diff options
Diffstat (limited to 'src/map/mob.cpp')
-rw-r--r-- | src/map/mob.cpp | 4103 |
1 files changed, 1385 insertions, 2718 deletions
diff --git a/src/map/mob.cpp b/src/map/mob.cpp index c329a14..be9e71d 100644 --- a/src/map/mob.cpp +++ b/src/map/mob.cpp @@ -1,39 +1,36 @@ -// $Id: mob.c,v 1.7 2004/09/25 05:32:18 MouseJstr Exp $ -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <stdarg.h> -#include <string.h> -#include "../common/timer.hpp" -#include "../common/socket.hpp" -#include "../common/db.hpp" +#include "mob.hpp" + +#include <cassert> +#include <cmath> +#include <cstdlib> +#include <cstring> + +#include <algorithm> + +#include "../common/cxxstdio.hpp" +#include "../common/random.hpp" #include "../common/nullpo.hpp" -#include "../common/mt_rand.hpp" -#include "map.hpp" +#include "../common/socket.hpp" +#include "../common/timer.hpp" + +#include "battle.hpp" #include "clif.hpp" -#include "intif.hpp" -#include "pc.hpp" -#include "mob.hpp" -#include "guild.hpp" #include "itemdb.hpp" -#include "skill.hpp" -#include "battle.hpp" -#include "party.hpp" +#include "map.hpp" #include "npc.hpp" +#include "party.hpp" +#include "pc.hpp" +#include "skill.hpp" -#ifdef MEMWATCH -#include "memwatch.hpp" -#endif - -#ifndef max -#define max( a, b ) ( ((a) > (b)) ? (a) : (b) ) -#endif +#include "../poison.hpp" -#define MIN_MOBTHINKTIME 100 +constexpr interval_t MIN_MOBTHINKTIME = std::chrono::milliseconds(100); -#define MOB_LAZYMOVEPERC 50 // Move probability in the negligent mode MOB (rate of 1000 minute) -#define MOB_LAZYWARPPERC 20 // Warp probability in the negligent mode MOB (rate of 1000 minute) +// Move probability in the negligent mode MOB (rate of 1000 minute) +constexpr random_::Fraction MOB_LAZYMOVEPERC {50, 1000}; +// Warp probability in the negligent mode MOB (rate of 1000 minute) +constexpr random_::Fraction MOB_LAZYWARPPERC {20, 1000}; struct mob_db mob_db[2001]; @@ -41,29 +38,30 @@ struct mob_db mob_db[2001]; * Local prototype declaration (only required thing) *------------------------------------------ */ -static int distance (int, int, int, int); -static int mob_makedummymobdb (int); -static void mob_timer (timer_id, tick_t, custom_id_t, custom_data_t); -int mobskill_deltimer (struct mob_data *md); -int mob_skillid2skillidx (int mob_class, int skillid); -int mobskill_use_id (struct mob_data *md, struct block_list *target, - int skill_idx); -static int mob_unlocktarget (struct mob_data *md, int tick); +static +int distance(int, int, int, int); +static +int mob_makedummymobdb(int); +static +void mob_timer(TimerData *, tick_t, int, unsigned char); +static +int mobskill_use_id(struct mob_data *md, struct block_list *target, + int skill_idx); /*========================================== * Mob is searched with a name. *------------------------------------------ */ -int mobdb_searchname (const char *str) +int mobdb_searchname(const char *str) { - int i; + int i; - for (i = 0; i < sizeof (mob_db) / sizeof (mob_db[0]); i++) + for (i = 0; i < sizeof(mob_db) / sizeof(mob_db[0]); i++) { - if (strcasecmp (mob_db[i].name, str) == 0 - || strcmp (mob_db[i].jname, str) == 0 - || memcmp (mob_db[i].name, str, 24) == 0 - || memcmp (mob_db[i].jname, str, 24) == 0) + if (strcasecmp(mob_db[i].name, str) == 0 + || strcmp(mob_db[i].jname, str) == 0 + || memcmp(mob_db[i].name, str, 24) == 0 + || memcmp(mob_db[i].jname, str, 24) == 0) return i; } @@ -74,45 +72,46 @@ int mobdb_searchname (const char *str) * Id Mob is checked. *------------------------------------------ */ -int mobdb_checkid (const int id) +int mobdb_checkid(const int id) { - if (id <= 0 || id >= (sizeof (mob_db) / sizeof (mob_db[0])) + if (id <= 0 || id >= (sizeof(mob_db) / sizeof(mob_db[0])) || mob_db[id].name[0] == '\0') return 0; return id; } -static void mob_init (struct mob_data *md); +static +void mob_init(struct mob_data *md); /*========================================== * The minimum data set for MOB spawning *------------------------------------------ */ static -int mob_spawn_dataset (struct mob_data *md, const char *mobname, int mob_class) +int mob_spawn_dataset(struct mob_data *md, const char *mobname, int mob_class) { - nullpo_retr (0, md); + nullpo_ret(md); - if (strcmp (mobname, "--en--") == 0) - memcpy (md->name, mob_db[mob_class].name, 24); - else if (strcmp (mobname, "--ja--") == 0) - memcpy (md->name, mob_db[mob_class].jname, 24); + if (strcmp(mobname, "--en--") == 0) + memcpy(md->name, mob_db[mob_class].name, 24); + else if (strcmp(mobname, "--ja--") == 0) + memcpy(md->name, mob_db[mob_class].jname, 24); else - memcpy (md->name, mobname, 24); + memcpy(md->name, mobname, 24); md->bl.prev = NULL; md->bl.next = NULL; md->n = 0; - md->base_class = md->mob_class = mob_class; - md->bl.id = npc_get_new_npc_id (); + md->mob_class = mob_class; + md->bl.id = npc_get_new_npc_id(); - memset (&md->state, 0, sizeof (md->state)); - md->timer = -1; + memset(&md->state, 0, sizeof(md->state)); + // md->timer = nullptr; md->target_id = 0; md->attacked_id = 0; - mob_init (md); + mob_init(md); return 0; } @@ -120,41 +119,45 @@ int mob_spawn_dataset (struct mob_data *md, const char *mobname, int mob_class) // Mutation values indicate how `valuable' a change to each stat is, XP wise. // For one 256th of change, we give out that many 1024th fractions of XP change // (i.e., 1024 means a 100% XP increase for a single point of adjustment, 4 means 100% XP bonus for doubling the value) -static int mutation_value[MOB_XP_BONUS] = { - 2, // MOB_LV - 3, // MOB_MAX_HP - 1, // MOB_STR - 2, // MOB_AGI - 1, // MOB_VIT - 0, // MOB_INT - 2, // MOB_DEX - 2, // MOB_LUK - 1, // MOB_ATK1 - 1, // MOB_ATK2 - 2, // MOB_ADELAY - 2, // MOB_DEF - 2, // MOB_MDEF - 2, // MOB_SPEED -}; +static +earray<int, mob_stat, mob_stat::XP_BONUS> mutation_value //= +{{ + 2, // mob_stat::LV + 3, // mob_stat::MAX_HP + 1, // mob_stat::STR + 2, // mob_stat::AGI + 1, // mob_stat::VIT + 0, // mob_stat::INT + 2, // mob_stat::DEX + 2, // mob_stat::LUK + 1, // mob_stat::ATK1 + 1, // mob_stat::ATK2 + 2, // mob_stat::ADELAY + 2, // mob_stat::DEF + 2, // mob_stat::MDEF + 2, // mob_stat::SPEED +}}; // The mutation scale indicates how far `up' we can go, with 256 indicating 100% Note that this may stack with multiple // calls to `mutate'. -static int mutation_scale[MOB_XP_BONUS] = { - 16, // MOB_LV - 256, // MOB_MAX_HP - 32, // MOB_STR - 48, // MOB_AGI - 48, // MOB_VIT - 48, // MOB_INT - 48, // MOB_DEX - 64, // MOB_LUK - 48, // MOB_ATK1 - 48, // MOB_ATK2 - 80, // MOB_ADELAY - 48, // MOB_DEF - 48, // MOB_MDEF - 80, // MOB_SPEED -}; +static +earray<int, mob_stat, mob_stat::XP_BONUS> mutation_scale //= +{{ + 16, // mob_stat::LV + 256, // mob_stat::MAX_HP + 32, // mob_stat::STR + 48, // mob_stat::AGI + 48, // mob_stat::VIT + 48, // mob_stat::INT + 48, // mob_stat::DEX + 64, // mob_stat::LUK + 48, // mob_stat::ATK1 + 48, // mob_stat::ATK2 + 80, // mob_stat::ADELAY + 48, // mob_stat::DEF + 48, // mob_stat::MDEF + 80, // mob_stat::SPEED +}}; // The table below indicates the `average' value for each of the statistics, or -1 if there is none. // This average is used to determine XP modifications for mutations. The experience point bonus is @@ -163,54 +166,58 @@ static int mutation_scale[MOB_XP_BONUS] = { // (2) second, determine the absolute stat change // (3) third, compute the percentage stat change relative to mutation_base (p1) // (4) fourth, compute the XP mofication based on the smaller of (p0, p1). -static int mutation_base[MOB_XP_BONUS] = { - 30, // MOB_LV - -1, // MOB_MAX_HP - 20, // MOB_STR - 20, // MOB_AGI - 20, // MOB_VIT - 20, // MOB_INT - 20, // MOB_DEX - 20, // MOB_LUK - -1, // MOB_ATK1 - -1, // MOB_ATK2 - -1, // MOB_ADELAY - -1, // MOB_DEF - 20, // MOB_MDEF - -1, // MOB_SPEED -}; +static +earray<int, mob_stat, mob_stat::XP_BONUS> mutation_base //= +{{ + 30, // mob_stat::LV + -1, // mob_stat::MAX_HP + 20, // mob_stat::STR + 20, // mob_stat::AGI + 20, // mob_stat::VIT + 20, // mob_stat::INT + 20, // mob_stat::DEX + 20, // mob_stat::LUK + -1, // mob_stat::ATK1 + -1, // mob_stat::ATK2 + -1, // mob_stat::ADELAY + -1, // mob_stat::DEF + 20, // mob_stat::MDEF + -1, // mob_stat::SPEED +}}; /*======================================== * Mutates a MOB. For large `direction' values, calling this multiple times will give bigger XP boni. *---------------------------------------- */ -static void mob_mutate (struct mob_data *md, int stat, int intensity) // intensity: positive: strengthen, negative: weaken. 256 = 100%. +// intensity: positive: strengthen, negative: weaken. 256 = 100%. +static +void mob_mutate(struct mob_data *md, mob_stat stat, int intensity) { - int old_stat; - int new_stat; - int real_intensity; // relative intensity + int old_stat; + int new_stat; + int real_intensity; // relative intensity const int mut_base = mutation_base[stat]; - int sign = 1; + int sign = 1; - if (!md || stat < 0 || stat >= MOB_XP_BONUS || intensity == 0) + if (!md || stat >= mob_stat::XP_BONUS || intensity == 0) return; while (intensity > mutation_scale[stat]) { - mob_mutate (md, stat, mutation_scale[stat]); // give better XP assignments + mob_mutate(md, stat, mutation_scale[stat]); // give better XP assignments intensity -= mutation_scale[stat]; } while (intensity < -mutation_scale[stat]) { - mob_mutate (md, stat, mutation_scale[stat]); // give better XP assignments + mob_mutate(md, stat, mutation_scale[stat]); // give better XP assignments intensity += mutation_scale[stat]; } if (!intensity) return; - // MOB_ADELAY and MOB_SPEED are special because going DOWN is good here. - if (stat == MOB_ADELAY || stat == MOB_SPEED) + // mob_stat::ADELAY and mob_stat::SPEED are special because going DOWN is good here. + if (stat == mob_stat::ADELAY || stat == mob_stat::SPEED) sign = -1; // Now compute the new stat @@ -229,7 +236,7 @@ static void mob_mutate (struct mob_data *md, int stat, int intensity) // inten { // Now compute the mutation intensity relative to an absolute value. // Take the lesser of the two effects. - int real_intensity2 = (((new_stat - old_stat) << 8) / mut_base); + int real_intensity2 = (((new_stat - old_stat) << 8) / mut_base); if (real_intensity < 0) if (real_intensity2 > real_intensity) @@ -245,22 +252,22 @@ static void mob_mutate (struct mob_data *md, int stat, int intensity) // inten md->stats[stat] = new_stat; // Adjust XP value - md->stats[MOB_XP_BONUS] += mutation_value[stat] * real_intensity; - if (md->stats[MOB_XP_BONUS] <= 0) - md->stats[MOB_XP_BONUS] = 1; + md->stats[mob_stat::XP_BONUS] += mutation_value[stat] * real_intensity; + if (md->stats[mob_stat::XP_BONUS] <= 0) + md->stats[mob_stat::XP_BONUS] = 1; // Sanitise - if (md->stats[MOB_ATK1] > md->stats[MOB_ATK2]) + if (md->stats[mob_stat::ATK1] > md->stats[mob_stat::ATK2]) { - int swap = md->stats[MOB_ATK2]; - md->stats[MOB_ATK2] = md->stats[MOB_ATK1]; - md->stats[MOB_ATK1] = swap; + int swap = md->stats[mob_stat::ATK2]; + md->stats[mob_stat::ATK2] = md->stats[mob_stat::ATK1]; + md->stats[mob_stat::ATK1] = swap; } } // This calculates the exp of a given mob static -int mob_gen_exp (struct mob_db *mob) +int mob_gen_exp(struct mob_db *mob) { if (mob->max_hp <= 1) return 1; @@ -268,70 +275,90 @@ int mob_gen_exp (struct mob_db *mob) if (100 == mob->def) mod_def = 1; double effective_hp = - ((50 - mob->luk) * mob->max_hp / 50.0) + - (2 * mob->luk * mob->max_hp / mod_def); + ((50 - mob->attrs[ATTR::LUK]) * mob->max_hp / 50.0) + + (2 * mob->attrs[ATTR::LUK] * mob->max_hp / mod_def); double attack_factor = - (mob->atk1 + mob->atk2 + mob->str / 3.0 + mob->dex / 2.0 + - mob->luk) * (1872.0 / mob->adelay) / 4; + (mob->atk1 + mob->atk2 + mob->attrs[ATTR::STR] / 3.0 + mob->attrs[ATTR::DEX] / 2.0 + + mob->attrs[ATTR::LUK]) * (1872.0 / mob->adelay) / 4; double dodge_factor = - pow (mob->lv + mob->agi + mob->luk / 2.0, 4.0 / 3.0); + pow(mob->lv + mob->attrs[ATTR::AGI] + mob->attrs[ATTR::LUK] / 2.0, 4.0 / 3.0); + // TODO s/persuit/pursuit/g sometime when I'm not worried about diffs double persuit_factor = - (3 + mob->range) * (mob->mode % 2) * 1000 / mob->speed; - double aggression_factor = (mob->mode & 4) == 4 ? 10.0 / 9.0 : 1.0; - int xp = - (int) floor (effective_hp * - pow (sqrt (attack_factor) + sqrt (dodge_factor) + - sqrt (persuit_factor) + 55, + (3 + mob->range) * bool(mob->mode & MobMode::CAN_MOVE) * 1000 / mob->speed; + double aggression_factor = + bool(mob->mode & MobMode::AGGRESSIVE) + ? 10.0 / 9.0 + : 1.0; + int xp = + (int) floor(effective_hp * + pow(sqrt(attack_factor) + sqrt(dodge_factor) + + sqrt(persuit_factor) + 55, 3) * aggression_factor / 2000000.0 * (double) battle_config.base_exp_rate / 100.); if (xp < 1) xp = 1; - printf ("Exp for mob '%s' generated: %d\n", mob->name, xp); + PRINTF("Exp for mob '%s' generated: %d\n", mob->name, xp); return xp; } -static void mob_init (struct mob_data *md) +static +void mob_init(struct mob_data *md) { - int i; + int i; const int mob_class = md->mob_class; const int mutations_nr = mob_db[mob_class].mutations_nr; const int mutation_power = mob_db[mob_class].mutation_power; - md->stats[MOB_LV] = mob_db[mob_class].lv; - md->stats[MOB_MAX_HP] = mob_db[mob_class].max_hp; - md->stats[MOB_STR] = mob_db[mob_class].str; - md->stats[MOB_AGI] = mob_db[mob_class].agi; - md->stats[MOB_VIT] = mob_db[mob_class].vit; - md->stats[MOB_INT] = mob_db[mob_class].int_; - md->stats[MOB_DEX] = mob_db[mob_class].dex; - md->stats[MOB_LUK] = mob_db[mob_class].luk; - md->stats[MOB_ATK1] = mob_db[mob_class].atk1; - md->stats[MOB_ATK2] = mob_db[mob_class].atk2; - md->stats[MOB_ADELAY] = mob_db[mob_class].adelay; - md->stats[MOB_DEF] = mob_db[mob_class].def; - md->stats[MOB_MDEF] = mob_db[mob_class].mdef; - md->stats[MOB_SPEED] = mob_db[mob_class].speed; - md->stats[MOB_XP_BONUS] = MOB_XP_BONUS_BASE; + md->stats[mob_stat::LV] = mob_db[mob_class].lv; + md->stats[mob_stat::MAX_HP] = mob_db[mob_class].max_hp; + md->stats[mob_stat::STR] = mob_db[mob_class].attrs[ATTR::STR]; + md->stats[mob_stat::AGI] = mob_db[mob_class].attrs[ATTR::AGI]; + md->stats[mob_stat::VIT] = mob_db[mob_class].attrs[ATTR::VIT]; + md->stats[mob_stat::INT] = mob_db[mob_class].attrs[ATTR::INT]; + md->stats[mob_stat::DEX] = mob_db[mob_class].attrs[ATTR::DEX]; + md->stats[mob_stat::LUK] = mob_db[mob_class].attrs[ATTR::LUK]; + md->stats[mob_stat::ATK1] = mob_db[mob_class].atk1; + md->stats[mob_stat::ATK2] = mob_db[mob_class].atk2; + md->stats[mob_stat::ADELAY] = mob_db[mob_class].adelay; + md->stats[mob_stat::DEF] = mob_db[mob_class].def; + md->stats[mob_stat::MDEF] = mob_db[mob_class].mdef; + md->stats[mob_stat::SPEED] = mob_db[mob_class].speed; + md->stats[mob_stat::XP_BONUS] = MOB_XP_BONUS_BASE; for (i = 0; i < mutations_nr; i++) { - int stat_nr = MRAND (MOB_XP_BONUS + 1); - int strength; - - if (stat_nr >= MOB_XP_BONUS) - stat_nr = MOB_MAX_HP; - - strength = - ((MRAND ((mutation_power >> 1)) + - (MRAND ((mutation_power >> 1))) + - 2) * mutation_scale[stat_nr]) / 100; - - strength = MRAND (2) ? strength : -strength; + mob_stat stat_nr = random_::choice({ + mob_stat::LV, + mob_stat::MAX_HP, + mob_stat::STR, + mob_stat::AGI, + mob_stat::VIT, + mob_stat::INT, + mob_stat::DEX, + mob_stat::LUK, + mob_stat::ATK1, + mob_stat::ATK2, + mob_stat::ADELAY, + mob_stat::DEF, + mob_stat::MDEF, + mob_stat::SPEED, + // double chance to modify hp + mob_stat::MAX_HP, + }); + // TODO: if I don't remove this entirely, look into + // normal distributions. + int strength = (random_::to(mutation_power / 2) + + random_::to(mutation_power / 2) + + 2) + * mutation_scale[stat_nr] / 100; + + if (random_::coin()) + strength = -strength; if (strength < -240) strength = -240; /* Don't go too close to zero */ - mob_mutate (md, stat_nr, strength); + mob_mutate(md, stat_nr, strength); } } @@ -339,53 +366,21 @@ static void mob_init (struct mob_data *md) * The MOB appearance for one time (for scripts) *------------------------------------------ */ -int mob_once_spawn (struct map_session_data *sd, const char *mapname, +int mob_once_spawn(struct map_session_data *sd, const char *mapname, int x, int y, const char *mobname, int mob_class, int amount, const char *event) { struct mob_data *md = NULL; - int m, count, lv = 255, r = mob_class; - - if (sd) - lv = sd->status.base_level; + int m, count, r = mob_class; - if (sd && strcmp (mapname, "this") == 0) + if (sd && strcmp(mapname, "this") == 0) m = sd->bl.m; else - m = map_mapname2mapid (mapname); + m = map_mapname2mapid(mapname); if (m < 0 || amount <= 0 || (mob_class >= 0 && mob_class <= 1000) || mob_class > 2000) // 値が異常なら召喚を止める return 0; - if (mob_class < 0) - { // ランダムに召喚 - int i = 0; - int j = -mob_class - 1; - int k; - if (j >= 0 && j < MAX_RANDOMMONSTER) - { - do - { - mob_class = MPRAND (1001, 1000); - k = MRAND (1000000); - } - while ((mob_db[mob_class].max_hp <= 0 - || mob_db[mob_class].summonper[j] <= k - || (lv < mob_db[mob_class].lv - && battle_config.random_monster_checklv == 1)) - && (i++) < 2000); - if (i >= 2000) - { - mob_class = mob_db[0].summonper[j]; - } - } - else - { - return 0; - } -// if(battle_config.etc_log==1) -// printf("mobmob_class=%d try=%d\n",mob_class,i); - } if (sd) { if (x <= 0) @@ -395,48 +390,38 @@ int mob_once_spawn (struct map_session_data *sd, const char *mapname, } else if (x <= 0 || y <= 0) { - printf ("mob_once_spawn: ??\n"); + PRINTF("mob_once_spawn: ??\n"); } for (count = 0; count < amount; count++) { - md = (struct mob_data *) calloc (1, sizeof (struct mob_data)); - if (mob_db[mob_class].mode & 0x02) + md = (struct mob_data *) calloc(1, sizeof(struct mob_data)); + if (bool(mob_db[mob_class].mode & MobMode::LOOTER)) md->lootitem = - (struct item *) calloc (LOOTITEM_SIZE, sizeof (struct item)); + (struct item *) calloc(LOOTITEM_SIZE, sizeof(struct item)); else md->lootitem = NULL; - mob_spawn_dataset (md, mobname, mob_class); + mob_spawn_dataset(md, mobname, mob_class); md->bl.m = m; md->bl.x = x; md->bl.y = y; if (r < 0 && battle_config.dead_branch_active == 1) - md->mode = 0x1 + 0x4 + 0x80; //移動してアクティブで反撃する + //移動してアクティブで反撃する + md->mode = MobMode::war; md->m = m; md->x0 = x; md->y0 = y; md->xs = 0; md->ys = 0; - md->spawndelay1 = -1; // Only once is a flag. - md->spawndelay2 = -1; // Only once is a flag. - - memcpy (md->npc_event, event, sizeof (md->npc_event)); + md->spawndelay1 = static_cast<interval_t>(-1); // Only once is a flag. + md->spawndelay2 = static_cast<interval_t>(-1); // Only once is a flag. - md->bl.type = BL_MOB; - map_addiddb (&md->bl); - mob_spawn (md->bl.id); - - if (mob_class == 1288) - { // emperium hp based on defense level [Valaris] - struct guild_castle *gc = guild_mapname2gc (map[md->bl.m].name); - if (gc) - { - mob_db[mob_class].max_hp += 2000 * gc->defense; - md->hp = mob_db[mob_class].max_hp; - } - } // end addition [Valaris] + memcpy(md->npc_event, event, sizeof(md->npc_event)); + md->bl.type = BL::MOB; + map_addiddb(&md->bl); + mob_spawn(md->bl.id); } return (amount > 0) ? md->bl.id : 0; } @@ -445,18 +430,18 @@ int mob_once_spawn (struct map_session_data *sd, const char *mapname, * The MOB appearance for one time (& area specification for scripts) *------------------------------------------ */ -int mob_once_spawn_area (struct map_session_data *sd, const char *mapname, +int mob_once_spawn_area(struct map_session_data *sd, const char *mapname, int x0, int y0, int x1, int y1, const char *mobname, int mob_class, int amount, const char *event) { - int x, y, i, c, max, lx = -1, ly = -1, id = 0; - int m; + int x, y, i, max, lx = -1, ly = -1, id = 0; + int m; - if (strcmp (mapname, "this") == 0) + if (strcmp(mapname, "this") == 0) m = sd->bl.m; else - m = map_mapname2mapid (mapname); + m = map_mapname2mapid(mapname); max = (y1 - y0 + 1) * (x1 - x0 + 1) * 3; if (max > 1000) @@ -467,13 +452,14 @@ int mob_once_spawn_area (struct map_session_data *sd, const char *mapname, for (i = 0; i < amount; i++) { - int j = 0; + int j = 0; do { - x = MPRAND (x0, (x1 - x0 + 1)); - y = MPRAND (y0, (y1 - y0 + 1)); + x = random_::in(x0, x1); + y = random_::in(y0, y1); } - while (((c = map_getcell (m, x, y)) == 1 || c == 5) && (++j) < max); + while (bool(map_getcell(m, x, y) & MapCell::UNWALKABLE) + && (++j) < max); if (j >= max) { if (lx >= 0) @@ -484,178 +470,60 @@ int mob_once_spawn_area (struct map_session_data *sd, const char *mapname, else return 0; // Since reference of the place which boils first went wrong, it stops. } - id = mob_once_spawn (sd, mapname, x, y, mobname, mob_class, 1, event); + id = mob_once_spawn(sd, mapname, x, y, mobname, mob_class, 1, event); lx = x; ly = y; } return id; } -/*========================================== - * Summoning Guardians [Valaris] - *------------------------------------------ - */ -int mob_spawn_guardian (struct map_session_data *sd, const char *mapname, - int x, int y, const char *mobname, int mob_class, - int amount, const char *event, int guardian) -{ - struct mob_data *md = NULL; - int m, count = 1, lv = 255; - - if (sd) - lv = sd->status.base_level; - - if (sd && strcmp (mapname, "this") == 0) - m = sd->bl.m; - else - m = map_mapname2mapid (mapname); - - if (m < 0 || amount <= 0 || (mob_class >= 0 && mob_class <= 1000) || mob_class > 2000) // 値が異常なら召喚を止める - return 0; - - if (mob_class < 0) - return 0; - - if (sd) - { - if (x <= 0) - x = sd->bl.x; - if (y <= 0) - y = sd->bl.y; - } - - else if (x <= 0 || y <= 0) - printf ("mob_spawn_guardian: ??