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|
#include "map.hpp"
#include <sys/time.h>
#include <sys/wait.h>
#include <netdb.h>
#include <unistd.h>
#include <cassert>
#include <cstdlib>
#include <cstring>
#include "../strings/fstring.hpp"
#include "../strings/zstring.hpp"
#include "../strings/xstring.hpp"
#include "../strings/vstring.hpp"
#include "../io/cxxstdio.hpp"
#include "../io/write.hpp"
#include "../io/read.hpp"
#include "../common/core.hpp"
#include "../common/db.hpp"
#include "../common/extract.hpp"
#include "../common/random2.hpp"
#include "../common/nullpo.hpp"
#include "../common/socket.hpp"
#include "../common/timer.hpp"
#include "atcommand.hpp"
#include "battle.hpp"
#include "chrif.hpp"
#include "clif.hpp"
#include "grfio.hpp"
#include "itemdb.hpp"
#include "magic.hpp"
#include "magic-interpreter.hpp"
#include "mob.hpp"
#include "npc.hpp"
#include "party.hpp"
#include "pc.hpp"
#include "script.hpp"
#include "skill.hpp"
#include "storage.hpp"
#include "trade.hpp"
#include "../poison.hpp"
DMap<int, dumb_ptr<block_list>> id_db;
UPMap<MapName, map_abstract> maps_db;
static
DMap<CharName, dumb_ptr<map_session_data>> nick_db;
struct charid2nick
{
CharName nick;
int req_id;
};
static
Map<int, struct charid2nick> charid_db;
static
int users = 0;
static
dumb_ptr<block_list> object[MAX_FLOORITEM];
static
int first_free_object_id = 0, last_object_id = 0;
interval_t autosave_time = DEFAULT_AUTOSAVE_INTERVAL;
int save_settings = 0xFFFF;
FString motd_txt = "conf/motd.txt";
FString help_txt = "conf/help.txt";
CharName wisp_server_name = stringish<CharName>("Server"); // can be modified in char-server configuration file
static
void map_delmap(MapName mapname);
void SessionDeleter::operator()(SessionData *sd)
{
really_delete1 static_cast<map_session_data *>(sd);
}
bool extract(XString str, NpcEvent *ev)
{
XString mid;
return extract(str, record<':'>(&ev->npc, &mid, &ev->label)) && !mid;
}
/*==========================================
* 全map鯖総計での接続数設定
* (char鯖から送られてくる)
*------------------------------------------
*/
void map_setusers(int n)
{
users = n;
}
/*==========================================
* 全map鯖総計での接続数取得 (/wへの応答用)
*------------------------------------------
*/
int map_getusers(void)
{
return users;
}
static
int block_free_lock = 0;
static
std::vector<dumb_ptr<block_list>> block_free;
void MapBlockLock::freeblock(dumb_ptr<block_list> bl)
{
if (block_free_lock == 0)
bl.delete_();
else
block_free.push_back(bl);
}
MapBlockLock::MapBlockLock()
{
++block_free_lock;
}
MapBlockLock::~MapBlockLock()
{
assert (block_free_lock > 0);
if ((--block_free_lock) == 0)
{
for (dumb_ptr<block_list> bl : block_free)
bl.delete_();
block_free.clear();
}
}
/// This is a dummy entry that is shared by all the linked lists,
/// so that any entry can unlink itself without worrying about
/// whether it was the the head of the list.
static
struct block_list bl_head;
/*==========================================
* map[]のblock_listに追加
* mobは数が多いので別リスト
*
* 既にlink済みかの確認が無い。危険かも
*------------------------------------------
*/
int map_addblock(dumb_ptr<block_list> bl)
{
nullpo_ret(bl);
if (bl->bl_prev)
{
if (battle_config.error_log)
PRINTF("map_addblock error : bl->bl_prev!=NULL\n");
return 0;
}
map_local *m = bl->bl_m;
int x = bl->bl_x;
int y = bl->bl_y;
if (!m ||
x < 0 || x >= m->xs || y < 0 || y >= m->ys)
return 1;
if (bl->bl_type == BL::MOB)
{
bl->bl_next = m->blocks.ref(x / BLOCK_SIZE, y / BLOCK_SIZE).mobs_only;
bl->bl_prev = dumb_ptr<block_list>(&bl_head);
if (bl->bl_next)
bl->bl_next->bl_prev = bl;
m->blocks.ref(x / BLOCK_SIZE, y / BLOCK_SIZE).mobs_only = bl;
}
else
{
