefix == '.')
{
pc_setreg(sd, reg, val);
}
else if (prefix == '$')
{
mapreg_setreg(reg, val);
}
else if (prefix == '#')
{
if (name[1] == '#')
pc_setaccountreg2(sd->is_player(), name, val);
else
pc_setaccountreg(sd->is_player(), name, val);
}
else
{
pc_setglobalreg(sd->is_player(), name, val);
}
}
}
void set_scope_reg(ScriptState *st, SIR reg, struct script_data *vd)
{
ZString name = variable_names.outtern(reg.base());
if (name.back() == '$')
{
if (auto *u = vd->get_if<ScriptDataStr>())
{
if (!u->str)
{
st->regstrm.erase(reg);
return;
}
st->regstrm.insert(reg, u->str);
}
else
st->regstrm.insert(reg, conv_str(st, vd));
}
else if (auto *u = vd->get_if<ScriptDataInt>())
st->regm.put(reg, u->numi);
else
st->regm.put(reg, conv_num(st, vd));
}
void set_reg(dumb_ptr<block_list> sd, VariableCode type, SIR reg, int id)
{
struct script_data vd = ScriptDataInt{id};
set_reg(sd, type, reg, vd);
}
void set_reg(dumb_ptr<block_list> sd, VariableCode type, SIR reg, RString zd)
{
struct script_data vd = ScriptDataStr{zd};
set_reg(sd, type, reg, vd);
}
/*==========================================
* 文字列への変換
*------------------------------------------
*/
RString conv_str(ScriptState *st, struct script_data *data)
{
get_val(st, data);
assert (!data->is<ScriptDataRetInfo>());
if (auto *u = data->get_if<ScriptDataInt>())
{
AString buf = STRPRINTF("%d"_fmt, u->numi);
*data = ScriptDataStr{buf};
}
return data->get_if<ScriptDataStr>()->str;
}
/*==========================================
* 数値へ変換
*------------------------------------------
*/
int conv_num(ScriptState *st, struct script_data *data)
{
int rv = 0;
get_val(st, data);
assert (!data->is<ScriptDataRetInfo>());
MATCH_BEGIN (*data)
{
MATCH_DEFAULT ()
{
abort();
}
MATCH_CASE (const ScriptDataStr&, u)
{
RString p = u.str;
rv = atoi(p.c_str());
}
MATCH_CASE (const ScriptDataInt&, u)
{
return u.numi;
}
MATCH_CASE (const ScriptDataPos&, u)
{
return u.numi;
}
}
MATCH_END ()
*data = ScriptDataInt{rv};
return rv;
}
Borrowed<const ScriptBuffer> conv_script(ScriptState *st, struct script_data *data)
{
get_val(st, data);
return data->get_if<ScriptDataRetInfo>()->script;
}
void push_copy(struct script_stack *stack, int pos_)
{
script_data csd = stack->stack_datav[pos_];
stack->stack_datav.push_back(csd);
}
void pop_stack(struct script_stack *stack, int start, int end)
{
auto it = stack->stack_datav.begin();
stack->stack_datav.erase(it + start, it + end);
}
//
// 実行部main
//
/*==========================================
* コマンドの読み取り
*------------------------------------------
*/
static
ByteCode get_com(ScriptPointer *script)
{
if (static_cast<uint8_t>(script->peek()) >= 0x80)
{
// synthetic! Does not advance pos yet.
