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/// Global structures and defines
#ifndef MMO_H
#define MMO_H
# include <time.h>
# include "utils.h" // LCCWIN32
# define FIFOSIZE_SERVERLINK 256*1024
// set to 0 to not check IP of player between each server.
// set to another value if you want to check (1)
# define CMP_AUTHFIFO_IP 1
# define CMP_AUTHFIFO_LOGIN2 1
# define MAX_MAP_PER_SERVER 512
# define MAX_INVENTORY 100
# define MAX_AMOUNT 30000
# define MAX_ZENY 1000000000 // 1G zeny
# define MAX_CART 100
# define MAX_SKILL 450
# define GLOBAL_REG_NUM 96
# define ACCOUNT_REG_NUM 16
# define ACCOUNT_REG2_NUM 16
# define DEFAULT_WALK_SPEED 150
# define MIN_WALK_SPEED 0
# define MAX_WALK_SPEED 1000
# define MAX_STORAGE 300
# define MAX_GUILD_STORAGE 1000
# define MAX_PARTY 12
# define MAX_GUILD 120 // increased max guild members to accomodate for +2 increase for extension levels [Valaris] (removed) [PoW]
# define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
# define MAX_GUILDEXPLUSION 32
# define MAX_GUILDALLIANCE 16
# define MAX_GUILDSKILL 8
# define MAX_GUILDCASTLE 24 // increased to include novice castles [Valaris]
# define MAX_GUILDLEVEL 50
# define MIN_HAIR_STYLE battle_config.min_hair_style
# define MAX_HAIR_STYLE battle_config.max_hair_style
# define MIN_HAIR_COLOR battle_config.min_hair_color
# define MAX_HAIR_COLOR battle_config.max_hair_color
# define MIN_CLOTH_COLOR battle_config.min_cloth_color
# define MAX_CLOTH_COLOR battle_config.max_cloth_color
// for produce
# define MIN_ATTRIBUTE 0
# define MAX_ATTRIBUTE 4
# define ATTRIBUTE_NORMAL 0
# define MIN_STAR 0
# define MAX_STAR 3
# define MIN_PORTAL_MEMO 0
# define MAX_PORTAL_MEMO 2
# define MAX_STATUS_TYPE 5
# define CHAR_CONF_NAME "conf/char_athena.conf"
struct item
{
int id;
short nameid;
short amount;
unsigned short equip;
char identify;
char refine;
char attribute;
short card[4];
short broken;
};
struct point
{
char map[24];
short x, y;
};
struct skill
{
unsigned short id, lv, flags;
};
struct global_reg
{
char str[32];
int value;
};
struct mmo_charstatus
{
int char_id;
int account_id;
int partner_id;
int base_exp, job_exp, zeny;
short pc_class;
short status_point, skill_point;
int hp, max_hp, sp, max_sp;
short option, karma, manner;
short hair, hair_color, clothes_color;
int party_id, guild_id;
short weapon, shield;
short head_top, head_mid, head_bottom;
char name[24];
unsigned char base_level, job_level;
short str, agi, vit, int_, dex, luk;
unsigned char char_num, sex;
unsigned long mapip;
unsigned int mapport;
struct point last_point, save_point, memo_point[10];
struct item inventory[MAX_INVENTORY], cart[MAX_CART];
struct skill skill[MAX_SKILL];
int global_reg_num;
struct global_reg global_reg[GLOBAL_REG_NUM];
int account_reg_num;
struct global_reg account_reg[ACCOUNT_REG_NUM];
int account_reg2_num;
struct global_reg account_reg2[ACCOUNT_REG2_NUM];
};
struct storage
{
int dirty;
int account_id;
short storage_status;
short storage_amount;
struct item storage_[MAX_STORAGE];
};
struct guild_storage
{
int dirty;
int guild_id;
short storage_status;
short storage_amount;
struct item storage_[MAX_GUILD_STORAGE];
};
struct map_session_data;
struct gm_account
{
int account_id;
int level;
};
struct party_member
{
int account_id;
char name[24], map[24];
int leader, online, lv;
struct map_session_data *sd;
};
struct party
{
int party_id;
char name[24];
int exp;
int item;
struct party_member member[MAX_PARTY];
};
struct guild_member
{
int account_id, char_id;
short hair, hair_color, gender, pc_class, lv;
int exp, exp_payper;
short online, position;
int rsv1, rsv2;
char name[24];
struct map_session_data *sd;
};
struct guild_position
{
char name[24];
int mode;
int exp_mode;
};
struct guild_alliance
{
int opposition;
int guild_id;
char name[24];
};
struct guild_explusion
{
char name[24];
char mes[40];
char acc[40];
int account_id;
int rsv1, rsv2, rsv3;
};
struct guild_skill
{
int id, lv;
};
struct guild
{
int guild_id;
short guild_lv, connect_member, max_member, average_lv;
int exp, next_exp, skill_point, castle_id;
char name[24], master[24];
struct guild_member member[MAX_GUILD];
struct guild_position position[MAX_GUILDPOSITION];
char mes1[60], mes2[120];
int emblem_len, emblem_id;
char emblem_data[2048];
struct guild_alliance alliance[MAX_GUILDALLIANCE];
struct guild_explusion explusion[MAX_GUILDEXPLUSION];
struct guild_skill skill[MAX_GUILDSKILL];
};
struct guild_castle
{
int castle_id;
char map_name[24];
char castle_name[24];
char castle_event[24];
int guild_id;
int economy;
int defense;
int triggerE;
int triggerD;
int nextTime;
int payTime;
int createTime;
int visibleC;
int visibleG0;
int visibleG1;
int visibleG2;
int visibleG3;
int visibleG4;
int visibleG5;
int visibleG6;
int visibleG7;
int Ghp0; // added Guardian HP [Valaris]
int Ghp1;
int Ghp2;
int Ghp3;
int Ghp4;
int Ghp5;
int Ghp6;
int Ghp7;
int GID0;
int GID1;
int GID2;
int GID3;
int GID4;
int GID5;
int GID6;
int GID7; // end addition [Valaris]
};
struct square
{
int val1[5];
int val2[5];
};
enum
{
GBI_EXP = 1, // ギルドのEXP
GBI_GUILDLV = 2, // ギルドのLv
GBI_SKILLPOINT = 3, // ギルドのスキルポイント
GBI_SKILLLV = 4, // ギルドスキルLv
GMI_POSITION = 0, // メンバーの役職変更
GMI_EXP = 1, // メンバーのEXP
};
#endif // MMO_H
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