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2018-12-30pre-send the auth details to map servers instead of blindly trusting 0x0072gumi8-3/+83
2018-12-18add player heal packetsv18.12.18gumi4-3/+54
2018-12-13add support for sending player HP for protocol >= 9gumi1-9/+42
2018-11-10add support for CMSG_ONLINE_LISTgumi1-1/+43
2018-03-23fix a bug introduced by wushin, which freeyorp highlighted with his previous ↵v18.3.23.1Tezer1-17/+2
patch
2018-03-23automatically de-attach freed NPCsv18.3.23gumi2-12/+61
2018-03-23Fix NPC script softlockv18.3.22Freeyorp1-0/+11
When an NPC called destroy; from an attached script, npc_id, and associated state, was not properly cleared. This meant that the server considered the PC to still be in conversation, preventing many actions including walking, but with an invalid NPC. This clears state for the specific case of the a PC attached to the script instance that called destroy. It is still not safe to call destroy; if other players may be attached to it.
2018-03-18skip @hidden players (such as bots) when iterating with @hugogumi1-1/+19
2018-03-11don't send base_level if player is a botgumi1-3/+3
2018-03-09validate name size before sending custom mob namesgumi1-4/+6
2018-03-08fix some out-of-memory reads in script builtinsgumi1-3/+3
2018-03-08fix ScriptState uninitialized valuesgumi1-0/+4
2018-03-06whoops, my badgumi1-0/+2
2018-03-05fix gdb tests for python3gumi1-1/+5
2018-03-05don't send actual gm level to old clientsgumi1-19/+30
2018-03-05ensure the player looks dead if dead while warpinggumi1-0/+8
2018-03-04forcefully send a name request reply for mobs with custom namesgumi1-5/+26
2018-03-04ignore phony npc event calls (~)gumi1-0/+3
2018-03-04allow @goto and @chareffect on higher GM levels if not hiddengumi1-2/+2
2018-03-04send base level where appropriategumi1-1/+4
2018-03-03don't blindly trust event npc namegumi1-1/+8
2018-03-03add missing vector include in script-persistgumi1-0/+1
2018-02-17use -ld-fuse=gold for gcc in travisgumi1-4/+0
2018-02-17remove unused variablesgumi3-3/+1
2018-02-17fix player facing the wrong direction on magic attacksgumi1-0/+6
2018-02-17allow to set GM level from scriptgumi1-0/+6
2018-02-17propagate GM level updatesgumi1-0/+2
2018-02-17add missing vector includesgumi1-0/+2
2018-02-17treat hidden admins like normal adminsgumi1-26/+26
2018-02-17fix wrong description for @adjgmlvlgumi1-4/+4
2018-01-29fix the nullpo check in builtin_getcharidv18.1.29.1gumi1-1/+4
2018-01-29cowardly abort script if sd is missingv18.1.29gumi2-78/+104
2018-01-28make the player stand while attacking with overridesgumi1-0/+3
2018-01-28allow to specify charges for magic overridegumi1-2/+2
2018-01-27add missing weapon override in packet 01dagumi1-1/+3
2018-01-23release v18.1.23v18.1.23gumi1-2/+2
2018-01-03release v18.1.3v18.1.3gumi2-1/+43
2018-01-03mark NPCs as disabled while cleaninggumi1-0/+1
2018-01-03remove mob timers, make areatimer only work on PCgumi3-28/+0
2018-01-03remove npc event queue, always clear npc event timergumi2-5/+5
2018-01-03allow to fetch a npc var without an attached oidgumi1-9/+4
2018-01-01release v18.1.1v18.1.1gumi8-11/+131
2018-01-01no longer force-crash on fatal script errorsgumi1-3/+0
2017-12-03add atcommand_getvar & atcommand_setvarv17.12.3gumi1-0/+115
2017-11-12remove leftovers from testingv17.11.12gumi1-6/+2
2017-11-12fix missing sd in chareffect atcommandgumi1-1/+1
2017-11-12re-fix the puppet despawn buggumi3-2/+16
2017-03-30make `@chareffect` respect the gm power hierarchyv17.3.30gumi1-1/+1
2017-03-30make `@goto` respect the gm power hierarchygumi1-1/+1
2016-11-27Revert "Decrease the map npc counter when a npc is deleted"gumi1-3/+0
This reverts commit 4a69f1b47d4bd74b988b4d4fe66fd43a26aae123.