summaryrefslogtreecommitdiff
path: root/src/mmo/timer.t.hpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/mmo/timer.t.hpp')
-rw-r--r--src/mmo/timer.t.hpp68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/mmo/timer.t.hpp b/src/mmo/timer.t.hpp
new file mode 100644
index 0000000..dcc88f8
--- /dev/null
+++ b/src/mmo/timer.t.hpp
@@ -0,0 +1,68 @@
+#ifndef TMWA_MMO_TIMER_T_HPP
+#define TMWA_MMO_TIMER_T_HPP
+
+# include <chrono>
+# include <functional>
+
+# include "dumb_ptr.hpp"
+
+struct TimerData;
+
+/// An implementation of the C++ "clock" concept, exposing
+/// durations in milliseconds.
+class milli_clock
+{
+public:
+ typedef std::chrono::milliseconds duration;
+ typedef duration::rep rep;
+ typedef duration::period period;
+ typedef std::chrono::time_point<milli_clock, duration> time_point;
+ static const bool is_steady = true; // assumed - not necessarily true
+
+ static time_point now() noexcept;
+};
+
+/// A point in time.
+typedef milli_clock::time_point tick_t;
+/// The difference between two points in time.
+typedef milli_clock::duration interval_t;
+/// (to get additional arguments, use std::bind or a lambda).
+typedef std::function<void (TimerData *, tick_t)> timer_func;
+
+class Timer
+{
+ friend struct TimerData;
+ dumb_ptr<TimerData> td;
+
+ Timer(const Timer&) = delete;
+ Timer& operator = (const Timer&) = delete;
+public:
+ /// Don't own anything yet.
+ Timer() = default;
+ /// Schedule a timer for the given tick.
+ /// If you do not wish to keep track of it, call disconnect().
+ /// Otherwise, you may cancel() or replace (operator =) it later.
+ ///
+ /// If the interval argument is given, the timer will reschedule
+ /// itself again forever. Otherwise, it will disconnect() itself
+ /// just BEFORE it is called.
+ Timer(tick_t tick, timer_func func, interval_t interval=interval_t::zero());
+
+ Timer(Timer&& t);
+ Timer& operator = (Timer&& t);
+ ~Timer() { cancel(); }
+
+ /// Cancel the delivery of this timer's function, and make it falsy.
+ /// Implementation note: this doesn't actually remove it, just sets
+ /// the functor to do_nothing, and waits for the tick before removing.
+ void cancel();
+ /// Make it falsy without cancelling the timer,
+ void detach();
+
+ /// Check if there is a timer connected.
+ explicit operator bool() { return bool(td); }
+ /// Check if there is no connected timer.
+ bool operator !() { return !td; }
+};
+
+#endif // TMWA_MMO_TIMER_T_HPP