diff options
Diffstat (limited to 'src/map/battle.cpp')
-rw-r--r-- | src/map/battle.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/map/battle.cpp b/src/map/battle.cpp index 02f5bdc..99252e3 100644 --- a/src/map/battle.cpp +++ b/src/map/battle.cpp @@ -2040,7 +2040,7 @@ ATK battle_weapon_attack(dumb_ptr<block_list> src, dumb_ptr<block_list> target, wd.damage -= reduction; MAP_LOG_PC(target->is_player(), - "MAGIC-ABSORB-DMG %d"_fmt, reduction); + "MAGIC-ABSORB-DMG %d"_fmt, reduction); } { @@ -2065,26 +2065,26 @@ ATK battle_weapon_attack(dumb_ptr<block_list> src, dumb_ptr<block_list> target, weapon = sd->inventory_data[weapon_index]->nameid; MAP_LOG("PC%d %s:%d,%d WPNDMG %s%d %d FOR %d WPN %d"_fmt, - sd->status_key.char_id, src->bl_m->name_, src->bl_x, src->bl_y, - (target->bl_type == BL::PC) ? "PC"_s : "MOB"_s, - (target->bl_type == BL::PC) - ? unwrap<CharId>(target->is_player()->status_key.char_id) - : unwrap<BlockId>(target->bl_id), - battle_get_class(target), - wd.damage + wd.damage2, weapon); + sd->status_key.char_id, src->bl_m->name_, src->bl_x, src->bl_y, + (target->bl_type == BL::PC) ? "PC"_s : "MOB"_s, + (target->bl_type == BL::PC) + ? unwrap<CharId>(target->is_player()->status_key.char_id) + : unwrap<BlockId>(target->bl_id), + battle_get_class(target), + wd.damage + wd.damage2, weapon); } if (target->bl_type == BL::PC) { dumb_ptr<map_session_data> sd2 = target->is_player(); MAP_LOG("PC%d %s:%d,%d WPNINJURY %s%d %d FOR %d"_fmt, - sd2->status_key.char_id, target->bl_m->name_, target->bl_x, target->bl_y, - (src->bl_type == BL::PC) ? "PC"_s : "MOB"_s, - (src->bl_type == BL::PC) - ? unwrap<CharId>(src->is_player()->status_key.char_id) - : unwrap<BlockId>(src->bl_id), - battle_get_class(src), - wd.damage + wd.damage2); + sd2->status_key.char_id, target->bl_m->name_, target->bl_x, target->bl_y, + (src->bl_type == BL::PC) ? "PC"_s : "MOB"_s, + (src->bl_type == BL::PC) + ? unwrap<CharId>(src->is_player()->status_key.char_id) + : unwrap<BlockId>(src->bl_id), + battle_get_class(src), + wd.damage + wd.damage2); } battle_damage(src, target, (wd.damage + wd.damage2), 0); |