1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
|
#ifndef TMWA_MAP_BATTLE_T_HPP
#define TMWA_MAP_BATTLE_T_HPP
# include "../generic/enum.hpp"
namespace e
{
enum class BF : uint16_t
{
ZERO = 0x0000,
NEGATIVE_1 = 0xffff,
WEAPON = 0x0001,
MAGIC = 0x0002,
MISC = 0x0004,
SHORT = 0x0010,
LONG = 0x0040,
SKILL = 0x0100,
NORMAL = 0x0200,
WEAPONMASK = 0x000f,
RANGEMASK = 0x00f0,
SKILLMASK = 0x0f00,
};
ENUM_BITWISE_OPERATORS(BF)
}
using e::BF;
namespace e
{
// not actually an enum, but put in the namespace to hide the operators
// from non-ADL.
struct BCT
{
// former representation:
uint8_t lo; // 0x 00 00 00 ff
uint8_t mid; // 0x 00 00 ff 00
uint8_t classic:4; // 0x 00 0f 00 00
uint8_t level:4; // 0x 00 f0 00 00
uint8_t unused; // 0x ff 00 00 00
explicit
operator bool() { return lo || mid || classic || level || unused; }
};
constexpr
BCT operator & (BCT l, BCT r) { return {uint8_t(l.lo & r.lo), uint8_t(l.mid & r.mid), uint8_t(l.classic & r.classic), uint8_t(l.level & r.level), uint8_t(l.unused & r.unused) }; }
constexpr
BCT operator | (BCT l, BCT r) { return {uint8_t(l.lo | r.lo), uint8_t(l.mid | r.mid), uint8_t(l.classic | r.classic), uint8_t(l.level | r.level), uint8_t(l.unused | r.unused) }; }
constexpr
BCT operator ^ (BCT l, BCT r) { return {uint8_t(l.lo ^ r.lo), uint8_t(l.mid ^ r.mid), uint8_t(l.classic ^ r.classic), uint8_t(l.level ^ r.level), uint8_t(l.unused ^ r.unused) }; }
inline
BCT& operator &= (BCT& l, BCT r) { return l = l & r; }
inline
BCT& operator |= (BCT& l, BCT r) { return l = l & r; }
inline
BCT& operator ^= (BCT& l, BCT r) { return l = l & r; }
// BCT operator ~(BCT r);
constexpr
bool operator == (BCT l, BCT r) { return l.lo == r.lo && l.mid == r.mid && l.classic == r.classic && l.level == r.level && l.unused == r.unused; }
constexpr
bool operator != (BCT l, BCT r) { return !(l == r); }
} // namespace e
using e::BCT;
constexpr
BCT BCT_NOENEMY = {0x00, 0x00, 0x0, 0x0, 0x00};
constexpr
BCT BCT_ZERO = BCT_NOENEMY;
constexpr
BCT BCT_PARTY = {0x00, 0x00, 0x1, 0x0, 0x00};
constexpr
BCT BCT_ENEMY = {0x00, 0x00, 0x4, 0x0, 0x00};
constexpr
BCT BCT_NOPARTY = {0x00, 0x00, 0x5, 0x0, 0x00};
constexpr
BCT BCT_ALL = {0x00, 0x00, 0x2, 0x0, 0x00};
constexpr
BCT BCT_NOONE = {0x00, 0x00, 0x6, 0x0, 0x00};
constexpr
BCT BCT_lo_x01 = {0x01, 0x00, 0x0, 0x0, 0x00};
constexpr
BCT BCT_lo_x02 = {0x02, 0x00, 0x0, 0x0, 0x00};
constexpr
BCT BCT_mid_x05 = {0x00, 0x05, 0x0, 0x0, 0x00};
constexpr
BCT BCT_mid_x80 = {0x00, 0x80, 0x0, 0x0, 0x00};
constexpr
BCT BCT_highnib = {0x00, 0x00, 0x0, 0xf, 0x00};
enum class Element : uint8_t
{
neutral = 0,
water = 1,
earth = 2,
fire = 3,
wind = 4,
poison = 5,
_holy = 6,
dark = 7,
_spirit = 8,
undead = 9,
COUNT = 10,
};
enum class Race : uint8_t
{
formless = 0,
undead = 1,
_brute = 2,
plant = 3,
_insect = 4,
_fish = 5,
_demon = 6,
demihuman = 7,
_angel = 8,
_dragon = 9,
// special - one of these is applied in addition
boss = 10,
other = 11,
COUNT = 12,
};
struct LevelElement
{
uint8_t level;
Element element;
static
LevelElement unpack(int packed)
{
LevelElement le;
le.element = static_cast<Element>(packed % 10);
le.level = packed / 10;
return le;
}
int pack() const
{
return level * 10 + static_cast<uint8_t>(element);
}
};
namespace e
{
enum class Elements : uint16_t
{
ZERO = 0x0000,
neutral = 1 << 0,
water = 1 << 1,
earth = 1 << 2,
fire = 1 << 3,
wind = 1 << 4,
poison = 1 << 5,
_holy = 1 << 6,
dark = 1 << 7,
_spirit = 1 << 8,
undead = 1 << 9,
};
ENUM_BITWISE_OPERATORS(Elements)
enum class Races : uint16_t
{
ZERO = 0x0000,
formless = 1 << 0,
undead = 1 << 1,
_brute = 1 << 2,
plant = 1 << 3,
_insect = 1 << 4,
_fish = 1 << 5,
_demon = 1 << 6,
demihuman = 1 << 7,
_angel = 1 << 8,
_dragon = 1 << 9,
// special - one of these is applied in addition
boss = 1 << 10,
other = 1 << 11,
};
ENUM_BITWISE_OPERATORS(Races)
}
using e::Elements;
using e::Races;
constexpr
earray<Elements, Element, Element::COUNT> element_shift //=
{{
Elements::neutral,
Elements::water,
Elements::earth,
Elements::fire,
Elements::wind,
Elements::poison,
Elements::_holy,
Elements::dark,
Elements::_spirit,
Elements::undead,
}};
constexpr
earray<Races, Race, Race::COUNT> race_shift //=
{{
Races::formless,
Races::undead,
Races::_brute,
Races::plant,
Races::_insect,
Races::_fish,
Races::_demon,
Races::demihuman,
Races::_angel,
Races::_dragon,
Races::boss,
Races::other,
}};
enum class DamageType : uint8_t
{
NORMAL = 0x00,
TAKEITEM = 0x01,
RETURNED = 0x04,
DOUBLED = 0x08,
CRITICAL = 0x0a,
FLEE2 = 0x0b,
};
#endif // TMWA_MAP_BATTLE_T_HPP
|