summaryrefslogtreecommitdiff
path: root/src/map/atcommand.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/atcommand.cpp')
-rw-r--r--src/map/atcommand.cpp8636
1 files changed, 8636 insertions, 0 deletions
diff --git a/src/map/atcommand.cpp b/src/map/atcommand.cpp
new file mode 100644
index 0000000..bca530e
--- /dev/null
+++ b/src/map/atcommand.cpp
@@ -0,0 +1,8636 @@
+// $Id: atcommand.c 148 2004-09-30 14:05:37Z MouseJstr $
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <ctype.h>
+#include <math.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <fcntl.h>
+#include <time.h>
+#include <unistd.h>
+
+#include <array>
+
+#include "../common/socket.hpp"
+#include "../common/timer.hpp"
+#include "../common/nullpo.hpp"
+#include "../common/mt_rand.hpp"
+
+#include "atcommand.hpp"
+#include "battle.hpp"
+#include "clif.hpp"
+#include "chrif.hpp"
+#include "guild.hpp"
+#include "intif.hpp"
+#include "itemdb.hpp"
+#include "map.hpp"
+#include "mob.hpp"
+#include "npc.hpp"
+#include "pc.hpp"
+#include "party.hpp"
+#include "script.hpp"
+#include "skill.hpp"
+#include "trade.hpp"
+
+#include "../common/core.hpp"
+#include "tmw.hpp"
+
+#define STATE_BLIND 0x10
+
+static char command_symbol = '@'; // first char of the commands (by [Yor])
+
+#define ATCOMMAND_FUNC(x) int atcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message)
+ATCOMMAND_FUNC (setup);
+ATCOMMAND_FUNC (broadcast);
+ATCOMMAND_FUNC (localbroadcast);
+ATCOMMAND_FUNC (charwarp);
+//ATCOMMAND_FUNC (warp);
+ATCOMMAND_FUNC (where);
+//ATCOMMAND_FUNC (goto);
+ATCOMMAND_FUNC (jump);
+ATCOMMAND_FUNC (who);
+ATCOMMAND_FUNC (whogroup);
+ATCOMMAND_FUNC (whomap);
+ATCOMMAND_FUNC (whomapgroup);
+ATCOMMAND_FUNC (whogm); // by Yor
+ATCOMMAND_FUNC (save);
+ATCOMMAND_FUNC (load);
+ATCOMMAND_FUNC (speed);
+ATCOMMAND_FUNC (storage);
+ATCOMMAND_FUNC (guildstorage);
+ATCOMMAND_FUNC (option);
+ATCOMMAND_FUNC (hide);
+ATCOMMAND_FUNC (die);
+ATCOMMAND_FUNC (kill);
+ATCOMMAND_FUNC (alive);
+ATCOMMAND_FUNC (kami);
+ATCOMMAND_FUNC (heal);
+//ATCOMMAND_FUNC (item);
+ATCOMMAND_FUNC (itemreset);
+ATCOMMAND_FUNC (itemcheck);
+ATCOMMAND_FUNC (baselevelup);
+ATCOMMAND_FUNC (joblevelup);
+ATCOMMAND_FUNC (help);
+ATCOMMAND_FUNC (gm);
+ATCOMMAND_FUNC (pvpoff);
+ATCOMMAND_FUNC (pvpon);
+ATCOMMAND_FUNC (gvgoff);
+ATCOMMAND_FUNC (gvgon);
+ATCOMMAND_FUNC (model);
+ATCOMMAND_FUNC (go);
+//ATCOMMAND_FUNC (spawn);
+ATCOMMAND_FUNC (killmonster);
+ATCOMMAND_FUNC (killmonster2);
+ATCOMMAND_FUNC (refine);
+ATCOMMAND_FUNC (produce);
+ATCOMMAND_FUNC (memo);
+ATCOMMAND_FUNC (gat);
+ATCOMMAND_FUNC (packet);
+ATCOMMAND_FUNC (statuspoint);
+ATCOMMAND_FUNC (skillpoint);
+ATCOMMAND_FUNC (zeny);
+ATCOMMAND_FUNC (param);
+ATCOMMAND_FUNC (guildlevelup);
+//ATCOMMAND_FUNC (recall);
+ATCOMMAND_FUNC (recallall);
+ATCOMMAND_FUNC (revive);
+ATCOMMAND_FUNC (character_stats);
+ATCOMMAND_FUNC (character_stats_all);
+ATCOMMAND_FUNC (character_option);
+ATCOMMAND_FUNC (character_save);
+ATCOMMAND_FUNC (night);
+ATCOMMAND_FUNC (day);
+ATCOMMAND_FUNC (doom);
+ATCOMMAND_FUNC (doommap);
+ATCOMMAND_FUNC (raise);
+ATCOMMAND_FUNC (raisemap);
+ATCOMMAND_FUNC (character_baselevel);
+ATCOMMAND_FUNC (character_joblevel);
+ATCOMMAND_FUNC (kick);
+ATCOMMAND_FUNC (kickall);
+ATCOMMAND_FUNC (allskills);
+ATCOMMAND_FUNC (questskill);
+ATCOMMAND_FUNC (charquestskill);
+ATCOMMAND_FUNC (lostskill);
+ATCOMMAND_FUNC (charlostskill);
+ATCOMMAND_FUNC (party);
+ATCOMMAND_FUNC (guild);
+ATCOMMAND_FUNC (charskreset);
+ATCOMMAND_FUNC (charstreset);
+ATCOMMAND_FUNC (charreset);
+ATCOMMAND_FUNC (charstpoint);
+ATCOMMAND_FUNC (charmodel);
+ATCOMMAND_FUNC (charskpoint);
+ATCOMMAND_FUNC (charzeny);
+ATCOMMAND_FUNC (agitstart);
+ATCOMMAND_FUNC (agitend);
+ATCOMMAND_FUNC (reloaditemdb);