\n"); - - for (count = 0; count < amount; count++) - { - struct guild_castle *gc; - CREATE (md, struct mob_data, 1); - - mob_spawn_dataset (md, mobname, mob_class); - md->bl.m = m; - md->bl.x = x; - md->bl.y = y; - md->m = m; - md->x0 = x; - md->y0 = y; - md->xs = 0; - md->ys = 0; - md->spawndelay1 = -1; // Only once is a flag. - md->spawndelay2 = -1; // Only once is a flag. - - memcpy (md->npc_event, event, sizeof (md->npc_event)); - - md->bl.type = BL_MOB; - map_addiddb (&md->bl); - mob_spawn (md->bl.id); - - gc = guild_mapname2gc (map[md->bl.m].name); - if (gc) - { - mob_db[mob_class].max_hp += 2000 * gc->defense; - if (guardian == 0) - { - md->hp = gc->Ghp0; - gc->GID0 = md->bl.id; - } - if (guardian == 1) - { - md->hp = gc->Ghp1; - gc->GID1 = md->bl.id; - } - if (guardian == 2) - { - md->hp = gc->Ghp2; - gc->GID2 = md->bl.id; - } - if (guardian == 3) - { - md->hp = gc->Ghp3; - gc->GID3 = md->bl.id; - } - if (guardian == 4) - { - md->hp = gc->Ghp4; - gc->GID4 = md->bl.id; - } - if (guardian == 5) - { - md->hp = gc->Ghp5; - gc->GID5 = md->bl.id; - } - if (guardian == 6) - { - md->hp = gc->Ghp6; - gc->GID6 = md->bl.id; - } - if (guardian == 7) - { - md->hp = gc->Ghp7; - gc->GID7 = md->bl.id; - } - - } - } - - return (amount > 0) ? md->bl.id : 0; -} - -/*========================================== - * Appearance income of mob - *------------------------------------------ - */ -int mob_get_viewclass (int mob_class) -{ - return mob_db[mob_class].view_class; -} - -int mob_get_sex (int mob_class) +// TODO: deprecate these +int mob_get_sex(int mob_class) { return mob_db[mob_class].sex; } -short mob_get_hair (int mob_class) +short mob_get_hair(int mob_class) { return mob_db[mob_class].hair; } -short mob_get_hair_color (int mob_class) +short mob_get_hair_color(int mob_class) { return mob_db[mob_class].hair_color; } -short mob_get_weapon (int mob_class) +short mob_get_weapon(int mob_class) { return mob_db[mob_class].weapon; } -short mob_get_shield (int mob_class) +short mob_get_shield(int mob_class) { return mob_db[mob_class].shield; } -short mob_get_head_top (int mob_class) +short mob_get_head_top(int mob_class) { return mob_db[mob_class].head_top; } -short mob_get_head_mid (int mob_class) +short mob_get_head_mid(int mob_class) { return mob_db[mob_class].head_mid; } -short mob_get_head_buttom (int mob_class) +short mob_get_head_buttom(int mob_class) { return mob_db[mob_class].head_buttom; } -short mob_get_clothes_color (int mob_class) // Add for player monster dye - Valaris +short mob_get_clothes_color(int mob_class) // Add for player monster dye - Valaris { return mob_db[mob_class].clothes_color; // End } -int mob_get_equip (int mob_class) // mob equip [Valaris] +int mob_get_equip(int mob_class) // mob equip [Valaris] { return mob_db[mob_class].equip; } @@ -665,19 +533,12 @@ int mob_get_equip (int mob_class) // mob equip [Valaris] *------------------------------------------ */ static -int mob_can_move (struct mob_data *md) +int mob_can_move(struct mob_data *md) { - nullpo_retr (0, md); + nullpo_ret(md); - if (md->canmove_tick > gettick () || (md->opt1 > 0 && md->opt1 != 6) - || md->option & 2) - return 0; - // アンクル中で動けないとか - if (md->sc_data[SC_ANKLE].timer != -1 || //アンクルスネア - md->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター - md->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り - md->sc_data[SC_SPIDERWEB].timer != -1 //スパイダーウェッブ - ) + if (md->canmove_tick > gettick() + || (bool(md->opt1) && md->opt1 != Opt1::_stone6)) return 0; return 1; @@ -687,34 +548,34 @@ int mob_can_move (struct mob_data *md) * Time calculation concerning one step next to mob *------------------------------------------ */ -static int calc_next_walk_step (struct mob_data *md) +static +interval_t calc_next_walk_step(struct mob_data *md) { - nullpo_retr (0, md); + nullpo_retr(interval_t::zero(), md); if (md->walkpath.path_pos >= md->walkpath.path_len) - return -1; - if (md->walkpath.path[md->walkpath.path_pos] & 1) - return battle_get_speed (&md->bl) * 14 / 10; - return battle_get_speed (&md->bl); + return static_cast<interval_t>(-1); + if (dir_is_diagonal(md->walkpath.path[md->walkpath.path_pos])) + return battle_get_speed(&md->bl) * 14 / 10; + return battle_get_speed(&md->bl); } -static int mob_walktoxy_sub (struct mob_data *md); +static +int mob_walktoxy_sub(struct mob_data *md); /*========================================== * Mob Walk processing *------------------------------------------ */ -static int mob_walk (struct mob_data *md, unsigned int tick, int data) +static +int mob_walk(struct mob_data *md, tick_t tick, unsigned char data) { - int moveblock; - int i, ctype; - static int dirx[8] = { 0, -1, -1, -1, 0, 1, 1, 1 }; - static int diry[8] = { 1, 1, 0, -1, -1, -1, 0, 1 }; - int x, y, dx, dy; + int moveblock; + int x, y, dx, dy; - nullpo_retr (0, md); + nullpo_ret(md); - md->state.state = MS_IDLE; + md->state.state = MS::IDLE; if (md->walkpath.path_pos >= md->walkpath.path_len || md->walkpath.path_pos != data) return 0; @@ -725,41 +586,41 @@ static int mob_walk (struct mob_data *md, unsigned int tick, int data) md->walkpath.path_pos++; if (md->state.change_walk_target) { - mob_walktoxy_sub (md); + mob_walktoxy_sub(md); return 0; } } else { - if (md->walkpath.path[md->walkpath.path_pos] >= 8) + if (md->walkpath.path[md->walkpath.path_pos] >= DIR::COUNT) return 1; x = md->bl.x; y = md->bl.y; - ctype = map_getcell (md->bl.m, x, y); - if (ctype == 1 || ctype == 5) + if (bool(map_getcell(md->bl.m, x, y) & MapCell::UNWALKABLE)) { - mob_stop_walking (md, 1); + mob_stop_walking(md, 1); return 0; } md->dir = md->walkpath.path[md->walkpath.path_pos]; dx = dirx[md->dir]; dy = diry[md->dir]; - ctype = map_getcell (md->bl.m, x + dx, y + dy); - if (ctype == 1 || ctype == 5) + if (bool(map_getcell(md->bl.m, x + dx, y + dy) + & MapCell::UNWALKABLE)) { - mob_walktoxy_sub (md); + mob_walktoxy_sub(md); return 0; } moveblock = (x / BLOCK_SIZE != (x + dx) / BLOCK_SIZE || y / BLOCK_SIZE != (y + dy) / BLOCK_SIZE); - md->state.state = MS_WALK; - map_foreachinmovearea (clif_moboutsight, md->bl.m, x - AREA_SIZE, - y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE, - dx, dy, BL_PC, md); + md->state.state = MS::WALK; + map_foreachinmovearea(std::bind(clif_moboutsight, ph::_1, md), + md->bl.m, x - AREA_SIZE, y - AREA_SIZE, + x + AREA_SIZE, y + AREA_SIZE, + dx, dy, BL::PC); x += dx; y += dy; @@ -767,33 +628,31 @@ static int mob_walk (struct mob_data *md, unsigned int tick, int data) md->min_chase--; if (moveblock) - map_delblock (&md->bl); + map_delblock(&md->bl); md->bl.x = x; md->bl.y = y; if (moveblock) - map_addblock (&md->bl); - - map_foreachinmovearea (clif_mobinsight, md->bl.m, x - AREA_SIZE, - y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE, - -dx, -dy, BL_PC, md); - md->state.state = MS_IDLE; + map_addblock(&md->bl); - if (md->option & 4) - skill_check_cloaking (&md->bl); - - skill_unit_move (&md->bl, tick, 1); // Inspection of a skill unit + map_foreachinmovearea(std::bind(clif_mobinsight, ph::_1, md), + md->bl.m, x - AREA_SIZE, y - AREA_SIZE, + x + AREA_SIZE, y + AREA_SIZE, + -dx, -dy, BL::PC); + md->state.state = MS::IDLE; } - if ((i = calc_next_walk_step (md)) > 0) + interval_t i = calc_next_walk_step(md); + if (i > interval_t::zero()) { - i = i >> 1; - if (i < 1 && md->walkpath.path_half == 0) - i = 1; - md->timer = - add_timer (tick + i, mob_timer, md->bl.id, md->walkpath.path_pos); - md->state.state = MS_WALK; + i = i / 2; + if (md->walkpath.path_half == 0) + i = std::max(i, std::chrono::milliseconds(1)); + md->timer = Timer(tick + i, + std::bind(mob_timer, ph::_1, ph::_2, + md->bl.id, md->walkpath.path_pos)); + md->state.state = MS::WALK; if (md->walkpath.path_pos >= md->walkpath.path_len) - clif_fixmobpos (md); // When mob stops, retransmission current of a position. + clif_fixmobpos(md); // When mob stops, retransmission current of a position. } return 0; } @@ -802,152 +661,145 @@ static int mob_walk (struct mob_data *md, unsigned int tick, int data) * Check if mob should be attempting to attack *------------------------------------------ */ -static int mob_check_attack (struct mob_data *md) +static +int mob_check_attack(struct mob_data *md) { struct block_list *tbl = NULL; struct map_session_data *tsd = NULL; struct mob_data *tmd = NULL; - int mode, race, range; + MobMode mode; + int range; - nullpo_retr (0, md); + nullpo_ret(md); md->min_chase = 13; - md->state.state = MS_IDLE; - md->state.skillstate = MSS_IDLE; + md->state.state = MS::IDLE; + md->state.skillstate = MobSkillState::MSS_IDLE; - if (md->skilltimer != -1) + if (md->skilltimer) return 0; - if (md->opt1 > 0 || md->option & 2) + if (bool(md->opt1)) return 0; - if (md->sc_data[SC_AUTOCOUNTER].timer != -1) - return 0; - - if (md->sc_data[SC_BLADESTOP].timer != -1) - return 0; - - if ((tbl = map_id2bl (md->target_id)) == NULL) + if ((tbl = map_id2bl(md->target_id)) == NULL) { md->target_id = 0; - md->state.targettype = NONE_ATTACKABLE; + md->state.attackable = false; return 0; } - if (tbl->type == BL_PC) + if (tbl->type == BL::PC) tsd = (struct map_session_data *) tbl; - else if (tbl->type == BL_MOB) + else if (tbl->type == BL::MOB) tmd = (struct mob_data *) tbl; else return 0; if (tsd) { - if (pc_isdead (tsd) || tsd->invincible_timer != -1 - || pc_isinvisible (tsd) || md->bl.m != tbl->m || tbl->prev == NULL - || distance (md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13) + if (pc_isdead(tsd) || tsd->invincible_timer + || pc_isinvisible(tsd) || md->bl.m != tbl->m || tbl->prev == NULL + || distance(md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13) { md->target_id = 0; - md->state.targettype = NONE_ATTACKABLE; + md->state.attackable = false; return 0; } } if (tmd) { if (md->bl.m != tbl->m || tbl->prev == NULL - || distance (md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13) + || distance(md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13) { md->target_id = 0; - md->state.targettype = NONE_ATTACKABLE; + md->state.attackable = false; return 0; } } - if (!md->mode) + if (md->mode == MobMode::ZERO) mode = mob_db[md->mob_class].mode; else mode = md->mode; - race = mob_db[md->mob_class].race; - if (!(mode & 0x80)) + Race race = mob_db[md->mob_class].race; + if (!bool(mode & MobMode::CAN_ATTACK)) { md->target_id = 0; - md->state.targettype = NONE_ATTACKABLE; + md->state.attackable = false; return 0; } - if (tsd && !(mode & 0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 || - ((pc_ishiding (tsd) - || tsd->state.gangsterparadise) - && race != 4 && race != 6))) + if (tsd + && !bool(mode & MobMode::BOSS) + && (tsd->state.gangsterparadise + && race != Race::_insect + && race != Race::_demon)) { md->target_id = 0; - md->state.targettype = NONE_ATTACKABLE; + md->state.attackable = false; return 0; } range = mob_db[md->mob_class].range; - if (mode & 1) + if (bool(mode & MobMode::CAN_MOVE)) range++; - if (distance (md->bl.x, md->bl.y, tbl->x, tbl->y) > range) + if (distance(md->bl.x, md->bl.y, tbl->x, tbl->y) > range) return 0; return 1; } -static int mob_ancillary_attack(struct block_list *bl, va_list ap) +static +void mob_ancillary_attack(struct block_list *bl, + struct block_list *mdbl, struct block_list *tbl, tick_t tick) { - struct block_list *mdbl = va_arg(ap, struct block_list *); - struct block_list *tbl = va_arg(ap, struct block_list *); - unsigned int tick = va_arg(ap, unsigned int); if (bl != tbl) - battle_weapon_attack(mdbl, bl, tick, 0); - return 0; + battle_weapon_attack(mdbl, bl, tick); } /*========================================== * Attack processing of mob *------------------------------------------ */ -static int mob_attack (struct mob_data *md, unsigned int tick, int data) +static +int mob_attack(struct mob_data *md, tick_t tick) { struct block_list *tbl = NULL; - nullpo_retr (0, md); + nullpo_ret(md); - if ((tbl = map_id2bl (md->target_id)) == NULL) + if ((tbl = map_id2bl(md->target_id)) == NULL) return 0; - if (!mob_check_attack (md)) + if (!mob_check_attack(md)) return 0; if (battle_config.monster_attack_direction_change) - md->dir = map_calc_dir (&md->bl, tbl->x, tbl->y); // 向き設定 + md->dir = map_calc_dir(&md->bl, tbl->x, tbl->y); // 向き設定 //clif_fixmobpos(md); - md->state.skillstate = MSS_ATTACK; - if (mobskill_use (md, tick, -2)) // スキル使用 + md->state.skillstate = MobSkillState::MSS_ATTACK; + if (mobskill_use(md, tick, MobSkillCondition::NEVER_EQUAL)) return 0; - md->target_lv = battle_weapon_attack (&md->bl, tbl, tick, 0); + md->target_lv = battle_weapon_attack(&md->bl, tbl, tick); // If you are reading this, please note: // it is highly platform-specific that this even works at all. int radius = battle_config.mob_splash_radius; - if (radius >= 0 && tbl->type == BL_PC && !map[tbl->m].flag.town) - map_foreachinarea(mob_ancillary_attack, - tbl->m, tbl->x - radius, tbl->y - radius, tbl->x + radius, tbl->y + radius, - BL_PC, - &md->bl, tbl, tick); - - if (!(battle_config.monster_cloak_check_type & 2) - && md->sc_data[SC_CLOAKING].timer != -1) - skill_status_change_end (&md->bl, SC_CLOAKING, -1); + if (radius >= 0 && tbl->type == BL::PC && !map[tbl->m].flag.town) + map_foreachinarea(std::bind(mob_ancillary_attack, ph::_1, &md->bl, tbl, tick), + tbl->m, tbl->x - radius, tbl->y - radius, + tbl->x + radius, tbl->y + radius, BL::PC); - md->attackabletime = tick + battle_get_adelay (&md->bl); + md->attackabletime = tick + battle_get_adelay(&md->bl); - md->timer = add_timer (md->attackabletime, mob_timer, md->bl.id, 0); - md->state.state = MS_ATTACK; + md->timer = Timer(md->attackabletime, + std::bind(mob_timer, ph::_1, ph::_2, + md->bl.id, 0)); + md->state.state = MS::ATTACK; return 0; } @@ -958,86 +810,78 @@ static int mob_attack (struct mob_data *md, unsigned int tick, int data) *------------------------------------------ */ static -int mob_stopattacked (struct map_session_data *sd, va_list ap) +void mob_stopattacked(struct map_session_data *sd, int id) { - int id; - - nullpo_retr (0, sd); - nullpo_retr (0, ap); + nullpo_retv(sd); - id = va_arg (ap, int); if (sd->attacktarget == id) - pc_stopattack (sd); - return 0; + pc_stopattack(sd); } /*========================================== * The timer in which the mob's states changes *------------------------------------------ */ -int mob_changestate (struct mob_data *md, int state, int type) +static +int mob_changestate(struct mob_data *md, MS state, bool type) { - unsigned int tick; - int i; - - nullpo_retr (0, md); + nullpo_ret(md); - if (md->timer != -1) - delete_timer (md->timer, mob_timer); - md->timer = -1; + md->timer.cancel(); md->state.state = state; switch (state) { - case MS_WALK: - if ((i = calc_next_walk_step (md)) > 0) + case MS::WALK: + { + interval_t i = calc_next_walk_step(md); + if (i > interval_t::zero()) { - i = i >> 2; - md->timer = - add_timer (gettick () + i, mob_timer, md->bl.id, 0); + i = i / 4; + md->timer = Timer(gettick() + i, + std::bind(mob_timer, ph::_1, ph::_2, + md->bl.id, 0)); } else - md->state.state = MS_IDLE; + md->state.state = MS::IDLE; + } break; - case MS_ATTACK: - tick = gettick (); - i = DIFF_TICK (md->attackabletime, tick); - if (i > 0 && i < 2000) - md->timer = - add_timer (md->attackabletime, mob_timer, md->bl.id, 0); + case MS::ATTACK: + { + tick_t tick = gettick(); + interval_t i = md->attackabletime - tick; + if (i > interval_t::zero() && i < std::chrono::seconds(2)) + md->timer = Timer(md->attackabletime, + std::bind(mob_timer, ph::_1, ph::_2, + md->bl.id, 0)); else if (type) { - md->attackabletime = tick + battle_get_amotion (&md->bl); - md->timer = - add_timer (md->attackabletime, mob_timer, md->bl.id, 0); + md->attackabletime = tick + battle_get_amotion(&md->bl); + md->timer = Timer(md->attackabletime, + std::bind(mob_timer, ph::_1, ph::_2, + md->bl.id, 0)); } else { - md->attackabletime = tick + 1; - md->timer = - add_timer (md->attackabletime, mob_timer, md->bl.id, 0); + md->attackabletime = tick + std::chrono::milliseconds(1); + md->timer = Timer(md->attackabletime, + std::bind(mob_timer, ph::_1, ph::_2, + md->bl.id, 0)); } + } break; - case MS_DELAY: - md->timer = - add_timer (gettick () + type, mob_timer, md->bl.id, 0); - break; - case MS_DEAD: - skill_castcancel (&md->bl, 0); -// mobskill_deltimer(md); - md->state.skillstate = MSS_DEAD; - md->last_deadtime = gettick (); + case MS::DEAD: + { + skill_castcancel(&md->bl, 0); + md->state.skillstate = MobSkillState::MSS_DEAD; + md->last_deadtime = gettick(); // Since it died, all aggressors' attack to this mob is stopped. - clif_foreachclient (mob_stopattacked, md->bl.id); - skill_unit_out_all (&md->bl, gettick (), 1); - skill_status_change_clear (&md->bl, 2); // The abnormalities in status are canceled. - skill_clear_unitgroup (&md->bl); // All skill unit groups are deleted. - skill_cleartimerskill (&md->bl); - if (md->deletetimer != -1) - delete_timer (md->deletetimer, mob_timer_delete); - md->deletetimer = -1; + clif_foreachclient(std::bind(mob_stopattacked, ph::_1, md->bl.id)); + skill_status_change_clear(&md->bl, 2); // The abnormalities in status are canceled. + md->deletetimer.cancel(); md->hp = md->target_id = md->attacked_id = 0; - md->state.targettype = NONE_ATTACKABLE; + md->state.attackable = false; + } break; } @@ -1049,53 +893,42 @@ int mob_changestate (struct mob_data *md, int state, int type) * It branches to a walk and an attack. *------------------------------------------ */ -static void mob_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +static +void mob_timer(TimerData *, tick_t tick, int id, unsigned char data) { struct mob_data *md; struct block_list *bl; - - if ((bl = map_id2bl (id)) == NULL) + bl = map_id2bl(id); + if (bl == NULL) { //攻撃してきた敵がもういないのは正常のようだ return; } - if (!bl || !bl->type || bl->type != BL_MOB) + if (bl->type == BL::NUL || bl->type != BL::MOB) return; - nullpo_retv (md = (struct mob_data *) bl); + md = (struct mob_data *) bl; - if (!md->bl.type || md->bl.type != BL_MOB) + if (md->bl.prev == NULL || md->state.state == MS::DEAD) return; - if (md->timer != tid) - { - if (battle_config.error_log == 1) - printf ("mob_timer %d != %d\n", md->timer, tid); - return; - } - md->timer = -1; - if (md->bl.prev == NULL || md->state.state == MS_DEAD) - return; - - map_freeblock_lock (); + map_freeblock_lock(); switch (md->state.state) { - case MS_WALK: - mob_check_attack (md); - mob_walk (md, tick, data); + case MS::WALK: + mob_check_attack(md); + mob_walk(md, tick, data); break; - case MS_ATTACK: - mob_attack (md, tick, data); - break; - case MS_DELAY: - mob_changestate (md, MS_IDLE, 0); + case MS::ATTACK: + mob_attack(md, tick); break; default: if (battle_config.error_log == 1) - printf ("mob_timer : %d ?\n", md->state.state); + PRINTF("mob_timer : %d ?