diff options
Diffstat (limited to 'src/map/npc.c')
-rw-r--r-- | src/map/npc.c | 2378 |
1 files changed, 0 insertions, 2378 deletions
diff --git a/src/map/npc.c b/src/map/npc.c deleted file mode 100644 index a925430..0000000 --- a/src/map/npc.c +++ /dev/null @@ -1,2378 +0,0 @@ -// $Id: npc.c,v 1.5 2004/09/25 05:32:18 MouseJstr Exp $ -#include <stdio.h> -#include <stdlib.h> -#include <ctype.h> -#include <string.h> -#include <math.h> -#include <time.h> - -#include "../common/nullpo.h" -#include "../common/timer.h" - -#include "battle.h" -#include "clif.h" -#include "../common/db.h" -#include "intif.h" -#include "itemdb.h" -#include "map.h" -#include "mob.h" -#include "npc.h" -#include "pc.h" -#include "script.h" -#include "skill.h" -#include "../common/socket.h" - -#ifdef MEMWATCH -#include "memwatch.h" -#endif - -struct npc_src_list -{ - struct npc_src_list *next; - struct npc_src_list *prev; - char name[4]; -}; - -static struct npc_src_list *npc_src_first, *npc_src_last; -static int npc_id = START_NPC_NUM; -static int npc_warp, npc_shop, npc_script, npc_mob; - -int npc_get_new_npc_id (void) -{ - return npc_id++; -} - -static struct dbt *ev_db; -static struct dbt *npcname_db; - -struct event_data -{ - struct npc_data *nd; - int pos; -}; -static struct tm ev_tm_b; // 時計イベント用 - -/*========================================== - * NPCの無効化/有効化 - * npc_enable - * npc_enable_sub 有効時にOnTouchイベントを実行 - *------------------------------------------ - */ -int npc_enable_sub (struct block_list *bl, va_list ap) -{ - struct map_session_data *sd; - struct npc_data *nd; - char *name = (char *) calloc (50, sizeof (char)); - - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, nd = va_arg (ap, struct npc_data *)); - if (bl->type == BL_PC && (sd = (struct map_session_data *) bl)) - { - - if (nd->flag & 1) // 無効化されている - return 1; - - memcpy (name, nd->name, sizeof(nd->name)); - if (sd->areanpc_id == nd->bl.id) - return 1; - sd->areanpc_id = nd->bl.id; - npc_event (sd, strcat (name, "::OnTouch"), 0); - } - free (name); - return 0; -} - -int npc_enable (const char *name, int flag) -{ - struct npc_data *nd = (struct npc_data *)strdb_search (npcname_db, name); - if (nd == NULL) - return 0; - - if (flag & 1) - { // 有効化 - nd->flag &= ~1; - clif_spawnnpc (nd); - } - else if (flag & 2) - { - nd->flag &= ~1; - nd->option = 0x0000; - clif_changeoption (&nd->bl); - } - else if (flag & 4) - { - nd->flag |= 1; - nd->option = 0x0002; - clif_changeoption (&nd->bl); - } - else - { // 無効化 - nd->flag |= 1; - clif_clearchar (&nd->bl, 0); - } - if (flag & 3 && (nd->u.scr.xs > 0 || nd->u.scr.ys > 0)) - map_foreachinarea (npc_enable_sub, nd->bl.m, nd->bl.x - nd->u.scr.xs, - nd->bl.y - nd->u.scr.ys, nd->bl.x + nd->u.scr.xs, - nd->bl.y + nd->u.scr.ys, BL_PC, nd); - - return 0; -} - -/*========================================== - * NPCを名前で探す - *------------------------------------------ - */ -struct npc_data *npc_name2id (const char *name) -{ - return (struct npc_data *)strdb_search (npcname_db, name); -} - -/*========================================== - * イベントキューのイベント処理 - *------------------------------------------ - */ -int npc_event_dequeue (struct map_session_data *sd) -{ - nullpo_retr (0, sd); - - sd->npc_id = 0; - - if (sd->eventqueue[0][0]) // キューのイベント処理 - { - if (!pc_addeventtimer(sd, 100, sd->eventqueue[0])) - { - printf ("npc_event_dequeue(): Event timer is full.\n"); - return 0; - } - - if (MAX_EVENTQUEUE > 1) - memmove (sd->eventqueue[0], sd->eventqueue[1], - (MAX_EVENTQUEUE - 1) * sizeof (sd->eventqueue[0])); - sd->eventqueue[MAX_EVENTQUEUE - 1][0] = '\0'; - return 1; - } - - return 0; -} - -int npc_delete (struct npc_data *nd) -{ - nullpo_retr (1, nd); - - if (nd->bl.prev == NULL) - return 1; - - clif_clearchar_area (&nd->bl, 1); - map_delblock (&nd->bl); - return 0; -} - -/*========================================== - * イベントの遅延実行 - *------------------------------------------ - */ -void npc_event_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) -{ - struct map_session_data *sd = map_id2sd (id); - if (sd == NULL) - return; - - npc_event (sd, (const char *) data, 0); - free ((void *) data); -} - -int npc_timer_event (const char *eventname) // Added by RoVeRT -{ - struct event_data *ev = (struct event_data *)strdb_search (ev_db, eventname); - struct npc_data *nd; -// int xs,ys; - - if ((ev == NULL || (nd = ev->nd) == NULL)) - { - printf ("npc_event: event not found [%s]\n", eventname); - return 0; - } - - run_script (nd->u.scr.script, ev->pos, nd->bl.id, nd->bl.id); - - return 0; -} - -/* -int npc_timer_sub_sub(void *key,void *data,va_list ap) // Added by RoVeRT -{ - char *p=(char *)key; - struct event_data *ev=(struct event_data *)data; - int *c=va_arg(ap,int *); - int tick=0,ctick=gettick(); - char temp[10]; - char event[100]; - - if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){ - sscanf(&p[9],"%s",temp); - tick=atoi(temp); - - strcpy( event, ev->nd->name); - strcat( event, p); - - if (ctick >= ev->nd->lastaction && ctick - ev->nd->timer >= tick) { - npc_timer_event(event); - ev->nd->lastaction = ctick; - } - } - return 0; -} - -int npc_timer_sub(void *key,void *data,va_list ap) // Added by RoVeRT -{ - struct npc_data *nd=(struct npc_data*)data; - - if(nd->timer == -1) - return 0; - - strdb_foreach(ev_db,npc_timer_sub_sub,&nd->bl.id); - - return 0; -} - -int npc_timer(int tid,unsigned int tick,int id,int data) // Added by RoVeRT -{ - strdb_foreach(npcname_db,npc_timer_sub); - - free((void*)data); - return 0; -}*/ -/*========================================== - * イベント用ラベルのエクスポート - * npc_parse_script->strdb_foreachから呼ばれる - *------------------------------------------ - */ -int npc_event_export (void *key, void *data, va_list ap) -{ - char *lname = (char *) key; - int pos = (int) data; - struct npc_data *nd = va_arg (ap, struct npc_data *); - - if ((lname[0] == 'O' || lname[0] == 'o') - && (lname[1] == 'N' || lname[1] == 'n')) - { - struct event_data *ev; - char *buf; - char *p = strchr (lname, ':'); - // エクスポートされる - CREATE (ev, struct event_data, 1); - CREATE (buf, char, 50); - if (p == NULL || (p - lname) > 24) - { - printf ("npc_event_export: label name error !