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Diffstat (limited to 'src/map/pc.cpp')
-rw-r--r--src/map/pc.cpp123
1 files changed, 8 insertions, 115 deletions
diff --git a/src/map/pc.cpp b/src/map/pc.cpp
index 8ff5a01..86280ed 100644
--- a/src/map/pc.cpp
+++ b/src/map/pc.cpp
@@ -932,19 +932,7 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
sd->inventory_data[i]->weight *
sd->status.inventory[i].amount;
}
- sd->cart_max_weight = battle_config.max_cart_weight;
- sd->cart_weight = 0;
- sd->cart_max_num = MAX_CART;
- sd->cart_num = 0;
- for (int i = 0; i < MAX_CART; i++)
- {
- if (sd->status.cart[i].nameid == 0)
- continue;
- sd->cart_weight +=
- itemdb_weight(sd->status.cart[i].nameid) *
- sd->status.cart[i].amount;
- sd->cart_num++;
- }
+ // used to fill cart
}
for (auto& p : sd->paramb)
@@ -967,8 +955,6 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
sd->status.max_sp = 0;
sd->attackrange = 0;
sd->attackrange_ = 0;
- sd->star = 0;
- sd->overrefine = 0;
sd->matk1 = 0;
sd->matk2 = 0;
sd->speed = DEFAULT_WALK_SPEED;
@@ -985,8 +971,6 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
sd->watk_ = 0; //二刀流用(仮)
sd->watk_2 = 0;
- sd->star_ = 0;
- sd->overrefine_ = 0;
sd->aspd_rate = 100;
sd->speed_rate = 100;
@@ -1027,55 +1011,7 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
sd->spellpower_bonus_target +=
sd->inventory_data[index]->magic_bonus;
- if (sd->inventory_data[index]->type == ItemType::WEAPON)
- {
- if (sd->status.inventory[index].card[0] != 0x00ff
- && sd->status.inventory[index].card[0] != 0x00fe
- && sd->status.inventory[index].card[0] != static_cast<short>(0xff00))
- {
- int j;
- for (j = 0; j < sd->inventory_data[index]->slot; j++)
- { // カード
- int c = sd->status.inventory[index].card[j];
- if (c > 0)
- {
- argrec_t arg[2] =
- {
- {"@slotId", static_cast<int>(i)},
- {"@itemId", sd->inventory_data[index]->nameid},
- };
- if (i == EQUIP::SHIELD
- && sd->status.inventory[index].equip == EPOS::SHIELD)
- sd->state.lr_flag = 1;
- run_script_l(ScriptPointer(itemdb_equipscript(c), 0), sd->bl_id, 0,
- 2, arg);
- sd->state.lr_flag = 0;
- }
- }
- }
- }
- else if (sd->inventory_data[index]->type == ItemType::ARMOR)
- { // 防具
- if (sd->status.inventory[index].card[0] != 0x00ff
- && sd->status.inventory[index].card[0] != 0x00fe
- && sd->status.inventory[index].card[0] != static_cast<short>(0xff00))
- {
- int j;
- for (j = 0; j < sd->inventory_data[index]->slot; j++)
- { // カード
- int c = sd->status.inventory[index].card[j];
- if (c > 0) {
- argrec_t arg[2] =
- {
- {"@slotId", static_cast<int>(i)},
- {"@itemId", sd->inventory_data[index]->nameid}
- };
- run_script_l(ScriptPointer(itemdb_equipscript(c), 0), sd->bl_id, 0,
- 2, arg);
- }
- }
- }
- }
+ // used to apply cards
}
}
@@ -1110,21 +1046,13 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
sd->def += sd->inventory_data[index]->def;
if (sd->inventory_data[index]->type == ItemType::WEAPON)
{
- int r;
if (i == EQUIP::SHIELD
&& sd->status.inventory[index].equip == EPOS::SHIELD)
{
//二刀流用データ入力
sd->watk_ += sd->inventory_data[index]->atk;
- sd->watk_2 = (r = sd->status.inventory[index].refine) * // 精錬攻撃力
- 0;