\n", + md->state.state); break; } - map_freeblock_unlock (); + map_freeblock_unlock(); return; } @@ -1103,21 +936,21 @@ static void mob_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t * *------------------------------------------ */ -static int mob_walktoxy_sub (struct mob_data *md) +static +int mob_walktoxy_sub(struct mob_data *md) { struct walkpath_data wpd; - nullpo_retr (0, md); + nullpo_ret(md); - if (path_search - (&wpd, md->bl.m, md->bl.x, md->bl.y, md->to_x, md->to_y, + if (path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, md->to_x, md->to_y, md->state.walk_easy)) return 1; - memcpy (&md->walkpath, &wpd, sizeof (wpd)); + memcpy(&md->walkpath, &wpd, sizeof(wpd)); md->state.change_walk_target = 0; - mob_changestate (md, MS_WALK, 0); - clif_movemob (md); + mob_changestate(md, MS::WALK, 0); + clif_movemob(md); return 0; } @@ -1126,26 +959,27 @@ static int mob_walktoxy_sub (struct mob_data *md) * mob move start *------------------------------------------ */ -int mob_walktoxy (struct mob_data *md, int x, int y, int easy) +static +int mob_walktoxy(struct mob_data *md, int x, int y, int easy) { struct walkpath_data wpd; - nullpo_retr (0, md); + nullpo_ret(md); - if (md->state.state == MS_WALK - && path_search (&wpd, md->bl.m, md->bl.x, md->bl.y, x, y, easy)) + if (md->state.state == MS::WALK + && path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, x, y, easy)) return 1; md->state.walk_easy = easy; md->to_x = x; md->to_y = y; - if (md->state.state == MS_WALK) + if (md->state.state == MS::WALK) { md->state.change_walk_target = 1; } else { - return mob_walktoxy_sub (md); + return mob_walktoxy_sub(md); } return 0; @@ -1155,9 +989,10 @@ int mob_walktoxy (struct mob_data *md, int x, int y, int easy) * mob spawn with delay (timer function) *------------------------------------------ */ -static void mob_delayspawn (timer_id tid, tick_t tick, custom_id_t m, custom_data_t n) +static +void mob_delayspawn(TimerData *, tick_t, int m) { - mob_spawn (m); + mob_spawn(m); } /*========================================== @@ -1165,54 +1000,47 @@ static void mob_delayspawn (timer_id tid, tick_t tick, custom_id_t m, custom_dat *------------------------------------------ */ static -int mob_setdelayspawn (int id) +int mob_setdelayspawn(int id) { - unsigned int spawntime, spawntime1, spawntime2, spawntime3; struct mob_data *md; struct block_list *bl; - if ((bl = map_id2bl (id)) == NULL) + if ((bl = map_id2bl(id)) == NULL) return -1; - if (!bl || !bl->type || bl->type != BL_MOB) + if (!bl || bl->type == BL::NUL || bl->type != BL::MOB) return -1; - nullpo_retr (-1, md = (struct mob_data *) bl); + md = (struct mob_data *) bl; + nullpo_retr(-1, md); - if (!md || md->bl.type != BL_MOB) + if (!md || md->bl.type != BL::MOB) return -1; // Processing of MOB which is not revitalized - if (md->spawndelay1 == -1 && md->spawndelay2 == -1 && md->n == 0) + if (md->spawndelay1 == static_cast<interval_t>(-1) + && md->spawndelay2 == static_cast<interval_t>(-1) + && md->n == 0) { - map_deliddb (&md->bl); + map_deliddb(&md->bl); if (md->lootitem) { - map_freeblock (md->lootitem); + map_freeblock(md->lootitem); md->lootitem = NULL; } - map_freeblock (md); // Instead of [ of free ] + map_freeblock(md); // Instead of [ of free ] return 0; } - spawntime1 = md->last_spawntime + md->spawndelay1; - spawntime2 = md->last_deadtime + md->spawndelay2; - spawntime3 = gettick () + 5000; - // spawntime = max(spawntime1,spawntime2,spawntime3); - if (DIFF_TICK (spawntime1, spawntime2) > 0) - { - spawntime = spawntime1; - } - else - { - spawntime = spawntime2; - } - if (DIFF_TICK (spawntime3, spawntime) > 0) - { - spawntime = spawntime3; - } + tick_t spawntime1 = md->last_spawntime + md->spawndelay1; + tick_t spawntime2 = md->last_deadtime + md->spawndelay2; + tick_t spawntime3 = gettick() + std::chrono::seconds(5); + tick_t spawntime = std::max({spawntime1, spawntime2, spawntime3}); - add_timer (spawntime, mob_delayspawn, id, 0); + Timer(spawntime, + std::bind(mob_delayspawn, ph::_1, ph::_2, + id) + ).detach(); return 0; } @@ -1220,121 +1048,124 @@ int mob_setdelayspawn (int id) * Mob spawning. Initialization is also variously here. *------------------------------------------ */ -int mob_spawn (int id) +int mob_spawn(int id) { - int x = 0, y = 0, i = 0, c; - unsigned int tick = gettick (); + int x = 0, y = 0; + tick_t tick = gettick(); struct mob_data *md; struct block_list *bl; - nullpo_retr (-1, bl = map_id2bl (id)); + bl = map_id2bl(id); + nullpo_retr(-1, bl); - if (!bl || !bl->type || bl->type != BL_MOB) + if (!bl || bl->type == BL::NUL || bl->type != BL::MOB) return -1; - nullpo_retr (-1, md = (struct mob_data *) bl); + md = (struct mob_data *) bl; + nullpo_retr(-1, md); - if (!md || !md->bl.type || md->bl.type != BL_MOB) + if (!md || md->bl.type == BL::NUL || md->bl.type != BL::MOB) return -1; md->last_spawntime = tick; if (md->bl.prev != NULL) { -// clif_clearchar_area(&md->bl,3); - skill_unit_out_all (&md->bl, gettick (), 1); - map_delblock (&md->bl); + map_delblock(&md->bl); } - else - md->mob_class = md->base_class; md->bl.m = md->m; - do { - if (md->x0 == 0 && md->y0 == 0) + int i = 0; + do { - x = MPRAND (1, (map[md->bl.m].xs - 2)); - y = MPRAND (1, (map[md->bl.m].ys - 2)); + if (md->x0 == 0 && md->y0 == 0) + { + x = random_::in(1, map[md->bl.m].xs - 2); + y = random_::in(1, map[md->bl.m].ys - 2); + } + else + { + // TODO: move this logic earlier - possibly all the way + // into the data files + x = md->x0 - md->xs / 2 + random_::in(0, md->xs); + y = md->y0 - md->ys / 2 + random_::in(0, md->ys); + } + i++; } - else + while (bool(map_getcell(md->bl.m, x, y) & MapCell::UNWALKABLE) + && i < 50); + + if (i >= 50) { - x = MPRAND (md->x0, (md->xs + 1)) - md->xs / 2; - y = MPRAND (md->y0, (md->ys + 1)) - md->ys / 2; + // if(battle_config.error_log==1) + // PRINTF("MOB spawn error %d @ %s\n",id,map[md->bl.m].name); + Timer(tick + std::chrono::seconds(5), + std::bind(mob_delayspawn, ph::_1, ph::_2, + id) + ).detach(); + return 1; } - i++; - } - while (((c = map_getcell (md->bl.m, x, y)) == 1 || c == 5) && i < 50); - - if (i >= 50) - { -// if(battle_config.error_log==1) -// printf("MOB spawn error %d @ %s\n",id,map[md->bl.m].name); - add_timer (tick + 5000, mob_delayspawn, id, 0); - return 1; } md->to_x = md->bl.x = x; md->to_y = md->bl.y = y; - md->dir = 0; + md->dir = DIR::S; - map_addblock (&md->bl); + map_addblock(&md->bl); - memset (&md->state, 0, sizeof (md->state)); + memset(&md->state, 0, sizeof(md->state)); md->attacked_id = 0; md->target_id = 0; md->move_fail_count = 0; - mob_init (md); + mob_init(md); - if (!md->stats[MOB_SPEED]) - md->stats[MOB_SPEED] = mob_db[md->mob_class].speed; + if (!md->stats[mob_stat::SPEED]) + md->stats[mob_stat::SPEED] = mob_db[md->mob_class].speed; md->def_ele = mob_db[md->mob_class].element; md->master_id = 0; md->master_dist = 0; - md->state.state = MS_IDLE; - md->state.skillstate = MSS_IDLE; - md->timer = -1; + md->state.state = MS::IDLE; + md->state.skillstate = MobSkillState::MSS_IDLE; + assert (!md->timer); md->last_thinktime = tick; - md->next_walktime = tick + MPRAND (5000, 50); + md->next_walktime = tick + std::chrono::seconds(5) + std::chrono::milliseconds(random_::to(50)); md->attackabletime = tick; md->canmove_tick = tick; md->sg_count = 0; - md->deletetimer = -1; + // md->deletetimer = nullptr; - md->skilltimer = -1; - for (i = 0, c = tick - 1000 * 3600 * 10; i < MAX_MOBSKILL; i++) - md->skilldelay[i] = c; - md->skillid = 0; + // md->skilltimer = nullptr; + for (int i = 0; i < MAX_MOBSKILL; i++) + md->skilldelay[i] = tick - std::chrono::hours(10); + md->skillid = SkillID(); md->skilllv = 0; - memset (md->dmglog, 0, sizeof (md->dmglog)); + memset(md->dmglog, 0, sizeof(md->dmglog)); if (md->lootitem) - memset (md->lootitem, 0, sizeof (md->lootitem)); + memset(md->lootitem, 0, sizeof(*md->lootitem)); md->lootitem_count = 0; - for (i = 0; i < MAX_MOBSKILLTIMERSKILL; i++) - md->skilltimerskill[i].timer = -1; - - for (i = 0; i < MAX_STATUSCHANGE; i++) + for (StatusChange i : erange(StatusChange(), StatusChange::MAX_STATUSCHANGE)) { - md->sc_data[i].timer = -1; - md->sc_data[i].val1 = md->sc_data[i].val2 = md->sc_data[i].val3 = - md->sc_data[i].val4 = 0; + assert (!md->sc_data[i].timer); + md->sc_data[i].val1 = 0; } md->sc_count = 0; - md->opt1 = md->opt2 = md->opt3 = md->option = 0; + md->opt1 = Opt1::ZERO; + md->opt2 = Opt2::ZERO; + md->opt3 = Opt3::ZERO; + md->option = Option::ZERO; - memset (md->skillunit, 0, sizeof (md->skillunit)); - memset (md->skillunittick, 0, sizeof (md->skillunittick)); - - md->hp = battle_get_max_hp (&md->bl); + md->hp = battle_get_max_hp(&md->bl); if (md->hp <= 0) { - mob_makedummymobdb (md->mob_class); - md->hp = battle_get_max_hp (&md->bl); + mob_makedummymobdb(md->mob_class); + md->hp = battle_get_max_hp(&md->bl); } - clif_spawnmob (md); + clif_spawnmob(md); return 0; } @@ -1343,12 +1174,13 @@ int mob_spawn (int id) * Distance calculation between two points *------------------------------------------ */ -static int distance (int x0, int y0, int x1, int y1) +static +int distance(int x0, int y0, int x1, int y1) { - int dx, dy; + int dx, dy; - dx = abs (x0 - x1); - dy = abs (y0 - y1); + dx = abs(x0 - x1); + dy = abs(y0 - y1); return dx > dy ? dx : dy; } @@ -1356,10 +1188,10 @@ static int distance (int x0, int y0, int x1, int y1) * The stop of MOB's attack *------------------------------------------ */ -int mob_stopattack (struct mob_data *md) +int mob_stopattack(struct mob_data *md) { md->target_id = 0; - md->state.targettype = NONE_ATTACKABLE; + md->state.attackable = false; md->attacked_id = 0; return 0; } @@ -1368,13 +1200,13 @@ int mob_stopattack (struct mob_data *md) * The stop of MOB's walking *------------------------------------------ */ -int mob_stop_walking (struct mob_data *md, int type) +int mob_stop_walking(struct mob_data *md, int type) { - nullpo_retr (0, md); + nullpo_ret(md); - if (md->state.state == MS_WALK || md->state.state == MS_IDLE) + if (md->state.state == MS::WALK || md->state.state == MS::IDLE) { - int dx = 0, dy = 0; + int dx = 0, dy = 0; md->walkpath.path_len = 0; if (type & 4) @@ -1394,17 +1226,17 @@ int mob_stop_walking (struct mob_data *md, int type) md->to_y = md->bl.y + dy; if (dx != 0 || dy != 0) { - mob_walktoxy_sub (md); + mob_walktoxy_sub(md); return 0; } - mob_changestate (md, MS_IDLE, 0); + mob_changestate(md, MS::IDLE, 0); } if (type & 0x01) - clif_fixmobpos (md); + clif_fixmobpos(md); if (type & 0x02) { - int delay = battle_get_dmotion (&md->bl); - unsigned int tick = gettick (); + interval_t delay = battle_get_dmotion(&md->bl); + tick_t tick = gettick(); if (md->canmove_tick < tick) md->canmove_tick = tick + delay; } @@ -1417,54 +1249,22 @@ int mob_stop_walking (struct mob_data *md, int type) *------------------------------------------ */ static -int mob_can_reach (struct mob_data *md, struct block_list *bl, int range) +int mob_can_reach(struct mob_data *md, struct block_list *bl, int range) { - int dx, dy; + int dx, dy; struct walkpath_data wpd; - int i; - - nullpo_retr (0, md); - nullpo_retr (0, bl); - - dx = abs (bl->x - md->bl.x); - dy = abs (bl->y - md->bl.y); - - //=========== guildcastle guardian no search start=========== - //when players are the guild castle member not attack them ! - if (md->mob_class == 1285 || md->mob_class == 1286 || md->mob_class == 1287) - { - struct map_session_data *sd; - struct guild *g = NULL; - struct guild_castle *gc = guild_mapname2gc (map[bl->m].name); - - if (gc && agit_flag == 0) // Guardians will not attack during non-woe time [Valaris] - return 0; // end addition [Valaris] - - if (bl && bl->type == BL_PC) - { - if ((sd = (struct map_session_data *) bl) == NULL) - { - printf ("mob_can_reach nullpo\n"); - return 0; - } + int i; - if (gc && sd && sd->status.guild_id && sd->status.guild_id > 0) - { - g = guild_search (sd->status.guild_id); // don't attack guild members [Valaris] - if (g && g->guild_id > 0 && g->guild_id == gc->guild_id) - return 0; - if (g && gc && guild_isallied (g, gc)) - return 0; + nullpo_ret(md); + nullpo_ret(bl); - } - } - } - //========== guildcastle guardian no search eof============== + dx = abs(bl->x - md->bl.x); + dy = abs(bl->y - md->bl.y); - if (bl && bl->type == BL_PC && battle_config.monsters_ignore_gm == 1) + if (bl && bl->type == BL::PC && battle_config.monsters_ignore_gm == 1) { // option to have monsters ignore GMs [Valaris] struct map_session_data *sd; - if ((sd = (struct map_session_data *) bl) != NULL && pc_isGM (sd)) + if ((sd = (struct map_session_data *) bl) != NULL && pc_isGM(sd)) return 0; } @@ -1481,23 +1281,21 @@ int mob_can_reach (struct mob_data *md, struct block_list *bl, int range) wpd.path_len = 0; wpd.path_pos = 0; wpd.path_half = 0; - if (path_search (&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0) != + if (path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0) != -1) return 1; - if (bl->type != BL_PC && bl->type != BL_MOB) + if (bl->type != BL::PC && bl->type != BL::MOB) return 0; // It judges whether it can adjoin or not. dx = (dx > 0) ? 1 : ((dx < 0) ? -1 : 0); dy = (dy > 0) ? 1 : ((dy < 0) ? -1 : 0); - if (path_search - (&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x - dx, bl->y - dy, 0) != -1) + if (path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x - dx, bl->y - dy, 0) != -1) return 1; for (i = 0; i < 9; i++) { - if (path_search - (&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x - 1 + i / 3, + if (path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x - 1 + i / 3, bl->y - 1 + i % 3, 0) != -1) return 1; } @@ -1508,21 +1306,20 @@ int mob_can_reach (struct mob_data *md, struct block_list *bl, int range) * Determination for an attack of a monster *------------------------------------------ */ -int mob_target (struct mob_data *md, struct block_list *bl, int dist) +int mob_target(struct mob_data *md, struct block_list *bl, int dist) { struct map_session_data *sd; - struct status_change *sc_data; - short *option; - int mode, race; + eptr<struct status_change, StatusChange> sc_data; + MobMode mode; - nullpo_retr (0, md); - nullpo_retr (0, bl); + nullpo_ret(md); + nullpo_ret(bl); - sc_data = battle_get_sc_data (bl); - option = battle_get_option (bl); - race = mob_db[md->mob_class].race; + sc_data = battle_get_sc_data(bl); + Option *option = battle_get_option(bl); + Race race = mob_db[md->mob_class].race; - if (!md->mode) + if (md->mode == MobMode::ZERO) { mode = mob_db[md->mob_class].mode; } @@ -1530,35 +1327,39 @@ int mob_target (struct mob_data *md, struct block_list *bl, int dist) { mode = md->mode; } - if (!(mode & 0x80)) + if (!bool(mode & MobMode::CAN_ATTACK)) { md->target_id = 0; return 0; } // Nothing will be carried out if there is no mind of changing TAGE by TAGE ending. - if ((md->target_id > 0 && md->state.targettype == ATTACKABLE) - && (!(mode & 0x04) || MRAND (100) > 25)) + if ((md->target_id > 0 && md->state.attackable) + && (!bool(mode & MobMode::AGGRESSIVE) + || !random_::chance({25 + 1, 100}))) return 0; - if (mode & 0x20 || // Coercion is exerted if it is MVPMOB. - (sc_data && sc_data[SC_TRICKDEAD].timer == -1 && - ((option && !(*option & 0x06)) || race == 4 || race == 6))) + // Coercion is exerted if it is MVPMOB. + if (bool(mode & MobMode::BOSS) + || (option != NULL + || race == Race::_insect + || race == Race::_demon)) { - if (bl->type == BL_PC) + if (bl->type == BL::PC) { - nullpo_retr (0, sd = (struct map_session_data *) bl); - if (sd->invincible_timer != -1 || pc_isinvisible (sd)) + sd = (struct map_session_data *) bl; + nullpo_ret(sd); + if (sd->invincible_timer || pc_isinvisible(sd)) return 0; - if (!(mode & 0x20) && race != 4 && race != 6 + if (!bool(mode & MobMode::BOSS) && race != Race::_insect && race != Race::_demon && sd->state.gangsterparadise) return 0; } md->target_id = bl->id; // Since there was no disturbance, it locks on to target. - if (bl->type == BL_PC || bl->type == BL_MOB) - md->state.targettype = ATTACKABLE; + if (bl->type == BL::PC || bl->type == BL::MOB) + md->state.attackable = true; else - md->state.targettype = NONE_ATTACKABLE; + md->state.attackable = false; md->min_chase = dist + 13; if (md->min_chase > 26) md->min_chase = 26; @@ -1570,56 +1371,61 @@ int mob_target (struct mob_data *md, struct block_list *bl, int dist) * The ?? routine of an active monster *------------------------------------------ */ -static int mob_ai_sub_hard_activesearch (struct block_list *bl, va_list ap) +static +void mob_ai_sub_hard_activesearch(struct block_list *bl, + struct mob_data *smd, int *pcc) { struct map_session_data *tsd = NULL; - struct mob_data *smd, *tmd = NULL; - int mode, race, dist, *pcc; + struct mob_data *tmd = NULL; + MobMode mode; + int dist; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, smd = va_arg (ap, struct mob_data *)); - nullpo_retr (0, pcc = va_arg (ap, int *)); + nullpo_retv(bl); + nullpo_retv(smd); + nullpo_retv(pcc); - if (bl->type == BL_PC) + if (bl->type == BL::PC) tsd = (struct map_session_data *) bl; - else if (bl->type == BL_MOB) + else if (bl->type == BL::MOB) tmd = (struct mob_data *) bl; else - return 0; + return; //敵味方判定 - if (battle_check_target (&smd->bl, bl, BCT_ENEMY) == 0) - return 0; + if (battle_check_target(&smd->bl, bl, BCT_ENEMY) == 0) + return; - if (!smd->mode) + if (smd->mode == MobMode::ZERO) mode = mob_db[smd->mob_class].mode; else mode = smd->mode; // アクティブでターゲット射程内にいるなら、ロックする - if (mode & 0x04) + if (bool(mode & MobMode::AGGRESSIVE)) { - race = mob_db[smd->mob_class].race; + Race race = mob_db[smd->mob_class].race; //対象がPCの場合 if (tsd && - !pc_isdead (tsd) && + !pc_isdead(tsd) && tsd->bl.m == smd->bl.m && - tsd->invincible_timer == -1 && - !pc_isinvisible (tsd) && + !tsd->invincible_timer && + !pc_isinvisible(tsd) && (dist = - distance (smd->bl.x, smd->bl.y, tsd->bl.x, tsd->bl.y)) < 9) + distance(smd->bl.x, smd->bl.y, tsd->bl.x, tsd->bl.y)) < 9) { - if (mode & 0x20 || - (tsd->sc_data[SC_TRICKDEAD].timer == -1 && - ((!pc_ishiding (tsd) && !tsd->state.gangsterparadise) - || race == 4 || race == 6))) - { // 妨害がないか判定 - if (mob_can_reach (smd, bl, 12) && // 到達可能性判定 - MRAND (1000) < 1000 / (++(*pcc))) - { // 範囲内PCで等確率にする + if (bool(mode & MobMode::BOSS) + || (!tsd->state.gangsterparadise + || race == Race::_insect + || race == Race::_demon)) + { + // 妨害がないか判定 + // 到達可能性判定 + if (mob_can_reach(smd, bl, 12) + && random_::chance({1, ++*pcc})) + { + // 範囲内PCで等確率にする smd->target_id = tsd->bl.id; - smd->state.targettype = ATTACKABLE; + smd->state.attackable = true; smd->min_chase = 13; } } @@ -1628,35 +1434,34 @@ static int mob_ai_sub_hard_activesearch (struct block_list *bl, va_list ap) else if (tmd && tmd->bl.m == smd->bl.m && (dist = - distance (smd->bl.x, smd->bl.y, tmd->bl.x, tmd->bl.y)) < 9) + distance(smd->bl.x, smd->bl.y, tmd->bl.x, tmd->bl.y)) < 9) { - if (mob_can_reach (smd, bl, 12) && // 到達可能性判定 - MRAND (1000) < 1000 / (++(*pcc))) - { // 範囲内で等確率にする + // 到達可能性判定 + if (mob_can_reach(smd, bl, 12) + && random_::chance({1, ++*pcc})) + { + // 範囲内で等確率にする smd->target_id = bl->id; - smd->state.targettype = ATTACKABLE; + smd->state.attackable = true; smd->min_chase = 13; } } } - return 0; } /*========================================== * loot monster item search *------------------------------------------ */ -static int mob_ai_sub_hard_lootsearch (struct block_list *bl, va_list ap) +static +void mob_ai_sub_hard_lootsearch(struct block_list *bl, struct mob_data *md, int *itc) { - struct mob_data *md; - int mode, dist, *itc; + MobMode mode; + int dist; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, md = va_arg (ap, struct mob_data *)); - nullpo_retr (0, itc = va_arg (ap, int *)); + nullpo_retv(bl); - if (!md->mode) + if (md->mode == MobMode::ZERO) { mode = mob_db[md->mob_class].mode; } @@ -1665,118 +1470,110 @@ static int mob_ai_sub_hard_lootsearch (struct block_list *bl, va_list ap) mode = md->mode; } - if (!md->target_id && mode & 0x02) + if (!md->target_id && bool(mode & MobMode::LOOTER)) { if (!md->lootitem || (battle_config.monster_loot_type == 1 && md->lootitem_count >= LOOTITEM_SIZE)) - return 0; + return; if (bl->m == md->bl.m - && (dist = distance (md->bl.x, md->bl.y, bl->x, bl->y)) < 9) + && (dist = distance(md->bl.x, md->bl.y, bl->x, bl->y)) < 9) { - if (mob_can_reach (md, bl, 12) && // Reachability judging - MRAND (1000) < 1000 / (++(*itc))) - { // It is made a probability, such as within the limits PC. + // Reachability judging + if (mob_can_reach(md, bl, 12) + && random_::chance({1, ++*itc})) + { + // It is made a probability, such as within the limits PC. md->target_id = bl->id; - md->state.targettype = NONE_ATTACKABLE; + md->state.attackable = false; md->min_chase = 13; } } } - return 0; } /*========================================== * The ?? routine of a link monster *------------------------------------------ */ -static int mob_ai_sub_hard_linksearch (struct block_list *bl, va_list ap) +static +void mob_ai_sub_hard_linksearch(struct block_list *bl, struct mob_data *md, struct block_list *target) { struct mob_data *tmd; - struct mob_data *md; - struct block_list *target; - - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, tmd = (struct mob_data *) bl); - nullpo_retr (0, md = va_arg (ap, struct mob_data *)); - nullpo_retr (0, target = va_arg (ap, struct block_list *)); - - // same family free in a range at a link monster -- it will be made to lock if MOB is -/* if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && mob_db[md->mob_class].mode&0x08){ - if( tmd->mob_class==md->mob_class && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE) && tmd->bl.m == md->bl.m){ - if( mob_can_reach(tmd,target,12) ){ // Reachability judging - tmd->target_id=md->target_id; - tmd->state.targettype = ATTACKABLE; - tmd->min_chase=13; - } - } - }*/ - if (md->attacked_id > 0 && mob_db[md->mob_class].mode & 0x08) + + nullpo_retv(bl); + tmd = (struct mob_data *) bl; + nullpo_retv(md); + nullpo_retv(target); + + if (md->attacked_id > 0 + && bool(mob_db[md->mob_class].mode & MobMode::ASSIST)) { - if (tmd->mob_class == md->mob_class && tmd->bl.m == md->bl.m - && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE)) + if (tmd->mob_class == md->mob_class + && tmd->bl.m == md->bl.m + && (!tmd->target_id || !md->state.attackable)) { - if (mob_can_reach (tmd, target, 12)) - { // Reachability judging + if (mob_can_reach(tmd, target, 12)) + { + // Reachability judging tmd->target_id = md->attacked_id; - tmd->state.targettype = ATTACKABLE; + tmd->state.attackable = true; tmd->min_chase = 13; } } } - - return 0; } /*========================================== * Processing of slave monsters *------------------------------------------ */ -static int mob_ai_sub_hard_slavemob (struct mob_data *md, unsigned int tick) +static +int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick) { struct mob_data *mmd = NULL; struct block_list *bl; - int mode, race, old_dist; + MobMode mode; + int old_dist; - nullpo_retr (0, md); + nullpo_ret(md); - if ((bl = map_id2bl (md->master_id)) != NULL) + if ((bl = map_id2bl(md->master_id)) != NULL) mmd = (struct mob_data *) bl; mode = mob_db[md->mob_class].mode; // It is not main monster/leader. - if (!mmd || mmd->bl.type != BL_MOB || mmd->bl.id != md->master_id) + if (!mmd || mmd->bl.type != BL::MOB || mmd->bl.id != md->master_id) return 0; // Since it is in the map on which the master is not, teleport is carried out and it pursues. if (mmd->bl.m != md->bl.m) { - mob_warp (md, mmd->bl.m, mmd->bl.x, mmd->bl.y, 3); + mob_warp(md, mmd->bl.m, mmd->bl.x, mmd->bl.y, BeingRemoveWhy::WARPED); md->state.master_check = 1; return 0; } // Distance with between slave and master is measured. old_dist = md->master_dist; - md->master_dist = distance (md->bl.x, md->bl.y, mmd->bl.x, mmd->bl.y); + md->master_dist = distance(md->bl.x, md->bl.y, mmd->bl.x, mmd->bl.y); // Since the master was in near immediately before, teleport is carried out and it pursues. if (old_dist < 10 && md->master_dist > 18) { - mob_warp (md, -1, mmd->bl.x, mmd->bl.y, 3); + mob_warp(md, -1, mmd->bl.x, mmd->bl.y, BeingRemoveWhy::WARPED); md->state.master_check = 1; return 0; } // Although there is the master, since it is somewhat far, it approaches. - if ((!md->target_id || md->state.targettype == NONE_ATTACKABLE) - && mob_can_move (md) + if ((!md->target_id || !md->state.attackable) + && mob_can_move(md) && (md->walkpath.path_pos >= md->walkpath.path_len || md->walkpath.path_len == 0) && md->master_dist < 15) { - int i = 0, dx, dy, ret; + int i = 0, dx, dy, ret; if (md->master_dist > 4) { do @@ -1786,21 +1583,21 @@ static int mob_ai_sub_hard_slavemob (struct mob_data *md, unsigned int tick) dx = mmd->bl.x - md->bl.x; dy = mmd->bl.y - md->bl.y; if (dx < 0) - dx += (MPRAND (1, ((dx < -3) ? 