1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
|
#ifndef CLIF_HPP
#define CLIF_HPP
#include "clif.t.hpp"
#include <functional>
#include "../common/const_array.hpp"
#include "../common/strings.hpp"
#include "../common/timer.t.hpp"
#include "battle.t.hpp"
#include "map.hpp"
#include "pc.t.hpp"
#include "skill.t.hpp"
void clif_setip(IP_String);
void clif_setport(int);
struct in_addr clif_getip(void);
int clif_getport(void);
int clif_countusers(void);
void clif_setwaitclose(int);
int clif_authok(dumb_ptr<map_session_data>);
int clif_authfail_fd(int, int);
int clif_charselectok(int);
int clif_dropflooritem(dumb_ptr<flooritem_data>);
int clif_clearflooritem(dumb_ptr<flooritem_data>, int);
int clif_clearchar(dumb_ptr<block_list>, BeingRemoveWhy); // area or fd
int clif_clearchar_delay(tick_t, dumb_ptr<block_list>, BeingRemoveWhy);
void clif_clearchar_id(int, BeingRemoveWhy, int);
int clif_spawnpc(dumb_ptr<map_session_data>); //area
int clif_spawnnpc(dumb_ptr<npc_data>); // area
int clif_spawn_fake_npc_for_player(dumb_ptr<map_session_data> sd,
int fake_npc_id);
int clif_spawnmob(dumb_ptr<mob_data>); // area
int clif_walkok(dumb_ptr<map_session_data>); // self
int clif_movechar(dumb_ptr<map_session_data>); // area
int clif_movemob(dumb_ptr<mob_data>); //area
void clif_changemap(dumb_ptr<map_session_data>, MapName, int, int); //self
void clif_changemapserver(dumb_ptr<map_session_data>, MapName, int, int, struct in_addr, int); //self
void clif_fixpos(dumb_ptr<block_list>); // area
int clif_fixmobpos(dumb_ptr<mob_data> md);
int clif_fixpcpos(dumb_ptr<map_session_data> sd);
int clif_npcbuysell(dumb_ptr<map_session_data>, int); //self
int clif_buylist(dumb_ptr<map_session_data>, dumb_ptr<npc_data_shop>); //self
int clif_selllist(dumb_ptr<map_session_data>); //self
void clif_scriptmes(dumb_ptr<map_session_data>, int, XString); //self
void clif_scriptnext(dumb_ptr<map_session_data>, int); //self
void clif_scriptclose(dumb_ptr<map_session_data>, int); //self
void clif_scriptmenu(dumb_ptr<map_session_data>, int, XString); //self
void clif_scriptinput(dumb_ptr<map_session_data>, int); //self
void clif_scriptinputstr(dumb_ptr<map_session_data> sd, int npcid); // self
void clif_viewpoint(dumb_ptr<map_session_data>, int, int, int, int, int, int); //self
int clif_additem(dumb_ptr<map_session_data>, int, int, PickupFail); //self
void clif_delitem(dumb_ptr<map_session_data>, int, int); //self
int clif_updatestatus(dumb_ptr<map_session_data>, SP); //self
int clif_damage(dumb_ptr<block_list>, dumb_ptr<block_list>,
tick_t, interval_t, interval_t,
int, int, DamageType, int); // area
inline
int clif_takeitem(dumb_ptr<block_list> src, dumb_ptr<block_list> dst)
{
return clif_damage(src, dst, tick_t(), interval_t::zero(), interval_t::zero(), 0, 0, DamageType::TAKEITEM, 0);
}
int clif_changelook(dumb_ptr<block_list>, LOOK, int); // area
void clif_changelook_accessories(dumb_ptr<block_list> bl, dumb_ptr<map_session_data> dst); // area or target; list gloves, boots etc.
