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-rw-r--r--src/map/map.hpp786
1 files changed, 281 insertions, 505 deletions
diff --git a/src/map/map.hpp b/src/map/map.hpp
index 8130739..374282d 100644
--- a/src/map/map.hpp
+++ b/src/map/map.hpp
@@ -1,166 +1,83 @@
-// $Id: map.h,v 1.8 2004/09/25 11:39:17 MouseJstr Exp $
#ifndef MAP_HPP
#define MAP_HPP
-#include <stdio.h>
-#include <stdarg.h>
-#include <time.h>
-#include <sys/time.h>
+#include "map.t.hpp"
+
#include <netinet/in.h>
-#include "../common/mmo.hpp"
-#include "../common/timer.hpp"
+
+#include <functional>
+
#include "../common/db.hpp"
-#include "script.hpp"
-
-#ifndef MAX
-# define MAX(x,y) (((x)>(y)) ? (x) : (y))
-#endif
-#ifndef MIN
-# define MIN(x,y) (((x)<(y)) ? (x) : (y))
-#endif
-
-#define MAX_PC_CLASS (1+6+6+1+6+1+1+1+1+4023)
-#define PC_CLASS_BASE 0
-#define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001)
-#define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22)
-#define MAX_NPC_PER_MAP 512
-#define BLOCK_SIZE 8
+#include "../common/timer.t.hpp"
+
+#include "battle.t.hpp"
+#include "magic-interpreter.t.hpp"
+#include "mob.t.hpp"
+#include "script.hpp" // change to script.t.hpp
+#include "skill.t.hpp"
+
+constexpr int MAX_NPC_PER_MAP = 512;
+constexpr int BLOCK_SIZE = 8;
#define AREA_SIZE battle_config.area_size
-#define LOCAL_REG_NUM 16
-#define LIFETIME_FLOORITEM 60
-#define DAMAGELOG_SIZE 30
-#define LOOTITEM_SIZE 10
-#define MAX_SKILL_LEVEL 100
-#define MAX_STATUSCHANGE 200
-#define MAX_SKILLUNITGROUP 32
-#define MAX_MOBSKILLUNITGROUP 8
-#define MAX_SKILLUNITGROUPTICKSET 128
-#define MAX_SKILLTIMERSKILL 32
-#define MAX_MOBSKILLTIMERSKILL 10
-#define MAX_MOBSKILL 32
-#define MAX_EVENTQUEUE 2
-#define MAX_EVENTTIMER 32
-#define NATURAL_HEAL_INTERVAL 500
-#define MAX_FLOORITEM 500000
-#define MAX_LEVEL 255
-#define MAX_WALKPATH 48
-#define MAX_DROP_PER_MAP 48
-
-#define DEFAULT_AUTOSAVE_INTERVAL 60*1000
-
-// [Fate] status.option properties. These are persistent status changes.
-// IDs that are not listed are not used in the code (to the best of my knowledge)
-#define OPTION_HIDE2 0x0002 // apparently some weaker non-GM hide
-#define OPTION_CLOAK 0x0004
-#define OPTION_10 0x0010
-#define OPTION_20 0x0020
-#define OPTION_HIDE 0x0040 // [Fate] This is the GM `@hide' flag
-#define OPTION_800 0x0800
-#define OPTION_INVISIBILITY 0x1000 // [Fate] Complete invisibility to other clients
-#define OPTION_SCRIBE 0x2000 // [Fate] Auto-logging of nearby comments
-#define OPTION_CHASEWALK 0x4000
-
-// Below are special clif_changestatus() IDs reserved for option updates
-#define CLIF_OPTION_SC_BASE 0x1000
-#define CLIF_OPTION_SC_INVISIBILITY (CLIF_OPTION_SC_BASE)
-#define CLIF_OPTION_SC_SCRIBE (CLIF_OPTION_SC_BASE + 1)
-
-enum
-{ BL_NUL, BL_PC, BL_NPC, BL_MOB, BL_ITEM, BL_CHAT, BL_SKILL, BL_SPELL };
-enum
-{ WARP, SHOP, SCRIPT, MONS, MESSAGE };
+constexpr std::chrono::seconds LIFETIME_FLOORITEM = std::chrono::minutes(1);
+constexpr int DAMAGELOG_SIZE = 30;
+constexpr int LOOTITEM_SIZE = 10;
+constexpr int MAX_SKILL_LEVEL = 100;
+constexpr int MAX_MOBSKILL = 32;
+constexpr int MAX_EVENTQUEUE = 2;
+constexpr int MAX_EVENTTIMER = 32;
+constexpr interval_t NATURAL_HEAL_INTERVAL = std::chrono::milliseconds(500);
+constexpr int MAX_FLOORITEM = 500000;
+constexpr int MAX_LEVEL = 255;
+constexpr int MAX_WALKPATH = 48;
+constexpr int MAX_DROP_PER_MAP = 48;
+
+constexpr interval_t DEFAULT_AUTOSAVE_INTERVAL = std::chrono::minutes(1);
+
struct block_list
{
struct block_list *next, *prev;
- int id;
+ int id;
short m, x, y;
- unsigned char type;
- unsigned char subtype;
+ BL type;
+ NpcSubtype subtype;
};
struct walkpath_data
{
unsigned char path_len, path_pos, path_half;
- unsigned char path[MAX_WALKPATH];
+ DIR path[MAX_WALKPATH];
};
struct script_reg
{
- int index;
- int data;
+ int index;
+ int data;
};
struct script_regstr
{
- int index;
+ int index;
char data[256];
};
struct status_change
{
- int timer;
- int val1, val2, val3, val4;
- int spell_invocation; /* [Fate] If triggered by a spell, record here */
+ Timer timer;
+ int val1;
+ int spell_invocation; /* [Fate] If triggered by a spell, record here */
};
struct invocation;
-struct skill_unit_group;