return ByteCode::INT;
}
return script->pop();
}
/*==========================================
* 数値の所得
*------------------------------------------
*/
static
int get_num(ScriptPointer *scr)
{
int i = 0;
int j = 0;
uint8_t val;
do
{
val = static_cast<uint8_t>(scr->pop());
i += (val & 0x7f) << j;
j += 6;
}
while (val >= 0xc0);
return i;
}
/*==========================================
* スタックから値を取り出す
*------------------------------------------
*/
static
int pop_val(ScriptState *st)
{
if (st->stack->stack_datav.empty())
return 0;
script_data& back = st->stack->stack_datav.back();
get_val(st, &back);
int rv = 0;
if (auto *u = back.get_if<ScriptDataInt>())
rv = u->numi;
st->stack->stack_datav.pop_back();
return rv;
}
static
bool isstr(struct script_data& c)
{
return c.is<ScriptDataStr>();
}
/*==========================================
* 加算演算子
*------------------------------------------
*/
static
void op_add(ScriptState *st)
{
get_val(st, &st->stack->stack_datav.back());
script_data back = st->stack->stack_datav.back();
st->stack->stack_datav.pop_back();
script_data& back1 = st->stack->stack_datav.back();
get_val(st, &back1);
if (!(isstr(back) || isstr(back1)))
{
back1.get_if<ScriptDataInt>()->numi += back.get_if<ScriptDataInt>()->numi;
}
else
{
RString sb = conv_str(st, &back);
RString sb1 = conv_str(st, &back1);
MString buf;
buf += sb1;
buf += sb;
back1 = ScriptDataStr{.str= AString(buf)};
}
}
/*==========================================
* 二項演算子(文字列)
*------------------------------------------
*/
static
void op_2str(ScriptState *st, ByteCode op, ZString s1, ZString s2)
{
int a = 0;
switch (op)
{
case ByteCode::EQ:
a = s1 == s2;
break;
case ByteCode::NE:
a = s1 != s2;
break;
case ByteCode::GT:
a = s1 > s2;
break;
case ByteCode::GE:
a = s1 >= s2;
break;
case ByteCode::LT:
a = s1 < s2;
break;
case ByteCode::LE:
a = s1 <= s2;
break;
default:
PRINTF("illegal string operater\n"_fmt);
break;
}
push_int<ScriptDataInt>(st->stack, a);
}
/*==========================================
* 二項演算子(数値)
*------------------------------------------
*/
static
void op_2num(ScriptState *st, ByteCode op, int i1, int i2)
{
switch (op)
{
case ByteCode::SUB:
i1 -= i2;
break;
case ByteCode::MUL:
i1 *= i2;
break;
case ByteCode::DIV:
i1 /= i2;
break;
case ByteCode::MOD:
i1 %= i2;
break;
case ByteCode::AND:
i1 &= i2;
break;
case ByteCode::OR:
i1 |= i2;
break;
case ByteCode::XOR:
i1 ^= i2;
break;
case ByteCode::LAND:
i1 = i1 && i2;
break;
case ByteCode::LOR:
i1 = i1 || i2;
break;
case ByteCode::EQ:
i1 = i1 == i2;
break;
case ByteCode::NE:
i1 = i1 != i2;
break;
case ByteCode::GT:
i1 = i1 > i2;
break;
case ByteCode::GE:
i1 = i1 >= i2;
break;
case ByteCode::LT:
i1 = i1 < i2;
break;
case ByteCode::LE:
i1 = i1 <= i2;
break;
case ByteCode::R_SHIFT:
i1 = i1 >> i2;
break;
case ByteCode::L_SHIFT:
i1 = i1 << i2;
break;
}
push_int<ScriptDataInt>(st->stack, i1);
}
/*==========================================
* 二項演算子
*------------------------------------------
*/
static
void op_2(ScriptState *st, ByteCode op)
{
// pop_val has unfortunate implications here
script_data d2 = st->stack->stack_datav.back();
st->stack->stack_datav.pop_back();
get_val(st, &d2);
script_data d1 = st->stack->stack_datav.back();
st->stack->stack_datav.pop_back();
get_val(st, &d1);
if (isstr(d1) && isstr(d2))
{
// ss => op_2str
op_2str(st, op, d1.get_if<ScriptDataStr>()->str, d2.get_if<ScriptDataStr>()->str);
}
else if (!(isstr(d1) || isstr(d2)))
{
// ii => op_2num
op_2num(st, op, d1.get_if<ScriptDataInt>()->numi, d2.get_if<ScriptDataInt>()->numi);
}
else
{
// si,is => error
PRINTF("script: op_2: int&str, str&int not allow.\n"_fmt);
push_int<ScriptDataInt>(st->stack, 0);
}
}
/*==========================================
* 単項演算子
*------------------------------------------
*/
static
void op_1num(ScriptState *st, ByteCode op)
