1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
|
#ifndef MAP_HPP
#define MAP_HPP
#include "map.t.hpp"
#include <netinet/in.h>
#include <functional>
#include "../common/db.hpp"
#include "../common/timer.hpp"
#include "battle.t.hpp"
#include "mob.t.hpp"
#include "script.hpp" // change to script.t.hpp
#include "skill.t.hpp"
#define MAX_NPC_PER_MAP 512
#define BLOCK_SIZE 8
#define AREA_SIZE battle_config.area_size
#define LOCAL_REG_NUM 16
#define LIFETIME_FLOORITEM 60
#define DAMAGELOG_SIZE 30
#define LOOTITEM_SIZE 10
#define MAX_SKILL_LEVEL 100
#define MAX_SKILLUNITGROUP 32
#define MAX_MOBSKILLUNITGROUP 8
#define MAX_SKILLUNITGROUPTICKSET 128
#define MAX_SKILLTIMERSKILL 32
#define MAX_MOBSKILLTIMERSKILL 10
#define MAX_MOBSKILL 32
#define MAX_EVENTQUEUE 2
#define MAX_EVENTTIMER 32
#define NATURAL_HEAL_INTERVAL 500
#define MAX_FLOORITEM 500000
#define MAX_LEVEL 255
#define MAX_WALKPATH 48
#define MAX_DROP_PER_MAP 48
#define DEFAULT_AUTOSAVE_INTERVAL 60*1000
struct block_list
{
struct block_list *next, *prev;
int id;
short m, x, y;
BL type;
NpcSubtype subtype;
};
struct walkpath_data
{
unsigned char path_len, path_pos, path_half;
unsigned char path[MAX_WALKPATH];
};
struct script_reg
{
int index;
int data;
};
struct script_regstr
{
int index;
char data[256];
};
struct status_change
{
int timer;
int val1, val2, val3, val4;
SkillID val1_sk() { return SkillID(val1); }
BCT& val1_bct() { return reinterpret_cast<BCT&>(val1); }
int spell_invocation; /* [Fate] If triggered by a spell, record here */
};
struct invocation;
struct skill_unit_group;
struct skill_unit
{
struct block_list bl;
struct skill_unit_group *group;
int limit;
int val1, val2;
short alive, range;
};
struct skill_unit_group
{
int src_id;
int party_id;
int map, range;
BCT target_flag;
unsigned int tick;
int limit, interval;
SkillID skill_id;
int skill_lv;
int val1, val2;
char *valstr;
int unit_id;
int group_id;
int unit_count, alive_count;
struct skill_unit *unit;
};
struct skill_unit_group_tickset
{
unsigned int tick;
int group_id;
};
struct skill_timerskill
{
int timer;
int src_id;
int target_id;
int map;
short x, y;
SkillID skill_id;
short skill_lv;
union sktst
{
int32_t n;
struct { uint16_t x, y; } xy;
BF bf;
static sktst from_n(int32_t n)
{
sktst r;
r.n = n;
return r;
}
static sktst from_xy(uint16_t x, uint16_t y)
{
sktst r;
r.xy.x = x;
r.xy.y = y;
return r;
}
static sktst from_bf(BF bf)
{
sktst r;
r.bf = bf;
return r;
}
} type;
BCT flag;
};
struct npc_data;
struct item_data;
struct square;
struct quick_regeneration
{ // [Fate]
int amount; // Amount of HP/SP left to regenerate
unsigned char speed; // less is faster (number of half-second ticks to wait between updates)
unsigned char tickdelay; // number of ticks to next update
};
#define VERSION_2_SKILLINFO 0x02 // client supports full skillinfo blocks
struct map_session_data
{
struct block_list bl;
struct
{
unsigned auth:1;
unsigned change_walk_target:1;
unsigned attack_continue:1;
unsigned menu_or_input:1;
unsigned dead_sit:2;
unsigned skillcastcancel:1;
unsigned waitingdisconnect:1;
unsigned lr_flag:2;
unsigned connect_new:1;
unsigned arrow_atk:1;
BF attack_type;//:3;
unsigned skill_flag:1;
unsigned gangsterparadise:1;
unsigned produce_flag:1;
unsigned make_arrow_flag:1;
unsigned potionpitcher_flag:1;
unsigned storage_open:1;
unsigned shroud_active:1;
unsigned shroud_hides_name_talking:1;
unsigned shroud_disappears_on_pickup:1;
unsigned shroud_disappears_on_talk:1;
} state;