bl->bl_next = m->blocks.ref(x / BLOCK_SIZE, y / BLOCK_SIZE).normal;
bl->bl_prev = dumb_ptr<block_list>(&bl_head);
if (bl->bl_next)
bl->bl_next->bl_prev = bl;
m->blocks.ref(x / BLOCK_SIZE, y / BLOCK_SIZE).normal = bl;
if (bl->bl_type == BL::PC)
m->users++;
}
return 0;
}
/*==========================================
* map[]のblock_listから外す
* prevがNULLの場合listに繋がってない
*------------------------------------------
*/
int map_delblock(dumb_ptr<block_list> bl)
{
nullpo_ret(bl);
// 既にblocklistから抜けている
if (!bl->bl_prev)
{
if (bl->bl_next)
{
// prevがNULLでnextがNULLでないのは有ってはならない
if (battle_config.error_log)
PRINTF("map_delblock error : bl->bl_next!=NULL\n");
}
return 0;
}
if (bl->bl_type == BL::PC)
bl->bl_m->users--;
if (bl->bl_next)
bl->bl_next->bl_prev = bl->bl_prev;
if (bl->bl_prev == dumb_ptr<block_list>(&bl_head))
{
// リストの頭なので、map[]のblock_listを更新する
if (bl->bl_type == BL::MOB)
{
bl->bl_m->blocks.ref(bl->bl_x / BLOCK_SIZE, bl->bl_y / BLOCK_SIZE).mobs_only = bl->bl_next;
}
else
{
bl->bl_m->blocks.ref(bl->bl_x / BLOCK_SIZE, bl->bl_y / BLOCK_SIZE).normal = bl->bl_next;
}
}
else
{
bl->bl_prev->bl_next = bl->bl_next;
}
bl->bl_next = NULL;
bl->bl_prev = NULL;
return 0;
}
/*==========================================
* セル上のPCとMOBの数を数える (グランドクロス用)
*------------------------------------------
*/
int map_count_oncell(map_local *m, int x, int y)
{
int bx, by;
dumb_ptr<block_list> bl = NULL;
int count = 0;
if (x < 0 || y < 0 || (x >= m->xs) || (y >= m->ys))
return 1;
bx = x / BLOCK_SIZE;
by = y / BLOCK_SIZE;
bl = m->blocks.ref(bx, by).normal;
for (; bl; bl = bl->bl_next)
{
if (bl->bl_x == x && bl->bl_y == y && bl->bl_type == BL::PC)
count++;
}
bl = m->blocks.ref(bx, by).mobs_only;
for (; bl; bl = bl->bl_next)
{
if (bl->bl_x == x && bl->bl_y == y)
count++;
}
if (!count)
count = 1;
return count;
}
/*==========================================
* map m (x0,y0)-(x1,y1)内の全objに対して
* funcを呼ぶ
* type!=0 ならその種類のみ
*------------------------------------------
*/
void map_foreachinarea(std::function<void(dumb_ptr<block_list>)> func,
map_local *m,
int x0, int y0, int x1, int y1,
BL type)
{
std::vector<dumb_ptr<block_list>> bl_list;
if (!m)
return;
if (x0 < 0)
x0 = 0;
if (y0 < 0)
y0 = 0;
if (x1 >= m->xs)
x1 = m->xs - 1;
if (y1 >= m->ys)
y1 = m->ys - 1;
if (type == BL::NUL || type != BL::MOB)
for (int by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++)
{
for (int bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++)
{
dumb_ptr<block_list> bl = m->blocks.ref(bx, by).normal;
for (; bl; bl = bl->bl_next)
{
if (type != BL::NUL && bl->bl_type != type)
continue;
if (bl->bl_x >= x0 && bl->bl_x <= x1
&& bl->bl_y >= y0 && bl->bl_y <= y1)
bl_list.push_back(bl);
}
}
}
if (type == BL::NUL || type == BL::MOB)
for (int by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++)
{
for (int bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++)
{
dumb_ptr<block_list> bl = m->blocks.ref(bx, by).mobs_only;
for (; bl; bl = bl->bl_next)
{
if (bl->bl_x >= x0 && bl->bl_x <= x1
&& bl->bl_y >= y0 && bl->bl_y <= y1)
bl_list.push_back(bl);
}
}
}
MapBlockLock lock;
for (dumb_ptr<block_list> bl : bl_list)
if (bl->bl_prev)
func(bl);
}
/*==========================================
* 矩形(x0,y0)-(x1,y1)が(dx,dy)移動した時の
* 領域外になる領域(矩形かL字形)内のobjに
* 対してfuncを呼ぶ
*
* dx,dyは-1,0,1のみとする(どんな値でもいいっぽい?)
*------------------------------------------
*/
void map_foreachinmovearea(std::function<void(dumb_ptr<block_list>)> func,
map_local *m,
int x0, int y0, int x1, int y1,
int dx, int dy,
BL type)
{
std::vector<dumb_ptr<block_list>> bl_list;
// Note: the x0, y0, x1, y1 are bl.bl_x, bl.bl_y ± AREA_SIZE,
// but only a small subset actually needs to be done.
