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Diffstat (limited to 'src/map/map.hpp')
-rw-r--r-- | src/map/map.hpp | 824 |
1 files changed, 824 insertions, 0 deletions
diff --git a/src/map/map.hpp b/src/map/map.hpp new file mode 100644 index 0000000..8130739 --- /dev/null +++ b/src/map/map.hpp @@ -0,0 +1,824 @@ +// $Id: map.h,v 1.8 2004/09/25 11:39:17 MouseJstr Exp $ +#ifndef MAP_HPP +#define MAP_HPP + +#include <stdio.h> +#include <stdarg.h> +#include <time.h> +#include <sys/time.h> +#include <netinet/in.h> +#include "../common/mmo.hpp" +#include "../common/timer.hpp" +#include "../common/db.hpp" +#include "script.hpp" + +#ifndef MAX +# define MAX(x,y) (((x)>(y)) ? (x) : (y)) +#endif +#ifndef MIN +# define MIN(x,y) (((x)<(y)) ? (x) : (y)) +#endif + +#define MAX_PC_CLASS (1+6+6+1+6+1+1+1+1+4023) +#define PC_CLASS_BASE 0 +#define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001) +#define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22) +#define MAX_NPC_PER_MAP 512 +#define BLOCK_SIZE 8 +#define AREA_SIZE battle_config.area_size +#define LOCAL_REG_NUM 16 +#define LIFETIME_FLOORITEM 60 +#define DAMAGELOG_SIZE 30 +#define LOOTITEM_SIZE 10 +#define MAX_SKILL_LEVEL 100 +#define MAX_STATUSCHANGE 200 +#define MAX_SKILLUNITGROUP 32 +#define MAX_MOBSKILLUNITGROUP 8 +#define MAX_SKILLUNITGROUPTICKSET 128 +#define MAX_SKILLTIMERSKILL 32 +#define MAX_MOBSKILLTIMERSKILL 10 +#define MAX_MOBSKILL 32 +#define MAX_EVENTQUEUE 2 +#define MAX_EVENTTIMER 32 +#define NATURAL_HEAL_INTERVAL 500 +#define MAX_FLOORITEM 500000 +#define MAX_LEVEL 255 +#define MAX_WALKPATH 48 +#define MAX_DROP_PER_MAP 48 + +#define DEFAULT_AUTOSAVE_INTERVAL 60*1000 + +// [Fate] status.option properties. These are persistent status changes. +// IDs that are not listed are not used in the code (to the best of my knowledge) +#define OPTION_HIDE2 0x0002 // apparently some weaker non-GM hide +#define OPTION_CLOAK 0x0004 +#define OPTION_10 0x0010 +#define OPTION_20 0x0020 +#define OPTION_HIDE 0x0040 // [Fate] This is the GM `@hide' flag +#define OPTION_800 0x0800 +#define OPTION_INVISIBILITY 0x1000 // [Fate] Complete invisibility to other clients +#define OPTION_SCRIBE 0x2000 // [Fate] Auto-logging of nearby comments +#define OPTION_CHASEWALK 0x4000 + +// Below are special clif_changestatus() IDs reserved for option updates +#define CLIF_OPTION_SC_BASE 0x1000 +#define CLIF_OPTION_SC_INVISIBILITY (CLIF_OPTION_SC_BASE) +#define CLIF_OPTION_SC_SCRIBE (CLIF_OPTION_SC_BASE + 1) + +enum +{ BL_NUL, BL_PC, BL_NPC, BL_MOB, BL_ITEM, BL_CHAT, BL_SKILL, BL_SPELL }; +enum +{ WARP, SHOP, SCRIPT, MONS, MESSAGE }; +struct block_list +{ + struct block_list *next, *prev; + int id; + short m, x, y; + unsigned char type; + unsigned char subtype; +}; + +struct walkpath_data +{ + unsigned char path_len, path_pos, path_half; + unsigned char path[MAX_WALKPATH]; +}; +struct script_reg +{ + int index; + int data; +}; +struct script_regstr +{ + int index; + char data[256]; +}; +struct status_change +{ + int timer; + int val1, val2, val3, val4; + int spell_invocation; /* [Fate] If triggered by a spell, record here */ +}; + +struct invocation; + +struct skill_unit_group; +struct skill_unit +{ + struct block_list bl; + + struct skill_unit_group *group; + + int limit; + int val1, val2; + short alive, range; +}; +struct skill_unit_group +{ + int src_id; + int party_id; + int guild_id; + int map, range; + int target_flag; + unsigned int tick; + int limit, interval; + + int skill_id, skill_lv; + int val1, val2; + char *valstr; + int unit_id; + int group_id; + int unit_count, alive_count; + struct skill_unit *unit; +}; +struct skill_unit_group_tickset +{ + unsigned int tick; + int group_id; +}; +struct skill_timerskill +{ + int timer; + int src_id; + int target_id; + int map; + short x, y; + short skill_id, skill_lv; + int type; + int flag; +}; + +struct npc_data; +struct item_data; +struct square; + +struct quick_regeneration +{ // [Fate] + int amount; // Amount of HP/SP left to regenerate + unsigned char speed; // less is faster (number of half-second ticks to wait between updates) + unsigned char tickdelay; // number of ticks to next update +}; + +#define VERSION_2_SKILLINFO 0x02 // client supports full skillinfo blocks + +struct map_session_data +{ + struct block_list bl; + struct + { + unsigned auth:1; + unsigned change_walk_target:1; + unsigned attack_continue:1; + unsigned menu_or_input:1; + unsigned dead_sit:2; + unsigned skillcastcancel:1; + unsigned waitingdisconnect:1; + unsigned lr_flag:2; + unsigned connect_new:1; + unsigned arrow_atk:1; + unsigned attack_type:3; + unsigned skill_flag:1; + unsigned gangsterparadise:1; + unsigned produce_flag:1; + unsigned make_arrow_flag:1; + unsigned potionpitcher_flag:1; + unsigned storage_flag:2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex] + unsigned shroud_active:1; + unsigned shroud_hides_name_talking:1; + unsigned shroud_disappears_on_pickup:1; + unsigned shroud_disappears_on_talk:1; + } state; + struct + { + unsigned killer:1; + unsigned killable:1; + unsigned restart_full_recover:1; + unsigned no_castcancel:1; + unsigned no_castcancel2:1; + unsigned no_sizefix:1; + unsigned no_magic_damage:1; + unsigned no_weapon_damage:1; + unsigned no_gemstone:1; + unsigned infinite_endure:1; + unsigned unbreakable_weapon:1; + unsigned unbreakable_armor:1; + unsigned infinite_autospell:1; + unsigned deaf:1; + } special_state; + int char_id, login_id1, login_id2, sex; + unsigned char tmw_version; // tmw client version + struct mmo_charstatus status; + struct item_data *inventory_data[MAX_INVENTORY]; + short equip_index[11]; + int weight, max_weight; + int cart_weight, cart_max_weight, cart_num, cart_max_num; + char mapname[24]; + int fd, new_fd; + short to_x, to_y; + short speed, prev_speed; + short opt1, opt2, opt3; + char dir, head_dir; + unsigned int client_tick, server_tick; + struct walkpath_data walkpath; + int walktimer; + int npc_id, areanpc_id, npc_shopid; + int npc_pos; + int npc_menu; + int npc_amount; + int npc_stack, npc_stackmax; + const ScriptCode *npc_script, *npc_scriptroot; + char *npc_stackbuf; + char npc_str[256]; + struct + { + unsigned storage:1; + unsigned divorce:1; + } npc_flags; + unsigned int chatID; + + int attacktimer; + int attacktarget; + short attacktarget_lv; + unsigned int attackabletime; + + int followtimer; // [MouseJstr] + int followtarget; + + unsigned int cast_tick; // [Fate] Next tick at which spellcasting is allowed + struct invocation *active_spells; // [Fate] Singly-linked list of active spells linked to this PC + int attack_spell_override; // [Fate] When an attack spell is active for this player, they trigger it + // like a weapon. Check pc_attack_timer() for details. + short attack_spell_icon_override; // Weapon equipment slot (slot 4) item override + short attack_spell_look_override; // Weapon `look' (attack animation) override + short attack_spell_charges; // [Fate] Remaining number of charges for the attack spell + short attack_spell_delay; // [Fate] ms delay