diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.cpp | 63 | ||||
-rw-r--r-- | src/map/battle.cpp | 13 | ||||
-rw-r--r-- | src/map/battle.hpp | 9 | ||||
-rw-r--r-- | src/map/chrif.cpp | 2 | ||||
-rw-r--r-- | src/map/clif.cpp | 127 | ||||
-rw-r--r-- | src/map/magic-expr.cpp | 4 | ||||
-rw-r--r-- | src/map/magic.cpp | 2 | ||||
-rw-r--r-- | src/map/map.hpp | 32 | ||||
-rw-r--r-- | src/map/map.t.hpp | 91 | ||||
-rw-r--r-- | src/map/mob.cpp | 55 | ||||
-rw-r--r-- | src/map/npc.cpp | 28 | ||||
-rw-r--r-- | src/map/pc.cpp | 61 | ||||
-rw-r--r-- | src/map/pc.hpp | 85 | ||||
-rw-r--r-- | src/map/script.cpp | 14 | ||||
-rw-r--r-- | src/map/skill.cpp | 197 |
15 files changed, 483 insertions, 300 deletions
diff --git a/src/map/atcommand.cpp b/src/map/atcommand.cpp index 67cc51d..f38c62a 100644 --- a/src/map/atcommand.cpp +++ b/src/map/atcommand.cpp @@ -37,8 +37,6 @@ #include "tmw.hpp" #include "trade.hpp" -#define STATE_BLIND 0x10 - static char command_symbol = '@'; // first char of the commands (by [Yor]) @@ -1041,7 +1039,7 @@ int atcommand_where(const int fd, struct map_session_data *sd, if ((pl_sd = map_nick2sd(character)) != NULL && !((battle_config.hide_GM_session - || (pl_sd->status.option & OPTION_HIDE)) + || bool(pl_sd->status.option & Option::HIDE)) && (pc_isGM(pl_sd) > pc_isGM(sd)))) { // you can look only lower or same level sprintf(output, "%s: %s (%d,%d)", pl_sd->status.name, pl_sd->mapname, @@ -1187,7 +1185,7 @@ int atcommand_who(const int fd, struct map_session_data *sd, pl_GM_level = pc_isGM(pl_sd); if (! ((battle_config.hide_GM_session - || (pl_sd->status.option & OPTION_HIDE)) + || bool(pl_sd->status.option & Option::HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level memcpy(player_name, pl_sd->status.name, 24); @@ -1262,7 +1260,7 @@ int atcommand_whogroup(const int fd, struct map_session_data *sd, pl_GM_level = pc_isGM(pl_sd); if (! ((battle_config.hide_GM_session - || (pl_sd->status.option & OPTION_HIDE)) + || bool(pl_sd->status.option & Option::HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level memcpy(player_name, pl_sd->status.name, 24); @@ -1341,7 +1339,7 @@ int atcommand_whomap(const int fd, struct map_session_data *sd, pl_GM_level = pc_isGM(pl_sd); if (! ((battle_config.hide_GM_session - || (pl_sd->status.option & OPTION_HIDE)) + || bool(pl_sd->status.option & Option::HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level if (pl_sd->bl.m == map_id) @@ -1416,7 +1414,7 @@ int atcommand_whomapgroup(const int fd, struct map_session_data *sd, pl_GM_level = pc_isGM(pl_sd); if (! ((battle_config.hide_GM_session - || (pl_sd->status.option & OPTION_HIDE)) + || bool(pl_sd->status.option & Option::HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level @@ -1493,7 +1491,7 @@ int atcommand_whogm(const int fd, struct map_session_data *sd, { if (! ((battle_config.hide_GM_session - || (pl_sd->status.option & OPTION_HIDE)) + || bool(pl_sd->status.option & Option::HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level memcpy(player_name, pl_sd->status.name, 24); @@ -1666,21 +1664,26 @@ int atcommand_storage(const int fd, struct map_session_data *sd, int atcommand_option(const int fd, struct map_session_data *sd, const char *, const char *message) { - int param1 = 0, param2 = 0, param3 = 0; + int param1_ = 0, param2_ = 0, param3_ = 0; nullpo_retr(-1, sd); if (!message || !*message - || sscanf(message, "%d %d %d", ¶m1, ¶m2, ¶m3) < 1 - || param1 < 0 || param2 < 0 || param3 < 0) + || sscanf(message, "%d %d %d", ¶m1_, ¶m2_, ¶m3_) < 1 + || param1_ < 0 || param2_ < 0 || param3_ < 0) { clif_displaymessage(fd, "Please, enter at least a option (usage: @option <param1:0+> <param2:0+> <param3:0+>)."); return -1; } + Opt1 param1 = Opt1(param1_); + Opt2 param2 = Opt2(param2_); + Option param3 = Option(param3_); + sd->opt1 = param1; sd->opt2 = param2; - if (!(sd->status.option & CART_MASK) && param3 & CART_MASK) + if (!bool(sd->status.option & Option::CART_MASK) + && bool(param3 & Option::CART_MASK)) { clif_cart_itemlist(sd); clif_cart_equiplist(sd); @@ -1709,7 +1712,7 @@ int atcommand_option(const int fd, struct map_session_data *sd, { // sd have the new value... if (sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor]) - sd->status.option &= ~0x0020; + sd->status.option &= ~Option::RIDING; } else { @@ -1722,7 +1725,7 @@ int atcommand_option(const int fd, struct map_session_data *sd, else if (sd->status.pc_class == 4015) sd->status.pc_class = sd->view_class = 4022; else - sd->status.option &= ~0x0020; + sd->status.option &= ~Option::RIDING; } } } @@ -1741,14 +1744,14 @@ int atcommand_option(const int fd, struct map_session_data *sd, int atcommand_hide(const int fd, struct map_session_data *sd, const char *, const char *) { - if (sd->status.option & OPTION_HIDE) + if (bool(sd->status.option & Option::HIDE)) { - sd->status.option &= ~OPTION_HIDE; + sd->status.option &= ~Option::HIDE; clif_displaymessage(fd, "Invisible: Off."); // Invisible: Off } else { - sd->status.option |= OPTION_HIDE; + sd->status.option |= Option::HIDE; clif_displaymessage(fd, "Invisible: On."); // Invisible: On } clif_changeoption(&sd->bl); @@ -3572,20 +3575,24 @@ int atcommand_character_option(const int fd, struct map_session_data *sd, const char *, const char *message) { char character[100]; - int opt1 = 0, opt2 = 0, opt3 = 0; + int opt1_ = 0, opt2_ = 0, opt3_ = 0; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); if (!message || !*message - || sscanf(message, "%d %d %d %99[^\n]", &opt1, &opt2, &opt3, - character) < 4 || opt1 < 0 || opt2 < 0 || opt3 < 0) + || sscanf(message, "%d %d %d %99[^\n]", &opt1_, &opt2_, &opt3_, + character) < 4 || opt1_ < 0 || opt2_ < 0 || opt3_ < 0) { clif_displaymessage(fd, "Please, enter valid options and a player name (usage: @charoption <param1> <param2> <param3> <charname>)."); return -1; } + Opt1 opt1 = Opt1(opt1_); + Opt2 opt2 = Opt2(opt2_); + Option opt3 = Option(opt3_); + if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) @@ -3615,7 +3622,7 @@ int atcommand_character_option(const int fd, struct map_session_data *sd, { // pl_sd have the new value... if (pl_sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor]) - pl_sd->status.option &= ~0x0020; + pl_sd->status.option &= ~Option::RIDING; } else { @@ -3628,7 +3635,7 @@ int atcommand_character_option(const int fd, struct map_session_data *sd, else if (pl_sd->status.pc_class == 4015) pl_sd->status.pc_class = pl_sd->view_class = 4022; else - pl_sd->status.option &= ~0x0020; + pl_sd->status.option &= ~Option::RIDING; } } } @@ -4003,7 +4010,7 @@ int atcommand_night(const int fd, struct map_session_data *, if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) && pl_sd->state.auth) { - pl_sd->opt2 |= STATE_BLIND; + pl_sd->opt2 |= Opt2::BLIND; clif_changeoption(&pl_sd->bl); clif_displaymessage(pl_sd->fd, "Night has fallen."); } @@ -4036,7 +4043,7 @@ int atcommand_day(const int fd, struct map_session_data *, if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) && pl_sd->state.auth) { - pl_sd->opt2 &= ~STATE_BLIND; + pl_sd->opt2 &= ~Opt2::BLIND; clif_changeoption(&pl_sd->bl); clif_displaymessage(pl_sd->fd, "Day has arrived."); } @@ -5591,7 +5598,7 @@ int atcommand_mount_peco(const int fd, struct map_session_data *sd, sd->status.pc_class = sd->view_class = 4014; else if (sd->status.pc_class == 4015) sd->status.pc_class = sd->view_class = 4022; - pc_setoption(sd, sd->status.option | 0x0020); + pc_setoption(sd, sd->status.option | Option::RIDING); clif_displaymessage(fd, "Mounted Peco."); } else @@ -5610,7 +5617,7 @@ int atcommand_mount_peco(const int fd, struct map_session_data *sd, sd->status.pc_class = sd->view_class = 4008; else if (sd->status.pc_class == 4022) sd->status.pc_class = sd->view_class = 4015; - pc_setoption(sd, sd->status.option & ~0x0020); + pc_setoption(sd, sd->status.option & ~Option::RIDING); clif_displaymessage(fd, "Unmounted Peco."); } @@ -5657,7 +5664,7 @@ int atcommand_char_mount_peco(const int fd, struct map_session_data *, pl_sd->status.pc_class = pl_sd->view_class = 4014; else if (pl_sd->status.pc_class == 4015) pl_sd->status.pc_class = pl_sd->view_class = 4022; - pc_setoption(pl_sd, pl_sd->status.option | 0x0020); + pc_setoption(pl_sd, pl_sd->status.option | Option::RIDING); clif_displaymessage(fd, "Now, this player mounts a peco."); } else @@ -5676,7 +5683,7 @@ int atcommand_char_mount_peco(const int fd, struct map_session_data *, pl_sd->status.pc_class = pl_sd->view_class = 4008; else if (pl_sd->status.pc_class == 4022) pl_sd->status.pc_class = pl_sd->view_class = 4015; - pc_setoption(pl_sd, pl_sd->status.option & ~0x0020); + pc_setoption(pl_sd, pl_sd->status.option & ~Option::RIDING); clif_displaymessage(fd, "Now, this player has not more peco."); } } diff --git a/src/map/battle.cpp b/src/map/battle.cpp index 14ef933..d76abd5 100644 --- a/src/map/battle.cpp +++ b/src/map/battle.cpp @@ -1361,7 +1361,7 @@ short *battle_get_sc_count(struct block_list *bl) return NULL; } -short *battle_get_opt1(struct block_list *bl) +Opt1 *battle_get_opt1(struct block_list *bl) { nullpo_retr(0, bl); if (bl->type == BL_MOB && (struct mob_data *) bl) @@ -1373,7 +1373,7 @@ short *battle_get_opt1(struct block_list *bl) return 0; } -short *battle_get_opt2(struct block_list *bl) +Opt2 *battle_get_opt2(struct block_list *bl) { nullpo_retr(0, bl); if (bl->type == BL_MOB && (struct mob_data *) bl) @@ -1385,7 +1385,7 @@ short *battle_get_opt2(struct block_list *bl) return 0; } -short *battle_get_opt3(struct block_list *bl) +Opt3 *battle_get_opt3(struct block_list *bl) { nullpo_retr(0, bl); if (bl->type == BL_MOB && (struct mob_data *) bl) @@ -1397,7 +1397,7 @@ short *battle_get_opt3(struct block_list *bl) return 0; } -short *battle_get_option(struct block_list *bl) +Option *battle_get_option(struct block_list *bl) { nullpo_retr(0, bl); if (bl->type == BL_MOB && (struct mob_data *) bl) @@ -4633,7 +4633,6 @@ int battle_weapon_attack(struct block_list *src, struct block_list *target, struct map_session_data *sd = NULL; eptr<struct status_change, StatusChange> sc_data = battle_get_sc_data(src); eptr<struct status_change, StatusChange> t_sc_data = battle_get_sc_data(target); - short *opt1; int race = 7, ele = 0; int damage, rdamage = 0; struct Damage wd; @@ -4652,8 +4651,8 @@ int battle_weapon_attack(struct block_list *src, struct block_list *target, && pc_isdead((struct map_session_data *) target)) return 0; - opt1 = battle_get_opt1(src); - if (opt1 && *opt1 > 0) + Opt1 *opt1 = battle_get_opt1(src); + if (opt1 != NULL && bool(*opt1)) { battle_stopattack(src); return 0; diff --git a/src/map/battle.hpp b/src/map/battle.hpp index aa4dd91..b268616 100644 --- a/src/map/battle.hpp +++ b/src/map/battle.hpp @@ -3,6 +3,7 @@ #include "../common/utils.hpp" +#include "map.t.hpp" #include "skill.t.hpp" // ダメージ @@ -119,10 +120,10 @@ int battle_get_stat(int stat_id /* SP_VIT or similar */ , eptr<struct status_change, StatusChange> battle_get_sc_data(struct block_list *bl); short *battle_get_sc_count(struct block_list *bl); -short *battle_get_opt1(struct block_list *bl); -short *battle_get_opt2(struct block_list *bl); -short *battle_get_opt3(struct block_list *bl); -short *battle_get_option(struct block_list *bl); +Opt1 *battle_get_opt1(struct block_list *bl); +Opt2 *battle_get_opt2(struct block_list *bl); +Opt3 *battle_get_opt3(struct block_list *bl); +Option *battle_get_option(struct block_list *bl); enum { diff --git a/src/map/chrif.cpp b/src/map/chrif.cpp index 6f5278e..ba295c3 100644 --- a/src/map/chrif.cpp +++ b/src/map/chrif.cpp @@ -1269,7 +1269,7 @@ void send_users_tochar(timer_id, tick_t, custom_id_t, custom_data_t) if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) && sd->state.auth && !((battle_config.hide_GM_session || sd->state.shroud_active - || (sd->status.option & OPTION_HIDE)) && pc_isGM(sd))) + || bool(sd->status.option & Option::HIDE)) && pc_isGM(sd))) { WFIFOL(char_fd, 6 + 4 * users) = sd->status.char_id; users++; diff --git a/src/map/clif.cpp b/src/map/clif.cpp index a5d756a..4a065fa 100644 --- a/src/map/clif.cpp +++ b/src/map/clif.cpp @@ -8,7 +8,6 @@ #include <unistd.h> #include <cctype> -#include <stdarg.h> // needs justification for <cstdarg> #include <cstdio> #include <cstdlib> #include <cstring> @@ -41,7 +40,6 @@ #define DUMP_UNKNOWN_PACKET 1 -#define STATE_BLIND 0x10 #define EMOTE_IGNORED 0x0e static @@ -298,7 +296,7 @@ int clif_send(const uint8_t *buf, int len, struct block_list *bl, int type) if (bl->type == BL_PC) { struct map_session_data *sd2 = (struct map_session_data *) bl; - if (sd2->status.option & OPTION_INVISIBILITY) + if (bool(sd2->status.option & Option::INVISIBILITY)) { // Obscure hidden GMs @@ -707,9 +705,9 @@ int clif_set0078(struct map_session_data *sd, unsigned char *buf) WBUFW(buf, 0) = 0x78; WBUFL(buf, 2) = sd->bl.id; WBUFW(buf, 6) = battle_get_speed(&sd->bl); - WBUFW(buf, 8) = sd->opt1; - WBUFW(buf, 10) = sd->opt2; - WBUFW(buf, 12) = sd->status.option; + WBUFW(buf, 8) = uint16_t(sd->opt1); + WBUFW(buf, 10) = uint16_t(sd->opt2); + WBUFW(buf, 12) = uint16_t(sd->status.option); WBUFW(buf, 14) = sd->disguise; WBUFW(buf, 42) = 0; WBUFB(buf, 44) = 0; @@ -729,9 +727,9 @@ int clif_set0078(struct map_session_data *sd, unsigned char *buf) WBUFW(buf, 0) = 0x1d8; WBUFL(buf, 2) = sd->bl.id; WBUFW(buf, 6) = sd->speed; - WBUFW(buf, 8) = sd->opt1; - WBUFW(buf, 10) = sd->opt2; - WBUFW(buf, 12) = sd->status.option; + WBUFW(buf, 8) = uint16_t(sd->opt1); + WBUFW(buf, 10) = uint16_t(sd->opt2); + WBUFW(buf, 12) = uint16_t(sd->status.option); WBUFW(buf, 14) = sd->view_class; WBUFW(buf, 16) = sd->status.hair; if (sd->attack_spell_override) @@ -770,7 +768,7 @@ int clif_set0078(struct map_session_data *sd, unsigned char *buf) WBUFL(buf, 34) = 0 /*guild_id*/; WBUFW(buf, 38) = 0 /*guild_emblem_id*/; WBUFW(buf, 40) = sd->status.manner; - WBUFW(buf, 42) = sd->opt3; + WBUFW(buf, 42) = uint16_t(sd->opt3); WBUFB(buf, 44) = sd->status.karma; WBUFB(buf, 45) = sd->sex; WBUFPOS(buf, 46, sd->bl.x, sd->bl.y); @@ -797,9 +795,9 @@ int clif_set007b(struct map_session_data *sd, unsigned char *buf) WBUFW(buf, 0) = 0x7b; WBUFL(buf, 2) = sd->bl.id; WBUFW(buf, 6) = battle_get_speed(&sd->bl); - WBUFW(buf, 8) = sd->opt1; - WBUFW(buf, 10) = sd->opt2; - WBUFW(buf, 12) = sd->status.option; + WBUFW(buf, 8) = uint16_t(sd->opt1); + WBUFW(buf, 10) = uint16_t(sd->opt2); + WBUFW(buf, 12) = uint16_t(sd->status.option); WBUFW(buf, 14) = sd->disguise; WBUFL(buf, 22) = gettick(); WBUFW(buf, 46) = 0; @@ -819,9 +817,9 @@ int clif_set007b(struct map_session_data *sd, unsigned char *buf) WBUFW(buf, 0) = 0x1da; WBUFL(buf, 2) = sd->bl.id; WBUFW(buf, 6) = sd->speed; - WBUFW(buf, 8) = sd->opt1; - WBUFW(buf, 10) = sd->opt2; - WBUFW(buf, 12) = sd->status.option; + WBUFW(buf, 8) = uint16_t(sd->opt1); + WBUFW(buf, 10) = uint16_t(sd->opt2); + WBUFW(buf, 12) = uint16_t(sd->status.option); WBUFW(buf, 14) = sd->view_class; WBUFW(buf, 16) = sd->status.hair; if (sd->equip_index[9] >= 0 && sd->inventory_data[sd->equip_index[9]] @@ -854,7 +852,7 @@ int clif_set007b(struct map_session_data *sd, unsigned char *buf) WBUFL(buf, 38) = 0/*guild_id*/; WBUFW(buf, 42) = 0/*guild_emblem_id*/; WBUFW(buf, 44) = sd->status.manner; - WBUFW(buf, 46) = sd->opt3; + WBUFW(buf, 46) = uint16_t(sd->opt3); WBUFB(buf, 48) = sd->status.karma; WBUFB(buf, 49) = sd->sex; WBUFPOS2(buf, 50, sd->bl.x, sd->bl.y, sd->to_x, sd->to_y); @@ -946,9 +944,9 @@ int clif_mob0078(struct mob_data *md, unsigned char *buf) WBUFW(buf, 0) = 0x78; WBUFL(buf, 2) = md->bl.id; WBUFW(buf, 6) = battle_get_speed(&md->bl); - WBUFW(buf, 8) = md->opt1; - WBUFW(buf, 10) = md->opt2; - WBUFW(buf, 12) = md->option; + WBUFW(buf, 