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-rw-r--r--src/map/npc.cpp2378
1 files changed, 2378 insertions, 0 deletions
diff --git a/src/map/npc.cpp b/src/map/npc.cpp
new file mode 100644
index 0000000..b2612f0
--- /dev/null
+++ b/src/map/npc.cpp
@@ -0,0 +1,2378 @@
+// $Id: npc.c,v 1.5 2004/09/25 05:32:18 MouseJstr Exp $
+#include <stdio.h>
+#include <stdlib.h>
+#include <ctype.h>
+#include <string.h>
+#include <math.h>
+#include <time.h>
+
+#include "../common/nullpo.hpp"
+#include "../common/timer.hpp"
+
+#include "battle.hpp"
+#include "clif.hpp"
+#include "../common/db.hpp"
+#include "intif.hpp"
+#include "itemdb.hpp"
+#include "map.hpp"
+#include "mob.hpp"
+#include "npc.hpp"
+#include "pc.hpp"
+#include "script.hpp"
+#include "skill.hpp"
+#include "../common/socket.hpp"
+
+#ifdef MEMWATCH
+#include "memwatch.hpp"
+#endif
+
+struct npc_src_list
+{
+ struct npc_src_list *next;
+ struct npc_src_list *prev;
+ char name[4];
+};
+
+static struct npc_src_list *npc_src_first, *npc_src_last;
+static int npc_id = START_NPC_NUM;
+static int npc_warp, npc_shop, npc_script, npc_mob;
+
+int npc_get_new_npc_id (void)
+{
+ return npc_id++;
+}
+
+static struct dbt *ev_db;
+static struct dbt *npcname_db;
+
+struct event_data
+{
+ struct npc_data *nd;
+ int pos;
+};
+static struct tm ev_tm_b; // 時計イベント用
+
+/*==========================================
+ * NPCの無効化/有効化
+ * npc_enable
+ * npc_enable_sub 有効時にOnTouchイベントを実行
+ *------------------------------------------
+ */
+int npc_enable_sub (struct block_list *bl, va_list ap)
+{
+ struct map_session_data *sd;
+ struct npc_data *nd;
+ char *name = (char *) calloc (50, sizeof (char));
+
+ nullpo_retr (0, bl);
+ nullpo_retr (0, ap);
+ nullpo_retr (0, nd = va_arg (ap, struct npc_data *));
+ if (bl->type == BL_PC && (sd = (struct map_session_data *) bl))
+ {
+
+ if (nd->flag & 1) // 無効化されている
+ return 1;
+
+ memcpy (name, nd->name, sizeof(nd->name));
+ if (sd->areanpc_id == nd->bl.id)
+ return 1;
+ sd->areanpc_id = nd->bl.id;
+ npc_event (sd, strcat (name, "::OnTouch"), 0);
+ }
+ free (name);
+ return 0;
+}
+
+int npc_enable (const char *name, int flag)
+{
+ struct npc_data *nd = (struct npc_data *)strdb_search (npcname_db, name);
+ if (nd == NULL)
+ return 0;
+
+ if (flag & 1)
+ { // 有効化
+ nd->flag &= ~1;
+ clif_spawnnpc (nd);
+ }
+ else if (flag & 2)
+ {
+ nd->flag &= ~1;
+ nd->option = 0x0000;
+ clif_changeoption (&nd->bl);
+ }
+ else if (flag & 4)
+ {
+ nd->flag |= 1;
+ nd->option = 0x0002;
+ clif_changeoption (&nd->bl);
+ }
+ else
+ { // 無効化
+ nd->flag |= 1;
+ clif_clearchar (&nd->bl, 0);
+ }
+ if (flag & 3 && (nd->u.scr.xs > 0 || nd->u.scr.ys > 0))
+ map_foreachinarea (npc_enable_sub, nd->bl.m, nd->bl.x - nd->u.scr.xs,
+ nd->bl.y - nd->u.scr.ys, nd->bl.x + nd->u.scr.xs,
+ nd->bl.y + nd->u.scr.ys, BL_PC, nd);
+
+ return 0;
+}
+
+/*==========================================
+ * NPCを名前で探す
+ *------------------------------------------
+ */
+struct npc_data *npc_name2id (const char *name)
+{
+ return (struct npc_data *)strdb_search (npcname_db, name);
+}
+
+/*==========================================
+ * イベントキューのイベント処理
+ *------------------------------------------
+ */
+int npc_event_dequeue (struct map_session_data *sd)
+{
+ nullpo_retr (0, sd);
+
+ sd->npc_id = 0;
+
+ if (sd->eventqueue[0][0]) // キューのイベント処理
+ {
+ if (!pc_addeventtimer(sd, 100, sd->eventqueue[0]))
+ {
+ printf ("npc_event_dequeue(): Event timer is full.\n");
+ return 0;
+ }
+
+ if (MAX_EVENTQUEUE > 1)
+ memmove (sd->eventqueue[0], sd->eventqueue[1],
+ (MAX_EVENTQUEUE - 1) * sizeof (sd->eventqueue[0]));
+ sd->eventqueue[MAX_EVENTQUEUE - 1][0] = '\0';
+ return 1;
+ }
+
+ return 0;
+}
+
+int npc_delete (struct npc_data *nd)
+{
+ nullpo_retr (1, nd);
+
+ if (nd->bl.prev == NULL)
+ return 1;
+
+ clif_clearchar_area (&nd->bl, 1);
+ map_delblock (&nd->bl);
+ return 0;
+}
+
+/*==========================================
+ * イベントの遅延実行
+ *------------------------------------------
+ */
+void npc_event_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
+{
+ struct map_session_data *sd = map_id2sd (id);
+ if (sd == NULL)
+ return;
+
+ npc_event (sd, (const char *) data, 0);
+ free ((void *) data);
+}
+
+int npc_timer_event (const char *eventname) // Added by RoVeRT
+{
+ struct event_data *ev = (struct event_data *)strdb_search (ev_db, eventname);
+ struct npc_data *nd;
+// int xs,ys;
+
+ if ((ev == NULL || (nd = ev->nd) == NULL))
+ {
+ printf ("npc_event: event not found [%s]\n", eventname);
+ return 0;
+ }
+
+ run_script (nd->u.scr.script, ev->pos, nd->bl.id, nd->bl.id);
+
+ return 0;
+}
+
+/*
+int npc_timer_sub_sub(void *key,void *data,va_list ap) // Added by RoVeRT
+{
+ char *p=(char *)key;
+ struct event_data *ev=(struct event_data *)data;
+ int *c=va_arg(ap,int *);
+ int tick=0,ctick=gettick();
+ char temp[10];
+ char event[100];
+
+ if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){
+ sscanf(&p[9],"%s",temp);
+ tick=atoi(temp);
+
+ strcpy( event, ev->nd->name);
+ strcat( event, p);
+
+ if (ctick >= ev->nd->lastaction && ctick - ev->nd->timer >= tick) {
+ npc_timer_event(event);
+ ev->nd->lastaction = ctick;
+ }
+ }
+ return 0;
+}
+
+int npc_timer_sub(void *key,void *data,va_list ap) // Added by RoVeRT
+{
+ struct npc_data *nd=(struct npc_data*)data;
+
+ if(nd->timer == -1)
+ return 0;
+
+ strdb_foreach(ev_db,npc_timer_sub_sub,&nd->bl.id);
+
+ return 0;
+}
+
+int npc_timer(int tid,unsigned int tick,int id,int data) // Added by RoVeRT
+{
+ strdb_foreach(npcname_db,npc_timer_sub);
+
+ free((void*)data);
+ return 0;
+}*/
+/*==========================================
+ * イベント用ラベルのエクスポート
+ * npc_parse_script->strdb_foreachから呼ばれる
+ *------------------------------------------
+ */
+int npc_event_export (void *key, void *data, va_list ap)
+{
+ char *lname = (char *) key;
+ int pos = (int) data;
+ struct npc_data *nd = va_arg (ap, struct npc_data *);
+
+ if ((lname[0] == 'O' || lname[0] == 'o')
+ && (lname[1] == 'N' || lname[1] == 'n'))
+ {
+ struct event_data *ev;
+ char *buf;
+ char *p = strchr (lname, ':');
+ // エクスポートされる
+ CREATE (ev, struct event_data, 1);
+ CREATE (buf, char, 50);
+ if (p == NULL || (p - lname) > 24)
+ {
+ printf ("npc_event_export: label name error !\n");
+ exit (1);
+ }
+ else
+ {
+ ev->nd = nd;
+ ev->pos = pos;
+ *p = '\0';
+ sprintf (buf, "%s::%s", nd->exname, lname);
+ *p = ':';
+ strdb_insert (ev_db, buf, ev);
+// if (battle_config.etc_log)
+// printf("npc_event_export: export [%s]\n",buf);
+ }
+ }
+ return 0;
+}
+
+/*==========================================
+ * 全てのNPCのOn*イベント実行
+ *------------------------------------------
+ */
+void npc_event_doall_sub (db_key_t key, db_val_t data, va_list ap)
+{
+ const char *p = key.s;
+ int rid, argc;
+ argrec_t *argv;
+ struct event_data *ev;
+ int *c;
+ const char *name;