int clif_arrowequip(dumb_ptr<map_session_data> sd, int val); //self
int clif_arrow_fail(dumb_ptr<map_session_data> sd, int type); //self
int clif_statusupack(dumb_ptr<map_session_data>, SP, int, int); // self
int clif_equipitemack(dumb_ptr<map_session_data>, int, EPOS, int); // self
int clif_unequipitemack(dumb_ptr<map_session_data>, int, EPOS, int); // self
int clif_misceffect(dumb_ptr<block_list>, int); // area
int clif_changeoption(dumb_ptr<block_list>); // area
int clif_useitemack(dumb_ptr<map_session_data>, int, int, int); // self
void clif_emotion(dumb_ptr<block_list> bl, int type);
void clif_sitting(int fd, dumb_ptr<map_session_data> sd);
// trade
void clif_traderequest(dumb_ptr<map_session_data> sd, CharName name);
void clif_tradestart(dumb_ptr<map_session_data> sd, int type);
void clif_tradeadditem(dumb_ptr<map_session_data> sd,
dumb_ptr<map_session_data> tsd, int index, int amount);
int clif_tradeitemok(dumb_ptr<map_session_data> sd, int index, int amount,
int fail);
int clif_tradedeal_lock(dumb_ptr<map_session_data> sd, int fail);
int clif_tradecancelled(dumb_ptr<map_session_data> sd);
int clif_tradecompleted(dumb_ptr<map_session_data> sd, int fail);
// storage
int clif_storageitemlist(dumb_ptr<map_session_data> sd, struct storage *stor);
int clif_storageequiplist(dumb_ptr<map_session_data> sd,
struct storage *stor);
int clif_updatestorageamount(dumb_ptr<map_session_data> sd,
struct storage *stor);
int clif_storageitemadded(dumb_ptr<map_session_data> sd, struct storage *stor,
int index, int amount);
int clif_storageitemremoved(dumb_ptr<map_session_data> sd, int index,
int amount);
int clif_storageclose(dumb_ptr<map_session_data> sd);
// map_forallinmovearea callbacks
void clif_pcinsight(dumb_ptr<block_list>, dumb_ptr<map_session_data>);
void clif_pcoutsight(dumb_ptr<block_list>, dumb_ptr<map_session_data>);
void clif_mobinsight(dumb_ptr<block_list>, dumb_ptr<mob_data>);
void clif_moboutsight(dumb_ptr<block_list>, dumb_ptr<mob_data>);
int clif_skillinfo(dumb_ptr<map_session_data> sd, SkillID skillid, int type,
int range);
void clif_skillinfoblock(dumb_ptr<map_session_data> sd);
int clif_skillup(dumb_ptr<map_session_data> sd, SkillID skill_num);
int clif_skillcastcancel(dumb_ptr<block_list> bl);
int clif_skill_fail(dumb_ptr<map_session_data> sd, SkillID skill_id, int type,
int btype);
int clif_skill_damage(dumb_ptr<block_list> src, dumb_ptr<block_list> dst,
tick_t tick, interval_t sdelay, interval_t ddelay, int damage,
int div, SkillID skill_id, int skill_lv, int type);
int clif_status_change(dumb_ptr<block_list> bl,
StatusChange type, int flag);
void clif_wis_message(int fd, CharName nick, XString mes);
void clif_wis_end(int fd, int flag);
void clif_itemlist(dumb_ptr<map_session_data> sd);
void clif_equiplist(dumb_ptr<map_session_data> sd);
int clif_mvp_effect(dumb_ptr<map_session_data> sd);
int clif_movetoattack(dumb_ptr<map_session_data> sd, dumb_ptr<block_list> bl);
// party
int clif_party_created(dumb_ptr<map_session_data> sd, int flag);
int clif_party_info(struct party *p, int fd);
void clif_party_invite(dumb_ptr<map_session_data> sd,
dumb_ptr<map_session_data> tsd);
void clif_party_inviteack(dumb_ptr<map_session_data> sd, CharName nick, int flag);
void clif_party_option(struct party *p, dumb_ptr<map_session_data> sd,
int flag);
void clif_party_leaved(struct party *p, dumb_ptr<map_session_data> sd,
int account_id, CharName name, int flag);
void clif_party_message(struct party *p, int account_id, XString mes);
int clif_party_xy(struct party *p, dumb_ptr<map_session_data> sd);
int clif_party_hp(struct party *p, dumb_ptr<map_session_data> sd);
// atcommand
void clif_displaymessage(int fd, XString mes);
void clif_GMmessage(dumb_ptr<block_list> bl, XString mes, int flag);
void clif_resurrection(dumb_ptr<block_list> bl, int type);
int clif_specialeffect(dumb_ptr<block_list> bl, int type, int flag); // special effects [Valaris]
void clif_message(dumb_ptr<block_list> bl, XString msg); // messages (from mobs/npcs) [Valaris]
int clif_GM_kick(dumb_ptr<map_session_data> sd, dumb_ptr<map_session_data> tsd,
int type);
int clif_foreachclient(std::function<void(dumb_ptr<map_session_data>)>);
int do_init_clif (void);
#endif // CLIF_HPP
|