struct
{
unsigned killer:1;
unsigned killable:1;
unsigned restart_full_recover:1;
unsigned no_castcancel:1;
unsigned no_castcancel2:1;
unsigned no_sizefix:1;
unsigned no_magic_damage:1;
unsigned no_weapon_damage:1;
unsigned no_gemstone:1;
unsigned infinite_endure:1;
unsigned unbreakable_weapon:1;
unsigned unbreakable_armor:1;
unsigned infinite_autospell:1;
unsigned deaf:1;
} special_state;
int char_id, login_id1, login_id2, sex;
unsigned char tmw_version; // tmw client version
struct mmo_charstatus status;
struct item_data *inventory_data[MAX_INVENTORY];
earray<short, EQUIP, EQUIP::COUNT> equip_index;
int weight, max_weight;
int cart_weight, cart_max_weight, cart_num, cart_max_num;
char mapname[24];
int fd, new_fd;
short to_x, to_y;
short speed, prev_speed;
Opt1 opt1;
Opt2 opt2;
Opt3 opt3;
char dir, head_dir;
unsigned int client_tick, server_tick;
struct walkpath_data walkpath;
int walktimer;
int npc_id, areanpc_id, npc_shopid;
int npc_pos;
int npc_menu;
int npc_amount;
int npc_stack, npc_stackmax;
const ScriptCode *npc_script, *npc_scriptroot;
struct script_data *npc_stackbuf;
char npc_str[256];
struct
{
unsigned storage:1;
unsigned divorce:1;
} npc_flags;
unsigned int chatID;
int attacktimer;
int attacktarget;
ATK attacktarget_lv;
unsigned int attackabletime;
int followtimer; // [MouseJstr]
int followtarget;
unsigned int cast_tick; // [Fate] Next tick at which spellcasting is allowed
struct invocation *active_spells; // [Fate] Singly-linked list of active spells linked to this PC
int attack_spell_override; // [Fate] When an attack spell is active for this player, they trigger it
// like a weapon. Check pc_attack_timer() for details.
// Weapon equipment slot (slot 4) item override
StatusChange attack_spell_icon_override;
short attack_spell_look_override; // Weapon `look' (attack animation) override
short attack_spell_charges; // [Fate] Remaining number of charges for the attack spell
short attack_spell_delay; // [Fate] ms delay after spell attack
short attack_spell_range; // [Fate] spell range
short spellpower_bonus_target, spellpower_bonus_current; // [Fate] Spellpower boni. _current is the active one.
//_current slowly approximates _target, and _target is determined by equipment.
short attackrange, attackrange_;
int skilltimer;
int skilltarget;
short skillx, skilly;
SkillID skillid;
short skilllv;
SkillID skillitem;
short skillitemlv;
SkillID skillid_old;
short skilllv_old;
SkillID skillid_dance;
short skilllv_dance;
struct skill_unit_group skillunit[MAX_SKILLUNITGROUP];
struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL];
int cloneskill_id, cloneskill_lv;
int potion_hp, potion_sp, potion_per_hp, potion_per_sp;
// [Fate] Used for gradual healing; amount of enqueued regeneration
struct quick_regeneration quick_regeneration_hp, quick_regeneration_sp;
// [Fate] XP that can be extracted from this player by healing
int heal_xp; // i.e., OTHER players (healers) can partake in this player's XP
int invincible_timer;
unsigned int canact_tick;
unsigned int canmove_tick;
unsigned int canlog_tick;
int hp_sub, sp_sub;
int inchealhptick, inchealsptick, inchealspirithptick,
inchealspiritsptick;
// -- moonsoul (new tick for berserk self-damage)
int berserkdamagetick;
int fame;
short weapontype1, weapontype2;
earray<int, ATTR, ATTR::COUNT> paramb, paramc, parame, paramcard;
int hit, flee, flee2, aspd, amotion, dmotion;
int watk, watk2;
int def, def2, mdef, mdef2, critical, matk1, matk2;