8) = uint16_t(md->opt1); + WBUFW(buf, 10) = uint16_t(md->opt2); + WBUFW(buf, 12) = uint16_t(md->option); WBUFW(buf, 14) = mob_get_viewclass(md->mob_class); if ((mob_get_viewclass(md->mob_class) <= 23) || (mob_get_viewclass(md->mob_class) == 812) @@ -994,9 +992,9 @@ int clif_mob007b(struct mob_data *md, unsigned char *buf) WBUFW(buf, 0) = 0x7b; WBUFL(buf, 2) = md->bl.id; WBUFW(buf, 6) = battle_get_speed(&md->bl); - WBUFW(buf, 8) = md->opt1; - WBUFW(buf, 10) = md->opt2; - WBUFW(buf, 12) = md->option; + WBUFW(buf, 8) = uint16_t(md->opt1); + WBUFW(buf, 10) = uint16_t(md->opt2); + WBUFW(buf, 12) = uint16_t(md->option); WBUFW(buf, 14) = mob_get_viewclass(md->mob_class); if ((mob_get_viewclass(md->mob_class) < 24) || (mob_get_viewclass(md->mob_class) > 4000)) @@ -1132,9 +1130,9 @@ int clif_spawnpc(struct map_session_data *sd) WBUFW(buf, 0) = 0x7c; WBUFL(buf, 2) = sd->bl.id; WBUFW(buf, 6) = sd->speed; - WBUFW(buf, 8) = sd->opt1; - WBUFW(buf, 10) = sd->opt2; - WBUFW(buf, 12) = sd->status.option; + WBUFW(buf, 8) = uint16_t(sd->opt1); + WBUFW(buf, 10) = uint16_t(sd->opt2); + WBUFW(buf, 12) = uint16_t(sd->status.option); WBUFW(buf, 20) = sd->disguise; WBUFPOS(buf, 36, sd->bl.x, sd->bl.y); clif_send(buf, packet_len_table[0x7c], &sd->bl, AREA); @@ -1151,7 +1149,7 @@ int clif_spawnpc(struct map_session_data *sd) if (sd->status.pc_class == 13 || sd->status.pc_class == 21 || sd->status.pc_class == 4014 || sd->status.pc_class == 4022) - pc_setoption(sd, sd->status.option | 0x0020); // [Valaris] + pc_setoption(sd, sd->status.option | Option::RIDING); // [Valaris] if ((pc_isriding(sd) && pc_checkskill(sd, KN_RIDING) > 0) && (sd->status.pc_class == 7 || sd->status.pc_class == 14 @@ -1259,9 +1257,9 @@ int clif_spawnmob(struct mob_data *md) WBUFW(buf, 0) = 0x7c; WBUFL(buf, 2) = md->bl.id; WBUFW(buf, 6) = md->stats[MOB_SPEED]; - WBUFW(buf, 8) = md->opt1; - WBUFW(buf, 10) = md->opt2; - WBUFW(buf, 12) = md->option; + WBUFW(buf, 8) = uint16_t(md->opt1); + WBUFW(buf, 10) = uint16_t(md->opt2); + WBUFW(buf, 12) = uint16_t(md->option); WBUFW(buf, 20) = mob_get_viewclass(md->mob_class); WBUFPOS(buf, 36, md->bl.x, md->bl.y); clif_send(buf, packet_len_table[0x7c], &md->bl, AREA); @@ -2313,7 +2311,7 @@ int clif_changelook_towards(struct block_list *bl, int type, int val, if (sd && sd->disguise > 23 && sd->disguise < 4001) // mob disguises [Valaris] return 0; - if (sd && sd->status.option & OPTION_INVISIBILITY) + if (sd && bool(sd->status.option & Option::INVISIBILITY)) return 0; if (sd @@ -2586,22 +2584,21 @@ int clif_misceffect(struct block_list *bl, int type) int clif_changeoption(struct block_list *bl) { uint8_t buf[32]; - short option; eptr<struct status_change, StatusChange> sc_data; - static const int omask[] = { 0x10, 0x20 }; + static const Option omask[] = { Option::FALCON, Option::RIDING }; static const StatusChange scnum[] = { SC_FALCON, SC_RIDING }; int i; nullpo_retr(0, bl); - option = *battle_get_option(bl); + Option option = *battle_get_option(bl); sc_data = battle_get_sc_data(bl); WBUFW(buf, 0) = 0x119; WBUFL(buf, 2) = bl->id; - WBUFW(buf, 6) = *battle_get_opt1(bl); - WBUFW(buf, 8) = *battle_get_opt2(bl); - WBUFW(buf, 10) = option; + WBUFW(buf, 6) = uint16_t(*battle_get_opt1(bl)); + WBUFW(buf, 8) = uint16_t(*battle_get_opt2(bl)); + WBUFW(buf, 10) = uint16_t(option); WBUFB(buf, 12) = 0; // ?? if (bl->type == BL_PC) @@ -2621,7 +2618,7 @@ int clif_changeoption(struct block_list *bl) // アイコンの表示 for (i = 0; i < sizeof(omask) / sizeof(omask[0]); i++) { - if (option & omask[i]) + if (bool(option & omask[i])) { if (sc_data[scnum[i]].timer == -1) skill_status_change_start(bl, scnum[i], 0, 0, 0, 0, 0, 0); @@ -3217,7 +3214,7 @@ void clif_getareachar_pc(struct map_session_data *sd, { int len; - if (dstsd->status.option & OPTION_INVISIBILITY) + if (bool(dstsd->status.option & Option::INVISIBILITY)) return; nullpo_retv(sd); @@ -4333,7 +4330,7 @@ int clif_pvpset(struct map_session_data *sd, int pvprank, int pvpnum, WBUFW(buf, 0) = 0x19a; WBUFL(buf, 2) = sd->bl.id; - if (sd->status.option & 0x46) + if (bool(sd->status.option & Option::REAL_ANY_HIDE)) WBUFL(buf, 6) = -1; else if (pvprank <= 0) pc_calc_pvprank(sd); @@ -5529,7 +5526,8 @@ int clif_GM_kick(struct map_session_data *sd, struct map_session_data *tsd, if (type) clif_GM_kickack(sd, tsd->status.account_id); - tsd->opt1 = tsd->opt2 = 0; + tsd->opt1 = Opt1::ZERO; + tsd->opt2 = Opt2::ZERO; clif_parse_QuitGame(tsd->fd, tsd); return 0; @@ -5828,14 +5826,15 @@ void clif_parse_WalkToXY(int fd, struct map_session_data *sd) return; // ステータス異常やハイディング中(トンネルドライブ無)で動けない - if ((sd->opt1 > 0 && sd->opt1 != 6) || sd->sc_data[SC_ANKLE].timer != -1 || //アンクルスネア + if ((bool(sd->opt1) && sd->opt1 != (Opt1::_stone6)) || + sd->sc_data[SC_ANKLE].timer != -1 || //アンクルスネア sd->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター sd->sc_data[SC_TRICKDEAD].timer != -1 || //死んだふり sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り sd->sc_data[SC_SPIDERWEB].timer != -1 || //スパイダーウェッブ (sd->sc_data[SC_DANCING].timer != -1 && sd->sc_data[SC_DANCING].val4)) //合奏スキル演奏中は動けない return; - if ((sd->status.option & 2) && pc_checkskill(sd, RG_TUNNELDRIVE) <= 0) + if (bool(sd->status.option & Option::HIDE2) && pc_checkskill(sd, RG_TUNNELDRIVE) <= 0) return; if (sd->invincible_timer != -1) @@ -5862,8 +5861,9 @@ void clif_parse_QuitGame(int fd, struct map_session_data *sd) WFIFOW(fd, 0) = 0x18b; if ((!pc_isdead(sd) - && (sd->opt1 - || (sd->opt2 && !(night_flag == 1 && sd->opt2 == STATE_BLIND)))) + && (sd->opt1 != Opt1::ZERO + || (sd->opt2 != Opt2::ZERO + && !(night_flag == 1 && sd->opt2 == Opt2::BLIND)))) || sd->skilltimer != -1 || (DIFF_TICK(tick, sd->canact_tick) < 0) || (sd->sc_data[SC_DANCING].timer != -1 && sd->sc_data[SC_DANCING].val4 @@ -6190,8 +6190,11 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) clif_clearchar_area(&sd->bl, 1); return; } - if (sd->npc_id != 0 || sd->opt1 > 0 || sd->status.option & 2 || sd->state.storage_open || - ((sd->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター + if (sd->npc_id != 0 + || bool(sd->opt1) + || bool(sd->status.option & Option::HIDE2) + || sd->state.storage_open + || ((sd->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り sd->sc_data[SC_DANCING].timer != -1))) return; @@ -6209,7 +6212,7 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) case 0x00: // once attack case 0x07: // continuous attack if (sd->sc_data[SC_WEDDING].timer != -1 || sd->view_class == 22 - || sd->status.option & OPTION_HIDE) + || bool(sd->status.option & Option::HIDE)) return; if (!battle_config.sdelay_attack_enable && pc_checkskill(sd, SA_FREECAST) <= 0) @@ -6265,7 +6268,7 @@ void clif_parse_Restart(int fd, struct map_session_data *sd) } break; case 0x01: - /*if (!pc_isdead(sd) && (sd->opt1 || (sd->opt2 && !(night_flag == 1 && sd->opt2 == STATE_BLIND)))) + /*if (!pc_isdead(sd) && (sd->opt1 || (sd->opt2 && !