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+#pragma once
+// globals.hpp - Evil global variables for tmwa-map.
+//
+// Copyright © 2014 Ben Longbons <b.r.longbons@gmail.com>
+//
+// This file is part of The Mana World (Athena server)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "fwd.hpp"
+
+#include <ctime>
+
+#include <list>
+#include <map>
+#include <memory>
+#include <set>
+#include <vector>
+
+#include "../ints/wrap.hpp"
+
+#include "../net/timer.t.hpp"
+
+#include "../mmo/skill.t.hpp"
+
+#include "consts.hpp"
+#include "script-buffer.hpp"
+
+
+namespace tmwa
+{
+ namespace map
+ {
+ extern BattleConf battle_config;
+ extern MapConf map_conf;
+ extern Session *char_session;
+ extern int chrif_state;
+ extern std::map<MapName, RString> resnametable;
+ extern Map<ItemNameId, item_data> item_db;
+ namespace magic
+ {
+ // Global magic conf
+ extern magic_conf_t magic_conf;
+ extern env_t magic_default_env;
+ namespace magic_v2
+ {
+ extern std::map<RString, proc_t> procs;
+ extern std::map<RString, val_t> const_defm;
+ } // namespace magic_v2
+ } // namespace magic
+ extern DMap<BlockId, dumb_ptr<block_list>> id_db;
+ extern UPMap<MapName, map_abstract> maps_db;
+ extern DMap<CharName, dumb_ptr<map_session_data>> nick_db;
+ extern Map<CharId, charid2nick> charid_db;
+ extern int world_user_count;
+ extern Array<dumb_ptr<block_list>, unwrap<BlockId>(MAX_FLOORITEM)> object;
+ extern BlockId first_free_object_id;
+ extern int save_settings;
+ extern int block_free_lock;
+ extern std::vector<dumb_ptr<block_list>> block_free;
+ extern block_list bl_head;
+ extern std::unique_ptr<io::AppendFile> map_logfile;
+ extern long map_logfile_index;
+ extern mob_db_ mob_db[2001];
+ extern std::list<AString> npc_srcs;
+ extern int npc_warp, npc_shop, npc_script, npc_mob;
+ extern BlockId npc_id;
+ extern Map<NpcEvent, event_data> ev_db;
+ extern DMap<NpcName, dumb_ptr<npc_data>> npcs_by_name;
+ extern tm ev_tm_b;
+ extern Map<PartyId, PartyMost> party_db;
+ extern std::map<AccountId, GmLevel> gm_accountm;
+ extern tick_t natural_heal_tick, natural_heal_prev_tick;
+ extern interval_t natural_heal_diff_tick;
+ extern int last_save_fd;
+ extern bool save_flag;
+ extern Map<AccountId, Storage> storage_db;
+ extern Map<RString, str_data_t> str_datam;
+ extern str_data_t LABEL_NEXTLINE_;
+ extern Map<ScriptLabel, int> scriptlabel_db;
+ extern std::set<ScriptLabel> probable_labels;
+ extern UPMap<RString, const ScriptBuffer> userfunc_db;
+ extern int parse_cmd_if;
+ extern Option<Borrowed<str_data_t>> parse_cmdp;
+ extern InternPool variable_names;
+ extern ZString startptr;
+ extern int startline;
+ extern int script_errors;
+ extern DMap<SIR, int> mapreg_db;
+ extern Map<SIR, RString> mapregstr_db;
+ extern int mapreg_dirty;
+ extern std::vector<SkillID> skill_pool_skills;
+ extern earray<skill_db_, SkillID, SkillID::MAX_SKILL_DB> skill_db;
+ extern BlockId skill_area_temp_id;
+ extern int skill_area_temp_hp;
+ } // namespace map
+} // namespace tmwa