+ATCOMMAND_FUNC (reloadmobdb);
+ATCOMMAND_FUNC (reloadskilldb);
+ATCOMMAND_FUNC (reloadscript);
+ATCOMMAND_FUNC (reloadgmdb); // by Yor
+ATCOMMAND_FUNC (mapexit);
+ATCOMMAND_FUNC (idsearch);
+ATCOMMAND_FUNC (mapinfo);
+ATCOMMAND_FUNC (dye); //** by fritz
+ATCOMMAND_FUNC (hair_style); //** by fritz
+ATCOMMAND_FUNC (hair_color); //** by fritz
+ATCOMMAND_FUNC (all_stats); //** by fritz
+ATCOMMAND_FUNC (char_change_sex); // by Yor
+ATCOMMAND_FUNC (char_block); // by Yor
+ATCOMMAND_FUNC (char_ban); // by Yor
+ATCOMMAND_FUNC (char_unblock); // by Yor
+ATCOMMAND_FUNC (char_unban); // by Yor
+ATCOMMAND_FUNC (mount_peco); // by Valaris
+ATCOMMAND_FUNC (char_mount_peco); // by Yor
+ATCOMMAND_FUNC (guildspy); // [Syrus22]
+ATCOMMAND_FUNC (partyspy); // [Syrus22]
+ATCOMMAND_FUNC (guildrecall); // by Yor
+ATCOMMAND_FUNC (partyrecall); // by Yor
+ATCOMMAND_FUNC (enablenpc);
+ATCOMMAND_FUNC (disablenpc);
+ATCOMMAND_FUNC (servertime); // by Yor
+ATCOMMAND_FUNC (chardelitem); // by Yor
+ATCOMMAND_FUNC (jail); // by Yor
+ATCOMMAND_FUNC (unjail); // by Yor
+ATCOMMAND_FUNC (disguise); // [Valaris]
+ATCOMMAND_FUNC (undisguise); // by Yor
+ATCOMMAND_FUNC (ignorelist); // by Yor
+ATCOMMAND_FUNC (charignorelist); // by Yor
+ATCOMMAND_FUNC (inall); // by Yor
+ATCOMMAND_FUNC (exall); // by Yor
+ATCOMMAND_FUNC (chardisguise); // Kalaspuff
+ATCOMMAND_FUNC (charundisguise); // Kalaspuff
+ATCOMMAND_FUNC (email); // by Yor
+ATCOMMAND_FUNC (effect); //by Apple
+ATCOMMAND_FUNC (character_item_list); // by Yor
+ATCOMMAND_FUNC (character_storage_list); // by Yor
+ATCOMMAND_FUNC (character_cart_list); // by Yor
+ATCOMMAND_FUNC (addwarp); // by MouseJstr
+ATCOMMAND_FUNC (follow); // by MouseJstr
+ATCOMMAND_FUNC (skillon); // by MouseJstr
+ATCOMMAND_FUNC (skilloff); // by MouseJstr
+ATCOMMAND_FUNC (killer); // by MouseJstr
+ATCOMMAND_FUNC (npcmove); // by MouseJstr
+ATCOMMAND_FUNC (killable); // by MouseJstr
+ATCOMMAND_FUNC (charkillable); // by MouseJstr
+ATCOMMAND_FUNC (chareffect); // by MouseJstr
+ATCOMMAND_FUNC (chardye); // by MouseJstr
+ATCOMMAND_FUNC (charhairstyle); // by MouseJstr
+ATCOMMAND_FUNC (charhaircolor); // by MouseJstr
+ATCOMMAND_FUNC (dropall); // by MouseJstr
+ATCOMMAND_FUNC (chardropall); // by MouseJstr
+ATCOMMAND_FUNC (storeall); // by MouseJstr
+ATCOMMAND_FUNC (charstoreall); // by MouseJstr
+ATCOMMAND_FUNC (skillid); // by MouseJstr
+ATCOMMAND_FUNC (useskill); // by MouseJstr
+ATCOMMAND_FUNC (summon);
+ATCOMMAND_FUNC (rain);
+ATCOMMAND_FUNC (snow);
+ATCOMMAND_FUNC (sakura);
+ATCOMMAND_FUNC (fog);
+ATCOMMAND_FUNC (leaves);
+ATCOMMAND_FUNC (adjgmlvl); // by MouseJstr
+ATCOMMAND_FUNC (adjcmdlvl); // by MouseJstr
+ATCOMMAND_FUNC (trade); // by MouseJstr
+ATCOMMAND_FUNC (unmute); // [Valaris]
+ATCOMMAND_FUNC (char_wipe); // [Fate]
+ATCOMMAND_FUNC (set_magic); // [Fate]
+ATCOMMAND_FUNC (magic_info); // [Fate]
+ATCOMMAND_FUNC (log); // [Fate]
+ATCOMMAND_FUNC (tee); // [Fate]
+ATCOMMAND_FUNC (invisible); // [Fate]
+ATCOMMAND_FUNC (visible); // [Fate]
+ATCOMMAND_FUNC (list_nearby); // [Fate]
+ATCOMMAND_FUNC (iterate_forward_over_players); // [Fate]
+ATCOMMAND_FUNC (iterate_backwards_over_players); // [Fate]
+ATCOMMAND_FUNC (skillpool_info); // [Fate]
+ATCOMMAND_FUNC (skillpool_focus); // [Fate]
+ATCOMMAND_FUNC (skillpool_unfocus); // [Fate]
+ATCOMMAND_FUNC (skill_learn); // [Fate]
+ATCOMMAND_FUNC (wgm);
+ATCOMMAND_FUNC (ipcheck);
+ATCOMMAND_FUNC (doomspot);
+
+/*==========================================
+ *AtCommandInfo atcommand_info[]構造体の定義
+ *------------------------------------------
+ */
+
+// First char of commands is configured in atcommand_athena.conf. Leave @ in this list for default value.
+// to set default level, read atcommand_athena.conf first please.
