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-rw-r--r--src/map/skill.h842
1 files changed, 842 insertions, 0 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
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--- /dev/null
+++ b/src/map/skill.h
@@ -0,0 +1,842 @@
+// $Id: skill.h,v 1.5 2004/09/25 05:32:19 MouseJstr Exp $
+#ifndef _SKILL_H_
+#define _SKILL_H_
+
+#include "map.h"
+
+#define MAX_SKILL_DB 450
+#define MAX_SKILL_PRODUCE_DB 150
+#define MAX_SKILL_ARROW_DB 150
+#define MAX_SKILL_ABRA_DB 350
+
+// スキルデータベース
+struct skill_db {
+ int range[MAX_SKILL_LEVEL],hit,inf,pl,nk,max;
+ int num[MAX_SKILL_LEVEL];
+ int cast[MAX_SKILL_LEVEL],delay[MAX_SKILL_LEVEL];
+ int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL];
+ int castcancel,cast_def_rate;
+ int inf2,maxcount,skill_type;
+ int blewcount[MAX_SKILL_LEVEL];
+ int hp[MAX_SKILL_LEVEL],sp[MAX_SKILL_LEVEL],mhp[MAX_SKILL_LEVEL],hp_rate[MAX_SKILL_LEVEL],sp_rate[MAX_SKILL_LEVEL],zeny[MAX_SKILL_LEVEL];
+ int weapon,state,spiritball[MAX_SKILL_LEVEL];
+ int itemid[10],amount[10];
+ int castnodex[MAX_SKILL_LEVEL];
+};
+extern struct skill_db skill_db[MAX_SKILL_DB];
+
+struct skill_name_db {
+ int id; // skill id
+ char *name; // search strings
+ char *desc; // description that shows up for search's
+};
+extern struct skill_name_db skill_names[];
+
+// アイテム作成データベース
+struct skill_produce_db {
+ int nameid, trigger;
+ int req_skill,itemlv;
+ int mat_id[5],mat_amount[5];
+};
+extern struct skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB];
+
+// 矢作成データベース
+struct skill_arrow_db {
+ int nameid, trigger;
+ int cre_id[5],cre_amount[5];
+};
+extern struct skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB];
+
+// アブラカダブラデータベース
+struct skill_abra_db {
+ int nameid;
+ int req_lv;
+ int per;
+};
+extern struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB];
+
+struct block_list;
+struct map_session_data;
+struct skill_unit;
+struct skill_unit_group;
+
+int do_init_skill(void);
+
+// スキルデータベースへのアクセサ
+int skill_get_hit( int id );
+int skill_get_inf( int id );
+int skill_get_pl( int id );
+int skill_get_nk( int id );
+int skill_get_max( int id );
+int skill_get_range( int id , int lv );
+int skill_get_hp( int id ,int lv );
+int skill_get_mhp( int id ,int lv );