3 : -dx))); + dx += random_::in(1, std::min(3, -dx)); else if (dx > 0) - dx -= (MPRAND (1, ((dx > 3) ? 3 : dx))); + dx -= random_::in(1, std::min(3, dx)); if (dy < 0) - dy += (MPRAND (1, ((dy < -3) ? 3 : -dy))); + dy += random_::in(1, std::min(3, -dy)); else if (dy > 0) - dy -= (MPRAND (1, ((dy > 3) ? 3 : dy))); + dy -= random_::in(1, std::min(3, dy)); } else { - dx = mmd->bl.x - md->bl.x + MRAND (7) - 3; - dy = mmd->bl.y - md->bl.y + MRAND (7) - 3; + dx = mmd->bl.x - md->bl.x + random_::in(-3, 3); + dy = mmd->bl.y - md->bl.y + random_::in(-3, 3); } - ret = mob_walktoxy (md, md->bl.x + dx, md->bl.y + dy, 0); + ret = mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0); i++; } while (ret && i < 10); @@ -1809,69 +1606,53 @@ static int mob_ai_sub_hard_slavemob (struct mob_data *md, unsigned int tick) { do { - dx = MRAND (9) - 5; - dy = MRAND (9) - 5; + // changed to do what it was obviously supposed to do, + // instead of what it was doing ... + dx = random_::in(-4, 4); + dy = random_::in(-4, 4); if (dx == 0 && dy == 0) { - dx = (MRAND (1)) ? 1 : -1; - dy = (MRAND (1)) ? 1 : -1; + dx = random_::coin() ? 1 : -1; + dy = random_::coin() ? 1 : -1; } dx += mmd->bl.x; dy += mmd->bl.y; - ret = mob_walktoxy (md, mmd->bl.x + dx, mmd->bl.y + dy, 0); + ret = mob_walktoxy(md, mmd->bl.x + dx, mmd->bl.y + dy, 0); i++; } while (ret && i < 10); } - md->next_walktime = tick + 500; + md->next_walktime = tick + std::chrono::milliseconds(500); md->state.master_check = 1; } // There is the master, the master locks a target and he does not lock. - if ((mmd->target_id > 0 && mmd->state.targettype == ATTACKABLE) - && (!md->target_id || md->state.targettype == NONE_ATTACKABLE)) + if ((mmd->target_id > 0 && mmd->state.attackable) + && (!md->target_id || !md->state.attackable)) { - struct map_session_data *sd = map_id2sd (mmd->target_id); - if (sd != NULL && !pc_isdead (sd) && sd->invincible_timer == -1 - && !pc_isinvisible (sd)) + struct map_session_data *sd = map_id2sd(mmd->target_id); + if (sd != NULL && !pc_isdead(sd) && !sd->invincible_timer + && !pc_isinvisible(sd)) { - race = mob_db[md->mob_class].race; - if (mode & 0x20 || - (sd->sc_data[SC_TRICKDEAD].timer == -1 && - ((!pc_ishiding (sd) && !sd->state.gangsterparadise) - || race == 4 || race == 6))) + Race race = mob_db[md->mob_class].race; + if (bool(mode & MobMode::BOSS) + || (!sd->state.gangsterparadise + || race == Race::_insect + || race == Race::_demon)) { // 妨害がないか判定 md->target_id = sd->bl.id; - md->state.targettype = ATTACKABLE; + md->state.attackable = true; md->min_chase = - 5 + distance (md->bl.x, md->bl.y, sd->bl.x, sd->bl.y); + 5 + distance(md->bl.x, md->bl.y, sd->bl.x, sd->bl.y); md->state.master_check = 1; } } } - // There is the master, the master locks a target and he does not lock. -/* if( (md->target_id>0 && mmd->state.targettype == ATTACKABLE) && (!mmd->target_id || mmd->state.targettype == NONE_ATTACKABLE) ){ - struct map_session_data *sd=map_id2sd(md->target_id); - if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){ - - race=mob_db[mmd->mob_class].race; - if(mode&0x20 || - (sd->sc_data[SC_TRICKDEAD].timer == -1 && - (!(sd->status.option&0x06) || race==4 || race==6) - ) ){ // It judges whether there is any disturbance. - - mmd->target_id=sd->bl.id; - mmd->state.targettype = ATTACKABLE; - mmd->min_chase=5+distance(mmd->bl.x,mmd->bl.y,sd->bl.x,sd->bl.y); - } - } - }*/ - return 0; } @@ -1879,14 +1660,15 @@ static int mob_ai_sub_hard_slavemob (struct mob_data *md, unsigned int tick) * A lock of target is stopped and mob moves to a standby state. *------------------------------------------ */ -static int mob_unlocktarget (struct mob_data *md, int tick) +static +int mob_unlocktarget(struct mob_data *md, tick_t tick) { - nullpo_retr (0, md); + nullpo_ret(md); md->target_id = 0; - md->state.targettype = NONE_ATTACKABLE; - md->state.skillstate = MSS_IDLE; - md->next_walktime = tick + MPRAND (3000, 3000); + md->state.attackable = false; + md->state.skillstate = MobSkillState::MSS_IDLE; + md->next_walktime = tick + std::chrono::seconds(3) + std::chrono::milliseconds(random_::to(3000)); return 0; } @@ -1894,26 +1676,26 @@ static int mob_unlocktarget (struct mob_data *md, int tick) * Random walk *------------------------------------------ */ -static int mob_randomwalk (struct mob_data *md, int tick) +static +int mob_randomwalk(struct mob_data *md, tick_t tick) { const int retrycount = 20; - int speed; - nullpo_retr (0, md); + nullpo_ret(md); - speed = battle_get_speed (&md->bl); - if (DIFF_TICK (md->next_walktime, tick) < 0) + interval_t speed = battle_get_speed(&md->bl); + if (md->next_walktime < tick) { - int i, x, y, c, d = 12 - md->move_fail_count; + int i, x, y, d = 12 - md->move_fail_count; if (d < 5) d = 5; for (i = 0; i < retrycount; i++) - { // Search of a movable place - int r = mt_random (); - x = md->bl.x + r % (d * 2 + 1) - d; - y = md->bl.y + r / (d * 2 + 1) % (d * 2 + 1) - d; - if ((c = map_getcell (md->bl.m, x, y)) != 1 && c != 5 - && mob_walktoxy (md, x, y, 1) == 0) + { + // Search of a movable place + x = md->bl.x + random_::in(-d, d); + y = md->bl.y + random_::in(-d, d); + if (!bool(map_getcell(md->bl.m, x, y) & MapCell::UNWALKABLE) + && mob_walktoxy(md, x, y, 1) == 0) { md->move_fail_count = 0; break; @@ -1924,23 +1706,24 @@ static int mob_randomwalk (struct mob_data *md, int tick) if (md->move_fail_count > 1000) { if (battle_config.error_log == 1) - printf - ("MOB cant move. random spawn %d, mob_class = %d\n", + PRINTF("MOB cant move. random spawn %d, mob_class = %d\n", md->bl.id, md->mob_class); md->move_fail_count = 0; - mob_spawn (md->bl.id); + mob_spawn(md->bl.id); } } } - for (i = c = 0; i < md->walkpath.path_len; i++) - { // The next walk start time is calculated. - if (md->walkpath.path[i] & 1) + interval_t c = interval_t::zero(); + for (i = 0; i < md->walkpath.path_len; i++) + { + // The next walk start time is calculated. + if (dir_is_diagonal(md->walkpath.path[i])) c += speed * 14 / 10; else c += speed; } - md->next_walktime = tick + MPRAND (3000, 3000) + c; - md->state.skillstate = MSS_WALK; + md->next_walktime = tick + std::chrono::seconds(3) + std::chrono::milliseconds(random_::to(3000)) + c; + md->state.skillstate = MobSkillState::MSS_WALK; return 1; } return 0; @@ -1950,85 +1733,81 @@ static int mob_randomwalk (struct mob_data *md, int tick) * AI of MOB whose is near a Player *------------------------------------------ */ -static int mob_ai_sub_hard (struct block_list *bl, va_list ap) +static +void mob_ai_sub_hard(struct block_list *bl, tick_t tick) { struct mob_data *md, *tmd = NULL; struct map_session_data *tsd = NULL; struct block_list *tbl = NULL; struct flooritem_data *fitem; - unsigned int tick; - int i, dx, dy, ret, dist; - int attack_type = 0; - int mode, race; - - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, md = (struct mob_data *) bl); + int i, dx, dy, ret, dist; + int attack_type = 0; + MobMode mode; - tick = va_arg (ap, unsigned int); + nullpo_retv(bl); + md = (struct mob_data *) bl; - if (DIFF_TICK (tick, md->last_thinktime) < MIN_MOBTHINKTIME) - return 0; + if (tick < md->last_thinktime + MIN_MOBTHINKTIME) + return; md->last_thinktime = tick; - if (md->skilltimer != -1 || md->bl.prev == NULL) - { // Under a skill aria and death - if (DIFF_TICK (tick, md->next_walktime) > MIN_MOBTHINKTIME) + if (md->skilltimer || md->bl.prev == NULL) + { + // Under a skill aria and death + if (tick > md->next_walktime + MIN_MOBTHINKTIME) md->next_walktime = tick; - return 0; + return; } - if (!md->mode) + if (md->mode == MobMode::ZERO) mode = mob_db[md->mob_class].mode; else mode = md->mode; - race = mob_db[md->mob_class].race; + Race race = mob_db[md->mob_class].race; // Abnormalities - if ((md->opt1 > 0 && md->opt1 != 6) || md->state.state == MS_DELAY - || md->sc_data[SC_BLADESTOP].timer != -1) - return 0; + if (bool(md->opt1) && md->opt1 != Opt1::_stone6) + return; - if (!(mode & 0x80) && md->target_id > 0) + if (!bool(mode & MobMode::CAN_ATTACK) && md->target_id > 0) md->target_id = 0; - if (md->attacked_id > 0 && mode & 0x08) + if (md->attacked_id > 0 && bool(mode & MobMode::ASSIST)) { // Link monster - struct map_session_data *asd = map_id2sd (md->attacked_id); + struct map_session_data *asd = map_id2sd(md->attacked_id); if (asd) { - if (asd->invincible_timer == -1 && !pc_isinvisible (asd)) + if (!asd->invincible_timer && !pc_isinvisible(asd)) { - map_foreachinarea (mob_ai_sub_hard_linksearch, md->bl.m, - md->bl.x - 13, md->bl.y - 13, - md->bl.x + 13, md->bl.y + 13, - BL_MOB, md, &asd->bl); + map_foreachinarea(std::bind(mob_ai_sub_hard_linksearch, ph::_1, md, &asd->bl), + md->bl.m, md->bl.x - 13, md->bl.y - 13, + md->bl.x + 13, md->bl.y + 13, BL::MOB); } } } // It checks to see it was attacked first (if active, it is target change at 25% of probability). - if (mode > 0 && md->attacked_id > 0 - && (!md->target_id || md->state.targettype == NONE_ATTACKABLE - || (mode & 0x04 && MRAND (100) < 25))) + if (mode != MobMode::ZERO && md->attacked_id > 0 + && (!md->target_id || !md->state.attackable + || (bool(mode & MobMode::AGGRESSIVE) && random_::chance({25, 100})))) { - struct block_list *abl = map_id2bl (md->attacked_id); + struct block_list *abl = map_id2bl(md->attacked_id); struct map_session_data *asd = NULL; if (abl) { - if (abl->type == BL_PC) + if (abl->type == BL::PC) asd = (struct map_session_data *) abl; if (asd == NULL || md->bl.m != abl->m || abl->prev == NULL - || asd->invincible_timer != -1 || pc_isinvisible (asd) + || asd->invincible_timer || pc_isinvisible(asd) || (dist = - distance (md->bl.x, md->bl.y, abl->x, abl->y)) >= 32 - || battle_check_target (bl, abl, BCT_ENEMY) == 0) + distance(md->bl.x, md->bl.y, abl->x, abl->y)) >= 32 + || battle_check_target(bl, abl, BCT_ENEMY) == 0) md->attacked_id = 0; else { md->target_id = md->attacked_id; // set target - md->state.targettype = ATTACKABLE; + md->state.attackable = true; attack_type = 1; md->attacked_id = 0; md->min_chase = dist + 13; @@ -2041,96 +1820,89 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap) md->state.master_check = 0; // Processing of slave monster if (md->master_id > 0 && md->state.special_mob_ai == 0) - mob_ai_sub_hard_slavemob (md, tick); + mob_ai_sub_hard_slavemob(md, tick); // アクティヴモンスターの策敵 (?? of a bitter taste TIVU monster) - if ((!md->target_id || md->state.targettype == NONE_ATTACKABLE) - && mode & 0x04 && !md->state.master_check + if ((!md->target_id || !md->state.attackable) + && bool(mode & MobMode::AGGRESSIVE) && !md->state.master_check && battle_config.monster_active_enable == 1) { i = 0; if (md->state.special_mob_ai) { - map_foreachinarea (mob_ai_sub_hard_activesearch, md->bl.m, - md->bl.x - AREA_SIZE * 2, - md->bl.y - AREA_SIZE * 2, - md->bl.x + AREA_SIZE * 2, - md->bl.y + AREA_SIZE * 2, 0, md, &i); + map_foreachinarea(std::bind(mob_ai_sub_hard_activesearch, ph::_1, md, &i), + md->bl.m, md->bl.x - AREA_SIZE * 2, md->bl.y - AREA_SIZE * 2, + md->bl.x + AREA_SIZE * 2, md->bl.y + AREA_SIZE * 2, + BL::NUL); } else { - map_foreachinarea (mob_ai_sub_hard_activesearch, md->bl.m, - md->bl.x - AREA_SIZE * 2, - md->bl.y - AREA_SIZE * 2, - md->bl.x + AREA_SIZE * 2, - md->bl.y + AREA_SIZE * 2, BL_PC, md, &i); + map_foreachinarea(std::bind(mob_ai_sub_hard_activesearch, ph::_1, md, &i), + md->bl.m, md->bl.x - AREA_SIZE * 2, md->bl.y - AREA_SIZE * 2, + md->bl.x + AREA_SIZE * 2, md->bl.y + AREA_SIZE * 2, BL::PC); } } // The item search of a route monster - if (!md->target_id && mode & 0x02 && !md->state.master_check) + if (!md->target_id + && bool(mode & MobMode::LOOTER) + && !md->state.master_check) { i = 0; - map_foreachinarea (mob_ai_sub_hard_lootsearch, md->bl.m, - md->bl.x - AREA_SIZE * 2, md->bl.y - AREA_SIZE * 2, - md->bl.x + AREA_SIZE * 2, md->bl.y + AREA_SIZE * 2, - BL_ITEM, md, &i); + map_foreachinarea(std::bind(mob_ai_sub_hard_lootsearch, ph::_1, md, &i), + md->bl.m, md->bl.x - AREA_SIZE * 2, md->bl.y - AREA_SIZE * 2, + md->bl.x + AREA_SIZE * 2, md->bl.y + AREA_SIZE * 2, BL::ITEM); } // It will attack, if the candidate for an attack is. if (md->target_id > 0) { - if ((tbl = map_id2bl (md->target_id))) + if ((tbl = map_id2bl(md->target_id))) { - if (tbl->type == BL_PC) + if (tbl->type == BL::PC) tsd = (struct map_session_data *) tbl; - else if (tbl->type == BL_MOB) + else if (tbl->type == BL::MOB) tmd = (struct mob_data *) tbl; if (tsd || tmd) { if (tbl->m != md->bl.m || tbl->prev == NULL || (dist = - distance (md->bl.x, md->bl.y, tbl->x, + distance(md->bl.x, md->bl.y, tbl->x, tbl->y)) >= md->min_chase) - mob_unlocktarget (md, tick); // 別マップか、視界外 - else if (tsd && !(mode & 0x20) - && (tsd->sc_data[SC_TRICKDEAD].timer != -1 - || - ((pc_ishiding (tsd) - || tsd->state.gangsterparadise) && race != 4 - && race != 6))) - mob_unlocktarget (md, tick); // スキルなどによる策敵妨害 - else if (!battle_check_range - (&md->bl, tbl, mob_db[md->mob_class].range)) + mob_unlocktarget(md, tick); // 別マップか、視界外 + else if (tsd && !bool(mode & MobMode::BOSS) + && (tsd->state.gangsterparadise + && race != Race::_insect + && race != Race::_demon)) + mob_unlocktarget(md, tick); // スキルなどによる策敵妨害 + else if (!battle_check_range(&md->bl, tbl, mob_db[md->mob_class].range)) { // 攻撃範囲外なので移動 - if (!(mode & 1)) + if (!bool(mode & MobMode::CAN_MOVE)) { // 移動しないモード - mob_unlocktarget (md, tick); - return 0; + mob_unlocktarget(md, tick); + return; } - if (!mob_can_move (md)) // 動けない状態にある - return 0; - md->state.skillstate = MSS_CHASE; // 突撃時スキル - mobskill_use (md, tick, -1); -// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tsd->bl.x,tsd->bl.y)<2) ) - if (md->timer != -1 && md->state.state != MS_ATTACK - && (DIFF_TICK (md->next_walktime, tick) < 0 - || distance (md->to_x, md->to_y, tbl->x, - tbl->y) < 2)) - return 0; // 既に移動中 - if (!mob_can_reach - (md, tbl, (md->min_chase > 13) ? md->min_chase : 13)) - mob_unlocktarget (md, tick); // 移動できないのでタゲ解除(IWとか?) + if (!mob_can_move(md)) // 動けない状態にある + return; + md->state.skillstate = MobSkillState::MSS_CHASE; // 突撃時スキル + mobskill_use(md, tick, MobSkillCondition::ANY); + if (md->timer && md->state.state != MS::ATTACK + && (md->next_walktime < tick + || distance(md->to_x, md->to_y, tbl->x, tbl->y) < 2)) + return; // 既に移動中 + if (!mob_can_reach(md, tbl, (md->min_chase > 13) ? md->min_chase : 13)) + mob_unlocktarget(md, tick); // 移動できないのでタゲ解除(IWとか?) else { // 追跡 - md->next_walktime = tick + 500; + md->next_walktime = tick + std::chrono::milliseconds(500); i = 0; do { if (i == 0) - { // 最初はAEGISと同じ方法で検索 + { + // 最初はAEGISと同じ方法で検索 dx = tbl->x - md->bl.x; dy = tbl->y - md->bl.y; if (dx < 0) @@ -2143,21 +1915,13 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap) dy--; } else - { // だめならAthena式(ランダム) - dx = tbl->x - md->bl.x + MRAND (3) - 1; - dy = tbl->y - md->bl.y + MRAND (3) - 1; + { + // だめならAthena式(ランダム) + // {0 1 2} + dx = tbl->x - md->bl.x + random_::in(-1, 1); + dy = tbl->y - md->bl.y + random_::in(-1, 1); } - /* if(path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){ - * dx=tsd->bl.x - md->bl.x; - * dy=tsd->bl.y - md->bl.y; - * if(dx<0) dx--; - * else if(dx>0) dx++; - * if(dy<0) dy--; - * else if(dy>0) dy++; - * } */ - ret = - mob_walktoxy (md, md->bl.x + dx, - md->bl.y + dy, 0); + ret = mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0); i++; } while (ret && i < 5); @@ -2172,200 +1936,178 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap) dy = 2; else if (dy > 0) dy = -2; - mob_walktoxy (md, md->bl.x + dx, md->bl.y + dy, + mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0); } } } else { // 攻撃射程範囲内 - md->state.skillstate = MSS_ATTACK; - if (md->state.state == MS_WALK) - mob_stop_walking (md, 1); // 歩行中なら停止 - if (md->state.state == MS_ATTACK) - return 0; // 既に攻撃中 - mob_changestate (md, MS_ATTACK, attack_type); - -/* if(mode&0x08){ // リンクモンスター - map_foreachinarea(mob_ai_sub_hard_linksearch,md->bl.m, - md->bl.x-13,md->bl.y-13, - md->bl.x+13,md->bl.y+13, - BL_MOB,md,&tsd->bl); - }*/ + md->state.skillstate = MobSkillState::MSS_ATTACK; + if (md->state.state == MS::WALK) + mob_stop_walking(md, 1); // 歩行中なら停止 + if (md->state.state == MS::ATTACK) + return; // 既に攻撃中 + mob_changestate(md, MS::ATTACK, attack_type); } - return 0; + return; } else { // ルートモンスター処理 - if (tbl == NULL || tbl->type != BL_ITEM || tbl->m != md->bl.m + if (tbl == NULL || tbl->type != BL::ITEM || tbl->m != md->bl.m || (dist = - distance (md->bl.x, md->bl.y, tbl->x, + distance(md->bl.x, md->bl.y, tbl->x, tbl->y)) >= md->min_chase || !md->lootitem) { // 遠すぎるかアイテムがなくなった - mob_unlocktarget (md, tick); - if (md->state.state == MS_WALK) - mob_stop_walking (md, 1); // 歩行中なら停止 + mob_unlocktarget(md, tick); + if (md->state.state == MS::WALK) + mob_stop_walking(md, 1); // 歩行中なら停止 } else if (dist) { - if (!(mode & 1)) + if (!bool(mode & MobMode::CAN_MOVE)) { // 移動しないモード - mob_unlocktarget (md, tick); - return 0; + mob_unlocktarget(md, tick); + return; } - if (!mob_can_move (md)) // 動けない状態にある - return 0; - md->state.skillstate = MSS_LOOT; // ルート時スキル使用 - mobskill_use (md, tick, -1); -// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) ) - if (md->timer != -1 && md->state.state != MS_ATTACK - && (DIFF_TICK (md->next_walktime, tick) < 0 - || distance (md->to_x, md->to_y, tbl->x, - tbl->y) <= 0)) - return 0; // 既に移動中 - md->next_walktime = tick + 500; + if (!mob_can_move(md)) // 動けない状態にある + return; + md->state.skillstate = MobSkillState::MSS_LOOT; // ルート時スキル使用 + mobskill_use(md, tick, MobSkillCondition::ANY); + if (md->timer && md->state.state != MS::ATTACK + && (md->next_walktime < tick + || distance(md->to_x, md->to_y, tbl->x, tbl->y) <= 0)) + return; // 既に移動中 + md->next_walktime = tick + std::chrono::milliseconds(500); dx = tbl->x - md->bl.x; dy = tbl->y - md->bl.y; -/* if(path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){ - dx=tbl->x - md->bl.x; - dy=tbl->y - md->bl.y; - }*/ - ret = mob_walktoxy (md, md->bl.x + dx, md->bl.y + dy, 0); + ret = mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0); if (ret) - mob_unlocktarget (md, tick); // 移動できないのでタゲ解除(IWとか?) + mob_unlocktarget(md, tick); // 移動できないのでタゲ解除(IWとか?) } else { // アイテムまでたどり着いた - if (md->state.state == MS_ATTACK) - return 0; // 攻撃中 - if (md->state.state == MS_WALK) - mob_stop_walking (md, 1); // 歩行中なら停止 + if (md->state.state == MS::ATTACK) + return; // 攻撃中 + if (md->state.state == MS::WALK) + mob_stop_walking(md, 1); // 歩行中なら停止 fitem = (struct flooritem_data *) tbl; if (md->lootitem_count < LOOTITEM_SIZE) - memcpy (&md->lootitem[md->lootitem_count++], - &fitem->item_data, sizeof (md->lootitem[0])); + memcpy(&md->lootitem[md->lootitem_count++], + &fitem->item_data, sizeof(md->lootitem[0])); else if (battle_config.monster_loot_type == 1 && md->lootitem_count >= LOOTITEM_SIZE) { - mob_unlocktarget (md, tick); - return 0; + mob_unlocktarget(md, tick); + return; } else { for (i = 0; i < LOOTITEM_SIZE - 1; i++) - memcpy (&md->lootitem[i], &md->lootitem[i + 1], - sizeof (md->lootitem[0])); - memcpy (&md->lootitem[LOOTITEM_SIZE - 1], - &fitem->item_data, sizeof (md->lootitem[0])); + memcpy(&md->lootitem[i], &md->lootitem[i + 1], + sizeof(md->lootitem[0])); + memcpy(&md->lootitem[LOOTITEM_SIZE - 1], + &fitem->item_data, sizeof(md->lootitem[0])); } - map_clearflooritem (tbl->id); - mob_unlocktarget (md, tick); + map_clearflooritem(tbl->id); + mob_unlocktarget(md, tick); } - return 0; + return; } } else { - mob_unlocktarget (md, tick); - if (md->state.state == MS_WALK) - mob_stop_walking (md, 4); // 歩行中なら停止 - return 0; + mob_unlocktarget(md, tick); + if (md->state.state == MS::WALK) + mob_stop_walking(md, 4); // 歩行中なら停止 + return; } } // It is skill use at the time of /standby at the time of a walk. - if (mobskill_use (md, tick, -1)) - return 0; - - // 歩行処理 - if (mode & 1 && mob_can_move (md) && // 移動可能MOB&動ける状態にある - (md->master_id == 0 || md->state.special_mob_ai - || md->master_dist > 10)) - { //取り巻きMOBじゃない + if (mobskill_use(md, tick, MobSkillCondition::ANY)) + return; - if (DIFF_TICK (md->next_walktime, tick) > +7000 && - (md->walkpath.path_len == 0 - || md->walkpath.path_pos >= md->walkpath.path_len)) + // mobs that are not slaves can random-walk + if (bool(mode & MobMode::CAN_MOVE) + && mob_can_move(md) + && (md->master_id == 0 || md->state.special_mob_ai + || md->master_dist > 10)) + { + // if walktime is more than 7 seconds in the future, + // set it to somewhere between 3 and 5 seconds + if (md->next_walktime > tick + std::chrono::seconds(7) + && (md->walkpath.path_len == 0 + || md->walkpath.path_pos >= md->walkpath.path_len)) { - md->next_walktime = tick + 3000 * MRAND (2000); + md->next_walktime = tick + std::chrono::seconds(3) + + std::chrono::milliseconds(random_::to(2000)); } // Random movement - if (mob_randomwalk (md, tick)) - return 0; + if (mob_randomwalk(md, tick)) + return; } // Since he has finished walking, it stands by. if (md->walkpath.path_len == 0 || md->walkpath.path_pos >= md->walkpath.path_len) - md->state.skillstate = MSS_IDLE; - return 0; + md->state.skillstate = MobSkillState::MSS_IDLE; } /*========================================== * Serious processing for mob in PC field of view (foreachclient) *------------------------------------------ */ -static int mob_ai_sub_foreachclient (struct map_session_data *sd, va_list ap) +static +void mob_ai_sub_foreachclient(struct map_session_data *sd, tick_t tick) { - unsigned int tick; - nullpo_retr (0, sd); - nullpo_retr (0, ap); + nullpo_retv(sd); - tick = va_arg (ap, unsigned int); - map_foreachinarea (mob_ai_sub_hard, sd->bl.m, - sd->bl.x - AREA_SIZE * 2, sd->bl.y - AREA_SIZE * 2, - sd->bl.x + AREA_SIZE * 2, sd->bl.y + AREA_SIZE * 2, - BL_MOB, tick); - - return 0; + map_foreachinarea(std::bind(mob_ai_sub_hard, ph::_1, tick), + sd->bl.m, sd->bl.x - AREA_SIZE * 2, sd->bl.y - AREA_SIZE * 2, + sd->bl.x + AREA_SIZE * 2, sd->bl.y + AREA_SIZE * 2, BL::MOB); } /*========================================== * Serious processing for mob in PC field of view (interval timer function) *------------------------------------------ */ -static void mob_ai_hard (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +static +void mob_ai_hard(TimerData *, tick_t tick) { - clif_foreachclient (mob_ai_sub_foreachclient, tick); + clif_foreachclient(std::bind(mob_ai_sub_foreachclient, ph::_1, tick)); } /*========================================== * Negligent mode MOB AI (PC is not in near) *------------------------------------------ */ -static void mob_ai_sub_lazy (db_key_t key, db_val_t data, va_list app) +static +void mob_ai_sub_lazy(struct block_list *bl, tick_t tick) { - struct mob_data *md = (struct mob_data *)data; - unsigned int tick; - va_list ap; - - nullpo_retv (md); - nullpo_retv (app); - nullpo_retv (ap = va_arg (app, va_list)); + nullpo_retv(bl); - if (md == NULL) + if (bl->type != BL::MOB) return; - if (!md->bl.type || md->bl.type != BL_MOB) - return; + struct mob_data *md = (struct mob_data *)bl; - tick = va_arg (ap, unsigned int); - - if (DIFF_TICK (tick, md->last_thinktime) < MIN_MOBTHINKTIME * 10) + if (tick < md->last_thinktime + MIN_MOBTHINKTIME * 10) return; md->last_thinktime = tick; - if (md->bl.prev == NULL || md->skilltimer != -1) + if (md->bl.prev == NULL || md->skilltimer) { - if (DIFF_TICK (tick, md->next_walktime) > MIN_MOBTHINKTIME * 10) + if (tick > md->next_walktime + MIN_MOBTHINKTIME * 10) md->next_walktime = tick; return; } - if (DIFF_TICK (md->next_walktime, tick) < 0 && - (mob_db[md->mob_class].mode & 1) && mob_can_move (md)) + if (md->next_walktime < tick + && bool(mob_db[md->mob_class].mode & MobMode::CAN_MOVE) + && mob_can_move(md)) { if (map[md->bl.m].users > 0) @@ -2373,14 +2115,15 @@ static void mob_ai_sub_lazy (db_key_t key, db_val_t data, va_list app) // Since PC is in the same map, somewhat better negligent processing is carried out. // It sometimes moves. - if (MRAND (1000) < MOB_LAZYMOVEPERC) - mob_randomwalk (md, tick); + if (random_::chance(MOB_LAZYMOVEPERC)) + mob_randomwalk(md, tick); // MOB which is not not the summons MOB but BOSS, either sometimes reboils. - else if (MRAND (1000) < MOB_LAZYWARPPERC && md->x0 <= 0 - && md->master_id != 0 && mob_db[md->mob_class].mexp <= 0 - && !