{
int i1;
i1 = pop_val(st);
switch (op)
{
case ByteCode::NEG:
i1 = -i1;
break;
case ByteCode::NOT:
i1 = ~i1;
break;
case ByteCode::LNOT:
i1 = !i1;
break;
}
push_int<ScriptDataInt>(st->stack, i1);
}
/*==========================================
* 関数の実行
*------------------------------------------
*/
void run_func(ScriptState *st)
{
size_t end_sp = st->stack->stack_datav.size();
size_t start_sp = end_sp - 1;
while (!st->stack->stack_datav[start_sp].is<ScriptDataArg>())
{
start_sp--;
if (start_sp == 0)
{
dumb_ptr<npc_data> nd = map_id_is_npc(st->oid);
PRINTF("run_func: function not found! @ %s\n"_fmt, nd ? nd->name : NpcName());
abort();
}
}
// the func is before the arg
start_sp--;
st->start = start_sp;
st->end = end_sp;
if (!st->stack->stack_datav[st->start].is<ScriptDataFuncRef>())
{
dumb_ptr<npc_data> nd = map_id_is_npc(st->oid);
PRINTF("run_func: not a function or statement! @ %s\n"_fmt,
nd ? nd->name : NpcName());
abort();
}
size_t func = st->stack->stack_datav[st->start].get_if<ScriptDataFuncRef>()->numi;
if (DEBUG_RUN && battle_config.etc_log)
{
PRINTF("run_func : %s\n"_fmt,
builtin_functions[func].name);
PRINTF("stack dump :"_fmt);
for (script_data& d : st->stack->stack_datav)
{
MATCH_BEGIN (d)
{
MATCH_CASE (const ScriptDataInt&, u)
{
PRINTF(" int(%d)"_fmt, u.numi);
}
MATCH_CASE (const ScriptDataRetInfo&, u)
{
PRINTF(" retinfo(%p)"_fmt, static_cast<const void *>(&*u.script));
}
MATCH_CASE (const ScriptDataParam&, u)
{
PRINTF(" param(%d)"_fmt, u.reg.sp());
}
MATCH_CASE (const ScriptDataVariable&, u)
{
PRINTF(" name(%s)[%d]"_fmt, variable_names.outtern(u.reg.base()), u.reg.index());
}
MATCH_CASE (const ScriptDataArg&, u)
{
(void)u;
PRINTF(" arg"_fmt);
}
MATCH_CASE (const ScriptDataPos&, u)
{
(void)u;
PRINTF(" pos(%d)"_fmt, u.numi);
}
MATCH_CASE (const ScriptDataStr&, u)
{
(void)u;
PRINTF(" str(%s)"_fmt, u.str);
}
MATCH_CASE (const ScriptDataFuncRef&, u)
{
(void)u;
PRINTF(" func(%s)"_fmt, builtin_functions[u.numi].name);
}
}
MATCH_END ();
}
PRINTF("\n"_fmt);
}
builtin_functions[func].func(st);
pop_stack(st->stack, start_sp, end_sp);
if (st->state == ScriptEndState::RETFUNC)
{
// ユーザー定義関数からの復帰
int olddefsp = st->defsp;
pop_stack(st->stack, st->defsp, start_sp); // 復帰に邪魔なスタック削除
if (st->defsp < 4
|| !st->stack->stack_datav[st->defsp - 1].is<ScriptDataRetInfo>())
{
dumb_ptr<npc_data> nd = map_id_is_npc(st->oid);
PRINTF("run_func: return without callfunc or callsub! @ %s\n"_fmt,
nd ? nd->name : NpcName());
}
assert (olddefsp == st->defsp); // pretty sure it hasn't changed yet
st->scriptp.code = Some(conv_script(st, &st->stack->stack_datav[olddefsp - 1])); // スクリプトを復元
st->scriptp.pos = conv_num(st, &st->stack->stack_datav[olddefsp - 2]); // スクリプト位置の復元
st->defsp = conv_num(st, &st->stack->stack_datav[olddefsp - 3]); // 基準スタックポインタを復元
// Number of arguments.
int i = conv_num(st, &st->stack->stack_datav[olddefsp - 4]); // 引数の数所得
//assert (i == 0);
pop_stack(st->stack, olddefsp - 4 - i, olddefsp); // 要らなくなったスタック(引数と復帰用データ)削除
st->state = ScriptEndState::GOTO;
}
}
/*==========================================
* スクリプトの実行メイン部分
*------------------------------------------
*/
static
void run_script_main(ScriptState *st, Borrowed<const ScriptBuffer> rootscript)
{
int cmdcount = script_config.check_cmdcount;
int gotocount = script_config.check_gotocount;
struct script_stack *stack = st->stack;
st->defsp = stack->stack_datav.size();
int rerun_pos = st->scriptp.pos;
st->state = ScriptEndState::ZERO;
while (st->state == ScriptEndState::ZERO)
{
switch (ByteCode c = get_com(&st->scriptp))
{
case ByteCode::EOL:
if (stack->stack_datav.size() != st->defsp)
{
if (true)
PRINTF("stack.sp (%zu) != default (%d)\n"_fmt,
stack->stack_datav.size(),
st->defsp);
abort();
}
rerun_pos = st->scriptp.pos;
break;
case ByteCode::INT:
// synthesized!