if (dx == 0 || dy == 0)
{
assert (dx || dy);
// for aligned movement, only needs to check a rectangular area
if (dx == 0)
{
if (dy < 0)
y0 = y1 + dy + 1;
else
y1 = y0 + dy - 1;
}
else if (dy == 0)
{
if (dx < 0)
x0 = x1 + dx + 1;
else
x1 = x0 + dx - 1;
}
if (x0 < 0)
x0 = 0;
if (y0 < 0)
y0 = 0;
if (x1 >= m->xs)
x1 = m->xs - 1;
if (y1 >= m->ys)
y1 = m->ys - 1;
for (int by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++)
{
for (int bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++)
{
dumb_ptr<block_list> bl = m->blocks.ref(bx, by).normal;
for (; bl; bl = bl->bl_next)
{
if (type != BL::NUL && bl->bl_type != type)
continue;
if (bl->bl_x >= x0 && bl->bl_x <= x1
&& bl->bl_y >= y0 && bl->bl_y <= y1)
bl_list.push_back(bl);
}
bl = m->blocks.ref(bx, by).mobs_only;
for (; bl; bl = bl->bl_next)
{
if (type != BL::NUL && bl->bl_type != type)
continue;
if (bl->bl_x >= x0 && bl->bl_x <= x1
&& bl->bl_y >= y0 && bl->bl_y <= y1)
bl_list.push_back(bl);
}
}
}
}
else
{
// L字領域の場合
if (x0 < 0)
x0 = 0;
if (y0 < 0)
y0 = 0;
if (x1 >= m->xs)
x1 = m->xs - 1;
if (y1 >= m->ys)
y1 = m->ys - 1;
for (int by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++)
{
for (int bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++)
{
dumb_ptr<block_list> bl = m->blocks.ref(bx, by).normal;
for (; bl; bl = bl->bl_next)
{
if (type != BL::NUL && bl->bl_type != type)
continue;
if (!(bl->bl_x >= x0 && bl->bl_x <= x1
&& bl->bl_y >= y0 && bl->bl_y <= y1))
continue;
if ((dx > 0 && bl->bl_x < x0 + dx)
|| (dx < 0 && bl->bl_x > x1 + dx)
|| (dy > 0 && bl->bl_y < y0 + dy)
|| (dy < 0 && bl->bl_y > y1 + dy))
bl_list.push_back(bl);
}
bl = m->blocks.ref(bx, by).mobs_only;
for (; bl; bl = bl->bl_next)
{
if (type != BL::NUL && bl->bl_type != type)
continue;
if (!(bl->bl_x >= x0 && bl->bl_x <= x1
&& bl->bl_y >= y0 && bl->bl_y <= y1))
continue;
if ((dx > 0 && bl->bl_x < x0 + dx)
|| (dx < 0 && bl->bl_x > x1 + dx)
|| (dy > 0 && bl->bl_y < y0 + dy)
|| (dy < 0 && bl->bl_y > y1 + dy))
bl_list.push_back(bl);
}
}
}
}
MapBlockLock lock;
for (dumb_ptr<block_list> bl : bl_list)
if (bl->bl_prev)
func(bl);
}
// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but
// which only checks the exact single x/y passed to it rather than an
// area radius - may be more useful in some instances)
//
void map_foreachincell(std::function<void(dumb_ptr<block_list>)> func,
map_local *m,
int x, int y,
BL type)
{
std::vector<dumb_ptr<block_list>> bl_list;
int by = y / BLOCK_SIZE;
int bx = x / BLOCK_SIZE;
if (type == BL::NUL || type != BL::MOB)
{
dumb_ptr<block_list> bl = m->blocks.ref(bx, by).normal;
for (; bl; bl = bl->bl_next)
{
if (type != BL::NUL && bl->bl_type != type)
continue;
if (bl->bl_x == x && bl->bl_y == y)
bl_list.push_back(bl);
}
}
if (type == BL::NUL || type == BL::MOB)
{
dumb_ptr<block_list> bl = m->blocks.ref(bx, by).mobs_only;
for (; bl; bl = bl->bl_next)
{
if (bl->bl_x == x && bl->bl_y == y)
bl_list.push_back(bl);
}
}
MapBlockLock lock;
for (dumb_ptr<block_list> bl : bl_list)
if (bl->bl_prev)
func(bl);
}
/*==========================================
* 床アイテムやエフェクト用の一時obj割り当て
* object[]への保存とid_db登録まで
*
* bl->bl_idもこの中で設定して問題無い?
*------------------------------------------
*/
int map_addobject(dumb_ptr<block_list> bl)
{
int i;
if (!bl)
{
PRINTF("map_addobject nullpo?\n");
return 0;
}
if (first_free_object_id < 2 || first_free_object_id >= MAX_FLOORITEM)
first_free_object_id = 2;
for (i = first_free_object_id; i < MAX_FLOORITEM; i++)
if (!object[i])
break;
if (i >= MAX_FLOORITEM)
{
if (battle_config.error_log)
PRINTF("no free object id\n");
return 0;
}
first_free_object_id = i;
if (last_object_id < i)
last_object_id = i;
object[i] = bl;
id_db.put(i, bl);
return i;
}
/*==========================================
* 一時objectの解放
* map_delobjectのfreeしないバージョン
*------------------------------------------
*/
int map_delobjectnofree(int id, BL type)
{
if (!object[id])
return 0;
if (object[id]->bl_type != type)
{
FPRINTF(stderr, "Incorrect type: expected %d, got %d\n",
type,
object[id]->bl_type);
abort();
}
map_delblock(object[id]);
id_db.put(id, dumb_ptr<block_list>());
// map_freeblock(object[id]);
object[id] = nullptr;
if (first_free_object_id > id)
first_free_object_id = id;
while (last_object_id > 2 && object[last_object_id] == NULL)
last_object_id--;
return 0;
}
/*==========================================
* 一時objectの解放
* block_listからの削除、id_dbからの削除
* object dataのfree、object[]へのNULL代入
*
* addとの対称性が無いのが気になる
*------------------------------------------
*/
int map_delobject(int id, BL type)
{
dumb_ptr<block_list> obj = object[id];
if (obj == NULL)
return 0;
map_delobjectnofree(id, type);
if (obj->bl_type == BL::PC) // [Fate] Not sure where else to put this... I'm not sure where delobject for PCs is called from
pc_cleanup(obj->is_player());
MapBlockLock::freeblock(obj);
return 0;
}
/*==========================================
* 全一時obj相手にfuncを呼ぶ
*
*------------------------------------------
*/
void map_foreachobject(std::function<void(dumb_ptr<block_list>)> func,
BL type)
{
std::vector<dumb_ptr<block_list>> bl_list;
for (int i = 2; i <= last_object_id; i++)
{
if (!object[i])
continue;
{
if (type != BL::NUL && object[i]->bl_type != type)
continue;
bl_list.push_back(object[i]);
}
}
MapBlockLock lock;
for (dumb_ptr<block_list> bl : bl_list)
if (bl->bl_prev || bl->bl_next)
func(bl);
}
/*==========================================
* 床アイテムを消す
*
* data==0の時はtimerで消えた時
* data!=0の時は拾う等で消えた時として動作
*
* 後者は、map_clearflooritem(id)へ
* map.h内で#defineしてある
*------------------------------------------
*/
void map_clearflooritem_timer(TimerData *tid, tick_t, int id)
{
dumb_ptr<block_list> obj = object[id];
assert (obj && obj->bl_type == BL::ITEM);
dumb_ptr<flooritem_data> fitem = obj->is_item();
if (!tid)
fitem->cleartimer.cancel();
clif_clearflooritem(fitem, 0);
map_delobject(fitem->bl_id, BL::ITEM);
}
std::pair<uint16_t, uint16_t> map_randfreecell(map_local *m,
uint16_t x, uint16_t y, uint16_t w, uint16_t h)
{
for (int itr : random_::iterator(w * h))
{
int dx = itr % w;
int dy = itr / w;
if (!bool(read_gatp(m, x + dx, y + dy) & MapCell::UNWALKABLE))
return {static_cast<uint16_t>(x + dx), static_cast<uint16_t>(y + dy)};
}
return {static_cast<uint16_t>(0), static_cast<uint16_t>(0)};
}
/// Return a randomly selected passable cell within a given range.