after spell attack + short attack_spell_range; // [Fate] spell range + short spellpower_bonus_target, spellpower_bonus_current; // [Fate] Spellpower boni. _current is the active one. + //_current slowly approximates _target, and _target is determined by equipment. + + short attackrange, attackrange_; + int skilltimer; + int skilltarget; + short skillx, skilly; + short skillid, skilllv; + short skillitem, skillitemlv; + short skillid_old, skilllv_old; + short skillid_dance, skilllv_dance; + struct skill_unit_group skillunit[MAX_SKILLUNITGROUP]; + struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; + struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL]; + int cloneskill_id, cloneskill_lv; + int potion_hp, potion_sp, potion_per_hp, potion_per_sp; + + // [Fate] Used for gradual healing; amount of enqueued regeneration + struct quick_regeneration quick_regeneration_hp, quick_regeneration_sp; + // [Fate] XP that can be extracted from this player by healing + int heal_xp; // i.e., OTHER players (healers) can partake in this player's XP + + int invincible_timer; + unsigned int canact_tick; + unsigned int canmove_tick; + unsigned int canlog_tick; + int hp_sub, sp_sub; + int inchealhptick, inchealsptick, inchealspirithptick, + inchealspiritsptick; +// -- moonsoul (new tick for berserk self-damage) + int berserkdamagetick; + int fame; + + short view_class; + short weapontype1, weapontype2; + short disguiseflag, disguise; // [Valaris] + int paramb[6], paramc[6], parame[6], paramcard[6]; + int hit, flee, flee2, aspd, amotion, dmotion; + int watk, watk2, atkmods[3]; + int def, def2, mdef, mdef2, critical, matk1, matk2; + int atk_ele, def_ele, star, overrefine; + int castrate, hprate, sprate, dsprate; + int addele[10], addrace[12], addsize[3], subele[10], subrace[12]; + int addeff[10], addeff2[10], reseff[10]; + int watk_, watk_2, atkmods_[3], addele_[10], addrace_[12], addsize_[3]; //二刀流のために追加 + int atk_ele_, star_, overrefine_; //二刀流のために追加 + int base_atk, atk_rate; + int arrow_atk, arrow_ele, arrow_cri, arrow_hit, arrow_range; + int arrow_addele[10], arrow_addrace[12], arrow_addsize[3], + arrow_addeff[10], arrow_addeff2[10]; + int nhealhp, nhealsp, nshealhp, nshealsp, nsshealhp, nsshealsp; + int aspd_rate, speed_rate, hprecov_rate, sprecov_rate, critical_def, + double_rate; + int near_attack_def_rate, long_attack_def_rate, magic_def_rate, + misc_def_rate; + int matk_rate, ignore_def_ele, ignore_def_race, ignore_def_ele_, + ignore_def_race_; + int ignore_mdef_ele, ignore_mdef_race; + int magic_addele[10], magic_addrace[12], magic_subrace[12]; + int perfect_hit, get_zeny_num; + int critical_rate, hit_rate, flee_rate, flee2_rate, def_rate, def2_rate, + mdef_rate, mdef2_rate; + int def_ratio_atk_ele, def_ratio_atk_ele_, def_ratio_atk_race, + def_ratio_atk_race_; + int add_damage_class_count, add_damage_class_count_, + add_magic_damage_class_count; + short add_damage_classid[10], add_damage_classid_[10], + add_magic_damage_classid[10]; + int add_damage_classrate[10], add_damage_classrate_[10], + add_magic_damage_classrate[10]; + short add_def_class_count, add_mdef_class_count; + short add_def_classid[10], add_mdef_classid[10]; + int add_def_classrate[10], add_mdef_classrate[10]; + short monster_drop_item_count; + short monster_drop_itemid[10]; + int monster_drop_race[10], monster_drop_itemrate[10]; + int double_add_rate, speed_add_rate, aspd_add_rate, perfect_hit_add, + get_zeny_add_num; + short splash_range, splash_add_range; + short