+int skill_get_sp( int id ,int lv );
+int skill_get_zeny( int id ,int lv );
+int skill_get_num( int id ,int lv );
+int skill_get_cast( int id ,int lv );
+int skill_get_delay( int id ,int lv );
+int skill_get_time( int id ,int lv );
+int skill_get_time2( int id ,int lv );
+int skill_get_castdef( int id );
+int skill_get_weapontype( int id );
+int skill_get_unit_id(int id,int flag);
+int skill_get_inf2( int id );
+int skill_get_maxcount( int id );
+int skill_get_blewcount( int id ,int lv );
+
+// スキルの使用
+int skill_use_id( struct map_session_data *sd, int target_id,
+ int skill_num,int skill_lv);
+int skill_use_pos( struct map_session_data *sd,
+ int skill_x, int skill_y, int skill_num, int skill_lv);
+
+int skill_castend_map( struct map_session_data *sd,int skill_num, const char *map);
+
+int skill_cleartimerskill(struct block_list *src);
+int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int x,int y,int skill_id,int skill_lv,int type,int flag);
+
+// 追加効果
+int skill_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick);
+
+// ユニットスキル
+struct skill_unit *skill_initunit(struct skill_unit_group *group,int idx,int x,int y);
+int skill_delunit(struct skill_unit *unit);
+struct skill_unit_group *skill_initunitgroup(struct block_list *src,
+ int count,int skillid,int skilllv,int unit_id);
+int skill_delunitgroup(struct skill_unit_group *group);
+struct skill_unit_group_tickset *skill_unitgrouptickset_search(
+ struct block_list *bl,int group_id);
+int skill_unitgrouptickset_delete(struct block_list *bl,int group_id);
+int skill_clear_unitgroup(struct block_list *src);
+
+int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,
+ int damage,unsigned int tick);
+
+int skill_castfix( struct block_list *bl, int time );
+int skill_delayfix( struct block_list *bl, int time );
+int skill_check_unit_range(int m,int x,int y,int range,int skillid);
+int skill_check_unit_range2(int m,int x,int y,int range);
+// -- moonsoul (added skill_check_unit_cell)
+int skill_check_unit_cell(int skillid,int m,int x,int y,int unit_id);
+int skill_unit_out_all( struct block_list *bl,unsigned int tick,int range);
+int skill_unit_move( struct block_list *bl,unsigned int tick,int range);
+int skill_unit_move_unit_group( struct skill_unit_group *group, int m,int dx,int dy);
