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-rw-r--r--src/map/skill.c225
1 files changed, 102 insertions, 123 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 54ff545..d8b64e8 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8,7 +8,7 @@
#include "../common/timer.h"
#include "../common/nullpo.h"
-#include "../common/malloc.h"
+#include "../common/mt_rand.h"
#include "magic.h"
#include "battle.h"
@@ -2250,7 +2250,7 @@ int skill_area_sub_count (struct block_list *src, struct block_list *target,
*
*------------------------------------------
*/
-static int skill_timerskill (int tid, unsigned int tick, int id, int data)
+static void skill_timerskill (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
{
struct map_session_data *sd = NULL;
struct mob_data *md = NULL;
@@ -2258,26 +2258,26 @@ static int skill_timerskill (int tid, unsigned int tick, int id, int data)
struct skill_timerskill *skl = NULL;
int range;
- nullpo_retr (0, src);
+ nullpo_retv (src);
if (src->prev == NULL)
- return 0;
+ return;
if (src->type == BL_PC)
{
- nullpo_retr (0, sd = (struct map_session_data *) src);
+ nullpo_retv (sd = (struct map_session_data *) src);
skl = &sd->skilltimerskill[data];
}
else if (src->type == BL_MOB)
{
- nullpo_retr (0, md = (struct mob_data *) src);
+ nullpo_retv (md = (struct mob_data *) src);
skl = &md->skilltimerskill[data];
}
else
- return 0;
+ return;
- nullpo_retr (0, skl);
+ nullpo_retv (skl);
skl->timer = -1;
if (skl->target_id)
@@ -2295,17 +2295,17 @@ static int skill_timerskill (int tid, unsigned int tick, int id, int data)
}
}
if (target == NULL)
- return 0;
+ return;
if (target->prev == NULL && skl->skill_id != RG_INTIMIDATE)
- return 0;
+ return;
if (src->m != target->m)
- return 0;
+ return;
if (sd && pc_isdead (sd))
- return 0;
+ return;
if (target->type == BL_PC
&& pc_isdead ((struct map_session_data *) target)
&& skl->skill_id != RG_INTIMIDATE)
- return 0;
+ return;
switch (skl->skill_id)
{
@@ -2392,7 +2392,7 @@ static int skill_timerskill (int tid, unsigned int tick, int id, int data)
else
{
if (src->m != skl->map)
- return 0;
+ return;
switch (skl->skill_id)
{
case WZ_METEOR:
@@ -2410,8 +2410,6 @@ static int skill_timerskill (int tid, unsigned int tick, int id, int data)
break;
}
}
-
- return 0;
}
/*==========================================
@@ -5145,19 +5143,19 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl,
* スキル使用(詠唱完了、ID指定)
*------------------------------------------
*/
-int skill_castend_id (int tid, unsigned int tick, int id, int data)
+void skill_castend_id (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
{
struct map_session_data *sd = map_id2sd (id) /*,*target_sd=NULL */ ;
struct block_list *bl;
int range, inf2;
- nullpo_retr (0, sd);
+ nullpo_retv ( sd);
if (sd->bl.prev == NULL) //prevが無いのはありなの?