static
std::pair<uint16_t, uint16_t> map_searchrandfreecell(map_local *m, int x, int y, int range)
{
int whole_range = 2 * range + 1;
return map_randfreecell(m, x - range, y - range, whole_range, whole_range);
}
/*==========================================
* (m,x,y)を中心に3x3以内に床アイテム設置
*
* item_dataはamount以外をcopyする
*------------------------------------------
*/
int map_addflooritem_any(struct item *item_data, int amount,
map_local *m, int x, int y,
dumb_ptr<map_session_data> *owners, interval_t *owner_protection,
interval_t lifetime, int dispersal)
{
dumb_ptr<flooritem_data> fitem = NULL;
nullpo_ret(item_data);
auto xy = map_searchrandfreecell(m, x, y, dispersal);
if (xy.first == 0 && xy.second == 0)
return 0;
fitem.new_();
fitem->bl_type = BL::ITEM;
fitem->bl_prev = fitem->bl_next = NULL;
fitem->bl_m = m;
fitem->bl_x = xy.first;
fitem->bl_y = xy.second;
fitem->first_get_id = 0;
fitem->first_get_tick = tick_t();
fitem->second_get_id = 0;
fitem->second_get_tick = tick_t();
fitem->third_get_id = 0;
fitem->third_get_tick = tick_t();
fitem->bl_id = map_addobject(fitem);
if (fitem->bl_id == 0)
{
fitem.delete_();
return 0;
}
tick_t tick = gettick();
if (owners[0])
fitem->first_get_id = owners[0]->bl_id;
fitem->first_get_tick = tick + owner_protection[0];
if (owners[1])
fitem->second_get_id = owners[1]->bl_id;
fitem->second_get_tick = tick + owner_protection[1];
if (owners[2])
fitem->third_get_id = owners[2]->bl_id;
fitem->third_get_tick = tick + owner_protection[2];
fitem->item_data = *item_data;
fitem->item_data.amount = amount;
// TODO - talk to 4144 about maybe removing this.
// It has no effect on the server itself, it is visual only.
// If it is desirable to prevent items from visibly stacking
// on the ground, that can be done with client-side randomness.
// Currently, it yields the numbers {3 6 9 12}.
fitem->subx = random_::in(1, 4) * 3;
fitem->suby = random_::in(1, 4) * 3;
fitem->cleartimer = Timer(gettick() + lifetime,
std::bind(map_clearflooritem_timer, ph::_1, ph::_2,
fitem->bl_id));
map_addblock(fitem);
clif_dropflooritem(fitem);
return fitem->bl_id;
}
int map_addflooritem(struct item *item_data, int amount,
map_local *m, int x, int y,
dumb_ptr<map_session_data> first_sd,
dumb_ptr<map_session_data> second_sd,
dumb_ptr<map_session_data> third_sd)
{
dumb_ptr<map_session_data> owners[3] = { first_sd, second_sd, third_sd };
interval_t owner_protection[3];
{
owner_protection[0] = static_cast<interval_t>(battle_config.item_first_get_time);
owner_protection[1] = owner_protection[0] + static_cast<interval_t>(battle_config.item_second_get_time);
owner_protection[2] = owner_protection[1] + static_cast<interval_t>(battle_config.item_third_get_time);
}
return map_addflooritem_any(item_data, amount, m, x, y,
owners, owner_protection,
static_cast<interval_t>(battle_config.flooritem_lifetime), 1);
}
/*==========================================
* charid_dbへ追加(返信待ちがあれば返信)
*------------------------------------------
*/
void map_addchariddb(int charid, CharName name)
{
struct charid2nick *p = charid_db.search(charid);
if (p == NULL)
p = charid_db.init(charid);
p->nick = name;
p->req_id = 0;
}
/*==========================================
* id_dbへblを追加
*------------------------------------------
*/
void map_addiddb(dumb_ptr<block_list> bl)
{
nullpo_retv(bl);
id_db.put(bl->bl_id, bl);
}
/*==========================================
* id_dbからblを削除
*------------------------------------------
*/
void map_deliddb(dumb_ptr<block_list> bl)
{
nullpo_retv(bl);
id_db.put(bl->bl_id, nullptr);
}
/*==========================================
* nick_dbへsdを追加
*------------------------------------------
*/
void map_addnickdb(dumb_ptr<map_session_data> sd)
{
nullpo_retv(sd);
nick_db.put(sd->status.name, sd);
}
/*==========================================
* PCのquit処理 map.c内分
*
* quit処理の主体が違うような気もしてきた
*------------------------------------------
*/
void map_quit(dumb_ptr<map_session_data> sd)
{
nullpo_retv(sd);
if (sd->trade_partner) // 取引を中断する
trade_tradecancel(sd);
if (sd->party_invite > 0) // パーティ勧誘を拒否する
party_reply_invite(sd, sd->party_invite_account, 0);
party_send_logout(sd); // パーティのログアウトメッセージ送信
pc_cleareventtimer(sd); // イベントタイマを破棄する
skill_castcancel(sd, 0); // 詠唱を中断する
skill_stop_dancing(sd, 1); // ダンス/演奏中断
skill_status_change_clear(sd, 1); // ステータス異常を解除する
pc_stop_walking(sd, 0);
pc_stopattack(sd);
pc_delinvincibletimer(sd);
pc_calcstatus(sd, 4);
clif_clearchar(sd, BeingRemoveWhy::QUIT);
if (pc_isdead(sd))
pc_setrestartvalue(sd, 2);
pc_makesavestatus(sd);
//クローンスキルで覚えたスキルは消す
//The storage closing routines will save the char if needed. [Skotlex]
if (!sd->state.storage_open)