+static AtCommandInfo atcommand_info[] = {
+ {AtCommand_Setup, "@setup", 40, atcommand_setup},
+ {AtCommand_CharWarp, "@charwarp", 60, atcommand_charwarp},
+ {AtCommand_Warp, "@warp", 40, atcommand_warp},
+ {AtCommand_Where, "@where", 1, atcommand_where},
+ {AtCommand_Goto, "@goto", 20, atcommand_goto},
+ {AtCommand_Jump, "@jump", 40, atcommand_jump},
+ {AtCommand_Who, "@who", 20, atcommand_who},
+ {AtCommand_WhoGroup, "@whogroup", 20, atcommand_whogroup},
+ {AtCommand_WhoMap, "@whomap", 20, atcommand_whomap},
+ {AtCommand_WhoMapGroup, "@whomapgroup", 20, atcommand_whomapgroup},
+ {AtCommand_WhoGM, "@whogm", 20, atcommand_whogm}, // by Yor
+ {AtCommand_Save, "@save", 40, atcommand_save},
+ {AtCommand_Load, "@return", 40, atcommand_load},
+ {AtCommand_Load, "@load", 40, atcommand_load},
+ {AtCommand_Speed, "@speed", 40, atcommand_speed},
+ {AtCommand_Storage, "@storage", 1, atcommand_storage},
+ {AtCommand_GuildStorage, "@gstorage", 50, atcommand_guildstorage},
+ {AtCommand_Option, "@option", 40, atcommand_option},
+ {AtCommand_Hide, "@hide", 40, atcommand_hide}, // + /hide
+ {AtCommand_Die, "@die", 1, atcommand_die},
+ {AtCommand_Kill, "@kill", 60, atcommand_kill},
+ {AtCommand_Alive, "@alive", 60, atcommand_alive},
+ {AtCommand_Kami, "@kami", 40, atcommand_kami},
+ {AtCommand_Heal, "@heal", 40, atcommand_heal},
+ {AtCommand_Item, "@item", 60, atcommand_item},
+ {AtCommand_ItemReset, "@itemreset", 40, atcommand_itemreset},
+ {AtCommand_ItemCheck, "@itemcheck", 60, atcommand_itemcheck},
+ {AtCommand_BaseLevelUp, "@blvl", 60, atcommand_baselevelup},
+ {AtCommand_JobLevelUp, "@jlvl", 60, atcommand_joblevelup},
+ {AtCommand_Help, "@help", 20, atcommand_help},
+ {AtCommand_GM, "@gm", 100, atcommand_gm},
+ {AtCommand_PvPOff, "@pvpoff", 40, atcommand_pvpoff},
+ {AtCommand_PvPOn, "@pvpon", 40, atcommand_pvpon},
+ {AtCommand_GvGOff, "@gvgoff", 40, atcommand_gvgoff},
+ {AtCommand_GvGOff, "@gpvpoff", 40, atcommand_gvgoff},
+ {AtCommand_GvGOn, "@gvgon", 40, atcommand_gvgon},
+ {AtCommand_GvGOn, "@gpvpon", 40, atcommand_gvgon},
+ {AtCommand_Model, "@model", 20, atcommand_model},
+ {AtCommand_Go, "@go", 10, atcommand_go},
+ {AtCommand_Spawn, "@spawn", 50, atcommand_spawn},
+ {AtCommand_KillMonster, "@killmonster", 60, atcommand_killmonster},
+ {AtCommand_KillMonster2, "@killmonster2", 40, atcommand_killmonster2},
+ {AtCommand_Produce, "@produce", 60, atcommand_produce},
+ {AtCommand_Memo, "@memo", 40, atcommand_memo},
+ {AtCommand_GAT, "@gat", 99, atcommand_gat}, // debug function
+ {AtCommand_Packet, "@packet", 99, atcommand_packet}, // debug function
+ {AtCommand_StatusPoint, "@stpoint", 60, atcommand_statuspoint},
+ {AtCommand_SkillPoint, "@skpoint", 60, atcommand_skillpoint},
+ {AtCommand_Zeny, "@zeny", 60, atcommand_zeny},
+ {AtCommand_Strength, "@str", 60, atcommand_param},
+ {AtCommand_Agility, "@agi", 60, atcommand_param},
+ {AtCommand_Vitality, "@vit", 60, atcommand_param},
+ {AtCommand_Intelligence, "@int", 60, atcommand_param},
+ {AtCommand_Dexterity, "@dex", 60, atcommand_param},
+ {AtCommand_Luck, "@luk", 60, atcommand_param},
+ {AtCommand_GuildLevelUp, "@guildlvl", 60, atcommand_guildlevelup},
+ {AtCommand_Recall, "@recall", 60, atcommand_recall}, // + /recall
+ {AtCommand_Revive, "@revive", 60, atcommand_revive},
+ {AtCommand_CharacterStats, "@charstats", 40, atcommand_character_stats},
+ {AtCommand_CharacterStatsAll, "@charstatsall", 40,
+ atcommand_character_stats_all},
+ {AtCommand_CharacterOption, "@charoption", 60,
+ atcommand_character_option},
+ {AtCommand_CharacterSave, "@charsave", 60, atcommand_character_save},
+ {AtCommand_Night, "@night", 80, atcommand_night},
+ {AtCommand_Day, "@day", 80, atcommand_day},
+ {AtCommand_Doom, "@doom", 80, atcommand_doom},
+ {AtCommand_DoomMap, "@doommap", 80, atcommand_doommap},
+ {AtCommand_Raise, "@raise", 80, atcommand_raise},
+ {AtCommand_RaiseMap, "@raisemap", 80, atcommand_raisemap},
+ {AtCommand_CharacterBaseLevel, "@charbaselvl", 60,
+ atcommand_character_baselevel},
+ {AtCommand_CharacterJobLevel, "@charjlvl", 60,
+ atcommand_character_joblevel},
+ {AtCommand_Kick, "@kick", 20, atcommand_kick}, // + right click menu for GM "(name) force to quit"
+ {AtCommand_KickAll, "@kickall", 99, atcommand_kickall},
+ {AtCommand_AllSkills, "@allskills", 60, atcommand_allskills},
+ {AtCommand_QuestSkill, "@questskill", 40, atcommand_questskill},
+ {AtCommand_CharQuestSkill, "@charquestskill", 60,
+ atcommand_charquestskill},
+ {AtCommand_LostSkill, "@lostskill", 40, atcommand_lostskill},
+ {AtCommand_CharLostSkill, "@charlostskill", 60, atcommand_charlostskill},
+ {AtCommand_Party, "@party", 1, atcommand_party},
+ {AtCommand_Guild, "@guild", 50, atcommand_guild},
+ {AtCommand_AgitStart, "@agitstart", 60, atcommand_agitstart},
+ {AtCommand_AgitEnd, "@agitend", 60, atcommand_agitend},
+ {AtCommand_MapExit, "@mapexit", 99, atcommand_mapexit},
+ {AtCommand_IDSearch, "@idsearch", 60, atcommand_idsearch},
+ {AtCommand_MapMove, "@mapmove", 40, atcommand_warp}, // /mm command
+ {AtCommand_Broadcast, "@broadcast", 40, atcommand_broadcast}, // /b and /nb command
+ {AtCommand_LocalBroadcast, "@localbroadcast", 40, atcommand_localbroadcast}, // /lb and /nlb command
+ {AtCommand_RecallAll, "@recallall", 80, atcommand_recallall},