autospell_id, autospell_lv, autospell_rate; + short hp_drain_rate, hp_drain_per, sp_drain_rate, sp_drain_per; + short hp_drain_rate_, hp_drain_per_, sp_drain_rate_, sp_drain_per_; + int short_weapon_damage_return, long_weapon_damage_return; + int weapon_coma_ele[10], weapon_coma_race[12]; + short break_weapon_rate, break_armor_rate; + short add_steal_rate; + + short spiritball, spiritball_old; + int spirit_timer[MAX_SKILL_LEVEL]; + int magic_damage_return; // AppleGirl Was Here + int random_attack_increase_add, random_attack_increase_per; // [Valaris] + int perfect_hiding; // [Valaris] + int unbreakable; + + int die_counter; + short doridori_counter; + + int reg_num; + struct script_reg *reg; + int regstr_num; + struct script_regstr *regstr; + + struct status_change sc_data[MAX_STATUSCHANGE]; + short sc_count; + struct square dev; + + int trade_partner; + int deal_item_index[10]; + int deal_item_amount[10]; + int deal_zeny; + short deal_locked; + + int party_sended, party_invite, party_invite_account; + int party_hp, party_x, party_y; + + int guild_sended, guild_invite, guild_invite_account; + int guild_emblem_id, guild_alliance, guild_alliance_account; + int guildspy; // [Syrus22] + int partyspy; // [Syrus22] + + char message[80]; + + int catch_target_class; + + int pvp_point, pvp_rank, pvp_timer, pvp_lastusers; + + char eventqueue[MAX_EVENTQUEUE][50]; + int eventtimer[MAX_EVENTTIMER]; + + int last_skillid, last_skilllv; // Added by RoVeRT + struct + { + char name[24]; + } ignore[80]; + int ignoreAll; + short sg_count; + + struct + { + unsigned in_progress:1; + } auto_ban_info; + + time_t chat_reset_due; + time_t chat_repeat_reset_due; + int chat_lines_in; + int chat_total_repeats; + char chat_lastmsg[513]; + + unsigned int flood_rates[0x220]; + time_t packet_flood_reset_due; + int packet_flood_in; + + struct in_addr ip; +}; + +struct npc_timerevent_list +{ + int timer, pos; +}; +struct npc_label_list +{ + char name[24]; + int pos; +}; +struct npc_item_list +{ + int nameid, value; +}; +struct npc_data +{ + struct block_list bl; + short n; + short npc_class, dir; + short speed; + char name[24]; + char exname[24]; + int chat_id; + short opt1, opt2, opt3, option; + short flag; + union + { + struct + { + const ScriptCode *script; + short xs, ys; + int guild_id; + int timer, timerid, timeramount, nexttimer; + unsigned int timertick; + struct npc_timerevent_list *timer_event; + int label_list_num; + struct npc_label_list *label_list; + int src_id; + } scr; + struct npc_item_list shop_item[1]; + struct + { + short xs, ys; + short x, y; + char name[16]; + } warp; + char *message; // for MESSAGE: only send this message + } u; + // ここにメンバを追加してはならない(shop_itemが可変長の為) + + char eventqueue[MAX_EVENTQUEUE][50]; + int eventtimer[MAX_EVENTTIMER]; + short arenaflag; +}; + +#define MOB_MODE_SUMMONED 0x1000 +#define MOB_MODE_TURNS_AGAINST_BAD_MASTER 0x2000 + +#define MOB_SENSIBLE_MASK 0xf000 // fate: mob mode flags that I actually understand + +enum mob_stat +{ + MOB_LV, + MOB_MAX_HP, + MOB_STR, MOB_AGI, MOB_VIT, MOB_INT, MOB_DEX, MOB_LUK, + MOB_ATK1, MOB_ATK2, // low and high attacks + MOB_ADELAY, // attack delay + MOB_DEF, MOB_MDEF, + MOB_SPEED, + // These must come last: + MOB_XP_BONUS, /* [Fate] Encoded as base to 1024: 1024 means 100% */ + MOB_LAST +}; + +#define MOB_XP_BONUS_BASE 1024 +#define MOB_XP_BONUS_SHIFT 10 + +struct mob_data +{ + struct block_list bl; + short n; + short base_class, mob_class, dir, mode; + short m, x0, y0, xs, ys; + char name[24]; + int