(mob_db[md->mob_class].mode & 0x20)) - mob_spawn (md->bl.id); + else if (random_::chance(MOB_LAZYWARPPERC) + && md->x0 <= 0 + && md->master_id != 0 + && !bool(mob_db[md->mob_class].mode & MobMode::BOSS)) + mob_spawn(md->bl.id); } else @@ -2388,13 +2131,14 @@ static void mob_ai_sub_lazy (db_key_t key, db_val_t data, va_list app) // Since PC is not even in the same map, suitable processing is carried out even if it takes. // MOB which is not BOSS which is not Summons MOB, either -- a case -- sometimes -- leaping - if (MRAND (1000) < MOB_LAZYWARPPERC && md->x0 <= 0 - && md->master_id != 0 && mob_db[md->mob_class].mexp <= 0 - && !(mob_db[md->mob_class].mode & 0x20)) - mob_warp (md, -1, -1, -1, -1); + if (random_::chance(MOB_LAZYWARPPERC) + && md->x0 <= 0 + && md->master_id != 0 + && !bool(mob_db[md->mob_class].mode & MobMode::BOSS)) + mob_warp(md, -1, -1, -1, BeingRemoveWhy::NEGATIVE1); } - md->next_walktime = tick + MPRAND (5000, 10000); + md->next_walktime = tick + std::chrono::seconds(5) + std::chrono::milliseconds(random_::to(10 * 1000)); } } @@ -2402,9 +2146,11 @@ static void mob_ai_sub_lazy (db_key_t key, db_val_t data, va_list app) * Negligent processing for mob outside PC field of view (interval timer function) *------------------------------------------ */ -static void mob_ai_lazy (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +static +void mob_ai_lazy(TimerData *, tick_t tick) { - map_foreachiddb (mob_ai_sub_lazy, tick); + for (auto& pair : id_db) + mob_ai_sub_lazy(pair.second, tick); } /*========================================== @@ -2415,14 +2161,14 @@ static void mob_ai_lazy (timer_id tid, tick_t tick, custom_id_t id, custom_data_ */ struct delay_item_drop { - int m, x, y; - int nameid, amount; + int m, x, y; + int nameid, amount; struct map_session_data *first_sd, *second_sd, *third_sd; }; struct delay_item_drop2 { - int m, x, y; + int m, x, y; struct item item_data; struct map_session_data *first_sd, *second_sd, *third_sd; }; @@ -2431,116 +2177,117 @@ struct delay_item_drop2 * item drop with delay (timer function) *------------------------------------------ */ -static void mob_delay_item_drop (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +static +void mob_delay_item_drop(TimerData *, tick_t, struct delay_item_drop *ditem) { - struct delay_item_drop *ditem; struct item temp_item; - int flag; + PickupFail flag; - nullpo_retv (ditem = (struct delay_item_drop *) id); + nullpo_retv(ditem); - memset (&temp_item, 0, sizeof (temp_item)); + memset(&temp_item, 0, sizeof(temp_item)); temp_item.nameid = ditem->nameid; temp_item.amount = ditem->amount; - temp_item.identify = !itemdb_isequip3 (temp_item.nameid); + temp_item.identify = !itemdb_isequip3(temp_item.nameid); if (battle_config.item_auto_get == 1) { if (ditem->first_sd && (flag = - pc_additem (ditem->first_sd, &temp_item, ditem->amount))) + pc_additem(ditem->first_sd, &temp_item, ditem->amount)) + != PickupFail::OKAY) { - clif_additem (ditem->first_sd, 0, 0, flag); - map_addflooritem (&temp_item, 1, ditem->m, ditem->x, ditem->y, - ditem->first_sd, ditem->second_sd, - ditem->third_sd, 0); + clif_additem(ditem->first_sd, 0, 0, flag); + map_addflooritem(&temp_item, 1, + ditem->m, ditem->x, ditem->y, + ditem->first_sd, ditem->second_sd, ditem->third_sd); } - free (ditem); + free(ditem); return; } - map_addflooritem (&temp_item, 1, ditem->m, ditem->x, ditem->y, - ditem->first_sd, ditem->second_sd, ditem->third_sd, 0); + map_addflooritem(&temp_item, 1, + ditem->m, ditem->x, ditem->y, + ditem->first_sd, ditem->second_sd, ditem->third_sd); - free (ditem); + free(ditem); } /*========================================== * item drop (timer function)-lootitem with delay *------------------------------------------ */ -static void mob_delay_item_drop2 (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +static +void mob_delay_item_drop2(TimerData *, tick_t, struct delay_item_drop2 *ditem) { - struct delay_item_drop2 *ditem; - int flag; + PickupFail flag; - nullpo_retv (ditem = (struct delay_item_drop2 *) id); + nullpo_retv(ditem); if (battle_config.item_auto_get == 1) { if (ditem->first_sd && (flag = - pc_additem (ditem->first_sd, &ditem->item_data, - ditem->item_data.amount))) + pc_additem(ditem->first_sd, &ditem->item_data, + ditem->item_data.amount)) + != PickupFail::OKAY) { - clif_additem (ditem->first_sd, 0, 0, flag); - map_addflooritem (&ditem->item_data, ditem->item_data.amount, - ditem->m, ditem->x, ditem->y, ditem->first_sd, - ditem->second_sd, ditem->third_sd, 0); + clif_additem(ditem->first_sd, 0, 0, flag); + map_addflooritem(&ditem->item_data, ditem->item_data.amount, + ditem->m, ditem->x, ditem->y, + ditem->first_sd, ditem->second_sd, ditem->third_sd); } - free (ditem); + free(ditem); return; } - map_addflooritem (&ditem->item_data, ditem->item_data.amount, ditem->m, - ditem->x, ditem->y, ditem->first_sd, ditem->second_sd, - ditem->third_sd, 0); + map_addflooritem(&ditem->item_data, ditem->item_data.amount, + ditem->m, ditem->x, ditem->y, + ditem->first_sd, ditem->second_sd, ditem->third_sd); - free (ditem); + free(ditem); } /*========================================== * mob data is erased. *------------------------------------------ */ -int mob_delete (struct mob_data *md) +int mob_delete(struct mob_data *md) { - nullpo_retr (1, md); + nullpo_retr(1, md); if (md->bl.prev == NULL) return 1; - mob_changestate (md, MS_DEAD, 0); - clif_clearchar_area (&md->bl, 1); - map_delblock (&md->bl); - if (mob_get_viewclass (md->mob_class) <= 1000) - clif_clearchar_delay (gettick () + 3000, &md->bl, 0); - mob_deleteslave (md); - mob_setdelayspawn (md->bl.id); + mob_changestate(md, MS::DEAD, 0); + clif_clearchar(&md->bl, BeingRemoveWhy::DEAD); + map_delblock(&md->bl); + mob_deleteslave(md); + mob_setdelayspawn(md->bl.id); return 0; } -int mob_catch_delete (struct mob_data *md, int type) +int mob_catch_delete(struct mob_data *md, BeingRemoveWhy type) { - nullpo_retr (1, md); + nullpo_retr(1, md); if (md->bl.prev == NULL) return 1; - mob_changestate (md, MS_DEAD, 0); - clif_clearchar_area (&md->bl, type); - map_delblock (&md->bl); - mob_setdelayspawn (md->bl.id); + mob_changestate(md, MS::DEAD, 0); + clif_clearchar(&md->bl, type); + map_delblock(&md->bl); + mob_setdelayspawn(md->bl.id); return 0; } -void mob_timer_delete (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +void mob_timer_delete(TimerData *, tick_t, int id) { - struct block_list *bl = map_id2bl (id); + struct block_list *bl = map_id2bl(id); struct mob_data *md; - nullpo_retv (bl); + nullpo_retv(bl); md = (struct mob_data *) bl; - mob_catch_delete (md, 3); + mob_catch_delete(md, BeingRemoveWhy::WARPED); } /*========================================== @@ -2548,37 +2295,36 @@ void mob_timer_delete (timer_id tid, tick_t tick, custom_id_t id, custom_data_t *------------------------------------------ */ static -int mob_deleteslave_sub (struct block_list *bl, va_list ap) +void mob_deleteslave_sub(struct block_list *bl, int id) { struct mob_data *md; - int id; - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, md = (struct mob_data *) bl); + nullpo_retv(bl); + md = (struct mob_data *) bl; - id = va_arg (ap, int); if (md->master_id > 0 && md->master_id == id) - mob_damage (NULL, md, md->hp, 1); - return 0; + mob_damage(NULL, md, md->hp, 1); } /*========================================== * *------------------------------------------ */ -int mob_deleteslave (struct mob_data *md) +int mob_deleteslave(struct mob_data *md) { - nullpo_retr (0, md); + nullpo_ret(md); - map_foreachinarea (mob_deleteslave_sub, md->bl.m, - 0, 0, map[md->bl.m].xs, map[md->bl.m].ys, - BL_MOB, md->bl.id); + map_foreachinarea(std::bind(mob_deleteslave_sub, ph::_1, md->bl.id), + md->bl.m, 0, 0, + map[md->bl.m].xs, map[md->bl.m].ys, BL::MOB); return 0; } -#define DAMAGE_BONUS_COUNT 6 // max. number of players to account for -const static double damage_bonus_factor[DAMAGE_BONUS_COUNT + 1] = { +// max. number of players to account for +constexpr int DAMAGE_BONUS_COUNT = 6; +const static +double damage_bonus_factor[DAMAGE_BONUS_COUNT + 1] = +{ 1.0, 1.0, 2.0, 2.5, 2.75, 2.9, 3.0 }; @@ -2586,7 +2332,7 @@ const static double damage_bonus_factor[DAMAGE_BONUS_COUNT + 1] = { * It is the damage of sd to damage to md. *------------------------------------------ */ -int mob_damage (struct block_list *src, struct mob_data *md, int damage, +int mob_damage(struct block_list *src, struct mob_data *md, int damage, int type) { int count, minpos, mindmg; @@ -2594,64 +2340,62 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, struct { struct party *p; - int id, base_exp, job_exp; + int id, base_exp, job_exp; } pt[DAMAGELOG_SIZE]; - int pnum = 0; - int mvp_damage, max_hp; - unsigned int tick = gettick (); + int pnum = 0; + int mvp_damage, max_hp; + tick_t tick = gettick(); struct map_session_data *mvp_sd = NULL, *second_sd = NULL, *third_sd = NULL; - double dmg_rate, tdmg, temp; - struct item item; - int ret; - int skill, sp; + double tdmg; - nullpo_retr (0, md); //srcはNULLで呼ばれる場合もあるので、他でチェック + nullpo_ret(md); //srcはNULLで呼ばれる場合もあるので、他でチェック if (src && src->id == md->master_id - && md->mode & MOB_MODE_TURNS_AGAINST_BAD_MASTER) + && bool(md->mode & MobMode::TURNS_AGAINST_BAD_MASTER)) { /* If the master hits a monster, have the monster turn against him */ md->master_id = 0; - md->mode = 0x85; /* Regular war mode */ + md->mode = MobMode::war; /* Regular war mode */ md->target_id = src->id; md->attacked_id = src->id; } - max_hp = battle_get_max_hp (&md->bl); + max_hp = battle_get_max_hp(&md->bl); - if (src && src->type == BL_PC) + if (src && src->type == BL::PC) { sd = (struct map_session_data *) src; mvp_sd = sd; } // if(battle_config.battle_log) -// printf("mob_damage %d %d %d\n",md->hp,max_hp,damage); +// PRINTF("mob_damage %d %d %d\n",md->hp,max_hp,damage); if (md->bl.prev == NULL) { if (battle_config.error_log == 1) - printf ("mob_damage : BlockError!!\n"); + PRINTF("mob_damage : BlockError!!\n"); return 0; } - if (md->state.state == MS_DEAD || md->hp <= 0) + if (md->state.state == MS::DEAD || md->hp <= 0) { if (md->bl.prev != NULL) { - mob_changestate (md, MS_DEAD, 0); - mobskill_use (md, tick, -1); // It is skill at the time of death. - clif_clearchar_area (&md->bl, 1); - map_delblock (&md->bl); - mob_setdelayspawn (md->bl.id); + mob_changestate(md, MS::DEAD, 0); + // It is skill at the time of death. + mobskill_use(md, tick, MobSkillCondition::ANY); + + clif_clearchar(&md->bl, BeingRemoveWhy::DEAD); + map_delblock(&md->bl); + mob_setdelayspawn(md->bl.id); } return 0; } - if (md->sc_data[SC_ENDURE].timer == -1) - mob_stop_walking (md, 3); + mob_stop_walking(md, 3); if (damage > max_hp >> 2) - skill_stop_dancing (&md->bl, 0); + skill_stop_dancing(&md->bl, 0); if (md->hp > max_hp) md->hp = max_hp; @@ -2692,20 +2436,20 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, if (md->attacked_id <= 0 && md->state.special_mob_ai == 0) md->attacked_id = sd->bl.id; } - if (src && src->type == BL_MOB + if (src && src->type == BL::MOB && ((struct mob_data *) src)->state.special_mob_ai) { struct mob_data *md2 = (struct mob_data *) src; - struct block_list *master_bl = map_id2bl (md2->master_id); - if (master_bl && master_bl->type == BL_PC) + struct block_list *master_bl = map_id2bl(md2->master_id); + if (master_bl && master_bl->type == BL::PC) { - MAP_LOG_PC (((struct map_session_data *) master_bl), + MAP_LOG_PC(((struct map_session_data *) master_bl), "MOB-TO-MOB-DMG FROM MOB%d %d TO MOB%d %d FOR %d", md2->bl.id, md2->mob_class, md->bl.id, md->mob_class, damage); } - nullpo_retr (0, md2); + nullpo_ret(md2); int i; for (i = 0, minpos = 0, mindmg = 0x7fffffff; i < DAMAGELOG_SIZE; i++) @@ -2739,138 +2483,27 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, md->hp -= damage; - if (md->mob_class >= 1285 && md->mob_class <= 1287) - { // guardian hp update [Valaris] - struct guild_castle *gc = guild_mapname2gc (map[md->bl.m].name); - if (gc) - { - - if (md->bl.id == gc->GID0) - { - gc->Ghp0 = md->hp; - if (gc->Ghp0 <= 0) - { - guild_castledatasave (gc->castle_id, 10, 0); - guild_castledatasave (gc->castle_id, 18, 0); - } - } - if (md->bl.id == gc->GID1) - { - gc->Ghp1 = md->hp; - if (gc->Ghp1 <= 0) - { - guild_castledatasave (gc->castle_id, 11, 0); - guild_castledatasave (gc->castle_id, 19, 0); - } - } - if (md->bl.id == gc->GID2) - { - gc->Ghp2 = md->hp; - if (gc->Ghp2 <= 0) - { - guild_castledatasave (gc->castle_id, 12, 0); - guild_castledatasave (gc->castle_id, 20, 0); - } - } - if (md->bl.id == gc->GID3) - { - gc->Ghp3 = md->hp; - if (gc->Ghp3 <= 0) - { - guild_castledatasave (gc->castle_id, 13, 0); - guild_castledatasave (gc->castle_id, 21, 0); - } - } - if (md->bl.id == gc->GID4) - { - gc->Ghp4 = md->hp; - if (gc->Ghp4 <= 0) - { - guild_castledatasave (gc->castle_id, 14, 0); - guild_castledatasave (gc->castle_id, 22, 0); - } - } - if (md->bl.id == gc->GID5) - { - gc->Ghp5 = md->hp; - if (gc->Ghp5 <= 0) - { - guild_castledatasave (gc->castle_id, 15, 0); - guild_castledatasave (gc->castle_id, 23, 0); - } - } - if (md->bl.id == gc->GID6) - { - gc->Ghp6 = md->hp; - if (gc->Ghp6 <= 0) - { - guild_castledatasave (gc->castle_id, 16, 0); - guild_castledatasave (gc->castle_id, 24, 0); - } - } - if (md->bl.id == gc->GID7) - { - gc->Ghp7 = md->hp; - if (gc->Ghp7 <= 0) - { - guild_castledatasave (gc->castle_id, 17, 0); - guild_castledatasave (gc->castle_id, 25, 0); - - } - } - } - } // end addition [Valaris] - - if (md->option & 2) - skill_status_change_end (&md->bl, SC_HIDING, -1); - if (md->option & 4) - skill_status_change_end (&md->bl, SC_CLOAKING, -1); - - if (md->state.special_mob_ai == 2) - { //スフィアーマイン - int skillidx = 0; - - if ((skillidx = - mob_skillid2skillidx (md->mob_class, NPC_SELFDESTRUCTION2)) >= 0) - { - md->mode |= 0x1; - md->next_walktime = tick; - mobskill_use_id (md, &md->bl, skillidx); //自爆詠唱開始 - md->state.special_mob_ai++; - } - } - if (md->hp > 0) { return 0; } - MAP_LOG ("MOB%d DEAD", md->bl.id); + MAP_LOG("MOB%d DEAD", md->bl.id); // ----- ここから死亡処理 ----- - map_freeblock_lock (); - mob_changestate (md, MS_DEAD, 0); - mobskill_use (md, tick, -1); // 死亡時スキル + map_freeblock_lock(); + // cancels timers + mob_changestate(md, MS::DEAD, 0); + mobskill_use(md, tick, MobSkillCondition::ANY); - memset (tmpsd, 0, sizeof (tmpsd)); - memset (pt, 0, sizeof (pt)); + memset(tmpsd, 0, sizeof(tmpsd)); + memset(pt, 0, sizeof(pt)); - max_hp = battle_get_max_hp (&md->bl); + max_hp = battle_get_max_hp(&md->bl); - if (src && src->type == BL_MOB) - mob_unlocktarget ((struct mob_data *) src, tick); - - /* ソウルドレイン */ - if (sd && (skill = pc_checkskill (sd, HW_SOULDRAIN)) > 0) - { - clif_skill_nodamage (src, &md->bl, HW_SOULDRAIN, skill, 1); - sp = (battle_get_lv (&md->bl)) * (65 + 15 * skill) / 100; - if (sd->status.sp + sp > sd->status.max_sp) - sp = sd->status.max_sp - sd->status.sp; - sd->status.sp += sp; - clif_heal (sd->fd, SP_SP, sp); - } + if (src && src->type == BL::MOB) + mob_unlocktarget((struct mob_data *) src, tick); // map外に消えた人は計算から除くので // overkill分は無いけどsumはmax_hpとは違う @@ -2882,11 +2515,11 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, { if (md->dmglog[i].id == 0) continue; - tmpsd[i] = map_id2sd (md->dmglog[i].id); + tmpsd[i] = map_id2sd(md->dmglog[i].id); if (tmpsd[i] == NULL) continue; count++; - if (tmpsd[i]->bl.m != md->bl.m || pc_isdead (tmpsd[i])) + if (tmpsd[i]->bl.m != md->bl.m || pc_isdead(tmpsd[i])) continue; tdmg += (double) md->dmglog[i].dmg; @@ -2902,31 +2535,25 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, // [MouseJstr] if ((map[md->bl.m].flag.pvp == 0) || (battle_config.pvp_exp == 1)) { - - if ((double) max_hp < tdmg) - dmg_rate = ((double) max_hp) / tdmg; - else - dmg_rate = 1; - // 経験値の分配 for (int i = 0; i < DAMAGELOG_SIZE; i++) { - int pid, base_exp, job_exp, flag = 1; + int pid, base_exp, job_exp, flag = 1; double per; struct party *p; if (tmpsd[i] == NULL || tmpsd[i]->bl.m != md->bl.m) continue; /* jAthena's exp formula - per = ((double)md->dmglog[i].dmg)*(9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate; - temp = ((double)mob_db[md->mob_class].base_exp * (double)battle_config.base_exp_rate / 100. * per); - base_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp; - if(mob_db[md->mob_class].base_exp > 0 && base_exp < 1) base_exp = 1; - if(base_exp < 0) base_exp = 0; - temp = ((double)mob_db[md->mob_class].job_exp * (double)battle_config.job_exp_rate / 100. * per); - job_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp; - if(mob_db[md->mob_class].job_exp > 0 && job_exp < 1) job_exp = 1; - if(job_exp < 0) job_exp = 0; + per = ((double)md->dmglog[i].dmg)* (9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate; + temp = ((double)mob_db[md->mob_class].base_exp * (double)battle_config.base_exp_rate / 100. * per); + base_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp; + if (mob_db[md->mob_class].base_exp > 0 && base_exp < 1) base_exp = 1; + if (base_exp < 0) base_exp = 0; + temp = ((double)mob_db[md->mob_class].job_exp * (double)battle_config.job_exp_rate / 100. * per); + job_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp; + if (mob_db[md->mob_class].job_exp > 0 && job_exp < 1) job_exp = 1; + if (job_exp < 0) job_exp = 0; */ //eAthena's exp formula rather than jAthena's // per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/(double)max_hp; @@ -2940,7 +2567,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, base_exp = ((mob_db[md->mob_class].base_exp * - md->stats[MOB_XP_BONUS]) >> MOB_XP_BONUS_SHIFT) * per / 256; + md->stats[mob_stat::XP_BONUS]) >> MOB_XP_BONUS_SHIFT) * per / 256; if (base_exp < 1) base_exp = 1; if (sd && md && battle_config.pk_mode == 1 @@ -2965,13 +2592,13 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, if ((pid = tmpsd[i]->status.party_id) > 0) { // パーティに入っている - int j = 0; + int j = 0; for (j = 0; j < pnum; j++) // 公平パーティリストにいるかどうか if (pt[j].id == pid) break; if (j == pnum) { // いないときは公平かどうか確認 - if ((p = party_search (pid)) != NULL && p->exp != 0) + if ((p = party_search(pid)) != NULL && p->exp != 0) { pt[pnum].id = pid; pt[pnum].p = p; @@ -2989,11 +2616,12 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, } } if (flag) // 各自所得 - pc_gainexp (tmpsd[i], base_exp, job_exp); + pc_gainexp_reason(tmpsd[i], base_exp, job_exp, + PC_GAINEXP_REASON::KILLING); } // 公平分配 for (int i = 0; i < pnum; i++) - party_exp_share (pt[i].p, md->bl.m, pt[i].base_exp, + party_exp_share(pt[i].p, md->bl.m, pt[i].base_exp, pt[i].job_exp); // item drop @@ -3002,26 +2630,23 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, for (int i = 0; i < 8; i++) { struct delay_item_drop *ditem; - int drop_rate; if (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) // Added [Valaris] break; // End if (mob_db[md->mob_class].dropitem[i].nameid <= 0) continue; - drop_rate = mob_db[md->mob_class].dropitem[i].p; - if (drop_rate <= 0 && battle_config.drop_rate0item == 1) - drop_rate = 1; + random_::Fixed<int, 10000> drop_rate = mob_db[md->mob_class].dropitem[i].p; if (battle_config.drops_by_luk > 0 && sd && md) - drop_rate += (sd->status.luk * battle_config.drops_by_luk) / 100; // drops affected by luk [Valaris] + drop_rate.num += (sd->status.attrs[ATTR::LUK] * battle_config.drops_by_luk) / 100; // drops affected by luk [Valaris] if (sd && md && battle_config.pk_mode == 1 && (mob_db[md->mob_class].lv - sd->status.base_level >= 20)) - drop_rate *= 1.25; // pk_mode increase drops if 20 level difference [Valaris] - if (drop_rate <= MRAND (10000)) + drop_rate.num *= 1.25; // pk_mode increase drops if 20 level difference [Valaris] + if (!random_::chance(drop_rate)) continue; ditem = (struct delay_item_drop *) - calloc (1, sizeof (struct delay_item_drop)); + calloc(1, sizeof(struct delay_item_drop)); ditem->nameid = mob_db[md->mob_class].dropitem[i].nameid; ditem->amount = 1; ditem->m = md->bl.m; @@ -3030,43 +2655,10 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, ditem->first_sd = mvp_sd; ditem->second_sd = second_sd; ditem->third_sd = third_sd; - add_timer (tick + 500 + i, mob_delay_item_drop, (int) ditem, 0); - } - if (sd && sd->state.attack_type == BF_WEAPON) - { - for (int i = 0; i < sd->monster_drop_item_count; i++) - { - struct delay_item_drop *ditem; - int race = battle_get_race (&md->bl); - if (sd->monster_drop_itemid[i] <= 0) - continue; - if (sd->monster_drop_race[i] & (1 << race) || - (mob_db[md->mob_class].mode & 0x20 - && sd->monster_drop_race[i] & 1 << 10) - || (!