(night_flag == 1 && sd->opt2 == Opt2::BLIND)))) * return; */ /* Rovert's Prevent logout option - Fixed [Valaris] */ @@ -6426,7 +6429,9 @@ void clif_parse_TakeItem(int fd, struct map_session_data *sd) return; } - if (sd->npc_id != 0 || sd->opt1 > 0 || ( + if (sd->npc_id != 0 + || sd->opt1 != Opt1::ZERO + || ( (sd->sc_data[SC_TRICKDEAD].timer != -1 || //死んだふり sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り sd->sc_data[SC_BERSERK].timer != -1 || //バーサーク @@ -6467,8 +6472,9 @@ void clif_parse_DropItem(int fd, struct map_session_data *sd) clif_displaymessage(sd->fd, "Can't drop items here."); return; } - if (sd->npc_id != 0 || sd->opt1 > 0 || - ((sd->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター + if (sd->npc_id != 0 + || sd->opt1 != Opt1::ZERO + || ((sd->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り sd->sc_data[SC_BERSERK].timer != -1))) //バーサーク { @@ -6496,7 +6502,9 @@ void clif_parse_UseItem(int fd, struct map_session_data *sd) clif_clearchar_area(&sd->bl, 1); return; } - if (sd->npc_id != 0 || sd->opt1 > 0 || ( + if (sd->npc_id != 0 + || sd->opt1 != Opt1::ZERO + || ( (sd->sc_data[SC_TRICKDEAD].timer != -1 || //死んだふり sd->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り sd->sc_data[SC_BERSERK].timer != -1 || //バーサーク @@ -6574,7 +6582,8 @@ void clif_parse_UnequipItem(int fd, struct map_session_data *sd) || sd->sc_data[SC_BERSERK].timer != -1)) return; - if (sd->npc_id != 0 || sd->opt1 > 0) + if (sd->npc_id != 0 + || sd->opt1 != Opt1::ZERO) return; pc_unequipitem(sd, index, 0); } @@ -6842,7 +6851,7 @@ void clif_parse_RemoveOption(int, struct map_session_data *sd) sd->status.pc_class = sd->view_class = 4015; } - pc_setoption(sd, 0); + pc_setoption(sd, Option::ZERO); } /*========================================== @@ -7628,14 +7637,14 @@ void clif_parse_GMHide(int fd, struct map_session_data *sd) (pc_isGM(sd) >= get_atcommand_level(AtCommand_Hide))) { log_atcommand(sd, "@hide"); - if (sd->status.option & OPTION_HIDE) - { // OPTION_HIDE = 0x40 - sd->status.option &= ~OPTION_HIDE; // OPTION_HIDE = 0x40 + if (bool(sd->status.option & Option::HIDE)) + { // Option::HIDE = 0x40 + sd->status.option &= ~Option::HIDE; // Option::HIDE = 0x40 clif_displaymessage(fd, "Invisible: Off."); } else { - sd->status.option |= OPTION_HIDE; // OPTION_HIDE = 0x40 + sd->status.option |= Option::HIDE; // Option::HIDE = 0x40 clif_displaymessage(fd, "Invisible: On."); } clif_changeoption(&sd->bl); diff --git a/src/map/magic-expr.cpp b/src/map/magic-expr.cpp index ef1ddb1..bb93670 100644 --- a/src/map/magic-expr.cpp +++ b/src/map/magic-expr.cpp @@ -1030,8 +1030,8 @@ static int fun_status_option(env_t *, int, val_t *result, val_t *args) { RESULTINT = - ((((struct map_session_data *) ARGENTITY(0))-> - status.option & ARGINT(0)) != 0); + (bool(((struct map_session_data *) ARGENTITY(0))-> + status.option & Option(ARGINT(0)))); return 0; } diff --git a/src/map/magic.cpp b/src/map/magic.cpp index a310273..20155aa 100644 --- a/src/map/magic.cpp +++ b/src/map/magic.cpp @@ -98,7 +98,7 @@ int magic_message(character_t *caster, char *spell_, size_t) fprintf(stderr, "Found spell `%s', triggered = %d\n", spell_, effects != NULL); #endif - if (caster->status.option & OPTION_HIDE) + if (bool(caster->status.option & Option::HIDE)) return 0; // No spellcasting while hidden MAP_LOG_PC(caster, "CAST %s %s", diff --git a/src/map/map.hpp b/src/map/map.hpp index 27e574a..dce3b76 100644 --- a/src/map/map.hpp +++ b/src/map/map.hpp @@ -1,6 +1,8 @@ #ifndef MAP_HPP #define MAP_HPP +#include "map.t.hpp" + #include <netinet/in.h> #include <sys/time.h> @@ -50,22 +52,6 @@ #define DEFAULT_AUTOSAVE_INTERVAL 60*1000 -// [Fate] status.option properties. These are persistent status changes. -// IDs that are not listed are not used in the code (to the best of my knowledge) -#define OPTION_HIDE2 0x0002 // apparently some weaker non-GM hide -#define OPTION_CLOAK 0x0004 -#define OPTION_10 0x0010 -#define OPTION_20 0x0020 -#define OPTION_HIDE 0x0040 // [Fate] This is the GM `@hide' flag -#define OPTION_800 0x0800 -#define OPTION_INVISIBILITY 0x1000 // [Fate] Complete invisibility to other clients -#define OPTION_SCRIBE 0x2000 // [Fate] Auto-logging of nearby comments -#define OPTION_CHASEWALK 0x4000 - -enum -{ BL_NUL, BL_PC, BL_NPC, BL_MOB, BL_ITEM, BL_CHAT, BL_SKILL, BL_SPELL }; -enum -{ WARP, SHOP, SCRIPT, MONS, MESSAGE }; struct block_list { struct block_list *next, *prev; @@ -215,7 +201,9 @@ struct map_session_data int fd, new_fd; short to_x, to_y; short speed, prev_speed; - short opt1, opt2, opt3; + Opt1 opt1; + Opt2 opt2; + Opt3 opt3; char dir, head_dir; unsigned int client_tick, server_tick; struct walkpath_data walkpath; @@ -434,7 +422,10 @@ struct npc_data char name[24]; char exname[24]; int chat_id; - short opt1, opt2, opt3, option; + Opt1 opt1; + Opt2 opt2; + Opt3 opt3; + Option option; short flag; union { @@ -529,7 +520,10 @@ struct mob_data earray<struct status_change, StatusChange, MAX_STATUSCHANGE> sc_data; short sc_count; - short opt1, opt2, opt3, option; + Opt1 opt1; + Opt2 opt2; + Opt3 opt3; + Option option; short min_chase; short sg_count; int deletetimer; diff --git a/src/map/map.t.hpp b/src/map/map.t.hpp new file mode 100644 index 0000000..50110e9 --- /dev/null +++ b/src/map/map.t.hpp @@ -0,0 +1,91 @@ +#ifndef MAP_T_HPP +#define MAP_T_HPP + +#include "../common/utils.hpp" + +// [Fate] status.option properties. These are persistent status changes. +// IDs that are not listed are not used in the code (to the best of my knowledge) +enum class Option : uint16_t +{ + ZERO = 0x0000, + + SIGHT = 0x0001, + // apparently some weaker non-GM hide + HIDE2 = 0x0002, + CLOAK = 0x0004, + CART1 = 0x0008, + FALCON = 0x0010, + RIDING = 0x0020, + // [Fate] This is the GM `@hide' flag + HIDE = 0x0040, + CART2 = 0x0080, + CART3 = 0x0100, + CART4 = 0x0200, + CART5 = 0x0400, + ORC_HEAD = 0x0800, + // [Fate] Complete invisibility to other clients + INVISIBILITY = 0x1000, + _wedding = 0x1000, + // [Fate] Auto-logging of nearby comments + SCRIBE = 0x2000, + _ruwach = 0x2000, + CHASEWALK = 0x4000, + sign = 0x8000, + + + // ? + REAL_ANY_HIDE = HIDE | CLOAK | HIDE2, + OLD_ANY_HIDE = CHASEWALK | CLOAK | HIDE2, + CART_MASK = CART1 | CART2 | CART3 | CART4 | CART5, + MASK = sign | CHASEWALK | _wedding | CART_MASK | RIDING | FALCON, +}; +enum class Opt1 : uint16_t +{ + ZERO = 0, + _stone1 = 1, + _freeze = 2, + _stan = 3, + _sleep = 4, + _stone6 = 6, +}; +enum class Opt2 : uint16_t +{ + ZERO = 0x0000, + _poison = 0x0001, + _curse = 0x0002, + _silence = 0x0004, + BLIND = 0x0010, + _speedpotion0 = 0x0020, + _signumcrucis = 0x0040, + _atkpot = 0x0080, + _heal = 0x0100, + _slowpoison = 0x0200, + sign = 0x8000, +}; +enum class Opt3 : uint16_t +{ + ZERO = 0x0000, + _concentration = 0x0001, + _overthrust = 0x0002, + _energycoat = 0x0004, + _explosionspirits = 0x0008, + _steelbody = 0x0010, + _bladestop = 0x0020, + _berserk = 0x0080, + + _marionette = 0x0400, + _assumptio = 0x0800, + + sign = 0x8000, +}; + +ENUM_BITWISE_OPERATORS(Option) +ENUM_BITWISE_OPERATORS(Opt2) +ENUM_BITWISE_OPERATORS(Opt3) + + +enum +{ BL_NUL, BL_PC, BL_NPC, BL_MOB, BL_ITEM, BL_CHAT, BL_SKILL, BL_SPELL }; +enum +{ WARP, SHOP, SCRIPT, MONS, MESSAGE }; +#endif // MAP_T_HPP diff --git a/src/map/mob.cpp b/src/map/mob.cpp index cb7ef89..de3cb5c 100644 --- a/src/map/mob.cpp +++ b/src/map/mob.cpp @@ -1,7 +1,6 @@ #include "mob.hpp" #include <cmath> -#include <stdarg.h> // requires justification for <cstdarg> #include <cstdio> #include <cstdlib> #include <cstring> @@ -614,8 +613,9 @@ int mob_can_move(struct mob_data *md) { nullpo_retr(0, md); - if (md->canmove_tick > gettick() || (md->opt1 > 0 && md->opt1 != 6) - || md->option & 2) + if (md->canmove_tick > gettick() + || (bool(md->opt1) && md->opt1 != Opt1::_stone6) + || bool(md->option & Option::HIDE2)) return 0; // アンクル中で動けないとか if (md->sc_data[SC_ANKLE].timer != -1 || //アンクルスネア @@ -728,7 +728,7 @@ int mob_walk(struct mob_data *md, unsigned int tick, int data) -dx, -dy, BL_PC); md->state.state = MS_IDLE; - if (md->option & 4) + if (bool(md->option & Option::CLOAK)) skill_check_cloaking(&md->bl); skill_unit_move(&md->bl, tick, 1); // Inspection of a skill unit @@ -770,7 +770,8 @@ int mob_check_attack(struct mob_data *md) if (md->skilltimer != -1) return 0; - if (md->opt1 > 0 || md->option & 2) + if (bool(md->opt1) + || bool(md->option & Option::HIDE2)) return 0; if (md->sc_data[SC_AUTOCOUNTER].timer != -1) @@ -1271,7 +1272,10 @@ int mob_spawn(int id) md->sc_data[i].val4 = 0; } md->sc_count = 0; - md->opt1 = md->opt2 = md->opt3 = md->option = 0; + md->opt1 = Opt1::ZERO; + md->opt2 = Opt2::ZERO; + md->opt3 = Opt3::ZERO; + md->option = Option::ZERO; memset(md->skillunit, 0, sizeof(md->skillunit)); memset(md->skillunittick, 0, sizeof(md->skillunittick)); @@ -1428,14 +1432,13 @@ int mob_target(struct mob_data *md, struct block_list *bl, int dist) { struct map_session_data *sd; eptr<struct status_change, StatusChange> sc_data; - short *option; int mode, race; nullpo_retr(0, md); nullpo_retr(0, bl); sc_data = battle_get_sc_data(bl); - option = battle_get_option(bl); + Option *option = battle_get_option(bl); race = mob_db[md->mob_class].race; if (!md->mode) @@ -1456,9 +1459,12 @@ int mob_target(struct mob_data *md, struct block_list *bl, int dist) && (!