-struct skill_unit
-{
- struct block_list bl;
-
- struct skill_unit_group *group;
-
- int limit;
- int val1, val2;
- short alive, range;
-};
-struct skill_unit_group
-{
- int src_id;
- int party_id;
- int guild_id;
- int map, range;
- int target_flag;
- unsigned int tick;
- int limit, interval;
-
- int skill_id, skill_lv;
- int val1, val2;
- char *valstr;
- int unit_id;
- int group_id;
- int unit_count, alive_count;
- struct skill_unit *unit;
-};
-struct skill_unit_group_tickset
-{
- unsigned int tick;
- int group_id;
-};
-struct skill_timerskill
-{
- int timer;
- int src_id;
- int target_id;
- int map;
- short x, y;
- short skill_id, skill_lv;
- int type;
- int flag;
-};
-
struct npc_data;
struct item_data;
struct square;
struct quick_regeneration
{ // [Fate]
- int amount; // Amount of HP/SP left to regenerate
+ int amount; // Amount of HP/SP left to regenerate
unsigned char speed; // less is faster (number of half-second ticks to wait between updates)
unsigned char tickdelay; // number of ticks to next update
};
-#define VERSION_2_SKILLINFO 0x02 // client supports full skillinfo blocks
-
struct map_session_data
{
struct block_list bl;
@@ -176,13 +93,12 @@ struct map_session_data
unsigned lr_flag:2;
unsigned connect_new:1;
unsigned arrow_atk:1;
- unsigned attack_type:3;
+ BF attack_type;//:3;
unsigned skill_flag:1;
unsigned gangsterparadise:1;
unsigned produce_flag:1;
unsigned make_arrow_flag:1;
- unsigned potionpitcher_flag:1;
- unsigned storage_flag:2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
+ unsigned storage_open:1;
unsigned shroud_active:1;
unsigned shroud_hides_name_talking:1;
unsigned shroud_disappears_on_pickup:1;
@@ -192,42 +108,35 @@ struct map_session_data
{
unsigned killer:1;
unsigned killable:1;
- unsigned restart_full_recover:1;
- unsigned no_castcancel:1;
- unsigned no_castcancel2:1;
- unsigned no_sizefix:1;
- unsigned no_magic_damage:1;
- unsigned no_weapon_damage:1;
- unsigned no_gemstone:1;
- unsigned infinite_endure:1;
unsigned unbreakable_weapon:1;
unsigned unbreakable_armor:1;
- unsigned infinite_autospell:1;
unsigned deaf:1;
} special_state;
- int char_id, login_id1, login_id2, sex;
+ int char_id, login_id1, login_id2, sex;
unsigned char tmw_version; // tmw client version
struct mmo_charstatus status;
struct item_data *inventory_data[MAX_INVENTORY];
- short equip_index[11];
- int weight, max_weight;
- int cart_weight, cart_max_weight, cart_num, cart_max_num;
+ earray<short, EQUIP, EQUIP::COUNT> equip_index;
+ int weight, max_weight;
+ int cart_weight, cart_max_weight, cart_num, cart_max_num;
char mapname[24];
- int fd, new_fd;
+ int fd, new_fd;
short to_x, to_y;
- short speed, prev_speed;
- short opt1, opt2, opt3;
- char dir, head_dir;
- unsigned int client_tick, server_tick;
+ interval_t speed;
+ Opt1 opt1;
+ Opt2 opt2;
+ Opt3 opt3;
+ DIR dir, head_dir;
+ tick_t client_tick, server_tick;
struct walkpath_data walkpath;
- int walktimer;
- int npc_id, areanpc_id, npc_shopid;
- int npc_pos;
- int npc_menu;
- int npc_amount;
- int npc_stack, npc_stackmax;
+ Timer walktimer;
+ int npc_id, areanpc_id, npc_shopid;
+ int npc_pos;
+ int npc_menu;
+ int npc_amount;
+ int npc_stack, npc_stackmax;
const ScriptCode *npc_script, *npc_scriptroot;
- char *npc_stackbuf;
+ struct script_data *npc_stackbuf;
char npc_str[256];
struct
{
@@ -236,158 +145,105 @@ struct map_session_data
} npc_flags;
unsigned int chatID;
- int attacktimer;
- int attacktarget;
- short attacktarget_lv;
- unsigned int attackabletime;
+ Timer attacktimer;
+ int attacktarget;
+ ATK attacktarget_lv;
+ tick_t attackabletime;
- int followtimer; // [MouseJstr]
- int followtarget;
+ // used by @hugo and @linus
+ int followtarget;
- unsigned int cast_tick; // [Fate] Next tick at which spellcasting is allowed
+ tick_t cast_tick; // [Fate] Next tick at which spellcasting is allowed
struct invocation *active_spells; // [Fate] Singly-linked list of active spells linked to this PC
- int attack_spell_override; // [Fate] When an attack spell is active for this player, they trigger it
+ int attack_spell_override; // [Fate] When an attack spell is active for this player, they trigger it
// like a weapon. Check pc_attack_timer() for details.