- return 0;
+ return;
if (sd->skillid != SA_CASTCANCEL && sd->skilltimer != tid) /* タイマIDの確認 */
- return 0;
+ return;
if (sd->skillid != SA_CASTCANCEL && sd->skilltimer != -1
&& pc_checkskill (sd, SA_FREECAST) > 0)
{
@@ -5172,14 +5170,14 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
sd->canact_tick = tick;
sd->canmove_tick = tick;
sd->skillitem = sd->skillitemlv = -1;
- return 0;
+ return;
}
if (sd->bl.m != bl->m || pc_isdead (sd))
{ //マップが違うか自分が死んでいる
sd->canact_tick = tick;
sd->canmove_tick = tick;
sd->skillitem = sd->skillitemlv = -1;
- return 0;
+ return;
}
if (sd->skillid == PR_LEXAETERNA)
@@ -5194,7 +5192,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
sd->canact_tick = tick;
sd->canmove_tick = tick;
sd->skillitem = sd->skillitemlv = -1;
- return 0;
+ return;
}
}
else if (sd->skillid == RG_BACKSTAP)
@@ -5208,7 +5206,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
sd->canact_tick = tick;
sd->canmove_tick = tick;
sd->skillitem = sd->skillitemlv = -1;
- return 0;
+ return;
}
}
@@ -5219,7 +5217,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
sd->canact_tick = tick;
sd->canmove_tick = tick;
sd->skillitem = sd->skillitemlv = -1;
- return 0;
+ return;
}
if (inf2 & 0xC00 && sd->bl.id != bl->id)
{
@@ -5235,7 +5233,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
sd->canact_tick = tick;
sd->canmove_tick = tick;
sd->skillitem = sd->skillitemlv = -1;
- return 0;
+ return;
}
}
@@ -5261,7 +5259,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
sd->canact_tick = tick;
sd->canmove_tick = tick;
sd->skillitem = sd->skillitemlv = -1;
- return 0;
+ return;
}
}
if (!skill_check_condition (sd, 1))
@@ -5269,7 +5267,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
sd->canact_tick = tick;
sd->canmove_tick = tick;
sd->skillitem = sd->skillitemlv = -1;
- return 0;
+ return;
}
sd->skillitem = sd->skillitemlv = -1;
if (battle_config.skill_out_range_consume)
@@ -5279,7 +5277,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
clif_skill_fail (sd, sd->skillid, 0, 0);
sd->canact_tick = tick;
sd->canmove_tick = tick;
- return 0;
+ return;
}
}
@@ -5308,8 +5306,6 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
sd->skilllv, tick, 0);
break;
}
-
- return 0;
}
/*==========================================
@@ -5631,7 +5627,7 @@ int skill_castend_map (struct map_session_data *sd, int skill_num,
skill_unitsetting (&sd->bl, sd->skillid, sd->skilllv,
sd->skillx, sd->skilly, 0)) == NULL)
return 0;
- group->valstr = (char *) aCalloc (24, sizeof (char));
+ CREATE (group->valstr, char, 24);
memcpy (group->valstr, map, 24);
group->val2 = (x << 16) | y;
}
@@ -7001,17 +6997,17 @@ int skill_unit_ondamaged (struct skill_unit *src, struct block_list *bl,
* スキル使用(詠唱完了、場所指定)
*------------------------------------------
*/
-int skill_castend_pos (int tid, unsigned int tick, int id, int data)
+void skill_castend_pos (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
{
struct map_session_data *sd = map_id2sd (id) /*,*target_sd=NULL */ ;
int range, maxcount;
- nullpo_retr (0, sd);
+ nullpo_retv (sd);
if (sd->bl.prev == NULL)
- return 0;
+ return;
if (sd->skilltimer != tid) /* タイマIDの確認 */
- return 0;
+ return;
if (sd->skilltimer != -1 && pc_checkskill (sd, SA_FREECAST) > 0)
{
sd->speed = sd->prev_speed;
@@ -7023,7 +7019,7 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data)
sd->canact_tick = tick;
sd->canmove_tick = tick;
sd->skillitem = sd->skillitemlv = -1;
- return 0;
+ return;
}
if (battle_config.pc_skill_reiteration == 0)
@@ -7061,7 +7057,7 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data)
sd->canact_tick = tick;
sd->canmove_tick = tick;
sd->skillitem = sd->skillitemlv = -1;
- return 0;
+ return;
}
}
}
@@ -7098,7 +7094,7 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data)