+
+ nullpo_retv (ev = (struct event_data *) data);
+ nullpo_retv (ap);
+ nullpo_retv (c = va_arg (ap, int *));
+
+ name = va_arg (ap, const char *);
+ rid = va_arg (ap, int);
+ argc = va_arg (ap, int);
+ argv = va_arg (ap, argrec_t *);
+
+ if ((p = strchr (p, ':')) && p && strcasecmp (name, p) == 0)
+ {
+ run_script_l (ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.id, argc,
+ argv);
+ (*c)++;
+ }
+}
+
+int npc_event_doall_l (const char *name, int rid, int argc, argrec_t * args)
+{
+ int c = 0;
+ char buf[64] = "::";
+
+ strncpy (buf + 2, name, sizeof(buf)-3);
+ buf[sizeof(buf)-1] = '\0';
+ strdb_foreach (ev_db, npc_event_doall_sub, &c, buf, rid, argc, args);
+ return c;
+}
+
+void npc_event_do_sub (db_key_t key, db_val_t data, va_list ap)
+{
+ const char *p = key.s;
+ struct event_data *ev;
+ int *c;
+ const char *name;
+ int rid, argc;
+ argrec_t *argv;
+
+ nullpo_retv (ev = (struct event_data *) data);
+ nullpo_retv (ap);
+ nullpo_retv (c = va_arg (ap, int *));
+
+ name = va_arg (ap, const char *);
+ rid = va_arg (ap, int);
+ argc = va_arg (ap, int);
+ argv = va_arg (ap, argrec_t *);
+
+ if (p && strcasecmp (name, p) == 0)
+ {
+ run_script_l (ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.id, argc,
+ argv);
+ (*c)++;
+ }
+}
+
+int npc_event_do_l (const char *name, int rid, int argc, argrec_t * args)
+{
+ int c = 0;
+
+ if (*name == ':' && name[1] == ':')
+ {
+ return npc_event_doall_l (name + 2, rid, argc, args);
+ }
+
+ strdb_foreach (ev_db, npc_event_do_sub, &c, name, rid, argc, args);
+ return c;
+}
+
+/*==========================================
+ * 時計イベント実行
+ *------------------------------------------
+ */
+void npc_event_do_clock (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
+{
+ time_t timer;
+ struct tm *t;
+ char buf[64];
+ int c = 0;
+
+ time (&timer);
+ t = gmtime (&timer);
+
+ if (t->tm_min != ev_tm_b.tm_min)
+ {
+ sprintf (buf, "OnMinute%02d", t->tm_min);
+ c += npc_event_doall (buf);
+ sprintf (buf, "OnClock%02d%02d", t->tm_hour, t->tm_min);
+ c += npc_event_doall (buf);
+ }
+ if (t->tm_hour != ev_tm_b.tm_hour)
+ {
+ sprintf (buf, "OnHour%02d", t->tm_hour);
+ c += npc_event_doall (buf);
+ }
+ if (t->tm_mday != ev_tm_b.tm_mday)
+ {
+ sprintf (buf, "OnDay%02d%02d", t->tm_mon + 1, t->tm_mday);
+ c += npc_event_doall (buf);
+ }
+ memcpy (&ev_tm_b, t, sizeof (ev_tm_b));
+}
+
+/*==========================================
+ * OnInitイベント実行(&時計イベント開始)
+ *------------------------------------------
+ */
+int npc_event_do_oninit (void)
+{
+ int c = npc_event_doall ("OnInit");
+ printf ("npc: OnInit Event done. (%d npc)\n", c);
+
+ add_timer_interval (gettick () + 100, npc_event_do_clock, 0, 0, 1000);
+
+ return 0;
+}
+
+/*==========================================
+ * OnTimer NPC event - by RoVeRT
+ *------------------------------------------
+ */
+int npc_addeventtimer (struct npc_data *nd, int tick, const char *name)
+{
+ int i;
+ for (i = 0; i < MAX_EVENTTIMER; i++)
+ if (nd->eventtimer[i] == -1)
+ break;
+ if (i < MAX_EVENTTIMER)
+ {
+ char *evname;
+ CREATE (evname, char, 24);
+ memcpy (evname, name, 24);
+ nd->eventtimer[i] = add_timer (gettick () + tick,
+ npc_event_timer, nd->bl.id,
+ (int) evname);
+ }
+ else
+ printf ("npc_addtimer: event timer is full !\n");
+
+ return 0;
+}
+
+int npc_deleventtimer (struct npc_data *nd, const char *name)
+{
+ int i;
+ for (i = 0; i < MAX_EVENTTIMER; i++)
+ if (nd->eventtimer[i] != -1 && strcmp ((char
+ *) (get_timer (nd->eventtimer
+ [i])->data),
+ name) == 0)
+ {
+ delete_timer (nd->eventtimer[i], npc_event_timer);
+ nd->eventtimer[i] = -1;
+ break;
+ }
+
+ return 0;
+}
+
+int npc_cleareventtimer (struct npc_data *nd)
+{
+ int i;
+ for (i = 0; i < MAX_EVENTTIMER; i++)
+ if (nd->eventtimer[i] != -1)
+ {
+ delete_timer (nd->eventtimer[i], npc_event_timer);
+ nd->eventtimer[i] = -1;
+ }
+
+ return 0;
+}
+
+void npc_do_ontimer_sub (db_key_t key, db_val_t data, va_list ap)
+{
+ const char *p = key.s;
+ struct event_data *ev = (struct event_data *) data;
+ int *c = va_arg (ap, int *);
+// struct map_session_data *sd=va_arg(ap,struct map_session_data *);
+ int option = va_arg (ap, int);
+ int tick = 0;
+ char temp[10];
+ char event[50];
+
+ if (ev->nd->bl.id == (int) *c && (p = strchr (p, ':')) && p
+ && strncasecmp ("::OnTimer", p, 8) == 0)
+ {
+ sscanf (&p[9], "%s", temp);
+ tick = atoi (temp);
+
+ strcpy (event, ev->nd->name);
+ strcat (event, p);
+
+ if (option != 0)
+ {
+ npc_addeventtimer (ev->nd, tick, event);
+ }
+ else
+ {
+ npc_deleventtimer (ev->nd, event);
+ }
+ }
+}
+
+int npc_do_ontimer (int npc_id, struct map_session_data *sd, int option)
+{
+ strdb_foreach (ev_db, npc_do_ontimer_sub, &npc_id, sd, option);
+ return 0;
+}
+
+/*==========================================
+ * タイマーイベント用ラベルの取り込み
+ * npc_parse_script->strdb_foreachから呼ばれる
+ *------------------------------------------
+ */
+int npc_timerevent_import (void *key, void *data, va_list ap)
+{
+ char *lname = (char *) key;
+ int pos = (int) data;
+ struct npc_data *nd = va_arg (ap, struct npc_data *);
+ int t = 0, i = 0;
+
+ if (sscanf (lname, "OnTimer%d%n", &t, &i) == 1 && lname[i] == ':')
+ {
+ // タイマーイベント
+ struct npc_timerevent_list *te = nd->u.scr.timer_event;
+ int j, i = nd->u.scr.timeramount;
+ RECREATE (te, struct npc_timerevent_list, i+1);
+ for (j = 0; j < i; j++)
+ {
+ if (te[j].timer > t)
+ {
+ memmove (te + j + 1, te + j,
+ sizeof (struct npc_timerevent_list) * (i - j));
+ break;
+ }
+ }
+ te[j].timer = t;
+ te[j].pos = pos;
+ nd->u.scr.timer_event = te;
+ nd->u.scr.timeramount = i + 1;
+ }
+ return 0;
+}
+
+/*==========================================
+ * タイマーイベント実行
+ *------------------------------------------
+ */
+void npc_timerevent (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
+{
+ int next, t;
+ struct npc_data *nd = (struct npc_data *) map_id2bl (id);
+ struct npc_timerevent_list *te;
+ if (nd == NULL || nd->u.scr.nexttimer < 0)
+ {
+ printf ("npc_timerevent: ??\n");
+ return;
+ }
+ nd->u.scr.timertick = tick;
+ te = nd->u.scr.timer_event + nd->u.scr.nexttimer;
+ nd->u.scr.timerid = -1;
+
+ t = nd->u.scr.timer += data;
+ nd->u.scr.nexttimer++;
+ if (nd->u.scr.timeramount > nd->u.scr.nexttimer)
+ {
+ next = nd->u.scr.timer_event[nd->u.scr.nexttimer].timer - t;
+ nd->u.scr.timerid = add_timer (tick + next, npc_timerevent, id, next);
+ }
+
+ run_script (nd->u.scr.script, te->pos, 0, nd->bl.id);
+}
+
+/*==========================================
+ * タイマーイベント開始
+ *------------------------------------------
+ */
+int npc_timerevent_start (struct npc_data *nd)
+{
+ int j, n, next;
+
+ nullpo_retr (0, nd);
+
+ n = nd->u.scr.timeramount;
+ if (nd->u.scr.nexttimer >= 0 || n == 0)
+ return 0;
+
+ for (j = 0; j < n; j++)
+ {
+ if (nd->u.scr.timer_event[j].timer > nd->u.scr.timer)
+ break;