- short attack_spell_icon_override; // Weapon equipment slot (slot 4) item override
+ // Weapon equipment slot (slot 4) item override
+ StatusChange attack_spell_icon_override;
short attack_spell_look_override; // Weapon `look' (attack animation) override
short attack_spell_charges; // [Fate] Remaining number of charges for the attack spell
- short attack_spell_delay; // [Fate] ms delay after spell attack
+ interval_t attack_spell_delay; // [Fate] ms delay after spell attack
short attack_spell_range; // [Fate] spell range
short spellpower_bonus_target, spellpower_bonus_current; // [Fate] Spellpower boni. _current is the active one.
//_current slowly approximates _target, and _target is determined by equipment.
short attackrange, attackrange_;
- int skilltimer;
- int skilltarget;
- short skillx, skilly;
- short skillid, skilllv;
- short skillitem, skillitemlv;
- short skillid_old, skilllv_old;
- short skillid_dance, skilllv_dance;
- struct skill_unit_group skillunit[MAX_SKILLUNITGROUP];
- struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
- struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL];
- int cloneskill_id, cloneskill_lv;
- int potion_hp, potion_sp, potion_per_hp, potion_per_sp;
// [Fate] Used for gradual healing; amount of enqueued regeneration
struct quick_regeneration quick_regeneration_hp, quick_regeneration_sp;
// [Fate] XP that can be extracted from this player by healing
- int heal_xp; // i.e., OTHER players (healers) can partake in this player's XP
-
- int invincible_timer;
- unsigned int canact_tick;
- unsigned int canmove_tick;
- unsigned int canlog_tick;
- int hp_sub, sp_sub;
- int inchealhptick, inchealsptick, inchealspirithptick,
- inchealspiritsptick;
-// -- moonsoul (new tick for berserk self-damage)
- int berserkdamagetick;
- int fame;
-
- short view_class;
- short weapontype1, weapontype2;
- short disguiseflag, disguise; // [Valaris]
- int paramb[6], paramc[6], parame[6], paramcard[6];
- int hit, flee, flee2, aspd, amotion, dmotion;
- int watk, watk2, atkmods[3];
- int def, def2, mdef, mdef2, critical, matk1, matk2;
- int atk_ele, def_ele, star, overrefine;
- int castrate, hprate, sprate, dsprate;
- int addele[10], addrace[12], addsize[3], subele[10], subrace[12];
- int addeff[10], addeff2[10], reseff[10];
- int watk_, watk_2, atkmods_[3], addele_[10], addrace_[12], addsize_[3]; //二刀流のために追加
- int atk_ele_, star_, overrefine_; //二刀流のために追加
- int base_atk, atk_rate;
- int arrow_atk, arrow_ele, arrow_cri, arrow_hit, arrow_range;
- int arrow_addele[10], arrow_addrace[12], arrow_addsize[3],
- arrow_addeff[10], arrow_addeff2[10];
- int nhealhp, nhealsp, nshealhp, nshealsp, nsshealhp, nsshealsp;
- int aspd_rate, speed_rate, hprecov_rate, sprecov_rate, critical_def,
+ int heal_xp; // i.e., OTHER players (healers) can partake in this player's XP
+
+ Timer invincible_timer;
+ tick_t canact_tick;
+ tick_t canmove_tick;
+ tick_t canlog_tick;
+ interval_t hp_sub, sp_sub;
+ interval_t inchealhptick, inchealsptick;
+
+ ItemLook weapontype1, weapontype2;
+ earray<int, ATTR, ATTR::COUNT> paramb, paramc, parame, paramcard;
+ int hit, flee, flee2;
+ interval_t aspd, amotion, dmotion;
+ int watk, watk2;
+ int def, def2, mdef, mdef2, critical, matk1, matk2;
+ int star, overrefine;
+ int hprate, sprate, dsprate;
+ int watk_, watk_2;
+ int star_, overrefine_; //二刀流のために追加
+ int base_atk, atk_rate;
+ int arrow_atk;
+ int arrow_cri, arrow_hit, arrow_range;
+ int nhealhp, nhealsp, nshealhp, nshealsp, nsshealhp, nsshealsp;
+ int aspd_rate, speed_rate, hprecov_rate, sprecov_rate, critical_def,
double_rate;
- int near_attack_def_rate, long_attack_def_rate, magic_def_rate,
- misc_def_rate;
- int matk_rate, ignore_def_ele, ignore_def_race, ignore_def_ele_,
- ignore_def_race_;
- int ignore_mdef_ele, ignore_mdef_race;
- int magic_addele[10], magic_addrace[12], magic_subrace[12];
- int perfect_hit, get_zeny_num;
- int critical_rate, hit_rate, flee_rate, flee2_rate, def_rate, def2_rate,
+ int matk_rate;
+ int perfect_hit;