spawndelay1, spawndelay2; + struct + { + unsigned state:8; + unsigned skillstate:8; + unsigned targettype:1; + unsigned steal_flag:1; + unsigned steal_coin_flag:1; + unsigned skillcastcancel:1; + unsigned master_check:1; + unsigned change_walk_target:1; + unsigned walk_easy:1; + unsigned special_mob_ai:3; + } state; + int timer; + short to_x, to_y; + int hp; + int target_id, attacked_id; + short target_lv; + struct walkpath_data walkpath; + unsigned int next_walktime; + unsigned int attackabletime; + unsigned int last_deadtime, last_spawntime, last_thinktime; + unsigned int canmove_tick; + short move_fail_count; + struct + { + int id; + int dmg; + } dmglog[DAMAGELOG_SIZE]; + struct item *lootitem; + short lootitem_count; + + struct status_change sc_data[MAX_STATUSCHANGE]; + short sc_count; + short opt1, opt2, opt3, option; + short min_chase; + short sg_count; + int guild_id; + int deletetimer; + + int skilltimer; + int skilltarget; + short skillx, skilly; + short skillid, skilllv, skillidx; + unsigned int skilldelay[MAX_MOBSKILL]; + int def_ele; + int master_id, master_dist; + int exclusion_src, exclusion_party, exclusion_guild; + struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL]; + struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP]; + struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; + char npc_event[50]; + unsigned short stats[MOB_LAST]; // [Fate] mob-specific stats + short size; +}; + +enum +{ MS_IDLE, MS_WALK, MS_ATTACK, MS_DEAD, MS_DELAY }; + +enum +{ NONE_ATTACKABLE, ATTACKABLE }; + +enum +{ ATK_LUCKY = 1, ATK_FLEE, ATK_DEF }; // 囲まれペナルティ計算用 + +struct map_data +{ + char name[24]; + char alias[24]; // [MouseJstr] + unsigned char *gat; // NULLなら下のmap_data_other_serverとして扱う + struct block_list **block; + struct block_list **block_mob; + int *block_count, *block_mob_count; + int m; + short xs, ys; + short bxs, bys; + int npc_num; + int users; + struct + { + unsigned alias:1; + unsigned nomemo:1; + unsigned noteleport:1; + unsigned noreturn:1; + unsigned monster_noteleport:1; + unsigned nosave:1; + unsigned nobranch:1; + unsigned nopenalty:1; + unsigned pvp:1; + unsigned pvp_noparty:1; + unsigned pvp_noguild:1; + unsigned pvp_nightmaredrop:1; + unsigned pvp_nocalcrank:1; + unsigned gvg:1; + unsigned gvg_noparty:1; + unsigned nozenypenalty:1; + unsigned notrade:1; + unsigned noskill:1; + unsigned nowarp:1; + unsigned nowarpto:1; + unsigned nopvp:1; // [Valaris] + unsigned noicewall:1; // [Valaris] + unsigned snow:1; // [Valaris] + unsigned fog:1; // [Valaris] + unsigned sakura:1; // [Valaris] + unsigned leaves:1; // [Valaris] + unsigned rain:1; // [Valaris] + unsigned no_player_drops:1; // [Jaxad0127] + unsigned town:1; // [remoitnane] + } flag; + struct point save; + struct npc_data *npc[MAX_NPC_PER_MAP]; + struct + { + int drop_id; + int drop_type; + int drop_per; + } drop_list[MAX_DROP_PER_MAP]; +}; +struct map_data_other_server +{ + char name[24]; + unsigned char *gat; // NULL固定にして判断 + struct in_addr ip; + unsigned int port; +}; +#define read_gat(m,x,y) (map[m].gat[(x)+(y)*map[m].xs]) +#define read_gatp(m,x,y) (m->gat[(x)+(y)*m->xs]) + +struct flooritem_data +{ + struct block_list bl; + short subx, suby; + int cleartimer; + int first_get_id, second_get_id, third_get_id; + unsigned int first_get_tick, second_get_tick, third_get_tick; + struct item item_data; +}; + +enum +{ + SP_SPEED, SP_BASEEXP, SP_JOBEXP, SP_KARMA, SP_MANNER, SP_HP, SP_MAXHP, SP_SP, // 0-7 + SP_MAXSP, SP_STATUSPOINT, SP_0a, SP_BASELEVEL, SP_SKILLPOINT, SP_STR, SP_AGI, SP_VIT, // 