diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.cpp | 28 | ||||
-rw-r--r-- | src/map/skill.cpp | 24 |
2 files changed, 10 insertions, 42 deletions
diff --git a/src/map/battle.cpp b/src/map/battle.cpp index 818d77e..a636af4 100644 --- a/src/map/battle.cpp +++ b/src/map/battle.cpp @@ -5094,41 +5094,25 @@ int battle_weapon_attack (struct block_list *src, struct block_list *target, && (wd.damage > 0 || wd.damage2 > 0)) { int hp = 0, sp = 0; - if (sd->hp_drain_rate && sd->hp_drain_per > 0 && wd.damage > 0 + if (sd->hp_drain_rate && wd.damage > 0 && MRAND (100) < sd->hp_drain_rate) { hp += (wd.damage * sd->hp_drain_per) / 100; - if (sd->hp_drain_rate > 0 && hp < 1) - hp = 1; - else if (sd->hp_drain_rate < 0 && hp > -1) - hp = -1; } - if (sd->hp_drain_rate_ && sd->hp_drain_per_ > 0 - && wd.damage2 > 0 && MRAND (100) < sd->hp_drain_rate_) + if (sd->hp_drain_rate_ && wd.damage2 > 0 + && MRAND (100) < sd->hp_drain_rate_) { hp += (wd.damage2 * sd->hp_drain_per_) / 100; - if (sd->hp_drain_rate_ > 0 && hp < 1) - hp = 1; - else if (sd->hp_drain_rate_ < 0 && hp > -1) - hp = -1; } - if (sd->sp_drain_rate && sd->sp_drain_per > 0 && wd.damage > 0 + if (sd->sp_drain_rate && wd.damage > 0 && MRAND (100) < sd->sp_drain_rate) { sp += (wd.damage * sd->sp_drain_per) / 100; - if (sd->sp_drain_rate > 0 && sp < 1) - sp = 1; - else if (sd->sp_drain_rate < 0 && sp > -1) - sp = -1; } - if (sd->sp_drain_rate_ && sd->sp_drain_per_ > 0 - && wd.damage2 > 0 && MRAND (100) < sd->sp_drain_rate_) + if (sd->sp_drain_rate_ && wd.damage2 > 0 + && MRAND (100) < sd->sp_drain_rate_) { sp += (wd.damage2 * sd->sp_drain_per_) / 100; - if (sd->sp_drain_rate_ > 0 && sp < 1) - sp = 1; - else if (sd->sp_drain_rate_ < 0 && sp > -1) - sp = -1; } if (hp || sp) pc_heal (sd, hp, sp); diff --git a/src/map/skill.cpp b/src/map/skill.cpp index dfacf8c..c7ef9fd 100644 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -2020,41 +2020,25 @@ int skill_attack (int attack_type, struct block_list *src, struct map_session_data *sd = (struct map_session_data *) src; int hp = 0, sp = 0; nullpo_retr (0, sd); - if (sd->hp_drain_rate && sd->hp_drain_per > 0 && dmg.damage > 0 + if (sd->hp_drain_rate && dmg.damage > 0 && MRAND (100) < sd->hp_drain_rate) { hp += (dmg.damage * sd->hp_drain_per) / 100; - if (sd->hp_drain_rate > 0 && hp < 1) - hp = 1; - else if (sd->hp_drain_rate < 0 && hp > -1) - hp = -1; } - if (sd->hp_drain_rate_ && sd->hp_drain_per_ > 0 && dmg.damage2 > 0 + if (sd->hp_drain_rate_ && dmg.damage2 > 0 && MRAND (100) < sd->hp_drain_rate_) { hp += (dmg.damage2 * sd->hp_drain_per_) / 100; - if (sd->hp_drain_rate_ > 0 && hp < 1) - hp = 1; - else if (sd->hp_drain_rate_ < 0 && hp > -1) - hp = -1; } - if (sd->sp_drain_rate > 0 && sd->sp_drain_per > 0 && dmg.damage > 0 + if (sd->sp_drain_rate > 0 && dmg.damage > 0 && MRAND (100) < sd->sp_drain_rate) { sp += (dmg.damage * sd->sp_drain_per) / 100; - if (sd->sp_drain_rate > 0 && sp < 1) - sp = 1; - else if (sd->sp_drain_rate < 0 && sp > -1) - sp = -1; } - if (sd->sp_drain_rate_ > 0 && sd->sp_drain_per_ > 0 && dmg.damage2 > 0 + if (sd->sp_drain_rate_ > 0 && dmg.damage2 > 0 && MRAND (100) < sd->sp_drain_rate_) { sp += (dmg.damage2 * sd->sp_drain_per_) / 100; - if (sd->sp_drain_rate_ > 0 && sp < 1) - sp = 1; - else if (sd->sp_drain_rate_ < 0 && sp > -1) - sp = -1; } if (hp || sp) pc_heal (sd, hp, sp); |