+ {AtCommand_CharSkReset, "@charskreset", 60, atcommand_charskreset},
+ {AtCommand_CharStReset, "@charstreset", 60, atcommand_charstreset},
+ {AtCommand_ReloadItemDB, "@reloaditemdb", 99, atcommand_reloaditemdb}, // admin command
+ {AtCommand_ReloadMobDB, "@reloadmobdb", 99, atcommand_reloadmobdb}, // admin command
+ {AtCommand_ReloadSkillDB, "@reloadskilldb", 99, atcommand_reloadskilldb}, // admin command
+ {AtCommand_ReloadScript, "@reloadscript", 99, atcommand_reloadscript}, // admin command
+ {AtCommand_ReloadGMDB, "@reloadgmdb", 99, atcommand_reloadgmdb}, // admin command
+ {AtCommand_CharReset, "@charreset", 60, atcommand_charreset},
+ {AtCommand_CharModel, "@charmodel", 50, atcommand_charmodel},
+ {AtCommand_CharSKPoint, "@charskpoint", 60, atcommand_charskpoint},
+ {AtCommand_CharSTPoint, "@charstpoint", 60, atcommand_charstpoint},
+ {AtCommand_CharZeny, "@charzeny", 60, atcommand_charzeny},
+ {AtCommand_MapInfo, "@mapinfo", 99, atcommand_mapinfo},
+ {AtCommand_Dye, "@dye", 40, atcommand_dye}, // by fritz
+ {AtCommand_Dye, "@ccolor", 40, atcommand_dye}, // by fritz
+ {AtCommand_HairStyle, "@hairstyle", 40, atcommand_hair_style}, // by fritz
+ {AtCommand_HairColor, "@haircolor", 40, atcommand_hair_color}, // by fritz
+ {AtCommand_AllStats, "@allstats", 60, atcommand_all_stats}, // by fritz
+ {AtCommand_CharChangeSex, "@charchangesex", 60, atcommand_char_change_sex}, // by Yor
+ {AtCommand_CharBlock, "@block", 60, atcommand_char_block}, // by Yor
+ {AtCommand_CharUnBlock, "@unblock", 60, atcommand_char_unblock}, // by Yor
+ {AtCommand_CharBan, "@ban", 60, atcommand_char_ban}, // by Yor
+ {AtCommand_CharUnBan, "@unban", 60, atcommand_char_unban}, // by Yor
+ {AtCommand_MountPeco, "@mountpeco", 20, atcommand_mount_peco}, // by Valaris
+ {AtCommand_CharMountPeco, "@charmountpeco", 50, atcommand_char_mount_peco}, // by Yor
+ {AtCommand_GuildSpy, "@guildspy", 60, atcommand_guildspy}, // [Syrus22]
+ {AtCommand_PartySpy, "@partyspy", 60, atcommand_partyspy}, // [Syrus22]
+ {AtCommand_GuildRecall, "@guildrecall", 60, atcommand_guildrecall}, // by Yor
+ {AtCommand_PartyRecall, "@partyrecall", 60, atcommand_partyrecall}, // by Yor
+ {AtCommand_Enablenpc, "@enablenpc", 80, atcommand_enablenpc}, // []
+ {AtCommand_Disablenpc, "@disablenpc", 80, atcommand_disablenpc}, // []
+ {AtCommand_ServerTime, "@servertime", 0, atcommand_servertime}, // by Yor
+ {AtCommand_CharDelItem, "@chardelitem", 60, atcommand_chardelitem}, // by Yor
+ {AtCommand_ListNearby, "@listnearby", 40, atcommand_list_nearby}, // by Yor
+ {AtCommand_Jail, "@jail", 60, atcommand_jail}, // by Yor
+ {AtCommand_UnJail, "@unjail", 60, atcommand_unjail}, // by Yor
+ {AtCommand_Disguise, "@disguise", 20, atcommand_disguise}, // [Valaris]
+ {AtCommand_UnDisguise, "@undisguise", 20, atcommand_undisguise}, // by Yor
+ {AtCommand_IgnoreList, "@ignorelist", 0, atcommand_ignorelist}, // by Yor
+ {AtCommand_CharIgnoreList, "@charignorelist", 20, atcommand_charignorelist}, // by Yor
+ {AtCommand_IgnoreList, "@inall", 20, atcommand_inall}, // by Yor
+ {AtCommand_ExAll, "@exall", 20, atcommand_exall}, // by Yor
+ {AtCommand_CharDisguise, "@chardisguise", 60, atcommand_chardisguise}, // Kalaspuff
+ {AtCommand_CharUnDisguise, "@charundisguise", 60, atcommand_charundisguise}, // Kalaspuff
+ {AtCommand_EMail, "@email", 0, atcommand_email}, // by Yor
+ {AtCommand_Effect, "@effect", 40, atcommand_effect}, // by Apple
+ {AtCommand_Char_Item_List, "@charitemlist", 40, atcommand_character_item_list}, // by Yor
+ {AtCommand_Char_Storage_List, "@charstoragelist", 40, atcommand_character_storage_list}, // by Yor
+ {AtCommand_Char_Cart_List, "@charcartlist", 40, atcommand_character_cart_list}, // by Yor
+ {AtCommand_Follow, "@follow", 10, atcommand_follow}, // by MouseJstr
+ {AtCommand_AddWarp, "@addwarp", 20, atcommand_addwarp}, // by MouseJstr
+ {AtCommand_SkillOn, "@skillon", 20, atcommand_skillon}, // by MouseJstr
+ {AtCommand_SkillOff, "@skilloff", 20, atcommand_skilloff}, // by MouseJstr
+ {AtCommand_Killer, "@killer", 60, atcommand_killer}, // by MouseJstr
+ {AtCommand_NpcMove, "@npcmove", 20, atcommand_npcmove}, // by MouseJstr
+ {AtCommand_Killable, "@killable", 40, atcommand_killable}, // by MouseJstr
+ {AtCommand_CharKillable, "@charkillable", 40, atcommand_charkillable}, // by MouseJstr
+ {AtCommand_Chareffect, "@chareffect", 40, atcommand_chareffect}, // MouseJstr
+ //{ AtCommand_Chardye, "@chardye", 40, atcommand_chardye }, // MouseJstr
+ //{ AtCommand_Charhairstyle, "@charhairstyle", 40, atcommand_charhairstyle }, // MouseJstr
+ //{ AtCommand_Charhaircolor, "@charhaircolor", 40, atcommand_charhaircolor }, // MouseJstr
+ {AtCommand_Dropall, "@dropall", 40, atcommand_dropall}, // MouseJstr
+ {AtCommand_Chardropall, "@chardropall", 40, atcommand_chardropall}, // MouseJstr
+ {AtCommand_Storeall, "@storeall", 40, atcommand_storeall}, // MouseJstr
+ {AtCommand_Charstoreall, "@charstoreall", 40, atcommand_charstoreall}, // MouseJstr
+ {AtCommand_Skillid, "@skillid", 40, atcommand_skillid}, // MouseJstr
+ {AtCommand_Useskill, "@useskill", 40, atcommand_useskill}, // MouseJstr
+ {AtCommand_Rain, "@rain", 99, atcommand_rain},
+ {AtCommand_Snow, "@snow", 99, atcommand_snow},