+
+struct skill_unit_group *skill_check_dancing( struct block_list *src );
+void skill_stop_dancing(struct block_list *src, int flag);
+
+// 詠唱キャンセル
+int skill_castcancel(struct block_list *bl,int type);
+
+int skill_gangsterparadise(struct map_session_data *sd ,int type);
+void skill_brandishspear_first(struct square *tc,int dir,int x,int y);
+void skill_brandishspear_dir(struct square *tc,int dir,int are);
+int skill_autospell(struct map_session_data *md,int skillid);
+void skill_devotion(struct map_session_data *md,int target);
+void skill_devotion2(struct block_list *bl,int crusader);
+int skill_devotion3(struct block_list *bl,int target);
+void skill_devotion_end(struct map_session_data *md,struct map_session_data *sd,int target);
+
+#define skill_calc_heal(bl,skill_lv) (( battle_get_lv(bl)+battle_get_int(bl) )/8 *(4+ skill_lv*8))
+
+// その他
+int skill_check_cloaking(struct block_list *bl);
+int skill_is_danceskill(int id);
+
+// ステータス異常
+int skill_status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag);
+int skill_status_change_timer(int tid, unsigned int tick, int id, int data);
+int skill_encchant_eremental_end(struct block_list *bl, int type);
+int skill_status_change_end( struct block_list* bl , int type,int tid );
+int skill_status_change_clear(struct block_list *bl,int type);
+
+
+// アイテム作成
+int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger );
+int skill_produce_mix( struct map_session_data *sd,
+ int nameid, int slot1, int slot2, int slot3 );
+
+int skill_arrow_create( struct map_session_data *sd,int nameid);
+
+// mobスキルのため
+int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
+int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
+int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skilllv,unsigned int tick,int flag);
+
+// スキル攻撃一括処理
+int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc,
+ struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
+
+void skill_reload(void);
+
+enum {
+ ST_NONE,ST_HIDING,ST_CLOAKING,ST_HIDDEN,ST_RIDING,ST_FALCON,ST_CART,ST_SHIELD,ST_SIGHT,ST_EXPLOSIONSPIRITS,
+ ST_RECOV_WEIGHT_RATE,ST_MOVE_ENABLE,ST_WATER,
+};
+
+enum { // struct map_session_data の status_changeの番号テーブル
+// SC_SENDMAX未満はクライアントへの通知あり。
+// 2-2次職の値はなんかめちゃくちゃっぽいので暫定。たぶん変更されます。