+ int critical_rate, hit_rate, flee_rate, flee2_rate, def_rate, def2_rate,
mdef_rate, mdef2_rate;
- int def_ratio_atk_ele, def_ratio_atk_ele_, def_ratio_atk_race,
- def_ratio_atk_race_;
- int add_damage_class_count, add_damage_class_count_,
- add_magic_damage_class_count;
- short add_damage_classid[10], add_damage_classid_[10],
- add_magic_damage_classid[10];
- int add_damage_classrate[10], add_damage_classrate_[10],
- add_magic_damage_classrate[10];
- short add_def_class_count, add_mdef_class_count;
- short add_def_classid[10], add_mdef_classid[10];
- int add_def_classrate[10], add_mdef_classrate[10];
- short monster_drop_item_count;
- short monster_drop_itemid[10];
- int monster_drop_race[10], monster_drop_itemrate[10];
- int double_add_rate, speed_add_rate, aspd_add_rate, perfect_hit_add,
- get_zeny_add_num;
- short splash_range, splash_add_range;
- short autospell_id, autospell_lv, autospell_rate;
+ int double_add_rate, speed_add_rate, aspd_add_rate, perfect_hit_add;
short hp_drain_rate, hp_drain_per, sp_drain_rate, sp_drain_per;
short hp_drain_rate_, hp_drain_per_, sp_drain_rate_, sp_drain_per_;
- int short_weapon_damage_return, long_weapon_damage_return;
- int weapon_coma_ele[10], weapon_coma_race[12];
short break_weapon_rate, break_armor_rate;
short add_steal_rate;
- short spiritball, spiritball_old;
- int spirit_timer[MAX_SKILL_LEVEL];
- int magic_damage_return; // AppleGirl Was Here
- int random_attack_increase_add, random_attack_increase_per; // [Valaris]
- int perfect_hiding; // [Valaris]
- int unbreakable;
-
- int die_counter;
- short doridori_counter;
+ int die_counter;
- int reg_num;
+ int reg_num;
struct script_reg *reg;
- int regstr_num;
+ int regstr_num;
struct script_regstr *regstr;
- struct status_change sc_data[MAX_STATUSCHANGE];
+ earray<struct status_change, StatusChange, StatusChange::MAX_STATUSCHANGE> sc_data;
short sc_count;
struct square dev;
- int trade_partner;
- int deal_item_index[10];
- int deal_item_amount[10];
- int deal_zeny;
+ int trade_partner;
+ int deal_item_index[10];
+ int deal_item_amount[10];
+ int deal_zeny;
short deal_locked;
- int party_sended, party_invite, party_invite_account;
- int party_hp, party_x, party_y;
+ int party_sended, party_invite, party_invite_account;
+ int party_hp, party_x, party_y;
- int guild_sended, guild_invite, guild_invite_account;
- int guild_emblem_id, guild_alliance, guild_alliance_account;
- int guildspy; // [Syrus22]
- int partyspy; // [Syrus22]
+ int partyspy; // [Syrus22]
char message[80];
- int catch_target_class;
+ int catch_target_class;
- int pvp_point, pvp_rank, pvp_timer, pvp_lastusers;
+ int pvp_point, pvp_rank;
+ Timer pvp_timer;
+ int pvp_lastusers;
char eventqueue[MAX_EVENTQUEUE][50];
- int eventtimer[MAX_EVENTTIMER];
+ Timer eventtimer[MAX_EVENTTIMER];
- int last_skillid, last_skilllv; // Added by RoVeRT
struct
{
char name[24];
} ignore[80];
- int ignoreAll;
+ int ignoreAll;
short sg_count;
struct
@@ -395,14 +251,14 @@ struct map_session_data
unsigned in_progress:1;
} auto_ban_info;
- time_t chat_reset_due;
- time_t chat_repeat_reset_due;
- int chat_lines_in;
- int chat_total_repeats;
+ TimeT chat_reset_due;
+ TimeT chat_repeat_reset_due;
+ int chat_lines_in;
+ int chat_total_repeats;
char chat_lastmsg[513];
- unsigned int flood_rates[0x220];
- time_t packet_flood_reset_due;
+ tick_t flood_rates[0x220];
+ TimeT packet_flood_reset_due;
int packet_flood_in;
struct in_addr ip;
@@ -410,27 +266,32 @@ struct map_session_data
struct npc_timerevent_list
{
- int timer, pos;
+ interval_t timer;
+ int pos;
};
struct npc_label_list
{
char name[24];
- int pos;
+ int pos;
};
struct npc_item_list
{
- int nameid, value;
+ int nameid, value;
};
struct npc_data
{
struct block_list bl;
short n;
- short npc_class, dir;
- short speed;
+ short npc_class;
+ DIR dir;
+ interval_t speed;
char name[24];
char exname[24];
- int chat_id;
- short opt1, opt2, opt3, option;
+ int chat_id;
+ Opt1 opt1;
+ Opt2 opt2;
+ Opt3 opt3;
+ Option option;
short flag;
union
