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2022-11-19summon fixHoraK-FDF1-1/+1
2022-11-17Keep getusers(0) disabledv2022.11.19Jesusaves1-1/+3
2022-11-17Merge branch 'mobinfo' into 'master'Jesusalva Jesusalva9-55/+719
Mobinfo See merge request legacy/tmwa!237
2022-11-17MobInfoHoraK-FDF9-55/+719
* includes @mobinfo ingame command aswell as mobinfo functions for scripts * enhanced summon script command to take a name to support spawn names * moved @summon to where other mob related commands are * added enchanter and koyntety cooldown symbols * some translations * some constants added for drops and mobs
2022-11-15Revert the General ASPD Nerf. But retain mages capacity to use Conc Potion.Jesusaves1-2/+2
2022-11-09This is the patch for tomorrow. Have fun :3Jesusaves1-4/+10
- Fix the lighting machine gun bug - Fix upmarmu workings - Reduce nerf factor from 11 to 15
2022-11-09Revert previous commit, but upmarmu is strange and TMWA is not honoring its ↵Jesusaves1-3/+3
own limits. No wonder upmarmu is so powerful, it is easy to be if you ignore max_aspeed parameter. Also, smooth the aspd nerf.
2022-11-09Fix the promised machine gunJesusaves1-2/+3
2022-11-08Nerf the "Red Threshold" attack speed.v22.11.9Jesusaves2-2/+7
2022-11-08Slow down Setzer in 10ms - unnoticeable except in DPS calculations.Jesusaves1-1/+1
2022-11-08Break balance: Potions and Betsanc now affect mages speed (incl. upmarmu).Jesusaves1-2/+3
2022-11-08Remove getusers(0) because it is broken in TMWA (causes a SEGV)Jesusaves1-2/+2
2022-11-05Reduce scope of a variable to prevent possible exploits.Jesusaves1-1/+4
2022-10-26Reintroduce OnPCLogoutEvent labelv22.10.26Jesusaves1-0/+2
2022-10-24Sc cooldown added frillyar and kaflosh status symbols and <1s fixHoraK-FDF3-31/+61
2022-10-23Added get all reg2, get single reg2, set/add reg2 and del reg2 to ↵HoraK-FDF7-177/+792
tmwa-admin. Fixed communication from char server to login server. Added translations and comments. Minor QoL.
2022-10-22Merge branch 'compilation_fix' into 'master'Jesusalva Jesusalva1-0/+1
I unfortunately do not care for TMWA. So I'll not check if this fixes anything either. TMWA could always be compiled anyway. There's no compilation error AFAIK But as I said ─ whatever, I don't care. See merge request legacy/tmwa!233
2022-09-28mana guardian and tyrant cooldown symbolsHoraK-FDF1-0/+4
2022-09-20compilation error fixHoraK-FDF1-0/+1
2022-09-20cooldown status symbolHoraK-FDF1-0/+2
2020-07-08never clear the invisible/hidden gm statusgumi4-12/+40
2020-07-06ensure that returning builtins always return, else abortgumi2-6/+28
2020-07-06fix formatting of the script nullpo macrogumi1-12/+16
2020-07-06abort script execution when encountering a null pointergumi1-121/+106
2020-04-18don't spam the GM logs with hugo/linusgumi1-4/+8
2019-09-27remove useless file, fix formattinggumi1-1/+1
2019-09-03expand exp table to level 135gumi1-1/+13
2019-08-28Revert the changes from the last 2 releasesgumi6-139/+74
battle.cpp is very messy and full of bugs
2019-08-28add support for musl-libcgumi1-1/+1
2019-08-26allow summoned mobs to also have slavesgumi2-6/+6
2019-08-26fix mob slaves not attackinggumi4-41/+56
2019-08-23allow to summon multiple mobs with @summongumi5-36/+86
2019-04-15warp the player on autoblock (since manaplus doesn't allow us to block nicely)gumi1-1/+3
2019-04-15do not apply automod for hidden GMsgumi1-1/+3
2019-04-15don't use a 3-tile-wide warp for @addwarpgumi1-2/+2
2019-04-15fix clang warningsgumi2-5/+5
2019-04-15add a built-in gm log delay optiongumi1-6/+11
2019-04-15add gm automod toolgumi5-1/+137
2019-01-11drop support for gcc-5, gcc-6, clang-4, clang-5 in travis and fix some misc ↵gumi2-4/+6
issues
2018-12-30pre-send the auth details to map servers instead of blindly trusting 0x0072gumi8-3/+83
2018-12-18add player heal packetsv18.12.18gumi4-3/+54
2018-12-13add support for sending player HP for protocol >= 9gumi1-9/+42
2018-11-10add support for CMSG_ONLINE_LISTgumi1-1/+43
2018-03-23fix a bug introduced by wushin, which freeyorp highlighted with his previous ↵v18.3.23.1Tezer1-17/+2
patch
2018-03-23automatically de-attach freed NPCsv18.3.23gumi2-12/+61
2018-03-23Fix NPC script softlockv18.3.22Freeyorp1-0/+11
When an NPC called destroy; from an attached script, npc_id, and associated state, was not properly cleared. This meant that the server considered the PC to still be in conversation, preventing many actions including walking, but with an invalid NPC. This clears state for the specific case of the a PC attached to the script instance that called destroy. It is still not safe to call destroy; if other players may be attached to it.
2018-03-18skip @hidden players (such as bots) when iterating with @hugogumi1-1/+19
2018-03-11don't send base_level if player is a botgumi1-3/+3
2018-03-09validate name size before sending custom mob namesgumi1-4/+6
2018-03-08fix some out-of-memory reads in script builtinsgumi1-3/+3