push_int<ScriptDataInt>(stack, get_num(&st->scriptp));
break;
case ByteCode::POS:
case ByteCode::VARIABLE:
case ByteCode::FUNC_REF:
case ByteCode::PARAM:
// Note that these 3 have *very* different meanings,
// despite being encoded similarly.
{
int arg = 0;
arg |= static_cast<uint8_t>(st->scriptp.pop()) << 0;
arg |= static_cast<uint8_t>(st->scriptp.pop()) << 8;
arg |= static_cast<uint8_t>(st->scriptp.pop()) << 16;
switch(c)
{
case ByteCode::POS:
push_int<ScriptDataPos>(stack, arg);
break;
case ByteCode::VARIABLE:
push_reg<ScriptDataVariable>(stack, SIR::from(arg));
break;
case ByteCode::FUNC_REF:
push_int<ScriptDataFuncRef>(stack, arg);
break;
case ByteCode::PARAM:
SP arg_sp = static_cast<SP>(arg);
push_reg<ScriptDataParam>(stack, SIR::from(arg_sp));
break;
}
}
break;
case ByteCode::ARG:
push_int<ScriptDataArg>(stack, 0);
break;
case ByteCode::STR:
push_str<ScriptDataStr>(stack, st->scriptp.pops());
break;
case ByteCode::FUNC:
run_func(st);
if (st->state == ScriptEndState::GOTO)
{
rerun_pos = st->scriptp.pos;
st->state = ScriptEndState::ZERO;
if (st->freeloop != 1 && gotocount > 0 && (--gotocount) <= 0)
{
dumb_ptr<npc_data> nd = map_id_is_npc(st->oid);
PRINTF("run_script: infinity loop! @ %s\n"_fmt,
nd ? nd->name : NpcName());
}
}
break;
case ByteCode::ADD:
op_add(st);
break;
case ByteCode::SUB:
case ByteCode::MUL:
case ByteCode::DIV:
case ByteCode::MOD:
case ByteCode::EQ:
case ByteCode::NE:
case ByteCode::GT:
case ByteCode::GE:
case ByteCode::LT:
case ByteCode::LE:
case ByteCode::AND:
case ByteCode::OR:
case ByteCode::XOR:
case ByteCode::LAND:
case ByteCode::LOR:
case ByteCode::R_SHIFT:
case ByteCode::L_SHIFT:
op_2(st, c);
break;
case ByteCode::NEG:
case ByteCode::NOT:
case ByteCode::LNOT:
op_1num(st, c);
break;
case ByteCode::NOP:
st->state = ScriptEndState::END;
break;
default:
if (battle_config.error_log)
{
PRINTF("unknown command : %d @ %zu\n"_fmt,
c, st->scriptp.pos);
if (st->oid)
{
dumb_ptr<npc_data> nd = map_id_is_npc(st->oid);
PRINTF("NPC => %s\n"_fmt, nd->name);
}
if (st->rid)
{
dumb_ptr<map_session_data> sd = script_rid2sd(st);
PRINTF("PC => %s\n"_fmt, sd->status_key.name.to__actual());
}
}
abort();
}
if (st->freeloop != 1 && cmdcount > 0 && (--cmdcount) <= 0)
{
dumb_ptr<npc_data> nd = map_id_is_npc(st->oid);
PRINTF("run_script: infinity loop! @ %s\n"_fmt,
nd ? nd->name : NpcName());
}
}
dumb_ptr<map_session_data> sd = map_id2sd(st->rid);
switch (st->state)
{
case ScriptEndState::STOP:
if (sd && sd->npc_id == st->oid)
sd->state.npc_dialog_mes = 0;
break;
case ScriptEndState::END:
st->scriptp.code = None;
st->scriptp.pos = -1;
if (sd && sd->npc_id == st->oid)
{
sd->state.npc_dialog_mes = 0;
npc_event_dequeue(sd);
}
break;
case ScriptEndState::RERUNLINE:
if (sd && sd->npc_id == st->oid)
sd->state.npc_dialog_mes = 0;
st->scriptp.pos = rerun_pos;
break;
}
if (st->state != ScriptEndState::END)
{
// 再開するためにスタック情報を保存
if (sd)
{
sd->npc_stackbuf = stack->stack_datav;
sd->npc_script = st->scriptp.code;
// sd->npc_pos is set later ... ???