{
@@ -438,13 +299,14 @@ struct npc_data
{
const ScriptCode *script;
short xs, ys;
- int guild_id;
- int timer, timerid, timeramount, nexttimer;
- unsigned int timertick;
+ interval_t timer;
+ Timer timerid;
+ int timeramount, nexttimer;
+ tick_t timertick;
struct npc_timerevent_list *timer_event;
- int label_list_num;
+ int label_list_num;
struct npc_label_list *label_list;
- int src_id;
+ int src_id;
} scr;
struct npc_item_list shop_item[1];
struct
@@ -453,50 +315,33 @@ struct npc_data
short x, y;
char name[16];
} warp;
- char *message; // for MESSAGE: only send this message
+ char *message; // for NpcSubtype::MESSAGE: only send this message
} u;
// ここにメンバを追加してはならない(shop_itemが可変長の為)
char eventqueue[MAX_EVENTQUEUE][50];
- int eventtimer[MAX_EVENTTIMER];
+ Timer eventtimer[MAX_EVENTTIMER];
short arenaflag;
};
-#define MOB_MODE_SUMMONED 0x1000
-#define MOB_MODE_TURNS_AGAINST_BAD_MASTER 0x2000
-
-#define MOB_SENSIBLE_MASK 0xf000 // fate: mob mode flags that I actually understand
-
-enum mob_stat
-{
- MOB_LV,
- MOB_MAX_HP,
- MOB_STR, MOB_AGI, MOB_VIT, MOB_INT, MOB_DEX, MOB_LUK,
- MOB_ATK1, MOB_ATK2, // low and high attacks
- MOB_ADELAY, // attack delay
- MOB_DEF, MOB_MDEF,
- MOB_SPEED,
- // These must come last:
- MOB_XP_BONUS, /* [Fate] Encoded as base to 1024: 1024 means 100% */
- MOB_LAST
-};
-
-#define MOB_XP_BONUS_BASE 1024
-#define MOB_XP_BONUS_SHIFT 10
+constexpr int MOB_XP_BONUS_BASE = 1024;
+constexpr int MOB_XP_BONUS_SHIFT = 10;
struct mob_data
{
struct block_list bl;
short n;
- short base_class, mob_class, dir, mode;
+ short mob_class;
+ DIR dir;
+ MobMode mode;
short m, x0, y0, xs, ys;
char name[24];
- int spawndelay1, spawndelay2;
+ interval_t spawndelay1, spawndelay2;
struct
{
- unsigned state:8;
- unsigned skillstate:8;
- unsigned targettype:1;
+ MS state;
+ MobSkillState skillstate;
+ unsigned attackable:1;
unsigned steal_flag:1;
unsigned steal_coin_flag:1;
unsigned skillcastcancel:1;
@@ -505,71 +350,64 @@ struct mob_data
unsigned walk_easy:1;
unsigned special_mob_ai:3;
} state;
- int timer;
+ Timer timer;
short to_x, to_y;
- int hp;
- int target_id, attacked_id;
- short target_lv;
+ int hp;
+ int target_id, attacked_id;
+ ATK target_lv;
struct walkpath_data walkpath;
- unsigned int next_walktime;
- unsigned int attackabletime;
- unsigned int last_deadtime, last_spawntime, last_thinktime;
- unsigned int canmove_tick;
+ tick_t next_walktime;
+ tick_t attackabletime;
+ tick_t last_deadtime, last_spawntime, last_thinktime;
+ tick_t canmove_tick;
short move_fail_count;
struct
{
- int id;
- int dmg;
+ int id;
+ int dmg;
} dmglog[DAMAGELOG_SIZE];
struct item *lootitem;
short lootitem_count;
- struct status_change sc_data[MAX_STATUSCHANGE];
+ earray<struct status_change, StatusChange, StatusChange::MAX_STATUSCHANGE> sc_data;
short sc_count;
- short opt1, opt2, opt3, option;
+ Opt1 opt1;
+ Opt2 opt2;
+ Opt3 opt3;
+ Option option;
short min_chase;
short sg_count;
- int guild_id;
- int deletetimer;
+ Timer deletetimer;
- int skilltimer;
- int skilltarget;
+ Timer skilltimer;
+ int skilltarget;
short skillx, skilly;
- short skillid, skilllv, skillidx;
- unsigned int skilldelay[MAX_MOBSKILL];
- int def_ele;
- int master_id, master_dist;
- int exclusion_src, exclusion_party, exclusion_guild;
- struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL];
- struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP];
- struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
+ SkillID skillid;
+ short skilllv, skillidx;
+ tick_t skilldelay[MAX_MOBSKILL];
+ LevelElement def_ele;
+ int master_id, master_dist;
+ int exclusion_src, exclusion_party;
char npc_event[50];
- unsigned short stats[MOB_LAST]; // [Fate] mob-specific stats
+ // [Fate] mob-specific stats
+ earray<unsigned short, mob_stat, mob_stat::LAST> stats;
short size;
};
-enum
-{ MS_IDLE, MS_WALK, MS_ATTACK, MS_DEAD, MS_DELAY };
-
-enum
-{ NONE_ATTACKABLE, ATTACKABLE };
-
-enum
-{ ATK_LUCKY = 1, ATK_FLEE, ATK_DEF }; // 囲まれペナルティ計算用
-
struct map_data
{
char name[24];
