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2018-12-30Fixed a very old login/char authentication exploitFreeyorp2-0/+25
See: https://github.com/eathena/eathena/commit/d1fdddf36d913b7c85dcb9ed186a092a43fcec46 We *really* need a more stable base. This was literally fixed by upstream over a decade ago.
2018-12-18add player heal packetsv18.12.18gumi6-3/+85
2018-12-13release v18.12.13v18.12.13gumi1-0/+2
2018-12-13add support for sending player HP for protocol >= 9gumi3-20/+56
2018-12-06add a missing include in fdgumi1-0/+1
2018-11-10release v18.11.11v18.11.11gumi1-0/+6
2018-11-10add support for CMSG_ONLINE_LISTgumi2-6/+79
2018-11-10fix the previous commit.... *facepalm*gumi1-1/+1
2018-11-10don't display (GM) for non-60 in the txt online listv18.11.10gumi1-3/+16
2018-06-19fix the previous patchgumi1-0/+1
2018-06-19automatically fix corrupt parties on bootv18.6.19gumi1-0/+29
2018-04-05sorry! stop yelling at me!gumi1-0/+2
2018-04-05gcc doesn't like it when we initialize in the wrong ordergumi1-1/+1
2018-04-05[ci skip] release v18.4.5v18.4.5gumi1-0/+9
2018-04-05make sessions expire after 5 minutes of being unreachablegumi2-10/+39
2018-04-05preemptively send auth details to char servergumi3-15/+69
why wasn't this already the case? o_o
2018-04-03fix a possible race condition between login and char servergumi1-10/+11
2018-04-03relay the actual char login error instead of a hardcoded 0x42gumi2-2/+4
2018-04-03always send a 0x2713 to char server when a 0x2712 is receivedgumi1-3/+3
this should fix the char server freeze bug
2018-03-23fix a bug introduced by wushin, which freeyorp highlighted with his previous ↵v18.3.23.1Tezer1-17/+2
patch
2018-03-23automatically de-attach freed NPCsv18.3.23gumi2-12/+61
2018-03-23Fix NPC script softlockv18.3.22Freeyorp1-0/+11
When an NPC called destroy; from an attached script, npc_id, and associated state, was not properly cleared. This meant that the server considered the PC to still be in conversation, preventing many actions including walking, but with an invalid NPC. This clears state for the specific case of the a PC attached to the script instance that called destroy. It is still not safe to call destroy; if other players may be attached to it.
2018-03-18skip @hidden players (such as bots) when iterating with @hugogumi1-1/+19
2018-03-11release v18.3.11v18.3.11gumi1-0/+4
2018-03-11don't send base_level if player is a botgumi1-3/+3
2018-03-09validate name size before sending custom mob namesgumi1-4/+6
2018-03-08[ci skip] update the readmegumi1-41/+47
2018-03-08fix some out-of-memory reads in script builtinsgumi1-3/+3
2018-03-08fix ScriptState uninitialized valuesgumi1-0/+4
2018-03-06whoops, my badgumi1-0/+2
2018-03-05release v18.3.5v18.3.5gumi1-0/+8
2018-03-05gcc works just fine with clanggumi2-9/+1
2018-03-05fix gdb tests for python3gumi3-3/+7
2018-03-05don't send actual gm level to old clientsgumi1-19/+30
2018-03-05fix indentation in option.hppgumi1-8/+8
2018-03-05explicitly use python 2.7 in the makefilegumi1-1/+1
2018-03-05make travis use python 2.7gumi1-0/+3
2018-03-05ensure the player looks dead if dead while warpinggumi1-0/+8
2018-03-05un-deprecate operator[] on pseudo-stringsgumi2-2/+0
There's no reason for it to be deprecated in the first place
2018-03-05make OMATCH use actual values instead of true/false (too lazy to just remove ↵gumi1-3/+3
it completely)
2018-03-05force gcc builds to run with sudogumi1-15/+14
2018-03-05remove invalid warnings from warnings.hppgumi1-2/+2
2018-03-04remove old crust from travis matrixgumi1-79/+27
2018-03-04forcefully send a name request reply for mobs with custom namesgumi1-5/+26
2018-03-04ignore phony npc event calls (~)gumi1-0/+3
2018-03-04allow @goto and @chareffect on higher GM levels if not hiddengumi1-2/+2
2018-03-04send base level where appropriategumi2-4/+10
2018-03-03version v18.3.3v18.3.3gumi1-0/+3
2018-03-03don't blindly trust event npc namegumi1-1/+8
2018-03-03add missing vector include in script-persistgumi1-0/+1