+ }
+ nd->u.scr.nexttimer = j;
+ nd->u.scr.timertick = gettick ();
+
+ if (j >= n)
+ return 0;
+
+ next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
+ nd->u.scr.timerid =
+ add_timer (gettick () + next, npc_timerevent, nd->bl.id, next);
+ return 0;
+}
+
+/*==========================================
+ * タイマーイベント終了
+ *------------------------------------------
+ */
+int npc_timerevent_stop (struct npc_data *nd)
+{
+ nullpo_retr (0, nd);
+
+ if (nd->u.scr.nexttimer >= 0)
+ {
+ nd->u.scr.nexttimer = -1;
+ nd->u.scr.timer += (int) (gettick () - nd->u.scr.timertick);
+ if (nd->u.scr.timerid != -1)
+ delete_timer (nd->u.scr.timerid, npc_timerevent);
+ nd->u.scr.timerid = -1;
+ }
+ return 0;
+}
+
+/*==========================================
+ * タイマー値の所得
+ *------------------------------------------
+ */
+int npc_gettimerevent_tick (struct npc_data *nd)
+{
+ int tick;
+
+ nullpo_retr (0, nd);
+
+ tick = nd->u.scr.timer;
+
+ if (nd->u.scr.nexttimer >= 0)
+ tick += (int) (gettick () - nd->u.scr.timertick);
+ return tick;
+}
+
+/*==========================================
+ * タイマー値の設定
+ *------------------------------------------
+ */
+int npc_settimerevent_tick (struct npc_data *nd, int newtimer)
+{
+ int flag;
+
+ nullpo_retr (0, nd);
+
+ flag = nd->u.scr.nexttimer;
+
+ npc_timerevent_stop (nd);
+ nd->u.scr.timer = newtimer;
+ if (flag >= 0)
+ npc_timerevent_start (nd);
+ return 0;
+}
+
+/*==========================================
+ * イベント型のNPC処理
+ *------------------------------------------
+ */
+int npc_event (struct map_session_data *sd, const char *eventname,
+ int mob_kill)
+{
+ struct event_data *ev = (struct event_data *)strdb_search (ev_db, eventname);
+ struct npc_data *nd;
+ int xs, ys;
+ char mobevent[100];
+
+ if (sd == NULL)
+ {
+ printf ("npc_event nullpo?\n");
+ }
+
+ if (ev == NULL && eventname
+ && strcmp (((eventname) + strlen (eventname) - 9), "::OnTouch") == 0)
+ return 1;
+
+ if (ev == NULL || (nd = ev->nd) == NULL)
+ {
+ if (mob_kill && (ev == NULL || (nd = ev->nd) == NULL))
+ {
+ strcpy (mobevent, eventname);
+ strcat (mobevent, "::OnMyMobDead");
+ ev = (struct event_data *)strdb_search (ev_db, mobevent);
+ if (ev == NULL || (nd = ev->nd) == NULL)
+ {
+ if (strncasecmp (eventname, "GM_MONSTER", 10) != 0)
+ printf ("npc_event: event not found [%s]\n", mobevent);
+ return 0;
+ }
+ }
+ else
+ {
+ if (battle_config.error_log)
+ printf ("npc_event: event not found [%s]\n", eventname);
+ return 0;
+ }
+ }
+
+ xs = nd->u.scr.xs;
+ ys = nd->u.scr.ys;
+ if (xs >= 0 && ys >= 0)
+ {
+ if (nd->bl.m != sd->bl.m)
+ return 1;
+ if (xs > 0
+ && (sd->bl.x < nd->bl.x - xs / 2 || nd->bl.x + xs / 2 < sd->bl.x))
+ return 1;
+ if (ys > 0
+ && (sd->bl.y < nd->bl.y - ys / 2 || nd->bl.y + ys / 2 < sd->bl.y))
+ return 1;
+ }
+
+ if (sd->npc_id != 0)
+ {
+// if (battle_config.error_log)
+// printf("npc_event: npc_id != 0\n");
+ int i;
+ for (i = 0; i < MAX_EVENTQUEUE; i++)
+ if (!sd->eventqueue[i][0])
+ break;
+ if (i == MAX_EVENTQUEUE)
+ {
+ if (battle_config.error_log)
+ printf ("npc_event: event queue is full !\n");
+ }
+ else
+ {
+// if (battle_config.etc_log)
+// printf("npc_event: enqueue\n");
+ strncpy (sd->eventqueue[i], eventname, 50);
+ sd->eventqueue[i][49] = '\0';
+ }
+ return 1;
+ }
+ if (nd->flag & 1)
+ { // 無効化されている
+ npc_event_dequeue (sd);
+ return 0;
+ }
+
+ sd->npc_id = nd->bl.id;
+ sd->npc_pos =
+ run_script (nd->u.scr.script, ev->pos, sd->bl.id, nd->bl.id);
+ return 0;
+}
+
+void npc_command_sub (db_key_t key, db_val_t data, va_list ap)
+{
+ const char *p = key.s;
+ struct event_data *ev = (struct event_data *) data;
+ char *npcname = va_arg (ap, char *);
+ char *command = va_arg (ap, char *);
+ char temp[100];
+
+ if (strcmp (ev->nd->name, npcname) == 0 && (p = strchr (p, ':')) && p
+ && strncasecmp ("::OnCommand", p, 10) == 0)
+ {
+ sscanf (&p[11], "%s", temp);
+
+ if (strcmp (command, temp) == 0)
+ run_script (ev->nd->u.scr.script, ev->pos, 0, ev->nd->bl.id);
+ }
+}
+
+int npc_command (struct map_session_data *sd, char *npcname, char *command)
+{
+ strdb_foreach (ev_db, npc_command_sub, npcname, command);
+
+ return 0;
+}
+
+/*==========================================
+ * 接触型のNPC処理
+ *------------------------------------------
+ */
+int npc_touch_areanpc (struct map_session_data *sd, int m, int x, int y)
+{
+ int i, f = 1;
+ int xs, ys;
+
+ nullpo_retr (1, sd);
+
+ if (sd->npc_id)
+ return 1;
+
+ for (i = 0; i < map[m].npc_num; i++)
+ {
+ if (map[m].npc[i]->flag & 1)
+ { // 無効化されている
+ f = 0;
+ continue;
+ }
+
+ switch (map[m].npc[i]->bl.subtype)
+ {
+ case WARP:
+ xs = map[m].npc[i]->u.warp.xs;
+ ys = map[m].npc[i]->u.warp.ys;
+ break;
+ case MESSAGE:
+ case SCRIPT:
+ xs = map[m].npc[i]->u.scr.xs;
+ ys = map[m].npc[i]->u.scr.ys;
+ break;
+ default:
+ continue;
+ }
+ if (x >= map[m].npc[i]->bl.x - xs / 2
+ && x < map[m].npc[i]->bl.x - xs / 2 + xs
+ && y >= map[m].npc[i]->bl.y - ys / 2
+ && y < map[m].npc[i]->bl.y - ys / 2 + ys)
+ break;
+ }
+ if (i == map[m].npc_num)
+ {
+ if (f)
+ {
+ if (battle_config.error_log)
+ printf ("npc_touch_areanpc : some bug \n");
+ }
+ return 1;
+ }
+ switch (map[m].npc[i]->bl.subtype)
+ {
+ case WARP:
+ skill_stop_dancing (&sd->bl, 0);
+ pc_setpos (sd, map[m].npc[i]->u.warp.name,
+ map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, 0);
+ break;
+ case MESSAGE:
+ case SCRIPT:
+ {
+ char *name = (char *)malloc (50);
+
+ memcpy (name, map[m].npc[i]->name, 50);
+ if (sd->areanpc_id == map[m].npc[i]->bl.id)
+ return 1;
+ sd->areanpc_id = map[m].npc[i]->bl.id;
+ if (npc_event (sd, strcat (name, "::OnTouch"), 0) > 0)
+ npc_click (sd, map[m].npc[i]->bl.id);
+ free (name);
+ break;
+ }
+ }
+ return 0;
+}
+
+/*==========================================
+ * 近くかどうかの判定
+ *------------------------------------------
+ */
+int npc_checknear (struct map_session_data *sd, int id)
+{
+ struct npc_data *nd;
+
+ nullpo_retr (0, sd);
+
+ nd = (struct npc_data *) map_id2bl (id);
+ if (nd == NULL || nd->bl.type != BL_NPC)
+ {
+ if (battle_config.error_log)
+ printf ("no such npc : %d\n", id);
+ return 1;
+ }
+
+ if (nd->npc_class < 0) // イベント系は常にOK
+ return 0;
+
+ // エリア判定
+ if (nd->bl.m != sd->bl.m ||
+ nd->bl.x < sd->bl.x - AREA_SIZE - 1
+ || nd->bl.x > sd->bl.x + AREA_SIZE + 1
+ || nd->bl.y < sd->bl.y - AREA_SIZE - 1
+ || nd->bl.y > sd->bl.y + AREA_SIZE + 1)
+ return 1;
+
+ return 0;
+}
+
+/*==========================================
+ * クリック時のNPC処理
+ *------------------------------------------
+ */
+int npc_click (struct map_session_data *sd, int id)
+{
+ struct npc_data *nd;
+
+ nullpo_retr (1, sd);
+
+ if (sd->npc_id != 0)
+ {
+ if (battle_config.error_log)
+ printf ("npc_click: npc_id != 0\n");
+ return 1;
+ }
+
+ if (npc_checknear (sd, id)) {
+ clif_scriptclose (sd, id);
+ return 1;
+ }
+