+ {AtCommand_Sakura, "@sakura", 99, atcommand_sakura},
+ {AtCommand_Fog, "@fog", 99, atcommand_fog},
+ {AtCommand_Leaves, "@leaves", 99, atcommand_leaves},
+ //{ AtCommand_Shuffle, "@shuffle", 99, atcommand_shuffle },
+ //{ AtCommand_Maintenance, "@maintenance", 99, atcommand_maintenance },
+ //{ AtCommand_Misceffect, "@misceffect", 60, atcommand_misceffect },
+ {AtCommand_Summon, "@summon", 60, atcommand_summon},
+ {AtCommand_AdjGmLvl, "@adjgmlvl", 99, atcommand_adjgmlvl},
+ {AtCommand_AdjCmdLvl, "@adjcmdlvl", 99, atcommand_adjcmdlvl},
+ {AtCommand_Trade, "@trade", 60, atcommand_trade},
+ {AtCommand_UnMute, "@unmute", 60, atcommand_unmute}, // [Valaris]
+ {AtCommand_UnMute, "@charwipe", 60, atcommand_char_wipe}, // [Fate]
+ {AtCommand_SetMagic, "@setmagic", 99, atcommand_set_magic}, // [Fate]
+ {AtCommand_MagicInfo, "@magicinfo", 60, atcommand_magic_info}, // [Fate]
+ {AtCommand_Log, "@log", 60, atcommand_log}, // [Fate]
+ {AtCommand_Log, "@l", 60, atcommand_log}, // [Fate]
+ {AtCommand_Tee, "@tee", 60, atcommand_tee}, // [Fate]
+ {AtCommand_Tee, "@t", 60, atcommand_tee}, // [Fate]
+ {AtCommand_Invisible, "@invisible", 60, atcommand_invisible}, // [Fate]
+ {AtCommand_Visible, "@visible", 60, atcommand_visible}, // [Fate]
+ {AtCommand_IterateForward, "@hugo", 60, atcommand_iterate_forward_over_players}, // [Fate]
+ {AtCommand_IterateBackward, "@linus", 60, atcommand_iterate_backwards_over_players}, // [Fate]
+ {AtCommand_IterateBackward, "@sp-info", 40, atcommand_skillpool_info}, // [Fate]
+ {AtCommand_IterateBackward, "@sp-focus", 80, atcommand_skillpool_focus}, // [Fate]
+ {AtCommand_IterateBackward, "@sp-unfocus", 80, atcommand_skillpool_unfocus}, // [Fate]
+ {AtCommand_IterateBackward, "@skill-learn", 80, atcommand_skill_learn}, // [Fate]
+ {AtCommand_Wgm, "@wgm", 0, atcommand_wgm},
+ {AtCommand_IpCheck, "@ipcheck", 60, atcommand_ipcheck},
+ {AtCommand_DoomSpot, "@doomspot", 60, atcommand_doomspot},
+
+// add new commands before this line
+ {AtCommand_Unknown, NULL, 1, NULL}
+};
+
+/*====================================================
+ * This function return the name of the job (by [Yor])
+ *----------------------------------------------------
+ */
+static
+const char *job_name (int pc_class)
+{
+ switch (pc_class)
+ {
+ case 0:
+ return "Novice";
+ case 1:
+ return "Swordsman";
+ case 2:
+ return "Mage";
+ case 3:
+ return "Archer";
+ case 4:
+ return "Acolyte";
+ case 5:
+ return "Merchant";
+ case 6:
+ return "Thief";
+ case 7:
+ return "Knight";
+ case 8:
+ return "Priest";
+ case 9:
+ return "Wizard";
+ case 10:
+ return "Blacksmith";
+ case 11:
+ return "Hunter";
+ case 12:
+ return "Assassin";
+ case 13:
+ return "Knight 2";
+ case 14:
+ return "Crusader";
+ case 15:
+ return "Monk";
+ case 16:
+ return "Sage";
+ case 17:
+ return "Rogue";
+ case 18:
+ return "Alchemist";
+ case 19:
+ return "Bard";
+ case 20:
+ return "Dancer";
+ case 21:
+ return "Crusader 2";
+ case 22:
+ return "Wedding";
+ case 23:
+ return "Super Novice";
+ case 4001:
+ return "Novice High";
+ case 4002:
+ return "Swordsman High";
+ case 4003:
+ return "Mage High";
+ case 4004:
+ return "Archer High";
+ case 4005:
+ return "Acolyte High";
+ case 4006:
+ return "Merchant High";
+ case 4007:
+ return "Thief High";
+ case 4008:
+ return "Lord Knight";
+ case 4009:
+ return "High Priest";
+ case 4010:
+ return "High Wizard";
+ case 4011:
+ return "Whitesmith";
+ case 4012:
+ return "Sniper";
+ case 4013:
+ return "Assassin Cross";
+ case 4014:
+ return "Peko Knight";
+ case 4015:
+ return "Paladin";
+ case 4016:
+ return "Champion";
+ case 4017:
+ return "Professor";
+ case 4018:
+ return "Stalker";
+ case 4019:
+ return "Creator";
+ case 4020:
+ return "Clown";
+ case 4021:
+ return "Gypsy";
+ case 4022:
+ return "Peko Paladin";
+ case 4023:
+ return "Baby Novice";
+ case 4024:
+ return "Baby Swordsman";
+ case 4025:
+ return "Baby Mage";
+ case 4026:
+ return "Baby Archer";
+ case 4027:
+ return "Baby Acolyte";
+ case 4028:
+ return "Baby Merchant";
+ case 4029:
+ return "Baby Thief";
+ case 4030:
+ return "Baby Knight";
+ case 4031:
+ return "Baby Priest";
+ case 4032:
+ return "Baby Wizard";
+ case 4033:
+ return "Baby Blacksmith";
+ case 4034:
+ return "Baby Hunter";
+ case 4035:
+ return "Baby Assassin";
+ case 4036:
+ return "Baby Peco Knight";
+ case 4037:
+ return "Baby Crusader";
+ case 4038:
+ return "Baby Monk";
+ case 4039:
+ return "Baby Sage";
+ case 4040:
+ return "Baby Rogue";
+ case 4041:
+ return "Baby Alchemist";
+ case 4042:
+ return "Baby Bard";
+ case 4043:
+ return "Baby Dancer";
+ case 4044:
+ return "Baby Peco Crusader";
+ case 4045:
+ return "Super Baby";
+ }
+ return "Unknown Job";
+}
+
+/*==========================================
+ * get_atcommand_level @コマンドの必要レベルを取得
+ *------------------------------------------
+ */
+int get_atcommand_level (const AtCommandType type)
+{
+ int i;
+
+ for (i = 0; atcommand_info[i].type != AtCommand_None; i++)
+ if (atcommand_info[i].type == type)
+ return atcommand_info[i].level;
+
+ return 100; // 100: command can not be used
+}
+
+/*========================================
+ * At-command logging
+ */
+void log_atcommand (struct map_session_data *sd, const char *fmt, ...)