(mode & 0x04) || MRAND(100) > 25)) return 0; - if (mode & 0x20 || // Coercion is exerted if it is MVPMOB. - (sc_data && sc_data[SC_TRICKDEAD].timer == -1 && - ((option && !(*option & 0x06)) || race == 4 || race == 6))) + // Coercion is exerted if it is MVPMOB. + if (mode & 0x20 + || (sc_data && sc_data[SC_TRICKDEAD].timer == -1 + && ((option != NULL && !bool(*option & (Option::CLOAK | Option::HIDE2))) + || race == 4 + || race == 6))) { if (bl->type == BL_PC) { @@ -1893,7 +1899,8 @@ void mob_ai_sub_hard(struct block_list *bl, unsigned int tick) race = mob_db[md->mob_class].race; // Abnormalities - if ((md->opt1 > 0 && md->opt1 != 6) || md->state.state == MS_DELAY + if ((bool(md->opt1) && md->opt1 != Opt1::_stone6) + || md->state.state == MS_DELAY || md->sc_data[SC_BLADESTOP].timer != -1) return; @@ -2629,9 +2636,9 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, md->hp -= damage; - if (md->option & 2) + if (bool(md->option & Option::HIDE2)) skill_status_change_end(&md->bl, SC_HIDING, -1); - if (md->option & 4) + if (bool(md->option & Option::CLOAK)) skill_status_change_end(&md->bl, SC_CLOAKING, -1); if (md->state.special_mob_ai == 2) @@ -3397,7 +3404,8 @@ void mobskill_castend_id(timer_id tid, tick_t tick, custom_id_t id, custom_data_ md->skilltimer = -1; - if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1 + if (bool(md->opt1) + || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1) return; @@ -3500,7 +3508,8 @@ void mobskill_castend_pos(timer_id tid, tick_t tick, custom_id_t id, custom_data md->skilltimer = -1; - if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1 + if (bool(md->opt1) + || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1) return; @@ -3631,7 +3640,8 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target, skill_id = ms->skill_id; skill_lv = ms->skill_lv; - if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1 + if (bool(md->opt1) + || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1) return 0; @@ -3642,9 +3652,11 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target, if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク return 0; - if (md->option & 4 && skill_id == TF_HIDING) + if (bool(md->option & Option::CLOAK) + && skill_id == TF_HIDING) return 0; - if (md->option & 2 && skill_id != TF_HIDING && skill_id != AS_GRIMTOOTH + if (bool(md->option & Option::HIDE2) + && skill_id != TF_HIDING && skill_id != AS_GRIMTOOTH && skill_id != RG_BACKSTAP && skill_id != RG_RAID) return 0; @@ -3756,7 +3768,8 @@ int mobskill_use_pos(struct mob_data *md, SkillID skill_id = ms->skill_id; skill_lv = ms->skill_lv; - if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1 + if (bool(md->opt1) + || md->sc_data[SC_DIVINA].timer != -1 || md->sc_data[SC_ROKISWEIL].timer != -1 || md->sc_data[SC_STEELBODY].timer != -1) return 0; @@ -3767,7 +3780,7 @@ int mobskill_use_pos(struct mob_data *md, if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク return 0; - if (md->option & 2) + if (bool(md->option & Option::HIDE2)) return 0; // 射程と障害物チェック diff --git a/src/map/npc.cpp b/src/map/npc.cpp index 2f84951..e22110e 100644 --- a/src/map/npc.cpp +++ b/src/map/npc.cpp @@ -97,13 +97,13 @@ int npc_enable(const char *name, int flag) else if (flag & 2) { nd->flag &= ~1; - nd->option = 0x0000; + nd->option = Option::ZERO; clif_changeoption(&nd->bl); } else if (flag & 4) { nd->flag |= 1; - nd->option = 0x0002; + nd->option = Option::HIDE2; clif_changeoption(&nd->bl); } else @@ -1147,10 +1147,10 @@ int npc_parse_warp(const char *w1, const char *, const char *w3, const char *w4) else nd->npc_class = WARP_DEBUG_CLASS; nd->speed = 200; - nd->option = 0; - nd->opt1 = 0; - nd->opt2 = 0; - nd->opt3 = 0; + nd->option = Option::ZERO; + nd->opt1 = Opt1::ZERO; + nd->opt2 = Opt2::ZERO; + nd->opt3 = Opt3::ZERO; memcpy(nd->u.warp.name, to_mapname, 16); xs += 2; ys += 2; @@ -1262,10 +1262,10 @@ int npc_parse_shop(char *w1, char *, char *w3, char *w4) nd->npc_class = atoi(w4); nd->speed = 200; nd->chat_id = 0; - nd->option = 0; - nd->opt1 = 0; - nd->opt2 = 0; - nd->opt3 = 0; + nd->option = Option::ZERO; + nd->opt1 = Opt1::ZERO; + nd->opt2 = Opt2::ZERO; + nd->opt3 = Opt3::ZERO; nd = (struct npc_data *) realloc(nd, sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * pos); @@ -1509,10 +1509,10 @@ int npc_parse_script(char *w1, char *w2, char *w3, char *w4, nd->u.scr.script = script; nd->u.scr.src_id = src_id; nd->chat_id = 0; - nd->option = 0; - nd->opt1 = 0; - nd->opt2 = 0; - nd->opt3 = 0; + nd->option = Option::ZERO; + nd->opt1 = Opt1::ZERO; + nd->opt2 = Opt2::ZERO; + nd->opt3 = Opt3::ZERO; //printf("script npc %s %d %d read done\n",mapname,nd->bl.id,nd->class); npc_script++; diff --git a/src/map/pc.cpp b/src/map/pc.cpp index 258af27..b780fd4 100644 --- a/src/map/pc.cpp +++ b/src/map/pc.cpp @@ -33,8 +33,6 @@ //define it here, since the ifdef only occurs in this file #define USE_ASTRAL_SOUL_SKILL -#define STATE_BLIND 0x10 - #ifdef USE_ASTRAL_SOUL_SKILL #define MAGIC_SKILL_THRESHOLD 200 // [fate] At this threshold, the Astral Soul skill kicks in #endif @@ -863,9 +861,9 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, sd->sc_count = 0; if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) && (pc_isGM(sd) >= get_atcommand_level(AtCommand_Hide))) - sd->status.option &= (OPTION_MASK | OPTION_HIDE); + sd->status.option &= (Option::MASK | Option::HIDE); else - sd->status.option &= OPTION_MASK; + sd->status.option &= Option::MASK; // スキルユニット関係の初期化 memset(sd->skillunit, 0, sizeof(sd->skillunit)); @@ -916,7 +914,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, strcpy(tmpstr, "Actually, it's the night..."); clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr) + 1); - sd->opt2 |= STATE_BLIND; + sd->opt2 |= Opt2::BLIND; } // ステータス初期計算など @@ -1903,7 +1901,8 @@ int pc_calcstatus(struct map_session_data *sd, int first) if ((skill = pc_checkskill(sd, BS_WEAPONRESEARCH)) > 0) // 武器研究の命中率増加 sd->hit += skill * 2; - if (sd->status.option & 2 && (skill = pc_checkskill(sd, RG_TUNNELDRIVE)) > 0) // トンネルドライブ + if (bool(sd->status.option & Option::HIDE2) + && (skill = pc_checkskill(sd, RG_TUNNELDRIVE)) > 0) // トンネルドライブ sd->speed += (1.2 * DEFAULT_WALK_SPEED - skill * 9); if (pc_iscarton(sd) && (skill = pc_checkskill(sd, MC_PUSHCART)) > 0) // カートによる速度低下 sd->speed += (10 - skill) * (DEFAULT_WALK_SPEED * 0.1); @@ -4097,11 +4096,11 @@ int pc_setpos(struct map_session_data *sd, const char *mapname_org, int x, int y if (sd->sc_data[SC_TRICKDEAD].timer != -1) skill_status_change_end(&sd->bl, SC_TRICKDEAD, -1); - if (sd->status.option & 2) + if (bool(sd->status.option & Option::HIDE2)) skill_status_change_end(&sd->bl, SC_HIDING, -1); - if (sd->status.option & 4) + if (bool(sd->status.option & Option::CLOAK)) skill_status_change_end(&sd->bl, SC_CLOAKING, -1); - if (sd->status.option & 16386) + if (bool(sd->status.option & (Option::CHASEWALK | Option::HIDE2))) skill_status_change_end(&sd->bl, SC_CHASEWALK, -1); if (sd->sc_data[SC_BLADESTOP].timer != -1) skill_status_change_end(&sd->bl, SC_BLADESTOP, -1); @@ -4445,7 +4444,8 @@ void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) sd->party_hp = -1; } } - if (sd->status.option & 4) // クローキングの消滅検査 + // クローキングの消滅検査 + if (bool(sd->status.option & Option::CLOAK)) skill_check_cloaking(&sd->bl); // ディボーション検査 