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-rw-r--r--src/map/pc.c38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 41862e3..0eac9eb 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -307,6 +307,7 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) {
if(sd->status.zeny < 0) sd->status.zeny = 0;
clif_updatestatus(sd,SP_ZENY);
}
+ sd->heal_xp = 0; // [Fate] Set gainable xp for healing this player to 0
return 0;
}
@@ -704,6 +705,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, short tmw_versio
sd->sp_sub = 0;
sd->quick_regeneration_hp.amount = 0;
sd->quick_regeneration_sp.amount = 0;
+ sd->heal_xp = 0;
sd->inchealspirithptick = 0;
sd->inchealspiritsptick = 0;
sd->canact_tick = tick;
@@ -4443,6 +4445,11 @@ int pc_checkjoblevelup(struct map_session_data *sd)
*/
int pc_gainexp(struct map_session_data *sd,int base_exp,int job_exp)
{
+ return pc_gainexp_reason(sd, base_exp, job_exp, PC_GAINEXP_REASON_KILLING);
+}
+
+int pc_gainexp_reason(struct map_session_data *sd,int base_exp,int job_exp, int reason)
+{
char output[256];
nullpo_retr(0, sd);
@@ -4470,6 +4477,16 @@ int pc_gainexp(struct map_session_data *sd,int base_exp,int job_exp)
}
sd->status.base_exp += base_exp;
+
+ // [Fate] Adjust experience points that healers can extract from this character
+ if (reason != PC_GAINEXP_REASON_HEALING) {
+ const int max_heal_xp = 20 + (sd->status.base_level * sd->status.base_level);
+
+ sd->heal_xp += base_exp;
+ if (sd->heal_xp > max_heal_xp)
+ sd->heal_xp = max_heal_xp;
+ }
+
if(sd->status.base_exp < 0)
sd->status.base_exp = 0;
@@ -4499,6 +4516,20 @@ int pc_gainexp(struct map_session_data *sd,int base_exp,int job_exp)
return 0;
}
+int
+pc_extract_healer_exp(struct map_session_data *sd, int max)
+{
+ int amount;
+ nullpo_retr(0, sd);
+
+ amount = sd->heal_xp;
+ if (max < amount)
+ amount = max;
+
+ sd->heal_xp -= amount;
+ return amount;
+}
+
/*==========================================
* base level側必要経験値計算
*------------------------------------------
@@ -7142,6 +7173,13 @@ static int pc_natural_heal_sub(struct map_session_data *sd,va_list ap) {
nullpo_retr(0, sd);
+ if (sd->heal_xp > 0) {
+ if (sd->heal_xp < 64)
+ --sd->heal_xp; // [Fate] Slowly reduce XP that healers can get for healing this char
+ else
+ sd->heal_xp -= (sd->heal_xp >> 6);
+ }
+
// Hijack this callback: Adjust spellpower bonus
if (sd->spellpower_bonus_target < sd->spellpower_bonus_current) {
sd->spellpower_bonus_current = sd->spellpower_bonus_target;