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PR !270 is an ongoing investigation into outstanding compiler warnings.
One such warning is `warning: format '%s' expects a matching 'char*' argument`
from `script_nullpo_end(nd, STRPRINTF("no such npc: '%s'"_fmt, name));` in
`src/map/script-fun.cpp`. No such warning is emitted from a similar line in
`src/map/atcommand.cpp`: `AString output = STRPRINTF("Jump to %s"_fmt, npc);`.
`script_nullpo_end` is a macro, rather than a function. `error` is passed in
verbatim by the preprocessor. The macro definition of `script_nullpo_end`
includes lines such as the following:
```cpp
PRINTF("script:%s: " #error " @ %s\n"_fmt, BUILTIN_NAME(), nullpo_nd->name);
```
`#<variable>` instructs the preprocessor to transform `<variable>` into a
literal string. In this case, the string literal:
```cpp
"STRPRINTF(\"no such npc: '%s'\"_fmt, name)"
```
So the entire line partly resolves to something like:
```cpp
printf("script:%s: STRPRINTF(\"no such npc: '%s'\"_fmt, name) @ %s\n"_fmt, BUILTIN_NAME(), nullpo_nd->name);
```
Once the compiler sees this, it throws out the warning seen here, because
printf is seeing three placeholders in the formatter, but is only given two
value arguments.
Checking with `gcc -E`, the full expansion is as follows:
```cpp
if (nullpo_chk("script-fun.cpp", 4885, __PRETTY_FUNCTION__, nd)) { if (st->oid) { dumb_ptr<npc_data> nullpo_nd = map_id_is_npc(st->oid); if (nullpo_nd && nullpo_nd->name) { ({ struct format_impl { constexpr static FormatString print_format() __asm__("_print_format") { return "script:%s: " "STRPRINTF(\"no such npc: '%s'\"_fmt, npc)" " @ %s\n"_fmt; } }; cxxstdio::PrintFormatter<format_impl>::print((
# 4885 "script-fun.cpp" 3 4
stdout
# 4885 "script-fun.cpp"
), (builtin_functions[st->stack->stack_datav[st->start].get_if<ScriptDataFuncRef>()->numi].name), nullpo_nd->name); }); } else if (nullpo_nd) { ({ struct format_impl { constexpr static FormatString print_format() __asm__("_print_format") { return "script:%s: " "STRPRINTF(\"no such npc: '%s'\"_fmt, npc)" " (unnamed npc)\n"_fmt; } }; cxxstdio::PrintFormatter<format_impl>::print((
# 4885 "script-fun.cpp" 3 4
stdout
# 4885 "script-fun.cpp"
), (builtin_functions[st->stack->stack_datav[st->start].get_if<ScriptDataFuncRef>()->numi].name)); }); } else { ({ struct format_impl { constexpr static FormatString print_format() __asm__("_print_format") { return "script:%s: " "STRPRINTF(\"no such npc: '%s'\"_fmt, npc)" " (no npc)\n"_fmt; } }; cxxstdio::PrintFormatter<format_impl>::print((
# 4885 "script-fun.cpp" 3 4
stdout
# 4885 "script-fun.cpp"
), (builtin_functions[st->stack->stack_datav[st->start].get_if<ScriptDataFuncRef>()->numi].name)); }); } } else { ({ struct format_impl { constexpr static FormatString print_format() __asm__("_print_format") { return "script:%s: " "STRPRINTF(\"no such npc: '%s'\"_fmt, npc)" " (no npc)\n"_fmt; } }; cxxstdio::PrintFormatter<format_impl>::print((
# 4885 "script-fun.cpp" 3 4
stdout
# 4885 "script-fun.cpp"
), (builtin_functions[st->stack->stack_datav[st->start].get_if<ScriptDataFuncRef>()->numi].name)); }); } st->state = ScriptEndState::END; return; };
```
Note the string literal: `"STRPRINTF(\"no such npc: '%s'\"_fmt, npc)"`.
`script_nullpo_end` currently can't take as its argument for `error` any
expression which, when stringified, contains something which `printf` will
interpret as its formatter expecting another argument.
This appears to have been broken since it was first introduced in
https://git.themanaworld.org/legacy/tmwa/-/commit/594eafd4f231a897cbefd
since the first revision implicitly had these requirements, and also
introduced usage which didn't meet them.
This rewrites each PRINTF line in `script_nullpo_end` from the template
```cpp
PRINTF("script:%s: " #error " @ %s\n"_fmt, BUILTIN_NAME(), nullpo_nd->name);
```
to something like
```cpp
PRINTF("script:%s: %s @ %s\n"_fmt, BUILTIN_NAME(), error, nullpo_nd->name);
```
This means that instead of an expression being stringified, error is
interpreted as an expression that resolves (or decays) to a string.
This seems consistent with all current usage of `script_nullpo_end`.
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When an NPC called destroy; from an attached script, npc_id, and
associated state, was not properly cleared. This meant that the
server considered the PC to still be in conversation, preventing
many actions including walking, but with an invalid NPC.
This clears state for the specific case of the a PC attached to
the script instance that called destroy. It is still not safe to
call destroy; if other players may be attached to it.
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