int atk_ele, def_ele, star, overrefine;
int castrate, hprate, sprate, dsprate;
earray<int, BadSC, BadSC::COUNT> addeff, addeff2, reseff;
int watk_, watk_2;
int atk_ele_, star_, overrefine_; //二刀流のために追加
int base_atk, atk_rate;
int arrow_atk, arrow_ele, arrow_cri, arrow_hit, arrow_range;
earray<int, BadSC, BadSC::COUNT> arrow_addeff, arrow_addeff2;
int nhealhp, nhealsp, nshealhp, nshealsp, nsshealhp, nsshealsp;
int aspd_rate, speed_rate, hprecov_rate, sprecov_rate, critical_def,
double_rate;
int near_attack_def_rate, long_attack_def_rate, magic_def_rate,
misc_def_rate;
int matk_rate, ignore_def_ele, ignore_def_race, ignore_def_ele_,
ignore_def_race_;
int ignore_mdef_ele, ignore_mdef_race;
int perfect_hit, get_zeny_num;
int critical_rate, hit_rate, flee_rate, flee2_rate, def_rate, def2_rate,
mdef_rate, mdef2_rate;
int def_ratio_atk_ele, def_ratio_atk_ele_, def_ratio_atk_race,
def_ratio_atk_race_;
short monster_drop_item_count;
short monster_drop_itemid[10];
int monster_drop_race[10], monster_drop_itemrate[10];
int double_add_rate, speed_add_rate, aspd_add_rate, perfect_hit_add,
get_zeny_add_num;
short splash_range, splash_add_range;
SkillID autospell_id;
short autospell_lv, autospell_rate;
short hp_drain_rate, hp_drain_per, sp_drain_rate, sp_drain_per;
short hp_drain_rate_, hp_drain_per_, sp_drain_rate_, sp_drain_per_;
int short_weapon_damage_return, long_weapon_damage_return;
short break_weapon_rate, break_armor_rate;
short add_steal_rate;
short spiritball, spiritball_old;
int spirit_timer[MAX_SKILL_LEVEL];
int magic_damage_return; // AppleGirl Was Here
int random_attack_increase_add, random_attack_increase_per; // [Valaris]
int perfect_hiding; // [Valaris]
int unbreakable;
int die_counter;
short doridori_counter;
int reg_num;
struct script_reg *reg;
int regstr_num;
struct script_regstr *regstr;
earray<struct status_change, StatusChange, MAX_STATUSCHANGE> sc_data;
short sc_count;
struct square dev;
int trade_partner;
int deal_item_index[10];
int deal_item_amount[10];
int deal_zeny;
short deal_locked;
int party_sended, party_invite, party_invite_account;
int party_hp, party_x, party_y;
int partyspy; // [Syrus22]
char message[80];
int catch_target_class;
int pvp_point, pvp_rank, pvp_timer, pvp_lastusers;
char eventqueue[MAX_EVENTQUEUE][50];
int eventtimer[MAX_EVENTTIMER];
SkillID last_skillid;
int last_skilllv;
struct
{
char name[24];
} ignore[80];
int ignoreAll;
short sg_count;
struct
{
unsigned in_progress:1;
} auto_ban_info;
time_t chat_reset_due;
time_t chat_repeat_reset_due;
int chat_lines_in;
int chat_total_repeats;
char chat_lastmsg[513];
unsigned int flood_rates[0x220];
time_t packet_flood_reset_due;
int packet_flood_in;
struct in_addr ip;
};
struct npc_timerevent_list
{
int timer, pos;
};
struct npc_label_list
{
char name[24];
int pos;
};
struct npc_item_list
{
int nameid, value;
};
struct npc_data
{
struct block_list bl;
short n;
short npc_class, dir;
short speed;
char name[24];
char exname[24];
int chat_id;
Opt1 opt1;
Opt2 opt2;
Opt3 opt3;
Option option;
short flag;
union
{
struct
{
const ScriptCode *script;
short xs, ys;
int timer, timerid, timeramount, nexttimer;
unsigned int timertick;
struct npc_timerevent_list *timer_event;
int label_list_num;
struct npc_label_list *label_list;
int src_id;
} scr;
struct npc_item_list shop_item[1];
struct
{
short xs, ys;
short x, y;
char name[16];
} warp;
char *message; // for MESSAGE: only send this message
} u;
// ここにメンバを追加してはならない(shop_itemが可変長の為)