sd->canact_tick = tick;
sd->canmove_tick = tick;
sd->skillitem = sd->skillitemlv = -1;
- return 0;
+ return;
}
}
}
@@ -7121,7 +7117,7 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data)
sd->canact_tick = tick;
sd->canmove_tick = tick;
sd->skillitem = sd->skillitemlv = -1;
- return 0;
+ return;
}
}
}
@@ -7138,7 +7134,7 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data)
sd->canact_tick = tick;
sd->canmove_tick = tick;
sd->skillitem = sd->skillitemlv = -1;
- return 0;
+ return;
}
}
if (!skill_check_condition (sd, 1))
@@ -7146,7 +7142,7 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data)
sd->canact_tick = tick;
sd->canmove_tick = tick;
sd->skillitem = sd->skillitemlv = -1;
- return 0;
+ return;
}
sd->skillitem = sd->skillitemlv = -1;
if (battle_config.skill_out_range_consume)
@@ -7156,7 +7152,7 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data)
clif_skill_fail (sd, sd->skillid, 0, 0);
sd->canact_tick = tick;
sd->canmove_tick = tick;
- return 0;
+ return;
}
}
@@ -7166,8 +7162,6 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data)
skill_castend_pos2 (&sd->bl, sd->skillx, sd->skilly, sd->skillid,
sd->skilllv, tick, 0);
-
- return 0;
}
/*==========================================
@@ -7338,8 +7332,11 @@ static int skill_check_condition_mob_master_sub (struct block_list *bl,
nullpo_retr (0, bl);
nullpo_retr (0, ap);
nullpo_retr (0, md = (struct mob_data *) bl);
- nullpo_retr (0, src_id = va_arg (ap, int));
- nullpo_retr (0, mob_class = va_arg (ap, int));
+
+ if (!(src_id = va_arg (ap, int)))
+ return 0;
+ if (!(mob_class = va_arg (ap, int)))
+ return 0;
nullpo_retr (0, c = va_arg (ap, int *));
if (md->class == mob_class && md->master_id == src_id)
@@ -8418,7 +8415,6 @@ int skill_use_pos (struct map_session_data *sd,
int skill_castcancel (struct block_list *bl, int type)
{
int inf;
- int ret = 0;
nullpo_retr (0, bl);
@@ -8439,22 +8435,16 @@ int skill_castcancel (struct block_list *bl, int type)
if (!type)
{
if ((inf = skill_get_inf (sd->skillid)) == 2 || inf == 32)
- ret = delete_timer (sd->skilltimer, skill_castend_pos);
+ delete_timer (sd->skilltimer, skill_castend_pos);
else
- ret = delete_timer (sd->skilltimer, skill_castend_id);
- if (ret < 0)
- printf ("delete timer error : skillid : %d\n",
- sd->skillid);
+ delete_timer (sd->skilltimer, skill_castend_id);
}
else
{
if ((inf = skill_get_inf (sd->skillid_old)) == 2 || inf == 32)
- ret = delete_timer (sd->skilltimer, skill_castend_pos);
+ delete_timer (sd->skilltimer, skill_castend_pos);
else
- ret = delete_timer (sd->skilltimer, skill_castend_id);
- if (ret < 0)
- printf ("delete timer error : skillid : %d\n",
- sd->skillid_old);
+ delete_timer (sd->skilltimer, skill_castend_id);
}
sd->skilltimer = -1;
clif_skillcastcancel (bl);
@@ -8469,14 +8459,12 @@ int skill_castcancel (struct block_list *bl, int type)
if (md->skilltimer != -1)
{
if ((inf = skill_get_inf (md->skillid)) == 2 || inf == 32)
- ret = delete_timer (md->skilltimer, mobskill_castend_pos);
+ delete_timer (md->skilltimer, mobskill_castend_pos);
else
- ret = delete_timer (md->skilltimer, mobskill_castend_id);
+ delete_timer (md->skilltimer, mobskill_castend_id);
md->skilltimer = -1;
clif_skillcastcancel (bl);
}
- if (ret < 0)
- printf ("delete timer error : skillid : %d\n", md->skillid);
return 0;
}
return 1;
@@ -9496,7 +9484,7 @@ int skill_update_heal_animation (struct map_session_data *sd)
* ステータス異常終了タイマー
*------------------------------------------
*/
-int skill_status_change_timer (int tid, unsigned int tick, int id, int data)
+void skill_status_change_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
{
int type = data;
struct block_list *bl;
@@ -9505,8 +9493,8 @@ int skill_status_change_timer (int tid, unsigned int tick, int id, int data)
//short *sc_count; //使ってない?