chrif_save(sd);
else if (sd->state.storage_open)
storage_storage_quit(sd);
sd->npc_stackbuf.clear();
map_delblock(sd);
id_db.put(sd->bl_id, nullptr);
nick_db.put(sd->status.name, nullptr);
charid_db.erase(sd->status.char_id);
}
/*==========================================
* id番号のPCを探す。居なければNULL
*------------------------------------------
*/
dumb_ptr<map_session_data> map_id2sd(int id)
{
// This is bogus.
// However, there might be differences for de-auth'ed accounts.
// remove search from db, because:
// 1 - all players, npc, items and mob are in this db (to search, it's not speed, and search in session is more sure)
// 2 - DB seems not always correct. Sometimes, when a player disconnects, its id (account value) is not removed and structure
// point to a memory area that is not more a session_data and value are incorrect (or out of available memory) -> crash
// replaced by searching in all session.
// by searching in session, we are sure that fd, session, and account exist.
/*
dumb_ptr<block_list> bl;
bl=numdb_search(id_db,id);
if (bl && bl->bl_type==BL::PC)
return (struct map_session_data*)bl;
return NULL;
*/
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
if (session[i]->session_data)
{
map_session_data *sd = static_cast<map_session_data *>(session[i]->session_data.get());
if (sd->bl_id == id)
return dumb_ptr<map_session_data>(sd);
}
}
return NULL;
}
/*==========================================
* char_id番号の名前を探す
*------------------------------------------
*/
CharName map_charid2nick(int id)
{
struct charid2nick *p = charid_db.search(id);
if (p == NULL)
return CharName();
if (p->req_id != 0)
return CharName();
return p->nick;
}
/*========================================*/
/* [Fate] Operations to iterate over active map sessions */
static
dumb_ptr<map_session_data> map_get_session(int i)
{
if (i >= 0 && i < fd_max)
{
if (!session[i])
return nullptr;
map_session_data *d = static_cast<map_session_data *>(session[i]->session_data.get());
if (d && d->state.auth)
return dumb_ptr<map_session_data>(d);
}
return NULL;
}
static
dumb_ptr<map_session_data> map_get_session_forward(int start)
{
for (int i = start; i < fd_max; i++)
{
dumb_ptr<map_session_data> d = map_get_session(i);
if (d)
return d;
}
return NULL;
}
static
dumb_ptr<map_session_data> map_get_session_backward(int start)
{
int i;
for (i = start; i >= 0; i--)
{
dumb_ptr<map_session_data> d = map_get_session(i);
if (d)
return d;
}
return NULL;
}
dumb_ptr<map_session_data> map_get_first_session(void)
{
return map_get_session_forward(0);
}
dumb_ptr<map_session_data> map_get_next_session(dumb_ptr<map_session_data> d)
{
return map_get_session_forward(d->fd + 1);
}
dumb_ptr<map_session_data> map_get_last_session(void)
{
return map_get_session_backward(fd_max);
}
dumb_ptr<map_session_data> map_get_prev_session(dumb_ptr<map_session_data> d)
{
return map_get_session_backward(d->fd - 1);
}
/*==========================================
* Search session data from a nick name
* (without sensitive case if necessary)
* return map_session_data pointer or NULL
*------------------------------------------
*/
dumb_ptr<map_session_data> map_nick2sd(CharName nick)
{
for (int i = 0; i < fd_max; i++)
{
if (!session[i])
continue;
map_session_data *pl_sd = static_cast<map_session_data *>(session[i]->session_data.get());
if (pl_sd && pl_sd->state.auth)
{
{
if (pl_sd->status.name == nick)
return dumb_ptr<map_session_data>(pl_sd);
}
}
}
return NULL;
}
/*==========================================
* id番号の物を探す
* 一時objectの場合は配列を引くのみ
*------------------------------------------
*/
dumb_ptr<block_list> map_id2bl(int id)
{
dumb_ptr<block_list> bl = NULL;
if (id < sizeof(object) / sizeof(object[0]))
bl = object[id];
else
bl = id_db.get(id);
return bl;
}
/*==========================================
* map.npcへ追加 (warp等の領域持ちのみ)
*------------------------------------------
*/
int map_addnpc(map_local *m, dumb_ptr<npc_data> nd)
{
int i;
if (!m)
return -1;
for (i = 0; i < m->npc_num && i < MAX_NPC_PER_MAP; i++)
if (m->npc[i] == NULL)
break;
if (i == MAX_NPC_PER_MAP)
{
if (battle_config.error_log)
PRINTF("too many NPCs in one map %s\n", m->name_);
return -1;
}
if (i == m->npc_num)
{
m->npc_num++;
}
nullpo_ret(nd);
m->npc[i] = nd;
nd->n = i;
id_db.put(nd->bl_id, nd);
return i;
}
static
void map_removenpc(void)
{
int n = 0;
for (auto& mitp : maps_db)
{
if (!mitp.second->gat)
continue;
map_local *m = static_cast<map_local *>(mitp.second.get());
for (int i = 0; i < m->npc_num && i < MAX_NPC_PER_MAP; i++)
{
if (m->npc[i] != NULL)
{
clif_clearchar(m->npc[i], BeingRemoveWhy::QUIT);
map_delblock(m->npc[i]);
