diff options
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 8145 |
1 files changed, 0 insertions, 8145 deletions
diff --git a/src/map/script.c b/src/map/script.c deleted file mode 100644 index 12fbab2..0000000 --- a/src/map/script.c +++ /dev/null @@ -1,8145 +0,0 @@ -// $Id: script.c 148 2004-09-30 14:05:37Z MouseJstr $ -//#define DEBUG_FUNCIN -//#define DEBUG_DISP -//#define DEBUG_RUN - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <ctype.h> - -#ifndef LCCWIN32 -#include <sys/time.h> -#endif - -#include <time.h> -#include <math.h> - -#include "../common/socket.h" -#include "../common/timer.h" -#include "../common/lock.h" -#include "../common/mt_rand.h" - -#include "atcommand.h" -#include "battle.h" -#include "chat.h" -#include "chrif.h" -#include "clif.h" -#include "../common/db.h" -#include "guild.h" -#include "intif.h" -#include "itemdb.h" -#include "../common/lock.h" -#include "map.h" -#include "mob.h" -#include "npc.h" -#include "party.h" -#include "pc.h" -#include "script.h" -#include "skill.h" -#include "storage.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -#define SCRIPT_BLOCK_SIZE 256 -enum -{ LABEL_NEXTLINE = 1, LABEL_START }; -static unsigned char *script_buf; -static int script_pos, script_size; - -char *str_buf; -int str_pos, str_size; -static struct str_data_t -{ - int type; - int str; - int backpatch; - int label; - int (*func) (struct script_state *); - int val; - int next; -} *str_data; -int str_num = LABEL_START, str_data_size; -int str_hash[16]; - -static struct dbt *mapreg_db = NULL; -static struct dbt *mapregstr_db = NULL; -static int mapreg_dirty = -1; -char mapreg_txt[256] = "save/mapreg.txt"; -#define MAPREG_AUTOSAVE_INTERVAL (10*1000) - -static struct dbt *scriptlabel_db = NULL; -static struct dbt *userfunc_db = NULL; - -struct dbt *script_get_label_db (void) -{ - return scriptlabel_db; -} - -struct dbt *script_get_userfunc_db (void) -{ - if (!userfunc_db) - userfunc_db = strdb_init (50); - return userfunc_db; -} - -static char pos[11][100] = - { "頭", "体", "左手", "右手", "ローブ", "靴", "アクセサリー1", - "アクセサリー2", "頭2", "頭3", "装着していない" -}; - -static struct Script_Config -{ - int warn_func_no_comma; - int warn_cmd_no_comma; - int warn_func_mismatch_paramnum; - int warn_cmd_mismatch_paramnum; - int check_cmdcount; - int check_gotocount; -} script_config; -static int parse_cmd_if = 0; -static int parse_cmd; - -/*========================================== - * ローカルプロトタイプ宣言 (必要な物のみ) - *------------------------------------------ - */ -unsigned char *parse_subexpr (unsigned char *, int); -int buildin_mes (struct script_state *st); -int buildin_goto (struct script_state *st); -int buildin_callsub (struct script_state *st); -int buildin_callfunc (struct script_state *st); -int buildin_return (struct script_state *st); -int buildin_getarg (struct script_state *st); -int buildin_next (struct script_state *st); -int buildin_close (struct script_state *st); -int buildin_close2 (struct script_state *st); -int buildin_menu (struct script_state *st); -int buildin_rand (struct script_state *st); -int buildin_pow (struct script_state *st); -int buildin_warp (struct script_state *st); -int buildin_isat (struct script_state *st); -int buildin_areawarp (struct script_state *st); -int buildin_heal (struct script_state *st); -int buildin_itemheal (struct script_state *st); -int buildin_percentheal (struct script_state *st); -int buildin_jobchange (struct script_state *st); -int buildin_input (struct script_state *st); -int buildin_setlook (struct script_state *st); -int buildin_set (struct script_state *st); -int buildin_setarray (struct script_state *st); -int buildin_cleararray (struct script_state *st); -int buildin_copyarray (struct script_state *st); -int buildin_getarraysize (struct script_state *st); -int buildin_deletearray (struct script_state *st); -int buildin_getelementofarray (struct script_state *st); -int buildin_if (struct script_state *st); -int buildin_getitem (struct script_state *st); -int buildin_getitem2 (struct script_state *st); -int buildin_makeitem (struct script_state *st); -int buildin_delitem (struct script_state *st); -int buildin_viewpoint (struct script_state *st); -int buildin_countitem (struct script_state *st); -int buildin_checkweight (struct script_state *st); -int buildin_readparam (struct script_state *st); -int buildin_getcharid (struct script_state *st); -int buildin_getpartyname (struct script_state *st); -int buildin_getpartymember (struct script_state *st); -int buildin_getguildname (struct script_state *st); -int buildin_getguildmaster (struct script_state *st); -int buildin_getguildmasterid (struct script_state *st); -int buildin_strcharinfo (struct script_state *st); -int buildin_getequipid (struct script_state *st); -int buildin_getequipname (struct script_state *st); -int buildin_getbrokenid (struct script_state *st); // [Valaris] -int buildin_repair (struct script_state *st); // [Valaris] -int buildin_getequipisequiped (struct script_state *st); -int buildin_getequipisenableref (struct script_state *st); -int buildin_getequipisidentify (struct script_state *st); -int buildin_getequiprefinerycnt (struct script_state *st); -int buildin_getequipweaponlv (struct script_state *st); -int buildin_getequippercentrefinery (struct script_state *st); -int buildin_successrefitem (struct script_state *st); -int buildin_failedrefitem (struct script_state *st); -int buildin_cutin (struct script_state *st); -int buildin_cutincard (struct script_state *st); -int buildin_statusup (struct script_state *st); -int buildin_statusup2 (struct script_state *st); -int buildin_bonus (struct script_state *st); -int buildin_bonus2 (struct script_state *st); -int buildin_bonus3 (struct script_state *st); -int buildin_skill (struct script_state *st); -int buildin_setskill (struct script_state *st); -int buildin_guildskill (struct script_state *st); -int buildin_getskilllv (struct script_state *st); -int buildin_getgdskilllv (struct script_state *st); -int buildin_basicskillcheck (struct script_state *st); -int buildin_getgmlevel (struct script_state *st); -int buildin_end (struct script_state *st); -int buildin_getopt2 (struct script_state *st); -int buildin_setopt2 (struct script_state *st); -int buildin_checkoption (struct script_state *st); -int buildin_setoption (struct script_state *st); -int buildin_setcart (struct script_state *st); -int buildin_checkcart (struct script_state *st); // check cart [Valaris] -int buildin_setfalcon (struct script_state *st); -int buildin_checkfalcon (struct script_state *st); // check falcon [Valaris] -int buildin_setriding (struct script_state *st); -int buildin_checkriding (struct script_state *st); // check for pecopeco [Valaris] -int buildin_savepoint (struct script_state *st); -int buildin_gettimetick (struct script_state *st); -int buildin_gettime (struct script_state *st); -int buildin_gettimestr (struct script_state *st); -int buildin_openstorage (struct script_state *st); -int buildin_guildopenstorage (struct script_state *st); -int buildin_itemskill (struct script_state *st); -int buildin_monster (struct script_state *st); -int buildin_areamonster (struct script_state *st); -int buildin_killmonster (struct script_state *st); -int buildin_killmonsterall (struct script_state *st); -int buildin_doevent (struct script_state *st); -int buildin_donpcevent (struct script_state *st); -int buildin_addtimer (struct script_state *st); -int buildin_deltimer (struct script_state *st); -int buildin_addtimercount (struct script_state *st); -int buildin_initnpctimer (struct script_state *st); -int buildin_stopnpctimer (struct script_state *st); -int buildin_startnpctimer (struct script_state *st); -int buildin_setnpctimer (struct script_state *st); -int buildin_getnpctimer (struct script_state *st); -int buildin_announce (struct script_state *st); -int buildin_mapannounce (struct script_state *st); -int buildin_areaannounce (struct script_state *st); -int buildin_getusers (struct script_state *st); -int buildin_getmapusers (struct script_state *st); -int buildin_getareausers (struct script_state *st); -int buildin_getareadropitem (struct script_state *st); -int buildin_enablenpc (struct script_state *st); -int buildin_disablenpc (struct script_state *st); -int buildin_enablearena (struct script_state *st); // Added by RoVeRT -int buildin_disablearena (struct script_state *st); // Added by RoVeRT -int buildin_hideoffnpc (struct script_state *st); -int buildin_hideonnpc (struct script_state *st); -int buildin_sc_start (struct script_state *st); -int buildin_sc_start2 (struct script_state *st); -int buildin_sc_end (struct script_state *st); -int buildin_sc_check (struct script_state *st); // [Fate] -int buildin_getscrate (struct script_state *st); -int buildin_debugmes (struct script_state *st); -int buildin_resetlvl (struct script_state *st); -int buildin_resetstatus (struct script_state *st); -int buildin_resetskill (struct script_state *st); -int buildin_changebase (struct script_state *st); -int buildin_changesex (struct script_state *st); -int buildin_waitingroom (struct script_state *st); -int buildin_delwaitingroom (struct script_state *st); -int buildin_enablewaitingroomevent (struct script_state *st); -int buildin_disablewaitingroomevent (struct script_state *st); -int buildin_getwaitingroomstate (struct script_state *st); -int buildin_warpwaitingpc (struct script_state *st); -int buildin_attachrid (struct script_state *st); -int buildin_detachrid (struct script_state *st); -int buildin_isloggedin (struct script_state *st); -int buildin_setmapflagnosave (struct script_state *st); -int buildin_setmapflag (struct script_state *st); -int buildin_removemapflag (struct script_state *st); -int buildin_pvpon (struct script_state *st); -int buildin_pvpoff (struct script_state *st); -int buildin_gvgon (struct script_state *st); -int buildin_gvgoff (struct script_state *st); -int buildin_emotion (struct script_state *st); -int buildin_maprespawnguildid (struct script_state *st); -int buildin_agitstart (struct script_state *st); // <Agit> -int buildin_agitend (struct script_state *st); -int buildin_agitcheck (struct script_state *st); // <Agitcheck> -int buildin_flagemblem (struct script_state *st); // Flag Emblem -int buildin_getcastlename (struct script_state *st); -int buildin_getcastledata (struct script_state *st); -int buildin_setcastledata (struct script_state *st); -int buildin_requestguildinfo (struct script_state *st); -int buildin_getequipcardcnt (struct script_state *st); -int buildin_successremovecards (struct script_state *st); -int buildin_failedremovecards (struct script_state *st); -int buildin_marriage (struct script_state *st); -int buildin_wedding_effect (struct script_state *st); -int buildin_divorce (struct script_state *st); -int buildin_getitemname (struct script_state *st); -int buildin_getspellinvocation (struct script_state *st); // [Fate] -int buildin_getanchorinvocation (struct script_state *st); // [Fate] -int buildin_getexp (struct script_state *st); -int buildin_getinventorylist (struct script_state *st); -int buildin_getskilllist (struct script_state *st); -int buildin_get_pool_skills (struct script_state *st); // [fate] -int buildin_get_activated_pool_skills (struct script_state *st); // [fate] -int buildin_get_unactivated_pool_skills (struct script_state *st); // [PO] -int buildin_activate_pool_skill (struct script_state *st); // [fate] -int buildin_deactivate_pool_skill (struct script_state *st); // [fate] -int buildin_check_pool_skill (struct script_state *st); // [fate] -int buildin_getskilllist (struct script_state *st); -int buildin_getskilllist (struct script_state *st); -int buildin_clearitem (struct script_state *st); -int buildin_classchange (struct script_state *st); -int buildin_misceffect (struct script_state *st); -int buildin_soundeffect (struct script_state *st); -int buildin_setcastledata (struct script_state *st); -int buildin_mapwarp (struct script_state *st); -int buildin_inittimer (struct script_state *st); -int buildin_stoptimer (struct script_state *st); -int buildin_cmdothernpc (struct script_state *st); -int buildin_mobcount (struct script_state *st); -int buildin_strmobinfo (struct script_state *st); // Script for displaying mob info [Valaris] -int buildin_guardian (struct script_state *st); // Script for displaying mob info [Valaris] -int buildin_guardianinfo (struct script_state *st); // Script for displaying mob info [Valaris] -int buildin_npcskilleffect (struct script_state *st); // skill effects for npcs [Valaris] -int buildin_specialeffect (struct script_state *st); // special effect script [Valaris] -int buildin_specialeffect2 (struct script_state *st); // special effect script [Valaris] -int buildin_nude (struct script_state *st); // nude [Valaris] -int buildin_gmcommand (struct script_state *st); // [MouseJstr] -int buildin_movenpc (struct script_state *st); // [MouseJstr] -int buildin_npcwarp (struct script_state *st); // [remoitnane] -int buildin_message (struct script_state *st); // [MouseJstr] -int buildin_npctalk (struct script_state *st); // [Valaris] -int buildin_hasitems (struct script_state *st); // [Valaris] -int buildin_getlook (struct script_state *st); //Lorky [Lupus] -int buildin_getsavepoint (struct script_state *st); //Lorky [Lupus] -int buildin_getpartnerid (struct script_state *st); // [Fate] -int buildin_areatimer (struct script_state *st); // [Jaxad0127] -int buildin_isin (struct script_state *st); // [Jaxad0127] -int buildin_shop (struct script_state *st); // [MadCamel] -int buildin_isdead (struct script_state *st); // [Jaxad0127] -int buildin_fakenpcname (struct script_state *st); //[Kage] -int buildin_unequip_by_id (struct script_state *st); // [Freeyorp] -int buildin_getx (struct script_state *st); // [Kage] -int buildin_gety (struct script_state *st); // [Kage] - - -void push_val (struct script_stack *stack, int type, int val); -int run_func (struct script_state *st); - -int mapreg_setreg (int num, int val); -int mapreg_setregstr (int num, const char *str); - -struct -{ - int (*func) (struct script_state *); - char *name; - char *arg; -} buildin_func[] = -{ - { - buildin_mes, "mes", "s"}, - { - buildin_next, "next", ""}, - { - buildin_close, "close", ""}, - { - buildin_close2, "close2", ""}, - { - buildin_menu, "menu", "sL*"}, - { - buildin_goto, "goto", "L"}, - { - buildin_callsub, "callsub", "L*"}, - { - buildin_callfunc, "callfunc", "F*"}, - { - buildin_return, "return", "*"}, - { - buildin_getarg, "getarg", "i"}, - { - buildin_jobchange, "jobchange", "i*"}, - { - buildin_input, "input", "N"}, - { - buildin_warp, "warp", "Mxy"}, - { - buildin_isat, "isat", "Mxy"}, - { - buildin_areawarp, "areawarp", "MxyxyMxy"}, - { - buildin_setlook, "setlook", "ii"}, - { - buildin_set, "set", "Ne"}, - { - buildin_setarray, "setarray", "Ne*"}, - { - buildin_cleararray, "cleararray", "Nei"}, - { - buildin_copyarray, "copyarray", "NNi"}, - { - buildin_getarraysize, "getarraysize", "N"}, - { - buildin_deletearray, "deletearray", "N*"}, - { - buildin_getelementofarray, "getelementofarray", "Ni"}, - { - buildin_if, "if", "iF*"}, - { - buildin_getitem, "getitem", "Ii**"}, - { - buildin_getitem2, "getitem2", "iiiiiiiii*"}, - { - buildin_makeitem, "makeitem", "IiMxy"}, - { - buildin_delitem, "delitem", "Ii"}, - { - buildin_cutin, "cutin", "si"}, - { - buildin_cutincard, "cutincard", "i"}, - { - buildin_viewpoint, "viewpoint", "iiiii"}, - { - buildin_heal, "heal", "ii"}, - { - buildin_itemheal, "itemheal", "ii"}, - { - buildin_percentheal, "percentheal", "ii"}, - { - buildin_rand, "rand", "i*"}, - { - buildin_pow, "pow", "ii"}, - { - buildin_countitem, "countitem", "I"}, - { - buildin_checkweight, "checkweight", "Ii"}, - { - buildin_readparam, "readparam", "i*"}, - { - buildin_getcharid, "getcharid", "i*"}, - { - buildin_getpartyname, "getpartyname", "i"}, - { - buildin_getpartymember, "getpartymember", "i"}, - { - buildin_getguildname, "getguildname", "i"}, - { - buildin_getguildmaster, "getguildmaster", "i"}, - { - buildin_getguildmasterid, "getguildmasterid", "i"}, - { - buildin_strcharinfo, "strcharinfo", "i"}, - { - buildin_getequipid, "getequipid", "i"}, - { - buildin_getequipname, "getequipname", "i"}, - { - buildin_getbrokenid, "getbrokenid", "i"}, // [Valaris] - { - buildin_repair, "repair", "i"}, // [Valaris] - { - buildin_getequipisequiped, "getequipisequiped", "i"}, - { - buildin_getequipisenableref, "getequipisenableref", "i"}, - { - buildin_getequipisidentify, "getequipisidentify", "i"}, - { - buildin_getequiprefinerycnt, "getequiprefinerycnt", "i"}, - { - buildin_getequipweaponlv, "getequipweaponlv", "i"}, - { - buildin_getequippercentrefinery, "getequippercentrefinery", "i"}, - { - buildin_successrefitem, "successrefitem", "i"}, - { - buildin_failedrefitem, "failedrefitem", "i"}, - { - buildin_statusup, "statusup", "i"}, - { - buildin_statusup2, "statusup2", "ii"}, - { - buildin_bonus, "bonus", "ii"}, - { - buildin_bonus2, "bonus2", "iii"}, - { - buildin_bonus3, "bonus3", "iiii"}, - { - buildin_skill, "skill", "ii*"}, - { - buildin_setskill, "setskill", "ii"}, // [Fate] - { - buildin_guildskill, "guildskill", "ii"}, - { - buildin_getskilllv, "getskilllv", "i"}, - { - buildin_getgdskilllv, "getgdskilllv", "ii"}, - { - buildin_basicskillcheck, "basicskillcheck", "*"}, - { - buildin_getgmlevel, "getgmlevel", ""}, - { - buildin_end, "end", ""}, - { - buildin_getopt2, "getopt2", ""}, - { - buildin_setopt2, "setopt2", "i"}, - { - buildin_end, "break", ""}, - { - buildin_checkoption, "checkoption", "i"}, - { - buildin_setoption, "setoption", "i"}, - { - buildin_setcart, "setcart", ""}, - { - buildin_checkcart, "checkcart", "*"}, //fixed by Lupus (added '*') - { - buildin_setfalcon, "setfalcon", ""}, - { - buildin_checkfalcon, "checkfalcon", "*"}, //fixed by Lupus (fixed wrong pointer, added '*') - { - buildin_setriding, "setriding", ""}, - { - buildin_checkriding, "checkriding", "*"}, //fixed by Lupus (fixed wrong pointer, added '*') - { - buildin_savepoint, "save", "sii"}, - { - buildin_savepoint, "savepoint", "Mxy"}, - { - buildin_gettimetick, "gettimetick", "i"}, - { - buildin_gettime, "gettime", "i"}, - { - buildin_gettimestr, "gettimestr", "si"}, - { - buildin_openstorage, "openstorage", "*"}, - { - buildin_guildopenstorage, "guildopenstorage", "*"}, - { - buildin_itemskill, "itemskill", "iis"}, - { - buildin_monster, "monster", "Mxysmi*"}, - { - buildin_areamonster, "areamonster", "Mxyxysmi*"}, - { - buildin_killmonster, "killmonster", "ME"}, - { - buildin_killmonsterall, "killmonsterall", "M"}, - { - buildin_doevent, "doevent", "E"}, - { - buildin_donpcevent, "donpcevent", "E"}, - { - buildin_addtimer, "addtimer", "tE"}, - { - buildin_deltimer, "deltimer", "E"}, - { - buildin_addtimercount, "addtimercount", "si"}, - { - buildin_initnpctimer, "initnpctimer", ""}, - { - buildin_stopnpctimer, "stopnpctimer", ""}, - { - buildin_startnpctimer, "startnpctimer", "*"}, - { - buildin_setnpctimer, "setnpctimer", "i"}, - { - buildin_getnpctimer, "getnpctimer", "i"}, - { - buildin_announce, "announce", "si"}, - { - buildin_mapannounce, "mapannounce", "Msi"}, - { - buildin_areaannounce, "areaannounce", "Mxyxysi"}, - { - buildin_getusers, "getusers", "i"}, - { - buildin_getmapusers, "getmapusers", "M"}, - { - buildin_getareausers, "getareausers", "Mxyxy*"}, - { - buildin_getareadropitem, "getareadropitem", "Mxyxyi*"}, - { - buildin_enablenpc, "enablenpc", "s"}, - { - buildin_disablenpc, "disablenpc", "s"}, - { - buildin_enablearena, "enablearena", ""}, // Added by RoVeRT - { - buildin_disablearena, "disablearena", ""}, // Added by RoVeRT - { - buildin_hideoffnpc, "hideoffnpc", "s"}, - { - buildin_hideonnpc, "hideonnpc", "s"}, - { - buildin_sc_start, "sc_start", "iTi*"}, - { - buildin_sc_start2, "sc_start2", "iTii*"}, - { - buildin_sc_end, "sc_end", "i"}, - { - buildin_sc_check, "sc_check", "i"}, - { - buildin_getscrate, "getscrate", "ii*"}, - { - buildin_debugmes, "debugmes", "s"}, - { - buildin_resetlvl, "resetlvl", "i"}, - { - buildin_resetstatus, "resetstatus", ""}, - { - buildin_resetskill, "resetskill", ""}, - { - buildin_changebase, "changebase", "i"}, - { - buildin_changesex, "changesex", ""}, - { - buildin_waitingroom, "waitingroom", "si*"}, - { - buildin_warpwaitingpc, "warpwaitingpc", "sii"}, - { - buildin_delwaitingroom, "delwaitingroom", "*"}, - { - buildin_enablewaitingroomevent, "enablewaitingroomevent", "*"}, - { - buildin_disablewaitingroomevent, "disablewaitingroomevent", "*"}, - { - buildin_getwaitingroomstate, "getwaitingroomstate", "i*"}, - { - buildin_warpwaitingpc, "warpwaitingpc", "sii*"}, - { - buildin_attachrid, "attachrid", "i"}, - { - buildin_detachrid, "detachrid", ""}, - { - buildin_isloggedin, "isloggedin", "i"}, - { - buildin_setmapflagnosave, "setmapflagnosave", "MMxy"}, - { - buildin_setmapflag, "setmapflag", "Mi"}, - { - buildin_removemapflag, "removemapflag", "Mi"}, - { - buildin_pvpon, "pvpon", "M"}, - { - buildin_pvpoff, "pvpoff", "M"}, - { - buildin_gvgon, "gvgon", "s"}, - { - buildin_gvgoff, "gvgoff", "s"}, - { - buildin_emotion, "emotion", "i"}, - { - buildin_maprespawnguildid, "maprespawnguildid", "sii"}, - { - buildin_agitstart, "agitstart", ""}, // <Agit> - { - buildin_agitend, "agitend", ""}, - { - buildin_agitcheck, "agitcheck", "i"}, // <Agitcheck> - { - buildin_flagemblem, "flagemblem", "i"}, // Flag Emblem - { - buildin_getcastlename, "getcastlename", "s"}, - { - buildin_getcastledata, "getcastledata", "si*"}, - { - buildin_setcastledata, "setcastledata", "sii"}, - { - buildin_requestguildinfo, "requestguildinfo", "i*"}, - { - buildin_getequipcardcnt, "getequipcardcnt", "i"}, - { - buildin_successremovecards, "successremovecards", "i"}, - { - buildin_failedremovecards, "failedremovecards", "ii"}, - { - buildin_marriage, "marriage", "P"}, - { - buildin_wedding_effect, "wedding", ""}, - { - buildin_divorce, "divorce", ""}, - { - buildin_getitemname, "getitemname", "I"}, - { - buildin_getspellinvocation, "getspellinvocation", "s"}, - { - buildin_getanchorinvocation, "getanchorinvocation", "s"}, - { - buildin_getpartnerid, "getpartnerid2", ""}, - { - buildin_getexp, "getexp", "ii"}, - { - buildin_getinventorylist, "getinventorylist", ""}, - { - buildin_getskilllist, "getskilllist", ""}, - { - buildin_get_pool_skills, "getpoolskilllist", ""}, - { - buildin_get_activated_pool_skills, "getactivatedpoolskilllist", ""}, - { - buildin_get_unactivated_pool_skills, "getunactivatedpoolskilllist", ""}, - { - buildin_activate_pool_skill, "poolskill", "i"}, - { - buildin_deactivate_pool_skill, "unpoolskill", "i"}, - { - buildin_check_pool_skill, "checkpoolskill", "i"}, - { - buildin_clearitem, "clearitem", ""}, - { - buildin_classchange, "classchange", "ii"}, - { - buildin_misceffect, "misceffect", "i*"}, - { - buildin_soundeffect, "soundeffect", "si"}, - { - buildin_strmobinfo, "strmobinfo", "im"}, // display mob data [Valaris] - { - buildin_guardian, "guardian", "siisii*i"}, // summon guardians - { - buildin_guardianinfo, "guardianinfo", "i"}, // display guardian data [Valaris] - { - buildin_npcskilleffect, "npcskilleffect", "iiii"}, // npc skill effect [Valaris] - { - buildin_specialeffect, "specialeffect", "i"}, // npc skill effect [Valaris] - { - buildin_specialeffect2, "specialeffect2", "i"}, // skill effect on players[Valaris] - { - buildin_nude, "nude", ""}, // nude command [Valaris] - { - buildin_mapwarp, "mapwarp", "MMxy"}, // Added by RoVeRT - { - buildin_inittimer, "inittimer", ""}, - { - buildin_stoptimer, "stoptimer", ""}, - { - buildin_cmdothernpc, "cmdothernpc", "ss"}, - { - buildin_gmcommand, "gmcommand", "s"}, // [MouseJstr] -// {buildin_movenpc,"movenpc","siis"}, // [MouseJstr] - { - buildin_npcwarp, "npcwarp", "xys"}, // [remoitnane] - { - buildin_message, "message", "Ps"}, // [MouseJstr] - { - buildin_npctalk, "npctalk", "s"}, // [Valaris] - { - buildin_hasitems, "hasitems", ""}, // [Valaris] - { - buildin_mobcount, "mobcount", "ME"}, - { - buildin_getlook, "getlook", "i"}, - { - buildin_getsavepoint, "getsavepoint", "i"}, - { - buildin_areatimer, "areatimer", "MxyxytE"}, - { - buildin_isin, "isin", "Mxyxy"}, - { - buildin_shop, "shop", "s"}, - { - buildin_isdead, "isdead", ""}, - { - buildin_fakenpcname, "fakenpcname", "ssi"}, - { - buildin_unequip_by_id, "unequipbyid", "i"}, // [Freeyorp] - { - buildin_getx, "getx", ""}, // [Kage] - { - buildin_gety, "gety", ""}, // [Kage] - // End