+ SC_SENDMAX =128,
+ SC_PROVOKE = 0,
+ SC_ENDURE = 1,
+ SC_TWOHANDQUICKEN = 2,
+ SC_CONCENTRATE = 3,
+ SC_HIDING = 4,
+ SC_CLOAKING = 5,
+ SC_ENCPOISON = 6,
+ SC_POISONREACT = 7,
+ SC_QUAGMIRE = 8,
+ SC_ANGELUS = 9,
+ SC_BLESSING =10,
+ SC_SIGNUMCRUCIS =11,
+ SC_INCREASEAGI =12,
+ SC_DECREASEAGI =13,
+ SC_SLOWPOISON =14,
+ SC_IMPOSITIO =15,
+ SC_SUFFRAGIUM =16,
+ SC_ASPERSIO =17,
+ SC_BENEDICTIO =18,
+ SC_KYRIE =19,
+ SC_MAGNIFICAT =20,
+ SC_GLORIA =21,
+ SC_AETERNA =22,
+ SC_ADRENALINE =23,
+ SC_WEAPONPERFECTION =24,
+ SC_OVERTHRUST =25,
+ SC_MAXIMIZEPOWER =26,
+ SC_RIDING =27,
+ SC_FALCON =28,
+ SC_TRICKDEAD =29,
+ SC_LOUD =30,
+ SC_ENERGYCOAT =31,
+ SC_HALLUCINATION =34,
+ SC_WEIGHT50 =35,
+ SC_WEIGHT90 =36,
+ SC_SPEEDPOTION0 =37,
+ SC_SPEEDPOTION1 =38,
+ SC_SPEEDPOTION2 =39,
+ SC_STRIPWEAPON =50,
+ SC_STRIPSHIELD =51,
+ SC_STRIPARMOR =52,
+ SC_STRIPHELM =53,
+ SC_CP_WEAPON =54,
+ SC_CP_SHIELD =55,
+ SC_CP_ARMOR =56,
+ SC_CP_HELM =57,
+ SC_AUTOGUARD =58,
+ SC_REFLECTSHIELD =59,
+ SC_DEVOTION =60,
+ SC_PROVIDENCE =61,
+ SC_DEFENDER =62,
+ SC_AUTOSPELL =65,
+ SC_SPEARSQUICKEN =68,
+ SC_EXPLOSIONSPIRITS =86,
+ SC_STEELBODY =87,
+ SC_COMBO =89,
+ SC_FLAMELAUNCHER =90,
+ SC_FROSTWEAPON =91,
+ SC_LIGHTNINGLOADER =92,
+ SC_SEISMICWEAPON =93,
+ SC_AURABLADE =103, /* オーラブレード */
+ SC_PARRYING =104, /* パリイング */
+ SC_CONCENTRATION =105, /* コンセントレーション */
+ SC_TENSIONRELAX =106, /* テンションリラックス */
+ SC_BERSERK =107, /* バーサーク */
+ SC_ASSUMPTIO =110, /* アシャンプティオ */
+ SC_MAGICPOWER =113, /* 魔法力増幅 */
+ SC_TRUESIGHT =115, /* トゥルーサイト */
+ SC_WINDWALK =116, /* ウインドウォーク */
+ SC_MELTDOWN =117, /* メルトダウン */
+ SC_CARTBOOST =118, /* カートブースト */
+ SC_REJECTSWORD =120, /* リジェクトソード */
+ SC_MARIONETTE =121, /* マリオネットコントロール */
+ SC_HEADCRUSH =124, /* ヘッドクラッシュ */
+ SC_JOINTBEAT =125, /* ジョイントビート */
+
+ SC_STONE =128,
+ SC_FREEZE =129,
+ SC_STAN =130,
+ SC_SLEEP =131,
+ SC_POISON =132,
+ SC_CURSE =133,
+ SC_SILENCE =134,
+ SC_CONFUSION =135,
+ SC_BLIND =136,
+ SC_DIVINA = SC_SILENCE,
+
+ SC_SAFETYWALL =140,
+ SC_PNEUMA =141,
+ SC_WATERBALL =142,
+ SC_ANKLE =143,
+ SC_DANCING =144,
+ SC_KEEPING =145,
+ SC_BARRIER =146,
+
+ SC_MAGICROD =149,
+ SC_SIGHT =150,
+ SC_RUWACH =151,
+ SC_AUTOCOUNTER =152,
+ SC_VOLCANO =153,
+ SC_DELUGE =154,
+ SC_VIOLENTGALE =155,
