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-rw-r--r--src/map/pc.cpp2
-rw-r--r--src/map/script-fun.cpp10
2 files changed, 10 insertions, 2 deletions
diff --git a/src/map/pc.cpp b/src/map/pc.cpp
index 63b1497..6057278 100644
--- a/src/map/pc.cpp
+++ b/src/map/pc.cpp
@@ -3435,6 +3435,8 @@ int pc_readparam(dumb_ptr<block_list> bl, SP type)
val = sd ? pc_nextjobexp(sd) : 0;
break;
case SP::HP:
+ if (sd && pc_isdead(sd))
+ break; // val = 0
val = battle_get_hp(bl);
break;
case SP::MAXHP:
diff --git a/src/map/script-fun.cpp b/src/map/script-fun.cpp
index a5e49da..898eec0 100644
--- a/src/map/script-fun.cpp
+++ b/src/map/script-fun.cpp
@@ -584,6 +584,7 @@ void builtin_warp(ScriptState *st)
MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
x = conv_num(st, &AARG(1));
y = conv_num(st, &AARG(2));
+
pc_setpos(sd, str, x, y, BeingRemoveWhy::GONE);
}
@@ -4571,7 +4572,12 @@ void builtin_getdir(ScriptState *st)
static
void builtin_getmap(ScriptState *st)
{
- dumb_ptr<map_session_data> sd = script_rid2sd(st);
+ dumb_ptr<map_session_data> sd;
+
+ if (HARG(0)) //指定したキャラを状態異常にする
+ sd = map_id_is_player(wrap<BlockId>(conv_num(st, &AARG(0))));
+ else
+ sd = script_rid2sd(st);
push_str<ScriptDataStr>(st->stack, sd->bl_m->name_);
}
@@ -4840,7 +4846,7 @@ BuiltinFunction builtin_functions[] =
BUILTIN(getnpcx, "?"_s, 'i'),
BUILTIN(getnpcy, "?"_s, 'i'),
BUILTIN(strnpcinfo, "i?"_s, 's'),
- BUILTIN(getmap, ""_s, 's'),
+ BUILTIN(getmap, "?"_s, 's'),
BUILTIN(mapexit, ""_s, '\0'),
BUILTIN(freeloop, "i"_s, '\0'),
BUILTIN(if_then_else, "iii"_s, '.'),