Additions - { -NULL, NULL, NULL},}; - -int buildin_message (struct script_state *st); // [MouseJstr] - -enum -{ - C_NOP, C_POS, C_INT, C_PARAM, C_FUNC, C_STR, C_CONSTSTR, C_ARG, - C_NAME, C_EOL, C_RETINFO, - - C_LOR, C_LAND, C_LE, C_LT, C_GE, C_GT, C_EQ, C_NE, //operator - C_XOR, C_OR, C_AND, C_ADD, C_SUB, C_MUL, C_DIV, C_MOD, C_NEG, C_LNOT, - C_NOT, C_R_SHIFT, C_L_SHIFT -}; - -/*========================================== - * 文字列のハッシュを計算 - *------------------------------------------ - */ -static int calc_hash (const unsigned char *p) -{ - int h = 0; - while (*p) - { - h = (h << 1) + (h >> 3) + (h >> 5) + (h >> 8); - h += *p++; - } - return h & 15; -} - -/*========================================== - * str_dataの中に名前があるか検索する - *------------------------------------------ - */ -// 既存のであれば番号、無ければ-1 -static int search_str (const unsigned char *p) -{ - int i; - i = str_hash[calc_hash (p)]; - while (i) - { - if (strcmp (str_buf + str_data[i].str, p) == 0) - { - return i; - } - i = str_data[i].next; - } - return -1; -} - -/*========================================== - * str_dataに名前を登録 - *------------------------------------------ - */ -// 既存のであれば番号、無ければ登録して新規番号 -static int add_str (const unsigned char *p) -{ - int i; - char *lowcase; - - lowcase = strdup (p); - for (i = 0; lowcase[i]; i++) - lowcase[i] = tolower (lowcase[i]); - if ((i = search_str (lowcase)) >= 0) - { - free (lowcase); - return i; - } - free (lowcase); - - i = calc_hash (p); - if (str_hash[i] == 0) - { - str_hash[i] = str_num; - } - else - { - i = str_hash[i]; - for (;;) - { - if (strcmp (str_buf + str_data[i].str, p) == 0) - { - return i; - } - if (str_data[i].next == 0) - break; - i = str_data[i].next; - } - str_data[i].next = str_num; - } - if (str_num >= str_data_size) - { - str_data_size += 128; - RECREATE (str_data, struct str_data_t, str_data_size); - memset (str_data + (str_data_size - 128), '\0', 128); - } - while (str_pos + strlen (p) + 1 >= str_size) - { - str_size += 256; - str_buf = (char *) realloc (str_buf, str_size); - memset (str_buf + (str_size - 256), '\0', 256); - } - strcpy (str_buf + str_pos, p); - str_data[str_num].type = C_NOP; - str_data[str_num].str = str_pos; - str_data[str_num].next = 0; - str_data[str_num].func = NULL; - str_data[str_num].backpatch = -1; - str_data[str_num].label = -1; - str_pos += strlen (p) + 1; - return str_num++; -} - -/*========================================== - * スクリプトバッファサイズの確認と拡張 - *------------------------------------------ - */ -static void check_script_buf (int size) -{ - if (script_pos + size >= script_size) - { - script_size += SCRIPT_BLOCK_SIZE; - script_buf = (char *) realloc (script_buf, script_size); - memset (script_buf + script_size - SCRIPT_BLOCK_SIZE, '\0', - SCRIPT_BLOCK_SIZE); - } -} - -/*========================================== - * スクリプトバッファに1バイト書き込む - *------------------------------------------ - */ -static void add_scriptb (int a) -{ - check_script_buf (1); - script_buf[script_pos++] = a; -} - -/*========================================== - * スクリプトバッファにデータタイプを書き込む - *------------------------------------------ - */ -static void add_scriptc (int a) -{ - while (a >= 0x40) - { - add_scriptb ((a & 0x3f) | 0x40); - a = (a - 0x40) >> 6; - } - add_scriptb (a & 0x3f); -} - -/*========================================== - * スクリプトバッファに整数を書き込む - *------------------------------------------ - */ -static void add_scripti (unsigned int a) -{ - while (a >= 0x40) - { - add_scriptb (a | 0xc0); - a = (a - 0x40) >> 6; - } - add_scriptb (a | 0x80); -} - -/*========================================== - * スクリプトバッファにラベル/変数/関数を書き込む - *------------------------------------------ - */ -// 最大16Mまで -static void add_scriptl (int l) -{ - int backpatch = str_data[l].backpatch; - - switch (str_data[l].type) - { - case C_POS: - add_scriptc (C_POS); - add_scriptb (str_data[l].label); - add_scriptb (str_data[l].label >> 8); - add_scriptb (str_data[l].label >> 16); - break; - case C_NOP: - // ラベルの可能性があるのでbackpatch用データ埋め込み - add_scriptc (C_NAME); - str_data[l].backpatch = script_pos; - add_scriptb (backpatch); - add_scriptb (backpatch >> 8); - add_scriptb (backpatch >> 16); - break; - case C_INT: - add_scripti (str_data[l].val); - break; - default: - // もう他の用途と確定してるので数字をそのまま - add_scriptc (C_NAME); - add_scriptb (l); - add_scriptb (l >> 8); - add_scriptb (l >> 16); - break; - } -} - -/*========================================== - * ラベルを解決する - *------------------------------------------ - */ -void set_label (int l, int pos) -{ - int i, next; - - str_data[l].type = C_POS; - str_data[l].label = pos; - for (i = str_data[l].backpatch; i >= 0 && i != 0x00ffffff;) - { - next = (*(int *) (script_buf + i)) & 0x00ffffff; - script_buf[i - 1] = C_POS; - script_buf[i] = pos; - script_buf[i + 1] = pos >> 8; - script_buf[i + 2] = pos >> 16; - i = next; - } -} - -/*========================================== - * スペース/コメント読み飛ばし - *------------------------------------------ - */ -static unsigned char *skip_space (unsigned char *p) -{ - while (1) - { - while (isspace (*p)) - p++; - if (p[0] == '/' && p[1] == '/') - { - while (*p && *p != '\n') - p++; - } - else if (p[0] == '/' && p[1] == '*') - { - p++; - while (*p && (p[-1] != '*' || p[0] != '/')) - p++; - if (*p) - p++; - } - else - break; - } - return p; -} - -/*========================================== - * 1単語スキップ - *------------------------------------------ - */ -static unsigned char *skip_word (unsigned char *p) -{ - // prefix - if (*p == '$') - p++; // MAP鯖内共有変数用 - if (*p == '@') - p++; // 一時的変数用(like weiss) - if (*p == '#') - p++; // account変数用 - if (*p == '#') - p++; // ワールドaccount変数用 - if (*p == 'l') - p++; // 一時的変数用(like weiss) - - while (isalnum (*p) || *p == '_' || *p >= 0x81) - if (*p >= 0x81 && p[1]) - { - p += 2; - } - else - p++; - - // postfix - if (*p == '$') - p++; // 文字列変数 - - return p; -} - -static unsigned char *startptr; -static int startline; - -/*========================================== - * エラーメッセージ出力 - *------------------------------------------ - */ -static void disp_error_message (const char *mes, const unsigned char *pos) -{ - int line, c = 0, i; - unsigned char *p, *linestart, *lineend; - - for (line = startline, p = startptr; p && *p; line++) - { - linestart = p; - lineend = strchr (p, '\n'); - if (lineend) - { - c = *lineend; - *lineend = 0; - } - if (lineend == NULL || pos < lineend) - { - printf ("%s line %d : ", mes, line); - for (i = 0; - (linestart[i] != '\r') && (linestart[i] != '\n') - && linestart[i]; i++) - { - if (linestart + i != pos) - printf ("%c", linestart[i]); - else - printf ("\'%c\'", linestart[i]); - } - printf ("\a\n"); - if (lineend) - *lineend = c; - return; - } - *lineend = c; - p = lineend + 1; - } -} - -/*========================================== - * 項の解析 - *------------------------------------------ - */ -unsigned char *parse_simpleexpr (unsigned char *p) -{ - int i; - p = skip_space (p); - -#ifdef DEBUG_FUNCIN - if (battle_config.etc_log) - printf ("parse_simpleexpr %s\n", p); -#endif - if (*p == ';' || *p == ',') - { - disp_error_message ("unexpected expr end", p); - exit (1); - } - if (*p == '(') - { - - p = parse_subexpr (p + 1, -1); - p = skip_space (p); - if ((*p++) != ')') - { - disp_error_message ("unmatch ')'", p); - exit (1); - } - } - else if (isdigit (*p) || ((*p == '-' || *p == '+') && isdigit (p[1]))) - { - char *np; - i = strtoul (p, &np, 0); - add_scripti (i); - p = np; - } - else if (*p == '"') - { - add_scriptc (C_STR); - p++; - while (*p && *p != '"') - { - if (p[-1] <= 0x7e && *p == '\\') - p++; - else if (*p == '\n') - { - disp_error_message ("unexpected newline @ string", p); - exit (1); - } - add_scriptb (*p++); - } - if (!*p) - { - disp_error_message ("unexpected eof @ string", p); - exit (1); - } - add_scriptb (0); - p++; //'"' - } - else - { - int c, l; - char *p2; - // label , register , function etc - if (skip_word (p) == p) - { - disp_error_message ("unexpected character", p); - exit (1); - } - p2 = skip_word (p); - c = *p2; - *p2 = 0; // 名前をadd_strする - l = add_str (p); - - parse_cmd = l; // warn_*_mismatch_paramnumのために必要 - if (l == search_str ("if")) // warn_cmd_no_commaのために必要 - parse_cmd_if++; -/* - // 廃止予定のl14/l15,およびプレフィックスlの警告 - if( strcmp(str_buf+str_data[l].str,"l14")==0 || - strcmp(str_buf+str_data[l].str,"l15")==0 ){ - disp_error_message("l14 and l15 is DEPRECATED. use @menu instead of l15.",p); - }else if(str_buf[str_data[l].str]=='l'){ - disp_error_message("prefix 'l' is DEPRECATED. use prefix '@' instead.",p2); - } -*/ - *p2 = c; - p = p2; - - if (str_data[l].type != C_FUNC && c == '[') - { - // array(name[i] => getelementofarray(name,i) ) - add_scriptl (search_str ("getelementofarray")); - add_scriptc (C_ARG); - add_scriptl (l); - p = parse_subexpr (p + 1, -1); - p = skip_space (p); - if ((*p++) != ']') - { - disp_error_message ("unmatch ']'", p); - exit (1); - } - add_scriptc (C_FUNC); - } - else - add_scriptl (l); - - } - -#ifdef DEBUG_FUNCIN - if (battle_config.etc_log) - printf ("parse_simpleexpr end %s\n", p); -#endif - return p; -} - -/*========================================== - * 式の解析 - *------------------------------------------ - */ -unsigned char *parse_subexpr (unsigned char *p, int limit) -{ - int op, opl, len; - char *tmpp; - -#ifdef DEBUG_FUNCIN - if (battle_config.etc_log) - printf ("parse_subexpr %s\n", p); -#endif - p = skip_space (p); - - if (*p == '-') - { - tmpp = skip_space (p + 1); - if (*tmpp == ';' || *tmpp == ',') - { - add_scriptl (LABEL_NEXTLINE); - p++; - return p; - } - } - tmpp = p; - if ((op = C_NEG, *p == '-') || (op = C_LNOT, *p == '!') - || (op = C_NOT, *p == '~')) - { - p = parse_subexpr (p + 1, 100); - add_scriptc (op); - } - else - p = parse_simpleexpr (p); - p = skip_space (p); - while (((op = C_ADD, opl = 6, len = 1, *p == '+') || - (op = C_SUB, opl = 6, len = 1, *p == '-') || - (op = C_MUL, opl = 7, len = 1, *p == '*') || - (op = C_DIV, opl = 7, len = 1, *p == '/') || - (op = C_MOD, opl = 7, len = 1, *p == '%') || - (op = C_FUNC, opl = 8, len = 1, *p == '(') || - (op = C_LAND, opl = 1, len = 2, *p == '&' && p[1] == '&') || - (op = C_AND, opl = 5, len = 1, *p == '&') || - (op = C_LOR, opl = 0, len = 2, *p == '|' && p[1] == '|') || - (op = C_OR, opl = 4, len = 1, *p == '|') || - (op = C_XOR, opl = 3, len = 1, *p == '^') || - (op = C_EQ, opl = 2, len = 2, *p == '=' && p[1] == '=') || - (op = C_NE, opl = 2, len = 2, *p == '!' && p[1] == '=') || - (op = C_R_SHIFT, opl = 5, len = 2, *p == '>' && p[1] == '>') || - (op = C_GE, opl = 2, len = 2, *p == '>' && p[1] == '=') || - (op = C_GT, opl = 2, len = 1, *p == '>') || - (op = C_L_SHIFT, opl = 5, len = 2, *p == '<' && p[1] == '<') || - (op = C_LE, opl = 2, len = 2, *p == '<' && p[1] == '=') || - (op = C_LT, opl = 2, len = 1, *p == '<')) && opl > limit) - { - p += len; - if (op == C_FUNC) - { - int i = 0, func = parse_cmd; - const char *plist[128]; - - if (str_data[func].type != C_FUNC) - { - disp_error_message ("expect function", tmpp); - exit (0); - } - - add_scriptc (C_ARG); - while (*p && *p != ')' && i < 128) - { - plist[i] = p; - p = parse_subexpr (p, -1); - p = skip_space (p); - if (*p == ',') - p++; - else if (*p != ')' && script_config.warn_func_no_comma) - { - disp_error_message ("expect ',' or ')' at func params", - p); - } - p = skip_space (p); - i++; - } - plist[i] = p; - if (*(p++) != ')') - { - disp_error_message ("func request '(' ')'", p); - exit (1); - } - - if (str_data[func].type == C_FUNC - && script_config.warn_func_mismatch_paramnum) - { - const char *arg = buildin_func[str_data[func].val].arg; - int j = 0; - for (j = 0; arg[j]; j++) - if (arg[j] == '*') - break; - if ((arg[j] == 0 && i != j) || (arg[j] == '*' && i < j)) - { - disp_error_message ("illegal number of parameters", - plist[(i < j) ? i : j]); - } - } - } - else // not op == C_FUNC - { - p = parse_subexpr (p, opl); - } - add_scriptc (op); - p = skip_space (p); - } -#ifdef DEBUG_FUNCIN - if (battle_config.etc_log) - printf ("parse_subexpr end %s\n", p); -#endif - return p; /* return first untreated operator */ -} - -/*========================================== - * 式の評価 - *------------------------------------------ - */ -unsigned char *parse_expr (unsigned char *p) -{ -#ifdef DEBUG_FUNCIN - if (battle_config.etc_log) - printf ("parse_expr %s\n", p); -#endif - switch (*p) - { - case ')': - case ';': - case ':': - case '[': - case ']': - case '}': - disp_error_message ("unexpected char", p); - exit (1); - } - p = parse_subexpr (p, -1); -#ifdef DEBUG_FUNCIN - if (battle_config.etc_log) - printf ("parse_expr end %s\n", p); -#endif - return p; -} - -/*========================================== - * 行の解析 - *------------------------------------------ - */ -unsigned char *parse_line (unsigned char *p) -{ - int i = 0, cmd; - const char *plist[128]; - char *p2; - - p = skip_space (p); - if (*p == ';') - return p; - - parse_cmd_if = 0; // warn_cmd_no_commaのために必要 - - // 最初は関数名 - p2 = p; - p = parse_simpleexpr (p); - p = skip_space (p); - - cmd = parse_cmd; - if (str_data[cmd].type != C_FUNC) - { - disp_error_message ("expect command", p2); -// exit(0); - } - - add_scriptc (C_ARG); - while (p && *p && *p != ';' && i < 128) - { - plist[i] = p; - - p = parse_expr (p); - p = skip_space (p); - // 引数区切りの,処理 - if (*p == ',') - p++; - else if (*p != ';' && script_config.warn_cmd_no_comma - && parse_cmd_if * 2 <= i) - { - disp_error_message ("expect ',' or ';' at cmd params", p); - } - p = skip_space (p); - i++; - } - plist[i] = p; - if (!p || *(p++) != ';') - { - disp_error_message ("need ';'", p); - exit (1); - } - add_scriptc (C_FUNC); - - if (str_data[cmd].type == C_FUNC - && script_config.warn_cmd_mismatch_paramnum) - { - const char *arg = buildin_func[str_data[cmd].val].arg; - int j = 0; - for (j = 0; arg[j]; j++) - if (arg[j] == '*') - break; - if ((arg[j] == 0 && i != j) || (arg[j] == '*' && i < j)) - { - disp_error_message ("illegal number of parameters", - plist[(i < j) ? i : j]); - } - } - - return p; -} - -/*========================================== - * 組み込み関数の追加 - *------------------------------------------ - */ -static void add_buildin_func (void) -{ - int i, n; - for (i = 0; buildin_func[i].func; i++) - { - n = add_str (buildin_func[i].name); - str_data[n].type = C_FUNC; - str_data[n].val = i; - str_data[n].func = buildin_func[i].func; - } -} - -/*========================================== - * 定数データベースの読み込み - *------------------------------------------ - */ -static void read_constdb (void) -{ - FILE *fp; - char line[1024], name[1024]; - int val, n, i, type; - - fp = fopen_ ("db/const.txt", "r"); - if (fp == NULL) - { - printf ("can't read db/const.txt\n"); - return; - } - while (fgets (line, 1020, fp)) - { - if (line[0] == '/' && line[1] == '/') - continue; - type = 0; - if (sscanf (line, "%[A-Za-z0-9_],%d,%d", name, &val, &type) >= 2 || - sscanf (line, "%[A-Za-z0-9_] %d %d", name, &val, &type) >= 2) - { - for (i = 0; name[i]; i++) - name[i] = tolower (name[i]); - n = add_str (name); - if (type == 0) - str_data[n].type = C_INT; - else - str_data[n].type = C_PARAM; - str_data[n].val = val; - } - } - fclose_ (fp); -} - -/*========================================== - * スクリプトの解析 - *------------------------------------------ - */ -unsigned char *parse_script (unsigned char *src, int line) -{ - unsigned char *p, *tmpp; - int i; - static int first = 1; - - if (first) - { - add_buildin_func (); - read_constdb (); - } - first = 0; - script_buf = (unsigned char *) calloc (SCRIPT_BLOCK_SIZE, 1); - script_pos = 0; - script_size = SCRIPT_BLOCK_SIZE; - str_data[LABEL_NEXTLINE].type = C_NOP; - str_data[LABEL_NEXTLINE].backpatch = -1; - str_data[LABEL_NEXTLINE].label = -1; - for (i = LABEL_START; i < str_num; i++) - { - if (str_data[i].type == C_POS || str_data[i].type == C_NAME) - { - str_data[i].type = C_NOP; - str_data[i].backpatch = -1; - str_data[i].label = -1; - } - } - - // 外部用label dbの初期化 - if (scriptlabel_db != NULL) - strdb_final (scriptlabel_db, NULL); - scriptlabel_db = strdb_init (50); - - // for error message - startptr = src; - startline = line; - - p = src; - p = skip_space (p); - if (*p != '{') - { - disp_error_message ("not found '{'", p); - return NULL; - } - for (p++; p && *p && *p != '}';) - { - p = skip_space (p); - // labelだけ特殊処理 - tmpp = skip_space (skip_word (p)); - if (*tmpp == ':') - { - int l, c; - - c = *skip_word (p); - *skip_word (p) = 0; - l = add_str (p); - if (str_data[l].label != -1) - { - *skip_word (p) = c; - disp_error_message ("dup label ", p); - exit (1); - } - set_label (l, script_pos); - strdb_insert (scriptlabel_db, (const char*)p, script_pos); // 外部用label db登録 - *skip_word (p) = c; - p = tmpp + 1; - continue; - } - - // 他は全部一緒くた - p = parse_line (p); - p = skip_space (p); - add_scriptc (C_EOL); - - set_label (LABEL_NEXTLINE, script_pos); - str_data[LABEL_NEXTLINE].type = C_NOP; - str_data[LABEL_NEXTLINE].backpatch = -1; - str_data[LABEL_NEXTLINE].label = -1; - } - - add_scriptc (C_NOP); - - script_size = script_pos; - script_buf = (char *) realloc (script_buf, script_pos + 1); - - // 未解決のラベルを解決 - for (i = LABEL_START; i < str_num; i++) - { - if (str_data[i].type == C_NOP) - { - int j, next; - str_data[i].type = C_NAME; - str_data[i].label = i; - for (j = str_data[i].backpatch; j >= 0 && j != 0x00ffffff;) - { - next = (*(int *) (script_buf + j)) & 0x00ffffff; - script_buf[j] = i; - script_buf[j + 1] = i >> 8; - script_buf[j + 2] = i >> 16; - j = next; - } - } - } - -#ifdef DEBUG_DISP - for (i = 0; i < script_pos; i++) - { - if ((i & 15) == 0) - printf ("%04x : ", i); - printf ("%02x ", script_buf[i]); - if ((i & 15) == 15) - printf ("\n"); - } - printf ("\n"); -#endif - - return script_buf; -} - -// -// 実行系 -// -enum -{ STOP = 1, END, RERUNLINE, GOTO, RETFUNC }; - -/*========================================== - * ridからsdへの解決 - *------------------------------------------ - */ -struct map_session_data *script_rid2sd (struct script_state *st) -{ - struct map_session_data *sd = map_id2sd (st->rid); - if (!sd) - { - printf ("script_rid2sd: fatal error ! player not attached!\n"); - } - return sd; -} - -/*========================================== - * 変数の読み取り - *------------------------------------------ - */ -int get_val (struct script_state *st, struct script_data *data) -{ - struct map_session_data *sd = NULL; - if (data->type == C_NAME) - { - char *name = str_buf + str_data[data->u.num & 0x00ffffff].str; - char prefix = *name; - char postfix = name[strlen (name) - 1]; - - if (prefix != '$') - { - if ((sd = script_rid2sd (st)) == NULL) - printf ("get_val error name?:%s\n", name); - } - if (postfix == '$') - { - - data->type = C_CONSTSTR; - if (prefix == '@' || prefix == 'l') - { - if (sd) - data->u.str = pc_readregstr (sd, data->u.num); - } - else if (prefix == '$') - { - data->u.str = - (char *) numdb_search (mapregstr_db, data->u.num); - } - else - { - printf ("script: get_val: illegal scope string variable.\n"); - data->u.str = "!!ERROR!!"; - } - if (data->u.str == NULL) - data->u.str = ""; - - } - else - { - - data->type = C_INT; - if (str_data[data->u.num & 0x00ffffff].type == C_INT) - { - data->u.num = str_data[data->u.num & 0x00ffffff].val; - } - else if (str_data[data->u.num & 0x00ffffff].type == C_PARAM) - { - if (sd) - data->u.num = - pc_readparam (sd, - str_data[data->u.num & 0x00ffffff].val); - } - else if (prefix == '@' || prefix == 'l') - { - if (sd) - data->u.num = pc_readreg (sd, data->u.num); - } - else if (prefix == '$') - { - data->u.num = (int) numdb_search (mapreg_db, data->u.num); - } - else if (prefix == '#') - { - if (name[1] == '#') - { - if (sd) - data->u.num = pc_readaccountreg2 (sd, name); - } - else - { - if (sd) - data->u.num = pc_readaccountreg (sd, name); - } - } - else - { - if (sd) - data->u.num = pc_readglobalreg (sd, name); - } - } - } - return 0; -} - -/*========================================== - * 変数の読み取り2 - *------------------------------------------ - */ -void *get_val2 (struct script_state *st, int num) -{ - struct script_data dat; - dat.type = C_NAME; - dat.u.num = num; - get_val (st, &dat); - if (dat.type == C_INT) - return (void *) dat.u.num; - else - return (void *) dat.u.str; -} - -/*========================================== - * 変数設定用 - *------------------------------------------ - */ -static int set_reg (struct map_session_data *sd, int num, char *name, void *v) -{ - char prefix = *name; - char postfix = name[strlen (name) - 1]; - - if (postfix == '$') - { - char *str = (char *) v; - if (prefix == '@' || prefix == 'l') - { - pc_setregstr (sd, num, str); - } - else if (prefix == '$') - { - mapreg_setregstr (num, str); - } - else - { - printf ("script: set_reg: illegal scope string variable !"); - } - } - else - { - // 数値 - int val = (int) v; - if (str_data[num & 0x00ffffff].type == C_PARAM) - { - pc_setparam (sd, str_data[num & 0x00ffffff].val, val); - } - else if (prefix == '@' || prefix == 'l') - { - pc_setreg (sd, num, val); - } - else if (prefix == '$') - { - mapreg_setreg (num, val); - } - else if (prefix == '#') - { - if (name[1] == '#') - pc_setaccountreg2 (sd, name, val); - else - pc_setaccountreg (sd, name, val); - } - else - { - pc_setglobalreg (sd, name, val); - } - } - return 0; -} - -/*========================================== - * 文字列への変換 - *------------------------------------------ - */ -char *conv_str (struct script_state *st, struct script_data *data) -{ - get_val (st, data); - if (data->type == C_INT) - { - char *buf; - buf = (char *) calloc (16, 1); - sprintf (buf, "%d", data->u.num); - data->type = C_STR; - data->u.str = buf; -#if 1 - } - else if (data->type == C_NAME) - { - // テンポラリ。本来無いはず - data->type = C_CONSTSTR; - data->u.str = str_buf + str_data[data->u.num].str; -#endif - } - return data->u.str; -} - -/*========================================== - * 数値へ変換 - *------------------------------------------ - */ -int conv_num (struct script_state *st, struct script_data *data) -{ - char *p; - get_val (st, data); - if (data->type == C_STR || data->type == C_CONSTSTR) - { - p = data->u.str; - data->u.num = atoi (p); - if (data->type == C_STR) - free (p); - data->type = C_INT; - } - return data->u.num; -} - -/*========================================== - * スタックへ数値をプッシュ - *------------------------------------------ - */ -void push_val (struct script_stack *stack, int type, int val) -{ - if (stack->sp >= stack->sp_max) - { - stack->sp_max += 64; - stack->stack_data = (struct script_data *) - realloc (stack->stack_data, sizeof (stack->stack_data[0]) * - stack->sp_max); - memset (stack->stack_data + (stack->sp_max - 64), 0, - 64 * sizeof (*(stack->stack_data))); - } -// if(battle_config.etc_log) -// printf("push (%d,%d)-> %d\n",type,val,stack->sp); - stack->stack_data[stack->sp].type = type; - stack->stack_data[stack->sp].u.num = val; - stack->sp++; -} - -/*========================================== - * スタックへ文字列をプッシュ - *------------------------------------------ - */ -void push_str (struct script_stack *stack, int type, unsigned char *str) -{ - if (stack->sp >= stack->sp_max) - { - stack->sp_max += 64; - stack->stack_data = (struct script_data *) - realloc (stack->stack_data, sizeof (stack->stack_data[0]) * - stack->sp_max); - memset (stack->stack_data + (stack->sp_max - 64), '\0', - 64 * sizeof (*(stack->stack_data))); - } -// if(battle_config.etc_log) -// printf("push (%d,%x)-> %d\n",type,str,stack->sp); - stack->stack_data[stack->sp].type = type; - stack->stack_data[stack->sp].u.str = str; - stack->sp++; -} - -/*========================================== - * スタックへ複製をプッシュ - *------------------------------------------ - */ -void push_copy (struct script_stack *stack, int pos) -{ - switch (stack->stack_data[pos].type) - { - case C_CONSTSTR: - push_str (stack, C_CONSTSTR, stack->stack_data[pos].u.str); - break; - case C_STR: - push_str (stack, C_STR, strdup (stack->stack_data[pos].u.str)); - break; - default: - push_val (stack, stack->stack_data[pos].type, - stack->stack_data[pos].u.num); - break; - } -} - -/*========================================== - * スタックからポップ - *------------------------------------------ - */ -void pop_stack (struct script_stack *stack, int start, int end) -{ - int i; - for (i = start; i < end; i++) - { - if (stack->stack_data[i].type == C_STR) - { - free (stack->stack_data[i].u.str); - } - } - if (stack->sp > end) - { - memmove (&stack->stack_data[start], &stack->stack_data[end], - sizeof (stack->stack_data[0]) * (stack->sp - end)); - } - stack->sp -= end - start; -} - -// -// 埋め込み関数 -// -/*========================================== - * - *------------------------------------------ - */ -int buildin_mes (struct script_state *st) -{ - conv_str (st, &(st->stack->stack_data[st->start + 2])); - clif_scriptmes (script_rid2sd (st), st->oid, - st->stack->stack_data[st->start + 2].u.str); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_goto (struct script_state *st) -{ - int pos; - - if (st->stack->stack_data[st->start + 2].type != C_POS) - { - printf ("script: goto: not label !