+ SC_BLADESTOP_WAIT =156,
+ SC_BLADESTOP =157,
+ SC_EXTREMITYFIST =158,
+ SC_GRAFFITI =159,
+
+ SC_LULLABY =160,
+ SC_RICHMANKIM =161,
+ SC_ETERNALCHAOS =162,
+ SC_DRUMBATTLE =163,
+ SC_NIBELUNGEN =164,
+ SC_ROKISWEIL =165,
+ SC_INTOABYSS =166,
+ SC_SIEGFRIED =167,
+ SC_DISSONANCE =168,
+ SC_WHISTLE =169,
+ SC_ASSNCROS =170,
+ SC_POEMBRAGI =171,
+ SC_APPLEIDUN =172,
+ SC_UGLYDANCE =173,
+ SC_HUMMING =174,
+ SC_DONTFORGETME =175,
+ SC_FORTUNE =176,
+ SC_SERVICE4U =177,
+
+ SC_SPIDERWEB =180, /* スパイダーウェッブ */
+ SC_MEMORIZE =181, /* メモライズ */
+
+ SC_WEDDING =187, //結婚用(結婚衣裳になって歩くのが遅いとか)
+ SC_NOCHAT =188, //赤エモ状態
+ SC_SPLASHER =189, /* ベナムスプラッシャー */
+ SC_SELFDESTRUCTION =190, /* 自爆 */
+
+
+// Used by English Team
+ SC_BROKNARMOR =32,
+ SC_BROKNWEAPON =33,
+ SC_SIGHTTRASHER =73,
+ SC_BASILICA =125,
+ SC_ENSEMBLE =159,
+ SC_FOGWALL =178,
+ SC_GOSPEL =179,
+ SC_LANDPROTECTOR =182,
+ SC_ADAPTATION =183,
+ SC_CHASEWALK =184,
+ SC_ATKPOT =185, // [Valaris]
+ SC_MATKPOT =186, // [Valaris]
+ SC_MINDBREAKER =191,
+ SC_SPELLBREAKER =192,
+
+// -- testing various SC effects
+// SC_AURABLADE =81,
+// SC_CONCENTRATION =83,
+// SC_TENSIONRELAX =84,
+// SC_BERSERK =85,
+// SC_CALLSPIRITS =100,
+// SC_PARRYING =100,
+// SC_FREECAST =101,
+// SC_ABSORBSPIRIT =102,
+// SC_ASSUMPTIO =114,
+// SC_SHARPSHOOT =127,
+// SC_GANGSTER =184,
+// SC_CANNIBALIZE =186,
+// SC_SPHEREMINE =187,
+// SC_METEOSTORM =189,
+// SC_CASTCANCEL =190,
+// SC_SPIDERWEB =191,
+};
+extern int SkillStatusChangeTable[];
+
+enum {
+ NV_BASIC = 1,
+
+ SM_SWORD,
+ SM_TWOHAND,
+ SM_RECOVERY,
+ SM_BASH,
+ SM_PROVOKE,
+ SM_MAGNUM,
+ SM_ENDURE,
+
+ MG_SRECOVERY,
+ MG_SIGHT,
+ MG_NAPALMBEAT,
+ MG_SAFETYWALL,
+ MG_SOULSTRIKE,
+ MG_COLDBOLT,
+ MG_FROSTDIVER,
+ MG_STONECURSE,
+ MG_FIREBALL,
+ MG_FIREWALL,
+ MG_FIREBOLT,
+ MG_LIGHTNINGBOLT,
+ MG_THUNDERSTORM,
+
+ AL_DP,
+ AL_DEMONBANE,
+ AL_RUWACH,
+ AL_PNEUMA,
+ AL_TELEPORT,
+ AL_WARP,
+ AL_HEAL,
+ AL_INCAGI,
+ AL_DECAGI,
+ AL_HOLYWATER,
+ AL_CRUCIS,
+ AL_ANGELUS,
+ AL_BLESSING,
+ AL_CURE,
+
+ MC_INCCARRY,
+ MC_DISCOUNT,
+ MC_OVERCHARGE,
+ MC_PUSHCART,
+ MC_IDENTIFY,
+ MC_VENDING,
+ MC_MAMMONITE,
+
+ AC_OWL,
+ AC_VULTURE,
+ AC_CONCENTRATION,
+ AC_DOUBLE,
+ AC_SHOWER,
+
+ TF_DOUBLE,
+ TF_MISS,
+ TF_STEAL,
+ TF_HIDING,
+ TF_POISON,
+ TF_DETOXIFY,