for (i = 0; i < 5; i++) @@ -4632,7 +4632,8 @@ int pc_movepos(struct map_session_data *sd, int dst_x, int dst_y) } } - if (sd->status.option & 4) // クローキングの消滅検査 + // クローキングの消滅検査 + if (bool(sd->status.option & Option::CLOAK)) skill_check_cloaking(&sd->bl); skill_unit_move(&sd->bl, gettick(), dist + 7); // スキルユニットの検査 @@ -4811,7 +4812,6 @@ void pc_attack_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t) struct map_session_data *sd; struct block_list *bl; eptr<struct status_change, StatusChange> sc_data; - short *opt; int dist, skill, range; int attack_spell_delay; @@ -4841,7 +4841,9 @@ void pc_attack_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t) if (sd->bl.m != bl->m || pc_isdead(sd)) return; - if (sd->opt1 > 0 || sd->status.option & 2 || sd->status.option & 16388) // 異常などで攻撃できない + // 異常などで攻撃できない + if (sd->opt1 != Opt1::ZERO + || bool(sd->status.option & (Option::OLD_ANY_HIDE))) return; if (sd->sc_data[SC_AUTOCOUNTER].timer != -1) @@ -4849,7 +4851,8 @@ void pc_attack_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t) if (sd->sc_data[SC_BLADESTOP].timer != -1) return; - if ((opt = battle_get_option(bl)) != NULL && *opt & 0x46) + Option *opt = battle_get_option(bl); + if (opt != NULL && bool(*opt & Option::REAL_ANY_HIDE)) return; if (((sc_data = battle_get_sc_data(bl)) && sc_data[SC_TRICKDEAD].timer != -1) @@ -5680,8 +5683,7 @@ int pc_resetlvl(struct map_session_data *sd, int type) sd->status.job_level = 1; sd->status.base_exp = 0; sd->status.job_exp = 0; - if (sd->status.option != 0) - sd->status.option = 0; + sd->status.option = Option::ZERO; sd->status.str = 1; sd->status.agi = 1; @@ -5881,11 +5883,11 @@ int pc_damage(struct block_list *src, struct map_session_data *sd, if (sd->sc_data[SC_TRICKDEAD].timer != -1) skill_status_change_end(&sd->bl, SC_TRICKDEAD, -1); - if (sd->status.option & 2) + if (bool(sd->status.option & Option::HIDE2)) skill_status_change_end(&sd->bl, SC_HIDING, -1); - if (sd->status.option & 4) + if (bool(sd->status.option & Option::CLOAK)) skill_status_change_end(&sd->bl, SC_CLOAKING, -1); - if (sd->status.option & 16386) + if (bool(sd->status.option & Option::CHASEWALK)) skill_status_change_end(&sd->bl, SC_CHASEWALK, -1); if (sd->status.hp > 0) @@ -6704,7 +6706,7 @@ int pc_jobchange(struct map_session_data *sd, int job, int upper) if (pc_isriding(sd)) { // remove peco status if changing into invalid class [Valaris] if (!(pc_checkskill(sd, KN_RIDING))) - pc_setoption(sd, sd->status.option | -0x0000); + pc_setoption(sd, sd->status.option); if (pc_checkskill(sd, KN_RIDING) > 0) pc_setriding(sd); } @@ -6777,7 +6779,7 @@ int pc_changelook(struct map_session_data *sd, int type, int val) * 付属品(鷹,ペコ,カート)設定 *------------------------------------------ */ -int pc_setoption(struct map_session_data *sd, int type) +int pc_setoption(struct map_session_data *sd, Option type) { nullpo_retr(0, sd); @@ -6794,7 +6796,8 @@ int pc_setoption(struct map_session_data *sd, int type) */ int pc_setcart(struct map_session_data *sd, int type) { - int cart[6] = { 0x0000, 0x0008, 0x0080, 0x0100, 0x0200, 0x0400 }; + Option cart[6] = {Option::ZERO, Option::CART1, Option::CART2, + Option::CART3, Option::CART4, Option::CART5}; nullpo_retr(0, sd); @@ -6825,7 +6828,7 @@ int pc_setfalcon(struct map_session_data *sd) { if (pc_checkskill(sd, HT_FALCON) > 0) { // ファルコンマスタリースキル所持 - pc_setoption(sd, sd->status.option | 0x0010); + pc_setoption(sd, sd->status.option | Option::FALCON); } return 0; @@ -6846,7 +6849,7 @@ int pc_setriding(struct map_session_data *sd) if ((pc_checkskill(sd, KN_RIDING) > 0)) { // ライディングスキル所持 - pc_setoption(sd, sd->status.option | 0x0020); + pc_setoption(sd, sd->status.option | Option::RIDING); if (sd->status.pc_class == 7) sd->status.pc_class = sd->view_class = 13; @@ -8451,7 +8454,7 @@ void map_day_timer(timer_id, tick_t, custom_id_t, custom_data_t) if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) && pl_sd->state.auth) { - pl_sd->opt2 &= ~STATE_BLIND; + pl_sd->opt2 &= ~Opt2::BLIND; clif_changeoption(&pl_sd->bl); clif_wis_message(pl_sd->fd, wisp_server_name, tmpstr, strlen(tmpstr) + 1); @@ -8483,7 +8486,7 @@ void map_night_timer(timer_id, tick_t, custom_id_t, custom_data_t) if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) && pl_sd->state.auth) { - pl_sd->opt2 |= STATE_BLIND; + pl_sd->opt2 |= Opt2::BLIND; clif_changeoption(&pl_sd->bl); clif_wis_message(pl_sd->fd, wisp_server_name, tmpstr, strlen(tmpstr) + 1); @@ -8949,15 +8952,15 @@ void pc_cleanup(struct map_session_data *sd) void pc_invisibility(struct map_session_data *sd, int enabled) { - if (enabled && !(sd->status.option & OPTION_INVISIBILITY)) + if (enabled && !bool(sd->status.option & Option::INVISIBILITY)) { clif_clearchar_area(&sd->bl, 3); - sd->status.option |= OPTION_INVISIBILITY; + sd->status.option |= Option::INVISIBILITY; clif_status_change(&sd->bl, CLIF_OPTION_SC_INVISIBILITY, 1); } else if (!enabled) { - sd->status.option &= ~OPTION_INVISIBILITY; + sd->status.option &= ~Option::INVISIBILITY; clif_status_change(&sd->bl, CLIF_OPTION_SC_INVISIBILITY, 0); pc_setpos(sd, map[sd->bl.m].name, sd->bl.x, sd->bl.y, 3); } diff --git a/src/map/pc.hpp b/src/map/pc.hpp index 505cf78..91ad633 100644 --- a/src/map/pc.hpp +++ b/src/map/pc.hpp @@ -3,23 +3,72 @@ #include "map.hpp" -#define OPTION_MASK 0xd7b8 -#define CART_MASK 0x788 - -#define pc_setdead(sd) ((sd)->state.dead_sit = 1) -#define pc_setsit(sd) ((sd)->state.dead_sit = 2) -//#define pc_setstand(sd) ((sd)->state.dead_sit = 0) -#define pc_isdead(sd) ((sd)->state.dead_sit == 1) -#define pc_issit(sd) ((sd)->state.dead_sit == 2) -#define pc_setdir(sd,b) ((sd)->dir = (b)) -#define pc_setchatid(sd,n) ((sd)->chatID = n) -#define pc_ishiding(sd) ((sd)->status.option&0x4006) -#define pc_iscarton(sd) ((sd)->status.option&CART_MASK) -#define pc_isfalcon(sd) ((sd)->status.option&0x0010) -#define pc_isriding(sd) ((sd)->status.option&0x0020) -#define pc_isinvisible(sd) ((sd)->status.option&0x0040) -#define pc_is50overweight(sd) (sd->weight*2 >= sd->max_weight) -#define pc_is90overweight(sd) (sd->weight*10 >= sd->max_weight*9) +inline +void pc_setdead(struct map_session_data *sd) +{ + sd->state.dead_sit = 1; +} +inline +void pc_setsit(struct map_session_data *sd) +{ + sd->state.dead_sit = 2; +} +//pc_setstand(struct map_session_data *sd) is a normal function +inline +bool pc_isdead(struct map_session_data *sd) +{ + return sd->state.dead_sit == 1; +} +inline +bool pc_issit(struct map_session_data *sd) +{ + return sd->state.dead_sit == 2; +} +inline +void pc_setdir(struct map_session_data *sd, int b) +{ + sd->dir = (b); +} +inline +void pc_setchatid(struct map_session_data *sd, int n) +{ + sd->chatID = n; +} +inline +bool pc_ishiding(struct map_session_data *sd) +{ + return bool(sd->status.option & Option::OLD_ANY_HIDE); +} +inline +bool pc_iscarton(struct map_session_data *sd) +{ + return bool(sd->status.option & Option::CART_MASK); +} +inline +bool pc_isfalcon(struct map_session_data *sd) +{ + return bool(sd->status.option & Option::FALCON); +} +inline +bool pc_isriding(struct map_session_data *sd) +{ + return bool(sd->status.option & Option::RIDING); +} +inline +bool pc_isinvisible(struct map_session_data *sd) +{ + return bool(sd->status.option & Option::HIDE); +} +inline +bool pc_is50overweight(struct map_session_data *sd) +{ + return sd->weight*2 >= sd->max_weight; +} +inline +bool pc_is90overweight(struct map_session_data *sd) +{ + return sd->weight*10 >= sd->max_weight*9; +} void pc_touch_all_relevant_npcs(struct map_session_data *sd); /* Checks all npcs/warps at the same location to see whether they ** should do something with the specified player. */ @@ -137,7 +186,7 @@ int pc_heal(struct map_session_data *, int, int); int pc_itemheal(struct map_session_data *sd, int hp, int sp); int pc_percentheal(struct