+ nd = (struct npc_data *) map_id2bl (id);
+
+ if (nd->flag & 1) // 無効化されている
+ return 1;
+
+ sd->npc_id = id;
+ switch (nd->bl.subtype)
+ {
+ case SHOP:
+ clif_npcbuysell (sd, id);
+ npc_event_dequeue (sd);
+ break;
+ case SCRIPT:
+ sd->npc_pos = run_script (nd->u.scr.script, 0, sd->bl.id, id);
+ break;
+ case MESSAGE:
+ if (nd->u.message)
+ {
+ clif_scriptmes (sd, id, nd->u.message);
+ clif_scriptclose (sd, id);
+ }
+ break;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int npc_scriptcont (struct map_session_data *sd, int id)
+{
+ struct npc_data *nd;
+
+ nullpo_retr (1, sd);
+
+ if (id != sd->npc_id)
+ return 1;
+ if (npc_checknear (sd, id)) {
+ clif_scriptclose (sd, id);
+ return 1;
+ }
+
+ nd = (struct npc_data *) map_id2bl (id);
+
+ if (!nd /* NPC was disposed? */ || nd->bl.subtype == MESSAGE)
+ {
+ clif_scriptclose (sd, id);
+ npc_event_dequeue (sd);
+ return 0;
+ }
+
+ sd->npc_pos = run_script (nd->u.scr.script, sd->npc_pos, sd->bl.id, id);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int npc_buysellsel (struct map_session_data *sd, int id, int type)
+{
+ struct npc_data *nd;
+
+ nullpo_retr (1, sd);
+
+ if (npc_checknear (sd, id))
+ return 1;
+
+ nd = (struct npc_data *) map_id2bl (id);
+ if (nd->bl.subtype != SHOP)
+ {
+ if (battle_config.error_log)
+ printf ("no such shop npc : %d\n", id);
+ sd->npc_id = 0;
+ return 1;
+ }
+ if (nd->flag & 1) // 無効化されている
+ return 1;
+
+ sd->npc_shopid = id;
+ if (type == 0)
+ {
+ clif_buylist (sd, nd);
+ }
+ else
+ {
+ clif_selllist (sd);
+ }
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int npc_buylist (struct map_session_data *sd, int n,
+ unsigned short *item_list)
+{
+ struct npc_data *nd;
+ double z;
+ int i, j, w, skill, itemamount = 0, new_stacks = 0;
+
+ nullpo_retr (3, sd);
+ nullpo_retr (3, item_list);
+
+ if (npc_checknear (sd, sd->npc_shopid))
+ return 3;
+
+ nd = (struct npc_data *) map_id2bl (sd->npc_shopid);
+ if (nd->bl.subtype != SHOP)
+ return 3;
+
+ for (i = 0, w = 0, z = 0; i < n; i++)
+ {
+ for (j = 0; nd->u.shop_item[j].nameid; j++)
+ {
+ if (nd->u.shop_item[j].nameid == item_list[i * 2 + 1])
+ break;
+ }
+ if (nd->u.shop_item[j].nameid == 0)
+ return 3;
+
+ if (itemdb_value_notdc (nd->u.shop_item[j].nameid))
+ z += (double) nd->u.shop_item[j].value * item_list[i * 2];
+ else
+ z += (double) pc_modifybuyvalue (sd,
+ nd->u.shop_item[j].value) *
+ item_list[i * 2];
+ itemamount += item_list[i * 2];
+
+ switch (pc_checkadditem (sd, item_list[i * 2 + 1], item_list[i * 2]))
+ {
+ case ADDITEM_EXIST:
+ break;
+ case ADDITEM_NEW:
+ if (itemdb_isequip (item_list[i * 2 + 1]))
+ new_stacks += item_list[i * 2];
+ else
+ new_stacks++;
+ break;
+ case ADDITEM_OVERAMOUNT:
+ return 2;
+ }
+
+ w += itemdb_weight (item_list[i * 2 + 1]) * item_list[i * 2];
+ }
+
+ if (z > (double) sd->status.zeny)
+ return 1; // zeny不足
+ if (w + sd->weight > sd->max_weight)
+ return 2; // 重量超過
+ if (pc_inventoryblank (sd) < new_stacks)
+ return 3; // 種類数超過
+ if (sd->trade_partner != 0)
+ return 4; // cant buy while trading
+
+ pc_payzeny (sd, (int) z);
+
+ for (i = 0; i < n; i++)
+ {
+ struct item_data *item_data;
+ if ((item_data = itemdb_exists (item_list[i * 2 + 1])) != NULL)
+ {
+ int amount = item_list[i * 2];
+ struct item item_tmp;
+ memset (&item_tmp, 0, sizeof (item_tmp));
+
+ item_tmp.nameid = item_data->nameid;
+ item_tmp.identify = 1; // npc販売アイテムは鑑定済み
+
+ if (amount > 1
+ && (item_data->type == 4 || item_data->type == 5
+ || item_data->type == 7 || item_data->type == 8))
+ {
+ for (j = 0; j < amount; j++)
+ {
+ pc_additem (sd, &item_tmp, 1);
+ }
+ }
+ else
+ {
+ pc_additem (sd, &item_tmp, amount);
+ }
+ }
+ }
+
+ //商人経験値
+/* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) {
+ z = z * pc_checkskill(sd,MC_DISCOUNT) / ((1 + 300 / itemamount) * 4000) * battle_config.shop_exp;
+ pc_gainexp(sd,0,z);
+ }*/
+ if (battle_config.shop_exp > 0 && z > 0
+ && (skill = pc_checkskill (sd, MC_DISCOUNT)) > 0)
+ {
+ if (skill > 0)
+ {
+ z = (log (z * (double) skill) * (double) battle_config.shop_exp /
+ 100.);
+ if (z < 1)
+ z = 1;
+ pc_gainexp (sd, 0, (int) z);
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int npc_selllist (struct map_session_data *sd, int n,
+ unsigned short *item_list)
+{
+ double z;
+ int i, skill, itemamount = 0;
+
+ nullpo_retr (1, sd);
+ nullpo_retr (1, item_list);
+
+ if (npc_checknear (sd, sd->npc_shopid))
+ return 1;
+ for (i = 0, z = 0; i < n; i++)
+ {
+ int nameid;
+ if (item_list[i * 2] - 2 < 0 || item_list[i * 2] - 2 >= MAX_INVENTORY)
+ return 1;
+ nameid = sd->status.inventory[item_list[i * 2] - 2].nameid;
+ if (nameid == 0 ||
+ sd->status.inventory[item_list[i * 2] - 2].amount <
+ item_list[i * 2 + 1])
+ return 1;
+ if (sd->trade_partner != 0)
+ return 2; // cant sell while trading
+ if (itemdb_value_notoc (nameid))
+ z += (double) itemdb_value_sell (nameid) * item_list[i * 2 + 1];
+ else
+ z += (double) pc_modifysellvalue (sd,
+ itemdb_value_sell (nameid)) *
+ item_list[i * 2 + 1];
+ itemamount += item_list[i * 2 + 1];
+ }
+
+ if (z > MAX_ZENY)
+ z = MAX_ZENY;
+ pc_getzeny (sd, (int) z);
+ for (i = 0; i < n; i++)
+ {
+ int item_id = item_list[i * 2] - 2;
+ pc_delitem (sd, item_id, item_list[i * 2 + 1], 0);
+ }
+
+ //商人経験値
+/* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) {
+ z = z * pc_checkskill(sd,MC_OVERCHARGE) / ((1 + 500 / itemamount) * 4000) * battle_config.shop_exp ;
+ pc_gainexp(sd,0,z);
+ }*/
+ if (battle_config.shop_exp > 0 && z > 0
+ && (skill = pc_checkskill (sd, MC_OVERCHARGE)) > 0)
+ {
+ if (skill > 0)
+ {
+ z = (log (z * (double) skill) * (double) battle_config.shop_exp /
+ 100.);
+ if (z < 1)
+ z = 1;
+ pc_gainexp (sd, 0, (int) z);
+ }
+ }
+
+ return 0;
+
+}
+
+//
+// 初期化関係
+//
+
+/*==========================================
+ * 読み込むnpcファイルのクリア
+ *------------------------------------------
+ */
+void npc_clearsrcfile (void)
+{
+ struct npc_src_list *p = npc_src_first;
+
+ while (p)
+ {
+ struct npc_src_list *p2 = p;
+ p = p->next;
+ free (p2);
+ }
+ npc_src_first = NULL;
+ npc_src_last = NULL;
+}
+
+/*==========================================
+ * 読み込むnpcファイルの追加
+ *------------------------------------------
+ */
+void npc_addsrcfile (char *name)
+{
+ struct npc_src_list *new_src;
+ size_t len;
+
+ if (strcasecmp (name, "clear") == 0)
+ {
+ npc_clearsrcfile ();
+ return;
+ }
+
+ len = sizeof (*new_src) + strlen (name);
+ new_src = (struct npc_src_list *) calloc (1, len);
+ new_src->next = NULL;
+ strncpy (new_src->name, name, strlen (name) + 1);
+ if (npc_src_first == NULL)
+ npc_src_first = new_src;
+ if (npc_src_last)
+ npc_src_last->next = new_src;
+
+ npc_src_last = new_src;
+}
+
+/*==========================================
+ * 読み込むnpcファイルの削除
+ *------------------------------------------
+ */
+void npc_delsrcfile (char *name)
+{