id_db.put(m->npc[i]->bl_id, nullptr);
if (m->npc[i]->npc_subtype == NpcSubtype::SCRIPT)
{
// free(m->npc[i]->u.scr.script);
// free(m->npc[i]->u.scr.label_list);
}
m->npc[i].delete_();
n++;
}
}
}
PRINTF("%d NPCs removed.\n", n);
}
/*==========================================
* map名からmap番号へ変換
*------------------------------------------
*/
map_local *map_mapname2mapid(MapName name)
{
map_abstract *md = maps_db.get(name);
if (md == NULL || md->gat == NULL)
return nullptr;
return static_cast<map_local *>(md);
}
/*==========================================
* 他鯖map名からip,port変換
*------------------------------------------
*/
int map_mapname2ipport(MapName name, IP4Address *ip, int *port)
{
map_abstract *md = maps_db.get(name);
if (md == NULL || md->gat)
return -1;
map_remote *mdos = static_cast<map_remote *>(md);
*ip = mdos->ip;
*port = mdos->port;
return 0;
}
/// Check compatibility of directions.
/// Directions are compatible if they are at most 45° apart.
///
/// @return false if compatible, true if incompatible.
bool map_check_dir(const DIR s_dir, const DIR t_dir)
{
if (s_dir == t_dir)
return false;
const uint8_t sdir = static_cast<uint8_t>(s_dir);
const uint8_t tdir = static_cast<uint8_t>(t_dir);
if ((sdir + 1) % 8 == tdir)
return false;
if (sdir == (tdir + 1) % 8)
return false;
return true;
}
/*==========================================
* 彼我の方向を計算
*------------------------------------------
*/
DIR map_calc_dir(dumb_ptr<block_list> src, int x, int y)
{
DIR dir = DIR::S;
int dx, dy;
nullpo_retr(DIR::S, src);
dx = x - src->bl_x;
dy = y - src->bl_y;
if (dx == 0 && dy == 0)
{
dir = DIR::S;
}
else if (dx >= 0 && dy >= 0)
{
dir = DIR::SE;
if (dx * 3 - 1 < dy)
dir = DIR::S;
if (dx > dy * 3)
dir = DIR::E;
}
else if (dx >= 0 && dy <= 0)
{
dir = DIR::NE;
if (dx * 3 - 1 < -dy)
dir = DIR::N;
if (dx > -dy * 3)
dir = DIR::E;
}
else if (dx <= 0 && dy <= 0)
{
dir = DIR::NW;
if (dx * 3 + 1 > dy)
dir = DIR::N;
if (dx < dy * 3)
dir = DIR::W;
}
else
{
dir = DIR::SW;
if (-dx * 3 - 1 < dy)
dir = DIR::S;
if (-dx > dy * 3)
dir = DIR::W;
}
return dir;
}
// gat系
/*==========================================
* (m,x,y)の状態を調べる
*------------------------------------------
*/
MapCell map_getcell(map_local *m, int x, int y)
{
if (x < 0 || x >= m->xs - 1 || y < 0 || y >= m->ys - 1)
return MapCell::UNWALKABLE;
return m->gat[x + y * m->xs];
}
/*==========================================
* (m,x,y)の状態をtにする
*------------------------------------------
*/
void map_setcell(map_local *m, int x, int y, MapCell t)
{
if (x < 0 || x >= m->xs || y < 0 || y >= m->ys)
return;
m->gat[x + y * m->xs] = t;
}
/*==========================================
* 他鯖管理のマップをdbに追加
*------------------------------------------
*/
int map_setipport(MapName name, IP4Address ip, int port)
{
map_abstract *md = maps_db.get(name);
if (md == NULL)
{
// not exist -> add new data
auto mdos = make_unique<map_remote>();
mdos->name_ = name;
mdos->gat = NULL;
mdos->ip = ip;
mdos->port = port;
maps_db.put(mdos->name_, std::move(mdos));
}
else
{
if (md->gat)
{
// local -> check data
if (ip != clif_getip() || port != clif_getport())
{
PRINTF("from char server : %s -> %s:%d\n",
name, ip, port);
return 1;
}
}
else
{
// update
map_remote *mdos = static_cast<map_remote *>(md);
mdos->ip = ip;
mdos->port = port;
}
}
return 0;
}
/*==========================================
* マップ1枚読み込み
*------------------------------------------
*/
static
bool map_readmap(map_local *m, size_t num, MapName fn)
{
// read & convert fn
std::vector<uint8_t> gat_v = grfio_reads(fn);
if (gat_v.empty())
return false;
size_t s = gat_v.size() - 4;
int xs = m->xs = gat_v[0] | gat_v[1] << 8;
int ys = m->ys = gat_v[2] | gat_v[3] << 8;
PRINTF("\rLoading Maps [%zu/%zu]: %-30s (%i, %i)",
num, maps_db.size(),
fn, xs, ys);
fflush(stdout);
assert (s == xs * ys);
m->gat = make_unique<MapCell[]>(s);
m->npc_num = 0;
m->users = 0;
really_memzero_this(&m->flag);
if (battle_config.pk_mode)
m->flag.pvp = 1; // make all maps pvp for pk_mode [Valaris]
MapCell *gat_m = reinterpret_cast<MapCell *>(&gat_v[4]);
std::copy(gat_m, gat_m + s, &m->gat[0]);
size_t bxs = (xs + BLOCK_SIZE - 1) / BLOCK_SIZE;
size_t bys = (ys + BLOCK_SIZE - 1) / BLOCK_SIZE;
m->blocks.reset(bxs, bys);
return true;
}
/*==========================================
* 全てのmapデータを読み込む
*------------------------------------------
*/
static
int map_readallmap(void)
{
int maps_removed = 0;
int num = 0;
for (auto& mit : maps_db)
{
{
{
map_local *ml = static_cast<map_local *>(mit.second.get());
if (!map_readmap(ml, num, mit.first))
{
// Can't remove while implicitly iterating,
// and I don't feel like explicitly iterating.