char alias[24]; // [MouseJstr]
- unsigned char *gat; // NULLなら下のmap_data_other_serverとして扱う
+ // if NULL, actually a map_data_other_server
+ std::unique_ptr<MapCell[]> gat;
struct block_list **block;
struct block_list **block_mob;
int *block_count, *block_mob_count;
- int m;
+ int m;
short xs, ys;
short bxs, bys;
- int npc_num;
- int users;
+ int npc_num;
+ int users;
struct
{
unsigned alias:1;
@@ -582,14 +420,9 @@ struct map_data
unsigned nopenalty:1;
unsigned pvp:1;
unsigned pvp_noparty:1;
- unsigned pvp_noguild:1;
- unsigned pvp_nightmaredrop:1;
unsigned pvp_nocalcrank:1;
- unsigned gvg:1;
- unsigned gvg_noparty:1;
unsigned nozenypenalty:1;
unsigned notrade:1;
- unsigned noskill:1;
unsigned nowarp:1;
unsigned nowarpto:1;
unsigned nopvp:1; // [Valaris]
@@ -606,9 +439,9 @@ struct map_data
struct npc_data *npc[MAX_NPC_PER_MAP];
struct
{
- int drop_id;
- int drop_type;
- int drop_per;
+ int drop_id;
+ int drop_type;
+ int drop_per;
} drop_list[MAX_DROP_PER_MAP];
};
struct map_data_other_server
@@ -618,92 +451,37 @@ struct map_data_other_server
struct in_addr ip;
unsigned int port;
};
-#define read_gat(m,x,y) (map[m].gat[(x)+(y)*map[m].xs])
-#define read_gatp(m,x,y) (m->gat[(x)+(y)*m->xs])
-struct flooritem_data
-{
- struct block_list bl;
- short subx, suby;
- int cleartimer;
- int first_get_id, second_get_id, third_get_id;
- unsigned int first_get_tick, second_get_tick, third_get_tick;
- struct item item_data;
-};
+extern struct map_data map[];
+extern int map_num;
-enum
+inline
+MapCell read_gatp(struct map_data *m, int x, int y)
{
- SP_SPEED, SP_BASEEXP, SP_JOBEXP, SP_KARMA, SP_MANNER, SP_HP, SP_MAXHP, SP_SP, // 0-7
- SP_MAXSP, SP_STATUSPOINT, SP_0a, SP_BASELEVEL, SP_SKILLPOINT, SP_STR, SP_AGI, SP_VIT, // 8-15
- SP_INT, SP_DEX, SP_LUK, SP_CLASS, SP_ZENY, SP_SEX, SP_NEXTBASEEXP, SP_NEXTJOBEXP, // 16-23
- SP_WEIGHT, SP_MAXWEIGHT, SP_1a, SP_1b, SP_1c, SP_1d, SP_1e, SP_1f, // 24-31
- SP_USTR, SP_UAGI, SP_UVIT, SP_UINT, SP_UDEX, SP_ULUK, SP_26, SP_27, // 32-39
- SP_28, SP_ATK1, SP_ATK2, SP_MATK1, SP_MATK2, SP_DEF1, SP_DEF2, SP_MDEF1, // 40-47
- SP_MDEF2, SP_HIT, SP_FLEE1, SP_FLEE2, SP_CRITICAL, SP_ASPD, SP_36, SP_JOBLEVEL, // 48-55
- SP_UPPER, SP_PARTNER, SP_CART, SP_FAME, SP_UNBREAKABLE, //56-58
- SP_DEAF = 70,
- SP_CARTINFO = 99, // 99
- SP_GM = 500,
-
- // original 1000-
- SP_ATTACKRANGE = 1000, SP_ATKELE, SP_DEFELE, // 1000-1002
- SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
- SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
- SP_ADDEFF, SP_RESEFF, // 1012-1013
- SP_BASE_ATK, SP_ASPD_RATE, SP_HP_RECOV_RATE, SP_SP_RECOV_RATE, SP_SPEED_RATE, // 1014-1018
- SP_CRITICAL_DEF, SP_NEAR_ATK_DEF, SP_LONG_ATK_DEF, // 1019-1021
- SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025
- SP_IGNORE_DEF_ELE, SP_IGNORE_DEF_RACE, // 1026-1027
- SP_ATK_RATE, SP_SPEED_ADDRATE, SP_ASPD_ADDRATE, // 1028-1030
- SP_MAGIC_ATK_DEF, SP_MISC_ATK_DEF, // 1031-1032
- SP_IGNORE_MDEF_ELE, SP_IGNORE_MDEF_RACE, // 1033-1034
- SP_MAGIC_ADDELE, SP_MAGIC_ADDRACE, SP_MAGIC_SUBRACE, // 1035-1037
- SP_PERFECT_HIT_RATE, SP_PERFECT_HIT_ADD_RATE, SP_CRITICAL_RATE, SP_GET_ZENY_NUM, SP_ADD_GET_ZENY_NUM, // 1038-1042
- SP_ADD_DAMAGE_CLASS, SP_ADD_MAGIC_DAMAGE_CLASS, SP_ADD_DEF_CLASS, SP_ADD_MDEF_CLASS, // 1043-1046
- SP_ADD_MONSTER_DROP_ITEM, SP_DEF_RATIO_ATK_ELE, SP_DEF_RATIO_ATK_RACE, SP_ADD_SPEED, // 1047-1050
- SP_HIT_RATE, SP_FLEE_RATE, SP_FLEE2_RATE, SP_DEF_RATE, SP_DEF2_RATE, SP_MDEF_RATE, SP_MDEF2_RATE, // 1051-1057
- SP_SPLASH_RANGE, SP_SPLASH_ADD_RANGE, SP_AUTOSPELL, SP_HP_DRAIN_RATE, SP_SP_DRAIN_RATE, // 1058-1062
- SP_SHORT_WEAPON_DAMAGE_RETURN, SP_LONG_WEAPON_DAMAGE_RETURN, SP_WEAPON_COMA_ELE, SP_WEAPON_COMA_RACE, // 1063-1066
- SP_ADDEFF2, SP_BREAK_WEAPON_RATE, SP_BREAK_ARMOR_RATE, SP_ADD_STEAL_RATE, // 1067-1070
- SP_MAGIC_DAMAGE_RETURN, SP_RANDOM_ATTACK_INCREASE, SP_ALL_STATS, SP_AGI_VIT, SP_AGI_DEX_STR, SP_PERFECT_HIDE, // 1071-1077
- SP_DISGUISE, // 1077
-
- SP_RESTART_FULL_RECORVER = 2000, SP_NO_CASTCANCEL, SP_NO_SIZEFIX, SP_NO_MAGIC_DAMAGE, SP_NO_WEAPON_DAMAGE, SP_NO_GEMSTONE, // 2000-2005