+ struct npc_src_list *p = npc_src_first, *pp = NULL, **lp = &npc_src_first;
+
+ if (strcasecmp (name, "all") == 0)
+ {
+ npc_clearsrcfile ();
+ return;
+ }
+
+ for (; p; lp = &p->next, pp = p, p = p->next)
+ {
+ if (strcmp (p->name, name) == 0)
+ {
+ *lp = p->next;
+ if (npc_src_last == p)
+ npc_src_last = pp;
+ free (p);
+ break;
+ }
+ }
+}
+
+/*==========================================
+ * warp行解析
+ *------------------------------------------
+ */
+int npc_parse_warp (char *w1, char *w2, char *w3, char *w4)
+{
+ int x, y, xs, ys, to_x, to_y, m;
+ int i, j;
+ char mapname[24], to_mapname[24];
+ struct npc_data *nd;
+
+ // 引数の個数チェック
+ if (sscanf (w1, "%[^,],%d,%d", mapname, &x, &y) != 3 ||
+ sscanf (w4, "%d,%d,%[^,],%d,%d", &xs, &ys, to_mapname, &to_x,
+ &to_y) != 5)
+ {
+ printf ("bad warp line : %s\n", w3);
+ return 1;
+ }
+
+ m = map_mapname2mapid (mapname);
+
+ nd = (struct npc_data *) calloc (1, sizeof (struct npc_data));
+ nd->bl.id = npc_get_new_npc_id ();
+ nd->n = map_addnpc (m, nd);
+
+ nd->bl.prev = nd->bl.next = NULL;
+ nd->bl.m = m;
+ nd->bl.x = x;
+ nd->bl.y = y;
+ nd->dir = 0;
+ nd->flag = 0;
+ memcpy (nd->name, w3, 24);
+ memcpy (nd->exname, w3, 24);
+
+ nd->chat_id = 0;
+ if (!battle_config.warp_point_debug)
+ nd->npc_class = WARP_CLASS;
+ else
+ nd->npc_class = WARP_DEBUG_CLASS;
+ nd->speed = 200;
+ nd->option = 0;
+ nd->opt1 = 0;
+ nd->opt2 = 0;
+ nd->opt3 = 0;
+ memcpy (nd->u.warp.name, to_mapname, 16);
+ xs += 2;
+ ys += 2;
+ nd->u.warp.x = to_x;
+ nd->u.warp.y = to_y;
+ nd->u.warp.xs = xs;
+ nd->u.warp.ys = ys;
+
+ for (i = 0; i < ys; i++)
+ {
+ for (j = 0; j < xs; j++)
+ {
+ int t;
+ t = map_getcell (m, x - xs / 2 + j, y - ys / 2 + i);
+ if (t == 1 || t == 5)
+ continue;
+ map_setcell (m, x - xs / 2 + j, y - ys / 2 + i, t | 0x80);
+ }
+ }
+
+// printf("warp npc %s %d read done\n",mapname,nd->bl.id);
+ npc_warp++;
+ nd->bl.type = BL_NPC;
+ nd->bl.subtype = WARP;
+ map_addblock (&nd->bl);
+ clif_spawnnpc (nd);
+ strdb_insert (npcname_db, nd->name, nd);
+
+ return 0;
+}
+
+/*==========================================
+ * shop行解析
+ *------------------------------------------
+ */
+static int npc_parse_shop (char *w1, char *w2, char *w3, char *w4)
+{
+ char *p;
+ int x, y, dir, m;
+ int max = 100, pos = 0;
+ char mapname[24];
+ struct npc_data *nd;
+
+ // 引数の個数チェック
+ if (sscanf (w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ||
+ strchr (w4, ',') == NULL)
+ {
+ printf ("bad shop line : %s\n", w3);
+ return 1;
+ }
+ m = map_mapname2mapid (mapname);
+
+ nd = (struct npc_data *) calloc (1, sizeof (struct npc_data) +
+ sizeof (nd->u.shop_item[0]) * (max +
+ 1));
+ p = strchr (w4, ',');
+
+ while (p && pos < max)
+ {
+ int nameid, value;
+ char name[24];
+ struct item_data *id = NULL;
+ p++;
+ if (sscanf (p, "%d:%d", &nameid, &value) == 2)
+ {
+ }
+ else if (sscanf (p, "%s :%d", name, &value) == 2)
+ {
+ id = itemdb_searchname (name);
+ if (id == NULL)
+ nameid = -1;
+ else
+ nameid = id->nameid;
+ }
+ else
+ break;
+
+ if (nameid > 0)
+ {
+ nd->u.shop_item[pos].nameid = nameid;
+ if (value < 0)
+ {
+ if (id == NULL)
+ id = itemdb_search (nameid);
+ value = id->value_buy * abs (value);
+
+ }
+ nd->u.shop_item[pos].value = value;
+ pos++;
+ }
+ p = strchr (p, ',');
+ }
+ if (pos == 0)
+ {
+ free (nd);
+ return 1;
+ }
+ nd->u.shop_item[pos++].nameid = 0;
+
+ nd->bl.prev = nd->bl.next = NULL;
+ nd->bl.m = m;
+ nd->bl.x = x;
+ nd->bl.y = y;
+ nd->bl.id = npc_get_new_npc_id ();
+ nd->dir = dir;
+ nd->flag = 0;
+ memcpy (nd->name, w3, 24);
+ nd->npc_class = atoi (w4);
+ nd->speed = 200;
+ nd->chat_id = 0;
+ nd->option = 0;
+ nd->opt1 = 0;
+ nd->opt2 = 0;
+ nd->opt3 = 0;
+
+ nd = (struct npc_data *)
+ realloc (nd, sizeof (struct npc_data) + sizeof (nd->u.shop_item[0]) * pos);
+
+ //printf("shop npc %s %d read done\n",mapname,nd->bl.id);
+ npc_shop++;
+ nd->bl.type = BL_NPC;
+ nd->bl.subtype = SHOP;
+ nd->n = map_addnpc (m, nd);
+ map_addblock (&nd->bl);
+ clif_spawnnpc (nd);
+ strdb_insert (npcname_db, nd->name, nd);
+
+ return 0;
+}
+
+/*==========================================
+ * NPCのラベルデータコンバート
+ *------------------------------------------
+ */
+void npc_convertlabel_db (db_key_t key, db_val_t data, va_list ap)
+{
+ const char *lname = key.s;
+ int pos = (int) data;
+ struct npc_data *nd;
+ struct npc_label_list *lst;
+ int num;
+ char *p = strchr (lname, ':');
+
+ nullpo_retv (ap);
+ nullpo_retv (nd = va_arg (ap, struct npc_data *));
+
+ lst = nd->u.scr.label_list;
+ num = nd->u.scr.label_list_num;
+ if (!lst)
+ {
+ lst = (struct npc_label_list *)
+ calloc (1, sizeof (struct npc_label_list));
+ num = 0;
+ }
+ else
+ lst = (struct npc_label_list *)
+ realloc (lst, sizeof (struct npc_label_list) * (num + 1));
+
+ *p = '\0';
+ strncpy (lst[num].name, lname, sizeof(lst[num].name)-1);
+ lst[num].name[sizeof(lst[num].name)-1] = '\0';
+ *p = ':';
+ lst[num].pos = pos;
+ nd->u.scr.label_list = lst;
+ nd->u.scr.label_list_num = num + 1;
+}
+
+/*==========================================
+ * script行解析
+ *------------------------------------------
+ */
+static int npc_parse_script (char *w1, char *w2, char *w3, char *w4,
+ char *first_line, FILE * fp, int *lines)
+{
+ int x, y, dir = 0, m, xs = 0, ys = 0, npc_class = 0; // [Valaris] thanks to fov
+ char mapname[24];
+ unsigned char *srcbuf = NULL, *script;
+ int srcsize = 65536;
+ int startline = 0;
+ unsigned char line[1024];
+ int i;
+ struct npc_data *nd;
+ int evflag = 0;
+ struct dbt *label_db;
+ char *p;
+ struct npc_label_list *label_dup = NULL;
+ int label_dupnum = 0;
+ int src_id = 0;
+
+ if (strcmp (w1, "-") == 0)
+ {
+ x = 0;
+ y = 0;
+ m = -1;
+ }
+ else
+ {
+ // 引数の個数チェック
+ if (sscanf (w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ||
+ (strcmp (w2, "script") == 0 && strchr (w4, ',') == NULL))
+ {
+ printf ("bad script line : %s\n", w3);
+ return 1;
+ }
+ m = map_mapname2mapid (mapname);
+ }
+
+ if (strcmp (w2, "script") == 0)
+ {
+ // スクリプトの解析
+ srcbuf = (char *) calloc (srcsize, sizeof (char));
+ if (strchr (first_line, '{'))
+ {
+ strcpy (srcbuf, strchr (first_line, '{'));
+ startline = *lines;
+ }
+ else
+ srcbuf[0] = 0;
+ while (1)
+ {
+ for (i = strlen (srcbuf) - 1; i >= 0 && isspace (srcbuf[i]); i--);
+ if (i >= 0 && srcbuf[i] == '}')
+ break;
+ if (!fgets (line, 1020, fp))
+ break;
+ (*lines)++;
+ if (feof (fp))
+ break;
+ if (strlen (srcbuf) + strlen (line) + 1 >= srcsize)
+ {
+ srcsize += 65536;
+ srcbuf = (char *) realloc (srcbuf, srcsize);
+ memset (srcbuf + srcsize - 65536, '\0', 65536);
+ }
+ if (srcbuf[0] != '{')
+ {
+ if (strchr (line, '{'))
+ {
+ strcpy (srcbuf, strchr (line, '{'));
+ startline = *lines;
+ }
+ }
+ else
+ strcat (srcbuf, line);
+ }
+ script = parse_script (srcbuf, startline);
+ if (script == NULL)
+ {
+ // script parse error?