//map_delmap(map[i].name);
maps_removed++;
}
else
num++;
}
}
}
PRINTF("\rMaps Loaded: %-65zu\n", maps_db.size());
if (maps_removed)
{
PRINTF("Cowardly refusing to keep going after removing %d maps.\n",
maps_removed);
exit(1);
}
return 0;
}
/*==========================================
* 読み込むmapを追加する
*------------------------------------------
*/
static
void map_addmap(MapName mapname)
{
if (mapname == "clear")
{
maps_db.clear();
return;
}
auto newmap = make_unique<map_local>();
newmap->name_ = mapname;
// novice challenge: figure out why this is necessary,
// and why the previous version worked
MapName name = newmap->name_;
maps_db.put(name, std::move(newmap));
}
/*==========================================
* 読み込むmapを削除する
*------------------------------------------
*/
void map_delmap(MapName mapname)
{
if (mapname == "all")
{
maps_db.clear();
return;
}
maps_db.put(mapname, nullptr);
}
constexpr int LOGFILE_SECONDS_PER_CHUNK_SHIFT = 10;
static
std::unique_ptr<io::AppendFile> map_logfile;
static
FString map_logfile_name;
static
long map_logfile_index;
static
void map_close_logfile(void)
{
if (map_logfile)
{
FString filename = STRPRINTF("%s.%ld", map_logfile_name, map_logfile_index);
const char *args[] =
{
"gzip",
"-f",
filename.c_str(),
NULL
};
char **argv = const_cast<char **>(args);
map_logfile.reset();
if (!fork())
{
execvp("gzip", argv);
_exit(1);
}
wait(NULL);
}
}
static
void map_start_logfile(long index)
{
map_logfile_index = index;
FString filename_buf = STRPRINTF(
"%s.%ld",
map_logfile_name,
map_logfile_index);
map_logfile = make_unique<io::AppendFile>(filename_buf);
if (!map_logfile->is_open())
{
map_logfile.reset();
perror(map_logfile_name.c_str());
}
}
static
void map_set_logfile(FString filename)
{
struct timeval tv;
map_logfile_name = std::move(filename);
gettimeofday(&tv, NULL);
map_start_logfile(tv.tv_sec);
MAP_LOG("log-start v5");
}
void map_log(XString line)
{
if (!map_logfile)
return;
time_t t = TimeT::now();
long i = t >> LOGFILE_SECONDS_PER_CHUNK_SHIFT;
if (i != map_logfile_index)
{
map_close_logfile();
map_start_logfile(i);
}
log_with_timestamp(*map_logfile, line);
}
/*==========================================
* 設定ファイルを読み込む
*------------------------------------------
*/
static
int map_config_read(ZString cfgName)
{
struct hostent *h = NULL;
io::ReadFile in(cfgName);
if (!in.is_open())
{
PRINTF("Map configuration file not found at: %s\n", cfgName);
exit(1);
}
FString line;
while (in.getline(line))
{
XString w1;
ZString w2;
if (!split_key_value(line, &w1, &w2))
continue;
if (w1 == "userid")
{
AccountName name = stringish<AccountName>(w2);
chrif_setuserid(name);
}
else if (w1 == "passwd")
{
AccountPass pass = stringish<AccountPass>(w2);
chrif_setpasswd(pass);
}
else if (w1 == "char_ip")
{
h = gethostbyname(w2.c_str());
IP4Address w2ip;
if (h != NULL)
{
w2ip = IP4Address({
static_cast<uint8_t>(h->h_addr[0]),
static_cast<uint8_t>(h->h_addr[1]),
static_cast<uint8_t>(h->h_addr[2]),
static_cast<uint8_t>(h->h_addr[3]),
});
PRINTF("Character server IP address : %s -> %s\n",
w2, w2ip);
}
else
{
PRINTF("Bad IP value: %s\n", line);
abort();
}
chrif_setip(w2ip);
}
else if (w1 == "char_port")
{
chrif_setport(atoi(w2.c_str()));
}
else if (w1 == "map_ip")
{
h = gethostbyname(w2.c_str());
IP4Address w2ip;
if (h != NULL)
{
w2ip = IP4Address({
static_cast<uint8_t>(h->h_addr[0]),
static_cast<uint8_t>(h->h_addr[1]),
static_cast<uint8_t>(h->h_addr[2]),
static_cast<uint8_t>(h->h_addr[3]),
});
PRINTF("Map server IP address : %s -> %s\n",
w2, w2ip);
}
else
{
PRINTF("Bad IP value: %s\n", line);
abort();
}
clif_setip(w2ip);
}
else if (w1 == "map_port")
{
clif_setport(atoi(w2.c_str()));
}
else if (w1 == "map")
{
MapName name = VString<15>(w2);
map_addmap(name);
}
else if (w1 == "delmap")
{