+{
+ char message[512];
+ va_list ap;
+
+ va_start (ap, fmt);
+ vsnprintf (message, 511, fmt, ap);
+ va_end (ap);
+
+ gm_log ("%s(%d,%d) %s(%d) : %s", map[sd->bl.m].name, sd->bl.x,
+ sd->bl.y, sd->status.name, sd->status.account_id, message);
+}
+
+char *gm_logfile_name = NULL;
+/*==========================================
+ * Log a timestamped line to GM log file
+ *------------------------------------------
+ */
+void gm_log (const char *fmt, ...)
+{
+ static int last_logfile_nr = 0;
+ static FILE *gm_logfile = NULL;
+ time_t time_v;
+ struct tm ctime;
+ int month, year, logfile_nr;
+ char message[512];
+ va_list ap;
+
+ if (!gm_logfile_name)
+ return;
+
+ va_start (ap, fmt);
+ vsnprintf (message, 511, fmt, ap);
+ va_end (ap);
+
+ time (&time_v);
+ gmtime_r (&time_v, &ctime);
+
+ year = ctime.tm_year + 1900;
+ month = ctime.tm_mon + 1;
+ logfile_nr = (year * 12) + month;
+
+ if (logfile_nr != last_logfile_nr)
+ {
+ char *fullname = (char *)malloc (strlen (gm_logfile_name) + 10);
+ sprintf (fullname, "%s.%04d-%02d", gm_logfile_name, year, month);
+
+ if (gm_logfile)
+ fclose_ (gm_logfile);
+
+ gm_logfile = fopen_ (fullname, "a");
+ free (fullname);
+
+ if (!gm_logfile)
+ {
+ perror ("GM log file");
+ gm_logfile_name = NULL;
+ }
+ last_logfile_nr = logfile_nr;
+ }
+
+ fprintf (gm_logfile, "[%04d-%02d-%02d %02d:%02d:%02d] %s\n",
+ year, month, ctime.tm_mday, ctime.tm_hour,
+ ctime.tm_min, ctime.tm_sec, message);
+
+ fflush (gm_logfile);
+}
+
+/*==========================================
+ *is_atcommand @コマンドに存在するかどうか確認する
+ *------------------------------------------
+ */
+AtCommandType
+is_atcommand (const int fd, struct map_session_data *sd, const char *message,
+ int gmlvl)
+{
+ AtCommandInfo info;
+ AtCommandType type;
+
+ nullpo_retr (AtCommand_None, sd);
+
+ if (!message || !*message)
+ return AtCommand_None;
+
+ memset (&info, 0, sizeof (info));
+
+ type = atcommand (gmlvl > 0 ? gmlvl : pc_isGM (sd), message, &info);
+ if (type != AtCommand_None)
+ {
+ char command[100];
+ char output[200];
+ const char *str = message;
+ const char *p = message;
+ memset (command, '\0', sizeof (command));
+ memset (output, '\0', sizeof (output));
+ while (*p && !isspace (*p))
+ p++;
+ if (p - str >= sizeof (command)) // too long
+ return AtCommand_Unknown;
+ strncpy (command, str, p - str);
+ while (isspace (*p))
+ p++;
+
+ if (type == AtCommand_Unknown || info.proc == NULL)
+ {
+ sprintf (output, "%s is Unknown Command.", command);
+ clif_displaymessage (fd, output);
+ }
+ else
+ {
+ if (info.proc (fd, sd, command, p) != 0)
+ {
+ // Command can not be executed
+ sprintf (output, "%s failed.", command);
+ clif_displaymessage (fd, output);
+ }
+ else
+ {
+ if (get_atcommand_level (type) != 0) // Don't log level 0 commands
+ log_atcommand (sd, "%s %s", command, p);
+ }
+ }
+
+ return info.type;
+ }
+
+ return AtCommand_None;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+AtCommandType atcommand (const int level, const char *message,
+ struct AtCommandInfo * info)
+{
+ char *p = (char *) message; // it's 'char' and not 'const char' to have possibility to modify the first character if necessary
+
+ if (!info)
+ return AtCommand_None;
+ if (battle_config.atc_gmonly != 0 && !level) // level = pc_isGM(sd)
+ return AtCommand_None;
+ if (!p || !*p)
+ {
+ fprintf (stderr, "at command message is empty\n");
+ return AtCommand_None;
+ }
+
+ if (*p == command_symbol)
+ { // check first char.
+ char command[101];
+ int i = 0;
+ memset (info, 0, sizeof (AtCommandInfo));
+ sscanf (p, "%100s", command);
+ command[sizeof (command) - 1] = '\0';
+
+ while (atcommand_info[i].type != AtCommand_Unknown)
+ {
+ if (strcasecmp (command + 1, atcommand_info[i].command + 1) == 0
+ && level >= atcommand_info[i].level)
+ {
+ p[0] = atcommand_info[i].command[0]; // set correct first symbol for after.
