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-rw-r--r--src/map/skill.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/map/skill.cpp b/src/map/skill.cpp
index 87bbbda..7454cc3 100644
--- a/src/map/skill.cpp
+++ b/src/map/skill.cpp
@@ -201,9 +201,9 @@ int skill_additional_effect(dumb_ptr<block_list> src, dumb_ptr<block_list> bl,
}
sc_def_phys_shield_spell = 0;
- if (battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD].timer)
+ if (battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD].timer || battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD_ITEM].timer)
sc_def_phys_shield_spell =
- battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD].val1;
+ std::max(battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD].val1, battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD_ITEM].val1); // highest value is taken here but serverdata should make sure only one of those is active
// 対象の耐性 | Target resistance
luk = battle_get_luk(bl);
@@ -753,7 +753,9 @@ void skill_status_change_end(dumb_ptr<block_list> bl, StatusChange type, TimerDa
case StatusChange::SC_ATKPOT: /* attack potion [Valaris] */
case StatusChange::SC_MATKPOT: /* magic attack potion [Valaris] */
case StatusChange::SC_PHYS_SHIELD:
+ case StatusChange::SC_PHYS_SHIELD_ITEM:
case StatusChange::SC_HASTE:
+ case StatusChange::SC_SLOWMOVE:
calc_flag = 1;
break;
@@ -765,6 +767,8 @@ void skill_status_change_end(dumb_ptr<block_list> bl, StatusChange type, TimerDa
case StatusChange::SC_COOLDOWN_ENCH:
case StatusChange::SC_COOLDOWN_KOY:
case StatusChange::SC_COOLDOWN_UPMARMU:
+ case StatusChange::SC_COOLDOWN_SG:
+ case StatusChange::SC_CANTMOVE:
break;
/* option2 */
@@ -1030,7 +1034,9 @@ int skill_status_effect(dumb_ptr<block_list> bl, StatusChange type,
case StatusChange::SC_HASTE:
case StatusChange::SC_PHYS_SHIELD:
+ case StatusChange::SC_PHYS_SHIELD_ITEM:
case StatusChange::SC_MBARRIER:
+ case StatusChange::SC_SLOWMOVE:
calc_flag = 1;
break;
case StatusChange::SC_HALT_REGENERATE:
@@ -1043,6 +1049,8 @@ int skill_status_effect(dumb_ptr<block_list> bl, StatusChange type,
case StatusChange::SC_COOLDOWN_ENCH:
case StatusChange::SC_COOLDOWN_KOY:
case StatusChange::SC_COOLDOWN_UPMARMU:
+ case StatusChange::SC_COOLDOWN_SG:
+ case StatusChange::SC_CANTMOVE:
break;
case StatusChange::SC_FLYING_BACKPACK:
updateflag = SP::WEIGHT;