+ free (srcbuf);
+ return 1;
+ }
+
+ }
+ else
+ {
+ // duplicateする
+
+ char srcname[128];
+ struct npc_data *nd2;
+ if (sscanf (w2, "duplicate(%[^)])", srcname) != 1)
+ {
+ printf ("bad duplicate name! : %s", w2);
+ return 0;
+ }
+ if ((nd2 = npc_name2id (srcname)) == NULL)
+ {
+ printf ("bad duplicate name! (not exist) : %s\n", srcname);
+ return 0;
+ }
+ script = nd2->u.scr.script;
+ label_dup = nd2->u.scr.label_list;
+ label_dupnum = nd2->u.scr.label_list_num;
+ src_id = nd2->bl.id;
+
+ } // end of スクリプト解析
+
+ nd = (struct npc_data *) calloc (1, sizeof (struct npc_data));
+
+ if (m == -1)
+ {
+ // スクリプトコピー用のダミーNPC
+
+ }
+ else if (sscanf (w4, "%d,%d,%d", &npc_class, &xs, &ys) == 3)
+ {
+ // 接触型NPC
+ int i, j;
+
+ if (xs >= 0)
+ xs = xs * 2 + 1;
+ if (ys >= 0)
+ ys = ys * 2 + 1;
+
+ if (npc_class >= 0)
+ {
+
+ for (i = 0; i < ys; i++)
+ {
+ for (j = 0; j < xs; j++)
+ {
+ int t;
+ t = map_getcell (m, x - xs / 2 + j, y - ys / 2 + i);
+ if (t == 1 || t == 5)
+ continue;
+ map_setcell (m, x - xs / 2 + j, y - ys / 2 + i, t | 0x80);
+ }
+ }
+ }
+
+ nd->u.scr.xs = xs;
+ nd->u.scr.ys = ys;
+ }
+ else
+ { // クリック型NPC
+ npc_class = atoi (w4);
+ nd->u.scr.xs = 0;
+ nd->u.scr.ys = 0;
+ }
+
+ if (npc_class < 0 && m >= 0)
+ { // イベント型NPC
+ evflag = 1;
+ }
+
+ while ((p = strchr (w3, ':')))
+ {
+ if (p[1] == ':')
+ break;
+ }
+ if (p)
+ {
+ *p = 0;
+ memcpy (nd->name, w3, 24);
+ memcpy (nd->exname, p + 2, 24);
+ }
+ else
+ {
+ memcpy (nd->name, w3, 24);
+ memcpy (nd->exname, w3, 24);
+ }
+
+ nd->bl.prev = nd->bl.next = NULL;
+ nd->bl.m = m;
+ nd->bl.x = x;
+ nd->bl.y = y;
+ nd->bl.id = npc_get_new_npc_id ();
+ nd->dir = dir;
+ nd->flag = 0;
+ nd->npc_class = npc_class;
+ nd->speed = 200;
+ nd->u.scr.script = script;
+ nd->u.scr.src_id = src_id;
+ nd->chat_id = 0;
+ nd->option = 0;
+ nd->opt1 = 0;
+ nd->opt2 = 0;
+ nd->opt3 = 0;
+
+ //printf("script npc %s %d %d read done\n",mapname,nd->bl.id,nd->class);
+ npc_script++;
+ nd->bl.type = BL_NPC;
+ nd->bl.subtype = SCRIPT;
+ if (m >= 0)
+ {
+ nd->n = map_addnpc (m, nd);
+ map_addblock (&nd->bl);
+
+ if (evflag)
+ { // イベント型
+ struct event_data *ev =
+ (struct event_data *) calloc (1, sizeof (struct event_data));
+ ev->nd = nd;
+ ev->pos = 0;
+ strdb_insert (ev_db, nd->exname, ev);
+ }
+ else
+ clif_spawnnpc (nd);
+ }
+ strdb_insert (npcname_db, nd->exname, nd);
+
+ //-----------------------------------------
+ // ラベルデータの準備
+ if (srcbuf)
+ {
+ // script本体がある場合の処理
+
+ // ラベルデータのコンバート
+ label_db = script_get_label_db ();
+ strdb_foreach (label_db, npc_convertlabel_db, nd);
+
+ // もう使わないのでバッファ解放
+ free (srcbuf);
+
+ }
+ else
+ {
+ // duplicate
+
+// nd->u.scr.label_list=malloc(sizeof(struct npc_label_list)*label_dupnum);
+// memcpy(nd->u.scr.label_list,label_dup,sizeof(struct npc_label_list)*label_dupnum);
+
+ nd->u.scr.label_list = label_dup; // ラベルデータ共有
+ nd->u.scr.label_list_num = label_dupnum;
+ }
+
+ //-----------------------------------------
+ // イベント用ラベルデータのエクスポート
+ for (i = 0; i < nd->u.scr.label_list_num; i++)
+ {
+ char *lname = nd->u.scr.label_list[i].name;
+ int pos = nd->u.scr.label_list[i].pos;
+
+ if ((lname[0] == 'O' || lname[0] == 'o')
+ && (lname[1] == 'N' || lname[1] == 'n'))
+ {
+ struct event_data *ev;
+ char *buf;
+ // エクスポートされる
+ ev = (struct event_data *) calloc (1,
+ sizeof (struct event_data));
+ buf = (char *) calloc (50, sizeof (char));
+ if (strlen (lname) > 24)
+ {
+ printf ("npc_parse_script: label name error !\n");
+ exit (1);
+ }
+ else
+ {
+ ev->nd = nd;
+ ev->pos = pos;
+ sprintf (buf, "%s::%s", nd->exname, lname);
+ strdb_insert (ev_db, buf, ev);
+ }
+ }
+ }
+
+ //-----------------------------------------
+ // ラベルデータからタイマーイベント取り込み
+ for (i = 0; i < nd->u.scr.label_list_num; i++)
+ {
+ int t = 0, k = 0;
+ char *lname = nd->u.scr.label_list[i].name;
+ int pos = nd->u.scr.label_list[i].pos;
+ if (sscanf (lname, "OnTimer%d%n", &t, &k) == 1 && lname[k] == '\0')
+ {
+ // タイマーイベント
+ struct npc_timerevent_list *te = nd->u.scr.timer_event;
+ int j, k = nd->u.scr.timeramount;
+ if (te == NULL)
+ te = (struct npc_timerevent_list *) calloc (1,
+ sizeof (struct
+ npc_timerevent_list));
+ else
+ te = (struct npc_timerevent_list *) realloc (te,
+ sizeof (struct
+ npc_timerevent_list)
+ * (k + 1));
+ for (j = 0; j < k; j++)
+ {
+ if (te[j].timer > t)
+ {
+ memmove (te + j + 1, te + j,
+ sizeof (struct npc_timerevent_list) * (k - j));
+ break;
+ }
+ }
+ te[j].timer = t;
+ te[j].pos = pos;
+ nd->u.scr.timer_event = te;
+ nd->u.scr.timeramount = k + 1;
+ }
+ }
+ nd->u.scr.nexttimer = -1;
+ nd->u.scr.timerid = -1;
+
+ return 0;
+}
+
+/*==========================================
+ * function行解析
+ *------------------------------------------
+ */
+static int npc_parse_function (char *w1, char *w2, char *w3, char *w4,
+ char *first_line, FILE * fp, int *lines)
+{
+ char *srcbuf = NULL, *script;
+ int srcsize = 65536;
+ int startline = 0;
+ char line[1024];
+ int i;
+// struct dbt *label_db;
+ char *p;
+
+ // スクリプトの解析
+ srcbuf = (char *) calloc (srcsize, sizeof (char));
+ if (strchr (first_line, '{'))
+ {
+ strcpy (srcbuf, strchr (first_line, '{'));
+ startline = *lines;
+ }
+ else
+ srcbuf[0] = 0;
+ while (1)
+ {
+ for (i = strlen (srcbuf) - 1; i >= 0 && isspace (srcbuf[i]); i--);
+ if (i >= 0 && srcbuf[i] == '}')
+ break;
+ if (!fgets (line, 1020, fp))
+ break;
+ (*lines)++;
+ if (feof (fp))
+ break;
+ if (strlen (srcbuf) + strlen (line) + 1 >= srcsize)
+ {
+ srcsize += 65536;
+ srcbuf = (char *) realloc (srcbuf, srcsize);
+ memset (srcbuf + srcsize - 65536, '\0', 65536);
+ }
+ if (srcbuf[0] != '{')
+ {
+ if (strchr (line, '{'))
+ {
+ strcpy (srcbuf, strchr (line, '{'));
+ startline = *lines;
+ }
+ }
+ else
+ strcat (srcbuf, line);
+ }
+ script = parse_script (srcbuf, startline);
+ if (script == NULL)
+ {
+ // script parse error?