\n"); - exit (1); - } - else - { - ev->nd = nd; - ev->pos = pos; - *p = '\0'; - sprintf (buf, "%s::%s", nd->exname, lname); - *p = ':'; - strdb_insert (ev_db, buf, ev); -// if (battle_config.etc_log) -// printf("npc_event_export: export [%s]\n",buf); - } - } - return 0; -} - -/*========================================== - * 全てのNPCのOn*イベント実行 - *------------------------------------------ - */ -void npc_event_doall_sub (db_key_t key, db_val_t data, va_list ap) -{ - const char *p = key.s; - int rid, argc; - argrec_t *argv; - struct event_data *ev; - int *c; - const char *name; - - nullpo_retv (ev = (struct event_data *) data); - nullpo_retv (ap); - nullpo_retv (c = va_arg (ap, int *)); - - name = va_arg (ap, const char *); - rid = va_arg (ap, int); - argc = va_arg (ap, int); - argv = va_arg (ap, argrec_t *); - - if ((p = strchr (p, ':')) && p && strcasecmp (name, p) == 0) - { - run_script_l (ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.id, argc, - argv); - (*c)++; - } -} - -int npc_event_doall_l (const char *name, int rid, int argc, argrec_t * args) -{ - int c = 0; - char buf[64] = "::"; - - strncpy (buf + 2, name, sizeof(buf)-3); - buf[sizeof(buf)-1] = '\0'; - strdb_foreach (ev_db, npc_event_doall_sub, &c, buf, rid, argc, args); - return c; -} - -void npc_event_do_sub (db_key_t key, db_val_t data, va_list ap) -{ - const char *p = key.s; - struct event_data *ev; - int *c; - const char *name; - int rid, argc; - argrec_t *argv; - - nullpo_retv (ev = (struct event_data *) data); - nullpo_retv (ap); - nullpo_retv (c = va_arg (ap, int *)); - - name = va_arg (ap, const char *); - rid = va_arg (ap, int); - argc = va_arg (ap, int); - argv = va_arg (ap, argrec_t *); - - if (p && strcasecmp (name, p) == 0) - { - run_script_l (ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.id, argc, - argv); - (*c)++; - } -} - -int npc_event_do_l (const char *name, int rid, int argc, argrec_t * args) -{ - int c = 0; - - if (*name == ':' && name[1] == ':') - { - return npc_event_doall_l (name + 2, rid, argc, args); - } - - strdb_foreach (ev_db, npc_event_do_sub, &c, name, rid, argc, args); - return c; -} - -/*========================================== - * 時計イベント実行 - *------------------------------------------ - */ -void npc_event_do_clock (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) -{ - time_t timer; - struct tm *t; - char buf[64]; - int c = 0; - - time (&timer); - t = gmtime (&timer); - - if (t->tm_min != ev_tm_b.tm_min) - { - sprintf (buf, "OnMinute%02d", t->tm_min); - c += npc_event_doall (buf); - sprintf (buf, "OnClock%02d%02d", t->tm_hour, t->tm_min); - c += npc_event_doall (buf); - } - if (t->tm_hour != ev_tm_b.tm_hour) - { - sprintf (buf, "OnHour%02d", t->tm_hour); - c += npc_event_doall (buf); - } - if (t->tm_mday != ev_tm_b.tm_mday) - { - sprintf (buf, "OnDay%02d%02d", t->tm_mon + 1, t->tm_mday); - c += npc_event_doall (buf); - } - memcpy (&ev_tm_b, t, sizeof (ev_tm_b)); -} - -/*========================================== - * OnInitイベント実行(&時計イベント開始) - *------------------------------------------ - */ -int npc_event_do_oninit (void) -{ - int c = npc_event_doall ("OnInit"); - printf ("npc: OnInit Event done. (%d npc)\n", c); - - add_timer_interval (gettick () + 100, npc_event_do_clock, 0, 0, 1000); - - return 0; -} - -/*========================================== - * OnTimer NPC event - by RoVeRT - *------------------------------------------ - */ -int npc_addeventtimer (struct npc_data *nd, int tick, const char *name) -{ - int i; - for (i = 0; i < MAX_EVENTTIMER; i++) - if (nd->eventtimer[i] == -1) - break; - if (i < MAX_EVENTTIMER) - { - char *evname; - CREATE (evname, char, 24); - memcpy (evname, name, 24); - nd->eventtimer[i] = add_timer (gettick () + tick, - npc_event_timer, nd->bl.id, - (int) evname); - } - else - printf ("npc_addtimer: event timer is full !\n"); - - return 0; -} - -int npc_deleventtimer (struct npc_data *nd, const char *name) -{ - int i; - for (i = 0; i < MAX_EVENTTIMER; i++) - if (nd->eventtimer[i] != -1 && strcmp ((char - *) (get_timer (nd->eventtimer - [i])->data), - name) == 0) - { - delete_timer (nd->eventtimer[i], npc_event_timer); - nd->eventtimer[i] = -1; - break; - } - - return 0; -} - -int npc_cleareventtimer (struct npc_data *nd) -{ - int i; - for (i = 0; i < MAX_EVENTTIMER; i++) - if (nd->eventtimer[i] != -1) - { - delete_timer (nd->eventtimer[i], npc_event_timer); - nd->eventtimer[i] = -1; - } - - return 0; -} - -void npc_do_ontimer_sub (db_key_t key, db_val_t data, va_list ap) -{ - const char *p = key.s; - struct event_data *ev = (struct event_data *) data; - int *c = va_arg (ap, int *); -// struct map_session_data *sd=va_arg(ap,struct map_session_data *); - int option = va_arg (ap, int); - int tick = 0; - char temp[10]; - char event[50]; - - if (ev->nd->bl.id == (int) *c && (p = strchr (p, ':')) && p - && strncasecmp ("::OnTimer", p, 8) == 0) - { - sscanf (&p[9], "%s", temp); - tick = atoi (temp); - - strcpy (event, ev->nd->name); - strcat (event, p); - - if (option != 0) - { - npc_addeventtimer (ev->nd, tick, event); - } - else - { - npc_deleventtimer (ev->nd, event); - } - } -} - -int npc_do_ontimer (int npc_id, struct map_session_data *sd, int option) -{ - strdb_foreach (ev_db, npc_do_ontimer_sub, &npc_id, sd, option); - return 0; -} - -/*========================================== - * タイマーイベント用ラベルの取り込み - * npc_parse_script->strdb_foreachから呼ばれる - *------------------------------------------ - */ -int npc_timerevent_import (void *key, void *data, va_list ap) -{ - char *lname = (char *) key; - int pos = (int) data; - struct npc_data *nd = va_arg (ap, struct npc_data *); - int t = 0, i = 0; - - if (sscanf (lname, "OnTimer%d%n", &t, &i) == 1 && lname[i] == ':') - { - // タイマーイベント - struct npc_timerevent_list *te = nd->u.scr.timer_event; - int j, i = nd->u.scr.timeramount; - RECREATE (te, struct npc_timerevent_list, i+1); - for (j = 0; j < i; j++) - { - if (te[j].timer > t) - { - memmove (te + j + 1, te + j, - sizeof (struct npc_timerevent_list) * (i - j)); - break; - } - } - te[j].timer = t; - te[j].pos = pos; - nd->u.scr.timer_event = te; - nd->u.scr.timeramount = i + 1; - } - return 0; -} - -/*========================================== - * タイマーイベント実行 - *------------------------------------------ - */ -void npc_timerevent (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) -{ - int next, t; - struct npc_data *nd = (struct npc_data *) map_id2bl (id); - struct npc_timerevent_list *te; - if (nd == NULL || nd->u.scr.nexttimer < 0) - { - printf ("npc_timerevent: ??