- SP_NO_CASTCANCEL2, SP_INFINITE_ENDURE, SP_UNBREAKABLE_WEAPON, SP_UNBREAKABLE_ARMOR // 2006-2009
-};
-
-enum
+ return m->gat[x + y * m->xs];
+}
+inline
+MapCell read_gat(int m, int x, int y)
{
- LOOK_BASE,
- LOOK_HAIR,
- LOOK_WEAPON,
- LOOK_HEAD_BOTTOM,
- LOOK_HEAD_TOP,
- LOOK_HEAD_MID,
- LOOK_HAIR_COLOR,
- LOOK_CLOTHES_COLOR,
- LOOK_SHIELD,
- LOOK_SHOES, /* 9 */
- LOOK_GLOVES,
- LOOK_CAPE,
- LOOK_MISC1,
- LOOK_MISC2
-};
+ return read_gatp(&map[m], x, y);
+}
-enum
+struct flooritem_data
{
- EQUIP_SHIELD = 8,
- EQUIP_WEAPON = 9
+ struct block_list bl;
+ short subx, suby;
+ Timer cleartimer;
+ int first_get_id, second_get_id, third_get_id;
+ tick_t first_get_tick, second_get_tick, third_get_tick;
+ struct item item_data;
};
-#define LOOK_LAST LOOK_MISC2
-
struct chat_data
{
struct block_list bl;
char pass[8]; /* password */
- char title[61]; /* room title MAX 60 */
+ char title[61]; /* room title max 60 */
unsigned char limit; /* join limit */
unsigned char trigger;
unsigned char users; /* current users */
@@ -714,111 +492,109 @@ struct chat_data
char npc_event[50];
};
-extern struct map_data map[];
-extern int map_num;
-extern int autosave_interval;
+extern interval_t autosave_interval;
extern int save_settings;
-extern int agit_flag;
-extern int night_flag; // 0=day, 1=night [Yor]
extern char motd_txt[];
extern char help_txt[];
-extern char talkie_mes[];
-
extern char wisp_server_name[];
// 鯖全体情報
-void map_setusers (int);
-int map_getusers (void);
+void map_setusers(int);
+int map_getusers(void);
// block削除関連
-int map_freeblock (void *bl);
-int map_freeblock_lock (void);
-int map_freeblock_unlock (void);
+int map_freeblock(void *bl);
+int map_freeblock_lock(void);
+int map_freeblock_unlock(void);
// block関連
-int map_addblock (struct block_list *);
-int map_delblock (struct block_list *);
-void map_foreachinarea (int (*)(struct block_list *, va_list), int, int, int,
- int, int, int, ...);
+int map_addblock(struct block_list *);
+int map_delblock(struct block_list *);
+void map_foreachinarea(std::function<void(struct block_list *)>,
+ int,
+ int, int, int, int,
+ BL);
// -- moonsoul (added map_foreachincell)
-void map_foreachincell (int (*)(struct block_list *, va_list), int, int, int,
- int, ...);
-void map_foreachinmovearea (int (*)(struct block_list *, va_list), int, int,
- int, int, int, int, int, int, ...);
-int map_countnearpc (int, int, int);
+void map_foreachincell(std::function<void(struct block_list *)>,
+ int,
+ int, int,
+ BL);
+void map_foreachinmovearea(std::function<void(struct block_list *)>,
+ int,
+ int, int, int, int,
+ int, int,
+ BL);
//block関連に追加
-int map_count_oncell (int m, int x, int y);
+int map_count_oncell(int m, int x, int y);
// 一時的object関連
-int map_addobject (struct block_list *);
-int map_delobject (int, int type);
-int map_delobjectnofree (int id, int type);
-void map_foreachobject (int (*)(struct block_list *, va_list), int, ...);
+int map_addobject(struct block_list *);
+int map_delobject(int, BL type);
+int map_delobjectnofree(int id, BL type);
+void map_foreachobject(std::function<void(struct block_list *)>,
+ BL);
//
-int map_quit (struct map_session_data *);
+void map_quit(struct map_session_data *);
// npc
-int map_addnpc (int, struct npc_data *);
+int map_addnpc(int, struct npc_data *);
-extern FILE *map_logfile;
-__attribute__((format(printf, 1, 2)))
-void map_write_log (const char *format, ...);
-#define MAP_LOG(format, args...) {if (map_logfile) map_write_log(format, ##args);}
+void map_log(const_string line);
+#define MAP_LOG(format, ...) \
+ map_log(static_cast<const std::string&>(STRPRINTF(format, ## __VA_ARGS__)))
-#define MAP_LOG_PC(sd, fmt, args...) MAP_LOG("PC%d %d:%d,%d " fmt, sd->status.char_id, sd->bl.m, sd->bl.x, sd->bl.y, ## args)
+#define MAP_LOG_PC(sd, fmt, ...) \
+ MAP_LOG("PC%d %d:%d,%d " fmt, \
+ sd->status.char_id, sd->bl.m, sd->bl.x, sd->bl.y, ## __VA_ARGS__)
// 床アイテム関連
