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+#ifndef MAGIC_HPP
+#define MAGIC_HPP
+
+#include "clif.hpp"
+#include "intif.hpp"
+
+#define MAGIC_CONFIG_FILE "conf/magic.conf"
+
+typedef struct map_session_data character_t;
+typedef struct block_list entity_t;
+
+struct invocation; /* Spell invocation */
+
+/**
+ * Try to cast magic.
+ *
+ * As an intended side effect, the magic message may be distorted (text only).
+ *
+ * \param caster Player attempting to cast magic
+ * \param spell The prospective incantation
+ * \param spell_len Number of characters in the incantation
+ * \return 1 or -1 if the input message was magic and was handled by this function, 0 otherwise. -1 is returned when the
+ * message should not be repeated.
+ */
+int magic_message (character_t * caster, char *spell, size_t spell_len);
+
+/**
+ * Removes the shroud from a character
+ *
+ * \param character The character to remove the shroud from
+ */
+void magic_unshroud (character_t * character);
+
+/**
+ * Notifies a running spell that a status_change timer triggered by the spell has expired
+ *
+ * \param invocation The invocation to notify
+ * \param bl_id ID of the PC for whom this happened
+ * \param type sc_id ID of the status change entry that finished
+ * \param supplanted Whether the status_change finished normally (0) or was supplanted by a new status_change (1)
+ */
+void
+spell_effect_report_termination (int invocation, int bl_id, int sc_id,
+ int supplanted);
+
+/**
+ * Initialise all spells, read config data
+ */
+void do_init_magic (void);
+
+/**
+ * Identifies the invocation used to trigger a spell
+ *
+ * Returns NULL if not found
+ */
+char *magic_find_invocation (char *spellame);
+
+/**
+ * Identifies the invocation used to denote a teleport location
+ *
+ * Returns NULL if not found
+ */
+char *magic_find_anchor_invocation (char *teleport_location);
+
+/**
+ * Execute a spell invocation and sets up timers to finish
+ */
+void spell_execute (struct invocation *invocation);
+
+/**
+ * Continue an NPC script embedded in a spell
+ */
+void spell_execute_script (struct invocation *invocation);
+
+/**
+ * Stops all magic bound to the specified character
+ *
+ */
+void magic_stop_completely (character_t * c);
+
+/**
+ * Attacks with a magical spell charged to the character
+ *
+ * Returns 0 if there is no charged spell or the spell is depleted.
+ */
+int spell_attack (int caster, int target);
+
+void spell_free_invocation (struct invocation *invocation);
+
+#endif /* !defined(MAGIC_H_) */