\n"); - return; - } - nd->u.scr.timertick = tick; - te = nd->u.scr.timer_event + nd->u.scr.nexttimer; - nd->u.scr.timerid = -1; - - t = nd->u.scr.timer += data; - nd->u.scr.nexttimer++; - if (nd->u.scr.timeramount > nd->u.scr.nexttimer) - { - next = nd->u.scr.timer_event[nd->u.scr.nexttimer].timer - t; - nd->u.scr.timerid = add_timer (tick + next, npc_timerevent, id, next); - } - - run_script (nd->u.scr.script, te->pos, 0, nd->bl.id); -} - -/*========================================== - * タイマーイベント開始 - *------------------------------------------ - */ -int npc_timerevent_start (struct npc_data *nd) -{ - int j, n, next; - - nullpo_retr (0, nd); - - n = nd->u.scr.timeramount; - if (nd->u.scr.nexttimer >= 0 || n == 0) - return 0; - - for (j = 0; j < n; j++) - { - if (nd->u.scr.timer_event[j].timer > nd->u.scr.timer) - break; - } - nd->u.scr.nexttimer = j; - nd->u.scr.timertick = gettick (); - - if (j >= n) - return 0; - - next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer; - nd->u.scr.timerid = - add_timer (gettick () + next, npc_timerevent, nd->bl.id, next); - return 0; -} - -/*========================================== - * タイマーイベント終了 - *------------------------------------------ - */ -int npc_timerevent_stop (struct npc_data *nd) -{ - nullpo_retr (0, nd); - - if (nd->u.scr.nexttimer >= 0) - { - nd->u.scr.nexttimer = -1; - nd->u.scr.timer += (int) (gettick () - nd->u.scr.timertick); - if (nd->u.scr.timerid != -1) - delete_timer (nd->u.scr.timerid, npc_timerevent); - nd->u.scr.timerid = -1; - } - return 0; -} - -/*========================================== - * タイマー値の所得 - *------------------------------------------ - */ -int npc_gettimerevent_tick (struct npc_data *nd) -{ - int tick; - - nullpo_retr (0, nd); - - tick = nd->u.scr.timer; - - if (nd->u.scr.nexttimer >= 0) - tick += (int) (gettick () - nd->u.scr.timertick); - return tick; -} - -/*========================================== - * タイマー値の設定 - *------------------------------------------ - */ -int npc_settimerevent_tick (struct npc_data *nd, int newtimer) -{ - int flag; - - nullpo_retr (0, nd); - - flag = nd->u.scr.nexttimer; - - npc_timerevent_stop (nd); - nd->u.scr.timer = newtimer; - if (flag >= 0) - npc_timerevent_start (nd); - return 0; -} - -/*========================================== - * イベント型のNPC処理 - *------------------------------------------ - */ -int npc_event (struct map_session_data *sd, const char *eventname, - int mob_kill) -{ - struct event_data *ev = (struct event_data *)strdb_search (ev_db, eventname); - struct npc_data *nd; - int xs, ys; - char mobevent[100]; - - if (sd == NULL) - { - printf ("npc_event nullpo?\n"); - } - - if (ev == NULL && eventname - && strcmp (((eventname) + strlen (eventname) - 9), "::OnTouch") == 0) - return 1; - - if (ev == NULL || (nd = ev->nd) == NULL) - { - if (mob_kill && (ev == NULL || (nd = ev->nd) == NULL)) - { - strcpy (mobevent, eventname); - strcat (mobevent, "::OnMyMobDead"); - ev = (struct event_data *)strdb_search (ev_db, mobevent); - if (ev == NULL || (nd = ev->nd) == NULL) - { - if (strncasecmp (eventname, "GM_MONSTER", 10) != 0) - printf ("npc_event: event not found [%s]\n", mobevent); - return 0; - } - } - else - { - if (battle_config.error_log) - printf ("npc_event: event not found [%s]\n", eventname); - return 0; - } - } - - xs = nd->u.scr.xs; - ys = nd->u.scr.ys; - if (xs >= 0 && ys >= 0) - { - if (nd->bl.m != sd->bl.m) - return 1; - if (xs > 0 - && (sd->bl.x < nd->bl.x - xs / 2 || nd->bl.x + xs / 2 < sd->bl.x)) - return 1; - if (ys > 0 - && (sd->bl.y < nd->bl.y - ys / 2 || nd->bl.y + ys / 2 < sd->bl.y)) - return 1; - } - - if (sd->npc_id != 0) - { -// if (battle_config.error_log) -// printf("npc_event: npc_id != 0\n"); - int i; - for (i = 0; i < MAX_EVENTQUEUE; i++) - if (!sd->eventqueue[i][0]) - break; - if (i == MAX_EVENTQUEUE) - { - if (battle_config.error_log) - printf ("npc_event: event queue is full !\n"); - } - else - { -// if (battle_config.etc_log) -// printf("npc_event: enqueue\n"); - strncpy (sd->eventqueue[i], eventname, 50); - sd->eventqueue[i][49] = '\0'; - } - return 1; - } - if (nd->flag & 1) - { // 無効化されている - npc_event_dequeue (sd); - return 0; - } - - sd->npc_id = nd->bl.id; - sd->npc_pos = - run_script (nd->u.scr.script, ev->pos, sd->bl.id, nd->bl.id); - return 0; -} - -void npc_command_sub (db_key_t key, db_val_t data, va_list ap) -{ - const char *p = key.s; - struct event_data *ev = (struct event_data *) data; - char *npcname = va_arg (ap, char *); - char *command = va_arg (ap, char *); - char temp[100]; - - if (strcmp (ev->nd->name, npcname) == 0 && (p = strchr (p, ':')) && p - && strncasecmp ("::OnCommand", p, 10) == 0) - { - sscanf (&p[11], "%s", temp); - - if (strcmp (command, temp) == 0) - run_script (ev->nd->u.scr.script, ev->pos, 0, ev->nd->bl.id); - } -} - -int npc_command (struct map_session_data *sd, char *npcname, char *command) -{ - strdb_foreach (ev_db, npc_command_sub, npcname, command); - - return 0; -} - -/*========================================== - * 接触型のNPC処理 - *------------------------------------------ - */ -int npc_touch_areanpc (struct map_session_data *sd, int m, int x, int y) -{ - int i, f = 1; - int xs, ys; - - nullpo_retr (1, sd); - - if (sd->npc_id) - return 1; - - for (i = 0; i < map[m].npc_num; i++) - { - if (map[m].npc[i]->flag & 1) - { // 無効化されている - f = 0; - continue; - } - - switch (map[m].npc[i]->bl.subtype) - { - case WARP: - xs = map[m].npc[i]->u.warp.xs; - ys = map[m].npc[i]->u.warp.ys; - break; - case MESSAGE: - case SCRIPT: - xs = map[m].npc[i]->u.scr.xs; - ys = map[m].npc[i]->u.scr.ys; - break; - default: - continue; - } - if (x >= map[m].npc[i]->bl.x - xs / 2 - && x < map[m].npc[i]->bl.x - xs / 2 + xs - && y >= map[m].npc[i]->bl.y - ys / 2 - && y < map[m].npc[i]->bl.y - ys / 2 + ys) - break; - } - if (i == map[m].npc_num) - { - if (f) - { - if (battle_config.error_log) - printf ("npc_touch_areanpc : some bug \n"); - } - return 1; - } - switch (map[m].npc[i]->bl.subtype) - { - case WARP: - skill_stop_dancing (&sd->bl, 0); - pc_setpos (sd, map[m].npc[i]->u.warp.name, - map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, 0); - break; - case MESSAGE: - case SCRIPT: - { - char *name = (char *)malloc (50); - - memcpy (name, map[m].npc[i]->name, 50); - if (sd->areanpc_id == map[m].npc[i]->bl.id) - return 1; - sd->areanpc_id = map[m].npc[i]->bl.id; - if (npc_event (sd, strcat (name, "::OnTouch"), 0) > 0) - npc_click (sd, map[m].npc[i]->bl.id); - free (name); - break; - } - } - return 0; -} - -/*========================================== - * 近くかどうかの判定 - *------------------------------------------ - */ -int npc_checknear (struct map_session_data *sd, int id) -{ - struct npc_data *nd; - - nullpo_retr (0, sd); - - nd = (struct npc_data *) map_id2bl (id); - if (nd == NULL || nd->bl.type != BL_NPC) - { - if (battle_config.error_log) - printf ("no such npc : %d\n", id); - return 1; - } - - if (nd->npc_class < 0) // イベント系は常にOK - return 0; - - // エリア判定 - if (nd->bl.m != sd->bl.m || - nd->bl.x < sd->bl.x - AREA_SIZE - 1 - || nd->bl.x > sd->bl.x + AREA_SIZE + 1 - || nd->bl.y < sd->bl.y - AREA_SIZE - 1 - || nd->bl.y > sd->bl.y + AREA_SIZE + 1) - return 1; - - return 0; -} - -/*========================================== - * クリック時のNPC処理 - *------------------------------------------ - */ -int npc_click (struct map_session_data *sd, int id) -{ - struct npc_data *nd; - - nullpo_retr (1, sd); - - if (sd->npc_id != 0) - { - if (battle_config.error_log) - printf ("npc_click: npc_id != 0\n"); - return 1; - } - - if (npc_checknear (sd, id)) { - clif_scriptclose (sd, id); - return 1; - } - - nd = (struct npc_data *) map_id2bl (id); - - if (nd->flag & 1) // 無効化されている - return 1; - - sd->npc_id = id; - switch (nd->bl.subtype) - { - case SHOP: - clif_npcbuysell (sd, id); - npc_event_dequeue (sd); - break; - case SCRIPT: - sd->npc_pos = run_script (nd->u.scr.script, 0, sd->bl.id, id); - break; - case MESSAGE: - if (nd->u.message) - { - clif_scriptmes (sd, id, nd->u.message); - clif_scriptclose (sd, id); - } - break; - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int npc_scriptcont (struct map_session_data *sd, int id) -{ - struct npc_data *nd; - - nullpo_retr (1, sd); - - if (id != sd->npc_id) - return 1; - if (npc_checknear (sd, id)) { - clif_scriptclose (sd, id); - return 1; - } - - nd = (struct npc_data *) map_id2bl (id); - - if (!nd /* NPC was disposed? */ || nd->bl.subtype == MESSAGE) - { - clif_scriptclose (sd, id); - npc_event_dequeue (sd); - return 0; - } - - sd->npc_pos = run_script (nd->u.scr.script, sd->npc_pos, sd->bl.id, id); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int npc_buysellsel (struct map_session_data *sd, int id, int type) -{ - struct npc_data *nd; - - nullpo_retr (1, sd); - - if (npc_checknear (sd, id)) - return 1; - - nd = (struct npc_data *) map_id2bl (id); - if (nd->bl.subtype != SHOP) - { - if (battle_config.error_log) - printf ("no such shop npc : %d\n", id); - sd->npc_id = 0; - return 1; - } - if (nd->flag & 1) // 無効化されている - return 1; - - sd->npc_shopid = id; - if (type == 0) - { - clif_buylist (sd, nd); - } - else - { - clif_selllist (sd); - } - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int npc_buylist (struct map_session_data *sd, int n, - unsigned short *item_list) -{ - struct npc_data *nd; - double z; - int i, j, w, skill, itemamount = 0, new_stacks = 0; - - nullpo_retr (3, sd); - nullpo_retr (3, item_list); - - if (npc_checknear (sd, sd->npc_shopid)) - return 3; - - nd = (struct npc_data *) map_id2bl (sd->npc_shopid); - if (nd->bl.subtype != SHOP) - return 3; - - for (i = 0, w = 0, z = 0; i < n; i++) - { - for (j = 0; nd->u.shop_item[j].nameid; j++) - { - if (nd->u.shop_item[j].nameid == item_list[i * 2 + 1]) - break; - } - if (nd->u.shop_item[j].nameid == 0) - return 3; - - if (itemdb_value_notdc (nd->u.shop_item[j].nameid)) - z += (double) nd->u.shop_item[j].value * item_list[i * 2]; - else - z += (double) pc_modifybuyvalue (sd, - nd->u.shop_item[j].value) * - item_list[i * 2]; - itemamount += item_list[i * 2]; - - switch (pc_checkadditem (sd, item_list[i * 2 + 1], item_list[i * 2])) - { - case ADDITEM_EXIST: - break; - case ADDITEM_NEW: - if (itemdb_isequip (item_list[i * 2 + 1])) - new_stacks += item_list[i * 2]; - else - new_stacks++; - break; - case ADDITEM_OVERAMOUNT: - return 2; - } - - w += itemdb_weight (item_list[i * 2 + 1]) * item_list[i * 2]; - } - - if (z > (double) sd->status.zeny) - return 1; // zeny不足 - if (w + sd->weight > sd->max_weight) - return 2; // 重量超過 - if (pc_inventoryblank (sd) < new_stacks) - return 3; // 種類数超過 - if (sd->trade_partner != 0) - return 4; // cant buy while trading - - pc_payzeny (sd, (int) z); - - for (i = 0; i < n; i++) - { - struct item_data *item_data; - if ((item_data = itemdb_exists (item_list[i * 2 + 1])) != NULL) - { - int amount = item_list[i * 2]; - struct item item_tmp; - memset (&item_tmp, 0, sizeof (item_tmp)); - - item_tmp.nameid = item_data->nameid; - item_tmp.identify = 1; // npc販売アイテムは鑑定済み - - if (amount > 1 - && (item_data->type == 4 || item_data->type == 5 - || item_data->type == 7 || item_data->type == 8)) - { - for (j = 0; j < amount; j++) - { - pc_additem (sd, &item_tmp, 1); - } - } - else - { - pc_additem (sd, &item_tmp, amount); - } - } - } - - //商人経験値 -/* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) { - z = z * pc_checkskill(sd,MC_DISCOUNT) / ((1 + 300 / itemamount) * 4000) * battle_config.shop_exp; - pc_gainexp(sd,0,z); - }*/ - if (battle_config.shop_exp > 0 && z > 0 - && (skill = pc_checkskill (sd, MC_DISCOUNT)) > 0) - { - if (skill > 0) - { - z = (log (z * (double) skill) * (double) battle_config.shop_exp / - 100.); - if (z < 1) - z = 1; - pc_gainexp (sd, 0, (int) z); - } - } - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int npc_selllist (struct map_session_data *sd, int n, - unsigned short *item_list) -{ - double z; - int i, skill, itemamount = 0; - - nullpo_retr (1, sd); - nullpo_retr (1, item_list); - - if (npc_checknear (sd, sd->npc_shopid)) - return 1; - for (i = 0, z = 0; i < n; i++) - { - int nameid; - if (item_list[i * 2] - 2 < 0 || item_list[i * 2] - 2 >= MAX_INVENTORY) - return 1; - nameid = sd->status.inventory[item_list[i * 2] - 2].nameid; - if (nameid == 0 || - sd->status.inventory[item_list[i * 2] - 2].amount < - item_list[i * 2 + 1]) - return 1; - if (sd->trade_partner != 0) - return 2; // cant sell while trading - if (itemdb_value_notoc (nameid)) - z += (double) itemdb_value_sell (nameid) * item_list[i * 2 + 1]; - else - z += (double) pc_modifysellvalue (sd, - itemdb_value_sell (nameid)) * - item_list[i * 2 + 1]; - itemamount += item_list[i * 2 + 1]; - } - - if (z > MAX_ZENY) - z = MAX_ZENY; - pc_getzeny (sd, (int) z); - for (i = 0; i < n; i++) - { - int item_id = item_list[i * 2] - 2; - pc_delitem (sd, item_id, item_list[i * 2 + 1], 0); - } - - //商人経験値 -/* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) { - z = z * pc_checkskill(sd,MC_OVERCHARGE) / ((1 + 500 / itemamount) * 4000) * battle_config.shop_exp ; - pc_gainexp(sd,0,z); - }*/ - if (battle_config.shop_exp > 0 && z > 0 - && (skill = pc_checkskill (sd, MC_OVERCHARGE)) > 0) - { - if (skill > 0) - { - z = (log (z * (double) skill) * (double) battle_config.shop_exp / - 100.); - if (z < 1) - z = 1; - pc_gainexp (sd, 0, (int) z); - } - } - - return 0; - -} - -// -// 初期化関係 -// - -/*========================================== - * 読み込むnpcファイルのクリア - *------------------------------------------ - */ -void npc_clearsrcfile (void) -{ - struct npc_src_list *p = npc_src_first; - - while (p) - { - struct npc_src_list *p2 = p; - p = p->next; - free (p2); - } - npc_src_first = NULL; - npc_src_last = NULL; -} - -/*========================================== - * 読み込むnpcファイルの追加 - *------------------------------------------ - */ -void npc_addsrcfile (char *name) -{ - struct npc_src_list *new_src; - size_t len; - - if (strcasecmp (name, "clear") == 0) - { - npc_clearsrcfile (); - return; - } - - len = sizeof (*new_src) + strlen (name); - new_src = (struct npc_src_list *) calloc (1, len); - new_src->next = NULL; - strncpy (new_src->name, name, strlen (name) + 1); - if (npc_src_first == NULL) - npc_src_first = new_src; - if (npc_src_last) - npc_src_last->next = new_src; - - npc_src_last = new_src; -} - -/*========================================== - * 読み込むnpcファイルの削除 - *------------------------------------------ - */ -void npc_delsrcfile (char *name) -{ - struct npc_src_list *p = npc_src_first, *pp = NULL, **lp = &npc_src_first; - - if (strcasecmp (name, "all") == 0) - { - npc_clearsrcfile (); - return; - } - - for (; p; lp = &p->next, pp = p, p = p->next) - { - if (strcmp (p->name, name) == 0) - { - *lp = p->next; - if (npc_src_last == p) - npc_src_last = pp; - free (p); - break; - } - } -} - -/*========================================== - * warp行解析 - *------------------------------------------ - */ -int npc_parse_warp (char *w1, char *w2, char *w3, char *w4) -{ - int x, y, xs, ys, to_x, to_y, m; - int i, j; - char mapname[24], to_mapname[24]; - struct npc_data *nd; - - // 引数の個数チェック - if (sscanf (w1, "%[^,],%d,%d", mapname, &x, &y) != 3 || - sscanf (w4, "%d,%d,%[^,],%d,%d", &xs, &ys, to_mapname, &to_x, - &to_y) != 5) - { - printf ("bad warp line : %s\n", w3); - return 1; - } - - m = map_mapname2mapid (mapname); - - nd = (struct npc_data *) calloc (1, sizeof (struct npc_data)); - nd->bl.id = npc_get_new_npc_id (); - nd->n = map_addnpc (m, nd); - - nd->bl.prev = nd->bl.next = NULL; - nd->bl.m = m; - nd->bl.x = x; - nd->bl.y = y; - nd->dir = 0; - nd->flag = 0; - memcpy (nd->name, w3, 24); - memcpy (nd->exname, w3, 24); - - nd->chat_id = 0; - if (!battle_config.warp_point_debug) - nd->npc_class = WARP_CLASS; - else - nd->npc_class = WARP_DEBUG_CLASS; - nd->speed = 200; - nd->option = 0; - nd->opt1 = 0; - nd->opt2 = 0; - nd->opt3 = 0; - memcpy (nd->u.warp.name, to_mapname, 16); - xs += 2; - ys += 2; - nd->u.warp.x = to_x; - nd->u.warp.y = to_y; - nd->u.warp.xs = xs; - nd->u.warp.ys = ys; - - for (i = 0; i < ys; i++) - { - for (j = 0; j < xs; j++) - { - int t; - t = map_getcell (m, x - xs / 2 + j, y - ys / 2 + i); - if (t == 1 || t == 5) - continue; - map_setcell (m, x - xs / 2 + j, y - ys / 2 + i, t | 0x80); - } - } - -// printf("warp npc %s %d read done\n",mapname,nd->bl.id); - npc_warp++; - nd->bl.type = BL_NPC; - nd->bl.subtype = WARP; - map_addblock (&nd->bl); - clif_spawnnpc (nd); - strdb_insert (npcname_db, nd->name, nd); - - return 0; -} - -/*========================================== - * shop行解析 - *------------------------------------------ - */ -static int npc_parse_shop (char *w1, char *w2, char *w3, char *w4) -{ - char *p; - int x, y, dir, m; - int max = 100, pos = 0; - char mapname[24]; - struct npc_data *nd; - - // 引数の個数チェック - if (sscanf (w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 || - strchr (w4, ',') == NULL) - { - printf ("bad shop line : %s\n", w3); - return 1; - } - m = map_mapname2mapid (mapname); - - nd = (struct npc_data *) calloc (1, sizeof (struct npc_data) + - sizeof (nd->u.shop_item[0]) * (max + - 1)); - p = strchr (w4, ','); - - while (p && pos < max) - { - int nameid, value; - char name[24]; - struct item_data *id = NULL; - p++; - if (sscanf (p, "%d:%d", &nameid, &value) == 2) - { - } - else if (sscanf (p, "%s :%d", name, &value) == 2) - { - id = itemdb_searchname (name); - if (id == NULL) - nameid = -1; - else - nameid = id->nameid; - } - else - break; - - if (nameid > 0) - { - nd->u.shop_item[pos].nameid = nameid; - if (value < 0) - { - if (id == NULL) - id = itemdb_search (nameid); - value = id->value_buy * abs (value); - - } - nd->u.shop_item[pos].value = value; - pos++; - } - p = strchr (p, ','); - } - if (pos == 0) - { - free (nd); - return 1; - } - nd->u.shop_item[pos++].nameid = 0; - - nd->bl.prev = nd->bl.next = NULL; - nd->bl.m = m; - nd->bl.x = x; - nd->bl.y = y; - nd->bl.id = npc_get_new_npc_id (); - nd->dir = dir; - nd->flag = 0; - memcpy (nd->name, w3, 24); - nd->npc_class = atoi (w4); - nd->speed = 200; - nd->chat_id = 0; - nd->option = 0; - nd->opt1 = 0; - nd->opt2 = 0; - nd->opt3 = 0; - - nd = (struct npc_data *) - realloc (nd, sizeof (struct npc_data) + sizeof (nd->u.shop_item[0]) * pos); - - //printf("shop npc %s %d read done\n",mapname,nd->bl.id); - npc_shop++; - nd->bl.type = BL_NPC; - nd->bl.subtype = SHOP; - nd->n = map_addnpc (m, nd); - map_addblock (&nd->bl); - clif_spawnnpc (nd); - strdb_insert (npcname_db, nd->name, nd); - - return 0; -} - -/*========================================== - * NPCのラベルデータコンバート - *------------------------------------------ - */ -void npc_convertlabel_db (db_key_t key, db_val_t data, va_list ap) -{ - const char *lname = key.s; - int pos = (int) data; - struct npc_data *nd; - struct npc_label_list *lst; - int num; - char *p = strchr (lname, ':'); - - nullpo_retv (ap); - nullpo_retv (nd = va_arg (ap, struct npc_data *)); - - lst = nd->u.scr.label_list; - num = nd->u.scr.label_list_num; - if (!lst) - { - lst = (struct npc_label_list *) - calloc (1, sizeof (struct npc_label_list)); - num = 0; - } - else - lst = (struct npc_label_list *) - realloc (lst, sizeof (struct npc_label_list) * (num + 1)); - - *p = '\0'; - strncpy (lst[num].name, lname, sizeof(lst[num].name)-1); - lst[num].name[sizeof(lst[num].name)-1] = '\0'; - *p = ':'; - lst[num].pos = pos; - nd->u.scr.label_list = lst; - nd->u.scr.label_list_num = num + 1; -} - -/*========================================== - * script行解析 - *------------------------------------------ - */ -static int npc_parse_script (char *w1, char *w2, char *w3, char *w4, - char *first_line, FILE * fp, int *lines) -{ - int x, y, dir = 0, m, xs = 0, ys = 0, npc_class = 0; // [Valaris] thanks to fov - char mapname[24]; - unsigned char *srcbuf = NULL, *script; - int srcsize = 65536; - int startline = 0; - unsigned char line[1024]; - int i; - struct npc_data *nd; - int evflag = 0; - struct dbt *label_db; - char *p; - struct npc_label_list *label_dup = NULL; - int label_dupnum = 0; - int src_id = 0; - - if (strcmp (w1, "-") == 0) - { - x = 0; - y = 0; - m = -1; - } - else - { - // 引数の個数チェック - if (sscanf (w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 || - (strcmp (w2, "script") == 0 && strchr (w4, ',') == NULL)) - { - printf ("bad script line : %s\n", w3); - return 1; - } - m = map_mapname2mapid (mapname); - } - - if (strcmp (w2, "script") == 0) - { - // スクリプトの解析 - srcbuf = (char *) calloc (srcsize, sizeof (char)); - if (strchr (first_line, '{')) - { - strcpy (srcbuf, strchr (first_line, '{')); - startline = *lines; - } - else - srcbuf[0] = 0; - while (1) - { - for (i = strlen (srcbuf) - 1; i >= 0 && isspace (srcbuf[i]); i--); - if (i >= 0 && srcbuf[i] == '}') - break; - if (!fgets (line, 1020, fp)) - break; - (*lines)++; - if (feof (fp)) - break; - if (strlen (srcbuf) + strlen (line) + 1 >= srcsize) - { - srcsize += 65536; - srcbuf = (char *) realloc (srcbuf, srcsize); - memset (srcbuf + srcsize - 65536, '\0', 65536); - } - if (srcbuf[0] != '{') - { - if (strchr (line, '{')) - { - strcpy (srcbuf, strchr (line, '{')); - startline = *lines; - } - } - else - strcat (srcbuf, line); - } - script = parse_script (srcbuf, startline); - if (script == NULL) - { - // script parse error? - free (srcbuf); - return 1; - } - - } - else - { - // duplicateする - - char srcname[128]; - struct npc_data *nd2; - if (sscanf (w2, "duplicate(%[^)])", srcname) != 1) - { - printf ("bad duplicate name! : %s", w2); - return 0; - } - if ((nd2 = npc_name2id (srcname)) == NULL) - { - printf ("bad duplicate name! (not exist) : %s\n", srcname); - return 0; - } - script = nd2->u.scr.script; - label_dup = nd2->u.scr.label_list; - label_dupnum = nd2->u.scr.label_list_num; - src_id = nd2->bl.id; - - } // end of スクリプト解析 - - nd = (struct npc_data *) calloc (1, sizeof (struct npc_data)); - - if (m == -1) - { - // スクリプトコピー用のダミーNPC - - } - else if (sscanf (w4, "%d,%d,%d", &npc_class, &xs, &ys) == 3) - { - // 接触型NPC - int i, j; - - if (xs >= 0) - xs = xs * 2 + 1; - if (ys >= 0) - ys = ys * 2 + 1; - - if (npc_class >= 0) - { - - for (i = 0; i < ys; i++) - { - for (j = 0; j < xs; j++) - { - int t; - t = map_getcell (m, x - xs / 2 + j, y - ys / 2 + i); - if (t == 1 || t == 5) - continue; - map_setcell (m, x - xs / 2 + j, y - ys / 2 + i, t | 0x80); - } - } - } - - nd->u.scr.xs = xs; - nd->u.scr.ys = ys; - } - else - { // クリック型NPC - npc_class = atoi (w4); - nd->u.scr.xs = 0; - nd->u.scr.ys = 0; - } - - if (npc_class < 0 && m >= 0) - { // イベント型NPC - evflag = 1; - } - - while ((p = strchr (w3, ':'))) - { - if (p[1] == ':') - break; - } - if (p) - { - *p = 0; - memcpy (nd->name, w3, 24); - memcpy (nd->exname, p + 2, 24); - } - else - { - memcpy (nd->name, w3, 24); - memcpy (nd->exname, w3, 24); - } - - nd->bl.prev = nd->bl.next = NULL; - nd->bl.m = m; - nd->bl.x = x; - nd->bl.y = y; - nd->bl.id = npc_get_new_npc_id (); - nd->dir = dir; - nd->flag = 0; - nd->npc_class = npc_class; - nd->speed = 200; - nd->u.scr.script = script; - nd->u.scr.src_id = src_id; - nd->chat_id = 0; - nd->option = 0; - nd->opt1 = 0; - nd->opt2 = 0; - nd->opt3 = 0; - - //printf("script npc %s %d %d read done\n",mapname,nd->bl.id,nd->class); - npc_script++; - nd->bl.type = BL_NPC; - nd->bl.subtype = SCRIPT; - if (m >= 0) - { - nd->n = map_addnpc (m, nd); - map_addblock (&nd->bl); - - if (evflag) - { // イベント型 - struct event_data *ev = - (struct event_data *) calloc (1, sizeof (struct event_data)); - ev->nd = nd; - ev->pos = 0; - strdb_insert (ev_db, nd->exname, ev); - } - else - clif_spawnnpc (nd); - } - strdb_insert (npcname_db, nd->exname, nd); - - //----------------------------------------- - // ラベルデータの準備 - if (srcbuf) - { - // script本体がある場合の処理 - - // ラベルデータのコンバート - label_db = script_get_label_db (); - strdb_foreach (label_db, npc_convertlabel_db, nd); - - // もう使わないのでバッファ解放 - free (srcbuf); - - } - else - { - // duplicate - -// nd->u.scr.label_list=malloc(sizeof(struct npc_label_list)*label_dupnum); -// memcpy(nd->u.scr.label_list,label_dup,sizeof(struct npc_label_list)*label_dupnum); - - nd->u.scr.label_list = label_dup; // ラベルデータ共有 - nd->u.scr.label_list_num = label_dupnum; - } - - //----------------------------------------- - // イベント用ラベルデータのエクスポート - for (i = 0; i < nd->u.scr.label_list_num; i++) - { - char *lname = nd->u.scr.label_list[i].name; - int pos = nd->u.scr.label_list[i].pos; - - if ((lname[0] == 'O' || lname[0] == 'o') - && (lname[1] == 'N' || lname[1] == 'n')) - { - struct event_data *ev; - char *buf; - // エクスポートされる - ev = (struct event_data *) calloc (1, - sizeof (struct event_data)); - buf = (char *) calloc (50, sizeof (char)); - if (strlen (lname) > 24) - { - printf ("npc_parse_script: label name error !\n"); - exit (1); - } - else - { - ev->nd = nd; - ev->pos = pos; - sprintf (buf, "%s::%s", nd->exname, lname); - strdb_insert (ev_db, buf, ev); - } - } - } - - //----------------------------------------- - // ラベルデータからタイマーイベント取り込み - for (i = 0; i < nd->u.scr.label_list_num; i++) - { - int t = 0, k = 0; - char *lname = nd->u.scr.label_list[i].name; - int pos = nd->u.scr.label_list[i].pos; - if (sscanf (lname, "OnTimer%d%n", &t, &k) == 1 && lname[k] == '\0') - { - // タイマーイベント - struct npc_timerevent_list *te = nd->u.scr.timer_event; - int j, k = nd->u.scr.timeramount; - if (te == NULL) - te = (struct npc_timerevent_list *) calloc (1, - sizeof (struct - npc_timerevent_list)); - else - te = (struct npc_timerevent_list *) realloc (te, - sizeof (struct - npc_timerevent_list) - * (k + 1)); - for (j = 0; j < k; j++) - { - if (te[j].timer > t) - { - memmove (te + j + 1, te + j, - sizeof (struct npc_timerevent_list) * (k - j)); - break; - } - } - te[j].timer = t; - te[j].pos = pos; - nd->u.scr.timer_event = te; - nd->u.scr.timeramount = k + 1; - } - } - nd->u.scr.nexttimer = -1; - nd->u.scr.timerid = -1; - - return 0; -} - -/*========================================== - * function行解析 - *------------------------------------------ - */ -static int npc_parse_function (char *w1, char *w2, char *w3, char *w4, - char *first_line, FILE * fp, int *lines) -{ - char *srcbuf = NULL, *script; - int srcsize = 65536; - int startline = 0; - char line[1024]; - int i; -// struct dbt *label_db; - char *p; - - // スクリプトの解析 - srcbuf = (char *) calloc (srcsize, sizeof (char)); - if (strchr (first_line, '{')) - { - strcpy (srcbuf, strchr (first_line, '{')); - startline = *lines; - } - else - srcbuf[0] = 0; - while (1) - { - for (i = strlen (srcbuf) - 1; i >= 0 && isspace (srcbuf[i]); i--); - if (i >= 0 && srcbuf[i] == '}') - break; - if (!fgets (line, 1020, fp)) - break; - (*lines)++; - if (feof (fp)) - break; - if (strlen (srcbuf) + strlen (line) + 1 >= srcsize) - { - srcsize += 65536; - srcbuf = (char *) realloc (srcbuf, srcsize); - memset (srcbuf + srcsize - 65536, '\0', 65536); - } - if (srcbuf[0] != '{') - { - if (strchr (line, '{')) - { - strcpy (srcbuf, strchr (line, '{')); - startline = *lines; - } - } - else - strcat (srcbuf, line); - } - script = parse_script (srcbuf, startline); - if (script == NULL) - { - // script parse error? - free (srcbuf); - return 1; - } - - p = (char *) calloc (50, sizeof (char)); - - strncpy (p, w3, 49); - strdb_insert (script_get_userfunc_db (), p, script); - -// label_db=script_get_label_db(); - - // もう使わないのでバッファ解放 - free (srcbuf); - -// printf("function %s => %p\n",p,script); - - return 0; -} - -/*========================================== - * mob行解析 - *------------------------------------------ - */ -int npc_parse_mob (char *w1, char *w2, char *w3, char *w4) -{ - int m, x, y, xs, ys, mob_class, num, delay1, delay2; - int i; - char mapname[24]; - char eventname[24] = ""; - struct mob_data *md; - - xs = ys = 0; - delay1 = delay2 = 0; - // 引数の個数チェック - if (sscanf (w1, "%[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3 || - sscanf (w4, "%d,%d,%d,%d,%s", &mob_class, &num, &delay1, &delay2, - eventname) < 2) - { - printf ("bad monster line : %s\n", w3); - return 1; - } - - m = map_mapname2mapid (mapname); - - if (num > 1 && battle_config.mob_count_rate != 100) - { - if ((num = num * battle_config.mob_count_rate / 100) < 1) - num = 1; - } - - for (i = 0; i < num; i++) - { - md = (struct mob_data *) calloc (1, sizeof (struct mob_data)); - - md->bl.prev = NULL; - md->bl.next = NULL; - md->bl.m = m; - md->bl.x = x; - md->bl.y = y; - if (strcmp (w3, "--en--") == 0) - memcpy (md->name, mob_db[mob_class].name, 24); - else if (strcmp (w3, "--ja--") == 0) - memcpy (md->name, mob_db[mob_class].jname, 24); - else - memcpy (md->name, w3, 24); - - md->n = i; - md->base_class = md->mob_class = mob_class; - md->bl.id = npc_get_new_npc_id (); - md->m = m; - md->x0 = x; - md->y0 = y; - md->xs = xs; - md->ys = ys; - md->spawndelay1 = delay1; - md->spawndelay2 = delay2; - - memset (&md->state, 0, sizeof (md->state)); - md->timer = -1; - md->target_id = 0; - md->attacked_id = 0; - - if (mob_db[mob_class].mode & 0x02) - md->lootitem = - (struct item *) calloc (LOOTITEM_SIZE, sizeof (struct item)); - else - md->lootitem = NULL; - - if (strlen (eventname) >= 4) - { - memcpy (md->npc_event, eventname, 24); - } - else - memset (md->npc_event, 0, 24); - - md->bl.type = BL_MOB; - map_addiddb (&md->bl); - mob_spawn (md->bl.id); - - npc_mob++; - } - //printf("warp npc %s %d read done\n",mapname,nd->bl.id); - - return 0; -} - -/*========================================== - * マップフラグ行の解析 - *------------------------------------------ - */ -static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4) -{ - int m; - char mapname[24], savemap[16]; - int savex, savey; - char drop_arg1[16], drop_arg2[16]; - int drop_id = 0, drop_type = 0, drop_per = 0; - - // 引数の個数チェック -// if ( sscanf(w1,"%[^,],%d,%d,%d",mapname,&x,&y,&dir) != 4 ) - if (sscanf (w1, "%[^,]", mapname) != 1) - return 1; - - m = map_mapname2mapid (mapname); - if (m < 0) - return 1; - -//マップフラグ - if (strcasecmp (w3, "nosave") == 0) - { - if (strcmp (w4, "SavePoint") == 0) - { - memcpy (map[m].save.map, "SavePoint", 16); - map[m].save.x = -1; - map[m].save.y = -1; - } - else if (sscanf (w4, "%[^,],%d,%d", savemap, &savex, &savey) == 3) - { - memcpy (map[m].save.map, savemap, 16); - map[m].save.x = savex; - map[m].save.y = savey; - } - map[m].flag.nosave = 1; - } - else if (strcasecmp (w3, "nomemo") == 0) - { - map[m].flag.nomemo = 1; - } - else if (strcasecmp (w3, "noteleport") == 0) - { - map[m].flag.noteleport = 1; - } - else if (strcasecmp (w3, "nowarp") == 0) - { - map[m].flag.nowarp = 1; - } - else if (strcasecmp (w3, "nowarpto") == 0) - { - map[m].flag.nowarpto = 1; - } - else if (strcasecmp (w3, "noreturn") == 0) - { - map[m].flag.noreturn = 1; - } - else if (strcasecmp (w3, "monster_noteleport") == 0) - { - map[m].flag.monster_noteleport = 1; - } - else if (strcasecmp (w3, "nobranch") == 0) - { - map[m].flag.nobranch = 1; - } - else if (strcasecmp (w3, "nopenalty") == 0) - { - map[m].flag.nopenalty = 1; - } - else if (strcasecmp (w3, "pvp") == 0) - { - map[m].flag.pvp = 1; - } - else if (strcasecmp (w3, "pvp_noparty") == 0) - { - map[m].flag.pvp_noparty = 1; - } - else if (strcasecmp (w3, "pvp_noguild") == 0) - { - map[m].flag.pvp_noguild = 1; - } - else if (strcasecmp (w3, "pvp_nightmaredrop") == 0) - { - if (sscanf (w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == - 3) - { - int i; - if (strcmp (drop_arg1, "random") == 0) - drop_id = -1; - else if (itemdb_exists ((drop_id = atoi (drop_arg1))) == NULL) - drop_id = 0; - if (strcmp (drop_arg2, "inventory") == 0) - drop_type = 1; - else if (strcmp (drop_arg2, "equip") == 0) - drop_type = 2; - else if (strcmp (drop_arg2, "all") == 0) - drop_type = 3; - - if (drop_id != 0) - { - for (i = 0; i < MAX_DROP_PER_MAP; i++) - { - if (map[m].drop_list[i].drop_id == 0) - { - map[m].drop_list[i].drop_id = drop_id; - map[m].drop_list[i].drop_type = drop_type; - map[m].drop_list[i].drop_per = drop_per; - break; - } - } - map[m].flag.pvp_nightmaredrop = 1; - } - } - } - else if (strcasecmp (w3, "pvp_nocalcrank") == 0) - { - map[m].flag.pvp_nocalcrank = 1; - } - else if (strcasecmp (w3, "gvg") == 0) - { - map[m].flag.gvg = 1; - } - else if (strcasecmp (w3, "gvg_noparty") == 0) - { - map[m].flag.gvg_noparty = 1; - } - else if (strcasecmp (w3, "nozenypenalty") == 0) - { - map[m].flag.nozenypenalty = 1; - } - else if (strcasecmp (w3, "notrade") == 0) - { - map[m].flag.notrade = 1; - } - else if (strcasecmp (w3, "noskill") == 0) - { - map[m].flag.noskill = 1; - } - else if (battle_config.pk_mode && strcasecmp (w3, "nopvp") == 0) - { // nopvp for pk mode [Valaris] - map[m].flag.nopvp = 1; - map[m].flag.pvp = 0; - } - else if (strcasecmp (w3, "noicewall") == 0) - { // noicewall [Valaris] - map[m].flag.noicewall = 1; - } - else if (strcasecmp (w3, "snow") == 0) - { // snow [Valaris] - map[m].flag.snow = 1; - } - else if (strcasecmp (w3, "fog") == 0) - { // fog [Valaris] - map[m].flag.fog = 1; - } - else if (strcasecmp (w3, "sakura") == 0) - { // sakura [Valaris] - map[m].flag.sakura = 1; - } - else if (strcasecmp (w3, "leaves") == 0) - { // leaves [Valaris] - map[m].flag.leaves = 1; - } - else if (strcasecmp (w3, "rain") == 0) - { // rain [Valaris] - map[m].flag.rain = 1; - } - else if (strcasecmp (w3, "no_player_drops") == 0) - { // no player drops [Jaxad0127] - map[m].flag.no_player_drops = 1; - } - else if (strcasecmp (w3, "town") == 0) - { // town/safe zone [remoitnane] - map[m].flag.town = 1; - } - - return 0; -} - -static void ev_db_final (db_key_t key, db_val_t data, va_list ap) -{ - free (data); - if (strstr (key.s, "::") != NULL) - free ((char*)key.s); -} - -struct npc_data *npc_spawn_text (int m, int x, int y, - int npc_class, char *name, char *message) -{ - struct npc_data *retval = - (struct npc_data *) calloc (1, sizeof (struct npc_data)); - retval->bl.id = npc_get_new_npc_id (); - retval->bl.x = x; - retval->bl.y = y; - retval->bl.m = m; - retval->bl.type = BL_NPC; - retval->bl.subtype = MESSAGE; - - strncpy (retval->name, name, 23); - strncpy (retval->exname, name, 23); - retval->name[15] = 0; - retval->exname[15] = 0; - retval->u.message = message ? strdup (message) : NULL; - - retval->npc_class = npc_class; - retval->speed = 200; - - clif_spawnnpc (retval); - map_addblock (&retval->bl); - map_addiddb (&retval->bl); - if (retval->name && retval->name[0]) - strdb_insert (npcname_db, retval->name, retval); - - return retval; -} - -static void npc_free_internal (struct npc_data *nd) -{ - struct chat_data *cd; - - if (nd->chat_id && (cd = (struct chat_data *) map_id2bl (nd->chat_id))) - { - free (cd); - cd = NULL; - } - if (nd->bl.subtype == SCRIPT) - { - if (nd->u.scr.timer_event) - free (nd->u.scr.timer_event); - if (nd->u.scr.src_id == 0) - { - if (nd->u.scr.script) - { - free (nd->u.scr.script); - nd->u.scr.script = NULL; - } - if (nd->u.scr.label_list) - { - free (nd->u.scr.label_list); - nd->u.scr.label_list = NULL; - } - } - } - else if (nd->bl.subtype == MESSAGE && nd->u.message) - { - free (nd->u.message); - } - free (nd); -} - -void npc_propagate_update (struct npc_data *nd) -{ - map_foreachinarea (npc_enable_sub, - nd->bl.m, - nd->bl.x - nd->u.scr.xs, nd->bl.y - nd->u.scr.ys, - nd->bl.x + nd->u.scr.xs, nd->bl.y + nd->u.scr.ys, - BL_PC, nd); -} - -void npc_free (struct npc_data *nd) -{ - clif_clearchar (&nd->bl, 0); - npc_propagate_update (nd); - map_deliddb (&nd->bl); - map_delblock (&nd->bl); - npc_free_internal (nd); -} - -/*========================================== - * 終了 - *------------------------------------------ - */ -int do_final_npc (void) -{ - int i; - struct block_list *bl; - struct npc_data *nd; - struct mob_data *md; - - if (ev_db) - strdb_final (ev_db, ev_db_final); - if (npcname_db) - strdb_final (npcname_db, NULL); - - for (i = START_NPC_NUM; i < npc_id; i++) - { - if ((bl = map_id2bl (i))) - { - if (bl->type == BL_NPC && (nd = (struct npc_data *) bl)) - npc_free_internal (nd); - else if (bl->type == BL_MOB && (md = (struct mob_data *) bl)) - { - if (md->lootitem) - { - free (md->lootitem); - md->lootitem = NULL; - } - free (md); - md = NULL; - } - } - } - - return 0; -} - -void ev_release (db_key_t key, db_val_t val) -{ - free ((char*)key.s); - free (val); -} - -/*========================================== - * npc初期化 - *------------------------------------------ - */ -int do_init_npc (void) -{ - struct npc_src_list *nsl; - FILE *fp; - char line[1024]; - int m, lines; - - ev_db = strdb_init (24); - npcname_db = strdb_init (24); - - ev_db->release = ev_release; - - memset (&ev_tm_b, -1, sizeof (ev_tm_b)); - - for (nsl = npc_src_first; nsl; nsl = nsl->next) - { - if (nsl->prev) - { - free (nsl->prev); - nsl->prev = NULL; - } - fp = fopen_ (nsl->name, "r"); - if (fp == NULL) - { - printf ("file not found : %s\n", nsl->name); - exit (1); - } - lines = 0; - while (fgets (line, 1020, fp)) - { - char w1[1024], w2[1024], w3[1024], w4[1024], mapname[1024]; - int i, j, w4pos, count; - lines++; - - if (line[0] == '/' && line[1] == '/') - continue; - // 不要なスペースやタブの連続は詰める - for (i = j = 0; line[i]; i++) - { - if (line[i] == ' ') - { - if (! - ((line[i + 1] - && (isspace (line[i + 1]) || line[i + 1] == ',')) - || (j && line[j - 1] == ','))) - line[j++] = ' '; - } - else if (line[i] == '\t' || line[i] == '|') - { - if (!(j && (line[j - 1] == '\t' || line[j - 1] == '|'))) - line[j++] = '\t'; - } - else - line[j++] = line[i]; - } - // 最初はタブ区切りでチェックしてみて、ダメならスペース区切りで確認 - if ((count = - sscanf (line, "%[^\t]\t%[^\t]\t%[^\t\r\n]\t%n%[^\t\r\n]", w1, - w2, w3, &w4pos, w4)) < 3 - && (count = - sscanf (line, "%s%s%s%n%s", w1, w2, w3, &w4pos, w4)) < 3) - { - continue; - } - // マップの存在確認 - if (strcmp (w1, "-") != 0 && strcasecmp (w1, "function") != 0) - { - sscanf (w1, "%[^,]", mapname); - m = map_mapname2mapid (mapname); - if (strlen (mapname) > 16 || m < 0) - { - // "mapname" is not assigned to this server - continue; - } - } - if (strcasecmp (w2, "warp") == 0 && count > 3) - { - npc_parse_warp (w1, w2, w3, w4); - } - else if (strcasecmp (w2, "shop") == 0 && count > 3) - { - npc_parse_shop (w1, w2, w3, w4); - } - else if (strcasecmp (w2, "script") == 0 && count > 3) - { - if (strcasecmp (w1, "function") == 0) - { - npc_parse_function (w1, w2, w3, w4, line + w4pos, fp, - &lines); - } - else - { - npc_parse_script (w1, w2, w3, w4, line + w4pos, fp, - &lines); - } - } - else if ((i = - 0, sscanf (w2, "duplicate%n", &i), (i > 0 - && w2[i] == '(')) - && count > 3) - { - npc_parse_script (w1, w2, w3, w4, line + w4pos, fp, &lines); - } - else if (strcasecmp (w2, "monster") == 0 && count > 3) - { - npc_parse_mob (w1, w2, w3, w4); - } - else if (strcasecmp (w2, "mapflag") == 0 && count >= 3) - { - npc_parse_mapflag (w1, w2, w3, w4); - } - } - fclose_ (fp); - printf ("\rLoading NPCs [%d]: %-54s", npc_id - START_NPC_NUM, - nsl->name); - fflush (stdout); - } - printf ("\rNPCs Loaded: %d [Warps:%d Shops:%d Scripts:%d Mobs:%d]\n", - npc_id - START_NPC_NUM, npc_warp, npc_shop, npc_script, npc_mob); - - return 0; -} |