sd->npc_scriptroot = Some(rootscript);
}
}
}
/*==========================================
* スクリプトの実行
*------------------------------------------
*/
int run_script(ScriptPointer sp, BlockId rid, BlockId oid)
{
return run_script_l(sp, rid, oid, nullptr);
}
int run_script_l(ScriptPointer sp, BlockId rid, BlockId oid,
Slice<argrec_t> args)
{
struct script_stack stack;
ScriptState st;
dumb_ptr<block_list> bl = map_id2bl(rid);
dumb_ptr<map_session_data> sd = bl? bl->is_player(): nullptr;
if (oid)
{
dumb_ptr<block_list> oid_bl = map_id2bl(oid);
if (oid_bl)
{
if (oid_bl->bl_type == BL::NPC)
{
dumb_ptr<npc_data> nd = oid_bl->is_npc();
if(nd->npc_subtype == NpcSubtype::SCRIPT)
{
dumb_ptr<npc_data_script> nds = nd->is_script();
if (nds->scr.parent)
{
dumb_ptr<npc_data_script> parent = map_id2bl(nds->scr.parent)->is_npc()->is_script();
assert(parent->bl_type == BL::NPC && parent->npc_subtype == NpcSubtype::SCRIPT);
sp = ScriptPointer(borrow(*parent->scr.script), sp.pos);
}
}
}
}
}
P<const ScriptBuffer> rootscript = TRY_UNWRAP(sp.code, return -1);
int i;
if (sp.pos >> 24)
return -1;
if (sd && !sd->npc_stackbuf.empty() && sd->npc_scriptroot == Some(rootscript))
{
// 前回のスタックを復帰
sp.code = sd->npc_script;
stack.stack_datav = std::move(sd->npc_stackbuf);
}
st.stack = &stack;
st.scriptp = sp;
st.rid = rid;
st.oid = oid;
for (i = 0; i < args.size(); i++)
{
if (args[i].name.back() == '$')
pc_setregstr(sd, SIR::from(variable_names.intern(args[i].name)), args[i].v.s);
else
pc_setreg(sd, SIR::from(variable_names.intern(args[i].name)), args[i].v.i);
}
run_script_main(&st, rootscript);
stack.stack_datav.clear();
return st.scriptp.pos;
}
void set_script_var_i(dumb_ptr<map_session_data> sd, VarName var, int e, int val)
{
size_t k = variable_names.intern(var);
SIR reg = SIR::from(k, e);
set_reg(sd, VariableCode::VARIABLE, reg, val);
}
void set_script_var_s(dumb_ptr<map_session_data> sd, VarName var, int e, XString val)
{
size_t k = variable_names.intern(var);
SIR reg = SIR::from(k, e);
set_reg(sd, VariableCode::VARIABLE, reg, val);
}
int get_script_var_i(dumb_ptr<map_session_data> sd, VarName var, int e)
{
size_t k = variable_names.intern(var);
SIR reg = SIR::from(k, e);
struct script_data dat = ScriptDataVariable{.reg= reg};
get_val(sd, &dat);
if (auto *u = dat.get_if<ScriptDataInt>())
return u->numi;
PRINTF("Warning: you lied about the type and I'm too lazy to fix it!"_fmt);
return 0;
}
ZString get_script_var_s(dumb_ptr<map_session_data> sd, VarName var, int e)
{
size_t k = variable_names.intern(var);
SIR reg = SIR::from(k, e);
struct script_data dat = ScriptDataVariable{.reg= reg};
get_val(sd, &dat);
if (auto *u = dat.get_if<ScriptDataStr>())
// this is almost certainly a memory leak after CONSTSTR removal
return u->str;
PRINTF("Warning: you lied about the type and I can't fix it!"_fmt);
return ZString();
}
} // namespace map
} // namespace tmwa
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