(mob_db[md->mob_class].mode & 0x20) - && sd->monster_drop_race[i] & 1 << 11)) - { - if (sd->monster_drop_itemrate[i] <= MRAND (10000)) - continue; - - ditem = (struct delay_item_drop *) - calloc (1, sizeof (struct delay_item_drop)); - ditem->nameid = sd->monster_drop_itemid[i]; - ditem->amount = 1; - ditem->m = md->bl.m; - ditem->x = md->bl.x; - ditem->y = md->bl.y; - ditem->first_sd = mvp_sd; - ditem->second_sd = second_sd; - ditem->third_sd = third_sd; - add_timer (tick + 520 + i, mob_delay_item_drop, - (int) ditem, 0); - } - } - if (sd->get_zeny_num > 0) - pc_getzeny (sd, - mob_db[md->mob_class].lv * 10 + - MRAND ((sd->get_zeny_num + 1))); + Timer(tick + std::chrono::milliseconds(500) + static_cast<interval_t>(i), + std::bind(mob_delay_item_drop, ph::_1, ph::_2, + ditem) + ).detach(); } if (md->lootitem) { @@ -3075,80 +2667,25 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, struct delay_item_drop2 *ditem; ditem = (struct delay_item_drop2 *) - calloc (1, sizeof (struct delay_item_drop2)); - memcpy (&ditem->item_data, &md->lootitem[i], - sizeof (md->lootitem[0])); + calloc(1, sizeof(struct delay_item_drop2)); + memcpy(&ditem->item_data, &md->lootitem[i], + sizeof(md->lootitem[0])); ditem->m = md->bl.m; ditem->x = md->bl.x; ditem->y = md->bl.y; ditem->first_sd = mvp_sd; ditem->second_sd = second_sd; ditem->third_sd = third_sd; - add_timer (tick + 540 + i, mob_delay_item_drop2, - (int) ditem, 0); + // ? + Timer(tick + std::chrono::milliseconds(540) + static_cast<interval_t>(i), + std::bind(mob_delay_item_drop2, ph::_1, ph::_2, + ditem) + ).detach(); } } } - - // mvp処理 - if (mvp_sd && mob_db[md->mob_class].mexp > 0) - { - int j; - int mexp = battle_get_mexp (&md->bl); - temp = - ((double) mexp * (double) battle_config.mvp_exp_rate * - (9. + (double) count) / 1000.); - mexp = (temp > 2147483647.) ? 0x7fffffff : (int) temp; - if (mexp < 1) - mexp = 1; - clif_mvp_effect (mvp_sd); // エフェクト - clif_mvp_exp (mvp_sd, mexp); - pc_gainexp (mvp_sd, mexp, 0); - for (j = 0; j < 3; j++) - { - int i = MRAND (3); - if (mob_db[md->mob_class].mvpitem[i].nameid <= 0) - continue; - int drop_rate = mob_db[md->mob_class].mvpitem[i].p; - if (drop_rate <= 0 && battle_config.drop_rate0item == 1) - drop_rate = 1; - if (drop_rate < battle_config.item_drop_mvp_min) - drop_rate = battle_config.item_drop_mvp_min; - if (drop_rate > battle_config.item_drop_mvp_max) - drop_rate = battle_config.item_drop_mvp_max; - if (drop_rate <= MRAND (10000)) - continue; - memset (&item, 0, sizeof (item)); - item.nameid = mob_db[md->mob_class].mvpitem[i].nameid; - item.identify = !itemdb_isequip3 (item.nameid); - clif_mvp_item (mvp_sd, item.nameid); - if (mvp_sd->weight * 2 > mvp_sd->max_weight) - map_addflooritem (&item, 1, mvp_sd->bl.m, mvp_sd->bl.x, - mvp_sd->bl.y, mvp_sd, second_sd, - third_sd, 1); - else if ((ret = pc_additem (mvp_sd, &item, 1))) - { - clif_additem (sd, 0, 0, ret); - map_addflooritem (&item, 1, mvp_sd->bl.m, mvp_sd->bl.x, - mvp_sd->bl.y, mvp_sd, second_sd, - third_sd, 1); - } - break; - } - } - } // [MouseJstr] - // <Agit> NPC Event [OnAgitBreak] - if (md->npc_event[0] - && strcmp (((md->npc_event) + strlen (md->npc_event) - 13), - "::OnAgitBreak") == 0) - { - printf ("MOB.C: Run NPC_Event[OnAgitBreak].\n"); - if (agit_flag == 1) //Call to Run NPC_Event[OnAgitBreak] - guild_agit_break (md); - } - // SCRIPT実行 if (md->npc_event[0]) { @@ -3159,7 +2696,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, else { struct map_session_data *tmp_sd; - int i; + int i; for (i = 0; i < fd_max; i++) { if (session[i] && (tmp_sd = (struct map_session_data *)session[i]->session_data) @@ -3175,95 +2712,14 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage, } } if (sd) - npc_event (sd, md->npc_event, 0); + npc_event(sd, md->npc_event, 0); } - clif_clearchar_area (&md->bl, 1); - map_delblock (&md->bl); - if (mob_get_viewclass (md->mob_class) <= 1000) - clif_clearchar_delay (tick + 3000, &md->bl, 0); - mob_deleteslave (md); - mob_setdelayspawn (md->bl.id); - map_freeblock_unlock (); - - return 0; -} - -/*========================================== - * - *------------------------------------------ - */ -int mob_class_change (struct mob_data *md, int *value) -{ - unsigned int tick = gettick (); - int i, c, hp_rate, max_hp, mob_class, count = 0; - - nullpo_retr (0, md); - nullpo_retr (0, value); - - if (value[0] <= 1000 || value[0] > 2000) - return 0; - if (md->bl.prev == NULL) - return 0; - - while (count < 5 && value[count] > 1000 && value[count] <= 2000) - count++; - if (count < 1) - return 0; - - mob_class = value[MRAND (count)]; - if (mob_class <= 1000 || mob_class > 2000) - return 0; - - max_hp = battle_get_max_hp (&md->bl); - hp_rate = md->hp * 100 / max_hp; - clif_mob_class_change (md, mob_class); - md->mob_class = mob_class; - max_hp = battle_get_max_hp (&md->bl); - if (battle_config.monster_class_change_full_recover == 1) - { - md->hp = max_hp; - memset (md->dmglog, 0, sizeof (md->dmglog)); - } - else - md->hp = max_hp * hp_rate / 100; - if (md->hp > max_hp) - md->hp = max_hp; - else if (md->hp < 1) - md->hp = 1; - - memcpy (md->name, mob_db[mob_class].jname, 24); - memset (&md->state, 0, sizeof (md->state)); - md->attacked_id = 0; - md->target_id = 0; - md->move_fail_count = 0; - - md->stats[MOB_SPEED] = mob_db[md->mob_class].speed; - md->def_ele = mob_db[md->mob_class].element; - - mob_changestate (md, MS_IDLE, 0); - skill_castcancel (&md->bl, 0); - md->state.skillstate = MSS_IDLE; - md->last_thinktime = tick; - md->next_walktime = tick + MPRAND (5000, 50); - md->attackabletime = tick; - md->canmove_tick = tick; - md->sg_count = 0; - - for (i = 0, c = tick - 1000 * 3600 * 10; i < MAX_MOBSKILL; i++) - md->skilldelay[i] = c; - md->skillid = 0; - md->skilllv = 0; - - if (md->lootitem == NULL && mob_db[mob_class].mode & 0x02) - md->lootitem = (struct item *) - calloc (LOOTITEM_SIZE, sizeof (struct item)); - - skill_clear_unitgroup (&md->bl); - skill_cleartimerskill (&md->bl); - - clif_clearchar_area (&md->bl, 0); - clif_spawnmob (md); + clif_clearchar(&md->bl, BeingRemoveWhy::DEAD); + map_delblock(&md->bl); + mob_deleteslave(md); + mob_setdelayspawn(md->bl.id); + map_freeblock_unlock(); return 0; } @@ -3272,40 +2728,16 @@ int mob_class_change (struct mob_data *md, int *value) * mob回復 *------------------------------------------ */ -int mob_heal (struct mob_data *md, int heal) +int mob_heal(struct mob_data *md, int heal) { - int max_hp = battle_get_max_hp (&md->bl); + int max_hp = battle_get_max_hp(&md->bl); - nullpo_retr (0, md); + nullpo_ret(md); md->hp += heal; if (max_hp < md->hp) md->hp = max_hp; - if (md->mob_class >= 1285 && md->mob_class <= 1287) - { // guardian hp update [Valaris] - struct guild_castle *gc = guild_mapname2gc (map[md->bl.m].name); - if (gc) - { - if (md->bl.id == gc->GID0) - gc->Ghp0 = md->hp; - if (md->bl.id == gc->GID1) - gc->Ghp1 = md->hp; - if (md->bl.id == gc->GID2) - gc->Ghp2 = md->hp; - if (md->bl.id == gc->GID3) - gc->Ghp3 = md->hp; - if (md->bl.id == gc->GID4) - gc->Ghp4 = md->hp; - if (md->bl.id == gc->GID5) - gc->Ghp5 = md->hp; - if (md->bl.id == gc->GID6) - gc->Ghp6 = md->hp; - if (md->bl.id == gc->GID7) - gc->Ghp7 = md->hp; - } - } // end addition [Valaris] - return 0; } @@ -3314,18 +2746,14 @@ int mob_heal (struct mob_data *md, int heal) *------------------------------------------ */ static -int mob_warpslave_sub (struct block_list *bl, va_list ap) +void mob_warpslave_sub(struct block_list *bl, int id, int x, int y) { struct mob_data *md = (struct mob_data *) bl; - int id, x, y; - id = va_arg (ap, int); - x = va_arg (ap, int); - y = va_arg (ap, int); + if (md->master_id == id) { - mob_warp (md, -1, x, y, 2); + mob_warp(md, -1, x, y, BeingRemoveWhy::QUIT); } - return 0; } /*========================================== @@ -3333,13 +2761,12 @@ int mob_warpslave_sub (struct block_list *bl, va_list ap) *------------------------------------------ */ static -int mob_warpslave (struct mob_data *md, int x, int y) +int mob_warpslave(struct mob_data *md, int x, int y) { -//printf("warp slave\n"); - map_foreachinarea (mob_warpslave_sub, md->bl.m, - x - AREA_SIZE, y - AREA_SIZE, - x + AREA_SIZE, y + AREA_SIZE, BL_MOB, - md->bl.id, md->bl.x, md->bl.y); +//PRINTF("warp slave\n"); + map_foreachinarea(std::bind(mob_warpslave_sub, ph::_1, md->bl.id, md->bl.x, md->bl.y), + md->bl.m, x - AREA_SIZE, y - AREA_SIZE, + x + AREA_SIZE, y + AREA_SIZE, BL::MOB); return 0; } @@ -3347,11 +2774,11 @@ int mob_warpslave (struct mob_data *md, int x, int y) * mobワープ *------------------------------------------ */ -int mob_warp (struct mob_data *md, int m, int x, int y, int type) +int mob_warp(struct mob_data *md, int m, int x, int y, BeingRemoveWhy type) { - int i = 0, c, xs = 0, ys = 0, bx = x, by = y; + int i = 0, xs = 0, ys = 0, bx = x, by = y; - nullpo_retr (0, md); + nullpo_ret(md); if (md->bl.prev == NULL) return 0; @@ -3359,35 +2786,38 @@ int mob_warp (struct mob_data *md, int m, int x, int y, int type) if (m < 0) m = md->bl.m; - if (type >= 0) + if (type != BeingRemoveWhy::NEGATIVE1) { if (map[md->bl.m].flag.monster_noteleport) return 0; - clif_clearchar_area (&md->bl, type); + clif_clearchar(&md->bl, type); } - skill_unit_out_all (&md->bl, gettick (), 1); - map_delblock (&md->bl); + map_delblock(&md->bl); if (bx > 0 && by > 0) { // 位置指定の場合周囲9セルを探索 xs = ys = 9; } - while ((x < 0 || y < 0 || ((c = read_gat (m, x, y)) == 1 || c == 5)) - && (i++) < 1000) + while ((x < 0 + || y < 0 + || bool(read_gat(m, x, y) & MapCell::UNWALKABLE)) + && (i++) < 1000) { if (xs > 0 && ys > 0 && i < 250) - { // 指定位置付近の探索 - x = MPRAND (bx, xs) - xs / 2; - y = MPRAND (by, ys) - ys / 2; + { + // 指定位置付近の探索 + x = bx + random_::to(xs) - xs / 2; + y = by + random_::to(ys) - ys / 2; } else - { // 完全ランダム探索 - x = MPRAND (1, (map[m].xs - 2)); - y = MPRAND (1, (map[m].ys - 2)); + { + // 完全ランダム探索 + x = random_::in(1, map[m].xs - 2); + y = random_::in(1, map[m].ys - 2); } } - md->dir = 0; + md->dir = DIR::S; if (i < 1000) { md->bl.x = md->to_x = x; @@ -3396,29 +2826,29 @@ int mob_warp (struct mob_data *md, int m, int x, int y, int type) } else { - m = md->bl.m; if (battle_config.error_log == 1) - printf ("MOB %d warp failed, mob_class = %d\n", md->bl.id, md->mob_class); + PRINTF("MOB %d warp failed, mob_class = %d\n", md->bl.id, md->mob_class); } md->target_id = 0; // タゲを解除する - md->state.targettype = NONE_ATTACKABLE; + md->state.attackable = false; md->attacked_id = 0; - md->state.skillstate = MSS_IDLE; - mob_changestate (md, MS_IDLE, 0); + md->state.skillstate = MobSkillState::MSS_IDLE; + mob_changestate(md, MS::IDLE, 0); - if (type > 0 && i == 1000) + if (type != BeingRemoveWhy::GONE && type != BeingRemoveWhy::NEGATIVE1 + && i == 1000) { if (battle_config.battle_log == 1) - printf ("MOB %d warp to (%d,%d), mob_class = %d\n", md->bl.id, x, y, + PRINTF("MOB %d warp to (%d,%d), mob_class = %d\n", md->bl.id, x, y, md->mob_class); } - map_addblock (&md->bl); - if (type > 0) + map_addblock(&md->bl); + if (type != BeingRemoveWhy::GONE && type != BeingRemoveWhy::NEGATIVE1) { - clif_spawnmob (md); - mob_warpslave (md, md->bl.x, md->bl.y); + clif_spawnmob(md); + mob_warpslave(md, md->bl.x, md->bl.y); } return 0; @@ -3429,21 +2859,15 @@ int mob_warp (struct mob_data *md, int m, int x, int y, int type) *------------------------------------------ */ static -int mob_countslave_sub (struct block_list *bl, va_list ap) +void mob_countslave_sub(struct block_list *bl, int id, int *c) { - int id, *c; struct mob_data *md; - id = va_arg (ap, int); - - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, c = va_arg (ap, int *)); - nullpo_retr (0, md = (struct mob_data *) bl); + nullpo_retv(bl); + md = (struct mob_data *) bl; if (md->master_id == id) (*c)++; - return 0; } /*========================================== @@ -3451,15 +2875,15 @@ int mob_countslave_sub (struct block_list *bl, va_list ap) *------------------------------------------ */ static -int mob_countslave (struct mob_data *md) +int mob_countslave(struct mob_data *md) { - int c = 0; + int c = 0; - nullpo_retr (0, md); + nullpo_ret(md); - map_foreachinarea (mob_countslave_sub, md->bl.m, - 0, 0, map[md->bl.m].xs - 1, map[md->bl.m].ys - 1, - BL_MOB, md->bl.id, &c); + map_foreachinarea(std::bind(mob_countslave_sub, ph::_1, md->bl.id, &c), + md->bl.m, 0, 0, + map[md->bl.m].xs - 1, map[md->bl.m].ys - 1, BL::MOB); return c; } @@ -3467,13 +2891,13 @@ int mob_countslave (struct mob_data *md) * 手下MOB召喚 *------------------------------------------ */ -int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag) +int mob_summonslave(struct mob_data *md2, int *value, int amount, int flag) { struct mob_data *md; - int bx, by, m, count = 0, mob_class, k, a = amount; + int bx, by, m, count = 0, mob_class, k, a = amount; - nullpo_retr (0, md2); - nullpo_retr (0, value); + nullpo_ret(md2); + nullpo_ret(value); bx = md2->bl.x; by = md2->bl.y; @@ -3494,19 +2918,21 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag) continue; for (; amount > 0; amount--) { - int x = 0, y = 0, c = 0, i = 0; - md = (struct mob_data *) calloc (1, sizeof (struct mob_data)); - if (mob_db[mob_class].mode & 0x02) + int x = 0, y = 0, i = 0; + md = (struct mob_data *) calloc(1, sizeof(struct mob_data)); + if (bool(mob_db[mob_class].mode & MobMode::LOOTER)) md->lootitem = (struct item *) - calloc (LOOTITEM_SIZE, sizeof (struct item)); + calloc(LOOTITEM_SIZE, sizeof(struct item)); else md->lootitem = NULL; - while ((x <= 0 || y <= 0 || (c = map_getcell (m, x, y)) == 1 - || c == 5) && (i++) < 100) + while ((x <= 0 + || y <= 0 + || bool(map_getcell(m, x, y) & MapCell::UNWALKABLE)) + && (i++) < 100) { - x = MPRAND (bx, 9) - 4; - y = MPRAND (by, 9) - 4; + x = bx + random_::in(-4, 4); + y = by + random_::in(-4, 4); } if (i >= 100) { @@ -3514,7 +2940,7 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag) y = by; } - mob_spawn_dataset (md, "--ja--", mob_class); + mob_spawn_dataset(md, "--ja--", mob_class); md->bl.prev = NULL; md->bl.next = NULL; md->bl.m = m; @@ -3526,17 +2952,14 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag) md->y0 = y; md->xs = 0; md->ys = 0; - md->stats[MOB_SPEED] = md2->stats[MOB_SPEED]; - md->spawndelay1 = -1; // 一度のみフラグ - md->spawndelay2 = -1; // 一度のみフラグ - - memset (md->npc_event, 0, sizeof (md->npc_event)); - md->bl.type = BL_MOB; - map_addiddb (&md->bl); - mob_spawn (md->bl.id); - clif_skill_nodamage (&md->bl, &md->bl, - (flag) ? NPC_SUMMONSLAVE : NPC_SUMMONMONSTER, - a, 1); + md->stats[mob_stat::SPEED] = md2->stats[mob_stat::SPEED]; + md->spawndelay1 = static_cast<interval_t>(-1); // 一度のみフラグ + md->spawndelay2 = static_cast<interval_t>(-1); // 一度のみフラグ + + memset(md->npc_event, 0, sizeof(md->npc_event)); + md->bl.type = BL::MOB; + map_addiddb(&md->bl); + mob_spawn(md->bl.id); if (flag) md->master_id = md2->bl.id; @@ -3549,76 +2972,49 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag) * 自分をロックしているPCの数を数える(foreachclient) *------------------------------------------ */ -static int mob_counttargeted_sub (struct block_list *bl, va_list ap) +static +void mob_counttargeted_sub(struct block_list *bl, + int id, int *c, struct block_list *src, ATK target_lv) { - int id, *c, target_lv; - struct block_list *src; - - id = va_arg (ap, int); - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, c = va_arg (ap, int *)); + nullpo_retv(bl); + nullpo_retv(c); - src = va_arg (ap, struct block_list *); - target_lv = va_arg (ap, int); if (id == bl->id || (src && id == src->id)) - return 0; - if (bl->type == BL_PC) + return; + if (bl->type == BL::PC) { struct map_session_data *sd = (struct map_session_data *) bl; - if (sd && sd->attacktarget == id && sd->attacktimer != -1 + if (sd && sd->attacktarget == id && sd->attacktimer && sd->attacktarget_lv >= target_lv) (*c)++; } - else if (bl->type == BL_MOB) + else if (bl->type == BL::MOB) { struct mob_data *md = (struct mob_data *) bl; - if (md && md->target_id == id && md->timer != -1 - && md->state.state == MS_ATTACK && md->target_lv >= target_lv) + if (md && md->target_id == id && md->timer + && md->state.state == MS::ATTACK && md->target_lv >= target_lv) (*c)++; } - return 0; } /*========================================== * 自分をロックしているPCの数を数える *------------------------------------------ */ -int mob_counttargeted (struct mob_data *md, struct block_list *src, - int target_lv) +int mob_counttargeted(struct mob_data *md, struct block_list *src, + ATK target_lv) { - int c = 0; + int c = 0; - nullpo_retr (0, md); + nullpo_ret(md); - map_foreachinarea (mob_counttargeted_sub, md->bl.m, - md->bl.x - AREA_SIZE, md->bl.y - AREA_SIZE, - md->bl.x + AREA_SIZE, md->bl.y + AREA_SIZE, 0, - md->bl.id, &c, src, target_lv); + map_foreachinarea(std::bind(mob_counttargeted_sub, ph::_1, md->bl.id, &c, src, target_lv), + md->bl.m, md->bl.x - AREA_SIZE, md->bl.y - AREA_SIZE, + md->bl.x + AREA_SIZE, md->bl.y + AREA_SIZE, + BL::NUL); return c; } -/*========================================== - *MOBskillから該当skillidのskillidxを返す - *------------------------------------------ - */ -int mob_skillid2skillidx (int mob_class, int skillid) -{ - int i; - struct mob_skill *ms = mob_db[mob_class].skill; - - if (ms == NULL) - return -1; - - for (i = 0; i < mob_db[mob_class].maxskill; i++) - { - if (ms[i].skill_id == skillid) - return i; - } - return -1; - -} - // // MOBスキル // @@ -3627,104 +3023,66 @@ int mob_skillid2skillidx (int mob_class, int skillid) * スキル使用(詠唱完了、ID指定) *------------------------------------------ */ -void mobskill_castend_id (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +void mobskill_castend_id(TimerData *, tick_t tick, int id) { struct mob_data *md = NULL; struct block_list *bl; struct block_list *mbl; - int range; + int range; - if ((mbl = map_id2bl (id)) == NULL) //詠唱したMobがもういないというのは良くある正常処理 + if ((mbl = map_id2bl(id)) == NULL) //詠唱したMobがもういないというのは良くある正常処理 return; if ((md = (struct mob_data *) mbl) == NULL) { - printf ("mobskill_castend_id nullpo mbl->id:%d\n", mbl->id); + PRINTF("mobskill_castend_id nullpo mbl->id:%d\n", mbl->id); return; } - if (md->bl.type != BL_MOB || md->bl.prev == NULL) + if (md->bl.type != BL::MOB || md->bl.prev == NULL) return; - if (md->skilltimer != tid) // タイマIDの確認 + + if (bool(md->opt1)) return; - md->skilltimer = -1; - //沈黙や状態異常など - if (md->sc_data) - { - if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1 - || md->sc_data[SC_ROKISWEIL].timer != -1 - || md->sc_data[SC_STEELBODY].timer != -1) - return; - if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター - return; - if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り - return; - if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク - return; - } - if (md->skillid != NPC_EMOTION) - md->last_thinktime = tick + battle_get_adelay (&md->bl); + if (md->skillid != SkillID::NPC_EMOTION) + md->last_thinktime = tick + battle_get_adelay(&md->bl); - if ((bl = map_id2bl (md->skilltarget)) == NULL || bl->prev == NULL) + if ((bl = map_id2bl(md->skilltarget)) == NULL || bl->prev == NULL) { //スキルターゲットが存在しない - //printf("mobskill_castend_id nullpo\n");//ターゲットがいないときはnullpoじゃなくて普通に終了 + //PRINTF("mobskill_castend_id nullpo\n");//ターゲットがいないときはnullpoじゃなくて普通に終了 return; } if (md->bl.m != bl->m) return; - if (md->skillid == PR_LEXAETERNA) - { - struct status_change *sc_data = battle_get_sc_data (bl); - if (sc_data - && (sc_data[SC_FREEZE].timer != -1 - || (sc_data[SC_STONE].timer != -1 - && sc_data[SC_STONE].val2 == 0))) - return; - } - else if (md->skillid == RG_BACKSTAP) - { - int dir = map_calc_dir (&md->bl, bl->x, bl->y), t_dir = - battle_get_dir (bl); - int dist = distance (md->bl.x, md->bl.y, bl->x, bl->y); - if (bl->type != BL_SKILL && (dist == 0 || map_check_dir (dir, t_dir))) - return; - } - if (((skill_get_inf (md->skillid) & 1) || (skill_get_inf2 (md->skillid) & 4)) && // 彼我敵対関係チェック - battle_check_target (&md->bl, bl, BCT_ENEMY) <= 0) + if (((skill_get_inf(md->skillid) & 1) || (skill_get_inf2(md->skillid) & 4)) && // 彼我敵対関係チェック + battle_check_target(&md->bl, bl, BCT_ENEMY) <= 0) return; - range = skill_get_range (md->skillid, md->skilllv); + range = skill_get_range(md->skillid, md->skilllv); if (range < 0) - range = battle_get_range (&md->bl) - (range + 1); + range = battle_get_range(&md->bl) - (range + 1); if (range + battle_config.mob_skill_add_range < - distance (md->bl.x, md->bl.y, bl->x, bl->y)) + distance(md->bl.x, md->bl.y, bl->x, bl->y)) return; md->skilldelay[md->skillidx] = tick; if (battle_config.mob_skill_log == 1) - printf ("MOB skill castend skill=%d, mob_class = %d\n", md->skillid, - md->mob_class); - mob_stop_walking (md, 0); + PRINTF("MOB skill castend skill=%d, mob_class = %d\n", + md->skillid, md->mob_class); + mob_stop_walking(md, 0); - switch (skill_get_nk (md->skillid)) + switch (skill_get_nk(md->skillid)) { // 攻撃系/吹き飛ばし系 case 0: case 2: - skill_castend_damage_id (&md->bl, bl, md->skillid, md->skilllv, - tick, 0); + skill_castend_damage_id(&md->bl, bl, + md->skillid, md->skilllv, + tick, BCT_ZERO); break; case 1: // 支援系 - if (!mob_db[md->mob_class].skill[md->skillidx].val[0] && - (md->skillid == AL_HEAL - || (md->skillid == ALL_RESURRECTION && bl->type != BL_PC)) - && battle_check_undead (battle_get_race (bl), - battle_get_elem_type (bl))) - skill_castend_damage_id (&md->bl, bl, md->skillid, - md->skilllv, tick, 0); - else - skill_castend_nodamage_id (&md->bl, bl, md->skillid, - md->skilllv, tick, 0); + skill_castend_nodamage_id(&md->bl, bl, + md->skillid, md->skilllv); break; } } @@ -3733,152 +3091,56 @@ void mobskill_castend_id (timer_id tid, tick_t tick, custom_id_t id, custom_data * スキル使用(詠唱完了、場所指定) *------------------------------------------ */ -void mobskill_castend_pos (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +void mobskill_castend_pos(TimerData *, tick_t tick, int id) { struct mob_data *md = NULL; struct block_list *bl; - int range, maxcount; + int range; //mobskill_castend_id同様詠唱したMobが詠唱完了時にもういないというのはありそうなのでnullpoから除外 - if ((bl = map_id2bl (id)) == NULL) + if ((bl = map_id2bl(id)) == NULL) return; - nullpo_retv (md = (struct mob_data *) bl); + md = (struct mob_data *) bl; + nullpo_retv(md); - if (md->bl.type != BL_MOB || md->bl.prev == NULL) + if (md->bl.type != BL::MOB || md->bl.prev == NULL) return; - if (md->skilltimer != tid) // タイマIDの確認 + if (bool(md->opt1)) return; - md->skilltimer = -1; - if (md->sc_data) - { - if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1 - || md->sc_data[SC_ROKISWEIL].timer != -1 - || md->sc_data[SC_STEELBODY].timer != -1) - return; - if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター - return; - if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り - return; - if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク - return; - } - - if (battle_config.monster_skill_reiteration == 0) - { - range = -1; - switch (md->skillid) - { - case MG_SAFETYWALL: - case WZ_FIREPILLAR: - case HT_SKIDTRAP: - case HT_LANDMINE: - case HT_ANKLESNARE: - case HT_SHOCKWAVE: - case HT_SANDMAN: - case HT_FLASHER: - case HT_FREEZINGTRAP: - case HT_BLASTMINE: - case HT_CLAYMORETRAP: - case PF_SPIDERWEB: /* スパイダーウェッブ */ - range = 0; - break; - case AL_PNEUMA: - case AL_WARP: - range = 1; - break; - } - if (range >= 0) - { - if (skill_check_unit_range - (md->bl.m, md->skillx, md->skilly, range, md->skillid) > 0) - return; - } - } - if (battle_config.monster_skill_nofootset == 1) - { - range = -1; - switch (md->skillid) - { - case WZ_FIREPILLAR: - case HT_SKIDTRAP: - case HT_LANDMINE: - case HT_ANKLESNARE: - case HT_SHOCKWAVE: - case HT_SANDMAN: - case HT_FLASHER: - case HT_FREEZINGTRAP: - case HT_BLASTMINE: - case HT_CLAYMORETRAP: - case AM_DEMONSTRATION: - case PF_SPIDERWEB: /* スパイダーウェッブ */ - range = 1; - break; - case AL_WARP: - range = 0; - break; - } - if (range >= 0) - { - if (skill_check_unit_range2 - (md->bl.m, md->skillx, md->skilly, range) > 0) - return; - } - } - - if (battle_config.monster_land_skill_limit == 1) - { - maxcount = skill_get_maxcount (md->skillid); - if (maxcount > 0) - { - int i, c; - for (i = c = 0; i < MAX_MOBSKILLUNITGROUP; i++) - { - if (md->skillunit[i].alive_count > 0 - && md->skillunit[i].skill_id == md->skillid) - c++; - } - if (c >= maxcount) - return; - } - } - - range = skill_get_range (md->skillid, md->skilllv); + range = skill_get_range(md->skillid, md->skilllv); if (range < 0) - range = battle_get_range (&md->bl) - (range + 1); + range = battle_get_range(&md->bl) - (range + 1); if (range + battle_config.mob_skill_add_range < - distance (md->bl.x, md->bl.y, md->skillx, md->skilly)) + distance(md->bl.x, md->bl.y, md->skillx, md->skilly)) return; md->skilldelay[md->skillidx] = tick; if (battle_config.mob_skill_log == 1) - printf ("MOB skill castend skill=%d, mob_class = %d\n", md->skillid, - md->mob_class); - mob_stop_walking (md, 0); - - skill_castend_pos2 (&md->bl, md->skillx, md->skilly, md->skillid, - md->skilllv, tick, 0); - - return; + PRINTF("MOB skill castend skill=%d, mob_class = %d\n", + md->skillid, md->mob_class); + mob_stop_walking(md, 0); } /*========================================== * Skill use (an aria start, ID specification) *------------------------------------------ */ -int mobskill_use_id (struct mob_data *md, struct block_list *target, +int mobskill_use_id(struct mob_data *md, struct block_list *target, int skill_idx) { - int casttime, range; + int range; struct mob_skill *ms; - int skill_id, skill_lv, forcecast = 0; + SkillID skill_id; + int skill_lv; - nullpo_retr (0, md); - nullpo_retr (0, ms = &mob_db[md->mob_class].skill[skill_idx]); + nullpo_ret(md); + ms = &mob_db[md->mob_class].skill[skill_idx]; + nullpo_ret(ms); - if (target == NULL && (target = map_id2bl (md->target_id)) == NULL) + if (target == NULL && (target = map_id2bl(md->target_id)) == NULL) return 0; if (target->prev == NULL || md->bl.prev == NULL) @@ -3887,91 +3149,32 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target, skill_id = ms->skill_id; skill_lv = ms->skill_lv; - // 沈黙や異常 - if (md->sc_data) - { - if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1 - || md->sc_data[SC_ROKISWEIL].timer != -1 - || md->sc_data[SC_STEELBODY].timer != -1) - return 0; - if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター - return 0; - if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り - return 0; - if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク - return 0; - } - - if (md->option & 4 && skill_id == TF_HIDING) - return 0; - if (md->option & 2 && skill_id != TF_HIDING && skill_id != AS_GRIMTOOTH - && skill_id != RG_BACKSTAP && skill_id != RG_RAID) - return 0; - - if (map[md->bl.m].flag.gvg - && (skill_id == SM_ENDURE || skill_id == AL_TELEPORT - || skill_id == AL_WARP || skill_id == WZ_ICEWALL - || skill_id == TF_BACKSLIDING)) + if (bool(md->opt1)) return 0; - if (skill_get_inf2 (skill_id) & 0x200 && md->bl.id == target->id) + if (skill_get_inf2(skill_id) & 0x200 && md->bl.id == target->id) return 0; // 射程と障害物チェック - range = skill_get_range (skill_id, skill_lv); + range = skill_get_range(skill_id, skill_lv); if (range < 0) - range = battle_get_range (&md->bl) - (range + 1); + range = battle_get_range(&md->bl) - (range + 1); - if (!battle_check_range (&md->bl, target, range)) + if (!battle_check_range(&md->bl, target, range)) return 0; // delay=skill_delayfix(&md->bl, skill_get_delay( skill_id,skill_lv) ); - casttime = skill_castfix (&md->bl, ms->casttime); + interval_t casttime = skill_castfix(&md->bl, ms->casttime); md->state.skillcastcancel = ms->cancel; - md->skilldelay[skill_idx] = gettick (); - - switch (skill_id) - { /* 何か特殊な処理が必要 */ - case ALL_RESURRECTION: /* リザレクション */ - if (target->type != BL_PC - && battle_check_undead (battle_get_race (target), - battle_get_elem_type (target))) - { /* 敵がアンデッドなら */ - forcecast = 1; /* ターンアンデットと同じ詠唱時間 */ - casttime = - skill_castfix (&md->bl, - skill_get_cast (PR_TURNUNDEAD, skill_lv)); - } - break; - case MO_EXTREMITYFIST: /*阿修羅覇鳳拳 */ - case SA_MAGICROD: - case SA_SPELLBREAKER: - forcecast = 1; - break; - } + md->skilldelay[skill_idx] = gettick(); if (battle_config.mob_skill_log == 1) - printf - ("MOB skill use target_id=%d skill=%d lv=%d cast=%d, mob_class = %d\n", - target->id, skill_id, skill_lv, casttime, md->mob_class); - - if (casttime > 0 || forcecast) - { // 詠唱が必要 -// struct mob_data *md2; - clif_skillcasting (&md->bl, - md->bl.id, target->id, 0, 0, skill_id, casttime); - - // 詠唱反応モンスター -/* if( target->type==BL_MOB && mob_db[(md2=(struct mob_data *)target)->mob_class].mode&0x10 && - md2->state.state!=MS_ATTACK){ - md2->target_id=md->bl.id; - md->state.targettype = ATTACKABLE; - md2->min_chase=13; - }*/ - } + PRINTF("MOB skill use target_id=%d skill=%d lv=%d cast=%d, mob_class = %d\n", + target->id, skill_id, skill_lv, + static_cast<uint32_t>(casttime.count()), md->mob_class); - if (casttime <= 0) // 詠唱の無いものはキャンセルされない + if (casttime <= interval_t::zero()) // 詠唱の無いものはキャンセルされない md->state.skillcastcancel = 0; md->skilltarget = target->id; @@ -3981,20 +3184,16 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target, md->skilllv = skill_lv; md->skillidx = skill_idx; - if (!(battle_config.monster_cloak_check_type & 2) - && md->sc_data[SC_CLOAKING].timer != -1 && md->skillid != AS_CLOAKING) - skill_status_change_end (&md->bl, SC_CLOAKING, -1); - - if (casttime > 0) + if (casttime > interval_t::zero()) { - md->skilltimer = - add_timer (gettick () + casttime, mobskill_castend_id, md->bl.id, - 0); + md->skilltimer = Timer(gettick() + casttime, + std::bind(mobskill_castend_id, ph::_1, ph::_2, + md->bl.id)); } else { - md->skilltimer = -1; - mobskill_castend_id (md->skilltimer, gettick (), md->bl.id, 0); + assert (!md->skilltimer); + mobskill_castend_id(nullptr, gettick(), md->bl.id); } return 1; @@ -4005,74 +3204,50 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target, *------------------------------------------ */ static -int mobskill_use_pos (struct mob_data *md, +int mobskill_use_pos(struct mob_data *md, int skill_x, int skill_y, int skill_idx) { - int casttime = 0, range; + int range; struct mob_skill *ms; struct block_list bl; - int skill_id, skill_lv; + int skill_lv; - nullpo_retr (0, md); - nullpo_retr (0, ms = &mob_db[md->mob_class].skill[skill_idx]); + nullpo_ret(md); + ms = &mob_db[md->mob_class].skill[skill_idx]; + nullpo_ret(ms); if (md->bl.prev == NULL) return 0; - skill_id = ms->skill_id; + SkillID skill_id = ms->skill_id; skill_lv = ms->skill_lv; - //沈黙や状態異常など - if (md->sc_data) - { - if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1 - || md->sc_data[SC_ROKISWEIL].timer != -1 - || md->sc_data[SC_STEELBODY].timer != -1) - return 0; - if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター - return 0; - if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り - return 0; - if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク - return 0; - } - - if (md->option & 2) - return 0; - - if (map[md->bl.m].flag.gvg - && (skill_id == SM_ENDURE || skill_id == AL_TELEPORT - || skill_id == AL_WARP || skill_id == WZ_ICEWALL - || skill_id == TF_BACKSLIDING)) + if (bool(md->opt1)) return 0; // 射程と障害物チェック - bl.type = BL_NUL; + bl.type = BL::NUL; bl.m = md->bl.m; bl.x = skill_x; bl.y = skill_y; - range = skill_get_range (skill_id, skill_lv); + range = skill_get_range(skill_id, skill_lv); if (range < 0) - range = battle_get_range (&md->bl) - (range + 1); - if (!battle_check_range (&md->bl, &bl, range)) + range = battle_get_range(&md->bl) - (range + 1); + if (!battle_check_range(&md->bl, &bl, range)) return 0; // delay=skill_delayfix(&sd->bl, skill_get_delay( skill_id,skill_lv) ); - casttime = skill_castfix (&md->bl, ms->casttime); - md->skilldelay[skill_idx] = gettick (); + interval_t casttime = skill_castfix(&md->bl, ms->casttime); + md->skilldelay[skill_idx] = gettick(); md->state.skillcastcancel = ms->cancel; if (battle_config.mob_skill_log == 1) - printf - ("MOB skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d, mob_class = %d\n", - skill_x, skill_y, skill_id, skill_lv, casttime, md->mob_class); - - if (casttime > 0) // A cast time is required. - clif_skillcasting (&md->bl, - md->bl.id, 0, skill_x, skill_y, skill_id, - casttime); + PRINTF("MOB skill use target_pos= (%d,%d) skill=%d lv=%d cast=%d, mob_class = %d\n", + skill_x, skill_y, skill_id, skill_lv, + static_cast<uint32_t>(casttime.count()), md->mob_class); - if (casttime <= 0) // A skill without a cast time wont be cancelled. + if (casttime <= interval_t::zero()) + // A skill without a cast time wont be cancelled. md->state.skillcastcancel = 0; md->skillx = skill_x; @@ -4081,238 +3256,94 @@ int mobskill_use_pos (struct mob_data *md, md->skillid = skill_id; md->skilllv = skill_lv; md->skillidx = skill_idx; - if (!(battle_config.monster_cloak_check_type & 2) - && md->sc_data[SC_CLOAKING].timer != -1) - skill_status_change_end (&md->bl, SC_CLOAKING, -1); - if (casttime > 0) + if (casttime > interval_t::zero()) { - md->skilltimer = - add_timer (gettick () + casttime, mobskill_castend_pos, md->bl.id, - 0); + md->skilltimer = Timer(gettick() + casttime, + std::bind(mobskill_castend_pos, ph::_1, ph::_2, + md->bl.id)); } else { - md->skilltimer = -1; - mobskill_castend_pos (md->skilltimer, gettick (), md->bl.id, 0); + assert (!md->skilltimer); + mobskill_castend_pos(nullptr, gettick(), md->bl.id); } return 1; } /*========================================== - * Friendly Mob whose HP is decreasing by a nearby MOB is looked for. - *------------------------------------------ - */ -static -int mob_getfriendhpltmaxrate_sub (struct block_list *bl, va_list ap) -{ - int rate; - struct mob_data **fr, *md, *mmd; - - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, mmd = va_arg (ap, struct mob_data *)); - - md = (struct mob_data *) bl; - - if (mmd->bl.id == bl->id) - return 0; - rate = va_arg (ap, int); - fr = va_arg (ap, struct mob_data **); - if (md->hp < mob_db[md->mob_class].max_hp * rate / 100) - (*fr) = md; - return 0; -} - -static -struct mob_data *mob_getfriendhpltmaxrate (struct mob_data *md, int rate) -{ - struct mob_data *fr = NULL; - const int r = 8; - - nullpo_retr (NULL, md); - - map_foreachinarea (mob_getfriendhpltmaxrate_sub, md->bl.m, - md->bl.x - r, md->bl.y - r, md->bl.x + r, md->bl.y + r, - BL_MOB, md, rate, &fr); - return fr; -} - -/*========================================== - * What a status state suits by nearby MOB is looked for. - *------------------------------------------ - */ -static -int mob_getfriendstatus_sub (struct block_list *bl, va_list ap) -{ - int cond1, cond2; - struct mob_data **fr, *md, *mmd; - int flag = 0; - - nullpo_retr (0, bl); - nullpo_retr (0, ap); - nullpo_retr (0, md = (struct mob_data *) bl); - nullpo_retr (0, mmd = va_arg (ap, struct mob_data *)); - - if (mmd->bl.id == bl->id) - return 0; - cond1 = va_arg (ap, int); - cond2 = va_arg (ap, int); - fr = va_arg (ap, struct mob_data **); - if (cond2 == -1) - { - int j; - for (j = SC_STONE; j <= SC_BLIND && !flag; j++) - { - flag = (md->sc_data[j].timer != -1); - } - } - else - flag = (md->sc_data[cond2].timer != -1); - if (flag ^ (cond1 == MSC_FRIENDSTATUSOFF)) - (*fr) = md; - - return 0; -} - -static -struct mob_data *mob_getfriendstatus (struct mob_data *md, int cond1, - int cond2) -{ - struct mob_data *fr = NULL; - const int r = 8; - - nullpo_retr (0, md); - - map_foreachinarea (mob_getfriendstatus_sub, md->bl.m, - md->bl.x - r, md->bl.y - r, md->bl.x + r, md->bl.y + r, - BL_MOB, md, cond1, cond2, &fr); - return fr; -} - -/*========================================== * Skill use judging *------------------------------------------ */ -int mobskill_use (struct mob_data *md, unsigned int tick, int event) +int mobskill_use(struct mob_data *md, tick_t tick, + MobSkillCondition event) { struct mob_skill *ms; // struct block_list *target=NULL; int max_hp; - nullpo_retr (0, md); - nullpo_retr (0, ms = mob_db[md->mob_class].skill); + nullpo_ret(md); + ms = mob_db[md->mob_class].skill; + nullpo_ret(ms); - max_hp = battle_get_max_hp (&md->bl); + max_hp = battle_get_max_hp(&md->bl); - if (battle_config.mob_skill_use == 0 || md->skilltimer != -1) + if (battle_config.mob_skill_use == 0 || md->skilltimer) return 0; if (md->state.special_mob_ai) return 0; - if (md->sc_data[SC_SELFDESTRUCTION].timer != -1) //自爆中はスキルを使わない - return 0; - for (int ii = 0; ii < mob_db[md->mob_class].maxskill; ii++) { - int c2 = ms[ii].cond2, flag = 0; - struct mob_data *fmd = NULL; + int flag = 0; // ディレイ中 - if (DIFF_TICK (tick, md->skilldelay[ii]) < ms[ii].delay) + if (tick < md->skilldelay[ii] + ms[ii].delay) continue; // 状態判定 - if (ms[ii].state >= 0 && ms[ii].state != md->state.skillstate) + if (ms[ii].state != MobSkillState::ANY && ms[ii].state != md->state.skillstate) continue; - // 条件判定 + // Note: these *may* both be MobSkillCondition::ANY flag = (event == ms[ii].cond1); if (!flag) { switch (ms[ii].cond1) { - case MSC_ALWAYS: + case MobSkillCondition::MSC_ALWAYS: flag = 1; break; - case MSC_MYHPLTMAXRATE: // HP< maxhp% - flag = (md->hp < max_hp * c2 / 100); - break; - case MSC_MYSTATUSON: // status[num] on - case MSC_MYSTATUSOFF: // status[num] off - if (ms[ii].cond2 == -1) - { - int j; - for (j = SC_STONE; j <= SC_BLIND && !flag; j++) - { - flag = (md->sc_data[j].timer != -1); - } - } - else - flag = (md->sc_data[ms[ii].cond2].timer != -1); - flag ^= (ms[ii].cond1 == MSC_MYSTATUSOFF); - break; - case MSC_FRIENDHPLTMAXRATE: // friend HP < maxhp% - flag = - ((fmd = - mob_getfriendhpltmaxrate (md, - ms[ii].cond2)) != NULL); - break; - case MSC_FRIENDSTATUSON: // friend status[num] on - case MSC_FRIENDSTATUSOFF: // friend status[num] off - flag = - ((fmd = - mob_getfriendstatus (md, ms[ii].cond1, - ms[ii].cond2)) != NULL); + case MobSkillCondition::MSC_MYHPLTMAXRATE: // HP< maxhp% + flag = (md->hp < max_hp * ms[ii].cond2i / 100); break; - case MSC_NOTINTOWN: // Only outside of towns. + case MobSkillCondition::MSC_NOTINTOWN: // Only outside of towns. flag = !map[md->bl.m].flag.town; break; - case MSC_SLAVELT: // slave < num - flag = (mob_countslave (md) < c2); + case MobSkillCondition::MSC_SLAVELT: // slave < num + flag = (mob_countslave(md) < ms[ii].cond2i); break; - case MSC_ATTACKPCGT: // attack pc > num - flag = (mob_counttargeted (md, NULL, 0) > c2); - break; - case MSC_SLAVELE: // slave <= num - flag = (mob_countslave (md) <= c2); - break; - case MSC_ATTACKPCGE: // attack pc >= num - flag = (mob_counttargeted (md, NULL, 0) >= c2); - break; - case MSC_SKILLUSED: // specificated skill used - flag = ((event & 0xffff) == MSC_SKILLUSED - && ((event >> 16) == c2 || c2 == 0)); + case MobSkillCondition::MSC_SLAVELE: // slave <= num + flag = (mob_countslave(md) <= ms[ii].cond2i); break; } } // 確率判定 - if (flag && MRAND (10000) < ms[ii].permillage) + if (flag && random_::chance({ms[ii].permillage, 10000})) { - if (skill_get_inf (ms[ii].skill_id) & 2) + if (skill_get_inf(ms[ii].skill_id) & 2) { // 場所指定 struct block_list *bl = NULL; - int x = 0, y = 0; - if (ms[ii].target <= MST_AROUND) + int x = 0, y = 0; { - if (ms[ii].target == MST_MASTER) - { - bl = &md->bl; - if (md->master_id) - bl = map_id2bl (md->master_id); - } - else { - bl = ((ms[ii].target == MST_TARGET - || ms[ii].target == - MST_AROUND5) ? map_id2bl (md-> - target_id) - : (ms[ii].target == - MST_FRIEND) ? &fmd->bl : &md->bl); + bl = ms[ii].target == MobSkillTarget::MST_TARGET + ? map_id2bl(md->target_id) + : &md->bl; } if (bl) @@ -4323,77 +3354,22 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event) } if (x <= 0 || y <= 0) continue; - // 自分の周囲 - if (ms[ii].target >= MST_AROUND1) - { - int bx = x, by = y, i = 0, c, m = bl->m, r = - ms[i].target - MST_AROUND1; - do - { - bx = x + MRAND ((r * 2 + 3)) - r; - by = y + MRAND ((r * 2 + 3)) - r; - } - while ((bx <= 0 || by <= 0 || bx >= map[m].xs - || by >= map[m].ys - || ((c = read_gat (m, bx, by)) == 1 || c == 5)) - && (i++) < 1000); - if (i < 1000) - { - x = bx; - y = by; - } - } - // 相手の周囲 - if (ms[ii].target >= MST_AROUND5) - { - int bx = x, by = y, i = 0, c, m = bl->m, r = - (ms[i].target - MST_AROUND5) + 1; - do - { - bx = x + MRAND ((r * 2 + 1)) - r; - by = y + MRAND ((r * 2 + 1)) - r; - } - while ((bx <= 0 || by <= 0 || bx >= map[m].xs - || by >= map[m].ys - || ((c = read_gat (m, bx, by)) == 1 || c == 5)) - && (i++) < 1000); - if (i < 1000) - { - x = bx; - y = by; - } - } - if (!mobskill_use_pos (md, x, y, ii)) + if (!mobskill_use_pos(md, x, y, ii)) return 0; - } else { - if (ms[ii].target == MST_MASTER) - { - struct block_list *bl = &md->bl; - if (md->master_id) - bl = map_id2bl (md->master_id); - - if (bl && !mobskill_use_id (md, bl, ii)) - return 0; - } - // ID指定 - if (ms[ii].target <= MST_FRIEND) { struct block_list *bl = NULL; - bl = ((ms[ii].target == - MST_TARGET) ? map_id2bl (md-> - target_id) : (ms[ii].target - == - MST_FRIEND) - ? &fmd->bl : &md->bl); - if (bl && !mobskill_use_id (md, bl, ii)) + bl = (ms[ii].target == MobSkillTarget::MST_TARGET) + ? map_id2bl(md->target_id) + : &md->bl; + if (bl && !mobskill_use_id(md, bl, ii)) return 0; } } if (ms[ii].emotion >= 0) - clif_emotion (&md->bl, ms[ii].emotion); + clif_emotion(&md->bl, ms[ii].emotion); return 1; } } @@ -4405,73 +3381,22 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event) * Skill use event processing *------------------------------------------ */ -int mobskill_event (struct mob_data *md, int flag) +int mobskill_event(struct mob_data *md, BF flag) { - nullpo_retr (0, md); + nullpo_ret(md); - if (flag == -1 && mobskill_use (md, gettick (), MSC_CASTTARGETED)) + if (flag == BF::NEGATIVE_1 + && mobskill_use(md, gettick(), MobSkillCondition::ANY)) return 1; - if ((flag & BF_SHORT) - && mobskill_use (md, gettick (), MSC_CLOSEDATTACKED)) + if (bool(flag & BF::SHORT) + && mobskill_use(md, gettick(), MobSkillCondition::ANY)) return 1; - if ((flag & BF_LONG) - && mobskill_use (md, gettick (), MSC_LONGRANGEATTACKED)) + if (bool(flag & BF::LONG) + && mobskill_use(md, gettick(), MobSkillCondition::ANY)) return 1; return 0; } -/*========================================== - * Mobがエンペリウムなどの場合の判定 - *------------------------------------------ - */ -int mob_gvmobcheck (struct map_session_data *sd, struct block_list *bl) -{ - struct mob_data *md = NULL; - - nullpo_retr (0, sd); - nullpo_retr (0, bl); - - if (bl->type == BL_MOB && (md = (struct mob_data *) bl) && - (md->mob_class == 1288 || md->mob_class == 1287 || md->mob_class == 1286 - || md->mob_class == 1285)) - { - struct guild_castle *gc = guild_mapname2gc (map[sd->bl.m].name); - struct guild *g = guild_search (sd->status.guild_id); - - if (g == NULL && md->mob_class == 1288) - return 0; //ギルド未加入ならダメージ無し - else if (gc != NULL && !map[sd->bl.m].flag.gvg) - return 0; //砦内でGvじゃないときはダメージなし - else if (g && gc != NULL && g->guild_id == gc->guild_id) - return 0; //自占領ギルドのエンペならダメージ無し - else if (g && guild_checkskill (g, GD_APPROVAL) <= 0 - && md->mob_class == 1288) - return 0; //正規ギルド承認がないとダメージ無し - - } - - return 1; -} - -/*========================================== - * スキル用タイマー削除 - *------------------------------------------ - */ -int mobskill_deltimer (struct mob_data *md) -{ - nullpo_retr (0, md); - - if (md->skilltimer != -1) - { - if (skill_get_inf (md->skillid) & 2) - delete_timer (md->skilltimer, mobskill_castend_pos); - else - delete_timer (md->skilltimer, mobskill_castend_id); - md->skilltimer = -1; - } - return 0; -} - // // 初期化 // @@ -4479,12 +3404,13 @@ int mobskill_deltimer (struct mob_data *md) * Since un-setting [ mob ] up was used, it is an initial provisional value setup. *------------------------------------------ */ -static int mob_makedummymobdb (int mob_class) +static +int mob_makedummymobdb(int mob_class) { - int i; + int i; - sprintf (mob_db[mob_class].name, "mob%d", mob_class); - sprintf (mob_db[mob_class].jname, "mob%d", mob_class); + sprintf(mob_db[mob_class].name, "mob%d", mob_class); + sprintf(mob_db[mob_class].jname, "mob%d", mob_class); mob_db[mob_class].lv = 1; mob_db[mob_class].max_hp = 1000; mob_db[mob_class].max_sp = 1; @@ -4495,39 +3421,27 @@ static int mob_makedummymobdb (int mob_class) mob_db[mob_class].atk2 = 10; mob_db[mob_class].def = 0; mob_db[mob_class].mdef = 0; - mob_db[mob_class].str = 1; - mob_db[mob_class].agi = 1; - mob_db[mob_class].vit = 1; - mob_db[mob_class].int_ = 1; - mob_db[mob_class].dex = 6; - mob_db[mob_class].luk = 2; + mob_db[mob_class].attrs[ATTR::STR] = 1; + mob_db[mob_class].attrs[ATTR::AGI] = 1; + mob_db[mob_class].attrs[ATTR::VIT] = 1; + mob_db[mob_class].attrs[ATTR::INT] = 1; + mob_db[mob_class].attrs[ATTR::DEX] = 6; + mob_db[mob_class].attrs[ATTR::LUK] = 2; mob_db[mob_class].range2 = 10; mob_db[mob_class].range3 = 10; - mob_db[mob_class].size = 0; - mob_db[mob_class].race = 0; - mob_db[mob_class].element = 0; - mob_db[mob_class].mode = 0; + mob_db[mob_class].size = 0; // 1 + mob_db[mob_class].race = Race::formless; + mob_db[mob_class].element = LevelElement{0, Element::neutral}; + mob_db[mob_class].mode = MobMode::ZERO; mob_db[mob_class].speed = 300; mob_db[mob_class].adelay = 1000; mob_db[mob_class].amotion = 500; mob_db[mob_class].dmotion = 500; - mob_db[mob_class].dropitem[0].nameid = 909; // Jellopy - mob_db[mob_class].dropitem[0].p = 1000; - for (i = 1; i < 8; i++) + for (i = 0; i < 8; i++) { mob_db[mob_class].dropitem[i].nameid = 0; - mob_db[mob_class].dropitem[i].p = 0; - } - // Item1,Item2 - mob_db[mob_class].mexp = 0; - mob_db[mob_class].mexpper = 0; - for (i = 0; i < 3; i++) - { - mob_db[mob_class].mvpitem[i].nameid = 0; - mob_db[mob_class].mvpitem[i].p = 0; + mob_db[mob_class].dropitem[i].p.num = 0; } - for (i = 0; i < MAX_RANDOMMONSTER; i++) - mob_db[mob_class].summonper[i] = 0; return 0; } @@ -4535,27 +3449,28 @@ static int mob_makedummymobdb (int mob_class) * db/mob_db.txt reading *------------------------------------------ */ -static int mob_readdb (void) +static +int mob_readdb(void) { FILE *fp; char line[1024]; const char *filename[] = { "db/mob_db.txt", "db/mob_db2.txt" }; - memset (mob_db, 0, sizeof (mob_db)); + memset(mob_db, 0, sizeof(mob_db)); for (int j = 0; j < 2; j++) { - fp = fopen_ (filename[j], "r"); + fp = fopen_(filename[j], "r"); if (fp == NULL) { if (j > 0) continue; return -1; } - while (fgets (line, 1020, fp)) + while (fgets(line, 1020, fp)) { - int mob_class; + int mob_class; char *str[57], *p, *np; if (line[0] == '/' && line[1] == '/') @@ -4566,7 +3481,7 @@ static int mob_readdb (void) { while (*p == '\t' || *p == ' ') p++; - if ((np = strchr (p, ',')) != NULL) + if ((np = strchr(p, ',')) != NULL) { str[i] = p; *np = 0; @@ -4576,18 +3491,17 @@ static int mob_readdb (void) str[i] = p; } - mob_class = atoi (str[0]); + mob_class = atoi(str[0]); if (mob_class <= 1000 || mob_class > 2000) continue; - mob_db[mob_class].view_class = mob_class; - memcpy (mob_db[mob_class].name, str[1], 24); - memcpy (mob_db[mob_class].jname, str[2], 24); - mob_db[mob_class].lv = atoi (str[3]); - mob_db[mob_class].max_hp = atoi (str[4]); - mob_db[mob_class].max_sp = atoi (str[5]); + memcpy(mob_db[mob_class].name, str[1], 24); + memcpy(mob_db[mob_class].jname, str[2], 24); + mob_db[mob_class].lv = atoi(str[3]); + mob_db[mob_class].max_hp = atoi(str[4]); + mob_db[mob_class].max_sp = atoi(str[5]); - mob_db[mob_class].base_exp = atoi (str[6]); + mob_db[mob_class].base_exp = atoi(str[6]); if (mob_db[mob_class].base_exp < 0) mob_db[mob_class].base_exp = 0; else if (mob_db[mob_class].base_exp > 0 @@ -4599,7 +3513,7 @@ static int mob_readdb (void) else mob_db[mob_class].base_exp *= battle_config.base_exp_rate / 100; - mob_db[mob_class].job_exp = atoi (str[7]); + mob_db[mob_class].job_exp = atoi(str[7]); if (mob_db[mob_class].job_exp < 0) mob_db[mob_class].job_exp = 0; else if (mob_db[mob_class].job_exp > 0 @@ -4611,85 +3525,39 @@ static int mob_readdb (void) else mob_db[mob_class].job_exp *= battle_config.job_exp_rate / 100; - mob_db[mob_class].range = atoi (str[8]); - mob_db[mob_class].atk1 = atoi (str[9]); - mob_db[mob_class].atk2 = atoi (str[10]); - mob_db[mob_class].def = atoi (str[11]); - mob_db[mob_class].mdef = atoi (str[12]); - mob_db[mob_class].str = atoi (str[13]); - mob_db[mob_class].agi = atoi (str[14]); - mob_db[mob_class].vit = atoi (str[15]); - mob_db[mob_class].int_ = atoi (str[16]); - mob_db[mob_class].dex = atoi (str[17]); - mob_db[mob_class].luk = atoi (str[18]); - mob_db[mob_class].range2 = atoi (str[19]); - mob_db[mob_class].range3 = atoi (str[20]); - mob_db[mob_class].size = atoi (str[21]); - mob_db[mob_class].race = atoi (str[22]); - mob_db[mob_class].element = atoi (str[23]); - mob_db[mob_class].mode = atoi (str[24]); - mob_db[mob_class].speed = atoi (str[25]); - mob_db[mob_class].adelay = atoi (str[26]); - mob_db[mob_class].amotion = atoi (str[27]); - mob_db[mob_class].dmotion = atoi (str[28]); + mob_db[mob_class].range = atoi(str[8]); + mob_db[mob_class].atk1 = atoi(str[9]); + mob_db[mob_class].atk2 = atoi(str[10]); + mob_db[mob_class].def = atoi(str[11]); + mob_db[mob_class].mdef = atoi(str[12]); + mob_db[mob_class].attrs[ATTR::STR] = atoi(str[13]); + mob_db[mob_class].attrs[ATTR::AGI] = atoi(str[14]); + mob_db[mob_class].attrs[ATTR::VIT] = atoi(str[15]); + mob_db[mob_class].attrs[ATTR::INT] = atoi(str[16]); + mob_db[mob_class].attrs[ATTR::DEX] = atoi(str[17]); + mob_db[mob_class].attrs[ATTR::LUK] = atoi(str[18]); + mob_db[mob_class].range2 = atoi(str[19]); + mob_db[mob_class].range3 = atoi(str[20]); + mob_db[mob_class].size = atoi(str[21]); // always 1 + mob_db[mob_class].race = static_cast<Race>(atoi(str[22])); + mob_db[mob_class].element = LevelElement::unpack(atoi(str[23])); + mob_db[mob_class].mode = static_cast<MobMode>(atoi(str[24])); + mob_db[mob_class].speed = atoi(str[25]); + mob_db[mob_class].adelay = atoi(str[26]); + mob_db[mob_class].amotion = atoi(str[27]); + mob_db[mob_class].dmotion = atoi(str[28]); for (int i = 0; i < 8; i++) { - int rate = 0, type, ratemin, ratemax; - mob_db[mob_class].dropitem[i].nameid = atoi (str[29 + i * 2]); - type = itemdb_type (mob_db[mob_class].dropitem[i].nameid); - if (type == 0) - { // Added [Valaris] - rate = battle_config.item_rate_heal; - ratemin = battle_config.item_drop_heal_min; - ratemax = battle_config.item_drop_heal_max; - } - else if (type == 2) - { - rate = battle_config.item_rate_use; - ratemin = battle_config.item_drop_use_min; - ratemax = battle_config.item_drop_use_max; // End - } - else if (type == 4 || type == 5 || type == 8) - { - rate = battle_config.item_rate_equip; - ratemin = battle_config.item_drop_equip_min; - ratemax = battle_config.item_drop_equip_max; - } - else if (type == 6) - { - rate = battle_config.item_rate_card; - ratemin = battle_config.item_drop_card_min; - ratemax = battle_config.item_drop_card_max; - } - else - { - rate = battle_config.item_rate_common; - ratemin = battle_config.item_drop_common_min; - ratemax = battle_config.item_drop_common_max; - } - rate = (rate / 100) * atoi (str[30 + i * 2]); - rate = - (rate < ratemin) ? ratemin : (rate > - ratemax) ? ratemax : rate; - mob_db[mob_class].dropitem[i].p = rate; + mob_db[mob_class].dropitem[i].nameid = atoi(str[29 + i * 2]); + int rate = atoi(str[30 + i * 2]); + if (rate < 1) rate = 1; + if (rate > 10000) rate = 10000; + mob_db[mob_class].dropitem[i].p.num = rate; } - // Item1,Item2 - mob_db[mob_class].mexp = - atoi (str[45]) * battle_config.mvp_exp_rate / 100; - mob_db[mob_class].mexpper = atoi (str[46]); - for (int i = 0; i < 3; i++) - { - mob_db[mob_class].mvpitem[i].nameid = atoi (str[47 + i * 2]); - mob_db[mob_class].mvpitem[i].p = - atoi (str[48 + i * 2]) * battle_config.mvp_item_rate / - 100; - } - mob_db[mob_class].mutations_nr = atoi (str[55]); - mob_db[mob_class].mutation_power = atoi (str[56]); + mob_db[mob_class].mutations_nr = atoi(str[55]); + mob_db[mob_class].mutation_power = atoi(str[56]); - for (int i = 0; i < MAX_RANDOMMONSTER; i++) - mob_db[mob_class].summonper[i] = 0; mob_db[mob_class].maxskill = 0; mob_db[mob_class].sex = 0; @@ -4703,136 +3571,10 @@ static int mob_readdb (void) mob_db[mob_class].clothes_color = 0; //Add for player monster dye - Valaris if (mob_db[mob_class].base_exp == 0) - mob_db[mob_class].base_exp = mob_gen_exp (&mob_db[mob_class]); + mob_db[mob_class].base_exp = mob_gen_exp(&mob_db[mob_class]); } - fclose_ (fp); - printf ("read %s done\n", filename[j]); - } - return 0; -} - -/*========================================== - * MOB display graphic change data reading - *------------------------------------------ - */ -static int mob_readdb_mobavail (void) -{ - FILE *fp; - char line[1024]; - int ln = 0; - int mob_class, j, k; - char *str[20], *p, *np; - - if ((fp = fopen_ ("db/mob_avail.txt", "r")) == NULL) - { - printf ("can't read db/mob_avail.txt\n"); - return -1; - } - - while (fgets (line, 1020, fp)) - { - if (line[0] == '/' && line[1] == '/') - continue; - memset (str, 0, sizeof (str)); - - for (j = 0, p = line; j < 12; j++) - { - if ((np = strchr (p, ',')) != NULL) - { - str[j] = p; - *np = 0; - p = np + 1; - } - else - str[j] = p; - } - - if (str[0] == NULL) - continue; - - mob_class = atoi (str[0]); - - if (mob_class <= 1000 || mob_class > 2000) // 値が異常なら処理しない。 - continue; - k = atoi (str[1]); - if (k >= 0) - mob_db[mob_class].view_class = k; - - if ((mob_db[mob_class].view_class < 24) - || (mob_db[mob_class].view_class > 4000)) - { - mob_db[mob_class].sex = atoi (str[2]); - mob_db[mob_class].hair = atoi (str[3]); - mob_db[mob_class].hair_color = atoi (str[4]); - mob_db[mob_class].weapon = atoi (str[5]); - mob_db[mob_class].shield = atoi (str[6]); - mob_db[mob_class].head_top = atoi (str[7]); - mob_db[mob_class].head_mid = atoi (str[8]); - mob_db[mob_class].head_buttom = atoi (str[9]); - mob_db[mob_class].option = atoi (str[10]) & ~0x46; - mob_db[mob_class].clothes_color = atoi (str[11]); // Monster player dye option - Valaris - } - - else if (atoi (str[2]) > 0) - mob_db[mob_class].equip = atoi (str[2]); // mob equipment [Valaris] - - ln++; - } - fclose_ (fp); - printf ("read db/mob_avail.txt done (count=%d)\n", ln); - return 0; -} - -/*========================================== - * Reading of random monster data - *------------------------------------------ - */ -static int mob_read_randommonster (void) -{ - FILE *fp; - char line[1024]; - char *str[10], *p; - int i, j; - - const char *mobfile[] = { - "db/mob_branch.txt", - "db/mob_poring.txt", - "db/mob_boss.txt" - }; - - for (i = 0; i < MAX_RANDOMMONSTER; i++) - { - mob_db[0].summonper[i] = 1002; // 設定し忘れた場合はポリンが出るようにしておく - fp = fopen_ (mobfile[i], "r"); - if (fp == NULL) - { - printf ("can't read %s\n", mobfile[i]); - return -1; - } - while (fgets (line, 1020, fp)) - { - int mob_class, per; - if (line[0] == '/' && line[1] == '/') - continue; - memset (str, 0, sizeof (str)); - for (j = 0, p = line; j < 3 && p; j++) - { - str[j] = p; - p = strchr (p, ','); - if (p) - *p++ = 0; - } - - if (str[0] == NULL || str[2] == NULL) - continue; - - mob_class = atoi (str[0]); - per = atoi (str[2]); - if ((mob_class > 1000 && mob_class <= 2000) || mob_class == 0) - mob_db[mob_class].summonper[i] = per; - } - fclose_ (fp); - printf ("read %s done\n", mobfile[i]); + fclose_(fp); + PRINTF("read %s done\n", filename[j]); } return 0; } @@ -4841,221 +3583,144 @@ static int mob_read_randommonster (void) * db/mob_skill_db.txt reading *------------------------------------------ */ -static int mob_readskilldb (void) +static +int mob_readskilldb(void) { FILE *fp; char line[1024]; - int i; + int i; const struct { char str[32]; - int id; + MobSkillCondition id; } cond1[] = { - { - "always", MSC_ALWAYS}, - { - "myhpltmaxrate", MSC_MYHPLTMAXRATE}, - { - "friendhpltmaxrate", MSC_FRIENDHPLTMAXRATE}, - { - "mystatuson", MSC_MYSTATUSON}, - { - "mystatusoff", MSC_MYSTATUSOFF}, - { - "friendstatuson", MSC_FRIENDSTATUSON}, - { - "friendstatusoff", MSC_FRIENDSTATUSOFF}, - { - "notintown", MSC_NOTINTOWN}, - { - "attackpcgt", MSC_ATTACKPCGT}, - { - "attackpcge", MSC_ATTACKPCGE}, - { - "slavelt", MSC_SLAVELT}, - { - "slavele", MSC_SLAVELE}, - { - "closedattacked", MSC_CLOSEDATTACKED}, - { - "longrangeattacked", MSC_LONGRANGEATTACKED}, - { - "skillused", MSC_SKILLUSED}, - { - "casttargeted", MSC_CASTTARGETED},}, cond2[] = + {"always", MobSkillCondition::MSC_ALWAYS}, + {"myhpltmaxrate", MobSkillCondition::MSC_MYHPLTMAXRATE}, + {"notintown", MobSkillCondition::MSC_NOTINTOWN}, + {"slavelt", MobSkillCondition::MSC_SLAVELT}, + {"slavele", MobSkillCondition::MSC_SLAVELE}, + }; + const struct { - { - "anybad", -1}, - { - "stone", SC_STONE}, - { - "freeze", SC_FREEZE}, - { - "stan", SC_STAN}, - { - "sleep", SC_SLEEP}, - { - "poison", SC_POISON}, - { - "curse", SC_CURSE}, - { - "silence", SC_SILENCE}, - { - "confusion", SC_CONFUSION}, - { - "blind", SC_BLIND}, - { - "hiding", SC_HIDING}, - { - "sight", SC_SIGHT},}, state[] = + char str[32]; + MobSkillState id; + } state[] = { - { - "any", -1}, - { - "idle", MSS_IDLE}, - { - "walk", MSS_WALK}, - { - "attack", MSS_ATTACK}, - { - "dead", MSS_DEAD}, - { - "loot", MSS_LOOT}, - { - "chase", MSS_CHASE},}, target[] = + {"any", MobSkillState::ANY}, + {"idle", MobSkillState::MSS_IDLE}, + {"walk", MobSkillState::MSS_WALK}, + {"attack", MobSkillState::MSS_ATTACK}, + }; + const struct { - { - "target", MST_TARGET}, - { - "self", MST_SELF}, - { - "friend", MST_FRIEND}, - { - "master", MST_MASTER}, - { - "around5", MST_AROUND5}, - { - "around6", MST_AROUND6}, - { - "around7", MST_AROUND7}, - { - "around8", MST_AROUND8}, - { - "around1", MST_AROUND1}, - { - "around2", MST_AROUND2}, - { - "around3", MST_AROUND3}, - { - "around4", MST_AROUND4}, - { - "around", MST_AROUND},}; + char str[32]; + MobSkillTarget id; + } target[] = + { + {"target", MobSkillTarget::MST_TARGET}, + {"self", MobSkillTarget::MST_SELF}, + }; - int x; + int x; const char *filename[] = { "db/mob_skill_db.txt", "db/mob_skill_db2.txt" }; for (x = 0; x < 2; x++) { - fp = fopen_ (filename[x], "r"); + fp = fopen_(filename[x], "r"); if (fp == NULL) { if (x == 0) - printf ("can't read %s\n", filename[x]); + PRINTF("can't read %s\n", filename[x]); continue; } - while (fgets (line, 1020, fp)) + while (fgets(line, 1020, fp)) { char *sp[20], *p; - int mob_id; - struct mob_skill *ms; - int j = 0; + int mob_id; + // always initialized, but clang is not smart enough yet + struct mob_skill *ms = nullptr; + int j = 0; if (line[0] == '/' && line[1] == '/') continue; - memset (sp, 0, sizeof (sp)); + memset(sp, 0, sizeof(sp)); for (i = 0, p = line; i < 18 && p; i++) { sp[i] = p; - if ((p = strchr (p, ',')) != NULL) + if ((p = strchr(p, ',')) != NULL) *p++ = 0; } - if ((mob_id = atoi (sp[0])) <= 0) + if ((mob_id = atoi(sp[0])) <= 0) continue; - if (strcmp (sp[1], "clear") == 0) + if (strcmp(sp[1], "clear") == 0) { - memset (mob_db[mob_id].skill, 0, - sizeof (mob_db[mob_id].skill)); + memset(mob_db[mob_id].skill, 0, + sizeof(mob_db[mob_id].skill)); mob_db[mob_id].maxskill = 0; continue; } for (i = 0; i < MAX_MOBSKILL; i++) - if ((ms = &mob_db[mob_id].skill[i])->skill_id == 0) + if ((ms = &mob_db[mob_id].skill[i])->skill_id == SkillID::ZERO) break; if (i == MAX_MOBSKILL) { - printf - ("mob_skill: readdb: too many skill ! [%s] in %d[%s]\n", + PRINTF("mob_skill: readdb: too many skill ! [%s] in %d[%s]\n", sp[1], mob_id, mob_db[mob_id].jname); continue; } - ms->state = atoi (sp[2]); - for (j = 0; j < sizeof (state) / sizeof (state[0]); j++) + ms->state = static_cast<MobSkillState>(atoi(sp[2])); + for (j = 0; j < sizeof(state) / sizeof(state[0]); j++) { - if (strcmp (sp[2], state[j].str) == 0) + if (strcmp(sp[2], state[j].str) == 0) ms->state = state[j].id; } - ms->skill_id = atoi (sp[3]); - ms->skill_lv = atoi (sp[4]); - - ms->permillage = atoi (sp[5]); - ms->casttime = atoi (sp[6]); - ms->delay = atoi (sp[7]); - ms->cancel = atoi (sp[8]); - if (strcmp (sp[8], "yes") == 0) + ms->skill_id = SkillID(atoi(sp[3])); + ms->skill_lv = atoi(sp[4]); + + ms->permillage = atoi(sp[5]); + ms->casttime = static_cast<interval_t>(atoi(sp[6])); + ms->delay = static_cast<interval_t>(atoi(sp[7])); + ms->cancel = atoi(sp[8]); + if (strcmp(sp[8], "yes") == 0) ms->cancel = 1; - ms->target = atoi (sp[9]); - for (j = 0; j < sizeof (target) / sizeof (target[0]); j++) + ms->target = static_cast<MobSkillTarget>(atoi(sp[9])); + for (j = 0; j < sizeof(target) / sizeof(target[0]); j++) { - if (strcmp (sp[9], target[j].str) == 0) + if (strcmp(sp[9], target[j].str) == 0) ms->target = target[j].id; } - ms->cond1 = -1; - for (j = 0; j < sizeof (cond1) / sizeof (cond1[0]); j++) + ms->cond1 = MobSkillCondition::ANY; + for (j = 0; j < sizeof(cond1) / sizeof(cond1[0]); j++) { - if (strcmp (sp[10], cond1[j].str) == 0) + if (strcmp(sp[10], cond1[j].str) == 0) ms->cond1 = cond1[j].id; } - ms->cond2 = atoi (sp[11]); - for (j = 0; j < sizeof (cond2) / sizeof (cond2[0]); j++) - { - if (strcmp (sp[11], cond2[j].str) == 0) - ms->cond2 = cond2[j].id; - } - ms->val[0] = atoi (sp[12]); - ms->val[1] = atoi (sp[13]); - ms->val[2] = atoi (sp[14]); - ms->val[3] = atoi (sp[15]); - ms->val[4] = atoi (sp[16]); - if (sp[17] != NULL && strlen (sp[17]) > 2) - ms->emotion = atoi (sp[17]); + ms->cond2i = atoi(sp[11]); + ms->val[0] = atoi(sp[12]); + ms->val[1] = atoi(sp[13]); + ms->val[2] = atoi(sp[14]); + ms->val[3] = atoi(sp[15]); + ms->val[4] = atoi(sp[16]); + if (sp[17] != NULL && strlen(sp[17]) > 2) + ms->emotion = atoi(sp[17]); else ms->emotion = -1; mob_db[mob_id].maxskill = i + 1; } - fclose_ (fp); - printf ("read %s done\n", filename[x]); + fclose_(fp); + PRINTF("read %s done\n", filename[x]); } return 0; } -void mob_reload (void) +void mob_reload(void) { /* * @@ -5064,25 +3729,27 @@ void mob_reload (void) * */ - do_init_mob (); + do_init_mob(); } /*========================================== * Circumference initialization of mob *------------------------------------------ */ -int do_init_mob (void) +int do_init_mob(void) { - mob_readdb (); + mob_readdb(); - mob_readdb_mobavail (); - mob_read_randommonster (); - mob_readskilldb (); + mob_readskilldb(); - add_timer_interval (gettick () + MIN_MOBTHINKTIME, mob_ai_hard, 0, 0, - MIN_MOBTHINKTIME); - add_timer_interval (gettick () + MIN_MOBTHINKTIME * 10, mob_ai_lazy, 0, 0, - MIN_MOBTHINKTIME * 10); + Timer(gettick() + MIN_MOBTHINKTIME, + mob_ai_hard, + MIN_MOBTHINKTIME + ).detach(); + Timer(gettick() + MIN_MOBTHINKTIME * 10, + mob_ai_lazy, + MIN_MOBTHINKTIME * 10 + ).detach(); return 0; } |