+
+ ALL_RESURRECTION,
+
+ KN_SPEARMASTERY,
+ KN_PIERCE,
+ KN_BRANDISHSPEAR,
+ KN_SPEARSTAB,
+ KN_SPEARBOOMERANG,
+ KN_TWOHANDQUICKEN,
+ KN_AUTOCOUNTER,
+ KN_BOWLINGBASH,
+ KN_RIDING,
+ KN_CAVALIERMASTERY,
+
+ PR_MACEMASTERY,
+ PR_IMPOSITIO,
+ PR_SUFFRAGIUM,
+ PR_ASPERSIO,
+ PR_BENEDICTIO,
+ PR_SANCTUARY,
+ PR_SLOWPOISON,
+ PR_STRECOVERY,
+ PR_KYRIE,
+ PR_MAGNIFICAT,
+ PR_GLORIA,
+ PR_LEXDIVINA,
+ PR_TURNUNDEAD,
+ PR_LEXAETERNA,
+ PR_MAGNUS,
+
+ WZ_FIREPILLAR,
+ WZ_SIGHTRASHER,
+ WZ_FIREIVY,
+ WZ_METEOR,
+ WZ_JUPITEL,
+ WZ_VERMILION,
+ WZ_WATERBALL,
+ WZ_ICEWALL,
+ WZ_FROSTNOVA,
+ WZ_STORMGUST,
+ WZ_EARTHSPIKE,
+ WZ_HEAVENDRIVE,
+ WZ_QUAGMIRE,
+ WZ_ESTIMATION,
+
+ BS_IRON,
+ BS_STEEL,
+ BS_ENCHANTEDSTONE,
+ BS_ORIDEOCON,
+ BS_DAGGER,
+ BS_SWORD,
+ BS_TWOHANDSWORD,
+ BS_AXE,
+ BS_MACE,
+ BS_KNUCKLE,
+ BS_SPEAR,
+ BS_HILTBINDING,
+ BS_FINDINGORE,
+ BS_WEAPONRESEARCH,
+ BS_REPAIRWEAPON,
+ BS_SKINTEMPER,
+ BS_HAMMERFALL,
+ BS_ADRENALINE,
+ BS_WEAPONPERFECT,
+ BS_OVERTHRUST,
+ BS_MAXIMIZE,
+
+ HT_SKIDTRAP,
+ HT_LANDMINE,
+ HT_ANKLESNARE,
+ HT_SHOCKWAVE,
+ HT_SANDMAN,
+ HT_FLASHER,
+ HT_FREEZINGTRAP,
+ HT_BLASTMINE,
+ HT_CLAYMORETRAP,
+ HT_REMOVETRAP,
+ HT_TALKIEBOX,
+ HT_BEASTBANE,
+ HT_FALCON,
+ HT_STEELCROW,
+ HT_BLITZBEAT,
+ HT_DETECTING,
+ HT_SPRINGTRAP,
+
+ AS_RIGHT,
+ AS_LEFT,
+ AS_KATAR,
+ AS_CLOAKING,
+ AS_SONICBLOW,
+ AS_GRIMTOOTH,
+ AS_ENCHANTPOISON,
+ AS_POISONREACT,
+ AS_VENOMDUST,
+ AS_SPLASHER,
+
+ NV_FIRSTAID,
+ NV_TRICKDEAD,
+ SM_MOVINGRECOVERY,
+ SM_FATALBLOW,
+ SM_AUTOBERSERK,
+ AC_MAKINGARROW,
+ AC_CHARGEARROW,
+ TF_SPRINKLESAND,
+ TF_BACKSLIDING,
+ TF_PICKSTONE,
+ TF_THROWSTONE,
+ MC_CARTREVOLUTION,
+ MC_CHANGECART,
+ MC_LOUD,
+ AL_HOLYLIGHT,
+ MG_ENERGYCOAT,
+
+ NPC_PIERCINGATT,
+ NPC_MENTALBREAKER,
+ NPC_RANGEATTACK,
+ NPC_ATTRICHANGE,
+ NPC_CHANGEWATER,
+ NPC_CHANGEGROUND,
+ NPC_CHANGEFIRE,
+ NPC_CHANGEWIND,
+ NPC_CHANGEPOISON,
+ NPC_CHANGEHOLY,
+ NPC_CHANGEDARKNESS,
+ NPC_CHANGETELEKINESIS,
+ NPC_CRITICALSLASH,
+ NPC_COMBOATTACK,
+ NPC_GUIDEDATTACK,
+ NPC_SELFDESTRUCTION,
+ NPC_SPLASHATTACK,
+ NPC_SUICIDE,
+ NPC_POISON,
+ NPC_BLINDATTACK,
+ NPC_SILENCEATTACK,
+ NPC_STUNATTACK,
+ NPC_PETRIFYATTACK,
+ NPC_CURSEATTACK,
+ NPC_SLEEPATTACK,
+ NPC_RANDOMATTACK,
+ NPC_WATERATTACK,
+ NPC_GROUNDATTACK,
+ NPC_FIREATTACK,