if ((bl = map_id2bl (id)) == NULL)
- return 0; //該当IDがすでに消滅しているというのはいかにもありそうなのでスルーしてみる
- nullpo_retr (0, sc_data = battle_get_sc_data (bl));
+ return; //該当IDがすでに消滅しているというのはいかにもありそうなのでスルーしてみる
+ nullpo_retv (sc_data = battle_get_sc_data (bl));
if (bl->type == BL_PC)
sd = (struct map_session_data *) bl;
@@ -9543,7 +9531,7 @@ int skill_status_change_timer (int tid, unsigned int tick, int id, int data)
tick,
skill_status_change_timer,
bl->id, data);
- return 0;
+ return;
}
}
break;
@@ -9562,7 +9550,7 @@ int skill_status_change_timer (int tid, unsigned int tick, int id, int data)
1000 + tick,
skill_status_change_timer,
bl->id, data);
- return 0;
+ return;
}
}
break;
@@ -9581,7 +9569,7 @@ int skill_status_change_timer (int tid, unsigned int tick, int id, int data)
250 + tick,
skill_status_change_timer,
bl->id, data);
- return 0;
+ return;
}
}
break;
@@ -9599,7 +9587,7 @@ int skill_status_change_timer (int tid, unsigned int tick, int id, int data)
250 + tick,
skill_status_change_timer,
bl->id, data);
- return 0;
+ return;
}
}
break;
@@ -9613,7 +9601,7 @@ int skill_status_change_timer (int tid, unsigned int tick, int id, int data)
sc_data[type].timer =
add_timer (1000 * 600 + tick, skill_status_change_timer,
bl->id, data);
- return 0;
+ return;
}
}
break;
@@ -9626,7 +9614,7 @@ int skill_status_change_timer (int tid, unsigned int tick, int id, int data)
sc_data[type].timer =
add_timer (1000 + tick, skill_status_change_timer, bl->id,
data);
- return 0;
+ return;
}
break;
@@ -9642,7 +9630,7 @@ int skill_status_change_timer (int tid, unsigned int tick, int id, int data)
sc_data[type].timer =
add_timer (150 + tick, skill_status_change_timer, bl->id,
data);
- return 0;
+ return;
}
}
break;
@@ -9654,7 +9642,7 @@ int skill_status_change_timer (int tid, unsigned int tick, int id, int data)
add_timer (1000 * 600 + tick, skill_status_change_timer,
bl->id, data);
sc_data[type].val2 = 1;
- return 0;
+ return;
}
break;
@@ -9678,7 +9666,7 @@ int skill_status_change_timer (int tid, unsigned int tick, int id, int data)
(unit->group->skill_id,
unit->group->skill_lv) + tick,
skill_status_change_timer, bl->id, data);
- return 0;
+ return;
}
break;
@@ -9697,7 +9685,7 @@ int skill_status_change_timer (int tid, unsigned int tick, int id, int data)
(unit->group->skill_id,
unit->group->skill_lv) / 10 + tick,
skill_status_change_timer, bl->id, data);
- return 0;
+ return;
}
break;
@@ -9716,7 +9704,7 @@ int skill_status_change_timer (int tid, unsigned int tick, int id, int data)
sc_data[type].timer =
add_timer (1000 + tick, skill_status_change_timer, bl->id,
data);
- return 0;
+ return;
}
else if ((--sc_data[type].val3) > 0)
{
@@ -9740,7 +9728,7 @@ int skill_status_change_timer (int tid, unsigned int tick, int id, int data)
sc_data[type].timer =
add_timer (1000 + tick, skill_status_change_timer, bl->id,
data);
- return 0;
+ return;
}
break;
case SC_POISON:
@@ -9796,7 +9784,7 @@ int skill_status_change_timer (int tid, unsigned int tick, int id, int data)
10000 + tick,
skill_status_change_timer,
bl->id, data);
- return 0;
+ return;
}
if (sd->status.max_hp <= sd->status.hp)
skill_status_change_end (&sd->bl, SC_TENSIONRELAX, -1);
@@ -9819,7 +9807,7 @@ int skill_status_change_timer (int tid, unsigned int tick, int id, int data)
sc_data[type].timer =