\n"); - st->state = END; - return 0; - } - - pos = conv_num (st, &(st->stack->stack_data[st->start + 2])); - st->pos = pos; - st->state = GOTO; - return 0; -} - -/*========================================== - * ユーザー定義関数の呼び出し - *------------------------------------------ - */ -int buildin_callfunc (struct script_state *st) -{ - char *scr; - char *str = conv_str (st, &(st->stack->stack_data[st->start + 2])); - - if ((scr = (char*)strdb_search (script_get_userfunc_db (), str))) - { - int i, j; - for (i = st->start + 3, j = 0; i < st->end; i++, j++) - push_copy (st->stack, i); - - push_val (st->stack, C_INT, j); // 引数の数をプッシュ - push_val (st->stack, C_INT, st->defsp); // 現在の基準スタックポインタをプッシュ - push_val (st->stack, C_INT, (int) st->script); // 現在のスクリプトをプッシュ - push_val (st->stack, C_RETINFO, st->pos); // 現在のスクリプト位置をプッシュ - - st->pos = 0; - st->script = scr; - st->defsp = st->start + 4 + j; - st->state = GOTO; - } - else - { - printf ("script:callfunc: function not found! [%s]\n", str); - st->state = END; - } - return 0; -} - -/*========================================== - * サブルーティンの呼び出し - *------------------------------------------ - */ -int buildin_callsub (struct script_state *st) -{ - int pos = conv_num (st, &(st->stack->stack_data[st->start + 2])); - int i, j; - for (i = st->start + 3, j = 0; i < st->end; i++, j++) - push_copy (st->stack, i); - - push_val (st->stack, C_INT, j); // 引数の数をプッシュ - push_val (st->stack, C_INT, st->defsp); // 現在の基準スタックポインタをプッシュ - push_val (st->stack, C_INT, (int) st->script); // 現在のスクリプトをプッシュ - push_val (st->stack, C_RETINFO, st->pos); // 現在のスクリプト位置をプッシュ - - st->pos = pos; - st->defsp = st->start + 4 + j; - st->state = GOTO; - return 0; -} - -/*========================================== - * 引数の所得 - *------------------------------------------ - */ -int buildin_getarg (struct script_state *st) -{ - int num = conv_num (st, &(st->stack->stack_data[st->start + 2])); - int max, stsp; - if (st->defsp < 4 - || st->stack->stack_data[st->defsp - 1].type != C_RETINFO) - { - printf ("script:getarg without callfunc or callsub!\n"); - st->state = END; - return 0; - } - max = conv_num (st, &(st->stack->stack_data[st->defsp - 4])); - stsp = st->defsp - max - 4; - if (num >= max) - { - printf ("script:getarg arg1(%d) out of range(%d) !\n", num, max); - st->state = END; - return 0; - } - push_copy (st->stack, stsp + num); - return 0; -} - -/*========================================== - * サブルーチン/ユーザー定義関数の終了 - *------------------------------------------ - */ -int buildin_return (struct script_state *st) -{ - if (st->end > st->start + 2) - { // 戻り値有り - push_copy (st->stack, st->start + 2); - } - st->state = RETFUNC; - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_next (struct script_state *st) -{ - st->state = STOP; - clif_scriptnext (script_rid2sd (st), st->oid); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_close (struct script_state *st) -{ - st->state = END; - clif_scriptclose (script_rid2sd (st), st->oid); - return 0; -} - -int buildin_close2 (struct script_state *st) -{ - st->state = STOP; - clif_scriptclose (script_rid2sd (st), st->oid); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_menu (struct script_state *st) -{ - char *buf; - int i, len = 0; // [fate] len is the total # of bytes we need to transmit the string choices - int menu_choices = 0; - int finished_menu_items = 0; // [fate] set to 1 after we hit the first empty string - - struct map_session_data *sd; - - sd = script_rid2sd (st); - - // We don't need to do this iteration if the player cancels, strictly speaking. - for (i = st->start + 2; i < st->end; i += 2) - { - int choice_len; - conv_str (st, &(st->stack->stack_data[i])); - choice_len = strlen (st->stack->stack_data[i].u.str); - len += choice_len + 1; // count # of bytes we'll need for packet. Only used if menu_or_input = 0. - - if (choice_len && !finished_menu_items) - ++menu_choices; - else - finished_menu_items = 1; - } - - if (sd->state.menu_or_input == 0) - { - st->state = RERUNLINE; - sd->state.menu_or_input = 1; - - buf = (char *) calloc (len + 1, 1); - buf[0] = 0; - for (i = st->start + 2; menu_choices > 0; i += 2, --menu_choices) - { - strcat (buf, st->stack->stack_data[i].u.str); - strcat (buf, ":"); - } - clif_scriptmenu (script_rid2sd (st), st->oid, buf); - free (buf); - } - else if (sd->npc_menu == 0xff) - { // cansel - sd->state.menu_or_input = 0; - st->state = END; - } - else - { // goto動作 - // ragemu互換のため - pc_setreg (sd, add_str ("l15"), sd->npc_menu); - pc_setreg (sd, add_str ("@menu"), sd->npc_menu); - sd->state.menu_or_input = 0; - if (sd->npc_menu > 0 && sd->npc_menu <= menu_choices) - { - int pos; - if (st->stack-> - stack_data[st->start + sd->npc_menu * 2 + 1].type != C_POS) - { - st->state = END; - return 0; - } - pos = - conv_num (st, - &(st-> - stack->stack_data[st->start + sd->npc_menu * 2 + - 1])); - st->pos = pos; - st->state = GOTO; - } - } - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_rand (struct script_state *st) -{ - int range, min, max; - - if (st->end > st->start + 3) - { - min = conv_num (st, &(st->stack->stack_data[st->start + 2])); - max = conv_num (st, &(st->stack->stack_data[st->start + 3])); - if (max < min) - { - int tmp; - tmp = min; - min = max; - max = tmp; - } - range = max - min + 1; - push_val (st->stack, C_INT, (range <= 0 ? 0 : MRAND (range)) + min); - } - else - { - range = conv_num (st, &(st->stack->stack_data[st->start + 2])); - push_val (st->stack, C_INT, range <= 0 ? 0 : MRAND (range)); - } - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_pow (struct script_state *st) -{ - int a, b; - - a = conv_num (st, &(st->stack->stack_data[st->start + 2])); - b = conv_num (st, &(st->stack->stack_data[st->start + 3])); - - push_val (st->stack, C_INT, (int) pow (a * 0.001, b)); - - return 0; -} - -/*========================================== - * Check whether the PC is at the specified location - *------------------------------------------ - */ -int buildin_isat (struct script_state *st) -{ - int x, y; - char *str; - struct map_session_data *sd = script_rid2sd (st); - - str = conv_str (st, &(st->stack->stack_data[st->start + 2])); - x = conv_num (st, &(st->stack->stack_data[st->start + 3])); - y = conv_num (st, &(st->stack->stack_data[st->start + 4])); - - if (!sd) - return 1; - - push_val (st->stack, C_INT, - (x == sd->bl.x) - && (y == sd->bl.y) && (!strcmp (str, map[sd->bl.m].name))); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_warp (struct script_state *st) -{ - int x, y; - char *str; - struct map_session_data *sd = script_rid2sd (st); - - str = conv_str (st, &(st->stack->stack_data[st->start + 2])); - x = conv_num (st, &(st->stack->stack_data[st->start + 3])); - y = conv_num (st, &(st->stack->stack_data[st->start + 4])); - if (strcmp (str, "Random") == 0) - pc_randomwarp (sd, 3); - else if (strcmp (str, "SavePoint") == 0) - { - if (map[sd->bl.m].flag.noreturn) // 蝶禁止 - return 0; - - pc_setpos (sd, sd->status.save_point.map, - sd->status.save_point.x, sd->status.save_point.y, 3); - } - else if (strcmp (str, "Save") == 0) - { - if (map[sd->bl.m].flag.noreturn) // 蝶禁止 - return 0; - - pc_setpos (sd, sd->status.save_point.map, - sd->status.save_point.x, sd->status.save_point.y, 3); - } - else - pc_setpos (sd, str, x, y, 0); - return 0; -} - -/*========================================== - * エリア指定ワープ - *------------------------------------------ - */ -int buildin_areawarp_sub (struct block_list *bl, va_list ap) -{ - int x, y; - char *map; - map = va_arg (ap, char *); - x = va_arg (ap, int); - y = va_arg (ap, int); - if (strcmp (map, "Random") == 0) - pc_randomwarp ((struct map_session_data *) bl, 3); - else - pc_setpos ((struct map_session_data *) bl, map, x, y, 0); - return 0; -} - -int buildin_areawarp (struct script_state *st) -{ - int x, y, m; - char *str; - char *mapname; - int x0, y0, x1, y1; - - mapname = conv_str (st, &(st->stack->stack_data[st->start + 2])); - x0 = conv_num (st, &(st->stack->stack_data[st->start + 3])); - y0 = conv_num (st, &(st->stack->stack_data[st->start + 4])); - x1 = conv_num (st, &(st->stack->stack_data[st->start + 5])); - y1 = conv_num (st, &(st->stack->stack_data[st->start + 6])); - str = conv_str (st, &(st->stack->stack_data[st->start + 7])); - x = conv_num (st, &(st->stack->stack_data[st->start + 8])); - y = conv_num (st, &(st->stack->stack_data[st->start + 9])); - - if ((m = map_mapname2mapid (mapname)) < 0) - return 0; - - map_foreachinarea (buildin_areawarp_sub, - m, x0, y0, x1, y1, BL_PC, str, x, y); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_heal (struct script_state *st) -{ - int hp, sp; - - hp = conv_num (st, &(st->stack->stack_data[st->start + 2])); - sp = conv_num (st, &(st->stack->stack_data[st->start + 3])); - pc_heal (script_rid2sd (st), hp, sp); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_itemheal (struct script_state *st) -{ - int hp, sp; - - hp = conv_num (st, &(st->stack->stack_data[st->start + 2])); - sp = conv_num (st, &(st->stack->stack_data[st->start + 3])); - pc_itemheal (script_rid2sd (st), hp, sp); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_percentheal (struct script_state *st) -{ - int hp, sp; - - hp = conv_num (st, &(st->stack->stack_data[st->start + 2])); - sp = conv_num (st, &(st->stack->stack_data[st->start + 3])); - pc_percentheal (script_rid2sd (st), hp, sp); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_jobchange (struct script_state *st) -{ - int job, upper = -1; - - job = conv_num (st, &(st->stack->stack_data[st->start + 2])); - if (st->end > st->start + 3) - upper = conv_num (st, &(st->stack->stack_data[st->start + 3])); - - if ((job >= 0 && job < MAX_PC_CLASS)) - pc_jobchange (script_rid2sd (st), job, upper); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_input (struct script_state *st) -{ - struct map_session_data *sd = NULL; - int num = - (st->end > - st->start + 2) ? st->stack->stack_data[st->start + 2].u.num : 0; - char *name = - (st->end > - st->start + 2) ? str_buf + str_data[num & 0x00ffffff].str : ""; -// char prefix=*name; - char postfix = name[strlen (name) - 1]; - - sd = script_rid2sd (st); - if (sd->state.menu_or_input) - { - sd->state.menu_or_input = 0; - if (postfix == '$') - { - // 文字列 - if (st->end > st->start + 2) - { // 引数1個 - set_reg (sd, num, name, (void *) sd->npc_str); - } - else - { - printf ("buildin_input: string discarded !!\n"); - } - } - else - { - - //commented by Lupus (check Value Number Input fix in clif.c) - //** Fix by fritz :X keeps people from abusing old input bugs - if (sd->npc_amount < 0) //** If input amount is less then 0 - { - clif_tradecancelled (sd); // added "Deal has been cancelled" message by Valaris - buildin_close (st); //** close - } - - // 数値 - if (st->end > st->start + 2) - { // 引数1個 - set_reg (sd, num, name, (void *) sd->npc_amount); - } - else - { - // ragemu互換のため - pc_setreg (sd, add_str ("l14"), sd->npc_amount); - } - } - } - else - { - st->state = RERUNLINE; - if (postfix == '$') - clif_scriptinputstr (sd, st->oid); - else - clif_scriptinput (sd, st->oid); - sd->state.menu_or_input = 1; - } - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_if (struct script_state *st) -{ - int sel, i; - - sel = conv_num (st, &(st->stack->stack_data[st->start + 2])); - if (!sel) - return 0; - - // 関数名をコピー - push_copy (st->stack, st->start + 3); - // 間に引数マーカを入れて - push_val (st->stack, C_ARG, 0); - // 残りの引数をコピー - for (i = st->start + 4; i < st->end; i++) - { - push_copy (st->stack, i); - } - run_func (st); - - return 0; -} - -/*========================================== - * 変数設定 - *------------------------------------------ - */ -int buildin_set (struct script_state *st) -{ - struct map_session_data *sd = NULL; - int num = st->stack->stack_data[st->start + 2].u.num; - char *name = str_buf + str_data[num & 0x00ffffff].str; - char prefix = *name; - char postfix = name[strlen (name) - 1]; - - if (st->stack->stack_data[st->start + 2].type != C_NAME) - { - printf ("script: buildin_set: not name\n"); - return 0; - } - - if (prefix != '$') - sd = script_rid2sd (st); - - if (postfix == '$') - { - // 文字列 - char *str = conv_str (st, &(st->stack->stack_data[st->start + 3])); - set_reg (sd, num, name, (void *) str); - } - else - { - // 数値 - int val = conv_num (st, &(st->stack->stack_data[st->start + 3])); - set_reg (sd, num, name, (void *) val); - } - - return 0; -} - -/*========================================== - * 配列変数設定 - *------------------------------------------ - */ -int buildin_setarray (struct script_state *st) -{ - struct map_session_data *sd = NULL; - int num = st->stack->stack_data[st->start + 2].u.num; - char *name = str_buf + str_data[num & 0x00ffffff].str; - char prefix = *name; - char postfix = name[strlen (name) - 1]; - int i, j; - - if (prefix != '$' && prefix != '@') - { - printf ("buildin_setarray: illegal scope !\n"); - return 0; - } - if (prefix != '$') - sd = script_rid2sd (st); - - for (j = 0, i = st->start + 3; i < st->end && j < 128; i++, j++) - { - void *v; - if (postfix == '$') - v = (void *) conv_str (st, &(st->stack->stack_data[i])); - else - v = (void *) conv_num (st, &(st->stack->stack_data[i])); - set_reg (sd, num + (j << 24), name, v); - } - return 0; -} - -/*========================================== - * 配列変数クリア - *------------------------------------------ - */ -int buildin_cleararray (struct script_state *st) -{ - struct map_session_data *sd = NULL; - int num = st->stack->stack_data[st->start + 2].u.num; - char *name = str_buf + str_data[num & 0x00ffffff].str; - char prefix = *name; - char postfix = name[strlen (name) - 1]; - int sz = conv_num (st, &(st->stack->stack_data[st->start + 4])); - int i; - void *v; - - if (prefix != '$' && prefix != '@') - { - printf ("buildin_cleararray: illegal scope !\n"); - return 0; - } - if (prefix != '$') - sd = script_rid2sd (st); - - if (postfix == '$') - v = (void *) conv_str (st, &(st->stack->stack_data[st->start + 3])); - else - v = (void *) conv_num (st, &(st->stack->stack_data[st->start + 3])); - - for (i = 0; i < sz; i++) - set_reg (sd, num + (i << 24), name, v); - return 0; -} - -/*========================================== - * 配列変数コピー - *------------------------------------------ - */ -int buildin_copyarray (struct script_state *st) -{ - struct map_session_data *sd = NULL; - int num = st->stack->stack_data[st->start + 2].u.num; - char *name = str_buf + str_data[num & 0x00ffffff].str; - char prefix = *name; - char postfix = name[strlen (name) - 1]; - int num2 = st->stack->stack_data[st->start + 3].u.num; - char *name2 = str_buf + str_data[num2 & 0x00ffffff].str; - char prefix2 = *name2; - char postfix2 = name2[strlen (name2) - 1]; - int sz = conv_num (st, &(st->stack->stack_data[st->start + 4])); - int i; - - if (prefix != '$' && prefix != '@' && prefix2 != '$' && prefix2 != '@') - { - printf ("buildin_copyarray: illegal scope !\n"); - return 0; - } - if ((postfix == '$' || postfix2 == '$') && postfix != postfix2) - { - printf ("buildin_copyarray: type mismatch !\n"); - return 0; - } - if (prefix != '$' || prefix2 != '$') - sd = script_rid2sd (st); - - for (i = 0; i < sz; i++) - set_reg (sd, num + (i << 24), name, get_val2 (st, num2 + (i << 24))); - return 0; -} - -/*========================================== - * 配列変数のサイズ所得 - *------------------------------------------ - */ -static int getarraysize (struct script_state *st, int num, int postfix) -{ - int i = (num >> 24), c = i; - for (; i < 128; i++) - { - void *v = get_val2 (st, num + (i << 24)); - if (postfix == '$' && *((char *) v)) - c = i; - if (postfix != '$' && (int) v) - c = i; - } - return c + 1; -} - -int buildin_getarraysize (struct script_state *st) -{ - int num = st->stack->stack_data[st->start + 2].u.num; - char *name = str_buf + str_data[num & 0x00ffffff].str; - char prefix = *name; - char postfix = name[strlen (name) - 1]; - - if (prefix != '$' && prefix != '@') - { - printf ("buildin_copyarray: illegal scope !\n"); - return 0; - } - - push_val (st->stack, C_INT, getarraysize (st, num, postfix)); - return 0; -} - -/*========================================== - * 配列変数から要素削除 - *------------------------------------------ - */ -int buildin_deletearray (struct script_state *st) -{ - struct map_session_data *sd = NULL; - int num = st->stack->stack_data[st->start + 2].u.num; - char *name = str_buf + str_data[num & 0x00ffffff].str; - char prefix = *name; - char postfix = name[strlen (name) - 1]; - int count = 1; - int i, sz = getarraysize (st, num, postfix) - (num >> 24) - count + 1; - - if ((st->end > st->start + 3)) - count = conv_num (st, &(st->stack->stack_data[st->start + 3])); - - if (prefix != '$' && prefix != '@') - { - printf ("buildin_deletearray: illegal scope !\n"); - return 0; - } - if (prefix != '$') - sd = script_rid2sd (st); - - for (i = 0; i < sz; i++) - { - set_reg (sd, num + (i << 24), name, - get_val2 (st, num + ((i + count) << 24))); - } - for (; i < (128 - (num >> 24)); i++) - { - if (postfix != '$') - set_reg (sd, num + (i << 24), name, 0); - if (postfix == '$') - set_reg (sd, num + (i << 24), name, ""); - } - return 0; -} - -/*========================================== - * 指定要素を表す値(キー)を所得する - *------------------------------------------ - */ -int buildin_getelementofarray (struct script_state *st) -{ - if (st->stack->stack_data[st->start + 2].type == C_NAME) - { - int i = conv_num (st, &(st->stack->stack_data[st->start + 3])); - if (i > 127 || i < 0) - { - printf - ("script: getelementofarray (operator[]): param2 illegal number %d\n", - i); - push_val (st->stack, C_INT, 0); - } - else - { - push_val (st->stack, C_NAME, - (i << 24) | st->stack->stack_data[st->start + 2].u.num); - } - } - else - { - printf - ("script: getelementofarray (operator[]): param1 not name !\n"); - push_val (st->stack, C_INT, 0); - } - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_setlook (struct script_state *st) -{ - int type, val; - - type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - val = conv_num (st, &(st->stack->stack_data[st->start + 3])); - - pc_changelook (script_rid2sd (st), type, val); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_cutin (struct script_state *st) -{ - int type; - - conv_str (st, &(st->stack->stack_data[st->start + 2])); - type = conv_num (st, &(st->stack->stack_data[st->start + 3])); - - clif_cutin (script_rid2sd (st), - st->stack->stack_data[st->start + 2].u.str, type); - - return 0; -} - -/*========================================== - * カードのイラストを表示する - *------------------------------------------ - */ -int buildin_cutincard (struct script_state *st) -{ - int itemid; - - itemid = conv_num (st, &(st->stack->stack_data[st->start + 2])); - - clif_cutin (script_rid2sd (st), itemdb_search (itemid)->cardillustname, - 4); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_viewpoint (struct script_state *st) -{ - int type, x, y, id, color; - - type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - x = conv_num (st, &(st->stack->stack_data[st->start + 3])); - y = conv_num (st, &(st->stack->stack_data[st->start + 4])); - id = conv_num (st, &(st->stack->stack_data[st->start + 5])); - color = conv_num (st, &(st->stack->stack_data[st->start + 6])); - - clif_viewpoint (script_rid2sd (st), st->oid, type, x, y, id, color); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_countitem (struct script_state *st) -{ - int nameid = 0, count = 0, i; - struct map_session_data *sd; - - struct script_data *data; - - sd = script_rid2sd (st); - - data = &(st->stack->stack_data[st->start + 2]); - get_val (st, data); - if (data->type == C_STR || data->type == C_CONSTSTR) - { - const char *name = conv_str (st, data); - struct item_data *item_data; - if ((item_data = itemdb_searchname (name)) != NULL) - nameid = item_data->nameid; - } - else - nameid = conv_num (st, data); - - if (nameid >= 500) //if no such ID then skip this iteration - for (i = 0; i < MAX_INVENTORY; i++) - { - if (sd->status.inventory[i].nameid == nameid) - count += sd->status.inventory[i].amount; - } - else - { - if (battle_config.error_log) - printf ("wrong item ID : countitem(%i)\n", nameid); - } - push_val (st->stack, C_INT, count); - - return 0; -} - -/*========================================== - * 重量チェック - *------------------------------------------ - */ -int buildin_checkweight (struct script_state *st) -{ - int nameid = 0, amount; - struct map_session_data *sd; - struct script_data *data; - - sd = script_rid2sd (st); - - data = &(st->stack->stack_data[st->start + 2]); - get_val (st, data); - if (data->type == C_STR || data->type == C_CONSTSTR) - { - const char *name = conv_str (st, data); - struct item_data *item_data = itemdb_searchname (name); - if (item_data) - nameid = item_data->nameid; - } - else - nameid = conv_num (st, data); - - amount = conv_num (st, &(st->stack->stack_data[st->start + 3])); - if (amount <= 0 || nameid < 500) - { //if get wrong item ID or amount<=0, don't count weight of non existing items - push_val (st->stack, C_INT, 0); - } - - sd = script_rid2sd (st); - if (itemdb_weight (nameid) * amount + sd->weight > sd->max_weight) - { - push_val (st->stack, C_INT, 0); - } - else - { - push_val (st->stack, C_INT, 1); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_getitem (struct script_state *st) -{ - int nameid, amount, flag = 0; - struct item item_tmp; - struct map_session_data *sd; - struct script_data *data; - - sd = script_rid2sd (st); - - data = &(st->stack->stack_data[st->start + 2]); - get_val (st, data); - if (data->type == C_STR || data->type == C_CONSTSTR) - { - const char *name = conv_str (st, data); - struct item_data *item_data = itemdb_searchname (name); - nameid = 727; //Default to iten - if (item_data != NULL) - nameid = item_data->nameid; - } - else - nameid = conv_num (st, data); - - if ((amount = - conv_num (st, &(st->stack->stack_data[st->start + 3]))) <= 0) - { - return 0; //return if amount <=0, skip the useles iteration - } - //Violet Box, Blue Box, etc - random item pick - if (nameid < 0) - { // ランダム - nameid = itemdb_searchrandomid (-nameid); - flag = 1; - } - - if (nameid > 0) - { - memset (&item_tmp, 0, sizeof (item_tmp)); - item_tmp.nameid = nameid; - if (!flag) - item_tmp.identify = 1; - else - item_tmp.identify = !itemdb_isequip3 (nameid); - if (st->end > st->start + 5) //アイテムを指定したIDに渡す - sd = map_id2sd (conv_num - (st, &(st->stack->stack_data[st->start + 5]))); - if (sd == NULL) //アイテムを渡す相手がいなかったらお帰り - return 0; - if ((flag = pc_additem (sd, &item_tmp, amount))) - { - clif_additem (sd, 0, 0, flag); - map_addflooritem (&item_tmp, amount, sd->bl.m, sd->bl.x, sd->bl.y, - NULL, NULL, NULL, 0); - } - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_getitem2 (struct script_state *st) -{ - int nameid, amount, flag = 0; - int iden, ref, attr, c1, c2, c3, c4; - struct item_data *item_data; - struct item item_tmp; - struct map_session_data *sd; - struct script_data *data; - - sd = script_rid2sd (st); - - data = &(st->stack->stack_data[st->start + 2]); - get_val (st, data); - if (data->type == C_STR || data->type == C_CONSTSTR) - { - const char *name = conv_str (st, data); - struct item_data *item_data = itemdb_searchname (name); - nameid = 512; //Apple item ID - if (item_data) - nameid = item_data->nameid; - } - else - nameid = conv_num (st, data); - - amount = conv_num (st, &(st->stack->stack_data[st->start + 3])); - iden = conv_num (st, &(st->stack->stack_data[st->start + 4])); - ref = conv_num (st, &(st->stack->stack_data[st->start + 5])); - attr = conv_num (st, &(st->stack->stack_data[st->start + 6])); - c1 = conv_num (st, &(st->stack->stack_data[st->start + 7])); - c2 = conv_num (st, &(st->stack->stack_data[st->start + 8])); - c3 = conv_num (st, &(st->stack->stack_data[st->start + 9])); - c4 = conv_num (st, &(st->stack->stack_data[st->start + 10])); - if (st->end > st->start + 11) //アイテムを指定したIDに渡す - sd = map_id2sd (conv_num - (st, &(st->stack->stack_data[st->start + 11]))); - if (sd == NULL) //アイテムを渡す相手がいなかったらお帰り - return 0; - - if (nameid < 0) - { // ランダム - nameid = itemdb_searchrandomid (-nameid); - flag = 1; - } - - if (nameid > 0) - { - memset (&item_tmp, 0, sizeof (item_tmp)); - item_data = itemdb_search (nameid); - if (item_data->type == 4 || item_data->type == 5) - { - if (ref > 10) - ref = 10; - } - else if (item_data->type == 7) - { - iden = 1; - ref = 0; - } - else - { - iden = 1; - ref = attr = 0; - } - - item_tmp.nameid = nameid; - if (!flag) - item_tmp.identify = iden; - else if (item_data->type == 4 || item_data->type == 5) - item_tmp.identify = 0; - item_tmp.refine = ref; - item_tmp.attribute = attr; - item_tmp.card[0] = c1; - item_tmp.card[1] = c2; - item_tmp.card[2] = c3; - item_tmp.card[3] = c4; - if ((flag = pc_additem (sd, &item_tmp, amount))) - { - clif_additem (sd, 0, 0, flag); - map_addflooritem (&item_tmp, amount, sd->bl.m, sd->bl.x, sd->bl.y, - NULL, NULL, NULL, 0); - } - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_makeitem (struct script_state *st) -{ - int nameid, amount, flag = 0; - int x, y, m; - char *mapname; - struct item item_tmp; - struct map_session_data *sd; - struct script_data *data; - - sd = script_rid2sd (st); - - data = &(st->stack->stack_data[st->start + 2]); - get_val (st, data); - if (data->type == C_STR || data->type == C_CONSTSTR) - { - const char *name = conv_str (st, data); - struct item_data *item_data = itemdb_searchname (name); - nameid = 512; //Apple Item ID - if (item_data) - nameid = item_data->nameid; - } - else - nameid = conv_num (st, data); - - amount = conv_num (st, &(st->stack->stack_data[st->start + 3])); - mapname = conv_str (st, &(st->stack->stack_data[st->start + 4])); - x = conv_num (st, &(st->stack->stack_data[st->start + 5])); - y = conv_num (st, &(st->stack->stack_data[st->start + 6])); - - if (sd && strcmp (mapname, "this") == 0) - m = sd->bl.m; - else - m = map_mapname2mapid (mapname); - - if (nameid < 0) - { // ランダム - nameid = itemdb_searchrandomid (-nameid); - flag = 1; - } - - if (nameid > 0) - { - memset (&item_tmp, 0, sizeof (item_tmp)); - item_tmp.nameid = nameid; - if (!flag) - item_tmp.identify = 1; - else - item_tmp.identify = !itemdb_isequip3 (nameid); - -// clif_additem(sd,0,0,flag); - map_addflooritem (&item_tmp, amount, m, x, y, NULL, NULL, NULL, 0); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_delitem (struct script_state *st) -{ - int nameid = 0, amount, i; - struct map_session_data *sd; - struct script_data *data; - - sd = script_rid2sd (st); - - data = &(st->stack->stack_data[st->start + 2]); - get_val (st, data); - if (data->type == C_STR || data->type == C_CONSTSTR) - { - const char *name = conv_str (st, data); - struct item_data *item_data = itemdb_searchname (name); - //nameid=512; - if (item_data) - nameid = item_data->nameid; - } - else - nameid = conv_num (st, data); - - amount = conv_num (st, &(st->stack->stack_data[st->start + 3])); - - if (nameid < 500 || amount <= 0) - { //by Lupus. Don't run FOR if u got wrong item ID or amount<=0 - //printf("wrong item ID or amount<=0 : delitem %i,\n",nameid,amount); - return 0; - } - sd = script_rid2sd (st); - - for (i = 0; i < MAX_INVENTORY; i++) - { - if (sd->status.inventory[i].nameid <= 0 - || sd->inventory_data[i] == NULL - || sd->inventory_data[i]->type != 7 - || sd->status.inventory[i].amount <= 0) - continue; - } - for (i = 0; i < MAX_INVENTORY; i++) - { - if (sd->status.inventory[i].nameid == nameid) - { - if (sd->status.inventory[i].amount >= amount) - { - pc_delitem (sd, i, amount, 0); - break; - } - else - { - amount -= sd->status.inventory[i].amount; - if (amount == 0) - amount = sd->status.inventory[i].amount; - pc_delitem (sd, i, amount, 0); - break; - } - } - } - - return 0; -} - -/*========================================== - *キャラ関係のパラメータ取得 - *------------------------------------------ - */ -int buildin_readparam (struct script_state *st) -{ - int type; - struct map_session_data *sd; - - type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - if (st->end > st->start + 3) - sd = map_nick2sd (conv_str - (st, &(st->stack->stack_data[st->start + 3]))); - else - sd = script_rid2sd (st); - - if (sd == NULL) - { - push_val (st->stack, C_INT, -1); - return 0; - } - - push_val (st->stack, C_INT, pc_readparam (sd, type)); - - return 0; -} - -/*========================================== - *キャラ関係のID取得 - *------------------------------------------ - */ -int buildin_getcharid (struct script_state *st) -{ - int num; - struct map_session_data *sd; - - num = conv_num (st, &(st->stack->stack_data[st->start + 2])); - if (st->end > st->start + 3) - sd = map_nick2sd (conv_str - (st, &(st->stack->stack_data[st->start + 3]))); - else - sd = script_rid2sd (st); - if (sd == NULL) - { - push_val (st->stack, C_INT, -1); - return 0; - } - if (num == 0) - push_val (st->stack, C_INT, sd->status.char_id); - if (num == 1) - push_val (st->stack, C_INT, sd->status.party_id); - if (num == 2) - push_val (st->stack, C_INT, sd->status.guild_id); - if (num == 3) - push_val (st->stack, C_INT, sd->status.account_id); - return 0; -} - -/*========================================== - *指定IDのPT名取得 - *------------------------------------------ - */ -char *buildin_getpartyname_sub (int party_id) -{ - struct party *p; - - p = NULL; - p = party_search (party_id); - - if (p != NULL) - { - char *buf; - buf = (char *) calloc (24, 1); - strcpy (buf, p->name); - return buf; - } - - return 0; -} - -int buildin_getpartyname (struct script_state *st) -{ - char *name; - int party_id; - - party_id = conv_num (st, &(st->stack->stack_data[st->start + 2])); - name = buildin_getpartyname_sub (party_id); - if (name != 0) - push_str (st->stack, C_STR, name); - else - push_str (st->stack, C_CONSTSTR, "null"); - - return 0; -} - -/*========================================== - *指定IDのPT人数とメンバーID取得 - *------------------------------------------ - */ -int buildin_getpartymember (struct script_state *st) -{ - struct party *p; - int i, j = 0; - - p = NULL; - p = party_search (conv_num (st, &(st->stack->stack_data[st->start + 2]))); - - if (p != NULL) - { - for (i = 0; i < MAX_PARTY; i++) - { - if (p->member[i].account_id) - { -// printf("name:%s %d\n",p->member[i].name,i); - mapreg_setregstr (add_str ("$@partymembername$") + (i << 24), - p->member[i].name); - j++; - } - } - } - mapreg_setreg (add_str ("$@partymembercount"), j); - - return 0; -} - -/*========================================== - *指定IDのギルド名取得 - *------------------------------------------ - */ -char *buildin_getguildname_sub (int guild_id) -{ - struct guild *g = NULL; - g = guild_search (guild_id); - - if (g != NULL) - { - char *buf; - buf = (char *) calloc (24, 1); - strcpy (buf, g->name); - return buf; - } - return 0; -} - -int buildin_getguildname (struct script_state *st) -{ - char *name; - int guild_id = conv_num (st, &(st->stack->stack_data[st->start + 2])); - name = buildin_getguildname_sub (guild_id); - if (name != 0) - push_str (st->stack, C_STR, name); - else - push_str (st->stack, C_CONSTSTR, "null"); - return 0; -} - -/*========================================== - *指定IDのGuildMaster名取得 - *------------------------------------------ - */ -char *buildin_getguildmaster_sub (int guild_id) -{ - struct guild *g = NULL; - g = guild_search (guild_id); - - if (g != NULL) - { - char *buf; - buf = (char *) calloc (24, 1); - strncpy (buf, g->master, 23); - return buf; - } - - return 0; -} - -int buildin_getguildmaster (struct script_state *st) -{ - char *master; - int guild_id = conv_num (st, &(st->stack->stack_data[st->start + 2])); - master = buildin_getguildmaster_sub (guild_id); - if (master != 0) - push_str (st->stack, C_STR, master); - else - push_str (st->stack, C_CONSTSTR, "null"); - return 0; -} - -int buildin_getguildmasterid (struct script_state *st) -{ - char *master; - struct map_session_data *sd = NULL; - int guild_id = conv_num (st, &(st->stack->stack_data[st->start + 2])); - master = buildin_getguildmaster_sub (guild_id); - if (master != 0) - { - if ((sd = map_nick2sd (master)) == NULL) - { - push_val (st->stack, C_INT, 0); - return 0; - } - push_val (st->stack, C_INT, sd->status.char_id); - } - else - { - push_val (st->stack, C_INT, 0); - } - return 0; -} - -/*========================================== - * キャラクタの名前 - *------------------------------------------ - */ -int buildin_strcharinfo (struct script_state *st) -{ - struct map_session_data *sd; - int num; - - sd = script_rid2sd (st); - num = conv_num (st, &(st->stack->stack_data[st->start + 2])); - if (num == 0) - { - char *buf; - buf = (char *) calloc (24, 1); - strncpy (buf, sd->status.name, 23); - push_str (st->stack, C_STR, buf); - } - if (num == 1) - { - char *buf; - buf = buildin_getpartyname_sub (sd->status.party_id); - if (buf != 0) - push_str (st->stack, C_STR, buf); - else - push_str (st->stack, C_CONSTSTR, ""); - } - if (num == 2) - { - char *buf; - buf = buildin_getguildname_sub (sd->status.guild_id); - if (buf != 0) - push_str (st->stack, C_STR, buf); - else - push_str (st->stack, C_CONSTSTR, ""); - } - - return 0; -} - -unsigned int equip[10] = - { 0x0100, 0x0010, 0x0020, 0x0002, 0x0004, 0x0040, 0x0008, 0x0080, 0x0200, - 0x0001 -}; - -/*========================================== - * GetEquipID(Pos); Pos: 1-10 - *------------------------------------------ - */ -int buildin_getequipid (struct script_state *st) -{ - int i, num; - struct map_session_data *sd; - struct item_data *item; - - sd = script_rid2sd (st); - if (sd == NULL) - { - printf ("getequipid: sd == NULL\n"); - return 0; - } - num = conv_num (st, &(st->stack->stack_data[st->start + 2])); - i = pc_checkequip (sd, equip[num - 1]); - if (i >= 0) - { - item = sd->inventory_data[i]; - if (item) - push_val (st->stack, C_INT, item->nameid); - else - push_val (st->stack, C_INT, 0); - } - else - { - push_val (st->stack, C_INT, -1); - } - return 0; -} - -/*========================================== - * 装備名文字列(精錬メニュー用) - *------------------------------------------ - */ -int buildin_getequipname (struct script_state *st) -{ - int i, num; - struct map_session_data *sd; - struct item_data *item; - char *buf; - - buf = (char *) calloc (64, 1); - sd = script_rid2sd (st); - num = conv_num (st, &(st->stack->stack_data[st->start + 2])); - i = pc_checkequip (sd, equip[num - 1]); - if (i >= 0) - { - item = sd->inventory_data[i]; - if (item) - sprintf (buf, "%s-[%s]", pos[num - 1], item->jname); - else - sprintf (buf, "%s-[%s]", pos[num - 1], pos[10]); - } - else - { - sprintf (buf, "%s-[%s]", pos[num - 1], pos[10]); - } - push_str (st->stack, C_STR, buf); - - return 0; -} - -/*========================================== - * getbrokenid [Valaris] - *------------------------------------------ - */ -int buildin_getbrokenid (struct script_state *st) -{ - int i, num, id = 0, brokencounter = 0; - struct map_session_data *sd; - - sd = script_rid2sd (st); - - num = conv_num (st, &(st->stack->stack_data[st->start + 2])); - for (i = 0; i < MAX_INVENTORY; i++) - { - if (sd->status.inventory[i].broken == 1) - { - brokencounter++; - if (num == brokencounter) - { - id = sd->status.inventory[i].nameid; - break; - } - } - } - - push_val (st->stack, C_INT, id); - - return 0; -} - -/*========================================== - * repair [Valaris] - *------------------------------------------ - */ -int buildin_repair (struct script_state *st) -{ - int i, num; - int repaircounter = 0; - struct map_session_data *sd; - - sd = script_rid2sd (st); - - num = conv_num (st, &(st->stack->stack_data[st->start + 2])); - for (i = 0; i < MAX_INVENTORY; i++) - { - if (sd->status.inventory[i].broken == 1) - { - repaircounter++; - if (num == repaircounter) - { - sd->status.inventory[i].broken = 0; - clif_equiplist (sd); - clif_produceeffect (sd, 0, sd->status.inventory[i].nameid); - clif_misceffect (&sd->bl, 3); - clif_displaymessage (sd->fd, "Item has been repaired."); - break; - } - } - } - - return 0; -} - -/*========================================== - * 装備チェック - *------------------------------------------ - */ -int buildin_getequipisequiped (struct script_state *st) -{ - int i, num; - struct map_session_data *sd; - - num = conv_num (st, &(st->stack->stack_data[st->start + 2])); - sd = script_rid2sd (st); - i = pc_checkequip (sd, equip[num - 1]); - if (i >= 0) - { - push_val (st->stack, C_INT, 1); - } - else - { - push_val (st->stack, C_INT, 0); - } - - return 0; -} - -/*========================================== - * 装備品精錬可能チェック - *------------------------------------------ - */ -int buildin_getequipisenableref (struct script_state *st) -{ - int i, num; - struct map_session_data *sd; - - num = conv_num (st, &(st->stack->stack_data[st->start + 2])); - sd = script_rid2sd (st); - i = pc_checkequip (sd, equip[num - 1]); - if (i >= 0 && num < 7 && sd->inventory_data[i] - && (num != 1 || sd->inventory_data[i]->def > 1 - || (sd->inventory_data[i]->def == 1 - && sd->inventory_data[i]->equip_script == NULL) - || (sd->inventory_data[i]->def <= 0 - && sd->inventory_data[i]->equip_script != NULL))) - { - push_val (st->stack, C_INT, 1); - } - else - { - push_val (st->stack, C_INT, 0); - } - - return 0; -} - -/*========================================== - * 装備品鑑定チェック - *------------------------------------------ - */ -int buildin_getequipisidentify (struct script_state *st) -{ - int i, num; - struct map_session_data *sd; - - num = conv_num (st, &(st->stack->stack_data[st->start + 2])); - sd = script_rid2sd (st); - i = pc_checkequip (sd, equip[num - 1]); - if (i >= 0) - push_val (st->stack, C_INT, sd->status.inventory[i].identify); - else - push_val (st->stack, C_INT, 0); - - return 0; -} - -/*========================================== - * 装備品精錬度 - *------------------------------------------ - */ -int buildin_getequiprefinerycnt (struct script_state *st) -{ - int i, num; - struct map_session_data *sd; - - num = conv_num (st, &(st->stack->stack_data[st->start + 2])); - sd = script_rid2sd (st); - i = pc_checkequip (sd, equip[num - 1]); - if (i >= 0) - push_val (st->stack, C_INT, sd->status.inventory[i].refine); - else - push_val (st->stack, C_INT, 0); - - return 0; -} - -/*========================================== - * 装備品武器LV - *------------------------------------------ - */ -int buildin_getequipweaponlv (struct script_state *st) -{ - int i, num; - struct map_session_data *sd; - - num = conv_num (st, &(st->stack->stack_data[st->start + 2])); - sd = script_rid2sd (st); - i = pc_checkequip (sd, equip[num - 1]); - if (i >= 0 && sd->inventory_data[i]) - push_val (st->stack, C_INT, sd->inventory_data[i]->wlv); - else - push_val (st->stack, C_INT, 0); - - return 0; -} - -/*========================================== - * 装備品精錬成功率 - *------------------------------------------ - */ -int buildin_getequippercentrefinery (struct script_state *st) -{ - int i, num; - struct map_session_data *sd; - - num = conv_num (st, &(st->stack->stack_data[st->start + 2])); - sd = script_rid2sd (st); - i = pc_checkequip (sd, equip[num - 1]); - if (i >= 0) - push_val (st->stack, C_INT, - pc_percentrefinery (sd, &sd->status.inventory[i])); - else - push_val (st->stack, C_INT, 0); - - return 0; -} - -/*========================================== - * 精錬成功 - *------------------------------------------ - */ -int buildin_successrefitem (struct script_state *st) -{ - int i, num, ep; - struct map_session_data *sd; - - num = conv_num (st, &(st->stack->stack_data[st->start + 2])); - sd = script_rid2sd (st); - i = pc_checkequip (sd, equip[num - 1]); - if (i >= 0) - { - ep = sd->status.inventory[i].equip; - - sd->status.inventory[i].refine++; - pc_unequipitem (sd, i, 0); - clif_refine (sd->fd, sd, 0, i, sd->status.inventory[i].refine); - clif_delitem (sd, i, 1); - clif_additem (sd, i, 1, 0); - pc_equipitem (sd, i, ep); - clif_misceffect (&sd->bl, 3); - } - - return 0; -} - -/*========================================== - * 精錬失敗 - *------------------------------------------ - */ -int buildin_failedrefitem (struct script_state *st) -{ - int i, num; - struct map_session_data *sd; - - num = conv_num (st, &(st->stack->stack_data[st->start + 2])); - sd = script_rid2sd (st); - i = pc_checkequip (sd, equip[num - 1]); - if (i >= 0) - { - sd->status.inventory[i].refine = 0; - pc_unequipitem (sd, i, 0); - // 精錬失敗エフェクトのパケット - clif_refine (sd->fd, sd, 1, i, sd->status.inventory[i].refine); - pc_delitem (sd, i, 1, 0); - // 他の人にも失敗を通知 - clif_misceffect (&sd->bl, 2); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_statusup (struct script_state *st) -{ - int type; - struct map_session_data *sd; - - type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - sd = script_rid2sd (st); - pc_statusup (sd, type); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_statusup2 (struct script_state *st) -{ - int type, val; - struct map_session_data *sd; - - type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - val = conv_num (st, &(st->stack->stack_data[st->start + 3])); - sd = script_rid2sd (st); - pc_statusup2 (sd, type, val); - - return 0; -} - -/*========================================== - * 装備品による能力値ボーナス - *------------------------------------------ - */ -int buildin_bonus (struct script_state *st) -{ - int type, val; - struct map_session_data *sd; - - type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - val = conv_num (st, &(st->stack->stack_data[st->start + 3])); - sd = script_rid2sd (st); - pc_bonus (sd, type, val); - - return 0; -} - -/*========================================== - * 装備品による能力値ボーナス - *------------------------------------------ - */ -int buildin_bonus2 (struct script_state *st) -{ - int type, type2, val; - struct map_session_data *sd; - - type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - type2 = conv_num (st, &(st->stack->stack_data[st->start + 3])); - val = conv_num (st, &(st->stack->stack_data[st->start + 4])); - sd = script_rid2sd (st); - pc_bonus2 (sd, type, type2, val); - - return 0; -} - -/*========================================== - * 装備品による能力値ボーナス - *------------------------------------------ - */ -int buildin_bonus3 (struct script_state *st) -{ - int type, type2, type3, val; - struct map_session_data *sd; - - type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - type2 = conv_num (st, &(st->stack->stack_data[st->start + 3])); - type3 = conv_num (st, &(st->stack->stack_data[st->start + 4])); - val = conv_num (st, &(st->stack->stack_data[st->start + 5])); - sd = script_rid2sd (st); - pc_bonus3 (sd, type, type2, type3, val); - - return 0; -} - -/*========================================== - * スキル所得 - *------------------------------------------ - */ -int buildin_skill (struct script_state *st) -{ - int id, level, flag = 1; - struct map_session_data *sd; - - id = conv_num (st, &(st->stack->stack_data[st->start + 2])); - level = conv_num (st, &(st->stack->stack_data[st->start + 3])); - if (st->end > st->start + 4) - flag = conv_num (st, &(st->stack->stack_data[st->start + 4])); - sd = script_rid2sd (st); - pc_skill (sd, id, level, flag); - clif_skillinfoblock (sd); - - return 0; -} - -/*========================================== - * [Fate] Sets the skill level permanently - *------------------------------------------ - */ -int buildin_setskill (struct script_state *st) -{ - int id, level; - struct map_session_data *sd; - - id = conv_num (st, &(st->stack->stack_data[st->start + 2])); - level = conv_num (st, &(st->stack->stack_data[st->start + 3])); - sd = script_rid2sd (st); - - sd->status.skill[id].id = level ? id : 0; - sd->status.skill[id].lv = level; - clif_skillinfoblock (sd); - return 0; -} - -/*========================================== - * ギルドスキル取得 - *------------------------------------------ - */ -int buildin_guildskill (struct script_state *st) -{ - int id, level; - struct map_session_data *sd; - int i = 0; - - id = conv_num (st, &(st->stack->stack_data[st->start + 2])); - level = conv_num (st, &(st->stack->stack_data[st->start + 3])); -// if( st->end>st->start+4 ) -// flag=conv_num(st,&(st->stack->stack_data[st->start+4]) ); - sd = script_rid2sd (st); - for (i = 0; i < level; i++) - guild_skillup (sd, id); - - return 0; -} - -/*========================================== - * スキルレベル所得 - *------------------------------------------ - */ -int buildin_getskilllv (struct script_state *st) -{ - int id = conv_num (st, &(st->stack->stack_data[st->start + 2])); - push_val (st->stack, C_INT, pc_checkskill (script_rid2sd (st), id)); - return 0; -} - -/*========================================== - * getgdskilllv(Guild_ID, Skill_ID); - * skill_id = 10000 : GD_APPROVAL - * 10001 : GD_KAFRACONTACT - * 10002 : GD_GUARDIANRESEARCH - * 10003 : GD_CHARISMA - * 10004 : GD_EXTENSION - *------------------------------------------ - */ -int buildin_getgdskilllv (struct script_state *st) -{ - int guild_id = conv_num (st, &(st->stack->stack_data[st->start + 2])); - int skill_id = conv_num (st, &(st->stack->stack_data[st->start + 3])); - struct guild *g = guild_search (guild_id); - push_val (st->stack, C_INT, - (g == NULL) ? -1 : guild_checkskill (g, skill_id)); - return 0; -/* - struct map_session_data *sd=NULL; - struct guild *g=NULL; - int skill_id; - - skill_id=conv_num(st,& (st->stack->stack_data[st->start+2])); - sd=script_rid2sd(st); - if(sd && sd->status.guild_id > 0) g=guild_search(sd->status.guild_id); - if(sd && g) { - push_val(st->stack,C_INT, guild_checkskill(g,skill_id+9999) ); - } else { - push_val(st->stack,C_INT,-1); - } - return 0; -*/ -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_basicskillcheck (struct script_state *st) -{ - push_val (st->stack, C_INT, battle_config.basic_skill_check); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_getgmlevel (struct script_state *st) -{ - push_val (st->stack, C_INT, pc_isGM (script_rid2sd (st))); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_end (struct script_state *st) -{ - st->state = END; - return 0; -} - -/*========================================== - * [Freeyorp] Return the current opt2 - *------------------------------------------ - */ - -int buildin_getopt2 (struct script_state *st) -{ - struct map_session_data *sd; - - sd = script_rid2sd (st); - - push_val (st->stack, C_INT, sd->opt2); - - return 0; -} - -/*========================================== - * [Freeyorp] Sets opt2 - *------------------------------------------ - */ - -int buildin_setopt2 (struct script_state *st) -{ - int new_opt2; - struct map_session_data *sd; - - new_opt2 = conv_num (st, &(st->stack->stack_data[st->start + 2])); - sd = script_rid2sd (st); - if (new_opt2 == sd->opt2) - return 0; - sd->opt2 = new_opt2; - clif_changeoption (&sd->bl); - pc_calcstatus (sd, 0); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_checkoption (struct script_state *st) -{ - int type; - struct map_session_data *sd; - - type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - sd = script_rid2sd (st); - - if (sd->status.option & type) - { - push_val (st->stack, C_INT, 1); - } - else - { - push_val (st->stack, C_INT, 0); - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_setoption (struct script_state *st) -{ - int type; - struct map_session_data *sd; - - type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - sd = script_rid2sd (st); - pc_setoption (sd, type); - - return 0; -} - -/*========================================== - * Checkcart [Valaris] - *------------------------------------------ - */ - -int buildin_checkcart (struct script_state *st) -{ - struct map_session_data *sd; - - sd = script_rid2sd (st); - - if (pc_iscarton (sd)) - { - push_val (st->stack, C_INT, 1); - } - else - { - push_val (st->stack, C_INT, 0); - } - return 0; -} - -/*========================================== - * カートを付ける - *------------------------------------------ - */ -int buildin_setcart (struct script_state *st) -{ - struct map_session_data *sd; - - sd = script_rid2sd (st); - pc_setcart (sd, 1); - - return 0; -} - -/*========================================== - * checkfalcon [Valaris] - *------------------------------------------ - */ - -int buildin_checkfalcon (struct script_state *st) -{ - struct map_session_data *sd; - - sd = script_rid2sd (st); - - if (pc_isfalcon (sd)) - { - push_val (st->stack, C_INT, 1); - } - else - { - push_val (st->stack, C_INT, 0); - } - - return 0; -} - -/*========================================== - * 鷹を付ける - *------------------------------------------ - */ -int buildin_setfalcon (struct