map_session_data *sd, int, int); int pc_jobchange(struct map_session_data *, int, int); -int pc_setoption(struct map_session_data *, int); +int pc_setoption(struct map_session_data *, Option); int pc_setcart(struct map_session_data *sd, int type); int pc_setfalcon(struct map_session_data *sd); int pc_setriding(struct map_session_data *sd); diff --git a/src/map/script.cpp b/src/map/script.cpp index bf633aa..647f7fd 100644 --- a/src/map/script.cpp +++ b/src/map/script.cpp @@ -298,7 +298,6 @@ void builtin_gety(ScriptState *st); // [Kage] void builtin_getmap(ScriptState *st); -void push_val(struct script_stack *stack, int type, int val); void run_func(ScriptState *st); void mapreg_setreg(int num, int val); @@ -3475,7 +3474,7 @@ void builtin_getopt2(ScriptState *st) sd = script_rid2sd(st); - push_val(st->stack, ScriptCode::INT, sd->opt2); + push_val(st->stack, ScriptCode::INT, uint16_t(sd->opt2)); } @@ -3486,10 +3485,9 @@ void builtin_getopt2(ScriptState *st) void builtin_setopt2(ScriptState *st) { - int new_opt2; struct map_session_data *sd; - new_opt2 = conv_num(st, &(st->stack->stack_data[st->start + 2])); + Opt2 new_opt2 = Opt2(conv_num(st, &(st->stack->stack_data[st->start + 2]))); sd = script_rid2sd(st); if (new_opt2 == sd->opt2) return; @@ -3505,13 +3503,12 @@ void builtin_setopt2(ScriptState *st) */ void builtin_checkoption(ScriptState *st) { - int type; struct map_session_data *sd; - type = conv_num(st, &(st->stack->stack_data[st->start + 2])); + Option type = Option(conv_num(st, &(st->stack->stack_data[st->start + 2]))); sd = script_rid2sd(st); - if (sd->status.option & type) + if (bool(sd->status.option & type)) { push_val(st->stack, ScriptCode::INT, 1); } @@ -3528,10 +3525,9 @@ void builtin_checkoption(ScriptState *st) */ void builtin_setoption(ScriptState *st) { - int type; struct map_session_data *sd; - type = conv_num(st, &(st->stack->stack_data[st->start + 2])); + Option type = Option(conv_num(st, &(st->stack->stack_data[st->start + 2]))); sd = script_rid2sd(st); pc_setoption(sd, type); diff --git a/src/map/skill.cpp b/src/map/skill.cpp index c090102..a283073 100644 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -23,8 +23,6 @@ #define SKILLUNITTIMER_INVERVAL 100 -#define STATE_BLIND 0x10 - // This table appears to be wrong /* スキル番号=>ステータス異常番号変換テーブル */ earray<StatusChange, SkillID, MAX_SKILL_DB> SkillStatusChangeTable = @@ -3642,7 +3640,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, case SA_REVERSEORCISH: clif_skill_nodamage(src, bl, skillid, skilllv, 1); if (dstsd) - pc_setoption(dstsd, dstsd->status.option | 0x0800); + pc_setoption(dstsd, dstsd->status.option | Option::ORC_HEAD); break; case SA_FORTUNE: clif_skill_nodamage(src, bl, skillid, skilllv, 1); @@ -5689,7 +5687,8 @@ int skill_castend_map(struct map_session_data *sd, SkillID skill_num, if (sd->bl.prev == NULL || pc_isdead(sd)) return 0; - if (sd->opt1 > 0 || sd->status.option & 2) + if (bool(sd->opt1) + || bool(sd->status.option & Option::HIDE2)) return 0; if (sd->sc_data[SC_DIVINA].timer != -1 @@ -7494,7 +7493,7 @@ int skill_check_condition(struct map_session_data *sd, int type) return 1; } - if (sd->opt1 > 0) + if (bool(sd->opt1)) { clif_skill_fail(sd, sd->skillid, 0, 0); sd->skillitem = SkillID::NEGATIVE; @@ -7529,7 +7528,7 @@ int skill_check_condition(struct map_session_data *sd, int type) } return 1; } - if (sd->opt1 > 0) + if (bool(sd->opt1)) { clif_skill_fail(sd, sd->skillid, 0, 0); return 0; @@ -7781,14 +7780,14 @@ int skill_check_condition(struct map_session_data *sd, int type) switch (state) { case ST_HIDING: - if (!(sd->status.option & 2)) + if (!bool(sd->status.option & Option::HIDE2)) { clif_skill_fail(sd, skill, 0, 0); return 0; } break; case ST_CLOAKING: - if (!(sd->status.option & 4)) + if (!bool(sd->status.option & Option::CLOAK)) { clif_skill_fail(sd, skill, 0, 0); return 0; @@ -8076,7 +8075,7 @@ int skill_use_id(struct map_session_data *sd, int target_id, sc_data = sd->sc_data; /* 沈黙や異常(ただし、グリムなどの判定をする) */ - if (sd->opt1 > 0) + if (bool(sd->opt1)) return 0; if (sc_data[SC_CHASEWALK].timer != -1) @@ -8122,10 +8121,13 @@ int skill_use_id(struct map_session_data *sd, int target_id, return 0; } - if (sd->status.option & 4 && skill_num == TF_HIDING) + if (bool(sd->status.option & Option::CLOAK) + && skill_num == TF_HIDING) return 0; - if (sd->status.option & 2 && skill_num != TF_HIDING - && skill_num != AS_GRIMTOOTH && skill_num != RG_BACKSTAP + if (bool(sd->status.option & Option::HIDE2) + && skill_num != TF_HIDING + && skill_num != AS_GRIMTOOTH + && skill_num != RG_BACKSTAP && skill_num != RG_RAID) return 0; @@ -8419,7 +8421,7 @@ int skill_use_pos(struct map_session_data *sd, sc_data = sd->sc_data; - if (sd->opt1 > 0) + if (bool(sd->opt1)) return 0; if (sc_data) { @@ -8432,7 +8434,7 @@ int skill_use_pos(struct map_session_data *sd, return 0; /* 状態異常や沈黙など */ } - if (sd->status.option & 2) + if (bool(sd->status.option & Option::HIDE2)) return 0; sd->skillid = skill_num; @@ -9150,14 +9152,14 @@ void skill_status_change_timer_sub(struct block_list *bl, { case SC_SIGHT: /* サイト */ case SC_CONCENTRATE: - if ((*battle_get_option(bl)) & 6) + if (bool((*battle_get_option(bl)) & (Option::HIDE2 | Option::CLOAK))) { skill_status_change_end(bl, SC_HIDING, -1); skill_status_change_end(bl, SC_CLOAKING, -1); } break; case SC_RUWACH: /* ルアフ */ - if ((*battle_get_option(bl)) & 6) + if (bool((*battle_get_option(bl)) & (Option::HIDE2 | Option::CLOAK))) { skill_status_change_end(bl, SC_HIDING, -1); skill_status_change_end(bl, SC_CLOAKING, -1); @@ -9199,7 +9201,11 @@ int skill_status_change_end(struct block_list *bl, StatusChange type, int tid) { eptr<struct status_change, StatusChange> sc_data; int opt_flag = 0, calc_flag = 0; - short *sc_count, *option, *opt1, *opt2, *opt3; + short *sc_count; + Option *option; + Opt1 *opt1; + Opt2 *opt2; + Opt3 *opt3; nullpo_retr(0, bl); if (bl->type != BL_PC && bl->type != BL_MOB) @@ -9393,73 +9399,77 @@ int skill_status_change_end(struct block_list *bl, StatusChange type, int tid) case SC_FREEZE: case SC_STAN: case SC_SLEEP: - *opt1 = 0; + *opt1 = Opt1::ZERO; opt_flag = 1; break; case SC_POISON: - *opt2 &= ~0x0001; + *opt2 &= ~Opt2::_poison; opt_flag = 1; break; case SC_CURSE: - *opt2 &= ~0x0002; + *opt2 &= ~Opt2::_curse; opt_flag = 1; break; case SC_SILENCE: - *opt2 &= ~0x0004; + *opt2 &= ~Opt2::_silence; opt_flag = 1; break; case SC_BLIND: - *opt2 &= ~0x0010; + *opt2 &= ~Opt2::BLIND; opt_flag = 1; break; case SC_SLOWPOISON: if (sc_data[SC_POISON].timer != -1) - *opt2 |= 0x1; - *opt2 &= ~0x200; + *opt2 |= Opt2::_poison; + *opt2 &= ~Opt2::_slowpoison; opt_flag = 1; break; case SC_SIGNUMCRUCIS: - *opt2 &= ~0x40; + *opt2 &= ~Opt2::_signumcrucis; opt_flag = 1; break; case SC_SPEEDPOTION0: - *opt2 &= ~0x20; + *opt2 &= ~Opt2::_speedpotion0; opt_flag = 1; break; case SC_ATKPOT: - *opt2 &= ~0x80; + *opt2 &= ~Opt2::_atkpot; opt_flag = 1; break; case SC_HIDING: + *option &= ~Option::HIDE2; + opt_flag = 1; + break; + case SC_CLOAKING: - *option &= ~((type == SC_HIDING) ? 