+ NPC_WINDATTACK,
+ NPC_POISONATTACK,
+ NPC_HOLYATTACK,
+ NPC_DARKNESSATTACK,
+ NPC_TELEKINESISATTACK,
+ NPC_MAGICALATTACK,
+ NPC_METAMORPHOSIS,
+ NPC_PROVOCATION,
+ NPC_SMOKING,
+ NPC_SUMMONSLAVE,
+ NPC_EMOTION,
+ NPC_TRANSFORMATION,
+ NPC_BLOODDRAIN,
+ NPC_ENERGYDRAIN,
+ NPC_KEEPING,
+ NPC_DARKBREATH,
+ NPC_DARKBLESSING,
+ NPC_BARRIER,
+ NPC_DEFENDER,
+ NPC_LICK,
+ NPC_HALLUCINATION,
+ NPC_REBIRTH,
+ NPC_SUMMONMONSTER,
+
+ RG_SNATCHER,
+ RG_STEALCOIN,
+ RG_BACKSTAP,
+ RG_TUNNELDRIVE,
+ RG_RAID,
+ RG_STRIPWEAPON,
+ RG_STRIPSHIELD,
+ RG_STRIPARMOR,
+ RG_STRIPHELM,
+ RG_INTIMIDATE,
+ RG_GRAFFITI,
+ RG_FLAGGRAFFITI,
+ RG_CLEANER,
+ RG_GANGSTER,
+ RG_COMPULSION,
+ RG_PLAGIARISM,
+
+ AM_AXEMASTERY,
+ AM_LEARNINGPOTION,
+ AM_PHARMACY,
+ AM_DEMONSTRATION,
+ AM_ACIDTERROR,
+ AM_POTIONPITCHER,
+ AM_CANNIBALIZE,
+ AM_SPHEREMINE,
+ AM_CP_WEAPON,
+ AM_CP_SHIELD,
+ AM_CP_ARMOR,
+ AM_CP_HELM,
+ AM_BIOETHICS,
+ AM_BIOTECHNOLOGY,
+ AM_CREATECREATURE,
+ AM_CULTIVATION,
+ AM_FLAMECONTROL,
+ AM_CALLHOMUN,
+ AM_REST,
+ AM_DRILLMASTER,
+ AM_HEALHOMUN,
+ AM_RESURRECTHOMUN,
+
+ CR_TRUST,
+ CR_AUTOGUARD,
+ CR_SHIELDCHARGE,
+ CR_SHIELDBOOMERANG,
+ CR_REFLECTSHIELD,
+ CR_HOLYCROSS,
+ CR_GRANDCROSS,
+ CR_DEVOTION,
+ CR_PROVIDENCE,
+ CR_DEFENDER,
+ CR_SPEARQUICKEN,
+
+ MO_IRONHAND,
+ MO_SPIRITSRECOVERY,
+ MO_CALLSPIRITS,
+ MO_ABSORBSPIRITS,
+ MO_TRIPLEATTACK,
+ MO_BODYRELOCATION,
+ MO_DODGE,
+ MO_INVESTIGATE,
+ MO_FINGEROFFENSIVE,
+ MO_STEELBODY,
+ MO_BLADESTOP,
+ MO_EXPLOSIONSPIRITS,
+ MO_EXTREMITYFIST,
+ MO_CHAINCOMBO,
+ MO_COMBOFINISH,
+
+ SA_ADVANCEDBOOK,
+ SA_CASTCANCEL,
+ SA_MAGICROD,
+ SA_SPELLBREAKER,
+ SA_FREECAST,
+ SA_AUTOSPELL,
+ SA_FLAMELAUNCHER,
+ SA_FROSTWEAPON,
+ SA_LIGHTNINGLOADER,
+ SA_SEISMICWEAPON,
+ SA_DRAGONOLOGY,
+ SA_VOLCANO,
+ SA_DELUGE,
+ SA_VIOLENTGALE,
+ SA_LANDPROTECTOR,
+ SA_DISPELL,
+ SA_ABRACADABRA,
+ SA_MONOCELL,
+ SA_CLASSCHANGE,
+ SA_SUMMONMONSTER,
+ SA_REVERSEORCISH,
+ SA_DEATH,
+ SA_FORTUNE,
+ SA_TAMINGMONSTER,
+ SA_QUESTION,
+ SA_GRAVITY,
+ SA_LEVELUP,
+ SA_INSTANTDEATH,
+ SA_FULLRECOVERY,
+ SA_COMA,
+
+ BD_ADAPTATION,
+ BD_ENCORE,
+ BD_LULLABY,
+ BD_RICHMANKIM,
+ BD_ETERNALCHAOS,
+ BD_DRUMBATTLEFIELD,
+ BD_RINGNIBELUNGEN,
+ BD_ROKISWEIL,
+ BD_INTOABYSS,
+ BD_SIEGFRIED,
+ BD_RAGNAROK,
+
+ BA_MUSICALLESSON,
+ BA_MUSICALSTRIKE,