char eventqueue[MAX_EVENTQUEUE][50];
int eventtimer[MAX_EVENTTIMER];
short arenaflag;
};
#define MOB_XP_BONUS_BASE 1024
#define MOB_XP_BONUS_SHIFT 10
struct mob_data
{
struct block_list bl;
short n;
short mob_class, dir;
MobMode mode;
short m, x0, y0, xs, ys;
char name[24];
int spawndelay1, spawndelay2;
struct
{
MS state;
MSS skillstate;
unsigned attackable:1;
unsigned steal_flag:1;
unsigned steal_coin_flag:1;
unsigned skillcastcancel:1;
unsigned master_check:1;
unsigned change_walk_target:1;
unsigned walk_easy:1;
unsigned special_mob_ai:3;
} state;
int timer;
short to_x, to_y;
int hp;
int target_id, attacked_id;
ATK target_lv;
struct walkpath_data walkpath;
unsigned int next_walktime;
unsigned int attackabletime;
unsigned int last_deadtime, last_spawntime, last_thinktime;
unsigned int canmove_tick;
short move_fail_count;
struct
{
int id;
int dmg;
} dmglog[DAMAGELOG_SIZE];
struct item *lootitem;
short lootitem_count;
earray<struct status_change, StatusChange, MAX_STATUSCHANGE> sc_data;
short sc_count;
Opt1 opt1;
Opt2 opt2;
Opt3 opt3;
Option option;
short min_chase;
short sg_count;
int deletetimer;
int skilltimer;
int skilltarget;
short skillx, skilly;
SkillID skillid;
short skilllv, skillidx;
unsigned int skilldelay[MAX_MOBSKILL];
int def_ele;
int master_id, master_dist;
int exclusion_src, exclusion_party;
struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL];
struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP];
struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
char npc_event[50];
// [Fate] mob-specific stats
earray<unsigned short, mob_stat, mob_stat::LAST> stats;
short size;
};
struct map_data
{
char name[24];
char alias[24]; // [MouseJstr]
unsigned char *gat; // NULLなら下のmap_data_other_serverとして扱う
struct block_list **block;
struct block_list **block_mob;
int *block_count, *block_mob_count;
int m;
short xs, ys;
short bxs, bys;
int npc_num;
int users;
struct
{
unsigned alias:1;
unsigned nomemo:1;
unsigned noteleport:1;
unsigned noreturn:1;
unsigned monster_noteleport:1;
unsigned nosave:1;
unsigned nobranch:1;
unsigned nopenalty:1;
unsigned pvp:1;
unsigned pvp_noparty:1;
unsigned pvp_nightmaredrop:1;
unsigned pvp_nocalcrank:1;
unsigned nozenypenalty:1;
unsigned notrade:1;
unsigned nowarp:1;
unsigned nowarpto:1;
unsigned nopvp:1; // [Valaris]
unsigned noicewall:1; // [Valaris]
unsigned snow:1; // [Valaris]
unsigned fog:1; // [Valaris]
unsigned sakura:1; // [Valaris]
unsigned leaves:1; // [Valaris]
unsigned rain:1; // [Valaris]
unsigned no_player_drops:1; // [Jaxad0127]
unsigned town:1; // [remoitnane]
} flag;
struct point save;
struct npc_data *npc[MAX_NPC_PER_MAP];
struct
{
int drop_id;
int drop_type;
int drop_per;
} drop_list[MAX_DROP_PER_MAP];
};
struct map_data_other_server
{
char name[24];
unsigned char *gat; // NULL固定にして判断
struct in_addr ip;
unsigned int port;
};
extern struct map_data map[];
extern int map_num;
inline
uint8_t read_gatp(struct map_data *m, int x, int y)
{
return m->gat[x + y * m->xs];
}
inline
uint8_t read_gat(int m, int x, int y)
{
return read_gatp(&map[m], x, y);
}
struct flooritem_data
{
struct block_list bl;
short subx, suby;
int cleartimer;
int first_get_id, second_get_id, third_get_id;
unsigned int first_get_tick, second_get_tick, third_get_tick;
struct item item_data;
};
struct chat_data
{
struct block_list bl;
char pass[8]; /* password */
char title[61]; /* room title max 60 */
unsigned char limit; /* join limit */
unsigned char trigger;