+ free (srcbuf);
+ return 1;
+ }
+
+ p = (char *) calloc (50, sizeof (char));
+
+ strncpy (p, w3, 49);
+ strdb_insert (script_get_userfunc_db (), p, script);
+
+// label_db=script_get_label_db();
+
+ // もう使わないのでバッファ解放
+ free (srcbuf);
+
+// printf("function %s => %p\n",p,script);
+
+ return 0;
+}
+
+/*==========================================
+ * mob行解析
+ *------------------------------------------
+ */
+int npc_parse_mob (char *w1, char *w2, char *w3, char *w4)
+{
+ int m, x, y, xs, ys, mob_class, num, delay1, delay2;
+ int i;
+ char mapname[24];
+ char eventname[24] = "";
+ struct mob_data *md;
+
+ xs = ys = 0;
+ delay1 = delay2 = 0;
+ // 引数の個数チェック
+ if (sscanf (w1, "%[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3 ||
+ sscanf (w4, "%d,%d,%d,%d,%s", &mob_class, &num, &delay1, &delay2,
+ eventname) < 2)
+ {
+ printf ("bad monster line : %s\n", w3);
+ return 1;
+ }
+
+ m = map_mapname2mapid (mapname);
+
+ if (num > 1 && battle_config.mob_count_rate != 100)
+ {
+ if ((num = num * battle_config.mob_count_rate / 100) < 1)
+ num = 1;
+ }
+
+ for (i = 0; i < num; i++)
+ {
+ md = (struct mob_data *) calloc (1, sizeof (struct mob_data));
+
+ md->bl.prev = NULL;
+ md->bl.next = NULL;
+ md->bl.m = m;
+ md->bl.x = x;
+ md->bl.y = y;
+ if (strcmp (w3, "--en--") == 0)
+ memcpy (md->name, mob_db[mob_class].name, 24);
+ else if (strcmp (w3, "--ja--") == 0)
+ memcpy (md->name, mob_db[mob_class].jname, 24);
+ else
+ memcpy (md->name, w3, 24);
+
+ md->n = i;
+ md->base_class = md->mob_class = mob_class;
+ md->bl.id = npc_get_new_npc_id ();
+ md->m = m;
+ md->x0 = x;
+ md->y0 = y;
+ md->xs = xs;
+ md->ys = ys;
+ md->spawndelay1 = delay1;
+ md->spawndelay2 = delay2;
+
+ memset (&md->state, 0, sizeof (md->state));
+ md->timer = -1;
+ md->target_id = 0;
+ md->attacked_id = 0;
+
+ if (mob_db[mob_class].mode & 0x02)
+ md->lootitem =
+ (struct item *) calloc (LOOTITEM_SIZE, sizeof (struct item));
+ else
+ md->lootitem = NULL;
+
+ if (strlen (eventname) >= 4)
+ {
+ memcpy (md->npc_event, eventname, 24);
+ }
+ else
+ memset (md->npc_event, 0, 24);
+
+ md->bl.type = BL_MOB;
+ map_addiddb (&md->bl);
+ mob_spawn (md->bl.id);
+
+ npc_mob++;
+ }
+ //printf("warp npc %s %d read done\n",mapname,nd->bl.id);
+
+ return 0;
+}
+
+/*==========================================
+ * マップフラグ行の解析
+ *------------------------------------------
+ */
+static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4)
+{
+ int m;
+ char mapname[24], savemap[16];
+ int savex, savey;
+ char drop_arg1[16], drop_arg2[16];
+ int drop_id = 0, drop_type = 0, drop_per = 0;
+
+ // 引数の個数チェック
+// if ( sscanf(w1,"%[^,],%d,%d,%d",mapname,&x,&y,&dir) != 4 )
+ if (sscanf (w1, "%[^,]", mapname) != 1)
+ return 1;
+
+ m = map_mapname2mapid (mapname);
+ if (m < 0)
+ return 1;
+
+//マップフラグ
+ if (strcasecmp (w3, "nosave") == 0)
+ {
+ if (strcmp (w4, "SavePoint") == 0)
+ {
+ memcpy (map[m].save.map, "SavePoint", 16);
+ map[m].save.x = -1;
+ map[m].save.y = -1;
+ }
+ else if (sscanf (w4, "%[^,],%d,%d", savemap, &savex, &savey) == 3)
+ {
+ memcpy (map[m].save.map, savemap, 16);
+ map[m].save.x = savex;
+ map[m].save.y = savey;
+ }
+ map[m].flag.nosave = 1;
+ }
+ else if (strcasecmp (w3, "nomemo") == 0)
+ {
+ map[m].flag.nomemo = 1;
+ }
+ else if (strcasecmp (w3, "noteleport") == 0)
+ {
+ map[m].flag.noteleport = 1;
+ }
+ else if (strcasecmp (w3, "nowarp") == 0)
+ {
+ map[m].flag.nowarp = 1;
+ }
+ else if (strcasecmp (w3, "nowarpto") == 0)
+ {
+ map[m].flag.nowarpto = 1;
+ }
+ else if (strcasecmp (w3, "noreturn") == 0)
+ {
+ map[m].flag.noreturn = 1;
+ }
+ else if (strcasecmp (w3, "monster_noteleport") == 0)
+ {
+ map[m].flag.monster_noteleport = 1;
+ }
+ else if (strcasecmp (w3, "nobranch") == 0)
+ {
+ map[m].flag.nobranch = 1;
+ }
+ else if (strcasecmp (w3, "nopenalty") == 0)
+ {
+ map[m].flag.nopenalty = 1;
+ }
+ else if (strcasecmp (w3, "pvp") == 0)
+ {
+ map[m].flag.pvp = 1;
+ }
+ else if (strcasecmp (w3, "pvp_noparty") == 0)
+ {
+ map[m].flag.pvp_noparty = 1;
+ }
+ else if (strcasecmp (w3, "pvp_noguild") == 0)
+ {
+ map[m].flag.pvp_noguild = 1;
+ }
+ else if (strcasecmp (w3, "pvp_nightmaredrop") == 0)
+ {
+ if (sscanf (w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) ==
+ 3)
+ {
+ int i;
+ if (strcmp (drop_arg1, "random") == 0)
+ drop_id = -1;
+ else if (itemdb_exists ((drop_id = atoi (drop_arg1))) == NULL)
+ drop_id = 0;
+ if (strcmp (drop_arg2, "inventory") == 0)
+ drop_type = 1;
+ else if (strcmp (drop_arg2, "equip") == 0)
+ drop_type = 2;
+ else if (strcmp (drop_arg2, "all") == 0)
+ drop_type = 3;
+
+ if (drop_id != 0)
+ {
+ for (i = 0; i < MAX_DROP_PER_MAP; i++)
+ {
+ if (map[m].drop_list[i].drop_id == 0)
+ {
+ map[m].drop_list[i].drop_id = drop_id;
+ map[m].drop_list[i].drop_type = drop_type;
+ map[m].drop_list[i].drop_per = drop_per;
+ break;
+ }
+ }
+ map[m].flag.pvp_nightmaredrop = 1;
+ }
+ }
+ }
+ else if (strcasecmp (w3, "pvp_nocalcrank") == 0)
+ {
+ map[m].flag.pvp_nocalcrank = 1;
+ }
+ else if (strcasecmp (w3, "gvg") == 0)
+ {
+ map[m].flag.gvg = 1;
+ }
+ else if (strcasecmp (w3, "gvg_noparty") == 0)
+ {
+ map[m].flag.gvg_noparty = 1;
+ }
+ else if (strcasecmp (w3, "nozenypenalty") == 0)
+ {
+ map[m].flag.nozenypenalty = 1;
+ }
+ else if (strcasecmp (w3, "notrade") == 0)
+ {
+ map[m].flag.notrade = 1;
+ }
+ else if (strcasecmp (w3, "noskill") == 0)
+ {
+ map[m].flag.noskill = 1;
+ }
+ else if (battle_config.pk_mode && strcasecmp (w3, "nopvp") == 0)
+ { // nopvp for pk mode [Valaris]
+ map[m].flag.nopvp = 1;
+ map[m].flag.pvp = 0;
+ }
+ else if (strcasecmp (w3, "noicewall") == 0)
+ { // noicewall [Valaris]
+ map[m].flag.noicewall = 1;
+ }
+ else if (strcasecmp (w3, "snow") == 0)
+ { // snow [Valaris]
+ map[m].flag.snow = 1;
+ }
+ else if (strcasecmp (w3, "fog") == 0)
+ { // fog [Valaris]
+ map[m].flag.fog = 1;
+ }
+ else if (strcasecmp (w3, "sakura") == 0)
+ { // sakura [Valaris]
+ map[m].flag.sakura = 1;
+ }
+ else if (strcasecmp (w3, "leaves") == 0)