script_state *st) -{ - struct map_session_data *sd; - - sd = script_rid2sd (st); - pc_setfalcon (sd); - - return 0; -} - -/*========================================== - * Checkcart [Valaris] - *------------------------------------------ - */ - -int buildin_checkriding (struct script_state *st) -{ - struct map_session_data *sd; - - sd = script_rid2sd (st); - - if (pc_isriding (sd)) - { - push_val (st->stack, C_INT, 1); - } - else - { - push_val (st->stack, C_INT, 0); - } - - return 0; -} - -/*========================================== - * ペコペコ乗り - *------------------------------------------ - */ -int buildin_setriding (struct script_state *st) -{ - struct map_session_data *sd; - - sd = script_rid2sd (st); - pc_setriding (sd); - - return 0; -} - -/*========================================== - * セーブポイントの保存 - *------------------------------------------ - */ -int buildin_savepoint (struct script_state *st) -{ - int x, y; - char *str; - - str = conv_str (st, &(st->stack->stack_data[st->start + 2])); - x = conv_num (st, &(st->stack->stack_data[st->start + 3])); - y = conv_num (st, &(st->stack->stack_data[st->start + 4])); - pc_setsavepoint (script_rid2sd (st), str, x, y); - return 0; -} - -/*========================================== - * gettimetick(type) - * - * type The type of time measurement. - * Specify 0 for the system tick, 1 for - * seconds elapsed today, or 2 for seconds - * since Unix epoch. Defaults to 0 for any - * other value. - *------------------------------------------ - */ -int buildin_gettimetick (struct script_state *st) /* Asgard Version */ -{ - int type; - type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - - switch (type) - { - /* Number of seconds elapsed today (0-86399, 00:00:00-23:59:59). */ - case 1: - { - time_t timer; - struct tm *t; - - time (&timer); - t = gmtime (&timer); - push_val (st->stack, C_INT, - ((t->tm_hour) * 3600 + (t->tm_min) * 60 + t->tm_sec)); - break; - } - /* Seconds since Unix epoch. */ - case 2: - push_val (st->stack, C_INT, (int) time (NULL)); - break; - /* System tick (unsigned int, and yes, it will wrap). */ - case 0: - default: - push_val (st->stack, C_INT, gettick ()); - break; - } - return 0; -} - -/*========================================== - * GetTime(Type); - * 1: Sec 2: Min 3: Hour - * 4: WeekDay 5: MonthDay 6: Month - * 7: Year - *------------------------------------------ - */ -int buildin_gettime (struct script_state *st) /* Asgard Version */ -{ - int type; - time_t timer; - struct tm *t; - - type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - - time (&timer); - t = gmtime (&timer); - - switch (type) - { - case 1: //Sec(0~59) - push_val (st->stack, C_INT, t->tm_sec); - break; - case 2: //Min(0~59) - push_val (st->stack, C_INT, t->tm_min); - break; - case 3: //Hour(0~23) - push_val (st->stack, C_INT, t->tm_hour); - break; - case 4: //WeekDay(0~6) - push_val (st->stack, C_INT, t->tm_wday); - break; - case 5: //MonthDay(01~31) - push_val (st->stack, C_INT, t->tm_mday); - break; - case 6: //Month(01~12) - push_val (st->stack, C_INT, t->tm_mon + 1); - break; - case 7: //Year(20xx) - push_val (st->stack, C_INT, t->tm_year + 1900); - break; - default: //(format error) - push_val (st->stack, C_INT, -1); - break; - } - return 0; -} - -/*========================================== - * GetTimeStr("TimeFMT", Length); - *------------------------------------------ - */ -int buildin_gettimestr (struct script_state *st) -{ - char *tmpstr; - char *fmtstr; - int maxlen; - time_t now = time (NULL); - - fmtstr = conv_str (st, &(st->stack->stack_data[st->start + 2])); - maxlen = conv_num (st, &(st->stack->stack_data[st->start + 3])); - - tmpstr = (char *) calloc (maxlen + 1, 1); - strftime (tmpstr, maxlen, fmtstr, gmtime (&now)); - tmpstr[maxlen] = '\0'; - - push_str (st->stack, C_STR, tmpstr); - return 0; -} - -/*========================================== - * カプラ倉庫を開く - *------------------------------------------ - */ -int buildin_openstorage (struct script_state *st) -{ -// int sync = 0; -// if (st->end >= 3) sync = conv_num(st,& (st->stack->stack_data[st->start+2])); - struct map_session_data *sd = script_rid2sd (st); - -// if (sync) { - st->state = STOP; - sd->npc_flags.storage = 1; -// } else st->state = END; - - storage_storageopen (sd); - return 0; -} - -int buildin_guildopenstorage (struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd (st); - int ret; - st->state = STOP; - ret = storage_guild_storageopen (sd); - push_val (st->stack, C_INT, ret); - return 0; -} - -/*========================================== - * アイテムによるスキル発動 - *------------------------------------------ - */ -int buildin_itemskill (struct script_state *st) -{ - int id, lv; - char *str; - struct map_session_data *sd = script_rid2sd (st); - - id = conv_num (st, &(st->stack->stack_data[st->start + 2])); - lv = conv_num (st, &(st->stack->stack_data[st->start + 3])); - str = conv_str (st, &(st->stack->stack_data[st->start + 4])); - - // 詠唱中にスキルアイテムは使用できない - if (sd->skilltimer != -1) - return 0; - - sd->skillitem = id; - sd->skillitemlv = lv; - clif_item_skill (sd, id, lv, str); - return 0; -} - -/*========================================== - * NPCで経験値上げる - *------------------------------------------ - */ -int buildin_getexp (struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd (st); - int base = 0, job = 0; - - base = conv_num (st, &(st->stack->stack_data[st->start + 2])); - job = conv_num (st, &(st->stack->stack_data[st->start + 3])); - if (base < 0 || job < 0) - return 0; - if (sd) - pc_gainexp_reason (sd, base, job, PC_GAINEXP_REASON_SCRIPT); - - return 0; -} - -/*========================================== - * モンスター発生 - *------------------------------------------ - */ -int buildin_monster (struct script_state *st) -{ - int mob_class, amount, x, y; - char *str, *map, *event = ""; - - map = conv_str (st, &(st->stack->stack_data[st->start + 2])); - x = conv_num (st, &(st->stack->stack_data[st->start + 3])); - y = conv_num (st, &(st->stack->stack_data[st->start + 4])); - str = conv_str (st, &(st->stack->stack_data[st->start + 5])); - mob_class = conv_num (st, &(st->stack->stack_data[st->start + 6])); - amount = conv_num (st, &(st->stack->stack_data[st->start + 7])); - if (st->end > st->start + 8) - event = conv_str (st, &(st->stack->stack_data[st->start + 8])); - - mob_once_spawn (map_id2sd (st->rid), map, x, y, str, mob_class, amount, - event); - return 0; -} - -/*========================================== - * モンスター発生 - *------------------------------------------ - */ -int buildin_areamonster (struct script_state *st) -{ - int mob_class, amount, x0, y0, x1, y1; - char *str, *map, *event = ""; - - map = conv_str (st, &(st->stack->stack_data[st->start + 2])); - x0 = conv_num (st, &(st->stack->stack_data[st->start + 3])); - y0 = conv_num (st, &(st->stack->stack_data[st->start + 4])); - x1 = conv_num (st, &(st->stack->stack_data[st->start + 5])); - y1 = conv_num (st, &(st->stack->stack_data[st->start + 6])); - str = conv_str (st, &(st->stack->stack_data[st->start + 7])); - mob_class = conv_num (st, &(st->stack->stack_data[st->start + 8])); - amount = conv_num (st, &(st->stack->stack_data[st->start + 9])); - if (st->end > st->start + 10) - event = conv_str (st, &(st->stack->stack_data[st->start + 10])); - - mob_once_spawn_area (map_id2sd (st->rid), map, x0, y0, x1, y1, str, mob_class, - amount, event); - return 0; -} - -/*========================================== - * モンスター削除 - *------------------------------------------ - */ -int buildin_killmonster_sub (struct block_list *bl, va_list ap) -{ - char *event = va_arg (ap, char *); - int allflag = va_arg (ap, int); - - if (!allflag) - { - if (strcmp (event, ((struct mob_data *) bl)->npc_event) == 0) - mob_delete ((struct mob_data *) bl); - return 0; - } - else if (allflag) - { - if (((struct mob_data *) bl)->spawndelay1 == -1 - && ((struct mob_data *) bl)->spawndelay2 == -1) - mob_delete ((struct mob_data *) bl); - return 0; - } - return 0; -} - -int buildin_killmonster (struct script_state *st) -{ - char *mapname, *event; - int m, allflag = 0; - mapname = conv_str (st, &(st->stack->stack_data[st->start + 2])); - event = conv_str (st, &(st->stack->stack_data[st->start + 3])); - if (strcmp (event, "All") == 0) - allflag = 1; - - if ((m = map_mapname2mapid (mapname)) < 0) - return 0; - map_foreachinarea (buildin_killmonster_sub, - m, 0, 0, map[m].xs, map[m].ys, BL_MOB, event, allflag); - return 0; -} - -int buildin_killmonsterall_sub (struct block_list *bl, va_list ap) -{ - mob_delete ((struct mob_data *) bl); - return 0; -} - -int buildin_killmonsterall (struct script_state *st) -{ - char *mapname; - int m; - mapname = conv_str (st, &(st->stack->stack_data[st->start + 2])); - - if ((m = map_mapname2mapid (mapname)) < 0) - return 0; - map_foreachinarea (buildin_killmonsterall_sub, - m, 0, 0, map[m].xs, map[m].ys, BL_MOB); - return 0; -} - -/*========================================== - * イベント実行 - *------------------------------------------ - */ -int buildin_doevent (struct script_state *st) -{ - char *event; - event = conv_str (st, &(st->stack->stack_data[st->start + 2])); - npc_event (map_id2sd (st->rid), event, 0); - return 0; -} - -/*========================================== - * NPC主体イベント実行 - *------------------------------------------ - */ -int buildin_donpcevent (struct script_state *st) -{ - char *event; - event = conv_str (st, &(st->stack->stack_data[st->start + 2])); - npc_event_do (event); - return 0; -} - -/*========================================== - * イベントタイマー追加 - *------------------------------------------ - */ -int buildin_addtimer (struct script_state *st) -{ - char *event; - int tick; - tick = conv_num (st, &(st->stack->stack_data[st->start + 2])); - event = conv_str (st, &(st->stack->stack_data[st->start + 3])); - pc_addeventtimer (script_rid2sd (st), tick, event); - return 0; -} - -/*========================================== - * イベントタイマー削除 - *------------------------------------------ - */ -int buildin_deltimer (struct script_state *st) -{ - char *event; - event = conv_str (st, &(st->stack->stack_data[st->start + 2])); - pc_deleventtimer (script_rid2sd (st), event); - return 0; -} - -/*========================================== - * イベントタイマーのカウント値追加 - *------------------------------------------ - */ -int buildin_addtimercount (struct script_state *st) -{ - char *event; - int tick; - event = conv_str (st, &(st->stack->stack_data[st->start + 2])); - tick = conv_num (st, &(st->stack->stack_data[st->start + 3])); - pc_addeventtimercount (script_rid2sd (st), event, tick); - return 0; -} - -/*========================================== - * NPCタイマー初期化 - *------------------------------------------ - */ -int buildin_initnpctimer (struct script_state *st) -{ - struct npc_data *nd; - if (st->end > st->start + 2) - nd = npc_name2id (conv_str - (st, &(st->stack->stack_data[st->start + 2]))); - else - nd = (struct npc_data *) map_id2bl (st->oid); - - npc_settimerevent_tick (nd, 0); - npc_timerevent_start (nd); - return 0; -} - -/*========================================== - * NPCタイマー開始 - *------------------------------------------ - */ -int buildin_startnpctimer (struct script_state *st) -{ - struct npc_data *nd; - if (st->end > st->start + 2) - nd = npc_name2id (conv_str - (st, &(st->stack->stack_data[st->start + 2]))); - else - nd = (struct npc_data *) map_id2bl (st->oid); - - npc_timerevent_start (nd); - return 0; -} - -/*========================================== - * NPCタイマー停止 - *------------------------------------------ - */ -int buildin_stopnpctimer (struct script_state *st) -{ - struct npc_data *nd; - if (st->end > st->start + 2) - nd = npc_name2id (conv_str - (st, &(st->stack->stack_data[st->start + 2]))); - else - nd = (struct npc_data *) map_id2bl (st->oid); - - npc_timerevent_stop (nd); - return 0; -} - -/*========================================== - * NPCタイマー情報所得 - *------------------------------------------ - */ -int buildin_getnpctimer (struct script_state *st) -{ - struct npc_data *nd; - int type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - int val = 0; - if (st->end > st->start + 3) - nd = npc_name2id (conv_str - (st, &(st->stack->stack_data[st->start + 3]))); - else - nd = (struct npc_data *) map_id2bl (st->oid); - - switch (type) - { - case 0: - val = npc_gettimerevent_tick (nd); - break; - case 1: - val = (nd->u.scr.nexttimer >= 0); - break; - case 2: - val = nd->u.scr.timeramount; - break; - } - push_val (st->stack, C_INT, val); - return 0; -} - -/*========================================== - * NPCタイマー値設定 - *------------------------------------------ - */ -int buildin_setnpctimer (struct script_state *st) -{ - int tick; - struct npc_data *nd; - tick = conv_num (st, &(st->stack->stack_data[st->start + 2])); - if (st->end > st->start + 3) - nd = npc_name2id (conv_str - (st, &(st->stack->stack_data[st->start + 3]))); - else - nd = (struct npc_data *) map_id2bl (st->oid); - - npc_settimerevent_tick (nd, tick); - return 0; -} - -/*========================================== - * 天の声アナウンス - *------------------------------------------ - */ -int buildin_announce (struct script_state *st) -{ - char *str; - int flag; - str = conv_str (st, &(st->stack->stack_data[st->start + 2])); - flag = conv_num (st, &(st->stack->stack_data[st->start + 3])); - - if (flag & 0x0f) - { - struct block_list *bl = (flag & 0x08) ? map_id2bl (st->oid) : - (struct block_list *) script_rid2sd (st); - clif_GMmessage (bl, str, strlen (str) + 1, flag); - } - else - intif_GMmessage (str, strlen (str) + 1, flag); - return 0; -} - -/*========================================== - * 天の声アナウンス(特定マップ) - *------------------------------------------ - */ -int buildin_mapannounce_sub (struct block_list *bl, va_list ap) -{ - char *str; - int len, flag; - str = va_arg (ap, char *); - len = va_arg (ap, int); - flag = va_arg (ap, int); - clif_GMmessage (bl, str, len, flag | 3); - return 0; -} - -int buildin_mapannounce (struct script_state *st) -{ - char *mapname, *str; - int flag, m; - - mapname = conv_str (st, &(st->stack->stack_data[st->start + 2])); - str = conv_str (st, &(st->stack->stack_data[st->start + 3])); - flag = conv_num (st, &(st->stack->stack_data[st->start + 4])); - - if ((m = map_mapname2mapid (mapname)) < 0) - return 0; - map_foreachinarea (buildin_mapannounce_sub, - m, 0, 0, map[m].xs, map[m].ys, BL_PC, str, - strlen (str) + 1, flag & 0x10); - return 0; -} - -/*========================================== - * 天の声アナウンス(特定エリア) - *------------------------------------------ - */ -int buildin_areaannounce (struct script_state *st) -{ - char *map, *str; - int flag, m; - int x0, y0, x1, y1; - - map = conv_str (st, &(st->stack->stack_data[st->start + 2])); - x0 = conv_num (st, &(st->stack->stack_data[st->start + 3])); - y0 = conv_num (st, &(st->stack->stack_data[st->start + 4])); - x1 = conv_num (st, &(st->stack->stack_data[st->start + 5])); - y1 = conv_num (st, &(st->stack->stack_data[st->start + 6])); - str = conv_str (st, &(st->stack->stack_data[st->start + 7])); - flag = conv_num (st, &(st->stack->stack_data[st->start + 8])); - - if ((m = map_mapname2mapid (map)) < 0) - return 0; - - map_foreachinarea (buildin_mapannounce_sub, - m, x0, y0, x1, y1, BL_PC, str, strlen (str) + 1, - flag & 0x10); - return 0; -} - -/*========================================== - * ユーザー数所得 - *------------------------------------------ - */ -int buildin_getusers (struct script_state *st) -{ - int flag = conv_num (st, &(st->stack->stack_data[st->start + 2])); - struct block_list *bl = map_id2bl ((flag & 0x08) ? st->oid : st->rid); - int val = 0; - switch (flag & 0x07) - { - case 0: - val = map[bl->m].users; - break; - case 1: - val = map_getusers (); - break; - } - push_val (st->stack, C_INT, val); - return 0; -} - -/*========================================== - * マップ指定ユーザー数所得 - *------------------------------------------ - */ -int buildin_getmapusers (struct script_state *st) -{ - char *str; - int m; - str = conv_str (st, &(st->stack->stack_data[st->start + 2])); - if ((m = map_mapname2mapid (str)) < 0) - { - push_val (st->stack, C_INT, -1); - return 0; - } - push_val (st->stack, C_INT, map[m].users); - return 0; -} - -/*========================================== - * エリア指定ユーザー数所得 - *------------------------------------------ - */ -int buildin_getareausers_sub (struct block_list *bl, va_list ap) -{ - int *users = va_arg (ap, int *); - (*users)++; - return 0; -} -int buildin_getareausers_living_sub (struct block_list *bl, va_list ap) -{ - int *users = va_arg (ap, int *); - if (!pc_isdead((struct map_session_data *)bl)) - (*users)++; - return 0; -} - -int buildin_getareausers (struct script_state *st) -{ - char *str; - int m, x0, y0, x1, y1, users = 0; - str = conv_str (st, &(st->stack->stack_data[st->start + 2])); - x0 = conv_num (st, &(st->stack->stack_data[st->start + 3])); - y0 = conv_num (st, &(st->stack->stack_data[st->start + 4])); - x1 = conv_num (st, &(st->stack->stack_data[st->start + 5])); - y1 = conv_num (st, &(st->stack->stack_data[st->start + 6])); - - int living = 0; - if (st->end > st->start + 7) - { - living = conv_num (st, &(st->stack->stack_data[st->start + 7])); - } - if ((m = map_mapname2mapid (str)) < 0) - { - push_val (st->stack, C_INT, -1); - return 0; - } - map_foreachinarea (living ? buildin_getareausers_living_sub: buildin_getareausers_sub, - m, x0, y0, x1, y1, BL_PC, &users); - push_val (st->stack, C_INT, users); - return 0; -} - -/*========================================== - * エリア指定ドロップアイテム数所得 - *------------------------------------------ - */ -int buildin_getareadropitem_sub (struct block_list *bl, va_list ap) -{ - int item = va_arg (ap, int); - int *amount = va_arg (ap, int *); - struct flooritem_data *drop = (struct flooritem_data *) bl; - - if (drop->item_data.nameid == item) - (*amount) += drop->item_data.amount; - - return 0; -} - -int buildin_getareadropitem_sub_anddelete (struct block_list *bl, va_list ap) -{ - int item = va_arg (ap, int); - int *amount = va_arg (ap, int *); - struct flooritem_data *drop = (struct flooritem_data *) bl; - - if (drop->item_data.nameid == item) { - (*amount) += drop->item_data.amount; - clif_clearflooritem(drop, 0); - map_delobject(drop->bl.id, drop->bl.type); - } - return 0; -} - -int buildin_getareadropitem (struct script_state *st) -{ - char *str; - int m, x0, y0, x1, y1, item, amount = 0, delitems = 0; - struct script_data *data; - - str = conv_str (st, &(st->stack->stack_data[st->start + 2])); - x0 = conv_num (st, &(st->stack->stack_data[st->start + 3])); - y0 = conv_num (st, &(st->stack->stack_data[st->start + 4])); - x1 = conv_num (st, &(st->stack->stack_data[st->start + 5])); - y1 = conv_num (st, &(st->stack->stack_data[st->start + 6])); - - data = &(st->stack->stack_data[st->start + 7]); - get_val (st, data); - if (data->type == C_STR || data->type == C_CONSTSTR) - { - const char *name = conv_str (st, data); - struct item_data *item_data = itemdb_searchname (name); - item = 512; - if (item_data) - item = item_data->nameid; - } - else - item = conv_num (st, data); - - if (st->end > st->start + 8) - delitems = conv_num (st, &(st->stack->stack_data[st->start + 8])); - - if ((m = map_mapname2mapid (str)) < 0) - { - push_val (st->stack, C_INT, -1); - return 0; - } - if (delitems) - map_foreachinarea (buildin_getareadropitem_sub_anddelete, - m, x0, y0, x1, y1, BL_ITEM, item, &amount); - else - map_foreachinarea (buildin_getareadropitem_sub, - m, x0, y0, x1, y1, BL_ITEM, item, &amount); - - push_val (st->stack, C_INT, amount); - return 0; -} - -/*========================================== - * NPCの有効化 - *------------------------------------------ - */ -int buildin_enablenpc (struct script_state *st) -{ - char *str; - str = conv_str (st, &(st->stack->stack_data[st->start + 2])); - npc_enable (str, 1); - return 0; -} - -/*========================================== - * NPCの無効化 - *------------------------------------------ - */ -int buildin_disablenpc (struct script_state *st) -{ - char *str; - str = conv_str (st, &(st->stack->stack_data[st->start + 2])); - npc_enable (str, 0); - return 0; -} - -int buildin_enablearena (struct script_state *st) // Added by RoVeRT -{ - struct npc_data *nd = (struct npc_data *) map_id2bl (st->oid); - struct chat_data *cd; - - if (nd == NULL - || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL) - return 0; - - npc_enable (nd->name, 1); - nd->arenaflag = 1; - - if (cd->users >= cd->trigger && cd->npc_event[0]) - npc_timer_event (cd->npc_event); - - return 0; -} - -int buildin_disablearena (struct script_state *st) // Added by RoVeRT -{ - struct npc_data *nd = (struct npc_data *) map_id2bl (st->oid); - nd->arenaflag = 0; - - return 0; -} - -/*========================================== - * 隠れているNPCの表示 - *------------------------------------------ - */ -int buildin_hideoffnpc (struct script_state *st) -{ - char *str; - str = conv_str (st, &(st->stack->stack_data[st->start + 2])); - npc_enable (str, 2); - return 0; -} - -/*========================================== - * NPCをハイディング - *------------------------------------------ - */ -int buildin_hideonnpc (struct script_state *st) -{ - char *str; - str = conv_str (st, &(st->stack->stack_data[st->start + 2])); - npc_enable (str, 4); - return 0; -} - -/*========================================== - * 状態異常にかかる - *------------------------------------------ - */ -int buildin_sc_start (struct script_state *st) -{ - struct block_list *bl; - int type, tick, val1; - type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - tick = conv_num (st, &(st->stack->stack_data[st->start + 3])); - val1 = conv_num (st, &(st->stack->stack_data[st->start + 4])); - if (st->end > st->start + 5) //指定したキャラを状態異常にする - bl = map_id2bl (conv_num - (st, &(st->stack->stack_data[st->start + 5]))); - else - bl = map_id2bl (st->rid); - if (bl->type == BL_PC - && ((struct map_session_data *) bl)->state.potionpitcher_flag) - bl = map_id2bl (((struct map_session_data *) bl)->skilltarget); - skill_status_change_start (bl, type, val1, 0, 0, 0, tick, 0); - return 0; -} - -/*========================================== - * 状態異常にかかる(確率指定) - *------------------------------------------ - */ -int buildin_sc_start2 (struct script_state *st) -{ - struct block_list *bl; - int type, tick, val1, per; - type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - tick = conv_num (st, &(st->stack->stack_data[st->start + 3])); - val1 = conv_num (st, &(st->stack->stack_data[st->start + 4])); - per = conv_num (st, &(st->stack->stack_data[st->start + 5])); - if (st->end > st->start + 6) //指定したキャラを状態異常にする - bl = map_id2bl (conv_num - (st, &(st->stack->stack_data[st->start + 6]))); - else - bl = map_id2bl (st->rid); - if (bl->type == BL_PC - && ((struct map_session_data *) bl)->state.potionpitcher_flag) - bl = map_id2bl (((struct map_session_data *) bl)->skilltarget); - if (MRAND (10000) < per) - skill_status_change_start (bl, type, val1, 0, 0, 0, tick, 0); - return 0; -} - -/*========================================== - * 状態異常が直る - *------------------------------------------ - */ -int buildin_sc_end (struct script_state *st) -{ - struct block_list *bl; - int type; - type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - bl = map_id2bl (st->rid); - if (bl->type == BL_PC - && ((struct map_session_data *) bl)->state.potionpitcher_flag) - bl = map_id2bl (((struct map_session_data *) bl)->skilltarget); - skill_status_change_end (bl, type, -1); -// if(battle_config.etc_log) -// printf("sc_end : %d %d\n",st->rid,type); - return 0; -} - -int buildin_sc_check (struct script_state *st) -{ - struct block_list *bl; - int type; - type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - bl = map_id2bl (st->rid); - if (bl->type == BL_PC - && ((struct map_session_data *) bl)->state.potionpitcher_flag) - bl = map_id2bl (((struct map_session_data *) bl)->skilltarget); - - push_val (st->stack, C_INT, skill_status_change_active (bl, type)); - - return 0; -} - -/*========================================== - * 状態異常耐性を計算した確率を返す - *------------------------------------------ - */ -int buildin_getscrate (struct script_state *st) -{ - struct block_list *bl; - int sc_def = 100, sc_def_mdef2, sc_def_vit2, sc_def_int2, sc_def_luk2; - int type, rate, luk; - - type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - rate = conv_num (st, &(st->stack->stack_data[st->start + 3])); - if (st->end > st->start + 4) //指定したキャラの耐性を計算する - bl = map_id2bl (conv_num - (st, &(st->stack->stack_data[st->start + 6]))); - else - bl = map_id2bl (st->rid); - - luk = battle_get_luk (bl); - sc_def_mdef2 = 100 - (3 + battle_get_mdef (bl) + luk / 3); - sc_def_vit2 = 100 - (3 + battle_get_vit (bl) + luk / 3); - sc_def_int2 = 100 - (3 + battle_get_int (bl) + luk / 3); - sc_def_luk2 = 100 - (3 + luk); - - if (type == SC_STONE || type == SC_FREEZE) - sc_def = sc_def_mdef2; - else if (type == SC_STAN || type == SC_POISON || type == SC_SILENCE) - sc_def = sc_def_vit2; - else if (type == SC_SLEEP || type == SC_CONFUSION || type == SC_BLIND) - sc_def = sc_def_int2; - else if (type == SC_CURSE) - sc_def = sc_def_luk2; - - rate = rate * sc_def / 100; - push_val (st->stack, C_INT, rate); - - return 0; - -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_debugmes (struct script_state *st) -{ - conv_str (st, &(st->stack->stack_data[st->start + 2])); - printf ("script debug : %d %d : %s\n", st->rid, st->oid, - st->stack->stack_data[st->start + 2].u.str); - return 0; -} - -/*========================================== - * Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes) - *------------------------------------------ - */ -int buildin_resetlvl (struct script_state *st) -{ - struct map_session_data *sd; - - int type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - - sd = script_rid2sd (st); - pc_resetlvl (sd, type); - return 0; -} - -/*========================================== - * ステータスリセット - *------------------------------------------ - */ -int buildin_resetstatus (struct script_state *st) -{ - struct map_session_data *sd; - sd = script_rid2sd (st); - pc_resetstate (sd); - return 0; -} - -/*========================================== - * スキルリセット - *------------------------------------------ - */ -int buildin_resetskill (struct script_state *st) -{ - struct map_session_data *sd; - sd = script_rid2sd (st); - pc_resetskill (sd); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int buildin_changebase (struct script_state *st) -{ - struct map_session_data *sd = NULL; - int vclass; - - if (st->end > st->start + 3) - sd = map_id2sd (conv_num - (st, &(st->stack->stack_data[st->start + 3]))); - else - sd = script_rid2sd (st); - - if (sd == NULL) - return 0; - - vclass = conv_num (st, &(st->stack->stack_data[st->start + 2])); - if (vclass == 22 && !battle_config.wedding_modifydisplay) - return 0; - -// if(vclass==22) { -// pc_unequipitem(sd,sd->equip_index[9],0); // 装備外 -// } - - sd->view_class = vclass; - - return 0; -} - -/*========================================== - * 性別変換 - *------------------------------------------ - */ -int buildin_changesex (struct script_state *st) -{ - struct map_session_data *sd = NULL; - sd = script_rid2sd (st); - - if (sd->status.sex == 0) - { - sd->status.sex = 1; - sd->sex = 1; - if (sd->status.pc_class == 20 || sd->status.pc_class == 4021) - sd->status.pc_class -= 1; - } - else if (sd->status.sex == 1) - { - sd->status.sex = 0; - sd->sex = 0; - if (sd->status.pc_class == 19 || sd->status.pc_class == 4020) - sd->status.pc_class += 1; - } - chrif_char_ask_name (-1, sd->status.name, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex - chrif_save (sd); - return 0; -} - -/*========================================== - * npcチャット作成 - *------------------------------------------ - */ -int buildin_waitingroom (struct script_state *st) -{ - char *name, *ev = ""; - int limit, trigger = 0, pub = 1; - name = conv_str (st, &(st->stack->stack_data[st->start + 2])); - limit = conv_num (st, &(st->stack->stack_data[st->start + 3])); - if (limit == 0) - pub = 3; - - if ((st->end > st->start + 5)) - { - struct script_data *data = &(st->stack->stack_data[st->start + 5]); - get_val (st, data); - if (data->type == C_INT) - { - // 新Athena仕様(旧Athena仕様と互換性あり) - ev = conv_str (st, &(st->stack->stack_data[st->start + 4])); - trigger = conv_num (st, &(st->stack->stack_data[st->start + 5])); - } - else - { - // eathena仕様 - trigger = conv_num (st, &(st->stack->stack_data[st->start + 4])); - ev = conv_str (st, &(st->stack->stack_data[st->start + 5])); - } - } - else - { - // 旧Athena仕様 - if (st->end > st->start + 4) - ev = conv_str (st, &(st->stack->stack_data[st->start + 4])); - } - chat_createnpcchat ((struct npc_data *) map_id2bl (st->oid), - limit, pub, trigger, name, strlen (name) + 1, ev); - return 0; -} - -/*========================================== - * npcチャット削除 - *------------------------------------------ - */ -int buildin_delwaitingroom (struct script_state *st) -{ - struct npc_data *nd; - if (st->end > st->start + 2) - nd = npc_name2id (conv_str - (st, &(st->stack->stack_data[st->start + 2]))); - else - nd = (struct npc_data *) map_id2bl (st->oid); - chat_deletenpcchat (nd); - return 0; -} - -/*========================================== - * npcチャット全員蹴り出す - *------------------------------------------ - */ -int buildin_waitingroomkickall (struct script_state *st) -{ - struct npc_data *nd; - struct chat_data *cd; - - if (st->end > st->start + 2) - nd = npc_name2id (conv_str - (st, &(st->stack->stack_data[st->start + 2]))); - else - nd = (struct npc_data *) map_id2bl (st->oid); - - if (nd == NULL - || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL) - return 0; - chat_npckickall (cd); - return 0; -} - -/*========================================== - * npcチャットイベント有効化 - *------------------------------------------ - */ -int buildin_enablewaitingroomevent (struct script_state *st) -{ - struct npc_data *nd; - struct chat_data *cd; - - if (st->end > st->start + 2) - nd = npc_name2id (conv_str - (st, &(st->stack->stack_data[st->start + 2]))); - else - nd = (struct npc_data *) map_id2bl (st->oid); - - if (nd == NULL - || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL) - return 0; - chat_enableevent (cd); - return 0; -} - -/*========================================== - * npcチャットイベント無効化 - *------------------------------------------ - */ -int buildin_disablewaitingroomevent (struct script_state *st) -{ - struct npc_data *nd; - struct chat_data *cd; - - if (st->end > st->start + 2) - nd = npc_name2id (conv_str - (st, &(st->stack->stack_data[st->start + 2]))); - else - nd = (struct npc_data *) map_id2bl (st->oid); - - if (nd == NULL - || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL) - return 0; - chat_disableevent (cd); - return 0; -} - -/*========================================== - * npcチャット状態所得 - *------------------------------------------ - */ -int buildin_getwaitingroomstate (struct script_state *st) -{ - struct npc_data *nd; - struct chat_data *cd; - int val = 0, type; - type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - if (st->end > st->start + 3) - nd = npc_name2id (conv_str - (st, &(st->stack->stack_data[st->start + 3]))); - else - nd = (struct npc_data *) map_id2bl (st->oid); - - if (nd == NULL - || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL) - { - push_val (st->stack, C_INT, -1); - return 0; - } - - switch (type) - { - case 0: - val = cd->users; - break; - case 1: - val = cd->limit; - break; - case 2: - val = cd->trigger & 0x7f; - break; - case 3: - val = ((cd->trigger & 0x80) > 0); - break; - case 32: - val = (cd->users >= cd->limit); - break; - case 33: - val = (cd->users >= cd->trigger); - break; - - case 4: - push_str (st->stack, C_CONSTSTR, cd->title); - return 0; - case 5: - push_str (st->stack, C_CONSTSTR, cd->pass); - return 0; - case 16: - push_str (st->stack, C_CONSTSTR, cd->npc_event); - return 0; - } - push_val (st->stack, C_INT, val); - return 0; -} - -/*========================================== - * チャットメンバー(規定人数)ワープ - *------------------------------------------ - */ -int buildin_warpwaitingpc (struct script_state *st) -{ - int x, y, i, n; - char *str; - struct npc_data *nd = (struct npc_data *) map_id2bl (st->oid); - struct chat_data *cd; - - if (nd == NULL - || (cd = (struct chat_data *) map_id2bl (nd->chat_id)) == NULL) - return 0; - - n = cd->trigger & 0x7f; - str = conv_str (st, &(st->stack->stack_data[st->start + 2])); - x = conv_num (st, &(st->stack->stack_data[st->start + 3])); - y = conv_num (st, &(st->stack->stack_data[st->start + 4])); - - if (st->end > st->start + 5) - n = conv_num (st, &(st->stack->stack_data[st->start + 5])); - - for (i = 0; i < n; i++) - { - struct map_session_data *sd = cd->usersd[0]; // リスト先頭のPCを次々に。 - - mapreg_setreg (add_str ("$@warpwaitingpc") + (i << 24), sd->bl.id); - - if (strcmp (str, "Random") == 0) - pc_randomwarp (sd, 3); - else if (strcmp (str, "SavePoint") == 0) - { - if (map[sd->bl.m].flag.noteleport) // テレポ禁止 - return 0; - - pc_setpos (sd, sd->status.save_point.map, - sd->status.save_point.x, sd->status.save_point.y, 3); - } - else - pc_setpos (sd, str, x, y, 0); - } - mapreg_setreg (add_str ("$@warpwaitingpcnum"), n); - return 0; -} - -/*========================================== - * RIDのアタッチ - *------------------------------------------ - */ -int buildin_attachrid (struct script_state *st) -{ - st->rid = conv_num (st, &(st->stack->stack_data[st->start + 2])); - push_val (st->stack, C_INT, (map_id2sd (st->rid) != NULL)); - return 0; -} - -/*========================================== - * RIDのデタッチ - *------------------------------------------ - */ -int buildin_detachrid (struct script_state *st) -{ - st->rid = 0; - return 0; -} - -/*========================================== - * 存在チェック - *------------------------------------------ - */ -int buildin_isloggedin (struct script_state *st) -{ - push_val (st->stack, C_INT, - map_id2sd (conv_num - (st, - &(st->stack->stack_data[st->start + 2]))) != NULL); - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -enum -{ MF_NOMEMO, MF_NOTELEPORT, MF_NOSAVE, MF_NOBRANCH, MF_NOPENALTY, - MF_NOZENYPENALTY, MF_PVP, MF_PVP_NOPARTY, MF_PVP_NOGUILD, MF_GVG, - MF_GVG_NOPARTY, MF_NOTRADE, MF_NOSKILL, MF_NOWARP, MF_NOPVP, - MF_NOICEWALL, - MF_SNOW, MF_FOG, MF_SAKURA, MF_LEAVES, MF_RAIN -}; - -int buildin_setmapflagnosave (struct script_state *st) -{ - int m, x, y; - char *str, *str2; - - str = conv_str (st, &(st->stack->stack_data[st->start + 2])); - str2 = conv_str (st, &(st->stack->stack_data[st->start + 3])); - x = conv_num (st, &(st->stack->stack_data[st->start + 4])); - y = conv_num (st, &(st->stack->stack_data[st->start + 5])); - m = map_mapname2mapid (str); - if (m >= 0) - { - map[m].flag.nosave = 1; - memcpy (map[m].save.map, str2, 16); - map[m].save.x = x; - map[m].save.y = y; - } - - return 0; -} - -int buildin_setmapflag (struct script_state *st) -{ - int m, i; - char *str; - - str = conv_str (st, &(st->stack->stack_data[st->start + 2])); - i = conv_num (st, &(st->stack->stack_data[st->start + 3])); - m = map_mapname2mapid (str); - if (m >= 0) - { - switch (i) - { - case MF_NOMEMO: - map[m].flag.nomemo = 1; - break; - case MF_NOTELEPORT: - map[m].flag.noteleport = 1; - break; - case MF_NOBRANCH: - map[m].flag.nobranch = 1; - break; - case MF_NOPENALTY: - map[m].flag.nopenalty = 1; - break; - case MF_PVP_NOPARTY: - map[m].flag.pvp_noparty = 1; - break; - case MF_PVP_NOGUILD: - map[m].flag.pvp_noguild = 1; - break; - case MF_GVG_NOPARTY: - map[m].flag.gvg_noparty = 1; - break; - case MF_NOZENYPENALTY: - map[m].flag.nozenypenalty = 1; - break; - case MF_NOTRADE: - map[m].flag.notrade = 1; - break; - case MF_NOSKILL: - map[m].flag.noskill = 1; - break; - case MF_NOWARP: - map[m].flag.nowarp = 1; - break; - case MF_NOPVP: - map[m].flag.nopvp = 1; - break; - case MF_NOICEWALL: // [Valaris] - map[m].flag.noicewall = 1; - break; - case MF_SNOW: // [Valaris] - map[m].flag.snow = 1; - break; - case MF_FOG: // [Valaris] - map[m].flag.fog = 1; - break; - case MF_SAKURA: // [Valaris] - map[m].flag.sakura = 1; - break; - case MF_LEAVES: // [Valaris] - map[m].flag.leaves = 1; - break; - case MF_RAIN: // [Valaris] - map[m].flag.rain = 1; - break; - } - } - - return 0; -} - -int buildin_removemapflag (struct script_state *st) -{ - int m, i; - char *str; - - str = conv_str (st, &(st->stack->stack_data[st->start + 2])); - i = conv_num (st, &(st->stack->stack_data[st->start + 3])); - m = map_mapname2mapid (str); - if (m >= 0) - { - switch (i) - { - case MF_NOMEMO: - map[m].flag.nomemo = 0; - break; - case MF_NOTELEPORT: - map[m].flag.noteleport = 0; - break; - case MF_NOSAVE: - map[m].flag.nosave = 0; - break; - case MF_NOBRANCH: - map[m].flag.nobranch = 0; - break; - case MF_NOPENALTY: - map[m].flag.nopenalty = 0; - break; - case MF_PVP_NOPARTY: - map[m].flag.pvp_noparty = 0; - break; - case MF_PVP_NOGUILD: - map[m].flag.pvp_noguild = 0; - break; - case MF_GVG_NOPARTY: - map[m].flag.gvg_noparty = 0; - break; - case MF_NOZENYPENALTY: - map[m].flag.nozenypenalty = 0; - break; - case MF_NOSKILL: - map[m].flag.noskill = 0; - break; - case MF_NOWARP: - map[m].flag.nowarp = 0; - break; - case MF_NOPVP: - map[m].flag.nopvp = 0; - break; - case MF_NOICEWALL: // [Valaris] - map[m].flag.noicewall = 0; - break; - case MF_SNOW: // [Valaris] - map[m].flag.snow = 0; - break; - case MF_FOG: // [Valaris] - map[m].flag.fog = 0; - break; - case MF_SAKURA: // [Valaris] - map[m].flag.sakura = 0; - break; - case MF_LEAVES: // [Valaris] - map[m].flag.leaves = 0; - break; - case MF_RAIN: // [Valaris] - map[m].flag.rain = 0; - break; - - } - } - - return 0; -} - -int buildin_pvpon (struct script_state *st) -{ - int m, i; - char *str; - struct map_session_data *pl_sd = NULL; - - str = conv_str (st, &(st->stack->stack_data[st->start + 2])); - m = map_mapname2mapid (str); - if (m >= 0 && !map[m].flag.pvp && !map[m].flag.nopvp) - { - map[m].flag.pvp = 1; - clif_send0199 (m, 1); - - if (battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris] - return 0; - - for (i = 0; i < fd_max; i++) - { //人数分ループ - if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) - && pl_sd->state.auth) - { - if (m == pl_sd->bl.m && pl_sd->pvp_timer == -1) - { - pl_sd->pvp_timer = - add_timer (gettick () + 200, pc_calc_pvprank_timer, - pl_sd->bl.id, 0); - pl_sd->pvp_rank = 0; - pl_sd->pvp_lastusers = 0; - pl_sd->pvp_point = 5; - } - } - } - } - - return 0; -} - -int buildin_pvpoff (struct script_state *st) -{ - int m, i; - char *str; - struct map_session_data *pl_sd = NULL; - - str = conv_str (st, &(st->stack->stack_data[st->start + 2])); - m = map_mapname2mapid (str); - if (m >= 0 && map[m].flag.pvp && map[m].flag.nopvp) - { - map[m].flag.pvp = 0; - clif_send0199 (m, 0); - - if (battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris] - return 0; - - for (i = 0; i < fd_max; i++) - { //人数分ループ - if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) - && pl_sd->state.auth) - { - if (m == pl_sd->bl.m) - { - clif_pvpset (pl_sd, 0, 0, 2); - if (pl_sd->pvp_timer != -1) - { - delete_timer (pl_sd->pvp_timer, - pc_calc_pvprank_timer); - pl_sd->pvp_timer = -1; - } - } - } - } - } - - return 0; -} - -int buildin_gvgon (struct script_state *st) -{ - int m; - char *str; - - str = conv_str (st, &(st->stack->stack_data[st->start + 2])); - m = map_mapname2mapid (str); - if (m >= 0 && !map[m].flag.gvg) - { - map[m].flag.gvg = 1; - clif_send0199 (m, 3); - } - - return 0; -} - -int buildin_gvgoff (struct script_state *st) -{ - int m; - char *str; - - str = conv_str (st, &(st->stack->stack_data[st->start + 2])); - m = map_mapname2mapid (str); - if (m >= 0 && map[m].flag.gvg) - { - map[m].flag.gvg = 0; - clif_send0199 (m, 0); - } - - return 0; -} - -/*========================================== - * NPCエモーション - *------------------------------------------ - */ - -int buildin_emotion (struct script_state *st) -{ - int type; - type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - if (type < 0 || type > 100) - return 0; - clif_emotion (map_id2bl (st->oid), type); - return 0; -} - -int buildin_maprespawnguildid_sub (struct block_list *bl, va_list ap) -{ - int g_id = va_arg (ap, int); - int flag = va_arg (ap, int); - struct map_session_data *sd = NULL; - struct mob_data *md = NULL; - - if (bl->type == BL_PC) - sd = (struct map_session_data *) bl; - if (bl->type == BL_MOB) - md = (struct mob_data *) bl; - - if (sd) - { - if ((sd->status.guild_id == g_id) && (flag & 1)) - pc_setpos (sd, sd->status.save_point.map, sd->status.save_point.x, - sd->status.save_point.y, 3); - else if ((sd->status.guild_id != g_id) && (flag & 2)) - pc_setpos (sd, sd->status.save_point.map, sd->status.save_point.x, - sd->status.save_point.y, 3); - else if (sd->status.guild_id == 0) // Warp out players not in guild [Valaris] - pc_setpos (sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 3); // end addition [Valaris] - } - if (md && flag & 4) - { - if (md->mob_class < 1285 || md->mob_class > 1288) - mob_delete (md); - } - return 0; -} - -int buildin_maprespawnguildid (struct script_state *st) -{ - char *mapname = conv_str (st, &(st->stack->stack_data[st->start + 2])); - int g_id = conv_num (st, &(st->stack->stack_data[st->start + 3])); - int flag = conv_num (st, &(st->stack->stack_data[st->start + 4])); - - int m = map_mapname2mapid (mapname); - - if (m) - map_foreachinarea (buildin_maprespawnguildid_sub, m, 0, 0, - map[m].xs - 1, map[m].ys - 1, BL_NUL, g_id, flag); - return 0; -} - -int buildin_agitstart (struct script_state *st) -{ - if (agit_flag == 1) - return 1; // Agit already Start. - agit_flag = 1; - guild_agit_start (); - return 0; -} - -int buildin_agitend (struct script_state *st) -{ - if (agit_flag == 0) - return 1; // Agit already End. - agit_flag = 0; - guild_agit_end (); - return 0; -} - -/*========================================== - * agitcheck 1; // choice script - * if(@agit_flag == 1) goto agit; - * if(agitcheck(0) == 1) goto agit; - *------------------------------------------ - */ -int buildin_agitcheck (struct script_state *st) -{ - struct map_session_data *sd; - int cond; - - sd = script_rid2sd (st); - cond = conv_num (st, &(st->stack->stack_data[st->start + 2])); - - if (cond == 0) - { - if (agit_flag == 1) - push_val (st->stack, C_INT, 1); - if (agit_flag == 0) - push_val (st->stack, C_INT, 0); - } - else - { - if (agit_flag == 1) - pc_setreg (sd, add_str ("@agit_flag"), 1); - if (agit_flag == 0) - pc_setreg (sd, add_str ("@agit_flag"), 0); - } - return 0; -} - -int buildin_flagemblem (struct script_state *st) -{ - int g_id = conv_num (st, &(st->stack->stack_data[st->start + 2])); - - if (g_id < 0) - return 0; - -// printf("Script.c: [FlagEmblem] GuildID=%d, Emblem=%d.\n", g->guild_id, g->emblem_id); - ((struct npc_data *) map_id2bl (st->oid))->u.scr.guild_id = g_id; - return 1; -} - -int buildin_getcastlename (struct script_state *st) -{ - char *mapname = conv_str (st, &(st->stack->stack_data[st->start + 2])); - struct guild_castle *gc; - int i; - char *buf = NULL; - for (i = 0; i < MAX_GUILDCASTLE; i++) - { - if ((gc = guild_castle_search (i)) != NULL) - { - if (strcmp (mapname, gc->map_name) == 0) - { - buf = (char *) calloc (24, 1); - strncpy (buf, gc->castle_name, 23); - break; - } - } - } - if (buf) - push_str (st->stack, C_STR, buf); - else - push_str (st->stack, C_CONSTSTR, ""); - return 0; -} - -int buildin_getcastledata (struct script_state *st) -{ - char *mapname = conv_str (st, &(st->stack->stack_data[st->start + 2])); - int index = conv_num (st, &(st->stack->stack_data[st->start + 3])); - char *event = NULL; - struct guild_castle *gc; - int i, j; - - if (st->end > st->start + 4 && index == 0) - { - for (i = 0, j = -1; i < MAX_GUILDCASTLE; i++) - if ((gc = guild_castle_search (i)) != NULL && - strcmp (mapname, gc->map_name) == 0) - j = i; - if (j >= 0) - { - event = conv_str (st, &(st->stack->stack_data[st->start + 4])); - guild_addcastleinfoevent (j, 17, event); - } - } - - for (i = 0; i < MAX_GUILDCASTLE; i++) - { - if ((gc = guild_castle_search (i)) != NULL) - { - if (strcmp (mapname, gc->map_name) == 0) - { - switch (index) - { - case 0: - for (j = 1; j < 26; j++) - guild_castledataload (gc->castle_id, j); - break; // Initialize[AgitInit] - case 1: - push_val (st->stack, C_INT, gc->guild_id); - break; - case 2: - push_val (st->stack, C_INT, gc->economy); - break; - case 3: - push_val (st->stack, C_INT, gc->defense); - break; - case 4: - push_val (st->stack, C_INT, gc->triggerE); - break; - case 5: - push_val (st->stack, C_INT, gc->triggerD); - break; - case 6: - push_val (st->stack, C_INT, gc->nextTime); - break; - case 7: - push_val (st->stack, C_INT, gc->payTime); - break; - case 8: - push_val (st->stack, C_INT, gc->createTime); - break; - case 9: - push_val (st->stack, C_INT, gc->visibleC); - break; - case 10: - push_val (st->stack, C_INT, gc->visibleG0); - break; - case 11: - push_val (st->stack, C_INT, gc->visibleG1); - break; - case 12: - push_val (st->stack, C_INT, gc->visibleG2); - break; - case 13: - push_val (st->stack, C_INT, gc->visibleG3); - break; - case 14: - push_val (st->stack, C_INT, gc->visibleG4); - break; - case 15: - push_val (st->stack, C_INT, gc->visibleG5); - break; - case 16: - push_val (st->stack, C_INT, gc->visibleG6); - break; - case 17: - push_val (st->stack, C_INT, gc->visibleG7); - break; - case 18: - push_val (st->stack, C_INT, gc->Ghp0); - break; - case 19: - push_val (st->stack, C_INT, gc->Ghp1); - break; - case 20: - push_val (st->stack, C_INT, gc->Ghp2); - break; - case 21: - push_val (st->stack, C_INT, gc->Ghp3); - break; - case 22: - push_val (st->stack, C_INT, gc->Ghp4); - break; - case 23: - push_val (st->stack, C_INT, gc->Ghp5); - break; - case 24: - push_val (st->stack, C_INT, gc->Ghp6); - break; - case 25: - push_val (st->stack, C_INT, gc->Ghp7); - break; - default: - push_val (st->stack, C_INT, 0); - break; - } - return 0; - } - } - } - push_val (st->stack, C_INT, 0); - return 0; -} - -int buildin_setcastledata (struct script_state *st) -{ - char *mapname = conv_str (st, &(st->stack->stack_data[st->start + 2])); - int index = conv_num (st, &(st->stack->stack_data[st->start + 3])); - int value = conv_num (st, &(st->stack->stack_data[st->start + 4])); - struct guild_castle *gc; - int i; - - for (i = 0; i < MAX_GUILDCASTLE; i++) - { - if ((gc = guild_castle_search (i)) != NULL) - { - if (strcmp (mapname, gc->map_name) == 0) - { - // Save Data byself First - switch (index) - { - case 1: - gc->guild_id = value; - break; - case 2: - gc->economy = value; - break; - case 3: - gc->defense = value; - break; - case 4: - gc->triggerE = value; - break; - case 5: - gc->triggerD = value; - break; - case 6: - gc->nextTime = value; - break; - case 7: - gc->payTime = value; - break; - case 8: - gc->createTime = value; - break; - case 9: - gc->visibleC = value; - break; - case 10: - gc->visibleG0 = value; - break; - case 11: - gc->visibleG1 = value; - break; - case 12: - gc->visibleG2 = value; - break; - case 13: - gc->visibleG3 = value; - break; - case 14: - gc->visibleG4 = value; - break; - case 15: - gc->visibleG5 = value; - break; - case 16: - gc->visibleG6 = value; - break; - case 17: - gc->visibleG7 = value; - break; - case 18: - gc->Ghp0 = value; - break; - case 19: - gc->Ghp1 = value; - break; - case 20: - gc->Ghp2 = value; - break; - case 21: - gc->Ghp3 = value; - break; - case 22: - gc->Ghp4 = value; - break; - case 23: - gc->Ghp5 = value; - break; - case 24: - gc->Ghp6 = value; - break; - case 25: - gc->Ghp7 = value; - break; - default: - return 0; - } - guild_castledatasave (gc->castle_id, index, value); - return 0; - } - } - } - return 0; -} - -/* ===================================================================== - * ギルド情報を要求する - * --------------------------------------------------------------------- - */ -int buildin_requestguildinfo (struct script_state *st) -{ - int guild_id = conv_num (st, &(st->stack->stack_data[st->start + 2])); - char *event = NULL; - - if (st->end > st->start + 3) - event = conv_str (st, &(st->stack->stack_data[st->start + 3])); - - if (guild_id > 0) - guild_npc_request_info (guild_id, event); - return 0; -} - -/* ===================================================================== - * カードの数を得る - * --------------------------------------------------------------------- - */ -int buildin_getequipcardcnt (struct script_state *st) -{ - int i, num; - struct map_session_data *sd; - int c = 4; - - num = conv_num (st, &(st->stack->stack_data[st->start + 2])); - sd = script_rid2sd (st); - i = pc_checkequip (sd, equip[num - 1]); - if (sd->status.inventory[i].card[0] == 0x00ff) - { // 製造武器はカードなし - push_val (st->stack, C_INT, 0); - return 0; - } - do - { - if ((sd->status.inventory[i].card[c - 1] > 4000) && - (sd->status.inventory[i].card[c - 1] < 5000)) - { - - push_val (st->stack, C_INT, (c)); - return 0; - } - } - while (c--); - push_val (st->stack, C_INT, 