unsigned char users; /* current users */
unsigned char pub; /* room attribute */
struct map_session_data *usersd[20];
struct block_list *owner_;
struct block_list **owner;
char npc_event[50];
};
extern int autosave_interval;
extern int save_settings;
extern int night_flag; // 0=day, 1=night [Yor]
extern char motd_txt[];
extern char help_txt[];
extern char talkie_mes[];
extern char wisp_server_name[];
// 鯖全体情報
void map_setusers(int);
int map_getusers(void);
// block削除関連
int map_freeblock(void *bl);
int map_freeblock_lock(void);
int map_freeblock_unlock(void);
// block関連
int map_addblock(struct block_list *);
int map_delblock(struct block_list *);
void map_foreachinarea(std::function<void(struct block_list *)>,
int,
int, int, int, int,
BL);
// -- moonsoul (added map_foreachincell)
void map_foreachincell(std::function<void(struct block_list *)>,
int,
int, int,
BL);
void map_foreachinmovearea(std::function<void(struct block_list *)>,
int,
int, int, int, int,
int, int,
BL);
//block関連に追加
int map_count_oncell(int m, int x, int y);
// 一時的object関連
int map_addobject(struct block_list *);
int map_delobject(int, BL type);
int map_delobjectnofree(int id, BL type);
void map_foreachobject(std::function<void(struct block_list *)>,
BL);
//
int map_quit(struct map_session_data *);
// npc
int map_addnpc(int, struct npc_data *);
void map_log(const_string line);
#define MAP_LOG(format, ...) \
map_log(static_cast<const std::string&>(STRPRINTF(format, ## __VA_ARGS__)))
#define MAP_LOG_PC(sd, fmt, ...) MAP_LOG("PC%d %d:%d,%d " fmt, sd->status.char_id, sd->bl.m, sd->bl.x, sd->bl.y, ## __VA_ARGS__)
// 床アイテム関連
void map_clearflooritem_timer(timer_id, tick_t, custom_id_t, custom_data_t);
#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
int map_addflooritem_any(struct item *, int amount, int m, int x, int y,
struct map_session_data **owners, int *owner_protection,
int lifetime, int dispersal);
int map_addflooritem(struct item *, int, int, int, int,
struct map_session_data *, struct map_session_data *,
struct map_session_data *, int);
// キャラid=>キャラ名 変換関連
void map_addchariddb(int charid, const char *name);
int map_reqchariddb(struct map_session_data *sd, int charid);
char *map_charid2nick(int);
struct map_session_data *map_id2sd(int);
struct block_list *map_id2bl(int);
int map_mapname2mapid(const char *);
int map_mapname2ipport(const char *, struct in_addr *, int *);
int map_setipport(const char *name, struct in_addr ip, int port);
void map_addiddb(struct block_list *);
void map_deliddb(struct block_list *bl);
void map_foreachiddb(db_func_t);
void map_addnickdb(struct map_session_data *);
int map_scriptcont(struct map_session_data *sd, int id); /* Continues a script either on a spell or on an NPC */
struct map_session_data *map_nick2sd(const char *);
int compare_item(struct item *a, struct item *b);
struct map_session_data *map_get_first_session(void);
struct map_session_data *map_get_last_session(void);
struct map_session_data *map_get_next_session(
struct map_session_data *current);
struct map_session_data *map_get_prev_session(
struct map_session_data *current);
// gat関連
int map_getcell(int, int, int);
int map_setcell(int, int, int, int);
// その他
int map_check_dir(int s_dir, int t_dir);
int map_calc_dir(struct block_list *src, int x, int y);
// path.cより
int path_search(struct walkpath_data *, int, int, int, int, int, int);
int path_blownpos(int m, int x0, int y0, int dx, int dy, int count);
#endif // MAP_HPP
|