+ break;
+ }
+ i++;
+ }
+
+ if (atcommand_info[i].type == AtCommand_Unknown)
+ {
+ // doesn't return Unknown if player is normal player (display the text, not display: unknown command)
+ if (level == 0)
+ return AtCommand_None;
+ else
+ return AtCommand_Unknown;
+ }
+ memcpy (info, &atcommand_info[i], sizeof atcommand_info[i]);
+ }
+ else
+ {
+ return AtCommand_None;
+ }
+
+ return info->type;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static int atkillmonster_sub (struct block_list *bl, va_list ap)
+{
+ int flag = va_arg (ap, int);
+
+ nullpo_retr (0, bl);
+
+ if (flag)
+ mob_damage (NULL, (struct mob_data *) bl,
+ ((struct mob_data *) bl)->hp, 2);
+ else
+ mob_delete ((struct mob_data *) bl);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static AtCommandInfo *get_atcommandinfo_byname (const char *name)
+{
+ int i;
+
+ for (i = 0; atcommand_info[i].type != AtCommand_Unknown; i++)
+ if (strcasecmp (atcommand_info[i].command + 1, name) == 0)
+ return &atcommand_info[i];
+
+ return NULL;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_config_read (const char *cfgName)
+{
+ char line[1024], w1[1024], w2[1024];
+ AtCommandInfo *p;
+ FILE *fp;
+
+ if ((fp = fopen_ (cfgName, "r")) == NULL)
+ {
+ printf ("At commands configuration file not found: %s\n", cfgName);
+ return 1;
+ }
+
+ while (fgets (line, sizeof (line) - 1, fp))
+ {
+ if (line[0] == '/' && line[1] == '/')
+ continue;
+
+ if (sscanf (line, "%1023[^:]:%1023s", w1, w2) != 2)
+ continue;
+ p = get_atcommandinfo_byname (w1);
+ if (p != NULL)
+ {
+ p->level = atoi (w2);
+ if (p->level > 100)
+ p->level = 100;
+ else if (p->level < 0)
+ p->level = 0;
+ }
+
+ if (strcasecmp (w1, "import") == 0)
+ atcommand_config_read (w2);
+ else if (strcasecmp (w1, "command_symbol") == 0 && w2[0] > 31 && w2[0] != '/' && // symbol of standard ragnarok GM commands
+ w2[0] != '%') // symbol of party chat speaking
+ command_symbol = w2[0];
+ }
+ fclose_ (fp);
+
+ return 0;
+}
+
+/*==========================================
+// @ command processing functions
+ *------------------------------------------
+ */
+
+/*==========================================
+ * @setup - Safely set a chars levels and warp them to a special place
+ * TAW Specific
+ *------------------------------------------
+ */
+int atcommand_setup (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char buf[256];
+ char character[100];
+ int level = 1;
+
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message
+ || sscanf (message, "%d %99[^\n]", &level, character) < 2)
+ {
+ clif_displaymessage (fd, "Usage: @setup <level> <char name>");
+ return -1;
+ }
+ level--;
+
+ snprintf (buf, 255, "-255 %s", character);
+ atcommand_character_baselevel (fd, sd, "@charbaselvl", buf);
+
+ snprintf (buf, 255, "%d %s", level, character);
+ atcommand_character_baselevel (fd, sd, "@charbaselvl", buf);
+
+ // Emote skill
+ snprintf (buf, 255, "1 1 %s", character);
+ atcommand_skill_learn(fd, sd, "@skill-learn", buf);
+
+ // Trade skill
+ snprintf (buf, 255, "2 1 %s", character);
+ atcommand_skill_learn(fd, sd, "@skill-learn", buf);
+
+ // Party skill
+ snprintf (buf, 255, "2 2 %s", character);
+ atcommand_skill_learn(fd, sd, "@skill-learn", buf);
+
+ snprintf (buf, 255, "018-1.gat 24 98 %s", character);
+ atcommand_charwarp (fd, sd, "@charwarp", buf);
+
+ return (0);
+
+}
+
+/*==========================================
+ * @rura+
+ *------------------------------------------
+ */
+int atcommand_charwarp (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char map_name[100];
+ char character[100];
+ int x = 0, y = 0;
+ struct map_session_data *pl_sd;
+ int m;
+
+ memset (map_name, '\0', sizeof (map_name));
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message
+ || sscanf (message, "%99s %d %d %99[^\n]", map_name, &x, &y,
+ character) < 4)
+ {
+ clif_displaymessage (fd,
+ "Usage: @charwarp/@rura+ <mapname> <x> <y> <char name>");
+ return -1;
+ }
+
+ if (x <= 0)
+ x = MRAND (399) + 1;
+ if (y <= 0)
+ y = MRAND (399) + 1;
+ if (strstr (map_name, ".gat") == NULL && strstr (map_name, ".afm") == NULL && strlen (map_name) < 13) // 16 - 4 (.gat)
+ strcat (map_name, ".gat");
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can rura+ only lower or same GM level
+ if (x > 0 && x < 800 && y > 0 && y < 800)
+ {
+ m = map_mapname2mapid (map_name);
+ if (m >= 0 && map[m].flag.nowarpto
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to warp someone to this map.");
+ return -1;
+ }
+ if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to warp this player from its actual map.");
+ return -1;
+ }
+ if (pc_setpos (pl_sd, map_name, x, y, 3) == 0)
+ {
+ clif_displaymessage (pl_sd->fd, "Warped.");
+ clif_displaymessage (fd, "Player warped (message sends to player too).");
+ }
+ else
+ {
+ clif_displaymessage (fd, "Map not found.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Coordinates out of range.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_warp (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char map_name[100];
+ int x = 0, y = 0;
+ int m;
+
+ memset (map_name, '\0', sizeof (map_name));
+
+ if (!message || !*message
+ || sscanf (message, "%99s %d %d", map_name, &x, &y) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a map (usage: @warp <mapname> <x> <y>).");
+ return -1;
+ }
+
+ if (x <= 0)
+ x = MRAND (399) + 1;
+ if (y <= 0)
+ y = MRAND (399) + 1;
+
+ if (strstr (map_name, ".gat") == NULL && strstr (map_name, ".afm") == NULL && strlen (map_name) < 13) // 16 - 4 (.gat)
+ strcat (map_name, ".gat");
+
+ if (x > 0 && x < 800 && y > 0 && y < 800)
+ {
+ m = map_mapname2mapid (map_name);
+ if (m >= 0 && map[m].flag.nowarpto
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to warp you to this map.");
+ return -1;
+ }
+ if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to warp you from your actual map.");
+ return -1;
+ }
+ if (pc_setpos (sd, map_name, x, y, 3) == 0)
+ clif_displaymessage (fd, "Warped.");
+ else
+ {
+ clif_displaymessage (fd, "Map not found.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Coordinates out of range.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_where (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ char output[200];
+ struct map_session_data *pl_sd;
+
+ memset (character, '\0', sizeof (character));
+ memset (output, '\0', sizeof (output));
+
+ if (sscanf (message, "%99[^\n]", character) < 1)
+ strcpy (character, sd->status.name);
+
+ if ((pl_sd = map_nick2sd (character)) != NULL &&
+ !((battle_config.hide_GM_session
+ || (pl_sd->status.option & OPTION_HIDE))
+ && (pc_isGM (pl_sd) > pc_isGM (sd))))
+ { // you can look only lower or same level
+ sprintf (output, "%s: %s (%d,%d)", pl_sd->status.name, pl_sd->mapname,
+ pl_sd->bl.x, pl_sd->bl.y);
+ clif_displaymessage (fd, output);
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_goto (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ char output[200];
+ struct map_session_data *pl_sd;
+
+ memset (character, '\0', sizeof (character));
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @jumpto/@warpto/@goto <char name>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to warp you to the map of this player.");
+ return -1;
+ }
+ if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to warp you from your actual map.");
+ return -1;
+ }
+ pc_setpos (sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3);
+ sprintf (output, "Jump to %s", character);
+ clif_displaymessage (fd, output);
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_jump (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char output[200];
+ int x = 0, y = 0;
+
+ memset (output, '\0', sizeof (output));
+
+ sscanf (message, "%d %d", &x, &y);
+
+ if (x <= 0)
+ x = MRAND (399) + 1;
+ if (y <= 0)
+ y = MRAND (399) + 1;
+ if (x > 0 && x < 800 && y > 0 && y < 800)
+ {
+ if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to warp you to your actual map.");
+ return -1;
+ }
+ if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to warp you from your actual map.");
+ return -1;
+ }
+ pc_setpos (sd, sd->mapname, x, y, 3);
+ sprintf (output, "Jump to %d %d", x, y);
+ clif_displaymessage (fd, output);
+ }
+ else
+ {
+ clif_displaymessage (fd, "Coordinates out of range.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_who (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char output[200];
+ struct map_session_data *pl_sd;
+ int i, j, count;
+ int pl_GM_level, GM_level;
+ char match_text[100];
+ char player_name[24];
+
+ memset (output, '\0', sizeof (output));
+ memset (match_text, '\0', sizeof (match_text));
+ memset (player_name, '\0', sizeof (player_name));
+
+ if (sscanf (message, "%99[^\n]", match_text) < 1)
+ strcpy (match_text, "");
+ for (j = 0; match_text[j]; j++)
+ match_text[j] = tolower (match_text[j]);
+
+ count = 0;
+ GM_level = pc_isGM (sd);
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth)
+ {
+ pl_GM_level = pc_isGM (pl_sd);
+ if (!
