diff options
Diffstat (limited to 'src/mmo/timer.t.hpp')
-rw-r--r-- | src/mmo/timer.t.hpp | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/mmo/timer.t.hpp b/src/mmo/timer.t.hpp new file mode 100644 index 0000000..dcc88f8 --- /dev/null +++ b/src/mmo/timer.t.hpp @@ -0,0 +1,68 @@ +#ifndef TMWA_MMO_TIMER_T_HPP +#define TMWA_MMO_TIMER_T_HPP + +# include <chrono> +# include <functional> + +# include "dumb_ptr.hpp" + +struct TimerData; + +/// An implementation of the C++ "clock" concept, exposing +/// durations in milliseconds. +class milli_clock +{ +public: + typedef std::chrono::milliseconds duration; + typedef duration::rep rep; + typedef duration::period period; + typedef std::chrono::time_point<milli_clock, duration> time_point; + static const bool is_steady = true; // assumed - not necessarily true + + static time_point now() noexcept; +}; + +/// A point in time. +typedef milli_clock::time_point tick_t; +/// The difference between two points in time. +typedef milli_clock::duration interval_t; +/// (to get additional arguments, use std::bind or a lambda). +typedef std::function<void (TimerData *, tick_t)> timer_func; + +class Timer +{ + friend struct TimerData; + dumb_ptr<TimerData> td; + + Timer(const Timer&) = delete; + Timer& operator = (const Timer&) = delete; +public: + /// Don't own anything yet. + Timer() = default; + /// Schedule a timer for the given tick. + /// If you do not wish to keep track of it, call disconnect(). + /// Otherwise, you may cancel() or replace (operator =) it later. + /// + /// If the interval argument is given, the timer will reschedule + /// itself again forever. Otherwise, it will disconnect() itself + /// just BEFORE it is called. + Timer(tick_t tick, timer_func func, interval_t interval=interval_t::zero()); + + Timer(Timer&& t); + Timer& operator = (Timer&& t); + ~Timer() { cancel(); } + + /// Cancel the delivery of this timer's function, and make it falsy. + /// Implementation note: this doesn't actually remove it, just sets + /// the functor to do_nothing, and waits for the tick before removing. + void cancel(); + /// Make it falsy without cancelling the timer, + void detach(); + + /// Check if there is a timer connected. + explicit operator bool() { return bool(td); } + /// Check if there is no connected timer. + bool operator !() { return !td; } +}; + +#endif // TMWA_MMO_TIMER_T_HPP |