0); - return 0; -} - -/* ================================================================ - * カード取り外し成功 - * ---------------------------------------------------------------- - */ -int buildin_successremovecards (struct script_state *st) -{ - int i, num, cardflag = 0, flag; - struct map_session_data *sd; - struct item item_tmp; - int c = 4; - - num = conv_num (st, &(st->stack->stack_data[st->start + 2])); - sd = script_rid2sd (st); - i = pc_checkequip (sd, equip[num - 1]); - if (sd->status.inventory[i].card[0] == 0x00ff) - { // 製造武器は処理しない - return 0; - } - do - { - if ((sd->status.inventory[i].card[c - 1] > 4000) && - (sd->status.inventory[i].card[c - 1] < 5000)) - { - - cardflag = 1; - item_tmp.id = 0, item_tmp.nameid = - sd->status.inventory[i].card[c - 1]; - item_tmp.equip = 0, item_tmp.identify = 1, item_tmp.refine = 0; - item_tmp.attribute = 0; - item_tmp.card[0] = 0, item_tmp.card[1] = 0, item_tmp.card[2] = - 0, item_tmp.card[3] = 0; - - if ((flag = pc_additem (sd, &item_tmp, 1))) - { // 持てないならドロップ - clif_additem (sd, 0, 0, flag); - map_addflooritem (&item_tmp, 1, sd->bl.m, sd->bl.x, sd->bl.y, - NULL, NULL, NULL, 0); - } - } - } - while (c--); - - if (cardflag == 1) - { // カードを取り除いたアイテム所得 - flag = 0; - item_tmp.id = 0, item_tmp.nameid = sd->status.inventory[i].nameid; - item_tmp.equip = 0, item_tmp.identify = 1, item_tmp.refine = - sd->status.inventory[i].refine; - item_tmp.attribute = sd->status.inventory[i].attribute; - item_tmp.card[0] = 0, item_tmp.card[1] = 0, item_tmp.card[2] = - 0, item_tmp.card[3] = 0; - pc_delitem (sd, i, 1, 0); - if ((flag = pc_additem (sd, &item_tmp, 1))) - { // もてないならドロップ - clif_additem (sd, 0, 0, flag); - map_addflooritem (&item_tmp, 1, sd->bl.m, sd->bl.x, sd->bl.y, - NULL, NULL, NULL, 0); - } - clif_misceffect (&sd->bl, 3); - return 0; - } - return 0; -} - -/* ================================================================ - * カード取り外し失敗 slot,type - * type=0: 両方損失、1:カード損失、2:武具損失、3:損失無し - * ---------------------------------------------------------------- - */ -int buildin_failedremovecards (struct script_state *st) -{ - int i, num, cardflag = 0, flag, typefail; - struct map_session_data *sd; - struct item item_tmp; - int c = 4; - - num = conv_num (st, &(st->stack->stack_data[st->start + 2])); - typefail = conv_num (st, &(st->stack->stack_data[st->start + 3])); - sd = script_rid2sd (st); - i = pc_checkequip (sd, equip[num - 1]); - if (sd->status.inventory[i].card[0] == 0x00ff) - { // 製造武器は処理しない - return 0; - } - do - { - if ((sd->status.inventory[i].card[c - 1] > 4000) && - (sd->status.inventory[i].card[c - 1] < 5000)) - { - - cardflag = 1; - - if (typefail == 2) - { // 武具のみ損失なら、カードは受け取らせる - item_tmp.id = 0, item_tmp.nameid = - sd->status.inventory[i].card[c - 1]; - item_tmp.equip = 0, item_tmp.identify = 1, item_tmp.refine = - 0; - item_tmp.attribute = 0; - item_tmp.card[0] = 0, item_tmp.card[1] = 0, item_tmp.card[2] = - 0, item_tmp.card[3] = 0; - if ((flag = pc_additem (sd, &item_tmp, 1))) - { - clif_additem (sd, 0, 0, flag); - map_addflooritem (&item_tmp, 1, sd->bl.m, sd->bl.x, - sd->bl.y, NULL, NULL, NULL, 0); - } - } - } - } - while (c--); - - if (cardflag == 1) - { - - if (typefail == 0 || typefail == 2) - { // 武具損失 - pc_delitem (sd, i, 1, 0); - clif_misceffect (&sd->bl, 2); - return 0; - } - if (typefail == 1) - { // カードのみ損失(武具を返す) - flag = 0; - item_tmp.id = 0, item_tmp.nameid = sd->status.inventory[i].nameid; - item_tmp.equip = 0, item_tmp.identify = 1, item_tmp.refine = - sd->status.inventory[i].refine; - item_tmp.attribute = sd->status.inventory[i].attribute; - item_tmp.card[0] = 0, item_tmp.card[1] = 0, item_tmp.card[2] = - 0, item_tmp.card[3] = 0; - pc_delitem (sd, i, 1, 0); - if ((flag = pc_additem (sd, &item_tmp, 1))) - { - clif_additem (sd, 0, 0, flag); - map_addflooritem (&item_tmp, 1, sd->bl.m, sd->bl.x, sd->bl.y, - NULL, NULL, NULL, 0); - } - } - clif_misceffect (&sd->bl, 2); - return 0; - } - return 0; -} - -int buildin_mapwarp (struct script_state *st) // Added by RoVeRT -{ - int x, y, m; - char *str; - char *mapname; - int x0, y0, x1, y1; - - mapname = conv_str (st, &(st->stack->stack_data[st->start + 2])); - x0 = 0; - y0 = 0; - x1 = map[map_mapname2mapid (mapname)].xs; - y1 = map[map_mapname2mapid (mapname)].ys; - str = conv_str (st, &(st->stack->stack_data[st->start + 3])); - x = conv_num (st, &(st->stack->stack_data[st->start + 4])); - y = conv_num (st, &(st->stack->stack_data[st->start + 5])); - - if ((m = map_mapname2mapid (mapname)) < 0) - return 0; - - map_foreachinarea (buildin_areawarp_sub, - m, x0, y0, x1, y1, BL_PC, str, x, y); - return 0; -} - -int buildin_cmdothernpc (struct script_state *st) // Added by RoVeRT -{ - char *npc, *command; - - npc = conv_str (st, &(st->stack->stack_data[st->start + 2])); - command = conv_str (st, &(st->stack->stack_data[st->start + 3])); - - npc_command (map_id2sd (st->rid), npc, command); - return 0; -} - -int buildin_inittimer (struct script_state *st) // Added by RoVeRT -{ -// struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid); - -// nd->lastaction=nd->timer=gettick(); - npc_do_ontimer (st->oid, map_id2sd (st->rid), 1); - - return 0; -} - -int buildin_stoptimer (struct script_state *st) // Added by RoVeRT -{ -// struct npc_data *nd=(struct npc_data*)map_id2bl(st->oid); - -// nd->lastaction=nd->timer=-1; - npc_do_ontimer (st->oid, map_id2sd (st->rid), 0); - - return 0; -} - -int buildin_mobcount_sub (struct block_list *bl, va_list ap) // Added by RoVeRT -{ - char *event = va_arg (ap, char *); - int *c = va_arg (ap, int *); - - if (strcmp (event, ((struct mob_data *) bl)->npc_event) == 0) - (*c)++; - return 0; -} - -int buildin_mobcount (struct script_state *st) // Added by RoVeRT -{ - char *mapname, *event; - int m, c = 0; - mapname = conv_str (st, &(st->stack->stack_data[st->start + 2])); - event = conv_str (st, &(st->stack->stack_data[st->start + 3])); - - if ((m = map_mapname2mapid (mapname)) < 0) - { - push_val (st->stack, C_INT, -1); - return 0; - } - map_foreachinarea (buildin_mobcount_sub, - m, 0, 0, map[m].xs, map[m].ys, BL_MOB, event, &c); - - push_val (st->stack, C_INT, (c - 1)); - - return 0; -} - -int buildin_marriage (struct script_state *st) -{ - char *partner = conv_str (st, &(st->stack->stack_data[st->start + 2])); - struct map_session_data *sd = script_rid2sd (st); - struct map_session_data *p_sd = map_nick2sd (partner); - - if (sd == NULL || p_sd == NULL || pc_marriage (sd, p_sd) < 0) - { - push_val (st->stack, C_INT, 0); - return 0; - } - push_val (st->stack, C_INT, 1); - return 0; -} - -int buildin_wedding_effect (struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd (st); - - if (sd == NULL) - return 0; - clif_wedding_effect (&sd->bl); - return 0; -} - -int buildin_divorce (struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd (st); - - st->state = STOP; // rely on pc_divorce to restart - - sd->npc_flags.divorce = 1; - - if (sd == NULL || pc_divorce (sd) < 0) - { - push_val (st->stack, C_INT, 0); - return 0; - } - - push_val (st->stack, C_INT, 1); - return 0; -} - -/*================================================ - * Script for Displaying MOB Information [Valaris] - *------------------------------------------------ - */ -int buildin_strmobinfo (struct script_state *st) -{ - - int num = conv_num (st, &(st->stack->stack_data[st->start + 2])); - int mob_class = conv_num (st, &(st->stack->stack_data[st->start + 3])); - - if (num <= 0 || num >= 8 || (mob_class >= 0 && mob_class <= 1000) || mob_class > 2000) - return 0; - - if (num == 1) - { - char *buf; - buf = mob_db[mob_class].name; - push_str (st->stack, C_STR, buf); - return 0; - } - else if (num == 2) - { - char *buf; - buf = mob_db[mob_class].jname; - push_str (st->stack, C_STR, buf); - return 0; - } - else if (num == 3) - push_val (st->stack, C_INT, mob_db[mob_class].lv); - else if (num == 4) - push_val (st->stack, C_INT, mob_db[mob_class].max_hp); - else if (num == 5) - push_val (st->stack, C_INT, mob_db[mob_class].max_sp); - else if (num == 6) - push_val (st->stack, C_INT, mob_db[mob_class].base_exp); - else if (num == 7) - push_val (st->stack, C_INT, mob_db[mob_class].job_exp); - return 0; -} - -/*========================================== - * Summon guardians [Valaris] - *------------------------------------------ - */ -int buildin_guardian (struct script_state *st) -{ - int mob_class = 0, amount = 1, x = 0, y = 0, guardian = 0; - char *str, *map, *event = ""; - - map = conv_str (st, &(st->stack->stack_data[st->start + 2])); - x = conv_num (st, &(st->stack->stack_data[st->start + 3])); - y = conv_num (st, &(st->stack->stack_data[st->start + 4])); - str = conv_str (st, &(st->stack->stack_data[st->start + 5])); - mob_class = conv_num (st, &(st->stack->stack_data[st->start + 6])); - amount = conv_num (st, &(st->stack->stack_data[st->start + 7])); - event = conv_str (st, &(st->stack->stack_data[st->start + 8])); - if (st->end > st->start + 9) - guardian = conv_num (st, &(st->stack->stack_data[st->start + 9])); - - mob_spawn_guardian (map_id2sd (st->rid), map, x, y, str, mob_class, amount, - event, guardian); - - return 0; -} - -/*================================================ - * Script for Displaying Guardian Info [Valaris] - *------------------------------------------------ - */ -int buildin_guardianinfo (struct script_state *st) -{ - int guardian = conv_num (st, &(st->stack->stack_data[st->start + 2])); - struct map_session_data *sd = script_rid2sd (st); - struct guild_castle *gc = guild_mapname2gc (map[sd->bl.m].name); - - if (guardian == 0 && gc->visibleG0 == 1) - push_val (st->stack, C_INT, gc->Ghp0); - if (guardian == 1 && gc->visibleG1 == 1) - push_val (st->stack, C_INT, gc->Ghp1); - if (guardian == 2 && gc->visibleG2 == 1) - push_val (st->stack, C_INT, gc->Ghp2); - if (guardian == 3 && gc->visibleG3 == 1) - push_val (st->stack, C_INT, gc->Ghp3); - if (guardian == 4 && gc->visibleG4 == 1) - push_val (st->stack, C_INT, gc->Ghp4); - if (guardian == 5 && gc->visibleG5 == 1) - push_val (st->stack, C_INT, gc->Ghp5); - if (guardian == 6 && gc->visibleG6 == 1) - push_val (st->stack, C_INT, gc->Ghp6); - if (guardian == 7 && gc->visibleG7 == 1) - push_val (st->stack, C_INT, gc->Ghp7); - else - push_val (st->stack, C_INT, -1); - - return 0; -} - -/*========================================== - * IDからItem名 - *------------------------------------------ - */ -int buildin_getitemname (struct script_state *st) -{ - struct item_data *i_data; - char *item_name; - struct script_data *data; - - data = &(st->stack->stack_data[st->start + 2]); - get_val (st, data); - if (data->type == C_STR || data->type == C_CONSTSTR) - { - const char *name = conv_str (st, data); - i_data = itemdb_searchname (name); - } - else - { - int item_id = conv_num (st, data); - i_data = itemdb_search (item_id); - } - - item_name = (char *) calloc (24, 1); - if (i_data) - strncpy (item_name, i_data->jname, 23); - else - strncpy (item_name, "Unknown Item", 23); - - push_str (st->stack, C_STR, item_name); - - return 0; -} - -int buildin_getspellinvocation (struct script_state *st) -{ - char *name; - char *invocation; - - name = conv_str (st, &(st->stack->stack_data[st->start + 2])); - - invocation = magic_find_invocation (name); - if (!invocation) - invocation = "..."; - - push_str (st->stack, C_STR, strdup (invocation)); - return 0; -} - -int buildin_getanchorinvocation (struct script_state *st) -{ - char *name; - char *invocation; - - name = conv_str (st, &(st->stack->stack_data[st->start + 2])); - - invocation = magic_find_anchor_invocation (name); - if (!invocation) - invocation = "..."; - - push_str (st->stack, C_STR, strdup (invocation)); - return 0; -} - -int buildin_getpartnerid (struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd (st); - - push_val (st->stack, C_INT, sd->status.partner_id); - return 0; -} - -/*========================================== - * PCの所持品情報読み取り - *------------------------------------------ - */ -int buildin_getinventorylist (struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd (st); - int i, j = 0; - if (!sd) - return 0; - for (i = 0; i < MAX_INVENTORY; i++) - { - if (sd->status.inventory[i].nameid > 0 - && sd->status.inventory[i].amount > 0) - { - pc_setreg (sd, add_str ("@inventorylist_id") + (j << 24), - sd->status.inventory[i].nameid); - pc_setreg (sd, add_str ("@inventorylist_amount") + (j << 24), - sd->status.inventory[i].amount); - pc_setreg (sd, add_str ("@inventorylist_equip") + (j << 24), - sd->status.inventory[i].equip); - pc_setreg (sd, add_str ("@inventorylist_refine") + (j << 24), - sd->status.inventory[i].refine); - pc_setreg (sd, add_str ("@inventorylist_identify") + (j << 24), - sd->status.inventory[i].identify); - pc_setreg (sd, add_str ("@inventorylist_attribute") + (j << 24), - sd->status.inventory[i].attribute); - pc_setreg (sd, add_str ("@inventorylist_card1") + (j << 24), - sd->status.inventory[i].card[0]); - pc_setreg (sd, add_str ("@inventorylist_card2") + (j << 24), - sd->status.inventory[i].card[1]); - pc_setreg (sd, add_str ("@inventorylist_card3") + (j << 24), - sd->status.inventory[i].card[2]); - pc_setreg (sd, add_str ("@inventorylist_card4") + (j << 24), - sd->status.inventory[i].card[3]); - j++; - } - } - pc_setreg (sd, add_str ("@inventorylist_count"), j); - return 0; -} - -int buildin_getskilllist (struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd (st); - int i, j = 0; - if (!sd) - return 0; - for (i = 0; i < MAX_SKILL; i++) - { - if (sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0) - { - pc_setreg (sd, add_str ("@skilllist_id") + (j << 24), - sd->status.skill[i].id); - pc_setreg (sd, add_str ("@skilllist_lv") + (j << 24), - sd->status.skill[i].lv); - pc_setreg (sd, add_str ("@skilllist_flag") + (j << 24), - sd->status.skill[i].flags); - j++; - } - } - pc_setreg (sd, add_str ("@skilllist_count"), j); - return 0; -} - -int buildin_get_activated_pool_skills (struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd (st); - int pool_skills[MAX_SKILL_POOL]; - int skill_pool_size = skill_pool (sd, pool_skills); - int i, count = 0; - - if (!sd) - return 0; - - for (i = 0; i < skill_pool_size; i++) - { - int skill_id = pool_skills[i]; - - if (sd->status.skill[skill_id].id == skill_id) - { - pc_setreg (sd, add_str ("@skilllist_id") + (count << 24), - sd->status.skill[skill_id].id); - pc_setreg (sd, add_str ("@skilllist_lv") + (count << 24), - sd->status.skill[skill_id].lv); - pc_setreg (sd, add_str ("@skilllist_flag") + (count << 24), - sd->status.skill[skill_id].flags); - pc_setregstr (sd, add_str ("@skilllist_name$") + (count << 24), - skill_name (skill_id)); - ++count; - } - } - pc_setreg (sd, add_str ("@skilllist_count"), count); - - return 0; -} - -extern int skill_pool_skills[]; -extern int skill_pool_skills_size; - -int buildin_get_unactivated_pool_skills (struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd (st); - int i, count = 0; - - if (!sd) - return 0; - - for (i = 0; i < skill_pool_skills_size; i++) - { - int skill_id = skill_pool_skills[i]; - - if (sd->status.skill[skill_id].id == skill_id && !(sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED)) - { - pc_setreg (sd, add_str ("@skilllist_id") + (count << 24), - sd->status.skill[skill_id].id); - pc_setreg (sd, add_str ("@skilllist_lv") + (count << 24), - sd->status.skill[skill_id].lv); - pc_setreg (sd, add_str ("@skilllist_flag") + (count << 24), - sd->status.skill[skill_id].flags); - pc_setregstr (sd, add_str ("@skilllist_name$") + (count << 24), - skill_name (skill_id)); - ++count; - } - } - pc_setreg (sd, add_str ("@skilllist_count"), count); - - return 0; -} - -int buildin_get_pool_skills (struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd (st); - int i, count = 0; - - if (!sd) - return 0; - - for (i = 0; i < skill_pool_skills_size; i++) - { - int skill_id = skill_pool_skills[i]; - - if (sd->status.skill[skill_id].id == skill_id) - { - pc_setreg (sd, add_str ("@skilllist_id") + (count << 24), - sd->status.skill[skill_id].id); - pc_setreg (sd, add_str ("@skilllist_lv") + (count << 24), - sd->status.skill[skill_id].lv); - pc_setreg (sd, add_str ("@skilllist_flag") + (count << 24), - sd->status.skill[skill_id].flags); - pc_setregstr (sd, add_str ("@skilllist_name$") + (count << 24), - skill_name (skill_id)); - ++count; - } - } - pc_setreg (sd, add_str ("@skilllist_count"), count); - - return 0; -} - -int buildin_activate_pool_skill (struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd (st); - int skill_id = conv_num (st, &(st->stack->stack_data[st->start + 2])); - - skill_pool_activate (sd, skill_id); - clif_skillinfoblock (sd); - - return 0; -} - -int buildin_deactivate_pool_skill (struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd (st); - int skill_id = conv_num (st, &(st->stack->stack_data[st->start + 2])); - - skill_pool_deactivate (sd, skill_id); - clif_skillinfoblock (sd); - - return 0; -} - -int buildin_check_pool_skill (struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd (st); - int skill_id = conv_num (st, &(st->stack->stack_data[st->start + 2])); - - push_val (st->stack, C_INT, skill_pool_is_activated (sd, skill_id)); - - return 0; -} - -int buildin_clearitem (struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd (st); - int i; - if (sd == NULL) - return 0; - for (i = 0; i < MAX_INVENTORY; i++) - { - if (sd->status.inventory[i].amount) - pc_delitem (sd, i, sd->status.inventory[i].amount, 0); - } - return 0; -} - -/*========================================== - * NPCクラスチェンジ - * classは変わりたいclass - * typeは通常0なのかな? - *------------------------------------------ - */ -int buildin_classchange (struct script_state *st) -{ - int npc_class, type; - struct block_list *bl = map_id2bl (st->oid); - - if (bl == NULL) - return 0; - - npc_class = conv_num (st, &(st->stack->stack_data[st->start + 2])); - type = conv_num (st, &(st->stack->stack_data[st->start + 3])); - clif_npc_class_change (bl, npc_class, type); - return 0; -} - -/*========================================== - * NPCから発生するエフェクト - * misceffect(effect, [target]) - * - * effect The effect type/ID. - * target The player name or being ID on - * which to display the effect. If not - * specified, it attempts to default to - * the current NPC or invoking PC. - *------------------------------------------ - */ -int buildin_misceffect (struct script_state *st) -{ - int type; - int id = 0; - char *name = NULL; - struct block_list *bl = NULL; - - type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - - if (st->end > st->start + 3) - { - struct script_data *sdata = &(st->stack->stack_data[st->start + 3]); - - get_val (st, sdata); - - if (sdata->type == C_STR || sdata->type == C_CONSTSTR) - name = conv_str (st, sdata); - else - id = conv_num (st, sdata); - } - - if (name) - { - struct map_session_data *sd = map_nick2sd (name); - if (sd) - bl = &sd->bl; - } - else if (id) - bl = map_id2bl (id); - else if (st->oid) - bl = map_id2bl (st->oid); - else - { - struct map_session_data *sd = script_rid2sd (st); - if (sd) - bl = &sd->bl; - } - - if (bl) - clif_misceffect (bl, type); - - return 0; -} - -/*========================================== - * サウンドエフェクト - *------------------------------------------ - */ -int buildin_soundeffect (struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd (st); - char *name; - int type = 0; - - name = conv_str (st, &(st->stack->stack_data[st->start + 2])); - type = conv_num (st, &(st->stack->stack_data[st->start + 3])); - if (sd) - { - if (st->oid) - clif_soundeffect (sd, map_id2bl (st->oid), name, type); - else - { - clif_soundeffect (sd, &sd->bl, name, type); - } - } - return 0; -} - -/*========================================== - * NPC skill effects [Valaris] - *------------------------------------------ - */ -int buildin_npcskilleffect (struct script_state *st) -{ - struct npc_data *nd = (struct npc_data *) map_id2bl (st->oid); - - int skillid = conv_num (st, &(st->stack->stack_data[st->start + 2])); - int skilllv = conv_num (st, &(st->stack->stack_data[st->start + 3])); - int x = conv_num (st, &(st->stack->stack_data[st->start + 4])); - int y = conv_num (st, &(st->stack->stack_data[st->start + 5])); - - clif_skill_poseffect (&nd->bl, skillid, skilllv, x, y, gettick ()); - - return 0; -} - -/*========================================== - * Special effects [Valaris] - *------------------------------------------ - */ -int buildin_specialeffect (struct script_state *st) -{ - struct block_list *bl = map_id2bl (st->oid); - - if (bl == NULL) - return 0; - - clif_specialeffect (bl, - conv_num (st, - &(st->stack->stack_data[st->start + 2])), - 0); - - return 0; -} - -int buildin_specialeffect2 (struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd (st); - - if (sd == NULL) - return 0; - - clif_specialeffect (&sd->bl, - conv_num (st, - &(st->stack->stack_data[st->start + 2])), - 0); - - return 0; -} - -/*========================================== - * Nude [Valaris] - *------------------------------------------ - */ - -int buildin_nude (struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd (st); - int i; - - if (sd == NULL) - return 0; - - for (i = 0; i < 11; i++) - if (sd->equip_index[i] >= 0) - pc_unequipitem (sd, sd->equip_index[i], i); - pc_calcstatus (sd, 0); - - return 0; -} - -/*========================================== - * UnequipById [Freeyorp] - *------------------------------------------ - */ - -int buildin_unequip_by_id (struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd (st); - if (sd == NULL) - return 0; - - int slot_id = conv_num (st, &(st->stack->stack_data[st->start + 2])); - - if (slot_id >= 0 && slot_id < 11 && sd->equip_index[slot_id] >= 0) - pc_unequipitem (sd, sd->equip_index[slot_id], slot_id); - - pc_calcstatus (sd, 0); - - return 0; -} - -/*========================================== - * gmcommand [MouseJstr] - * - * suggested on the forums... - *------------------------------------------ - */ - -int buildin_gmcommand (struct script_state *st) -{ - struct map_session_data *sd; - char *cmd; - - sd = script_rid2sd (st); - cmd = conv_str (st, &(st->stack->stack_data[st->start + 2])); - - is_atcommand (sd->fd, sd, cmd, 99); - - return 0; -} - -/*========================================== - * movenpc [MouseJstr] - *------------------------------------------ - */ - -int buildin_movenpc (struct script_state *st) -{ - struct map_session_data *sd; - char *map, *npc; - int x, y; - - sd = script_rid2sd (st); - - map = conv_str (st, &(st->stack->stack_data[st->start + 2])); - x = conv_num (st, &(st->stack->stack_data[st->start + 3])); - y = conv_num (st, &(st->stack->stack_data[st->start + 4])); - npc = conv_str (st, &(st->stack->stack_data[st->start + 5])); - - return 0; -} - -/*========================================== - * npcwarp [remoitnane] - * Move NPC to a new position on the same map. - *------------------------------------------ - */ -int buildin_npcwarp (struct script_state *st) -{ - int x, y; - char *npc; - struct npc_data *nd = NULL; - - x = conv_num (st, &(st->stack->stack_data[st->start + 2])); - y = conv_num (st, &(st->stack->stack_data[st->start + 3])); - npc = conv_str (st, &(st->stack->stack_data[st->start + 4])); - nd = npc_name2id (npc); - - if (!nd) - return -1; - - short m = nd->bl.m; - - /* Crude sanity checks. */ - if (m < 0 || !nd->bl.prev - || x < 0 || x > map[m].xs -1 - || y < 0 || y > map[m].ys - 1) - return -1; - - npc_enable (npc, 0); - map_delblock(&nd->bl); /* [Freeyorp] */ - nd->bl.x = x; - nd->bl.y = y; - map_addblock(&nd->bl); - npc_enable (npc, 1); - - return 0; -} - -/*========================================== - * message [MouseJstr] - *------------------------------------------ - */ - -int buildin_message (struct script_state *st) -{ - char *msg, *player; - struct map_session_data *pl_sd = NULL; - - player = conv_str (st, &(st->stack->stack_data[st->start + 2])); - msg = conv_str (st, &(st->stack->stack_data[st->start + 3])); - - if ((pl_sd = map_nick2sd ((char *) player)) == NULL) - return 1; - clif_displaymessage (pl_sd->fd, msg); - - return 0; -} - -/*========================================== - * npctalk (sends message to surrounding - * area) [Valaris] - *------------------------------------------ - */ - -int buildin_npctalk (struct script_state *st) -{ - char *str; - char message[255]; - - struct npc_data *nd = (struct npc_data *) map_id2bl (st->oid); - str = conv_str (st, &(st->stack->stack_data[st->start + 2])); - - if (nd) - { - memcpy (message, nd->name, 24); - strcat (message, " : "); - strcat (message, str); - clif_message (&(nd->bl), message); - } - - return 0; -} - -/*========================================== - * hasitems (checks to see if player has any - * items on them, if so will return a 1) - * [Valaris] - *------------------------------------------ - */ - -int buildin_hasitems (struct script_state *st) -{ - int i; - struct map_session_data *sd; - - sd = script_rid2sd (st); - - for (i = 0; i < MAX_INVENTORY; i++) - { - if (sd->status.inventory[i].amount) - { - push_val (st->stack, C_INT, 1); - return 0; - } - } - - push_val (st->stack, C_INT, 0); - - return 0; -} - -/*========================================== - * getlook char info. getlook(arg) - *------------------------------------------ - */ -int buildin_getlook (struct script_state *st) -{ - int type, val; - struct map_session_data *sd; - sd = script_rid2sd (st); - - type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - val = -1; - switch (type) - { - case LOOK_HAIR: //1 - val = sd->status.hair; - break; - case LOOK_WEAPON: //2 - val = sd->status.weapon; - break; - case LOOK_HEAD_BOTTOM: //3 - val = sd->status.head_bottom; - break; - case LOOK_HEAD_TOP: //4 - val = sd->status.head_top; - break; - case LOOK_HEAD_MID: //5 - val = sd->status.head_mid; - break; - case LOOK_HAIR_COLOR: //6 - val = sd->status.hair_color; - break; - case LOOK_CLOTHES_COLOR: //7 - val = sd->status.clothes_color; - break; - case LOOK_SHIELD: //8 - val = sd->status.shield; - break; - case LOOK_SHOES: //9 - break; - } - - push_val (st->stack, C_INT, val); - return 0; -} - -/*========================================== - * get char save point. argument: 0- map name, 1- x, 2- y - *------------------------------------------ -*/ -int buildin_getsavepoint (struct script_state *st) -{ - int x, y, type; - char *mapname; - struct map_session_data *sd; - - sd = script_rid2sd (st); - - type = conv_num (st, &(st->stack->stack_data[st->start + 2])); - - x = sd->status.save_point.x; - y = sd->status.save_point.y; - switch (type) - { - case 0: - mapname = (char*)calloc (24, 1); - strncpy (mapname, sd->status.save_point.map, 23); - push_str (st->stack, C_STR, mapname); - break; - case 1: - push_val (st->stack, C_INT, x); - break; - case 2: - push_val (st->stack, C_INT, y); - break; - } - return 0; -} - -/*========================================== - * areatimer - *------------------------------------------ - */ -int buildin_areatimer_sub (struct block_list *bl, va_list ap) -{ - int tick; - char *event; - tick = va_arg (ap, int); - event = va_arg (ap, char *); - pc_addeventtimer ((struct map_session_data *) bl, tick, event); - return 0; -} - -int buildin_areatimer (struct script_state *st) -{ - int tick, m; - char *event; - char *mapname; - int x0, y0, x1, y1; - - mapname = conv_str (st, &(st->stack->stack_data[st->start + 2])); - x0 = conv_num (st, &(st->stack->stack_data[st->start + 3])); - y0 = conv_num (st, &(st->stack->stack_data[st->start + 4])); - x1 = conv_num (st, &(st->stack->stack_data[st->start + 5])); - y1 = conv_num (st, &(st->stack->stack_data[st->start + 6])); - tick = conv_num (st, &(st->stack->stack_data[st->start + 7])); - event = conv_str (st, &(st->stack->stack_data[st->start + 8])); - - if ((m = map_mapname2mapid (mapname)) < 0) - return 0; - - map_foreachinarea (buildin_areatimer_sub, - m, x0, y0, x1, y1, BL_PC, tick, event); - return 0; -} - -/*========================================== - * Check whether the PC is in the specified rectangle - *------------------------------------------ - */ -int buildin_isin (struct script_state *st) -{ - int x1, y1, x2, y2; - char *str; - struct map_session_data *sd = script_rid2sd (st); - - str = conv_str (st, &(st->stack->stack_data[st->start + 2])); - x1 = conv_num (st, &(st->stack->stack_data[st->start + 3])); - y1 = conv_num (st, &(st->stack->stack_data[st->start + 4])); - x2 = conv_num (st, &(st->stack->stack_data[st->start + 5])); - y2 = conv_num (st, &(st->stack->stack_data[st->start + 6])); - - if (!sd) - return 1; - - push_val (st->stack, C_INT, - (sd->bl.x >= x1 && sd->bl.x <= x2) - && (sd->bl.y >= y1 && sd->bl.y <= y2) - && (!strcmp (str, map[sd->bl.m].name))); - - return 0; -} - -// Trigger the shop on a (hopefully) nearby shop NPC -int buildin_shop (struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd (st); - struct npc_data *nd; - - if (!sd) - return 1; - - nd = npc_name2id (conv_str (st, &(st->stack->stack_data[st->start + 2]))); - if (!nd) - return 1; - - buildin_close (st); - clif_npcbuysell (sd, nd->bl.id); - return 0; -} - -/*========================================== - * Check whether the PC is dead - *------------------------------------------ - */ -int buildin_isdead (struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd (st); - - push_val (st->stack, C_INT, pc_isdead (sd)); - return 0; -} - -/*======================================== - * Changes a NPC name, and sprite - *---------------------------------------- - */ -int buildin_fakenpcname (struct script_state *st) -{ - char *name, *newname; - int newsprite; - struct npc_data *nd; - - name = conv_str (st, &(st->stack->stack_data[st->start + 2])); - newname = conv_str (st, &(st->stack->stack_data[st->start + 3])); - newsprite = conv_num (st, &(st->stack->stack_data[st->start + 4])); - nd = npc_name2id (name); - if (!nd) - return 1; - strncpy (nd->name, newname, sizeof(nd->name)-1); - nd->name[sizeof(nd->name)-1] = '\0'; - nd->npc_class = newsprite; - - // Refresh this npc - npc_enable (name, 0); - npc_enable (name, 1); - - return 0; -} - -/*============================ - * Gets the PC's x pos - *---------------------------- - */ - -int buildin_getx (struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd (st); - - push_val (st->stack, C_INT, sd->bl.x); - return 0; -} - -/*============================ - * Gets the PC's y pos - *---------------------------- - */ -int buildin_gety (struct script_state *st) -{ - struct map_session_data *sd = script_rid2sd (st); - - push_val (st->stack, C_INT, sd->bl.y); - return 0; -} - -// -// 実行部main -// -/*========================================== - * コマンドの読み取り - *------------------------------------------ - */ -static int unget_com_data = -1; -int get_com (unsigned char *script, int *pos) -{ - int i, j; - if (unget_com_data >= 0) - { - i = unget_com_data; - unget_com_data = -1; - return i; - } - if (script[*pos] >= 0x80) - { - return C_INT; - } - i = 0; - j = 0; - while (script[*pos] >= 0x40) - { - i = script[(*pos)++] << j; - j += 6; - } - return i + (script[(*pos)++] << j); -} - -/*========================================== - * コマンドのプッシュバック - *------------------------------------------ - */ -void unget_com (int c) -{ - if (unget_com_data != -1) - { - if (battle_config.error_log) - printf ("unget_com can back only 1 data\n"); - } - unget_com_data = c; -} - -/*========================================== - * 数値の所得 - *------------------------------------------ - */ -int get_num (unsigned char *script, int *pos) -{ - int i, j; - i = 0; - j = 0; - while (script[*pos] >= 0xc0) - { - i += (script[(*pos)++] & 0x7f) << j; - j += 6; - } - return i + ((script[(*pos)++] & 0x7f) << j); -} - -/*========================================== - * スタックから値を取り出す - *------------------------------------------ - */ -int pop_val (struct script_state *st) -{ - if (st->stack->sp <= 0) - return 0; - st->stack->sp--; - get_val (st, &(st->stack->stack_data[st->stack->sp])); - if (st->stack->stack_data[st->stack->sp].type == C_INT) - return st->stack->stack_data[st->stack->sp].u.num; - return 0; -} - -#define isstr(c) ((c).type==C_STR || (c).type==C_CONSTSTR) - -/*========================================== - * 加算演算子 - *------------------------------------------ - */ -void op_add (struct script_state *st) -{ - st->stack->sp--; - get_val (st, &(st->stack->stack_data[st->stack->sp])); - get_val (st, &(st->stack->stack_data[st->stack->sp - 1])); - - if (isstr (st->stack->stack_data[st->stack->sp]) - || isstr (st->stack->stack_data[st->stack->sp - 1])) - { - conv_str (st, &(st->stack->stack_data[st->stack->sp])); - conv_str (st, &(st->stack->stack_data[st->stack->sp - 1])); - } - if (st->stack->stack_data[st->stack->sp].type == C_INT) - { // ii - st->stack->stack_data[st->stack->sp - 1].u.num += - st->stack->stack_data[st->stack->sp].u.num; - } - else - { // ssの予定 - char *buf; - buf = (char *) - calloc (strlen (st->stack->stack_data[st->stack->sp - 1].u.str) + - strlen (st->stack->stack_data[st->stack->sp].u.str) + 1, - 1); - strcpy (buf, st->stack->stack_data[st->stack->sp - 1].u.str); - strcat (buf, st->stack->stack_data[st->stack->sp].u.str); - if (st->stack->stack_data[st->stack->sp - 1].type == C_STR) - free (st->stack->stack_data[st->stack->sp - 1].u.str); - if (st->stack->stack_data[st->stack->sp].type == C_STR) - free (st->stack->stack_data[st->stack->sp].u.str); - st->stack->stack_data[st->stack->sp - 1].type = C_STR; - st->stack->stack_data[st->stack->sp - 1].u.str = buf; - } -} - -/*========================================== - * 二項演算子(文字列) - *------------------------------------------ - */ -void op_2str (struct script_state *st, int op, int sp1, int sp2) -{ - char *s1 = st->stack->stack_data[sp1].u.str, - *s2 = st->stack->stack_data[sp2].u.str; - int a = 0; - - switch (op) - { - case C_EQ: - a = (strcmp (s1, s2) == 0); - break; - case C_NE: - a = (strcmp (s1, s2) != 0); - break; - case C_GT: - a = (strcmp (s1, s2) > 0); - break; - case C_GE: - a = (strcmp (s1, s2) >= 0); - break; - case C_LT: - a = (strcmp (s1, s2) < 0); - break; - case C_LE: - a = (strcmp (s1, s2) <= 0); - break; - default: - printf ("illegal string operater\n"); - break; - } - - push_val (st->stack, C_INT, a); - - if (st->stack->stack_data[sp1].type == C_STR) - free (s1); - if (st->stack->stack_data[sp2].type == C_STR) - free (s2); -} - -/*========================================== - * 二項演算子(数値) - *------------------------------------------ - */ -void op_2num (struct script_state *st, int op, int i1, int i2) -{ - switch (op) - { - case C_SUB: - i1 -= i2; - break; - case C_MUL: - i1 *= i2; - break; - case C_DIV: - i1 /= i2; - break; - case C_MOD: - i1 %= i2; - break; - case C_AND: - i1 &= i2; - break; - case C_OR: - i1 |= i2; - break; - case C_XOR: - i1 ^= i2; - break; - case C_LAND: - i1 = i1 && i2; - break; - case C_LOR: - i1 = i1 || i2; - break; - case C_EQ: - i1 = i1 == i2; - break; - case C_NE: - i1 = i1 != i2; - break; - case C_GT: - i1 = i1 > i2; - break; - case C_GE: - i1 = i1 >= i2; - break; - case C_LT: - i1 = i1 < i2; - break; - case C_LE: - i1 = i1 <= i2; - break; - case C_R_SHIFT: - i1 = i1 >> i2; - break; - case C_L_SHIFT: - i1 = i1 << i2; - break; - } - push_val (st->stack, C_INT, i1); -} - -/*========================================== - * 二項演算子 - *------------------------------------------ - */ -void op_2 (struct script_state *st, int op) -{ - int i1, i2; - char *s1 = NULL, *s2 = NULL; - - i2 = pop_val (st); - if (isstr (st->stack->stack_data[st->stack->sp])) - s2 = st->stack->stack_data[st->stack->sp].u.str; - - i1 = pop_val (st); - if (isstr (st->stack->stack_data[st->stack->sp])) - s1 = st->stack->stack_data[st->stack->sp].u.str; - - if (s1 != NULL && s2 != NULL) - { - // ss => op_2str - op_2str (st, op, st->stack->sp, st->stack->sp + 1); - } - else if (s1 == NULL && s2 == NULL) - { - // ii => op_2num - op_2num (st, op, i1, i2); - } - else - { - // si,is => error - printf ("script: op_2: int&str, str&int not allow."); - push_val (st->stack, C_INT, 0); - } -} - -/*========================================== - * 単項演算子 - *------------------------------------------ - */ -void op_1num (struct script_state *st, int op) -{ - int i1; - i1 = pop_val (st); - switch (op) - { - case C_NEG: - i1 = -i1; - break; - case C_NOT: - i1 = ~i1; - break; - case C_LNOT: - i1 = !i1; - break; - } - push_val (st->stack, C_INT, i1); -} - -/*========================================== - * 関数の実行 - *------------------------------------------ - */ -int run_func (struct script_state *st) -{ - int i, start_sp, end_sp, func; - - end_sp = st->stack->sp; - for (i = end_sp - 1; i >= 0 && st->stack->stack_data[i].type != C_ARG; - i--); - if (i == 0) - { - if (battle_config.error_log) - printf ("function not found\n"); -// st->stack->sp=0; - st->state = END; - return 0; - } - start_sp = i - 1; - st->start = i - 1; - st->end = end_sp; - - func = st->stack->stack_data[st->start].u.num; - if (st->stack->stack_data[st->start].type != C_NAME - || str_data[func].type != C_FUNC) - { - printf ("run_func: not function and command! \n"); -// st->stack->sp=0; - st->state = END; - return 0; - } -#ifdef DEBUG_RUN - if (battle_config.etc_log) - { - printf ("run_func : %s? (%d(%d))\n", str_buf + str_data[func].str, - func, str_data[func].type); - printf ("stack dump :"); - for (i = 0; i < end_sp; i++) - { - switch (st->stack->stack_data[i].type) - { - case C_INT: - printf (" int(%d)", st->stack->stack_data[i].u.num); - break; - case C_NAME: - printf (" name(%s)", - str_buf + - str_data[st->stack->stack_data[i].u.num].str); - break; - case C_ARG: - printf (" arg"); - break; - case C_POS: - printf (" pos(%d)", st->stack->stack_data[i].u.num); - break; - default: - printf (" %d,%d", st->stack->stack_data[i].type, - st->stack->stack_data[i].u.num); - } - } - printf ("\n"); - } -#endif - if (str_data[func].func) - { - str_data[func].func (st); - } - else - { - if (battle_config.error_log) - printf ("run_func : %s? (%d(%d))\n", str_buf + str_data[func].str, - func, str_data[func].type); - push_val (st->stack, C_INT, 0); - } - - pop_stack (st->stack, start_sp, end_sp); - - if (st->state == RETFUNC) - { - // ユーザー定義関数からの復帰 - int olddefsp = st->defsp; - int i; - - pop_stack (st->stack, st->defsp, start_sp); // 復帰に邪魔なスタック削除 - if (st->defsp < 4 - || st->stack->stack_data[st->defsp - 1].type != C_RETINFO) - { - printf - ("script:run_func(return) return without callfunc or callsub!\n"); - st->state = END; - return 0; - } - i = conv_num (st, &(st->stack->stack_data[st->defsp - 4])); // 引数の数所得 - st->pos = conv_num (st, &(st->stack->stack_data[st->defsp - 1])); // スクリプト位置の復元 - st->script = (char *) conv_num (st, &(st->stack->stack_data[st->defsp - 2])); // スクリプトを復元 - st->defsp = conv_num (st, &(st->stack->stack_data[st->defsp - 3])); // 基準スタックポインタを復元 - - pop_stack (st->stack, olddefsp - 4 - i, olddefsp); // 要らなくなったスタック(引数と復帰用データ)削除 - - st->state = GOTO; - } - - return 0; -} - -/*========================================== - * スクリプトの実行メイン部分 - *------------------------------------------ - */ -int run_script_main (unsigned char *script, int pos, int rid, int oid, - struct script_state *st, unsigned char *rootscript) -{ - int c, rerun_pos; - int cmdcount = script_config.check_cmdcount; - int gotocount = script_config.check_gotocount; - struct script_stack *stack = st->stack; - - st->defsp = stack->sp; - st->script = script; - - rerun_pos = st->pos; - for (st->state = 0; st->state == 0;) - { - switch (c = get_com (script, &st->pos)) - { - case C_EOL: - if (stack->sp != st->defsp) - { - if (battle_config.error_log) - printf ("stack.sp(%d) != default(%d)\n", stack->sp, - st->defsp); - stack->sp = st->defsp; - } - rerun_pos = st->pos; - break; - case C_INT: - push_val (stack, C_INT, get_num (script, &st->pos)); - break; - case C_POS: - case C_NAME: - push_val (stack, c, (*(int *) (script + st->pos)) & 0xffffff); - st->pos += 3; - break; - case C_ARG: - push_val (stack, c, 0); - break; - case C_STR: - push_str (stack, C_CONSTSTR, script + st->pos); - while (script[st->pos++]); - break; - case C_FUNC: - run_func (st); - if (st->state == GOTO) - { - rerun_pos = st->pos; - script = st->script; - st->state = 0; - if (gotocount > 0 && (--gotocount) <= 0) - { - printf ("run_script: infinity loop !\n"); - st->state = END; - } - } - break; - - case C_ADD: - op_add (st); - break; - - case C_SUB: - case C_MUL: - case C_DIV: - case C_MOD: - case C_EQ: - case C_NE: - case C_GT: - case C_GE: - case C_LT: - case C_LE: - case C_AND: - case C_OR: - case C_XOR: - case C_LAND: - case C_LOR: - case C_R_SHIFT: - case C_L_SHIFT: - op_2 (st, c); - break; - - case C_NEG: - case C_NOT: - case C_LNOT: - op_1num (st, c); - break; - - case C_NOP: - st->state = END; - break; - - default: - if (battle_config.error_log) - printf ("unknown command : %d @ %d\n", c, pos); - st->state = END; - break; - } - if (cmdcount > 0 && (--cmdcount) <= 0) - { - printf ("run_script: infinity loop !\n"); - st->state = END; - } - } - switch (st->state) - { - case STOP: - break; - case END: - { - struct map_session_data *sd = map_id2sd (st->rid); - st->pos = -1; - if (sd && sd->npc_id == st->oid) - npc_event_dequeue (sd); - } - break; - case RERUNLINE: - { - st->pos = rerun_pos; - } - break; - } - - if (st->state != END) - { - // 再開するためにスタック情報を保存 - struct map_session_data *sd = map_id2sd (st->rid); - if (sd /* && sd->npc_stackbuf==NULL */ ) - { - if (sd->npc_stackbuf) - free (sd->npc_stackbuf); - sd->npc_stackbuf = (char *) - calloc (sizeof (stack->stack_data[0]) * stack->sp_max, 1); - memcpy (sd->npc_stackbuf, stack->stack_data, - sizeof (stack->stack_data[0]) * stack->sp_max); - sd->npc_stack = stack->sp; - sd->npc_stackmax = stack->sp_max; - sd->npc_script = script; - sd->npc_scriptroot = rootscript; - } - } - - return 0; -} - -/*========================================== - * スクリプトの実行 - *------------------------------------------ - */ -int run_script (unsigned char *script, int pos, int rid, int oid) -{ - return run_script_l (script, pos, rid, oid, 0, NULL); -} - -int run_script_l (unsigned char *script, int pos, int rid, int oid, - int args_nr, argrec_t * args) -{ - struct script_stack stack; - struct script_state st; - struct map_session_data *sd = map_id2sd (rid); - unsigned char *rootscript = script; - int i; - if (script == NULL || pos < 0) - return -1; - - if (sd && sd->npc_stackbuf && sd->npc_scriptroot == (char *) rootscript) - { - // 前回のスタックを復帰 - script = sd->npc_script; - stack.sp = sd->npc_stack; - stack.sp_max = sd->npc_stackmax; - stack.stack_data = (struct script_data *) - calloc (stack.sp_max, sizeof (stack.stack_data[0])); - memcpy (stack.stack_data, sd->npc_stackbuf, - sizeof (stack.stack_data[0]) * stack.sp_max); - free (sd->npc_stackbuf); - sd->npc_stackbuf = NULL; - } - else - { - // スタック初期化 - stack.sp = 0; - stack.sp_max = 64; - stack.stack_data = (struct script_data *) - calloc (stack.sp_max, sizeof (stack.stack_data[0])); - } - st.stack = &stack; - st.pos = pos; - st.rid = rid; - st.oid = oid; - for (i = 0; i < args_nr; i++) - { - if (args[i].name[strlen (args[i].name) - 1] == '$') - pc_setregstr (sd, add_str (args[i].name), args[i].v.s); - else - pc_setreg (sd, add_str (args[i].name), args[i].v.i); - } - run_script_main (script, pos, rid, oid, &st, rootscript); - - free (stack.stack_data); - stack.stack_data = NULL; - return st.pos; -} - -/*========================================== - * マップ変数の変更 - *------------------------------------------ - */ -int mapreg_setreg (int num, int val) -{ - if (val != 0) - numdb_insert (mapreg_db, num, val); - else - numdb_erase (mapreg_db, num); - - mapreg_dirty = 1; - return 0; -} - -/*========================================== - * 文字列型マップ変数の変更 - *------------------------------------------ - */ -int mapreg_setregstr (int num, const char *str) -{ - char *p; - - if ((p = (char *)numdb_search (mapregstr_db, num)) != NULL) - free (p); - - if (str == NULL || *str == 0) - { - numdb_erase (mapregstr_db, num); - mapreg_dirty = 1; - return 0; - } - p = (char *) calloc (strlen (str) + 1, 1); - strcpy (p, str); - numdb_insert (mapregstr_db, num, p); - mapreg_dirty = 1; - return 0; -} - -/*========================================== - * 永続的マップ変数の読み込み - *------------------------------------------ - */ -static int script_load_mapreg (void) -{ - FILE *fp; - char line[1024]; - - if ((fp = fopen_ (mapreg_txt, "rt")) == NULL) - return -1; - - while (fgets (line, sizeof (line), fp)) - { - char buf1[256], buf2[1024], *p; - int n, v, s, i; - if (sscanf (line, "%255[^,],%d\t%n", buf1, &i, &n) != 2 && - (i = 0, sscanf (line, "%[^\t]\t%n", buf1, &n) != 1)) - continue; - if (buf1[strlen (buf1) - 1] == '$') - { - if (sscanf (line + n, "%[^\n\r]", buf2) != 1) - { - printf ("%s: %s broken data !\n", mapreg_txt, buf1); - continue; - } - p = (char *) calloc (strlen (buf2) + 1, 1); - strcpy (p, buf2); - s = add_str (buf1); - numdb_insert (mapregstr_db, (i << 24) | s, p); - } - else - { - if (sscanf (line + n, "%d", &v) != 1) - { - printf ("%s: %s broken data !\n", mapreg_txt, buf1); - continue; - } - s = add_str (buf1); - numdb_insert (mapreg_db, (i << 24) | s, v); - } - } - fclose_ (fp); - mapreg_dirty = 0; - return 0; -} - -/*========================================== - * 永続的マップ変数の書き込み - *------------------------------------------ - */ -static void script_save_mapreg_intsub (db_key_t key, db_val_t data, va_list ap) -{ - FILE *fp = va_arg (ap, FILE *); - int num = key.i & 0x00ffffff, i = key.i >> 24; - char *name = str_buf + str_data[num].str; - if (name[1] != '@') - { - if (i == 0) - fprintf (fp, "%s\t%d\n", name, (int) data); - else - fprintf (fp, "%s,%d\t%d\n", name, i, (int) data); - } -} - -static void script_save_mapreg_strsub (db_key_t key, db_val_t data, va_list ap) -{ - FILE *fp = va_arg (ap, FILE *); - int num = key.i & 0x00ffffff, i = key.i >> 24; - char *name = str_buf + str_data[num].str; - if (name[1] != '@') - { - if (i == 0) - fprintf (fp, "%s\t%s\n", name, (char *) data); - else - fprintf (fp, "%s,%d\t%s\n", name, i, (char *) data); - } -} - -static int script_save_mapreg (void) -{ - FILE *fp; - int lock; - - if ((fp = lock_fopen (mapreg_txt, &lock)) == NULL) - return -1; - numdb_foreach (mapreg_db, script_save_mapreg_intsub, fp); - numdb_foreach (mapregstr_db, script_save_mapreg_strsub, fp); - lock_fclose (fp, mapreg_txt, &lock); - mapreg_dirty = 0; - return 0; -} - -static void script_autosave_mapreg (timer_id tid, tick_t tick, custom_id_t id, - custom_data_t data) -{ - if (mapreg_dirty) - script_save_mapreg (); -} - -/*========================================== - * - *------------------------------------------ - */ -static int set_posword (char *p) -{ - char *np, *str[15]; - int i = 0; - for (i = 0; i < 11; i++) - { - if ((np = strchr (p, ',')) != NULL) - { - str[i] = p; - *np = 0; - p = np + 1; - } - else - { - str[i] = p; - p += strlen (p); - } - if (str[i]) - strcpy (pos[i], str[i]); - } - return 0; -} - -int script_config_read (char *cfgName) -{ - int i; - char line[1024], w1[1024], w2[1024]; - FILE *fp; - - script_config.warn_func_no_comma = 1; - script_config.warn_cmd_no_comma = 1; - script_config.warn_func_mismatch_paramnum = 1; - script_config.warn_cmd_mismatch_paramnum = 1; - script_config.check_cmdcount = 8192; - script_config.check_gotocount = 512; - - fp = fopen_ (cfgName, "r"); - if (fp == NULL) - { - printf ("file not found: %s\n", cfgName); - return 1; - } - while (fgets (line, 1020, fp)) - { - if (line[0] == '/' && line[1] == '/') - continue; - i = sscanf (line, "%[^:]: %[^\r\n]", w1, w2); - if (i != 2) - continue; - if (strcasecmp (w1, "refine_posword") == 0) - { - set_posword (w2); - } - if (strcasecmp (w1, "import") == 0) - { - script_config_read (w2); - } - } - fclose_ (fp); - - return 0; -} - -/*========================================== - * 終了 - *------------------------------------------ - */ - -static void mapregstr_db_final (db_key_t key, db_val_t data, va_list ap) -{ - free (data); -} - -static void userfunc_db_final (db_key_t key, db_val_t data, va_list ap) -{ - free ((char*)key.s); - free (data); -} - -int do_final_script (void) -{ - if (mapreg_dirty >= 0) - script_save_mapreg (); - if (script_buf) - free (script_buf); - - if (mapreg_db) - numdb_final (mapreg_db, NULL); - if (mapregstr_db) - strdb_final (mapregstr_db, mapregstr_db_final); - if (scriptlabel_db) - strdb_final (scriptlabel_db, NULL); - if (userfunc_db) - strdb_final (userfunc_db, userfunc_db_final); - - if (str_data) - free (str_data); - if (str_buf) - free (str_buf); - - return 0; -} - -/*========================================== - * 初期化 - *------------------------------------------ - */ -int do_init_script (void) -{ - mapreg_db = numdb_init (); - mapregstr_db = numdb_init (); - script_load_mapreg (); - - add_timer_interval (gettick () + MAPREG_AUTOSAVE_INTERVAL, - script_autosave_mapreg, 0, 0, - MAPREG_AUTOSAVE_INTERVAL); - - scriptlabel_db = strdb_init (50); - return 0; -} |