MapName name = VString<15>(w2);
map_delmap(name);
}
else if (w1 == "npc")
{
npc_addsrcfile(w2);
}
else if (w1 == "delnpc")
{
npc_delsrcfile(w2);
}
else if (w1 == "autosave_time")
{
autosave_time = std::chrono::seconds(atoi(w2.c_str()));
if (autosave_time <= interval_t::zero())
autosave_time = DEFAULT_AUTOSAVE_INTERVAL;
}
else if (w1 == "motd_txt")
{
motd_txt = w2;
}
else if (w1 == "help_txt")
{
help_txt = w2;
}
else if (w1 == "mapreg_txt")
{
mapreg_txt = w2;
}
else if (w1 == "gm_log")
{
gm_log = std::move(w2);
}
else if (w1 == "log_file")
{
map_set_logfile(w2);
}
else if (w1 == "import")
{
map_config_read(w2);
}
}
return 0;
}
static
void cleanup_sub(dumb_ptr<block_list> bl)
{
nullpo_retv(bl);
switch (bl->bl_type)
{
case BL::PC:
map_delblock(bl); // There is something better...
break;
case BL::NPC:
npc_delete(bl->is_npc());
break;
case BL::MOB:
mob_delete(bl->is_mob());
break;
case BL::ITEM:
map_clearflooritem(bl->bl_id);
break;
case BL::SPELL:
spell_free_invocation(bl->is_spell());
break;
}
}
/*==========================================
* map鯖終了時処理
*------------------------------------------
*/
void term_func(void)
{
for (auto& mit : maps_db)
{
if (!mit.second->gat)
continue;
map_local *map_id = static_cast<map_local *>(mit.second.get());
map_foreachinarea(cleanup_sub,
map_id,
0, 0,
map_id->xs, map_id->ys,
BL::NUL);
}
for (int i = 0; i < fd_max; i++)
delete_session(i);
map_removenpc();
maps_db.clear();
do_final_script();
do_final_itemdb();
do_final_storage();
map_close_logfile();
}
/// --help was passed
// FIXME this should produce output
static __attribute__((noreturn))
void map_helpscreen(void)
{
exit(1);
}
int compare_item(struct item *a, struct item *b)
{
return ((a->nameid == b->nameid) &&
(a->identify == b->identify) &&
(a->refine == b->refine) &&
(a->attribute == b->attribute) &&
(a->card[0] == b->card[0]) &&
(a->card[1] == b->card[1]) &&
(a->card[2] == b->card[2]) && (a->card[3] == b->card[3]));
}
/*======================================================
* Map-Server Init and Command-line Arguments [Valaris]
*------------------------------------------------------
*/
int do_init(int argc, ZString *argv)
{
int i;
ZString MAP_CONF_NAME = "conf/map_athena.conf";
ZString BATTLE_CONF_FILENAME = "conf/battle_athena.conf";
ZString ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf";
for (i = 1; i < argc; i++)
{
if (argv[i] == "--help" || argv[i] == "-h"
|| argv[i] == "-?" || argv[i] == "/?")
map_helpscreen();
else if (argv[i] == "--map_config")
MAP_CONF_NAME = argv[++i];
else if (argv[i] == "--battle_config")
BATTLE_CONF_FILENAME = argv[++i];
else if (argv[i] == "--atcommand_config")
ATCOMMAND_CONF_FILENAME = argv[++i];
else if (argv[i] == "--write-atcommand-config")
{
ZString filename = argv[++i];
atcommand_config_write(filename);
exit(0);
}
}
map_config_read(MAP_CONF_NAME);
battle_config_read(BATTLE_CONF_FILENAME);
atcommand_config_read(ATCOMMAND_CONF_FILENAME);
script_config_read();
map_readallmap();
do_init_chrif ();
do_init_clif ();
do_init_itemdb();
do_init_mob(); // npcの初期化時内でmob_spawnして、mob_dbを参照するのでinit_npcより先
do_init_script();
do_init_npc();
do_init_pc();
do_init_party();
do_init_storage();
do_init_skill();
do_init_magic();
npc_event_do_oninit(); // npcのOnInitイベント実行
if (battle_config.pk_mode == 1)
PRINTF("The server is running in \033[1;31mPK Mode\033[0m.\n");
PRINTF("The map-server is \033[1;32mready\033[0m (Server is listening on the port %d).\n\n",
clif_getport());
return 0;
}
int map_scriptcont(dumb_ptr<map_session_data> sd, int id)
{
dumb_ptr<block_list> bl = map_id2bl(id);
if (!bl)
return 0;
switch (bl->bl_type)
{
case BL::NPC:
return npc_scriptcont(sd, id);
case BL::SPELL:
spell_execute_script(bl->is_spell());
break;
}
return 0;
}
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