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Diffstat (limited to 'src/map/magic.hpp')
-rw-r--r-- | src/map/magic.hpp | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/src/map/magic.hpp b/src/map/magic.hpp new file mode 100644 index 0000000..0c776ea --- /dev/null +++ b/src/map/magic.hpp @@ -0,0 +1,90 @@ +#ifndef MAGIC_HPP +#define MAGIC_HPP + +#include "clif.hpp" +#include "intif.hpp" + +#define MAGIC_CONFIG_FILE "conf/magic.conf" + +typedef struct map_session_data character_t; +typedef struct block_list entity_t; + +struct invocation; /* Spell invocation */ + +/** + * Try to cast magic. + * + * As an intended side effect, the magic message may be distorted (text only). + * + * \param caster Player attempting to cast magic + * \param spell The prospective incantation + * \param spell_len Number of characters in the incantation + * \return 1 or -1 if the input message was magic and was handled by this function, 0 otherwise. -1 is returned when the + * message should not be repeated. + */ +int magic_message (character_t * caster, char *spell, size_t spell_len); + +/** + * Removes the shroud from a character + * + * \param character The character to remove the shroud from + */ +void magic_unshroud (character_t * character); + +/** + * Notifies a running spell that a status_change timer triggered by the spell has expired + * + * \param invocation The invocation to notify + * \param bl_id ID of the PC for whom this happened + * \param type sc_id ID of the status change entry that finished + * \param supplanted Whether the status_change finished normally (0) or was supplanted by a new status_change (1) + */ +void +spell_effect_report_termination (int invocation, int bl_id, int sc_id, + int supplanted); + +/** + * Initialise all spells, read config data + */ +void do_init_magic (void); + +/** + * Identifies the invocation used to trigger a spell + * + * Returns NULL if not found + */ +char *magic_find_invocation (char *spellame); + +/** + * Identifies the invocation used to denote a teleport location + * + * Returns NULL if not found + */ +char *magic_find_anchor_invocation (char *teleport_location); + +/** + * Execute a spell invocation and sets up timers to finish + */ +void spell_execute (struct invocation *invocation); + +/** + * Continue an NPC script embedded in a spell + */ +void spell_execute_script (struct invocation *invocation); + +/** + * Stops all magic bound to the specified character + * + */ +void magic_stop_completely (character_t * c); + +/** + * Attacks with a magical spell charged to the character + * + * Returns 0 if there is no charged spell or the spell is depleted. + */ +int spell_attack (int caster, int target); + +void spell_free_invocation (struct invocation *invocation); + +#endif /* !defined(MAGIC_H_) */ |