+ BA_DISSONANCE,
+ BA_FROSTJOKE,
+ BA_WHISTLE,
+ BA_ASSASSINCROSS,
+ BA_POEMBRAGI,
+ BA_APPLEIDUN,
+
+ DC_DANCINGLESSON,
+ DC_THROWARROW,
+ DC_UGLYDANCE,
+ DC_SCREAM,
+ DC_HUMMING,
+ DC_DONTFORGETME,
+ DC_FORTUNEKISS,
+ DC_SERVICEFORYOU,
+
+ WE_MALE = 334,
+ WE_FEMALE,
+ WE_CALLPARTNER,
+
+ NPC_SELFDESTRUCTION2 = 331,
+ NPC_DARKCROSS = 338,
+
+ LK_AURABLADE = 355,
+ LK_PARRYING,
+ LK_CONCENTRATION,
+ LK_TENSIONRELAX,
+ LK_BERSERK,
+ LK_FURY,
+ HP_ASSUMPTIO,
+ HP_BASILICA,
+ HP_MEDITATIO,
+ HW_SOULDRAIN,
+ HW_MAGICCRASHER,
+ HW_MAGICPOWER,
+ PA_PRESSURE,
+ PA_SACRIFICE,
+ PA_GOSPEL,
+ CH_PALMSTRIKE,
+ CH_TIGERFIST,
+ CH_CHAINCRUSH,
+ PF_HPCONVERSION,
+ PF_SOULCHANGE,
+ PF_SOULBURN,
+ ASC_KATAR,
+ ASC_HALLUCINATION,
+ ASC_EDP,
+ ASC_BREAKER,
+ SN_SIGHT,
+ SN_FALCONASSAULT,
+ SN_SHARPSHOOTING,
+ SN_WINDWALK,
+ WS_MELTDOWN,
+ WS_CREATECOIN,
+ WS_CREATENUGGET,
+ WS_CARTBOOST,
+ WS_SYSTEMCREATE,
+ ST_CHASEWALK,
+ ST_REJECTSWORD,
+ ST_STEALBACKPACK,
+ CR_ALCHEMY,
+ CR_SYNTHESISPOTION,
+ CG_ARROWVULCAN,
+ CG_MOONLIT,
+ CG_MARIONETTE,
+ LK_SPIRALPIERCE,
+ LK_HEADCRUSH,
+ LK_JOINTBEAT,
+ HW_NAPALMVULCAN,
+ CH_SOULCOLLECT,
+ PF_MINDBREAKER,
+ PF_MEMORIZE,
+ PF_FOGWALL,
+ PF_SPIDERWEB,
+ ASC_METEORASSAULT,
+ ASC_CDP,
+ WE_BABY,
+ WE_CALLPARENT,
+ WE_CALLBABY,
+ TK_RUN,
+ TK_READYSTORM,
+ TK_STORMKICK,
+ TK_READYDOWN,
+ TK_DOWNKICK,
+ TK_READYTURN,
+ TK_TURNKICK,
+ TK_READYCOUNTER,
+ TK_COUNTER,
+ TK_DODGE,
+ TK_JUMPKICK,
+ TK_HPTIME,
+ TK_SPTIME,
+ TK_POWER,
+ TK_SEVENWIND,
+ TK_HIGHJUMP,
+ SG_FEEL,
+ SG_SUN_WARM,
+ SG_MOON_WARM,
+ SG_STAR_WARM,
+ SG_SUN_COMFORT,
+ SG_MOON_COMFORT,
+ SG_STAR_COMFORT,
+ SG_HATE,
+ SG_SUN_ANGER,
+ SG_MOON_ANGER,
+ SG_STAR_ANGER,
+ SG_SUN_BLESS,
+ SG_MOON_BLESS,
+ SG_STAR_BLESS,
+ SG_DEVIL,
+ SG_FRIEND,
+ SG_KNOWLEDGE,
+ SG_FUSION,
+ SL_ALCHEMIST,
+ AM_BERSERKPITCHER,
+ SL_MONK,
+ SL_STAR,
+ SL_SAGE,
+ SL_CRUSADER,
+ SL_SUPERNOVICE,
+ SL_KNIGHT,
+ SL_WIZARD,
+ SL_PRIEST,
+ SL_BARDDANCER,
+ SL_ROGUE,
+ SL_ASSASIN,
+ SL_BLACKSMITH,
+ BS_ADRENALINE2,
+ SL_HUNTER,
+ SL_SOULLINKER,
+ SL_KAIZEL,
+ SL_KAAHI,
+ SL_KAUPE,
+ SL_KAITE,
+ SL_KAINA,
+ SL_STIN,
+ SL_STUN,
+ SL_SMA,
+ SL_SWOO,
+ SL_SKE,
+ SL_SKA,
+
+ GD_APPROVAL=10000,
+ GD_KAFRACONTACT,
+ GD_GUARDIANRESEARCH,
+ GD_CHARISMA,
+ GD_EXTENSION,
+};
+
+#endif
+