add_timer (1000 * 600 + tick, skill_status_change_timer,
bl->id, data);
- return 0;
+ return;
case SC_DANCING: //ダンススキルの時間SP消費
{
@@ -9869,7 +9857,7 @@ int skill_status_change_timer (int tid, unsigned int tick, int id, int data)
1000 + tick,
skill_status_change_timer,
bl->id, data);
- return 0;
+ return;
}
}
}
@@ -9885,7 +9873,7 @@ int skill_status_change_timer (int tid, unsigned int tick, int id, int data)
15000 + tick,
skill_status_change_timer,
bl->id, data);
- return 0;
+ return;
}
}
break;
@@ -9899,7 +9887,7 @@ int skill_status_change_timer (int tid, unsigned int tick, int id, int data)
10000 + tick,
skill_status_change_timer,
bl->id, data);
- return 0;
+ return;
}
}
break;
@@ -9916,7 +9904,7 @@ int skill_status_change_timer (int tid, unsigned int tick, int id, int data)
60000 + tick,
skill_status_change_timer,
bl->id, data);
- return 0;
+ return;
}
}
break;
@@ -9934,7 +9922,7 @@ int skill_status_change_timer (int tid, unsigned int tick, int id, int data)
1000 + tick,
skill_status_change_timer,
bl->id, data);
- return 0;
+ return;
}
break;
@@ -9944,7 +9932,7 @@ int skill_status_change_timer (int tid, unsigned int tick, int id, int data)
}
- return skill_status_change_end (bl, type, tid);
+ skill_status_change_end (bl, type, tid);
}
/*==========================================
@@ -11153,8 +11141,7 @@ struct skill_unit_group *skill_initunitgroup (struct block_list *src,
group->group_id = skill_unit_group_newid++;
if (skill_unit_group_newid <= 0)
skill_unit_group_newid = 10;
- group->unit =
- (struct skill_unit *) aCalloc (count, sizeof (struct skill_unit));
+ CREATE (group->unit, struct skill_unit, count);
group->unit_count = count;
group->val1 = group->val2 = 0;
group->skill_id = skillid;
@@ -11493,15 +11480,13 @@ int skill_unit_timer_sub (struct block_list *bl, va_list ap)
* スキルユニットタイマー処理
*------------------------------------------
*/
-int skill_unit_timer (int tid, unsigned int tick, int id, int data)
+void skill_unit_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
{
map_freeblock_lock ();
map_foreachobject (skill_unit_timer_sub, BL_SKILL, tick);
map_freeblock_unlock ();
-
- return 0;
}
/*==========================================
@@ -11814,19 +11799,19 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int m, int dx,
static int scan_stat (char *statname)
{
- if (!strcmpi (statname, "str"))
+ if (!strcasecmp (statname, "str"))
return SP_STR;
- if (!strcmpi (statname, "dex"))
+ if (!strcasecmp (statname, "dex"))
return SP_DEX;
- if (!strcmpi (statname, "agi"))
+ if (!strcasecmp (statname, "agi"))
return SP_AGI;
- if (!strcmpi (statname, "vit"))
+ if (!strcasecmp (statname, "vit"))
return SP_VIT;
- if (!strcmpi (statname, "int"))
+ if (!strcasecmp (statname, "int"))
return SP_INT;
- if (!strcmpi (statname, "luk"))
+ if (!strcasecmp (statname, "luk"))
return SP_LUK;
- if (!strcmpi (statname, "none"))
+ if (!strcasecmp (statname, "none"))
return 0;
else
@@ -11911,18 +11896,18 @@ int skill_readdb (void)
skill_db[i].num[k] =
(split2[k]) ? atoi (split2[k]) : atoi (split2[0]);
- if (strcmpi (split[9], "yes") == 0)
+ if (strcasecmp (split[9], "yes") == 0)
skill_db[i].castcancel = 1;
else
skill_db[i].castcancel = 0;
skill_db[i].cast_def_rate = atoi (split[9]);
skill_db[i].inf2 = atoi (split[10]);
