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#include "mapflag.hpp"
// mapflag.cpp - Implementation of map flag settings
//
// Copyright © 2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "../strings/xstring.hpp"
#include "../poison.hpp"
namespace tmwa
{
namespace map
{
// because bitfields, that's why
bool MapFlags::get(MapFlag mf) const
{
return flags & static_cast<unsigned>(mf);
}
void MapFlags::set(MapFlag mf, bool val)
{
if (val)
flags |= static_cast<unsigned>(mf);
else
flags &=~ static_cast<unsigned>(mf);
}
bool impl_extract(XString str, MapFlag *mf)
{
const struct
{
LString str;
MapFlag id;
} flags[] =
{
//{"alias"_s, MapFlag::ALIAS},
//{"nomemo"_s, MapFlag::NOMEMO},
{"noteleport"_s, MapFlag::NOTELEPORT},
{"noreturn"_s, MapFlag::NORETURN},
{"monster_noteleport"_s, MapFlag::MONSTER_NOTELEPORT},
{"nosave"_s, MapFlag::NOSAVE},
//{"nobranch"_s, MapFlag::NOBRANCH},
{"nopenalty"_s, MapFlag::NOPENALTY},
{"pvp"_s, MapFlag::PVP},
{"pvp_noparty"_s, MapFlag::PVP_NOPARTY},
//{"pvp_noguild"_s, MapFlag::PVP_NOGUILD},
//{"pvp_nightmaredrop"_s, MapFlag::PVP_NIGHTMAREDROP},
{"pvp_nocalcrank"_s, MapFlag::PVP_NOCALCRANK},
//{"gvg"_s, MapFlag::GVG},
//{"gvg_noparty"_s, MapFlag::GVG_NOPARTY},
//{"nozenypenalty"_s, MapFlag::NOZENYPENALTY},
//{"notrade"_s, MapFlag::NOTRADE},
//{"noskill"_s, MapFlag::NOSKILL},
{"nowarp"_s, MapFlag::NOWARP},
{"nowarpto"_s, MapFlag::NOWARPTO},
{"nopvp"_s, MapFlag::NOPVP},
{"mask"_s, MapFlag::MASK},
{"snow"_s, MapFlag::SNOW},
{"fog"_s, MapFlag::FOG},
{"sakura"_s, MapFlag::SAKURA},
{"leaves"_s, MapFlag::LEAVES},
{"rain"_s, MapFlag::RAIN},
{"no_player_drops"_s, MapFlag::NO_PLAYER_DROPS},
{"town"_s, MapFlag::TOWN},
{"outside"_s, MapFlag::OUTSIDE},
{"resave"_s, MapFlag::RESAVE},
};
for (auto& pair : flags)
if (str == pair.str)
{
*mf = pair.id;
return true;
}
return false;
}
MapFlag map_flag_from_int(int shift)
{
return static_cast<MapFlag>(1 << shift);
}
} // namespace map
} // namespace tmwa
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