8-15 + SP_INT, SP_DEX, SP_LUK, SP_CLASS, SP_ZENY, SP_SEX, SP_NEXTBASEEXP, SP_NEXTJOBEXP, // 16-23 + SP_WEIGHT, SP_MAXWEIGHT, SP_1a, SP_1b, SP_1c, SP_1d, SP_1e, SP_1f, // 24-31 + SP_USTR, SP_UAGI, SP_UVIT, SP_UINT, SP_UDEX, SP_ULUK, SP_26, SP_27, // 32-39 + SP_28, SP_ATK1, SP_ATK2, SP_MATK1, SP_MATK2, SP_DEF1, SP_DEF2, SP_MDEF1, // 40-47 + SP_MDEF2, SP_HIT, SP_FLEE1, SP_FLEE2, SP_CRITICAL, SP_ASPD, SP_36, SP_JOBLEVEL, // 48-55 + SP_UPPER, SP_PARTNER, SP_CART, SP_FAME, SP_UNBREAKABLE, //56-58 + SP_DEAF = 70, + SP_CARTINFO = 99, // 99 + SP_GM = 500, + + // original 1000- + SP_ATTACKRANGE = 1000, SP_ATKELE, SP_DEFELE, // 1000-1002 + SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006 + SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011 + SP_ADDEFF, SP_RESEFF, // 1012-1013 + SP_BASE_ATK, SP_ASPD_RATE, SP_HP_RECOV_RATE, SP_SP_RECOV_RATE, SP_SPEED_RATE, // 1014-1018 + SP_CRITICAL_DEF, SP_NEAR_ATK_DEF, SP_LONG_ATK_DEF, // 1019-1021 + SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025 + SP_IGNORE_DEF_ELE, SP_IGNORE_DEF_RACE, // 1026-1027 + SP_ATK_RATE, SP_SPEED_ADDRATE, SP_ASPD_ADDRATE, // 1028-1030 + SP_MAGIC_ATK_DEF, SP_MISC_ATK_DEF, // 1031-1032 + SP_IGNORE_MDEF_ELE, SP_IGNORE_MDEF_RACE, // 1033-1034 + SP_MAGIC_ADDELE, SP_MAGIC_ADDRACE, SP_MAGIC_SUBRACE, // 1035-1037 + SP_PERFECT_HIT_RATE, SP_PERFECT_HIT_ADD_RATE, SP_CRITICAL_RATE, SP_GET_ZENY_NUM, SP_ADD_GET_ZENY_NUM, // 1038-1042 + SP_ADD_DAMAGE_CLASS, SP_ADD_MAGIC_DAMAGE_CLASS, SP_ADD_DEF_CLASS, SP_ADD_MDEF_CLASS, // 1043-1046 + SP_ADD_MONSTER_DROP_ITEM, SP_DEF_RATIO_ATK_ELE, SP_DEF_RATIO_ATK_RACE, SP_ADD_SPEED, // 1047-1050 + SP_HIT_RATE, SP_FLEE_RATE, SP_FLEE2_RATE, SP_DEF_RATE, SP_DEF2_RATE, SP_MDEF_RATE, SP_MDEF2_RATE, // 1051-1057 + SP_SPLASH_RANGE, SP_SPLASH_ADD_RANGE, SP_AUTOSPELL, SP_HP_DRAIN_RATE, SP_SP_DRAIN_RATE, // 1058-1062 + SP_SHORT_WEAPON_DAMAGE_RETURN, SP_LONG_WEAPON_DAMAGE_RETURN, SP_WEAPON_COMA_ELE, SP_WEAPON_COMA_RACE, // 1063-1066 + SP_ADDEFF2, SP_BREAK_WEAPON_RATE, SP_BREAK_ARMOR_RATE, SP_ADD_STEAL_RATE, // 1067-1070 + SP_MAGIC_DAMAGE_RETURN, SP_RANDOM_ATTACK_INCREASE, SP_ALL_STATS, SP_AGI_VIT, SP_AGI_DEX_STR, SP_PERFECT_HIDE, // 1071-1077 + SP_DISGUISE, // 1077 + + SP_RESTART_FULL_RECORVER = 2000, SP_NO_CASTCANCEL, SP_NO_SIZEFIX, SP_NO_MAGIC_DAMAGE, SP_NO_WEAPON_DAMAGE, SP_NO_GEMSTONE, // 2000-2005 + SP_NO_CASTCANCEL2, SP_INFINITE_ENDURE, SP_UNBREAKABLE_WEAPON, SP_UNBREAKABLE_ARMOR // 2006-2009 +}; + +enum +{ + LOOK_BASE, + LOOK_HAIR, + LOOK_WEAPON, + LOOK_HEAD_BOTTOM, + LOOK_HEAD_TOP, + LOOK_HEAD_MID, + LOOK_HAIR_COLOR, + LOOK_CLOTHES_COLOR, + LOOK_SHIELD, + LOOK_SHOES, /* 9 */ + LOOK_GLOVES, + LOOK_CAPE, + LOOK_MISC1, + LOOK_MISC2 +}; + +enum +{ + EQUIP_SHIELD = 8, + EQUIP_WEAPON = 9 +}; + +#define LOOK_LAST LOOK_MISC2 + +struct chat_data +{ + struct block_list bl; + + char pass[8]; /* password */ + char title[61]; /* room title MAX 60 */ + unsigned char limit; /* join limit */ + unsigned char trigger; + unsigned char users; /* current users */ + unsigned char pub; /* room attribute */ + struct map_session_data *usersd[20]; + struct block_list *owner_; + struct block_list **owner; + char npc_event[50]; +}; + +extern struct map_data map[]; +extern int map_num; +extern int autosave_interval; +extern int save_settings; +extern int agit_flag; +extern int night_flag; // 0=day, 1=night [Yor] + +extern char motd_txt[]; +extern char help_txt[]; + +extern char talkie_mes[]; + +extern char wisp_server_name[]; + +// 鯖全体情報 +void map_setusers (int); +int