skill_db[i].maxcount = atoi (split[11]);
- if (strcmpi (split[13], "weapon") == 0)
+ if (strcasecmp (split[13], "weapon") == 0)
skill_db[i].skill_type = BF_WEAPON;
- else if (strcmpi (split[12], "magic") == 0)
+ else if (strcasecmp (split[12], "magic") == 0)
skill_db[i].skill_type = BF_MAGIC;
- else if (strcmpi (split[12], "misc") == 0)
+ else if (strcasecmp (split[12], "misc") == 0)
skill_db[i].skill_type = BF_MISC;
else
skill_db[i].skill_type = 0;
@@ -11938,12 +11923,12 @@ int skill_readdb (void)
skill_db[i].blewcount[k] =
(split2[k]) ? atoi (split2[k]) : atoi (split2[0]);
- if (!strcmpi (split[15], "passive"))
+ if (!strcasecmp (split[15], "passive"))
{
skill_pool_register (i);
skill_db[i].poolflags = SKILL_POOL_FLAG;
}
- else if (!strcmpi (split[15], "active"))
+ else if (!strcasecmp (split[15], "active"))
{
skill_pool_register (i);
skill_db[i].poolflags = SKILL_POOL_FLAG | SKILL_POOL_ACTIVE;
@@ -12086,29 +12071,29 @@ int skill_readdb (void)
skill_db[i].weapon |= 1 << l;
}
- if (strcmpi (split[8], "hiding") == 0)
+ if (strcasecmp (split[8], "hiding") == 0)
skill_db[i].state = ST_HIDING;
- else if (strcmpi (split[8], "cloaking") == 0)
+ else if (strcasecmp (split[8], "cloaking") == 0)
skill_db[i].state = ST_CLOAKING;
- else if (strcmpi (split[8], "hidden") == 0)
+ else if (strcasecmp (split[8], "hidden") == 0)
skill_db[i].state = ST_HIDDEN;
- else if (strcmpi (split[8], "riding") == 0)
+ else if (strcasecmp (split[8], "riding") == 0)
skill_db[i].state = ST_RIDING;
- else if (strcmpi (split[8], "falcon") == 0)
+ else if (strcasecmp (split[8], "falcon") == 0)
skill_db[i].state = ST_FALCON;
- else if (strcmpi (split[8], "cart") == 0)
+ else if (strcasecmp (split[8], "cart") == 0)
skill_db[i].state = ST_CART;
- else if (strcmpi (split[8], "shield") == 0)
+ else if (strcasecmp (split[8], "shield") == 0)
skill_db[i].state = ST_SHIELD;
- else if (strcmpi (split[8], "sight") == 0)
+ else if (strcasecmp (split[8], "sight") == 0)
skill_db[i].state = ST_SIGHT;
- else if (strcmpi (split[8], "explosionspirits") == 0)
+ else if (strcasecmp (split[8], "explosionspirits") == 0)
skill_db[i].state = ST_EXPLOSIONSPIRITS;
- else if (strcmpi (split[8], "recover_weight_rate") == 0)
+ else if (strcasecmp (split[8], "recover_weight_rate") == 0)
skill_db[i].state = ST_RECOV_WEIGHT_RATE;
- else if (strcmpi (split[8], "move_enable") == 0)
+ else if (strcasecmp (split[8], "move_enable") == 0)
skill_db[i].state = ST_MOVE_ENABLE;
- else if (strcmpi (split[8], "water") == 0)
+ else if (strcasecmp (split[8], "water") == 0)
skill_db[i].state = ST_WATER;
else
skill_db[i].state = ST_NONE;
@@ -12275,10 +12260,10 @@ int skill_readdb (void)
void skill_reload (void)
{
/*
- *
+ *
* <empty skill database>
* <?>
- *
+ *
*/
do_init_skill ();
@@ -12292,12 +12277,6 @@ int do_init_skill (void)
{
skill_readdb ();
- add_timer_func_list (skill_unit_timer, "skill_unit_timer");
- add_timer_func_list (skill_castend_id, "skill_castend_id");
- add_timer_func_list (skill_castend_pos, "skill_castend_pos");
- add_timer_func_list (skill_timerskill, "skill_timerskill");
- add_timer_func_list (skill_status_change_timer,
- "skill_status_change_timer");
add_timer_interval (gettick () + SKILLUNITTIMER_INVERVAL,
skill_unit_timer, 0, 0, SKILLUNITTIMER_INVERVAL);