-void map_clearflooritem_timer (timer_id, tick_t, custom_id_t, custom_data_t);
-#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
-int map_addflooritem_any (struct item *, int amount, int m, int x, int y,
- struct map_session_data **owners,
- int *owner_protection,
- int lifetime, int dispersal);
-int map_addflooritem (struct item *, int, int, int, int,
- struct map_session_data *, struct map_session_data *,
- struct map_session_data *, int);
-int map_searchrandfreecell (int, int, int, int);
+void map_clearflooritem_timer(TimerData *, tick_t, int);
+inline
+void map_clearflooritem(int id)
+{
+ map_clearflooritem_timer(nullptr, tick_t(), id);
+}
+int map_addflooritem_any(struct item *, int amount, int m, int x, int y,
+ struct map_session_data **owners, interval_t *owner_protection,
+ interval_t lifetime, int dispersal);
+int map_addflooritem(struct item *, int, int, int, int,
+ struct map_session_data *, struct map_session_data *,
+ struct map_session_data *);
// キャラid=>キャラ名 変換関連
-void map_addchariddb (int charid, const char *name);
-void map_delchariddb (int charid);
-int map_reqchariddb (struct map_session_data *sd, int charid);
-char *map_charid2nick (int);
-
-struct map_session_data *map_id2sd (int);
-struct block_list *map_id2bl (int);
-int map_mapname2mapid (const char *);
-int map_mapname2ipport (const char *, struct in_addr *, int *);
-int map_setipport (const char *name, struct in_addr ip, int port);
-int map_eraseipport (const char *name, struct in_addr ip, int port);
-void map_addiddb (struct block_list *);
-void map_deliddb (struct block_list *bl);
-int map_foreachiddb (db_func_t, ...);
-void map_addnickdb (struct map_session_data *);
-int map_scriptcont (struct map_session_data *sd, int id); /* Continues a script either on a spell or on an NPC */
-struct map_session_data *map_nick2sd (const char *);
-int compare_item (struct item *a, struct item *b);
-
-struct map_session_data *map_get_first_session (void);
-struct map_session_data *map_get_last_session (void);
-struct map_session_data *map_get_next_session (struct map_session_data
- *current);
-struct map_session_data *map_get_prev_session (struct map_session_data
- *current);
+extern
+DMap<int, struct block_list *> id_db;
+void map_addchariddb(int charid, const char *name);
+char *map_charid2nick(int);
+
+struct map_session_data *map_id2sd(int);
+struct block_list *map_id2bl(int);
+int map_mapname2mapid(const char *);
+int map_mapname2ipport(const char *, struct in_addr *, int *);
+int map_setipport(const char *name, struct in_addr ip, int port);
+void map_addiddb(struct block_list *);
+void map_deliddb(struct block_list *bl);
+void map_addnickdb(struct map_session_data *);
+int map_scriptcont(struct map_session_data *sd, int id); /* Continues a script either on a spell or on an NPC */
+struct map_session_data *map_nick2sd(const char *);
+int compare_item(struct item *a, struct item *b);
+
+struct map_session_data *map_get_first_session(void);
+struct map_session_data *map_get_last_session(void);
+struct map_session_data *map_get_next_session(
+ struct map_session_data *current);
+struct map_session_data *map_get_prev_session(
+ struct map_session_data *current);
// gat関連
-int map_getcell (int, int, int);
-int map_setcell (int, int, int, int);
+MapCell map_getcell(int, int, int);
+void map_setcell(int, int, int, MapCell);
// その他
-int map_check_dir (int s_dir, int t_dir);
-int map_calc_dir (struct block_list *src, int x, int y);
+bool map_check_dir(DIR s_dir, DIR t_dir);
+DIR map_calc_dir(struct block_list *src, int x, int y);
// path.cより
-int path_search (struct walkpath_data *, int, int, int, int, int, int);
-int path_blownpos (int m, int x0, int y0, int dx, int dy, int count);
-
-int map_who (int fd);
+int path_search(struct walkpath_data *, int, int, int, int, int, int);
-void map_helpscreen (void); // [Valaris]
-int map_delmap (char *mapname);
+std::pair<uint16_t, uint16_t> map_randfreecell(int m, uint16_t x, uint16_t y, uint16_t w, uint16_t h);
-#endif
+#endif // MAP_HPP