map_getusers (void); +// block削除関連 +int map_freeblock (void *bl); +int map_freeblock_lock (void); +int map_freeblock_unlock (void); +// block関連 +int map_addblock (struct block_list *); +int map_delblock (struct block_list *); +void map_foreachinarea (int (*)(struct block_list *, va_list), int, int, int, + int, int, int, ...); +// -- moonsoul (added map_foreachincell) +void map_foreachincell (int (*)(struct block_list *, va_list), int, int, int, + int, ...); +void map_foreachinmovearea (int (*)(struct block_list *, va_list), int, int, + int, int, int, int, int, int, ...); +int map_countnearpc (int, int, int); +//block関連に追加 +int map_count_oncell (int m, int x, int y); +// 一時的object関連 +int map_addobject (struct block_list *); +int map_delobject (int, int type); +int map_delobjectnofree (int id, int type); +void map_foreachobject (int (*)(struct block_list *, va_list), int, ...); +// +int map_quit (struct map_session_data *); +// npc +int map_addnpc (int, struct npc_data *); + +extern FILE *map_logfile; +__attribute__((format(printf, 1, 2))) +void map_write_log (const char *format, ...); +#define MAP_LOG(format, args...) {if (map_logfile) map_write_log(format, ##args);} + +#define MAP_LOG_PC(sd, fmt, args...) MAP_LOG("PC%d %d:%d,%d " fmt, sd->status.char_id, sd->bl.m, sd->bl.x, sd->bl.y, ## args) + +// 床アイテム関連 +void map_clearflooritem_timer (timer_id, tick_t, custom_id_t, custom_data_t); +#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1) +int map_addflooritem_any (struct item *, int amount, int m, int x, int y, + struct map_session_data **owners, + int *owner_protection, + int lifetime, int dispersal); +int map_addflooritem (struct item *, int, int, int, int, + struct map_session_data *, struct map_session_data *, + struct map_session_data *, int); +int map_searchrandfreecell (int, int, int, int); + +// キャラid=>キャラ名 変換関連 +void map_addchariddb (int charid, const char *name); +void map_delchariddb (int charid); +int map_reqchariddb (struct map_session_data *sd, int charid); +char *map_charid2nick (int); + +struct map_session_data *map_id2sd (int); +struct block_list *map_id2bl (int); +int map_mapname2mapid (const char *); +int map_mapname2ipport (const char *, struct in_addr *, int *); +int map_setipport (const char *name, struct in_addr ip, int port); +int map_eraseipport (const char *name, struct in_addr ip, int port); +void map_addiddb (struct block_list *); +void map_deliddb (struct block_list *bl); +int map_foreachiddb (db_func_t, ...); +void map_addnickdb (struct map_session_data *); +int map_scriptcont (struct map_session_data *sd, int id); /* Continues a script either on a spell or on an NPC */ +struct map_session_data *map_nick2sd (const char *); +int compare_item (struct item *a, struct item *b); + +struct map_session_data *map_get_first_session (void); +struct map_session_data *map_get_last_session (void); +struct map_session_data *map_get_next_session (struct map_session_data + *current); +struct map_session_data *map_get_prev_session (struct map_session_data + *current); + +// gat関連 +int map_getcell (int, int, int); +int map_setcell (int, int, int, int); + +// その他 +int map_check_dir (int s_dir, int t_dir); +int map_calc_dir (struct block_list *src, int x, int y); + +// path.cより +int path_search (struct walkpath_data *, int, int, int, int, int, int); +int path_blownpos (int m, int x0, int y0, int dx, int dy, int count); + +int map_who (int fd); + +void map_helpscreen (void); // [Valaris] +int map_delmap (char *mapname); + +#endif |