- if ((r -= 10) > 0) // 過剰精錬ボーナス
- sd->overrefine_ = r * 0;
-
- if (sd->status.inventory[index].card[0] == 0x00ff)
- { // 製造武器
- sd->star_ = (sd->status.inventory[index].card[1] >> 8); // 星のかけら
- }
+ sd->watk_2 = 0;
+
sd->attackrange_ += sd->inventory_data[index]->range;
sd->state.lr_flag = 1;
{
@@ -1148,15 +1076,7 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
{"@itemId", sd->inventory_data[index]->nameid},
};
sd->watk += sd->inventory_data[index]->atk;
- sd->watk2 += (r = sd->status.inventory[index].refine) * // 精錬攻撃力
- 0;
- if ((r -= 10) > 0) // 過剰精錬ボーナス
- sd->overrefine += r * 0;
-
- if (sd->status.inventory[index].card[0] == 0x00ff)
- { // 製造武器
- sd->star += (sd->status.inventory[index].card[1] >> 8); // 星のかけら
- }
+
sd->attackrange += sd->inventory_data[index]->range;
run_script_l(ScriptPointer(sd->inventory_data[index]->equip_script.get(), 0),
sd->bl_id, 0,
@@ -1171,8 +1091,6 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
{"@itemId", sd->inventory_data[index]->nameid},
};
sd->watk += sd->inventory_data[index]->atk;
- refinedef +=
- sd->status.inventory[index].refine * 0;
run_script_l(ScriptPointer(sd->inventory_data[index]->equip_script.get(), 0),
sd->bl_id, 0,
2, arg);
@@ -2027,11 +1945,7 @@ PickupFail pc_additem(dumb_ptr<map_session_data> sd, struct item *item_data,
{
// 装 備品ではないので、既所有品なら個数のみ変化させる
for (i = 0; i < MAX_INVENTORY; i++)
- if (sd->status.inventory[i].nameid == item_data->nameid &&
- sd->status.inventory[i].card[0] == item_data->card[0]
- && sd->status.inventory[i].card[1] == item_data->card[1]
- && sd->status.inventory[i].card[2] == item_data->card[2]
- && sd->status.inventory[i].card[3] == item_data->card[3])
+ if (sd->status.inventory[i].nameid == item_data->nameid)
{
if (sd->status.inventory[i].amount + amount > MAX_AMOUNT)
return PickupFail::STACK_FULL;
@@ -4454,8 +4368,8 @@ int pc_equipitem(dumb_ptr<map_session_data> sd, int n, EPOS)
if (battle_config.battle_log)
PRINTF("equip %d (%d) %x:%x\n",
nameid, n, id->equip, pos);
- if (!pc_isequip(sd, n) || pos == EPOS::ZERO || sd->status.inventory[n].broken == 1)
- { // [Valaris]
+ if (!pc_isequip(sd, n) || pos == EPOS::ZERO)
+ {
clif_equipitemack(sd, n, EPOS::ZERO, 0); // fail
return 0;
}
@@ -4623,11 +4537,6 @@ int pc_unequipitem(dumb_ptr<map_session_data> sd, int n, CalcStatus type)
}
pc_signal_advanced_equipment_change(sd, n);
- if (sd->sc_data[StatusChange::SC_BROKNWEAPON].timer
- && bool(sd->status.inventory[n].equip & EPOS::WEAPON)
- && sd->status.inventory[n].broken == 1)
- skill_status_change_end(sd, StatusChange::SC_BROKNWEAPON, nullptr);
-
clif_unequipitemack(sd, n, sd->status.inventory[n].equip, 1);
sd->status.inventory[n].equip = EPOS::ZERO;
}
@@ -4690,22 +4599,6 @@ int pc_checkitem(dumb_ptr<map_session_data> sd)
for (k = j; k < MAX_INVENTORY; k++)
sd->inventory_data[k] = NULL;
- // カート内空き詰め
- for (i = j = 0; i < MAX_CART; i++)
- {
- if ((id = sd->status.cart[i].nameid) == 0)
- continue;
- if (i > j)
- {
- sd->status.cart[j] = sd->status.cart[i];
- }
- j++;
- }
- while (j < MAX_CART)
- sd->status.cart[j++] = item{};
-
- // 装 備位置チェック
-
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].nameid == 0)