2 : 4); + *option &= ~Option::CLOAK; opt_flag = 1; break; case SC_CHASEWALK: - *option &= ~16388; + *option &= ~Option::CHASEWALK; opt_flag = 1; break; case SC_SIGHT: - *option &= ~1; + *option &= ~Option::SIGHT; opt_flag = 1; break; case SC_WEDDING: //結婚用(結婚衣裳になって歩くのが遅いとか) - *option &= ~4096; + *option &= ~Option::_wedding; opt_flag = 1; break; case SC_RUWACH: - *option &= ~8192; + *option &= ~Option::_ruwach; opt_flag = 1; break; @@ -9467,38 +9477,39 @@ int skill_status_change_end(struct block_list *bl, StatusChange type, int tid) case SC_TWOHANDQUICKEN: /* 2HQ */ case SC_SPEARSQUICKEN: /* スピアクイッケン */ case SC_CONCENTRATION: /* コンセントレーション */ - *opt3 &= ~1; + *opt3 &= ~Opt3::_concentration; break; case SC_OVERTHRUST: /* オーバースラスト */ - *opt3 &= ~2; + *opt3 &= ~Opt3::_overthrust; break; case SC_ENERGYCOAT: /* エナジーコート */ - *opt3 &= ~4; + *opt3 &= ~Opt3::_energycoat; break; case SC_EXPLOSIONSPIRITS: // 爆裂波動 - *opt3 &= ~8; + *opt3 &= ~Opt3::_explosionspirits; break; case SC_STEELBODY: // 金剛 - *opt3 &= ~16; + *opt3 &= ~Opt3::_steelbody; break; case SC_BLADESTOP: /* 白刃取り */ - *opt3 &= ~32; + *opt3 &= ~Opt3::_bladestop; break; case SC_BERSERK: /* バーサーク */ - *opt3 &= ~128; + *opt3 &= ~Opt3::_berserk; break; case SC_MARIONETTE: /* マリオネットコントロール */ - *opt3 &= ~1024; + *opt3 &= ~Opt3::_marionette; break; case SC_ASSUMPTIO: /* アスムプティオ */ - *opt3 &= ~2048; + *opt3 &= ~Opt3::_assumptio; break; } - if (night_flag == 1 && (*opt2 & STATE_BLIND) == 0 + if (night_flag == 1 + && !bool(*opt2 & Opt2::BLIND) && bl->type == BL_PC) { // by [Yor] - *opt2 |= STATE_BLIND; + *opt2 |= Opt2::BLIND; opt_flag = 1; } @@ -9514,15 +9525,13 @@ int skill_status_change_end(struct block_list *bl, StatusChange type, int tid) int skill_update_heal_animation(struct map_session_data *sd) { - const int mask = 0x100; - int was_active; - int is_active; + const Opt2 mask = Opt2::_heal; nullpo_retr(0, sd); - was_active = sd->opt2 & mask; - is_active = sd->quick_regeneration_hp.amount > 0; + bool was_active = bool(sd->opt2 & mask); + bool is_active = sd->quick_regeneration_hp.amount > 0; - if ((was_active && is_active) || (!was_active && !is_active)) + if (was_active == is_active) return 0; // no update if (is_active) @@ -9744,13 +9753,13 @@ void skill_status_change_timer(timer_id tid, tick_t tick, custom_id_t id, custom case SC_STONE: if (sc_data[type].val2 != 0) { - short *opt1 = battle_get_opt1(bl); + Opt1 *opt1 = battle_get_opt1(bl); sc_data[type].val2 = 0; sc_data[type].val4 = 0; battle_stopwalking(bl, 1); if (opt1) { - *opt1 = 1; + *opt1 = Opt1::_stone1; clif_changeoption(bl); } sc_data[type].timer = @@ -10034,7 +10043,11 @@ int skill_status_effect(struct block_list *bl, StatusChange type, { struct map_session_data *sd = NULL; eptr<struct status_change, StatusChange> sc_data; - short *sc_count, *option, *opt1, *opt2, *opt3; + short *sc_count; + Option *option; + Opt1 *opt1; + Opt2 *opt2; + Opt3 *opt3; int opt_flag = 0, calc_flag = 0, updateflag = 0, race, mode, elem, undead_flag; int scdef = 0; @@ -10212,7 +10225,7 @@ int skill_status_effect(struct block_list *bl, StatusChange type, return 0; break; case SC_TWOHANDQUICKEN: /* 2HQ */ - *opt3 |= 1; + *opt3 |= Opt3::_concentration; calc_flag = 1; break; case SC_ADRENALINE: /* アドレナリンラッシュ */ @@ -10223,7 +10236,7 @@ int skill_status_effect(struct block_list *bl, StatusChange type, tick /= 5; break; case SC_OVERTHRUST: /* オーバースラスト */ - *opt3 |= 2; + *opt3 |= Opt3::_overthrust; if (battle_config.party_skill_penaly && !val2) tick /= 10; break; @@ -10252,7 +10265,7 @@ int skill_status_effect(struct block_list *bl, StatusChange type, case SC_AETERNA: /* エーテルナ */ break; case SC_ENERGYCOAT: /* エナジーコート */ - *opt3 |= 4; + *opt3 |= Opt3::_energycoat; break; case SC_MAGICROD: val2 = val1 * 20; @@ -10364,7 +10377,7 @@ int skill_status_effect(struct block_list *bl, StatusChange type, case SC_SPEARSQUICKEN: /* スピアクイッケン */ calc_flag = 1; val2 = 20 + val1; - *opt3 |= 1; + *opt3 |= Opt3::_concentration; break; case SC_COMBO: break; @@ -10374,7 +10387,7 @@ int skill_status_effect(struct block_list *bl, StatusChange type, if (val2 == 2) clif_bladestop((struct block_list *) val3, (struct block_list *) val4, 1); - *opt3 |= 32; + *opt3 |= Opt3::_bladestop; break; case SC_LULLABY: /* 子守唄 */ @@ -10458,11 +10471,11 @@ int skill_status_effect(struct block_list *bl, StatusChange type, case SC_EXPLOSIONSPIRITS: // 爆裂波動 calc_flag = 1; val2 = 75 + 25 * val1; - *opt3 |= 8; + *opt3 |= Opt3::_explosionspirits; break; case SC_STEELBODY: // 金剛 calc_flag = 1; - *opt3 |= 16; + *opt3 |= Opt3::_steelbody; break; case SC_EXTREMITYFIST: /* 阿修羅覇凰拳 */ break; @@ -10471,7 +10484,7 @@ int skill_status_effect(struct block_list *bl, StatusChange type, break; case SC_SPEEDPOTION0: /* 増速ポーション */ - *opt2 |= 0x20; + *opt2 |= Opt2::_speedpotion0; case SC_SPEEDPOTION1: case SC_SPEEDPOTION2: calc_flag = 1; @@ -10481,7 +10494,7 @@ int skill_status_effect(struct block_list *bl, StatusChange type, /* atk & matk potions [Valaris] */ case SC_ATKPOT: - *opt2 |= 0x80; + *opt2 |= Opt2::_atkpot; case SC_MATKPOT: calc_flag = 1; tick = 1000 * tick; @@ -10668,7 +10681,7 @@ int skill_status_effect(struct block_list *bl, StatusChange type, case SC_HALLUCINATION: break; case SC_CONCENTRATION: /* コンセントレーション */ - *opt3 |= 1; + *opt3 |= Opt3::_concentration; calc_flag = 1; break; case SC_TENSIONRELAX: /* テンションリラックス */ @@ -10724,15 +10737,15 @@ int skill_status_effect(struct block_list *bl, StatusChange type, clif_updatestatus(sd, SP_SP); clif_status_change(bl, SC_INCREASEAGI, 1); /* アイコン表示 */ } - *opt3 |= 128; + *opt3 |= Opt3::_berserk; tick = 1000; calc_flag = 1; break; case SC_ASSUMPTIO: /* アスムプティオ */ - *opt3 |= 2048; + *opt3 |= Opt3::_assumptio; break; case SC_MARIONETTE: /* マリオネットコントロール */ - *opt3 |= 1024; + *opt3 |= Opt3::_marionette; break; case SC_MELTDOWN: /* メルトダウン */ case SC_CARTBOOST: /* カートブースト */ @@ -10797,64 +10810,68 @@ int skill_status_effect(struct block_list *bl, StatusChange type, } switch (type) { - case SC_STONE: *opt1 = 6; break; - case SC_FREEZE: *opt1 = 2; break; - case SC_STAN: *opt1 = 3; break; - case SC_SLEEP: *opt1 = 4; break; + case SC_STONE: *opt1 = Opt1::_stone6; break; + case SC_FREEZE: *opt1 = Opt1::_freeze; break; + case SC_STAN: *opt1 = Opt1::_stan; break; + case SC_SLEEP: *opt1 = Opt1::_sleep; break; } opt_flag = 1; break; case SC_POISON: if (sc_data[SC_SLOWPOISON].timer == -1) { - *opt2 |= 0x1; + *opt2 |= Opt2::_poison; opt_flag = 1; } break; case SC_CURSE: - *opt2 |= 0x0002; + *opt2 |= Opt2::_curse; opt_flag = 1; break; case SC_SILENCE: - *opt2 |= 0x0004; + *opt2 |= Opt2::_silence; opt_flag = 1; break; case SC_BLIND: - *opt2 |= 0x0010; + *opt2 |= Opt2::BLIND; opt_flag = 1; break; case SC_SLOWPOISON: - *opt2 &= ~0x1; - *opt2 |= 0x200; + *opt2 &= ~Opt2::_poison; + *opt2 |= Opt2::_slowpoison; opt_flag = 1; break; case SC_SIGNUMCRUCIS: - *opt2 |= 0x40; + *opt2 |= Opt2::_signumcrucis; opt_flag = 1; break; case SC_HIDING: + battle_stopattack(bl); /* 攻撃停止 */ + *option |= Option::HIDE2; + opt_flag = 1; + break; case SC_CLOAKING: battle_stopattack(bl); /* 攻撃停止 */ - *option |= ((type == SC_HIDING) ? 2 : 4); + *option |= Option::CLOAK; opt_flag = 1; break; case SC_CHASEWALK: battle_stopattack(bl); /* 攻撃停止 */ - *option |= 16388; + *option |= Option::CHASEWALK | Option::CLOAK; opt_flag = 1; break; case SC_SIGHT: - *option |= 1; + *option |= Option::SIGHT; opt_flag = 1; break; case SC_RUWACH: - *option |= 8192; + *option |= Option::_ruwach; opt_flag = 1; break; case SC_WEDDING: - *option |= 4096; + *option |= Option::_wedding; opt_flag = 1; } @@ -10894,7 +10911,11 @@ int skill_status_effect(struct block_list *bl, StatusChange type, int skill_status_change_clear(struct block_list *bl, int type) { eptr<struct status_change, StatusChange> sc_data; - short *sc_count, *option, *opt1, *opt2, *opt3; + short *sc_count; + Option *option; + Opt1 *opt1; + Opt2 *opt2; + Opt3 *opt3; nullpo_retr(0, bl); sc_data = battle_get_sc_data(bl); @@ -10924,13 +10945,13 @@ int skill_status_change_clear(struct block_list *bl, int type) } } *sc_count = 0; - *opt1 = 0; - *opt2 = 0; - *opt3 = 0; - *option &= OPTION_MASK; + *opt1 = Opt1::ZERO; + *opt2 = Opt2::ZERO; + *opt3 = Opt3::ZERO; + *option &= Option::MASK; if (night_flag == 1 && type == BL_PC) // by [Yor] - *opt2 |= STATE_BLIND; + *opt2 |= Opt2::BLIND; if (!type || type & 2) clif_changeoption(bl); @@ -10963,7 +10984,7 @@ int skill_check_cloaking(struct block_list *bl) if (end) { skill_status_change_end(bl, SC_CLOAKING, -1); - *battle_get_option(bl) &= ~4; /* 念のための処理 */ + *battle_get_option(bl) &= ~Option::CLOAK; /* 念のための処理 */ } return end; } |