+ { // leaves [Valaris]
+ map[m].flag.leaves = 1;
+ }
+ else if (strcasecmp (w3, "rain") == 0)
+ { // rain [Valaris]
+ map[m].flag.rain = 1;
+ }
+ else if (strcasecmp (w3, "no_player_drops") == 0)
+ { // no player drops [Jaxad0127]
+ map[m].flag.no_player_drops = 1;
+ }
+ else if (strcasecmp (w3, "town") == 0)
+ { // town/safe zone [remoitnane]
+ map[m].flag.town = 1;
+ }
+
+ return 0;
+}
+
+static void ev_db_final (db_key_t key, db_val_t data, va_list ap)
+{
+ free (data);
+ if (strstr (key.s, "::") != NULL)
+ free ((char*)key.s);
+}
+
+struct npc_data *npc_spawn_text (int m, int x, int y,
+ int npc_class, char *name, char *message)
+{
+ struct npc_data *retval =
+ (struct npc_data *) calloc (1, sizeof (struct npc_data));
+ retval->bl.id = npc_get_new_npc_id ();
+ retval->bl.x = x;
+ retval->bl.y = y;
+ retval->bl.m = m;
+ retval->bl.type = BL_NPC;
+ retval->bl.subtype = MESSAGE;
+
+ strncpy (retval->name, name, 23);
+ strncpy (retval->exname, name, 23);
+ retval->name[15] = 0;
+ retval->exname[15] = 0;
+ retval->u.message = message ? strdup (message) : NULL;
+
+ retval->npc_class = npc_class;
+ retval->speed = 200;
+
+ clif_spawnnpc (retval);
+ map_addblock (&retval->bl);
+ map_addiddb (&retval->bl);
+ if (retval->name && retval->name[0])
+ strdb_insert (npcname_db, retval->name, retval);
+
+ return retval;
+}
+
+static void npc_free_internal (struct npc_data *nd)
+{
+ struct chat_data *cd;
+
+ if (nd->chat_id && (cd = (struct chat_data *) map_id2bl (nd->chat_id)))
+ {
+ free (cd);
+ cd = NULL;
+ }
+ if (nd->bl.subtype == SCRIPT)
+ {
+ if (nd->u.scr.timer_event)
+ free (nd->u.scr.timer_event);
+ if (nd->u.scr.src_id == 0)
+ {
+ if (nd->u.scr.script)
+ {
+ free (nd->u.scr.script);
+ nd->u.scr.script = NULL;
+ }
+ if (nd->u.scr.label_list)
+ {
+ free (nd->u.scr.label_list);
+ nd->u.scr.label_list = NULL;
+ }
+ }
+ }
+ else if (nd->bl.subtype == MESSAGE && nd->u.message)
+ {
+ free (nd->u.message);
+ }
+ free (nd);
+}
+
+void npc_propagate_update (struct npc_data *nd)
+{
+ map_foreachinarea (npc_enable_sub,
+ nd->bl.m,
+ nd->bl.x - nd->u.scr.xs, nd->bl.y - nd->u.scr.ys,
+ nd->bl.x + nd->u.scr.xs, nd->bl.y + nd->u.scr.ys,
+ BL_PC, nd);
+}
+
+void npc_free (struct npc_data *nd)
+{
+ clif_clearchar (&nd->bl, 0);
+ npc_propagate_update (nd);
+ map_deliddb (&nd->bl);
+ map_delblock (&nd->bl);
+ npc_free_internal (nd);
+}
+
+/*==========================================
+ * 終了
+ *------------------------------------------
+ */
+int do_final_npc (void)
+{
+ int i;
+ struct block_list *bl;
+ struct npc_data *nd;
+ struct mob_data *md;
+
+ if (ev_db)
+ strdb_final (ev_db, ev_db_final);
+ if (npcname_db)
+ strdb_final (npcname_db, NULL);
+
+ for (i = START_NPC_NUM; i < npc_id; i++)
+ {
+ if ((bl = map_id2bl (i)))
+ {
+ if (bl->type == BL_NPC && (nd = (struct npc_data *) bl))
+ npc_free_internal (nd);
+ else if (bl->type == BL_MOB && (md = (struct mob_data *) bl))
+ {
+ if (md->lootitem)
+ {
+ free (md->lootitem);
+ md->lootitem = NULL;
+ }
+ free (md);
+ md = NULL;
+ }
+ }
+ }
+
+ return 0;
+}
+
+void ev_release (db_key_t key, db_val_t val)
+{
+ free ((char*)key.s);
+ free (val);
+}
+
+/*==========================================
+ * npc初期化
+ *------------------------------------------
+ */
+int do_init_npc (void)
+{
+ struct npc_src_list *nsl;
+ FILE *fp;
+ char line[1024];
+ int m, lines;
+
+ ev_db = strdb_init (24);
+ npcname_db = strdb_init (24);
+
+ ev_db->release = ev_release;
+
+ memset (&ev_tm_b, -1, sizeof (ev_tm_b));
+
+ for (nsl = npc_src_first; nsl; nsl = nsl->next)
+ {
+ if (nsl->prev)
+ {
+ free (nsl->prev);
+ nsl->prev = NULL;
+ }
+ fp = fopen_ (nsl->name, "r");
+ if (fp == NULL)
+ {
+ printf ("file not found : %s\n", nsl->name);
+ exit (1);
+ }
+ lines = 0;
+ while (fgets (line, 1020, fp))
+ {
+ char w1[1024], w2[1024], w3[1024], w4[1024], mapname[1024];
+ int i, j, w4pos, count;
+ lines++;
+
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+ // 不要なスペースやタブの連続は詰める
+ for (i = j = 0; line[i]; i++)
+ {
+ if (line[i] == ' ')
+ {
+ if (!
+ ((line[i + 1]
+ && (isspace (line[i + 1]) || line[i + 1] == ','))
+ || (j && line[j - 1] == ',')))
+ line[j++] = ' ';
+ }
+ else if (line[i] == '\t' || line[i] == '|')
+ {
+ if (!(j && (line[j - 1] == '\t' || line[j - 1] == '|')))
+ line[j++] = '\t';
+ }
+ else
+ line[j++] = line[i];
+ }
+ // 最初はタブ区切りでチェックしてみて、ダメならスペース区切りで確認
+ if ((count =
+ sscanf (line, "%[^\t]\t%[^\t]\t%[^\t\r\n]\t%n%[^\t\r\n]", w1,
+ w2, w3, &w4pos, w4)) < 3
+ && (count =
+ sscanf (line, "%s%s%s%n%s", w1, w2, w3, &w4pos, w4)) < 3)
+ {
+ continue;
+ }
+ // マップの存在確認
+ if (strcmp (w1, "-") != 0 && strcasecmp (w1, "function") != 0)
+ {
+ sscanf (w1, "%[^,]", mapname);
+ m = map_mapname2mapid (mapname);
+ if (strlen (mapname) > 16 || m < 0)
+ {
+ // "mapname" is not assigned to this server
+ continue;
+ }
+ }
+ if (strcasecmp (w2, "warp") == 0 && count > 3)
+ {
+ npc_parse_warp (w1, w2, w3, w4);
+ }
+ else if (strcasecmp (w2, "shop") == 0 && count > 3)
+ {
+ npc_parse_shop (w1, w2, w3, w4);
+ }
+ else if (strcasecmp (w2, "script") == 0 && count > 3)
+ {
+ if (strcasecmp (w1, "function") == 0)
+ {
+ npc_parse_function (w1, w2, w3, w4, line + w4pos, fp,
+ &lines);
+ }
+ else
+ {
+ npc_parse_script (w1, w2, w3, w4, line + w4pos, fp,
+ &lines);
+ }
+ }
+ else if ((i =
+ 0, sscanf (w2, "duplicate%n", &i), (i > 0
+ && w2[i] == '('))
+ && count > 3)
+ {
+ npc_parse_script (w1, w2, w3, w4, line + w4pos, fp, &lines);
+ }
+ else if (strcasecmp (w2, "monster") == 0 && count > 3)
+ {
+ npc_parse_mob (w1, w2, w3, w4);
+ }
+ else if (strcasecmp (w2, "mapflag") == 0 && count >= 3)
+ {
+ npc_parse_mapflag (w1, w2, w3, w4);
+ }
+ }
+ fclose_ (fp);
+ printf ("\rLoading NPCs [%d]: %-54s", npc_id - START_NPC_NUM,
+ nsl->name);
+ fflush (stdout);
+ }
+ printf ("\rNPCs Loaded: %d [Warps:%d Shops:%d Scripts:%d Mobs:%d]\n",
+ npc_id - START_NPC_NUM, npc_warp, npc_shop, npc_script, npc_mob);
+
+ return 0;
+}