+ ((battle_config.hide_GM_session
+ || (pl_sd->status.option & OPTION_HIDE))
+ && (pl_GM_level > GM_level)))
+ { // you can look only lower or same level
+ memcpy (player_name, pl_sd->status.name, 24);
+ for (j = 0; player_name[j]; j++)
+ player_name[j] = tolower (player_name[j]);
+ if (strstr (player_name, match_text) != NULL)
+ { // search with no case sensitive
+ if (pl_GM_level > 0)
+ sprintf (output,
+ "Name: %s (GM:%d) | Location: %s %d %d",
+ pl_sd->status.name, pl_GM_level,
+ pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
+ else
+ sprintf (output, "Name: %s | Location: %s %d %d",
+ pl_sd->status.name, pl_sd->mapname,
+ pl_sd->bl.x, pl_sd->bl.y);
+ clif_displaymessage (fd, output);
+ count++;
+ }
+ }
+ }
+ }
+
+ if (count == 0)
+ clif_displaymessage (fd, "No player found.");
+ else if (count == 1)
+ clif_displaymessage (fd, "1 player found.");
+ else
+ {
+ sprintf (output, "%d players found.", count);
+ clif_displaymessage (fd, output);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_whogroup (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char temp0[100];
+ char temp1[100];
+ char output[200];
+ struct map_session_data *pl_sd;
+ int i, j, count;
+ int pl_GM_level, GM_level;
+ char match_text[100];
+ char player_name[24];
+ struct guild *g;
+ struct party *p;
+
+ memset (temp0, '\0', sizeof (temp0));
+ memset (temp1, '\0', sizeof (temp1));
+ memset (output, '\0', sizeof (output));
+ memset (match_text, '\0', sizeof (match_text));
+ memset (player_name, '\0', sizeof (player_name));
+
+ if (sscanf (message, "%99[^\n]", match_text) < 1)
+ strcpy (match_text, "");
+ for (j = 0; match_text[j]; j++)
+ match_text[j] = tolower (match_text[j]);
+
+ count = 0;
+ GM_level = pc_isGM (sd);
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth)
+ {
+ pl_GM_level = pc_isGM (pl_sd);
+ if (!
+ ((battle_config.hide_GM_session
+ || (pl_sd->status.option & OPTION_HIDE))
+ && (pl_GM_level > GM_level)))
+ { // you can look only lower or same level
+ memcpy (player_name, pl_sd->status.name, 24);
+ for (j = 0; player_name[j]; j++)
+ player_name[j] = tolower (player_name[j]);
+ if (strstr (player_name, match_text) != NULL)
+ { // search with no case sensitive
+ g = guild_search (pl_sd->status.guild_id);
+ if (g == NULL)
+ sprintf (temp1, "None");
+ else
+ sprintf (temp1, "%s", g->name);
+ p = party_search (pl_sd->status.party_id);
+ if (p == NULL)
+ sprintf (temp0, "None");
+ else
+ sprintf (temp0, "%s", p->name);
+ if (pl_GM_level > 0)
+ sprintf (output,
+ "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'",
+ pl_sd->status.name, pl_GM_level, temp0,
+ temp1);
+ else
+ sprintf (output,
+ "Name: %s | Party: '%s' | Guild: '%s'",
+ pl_sd->status.name, temp0, temp1);
+ clif_displaymessage (fd, output);
+ count++;
+ }
+ }
+ }
+ }
+
+ if (count == 0)
+ clif_displaymessage (fd, "No player found.");
+ else if (count == 1)
+ clif_displaymessage (fd, "1 player found.");
+ else
+ {
+ sprintf (output, "%d players found.", count);
+ clif_displaymessage (fd, output);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_whomap (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char output[200];
+ struct map_session_data *pl_sd;
+ int i, count;
+ int pl_GM_level, GM_level;
+ int map_id;
+ char map_name[100];
+
+ memset (output, '\0', sizeof (output));
+ memset (map_name, '\0', sizeof (map_name));
+
+ if (!message || !*message)
+ map_id = sd->bl.m;
+ else
+ {
+ sscanf (message, "%99s", map_name);
+ if (strstr (map_name, ".gat") == NULL && strstr (map_name, ".afm") == NULL && strlen (map_name) < 13) // 16 - 4 (.gat)
+ strcat (map_name, ".gat");
+ if ((map_id = map_mapname2mapid (map_name)) < 0)
+ map_id = sd->bl.m;
+ }
+
+ count = 0;
+ GM_level = pc_isGM (sd);
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth)
+ {
+ pl_GM_level = pc_isGM (pl_sd);
+ if (!
+ ((battle_config.hide_GM_session
+ || (pl_sd->status.option & OPTION_HIDE))
+ && (pl_GM_level > GM_level)))
+ { // you can look only lower or same level
+ if (pl_sd->bl.m == map_id)
+ {
+ if (pl_GM_level > 0)
+ sprintf (output,
+ "Name: %s (GM:%d) | Location: %s %d %d",
+ pl_sd->status.name, pl_GM_level,
+ pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
+ else
+ sprintf (output, "Name: %s | Location: %s %d %d",
+ pl_sd->status.name, pl_sd->mapname,
+ pl_sd->bl.x, pl_sd->bl.y);
+ clif_displaymessage (fd, output);
+ count++;
+ }
+ }
+ }
+ }
+
+ if (count == 0)
+ sprintf (output, "No player found in map '%s'.", map[map_id].name);
+ else if (count == 1)
+ sprintf (output, "1 player found in map '%s'.", map[map_id].name);
+ else
+ {
+ sprintf (output, "%d players found in map '%s'.", count, map[map_id].name);
+ }
+ clif_displaymessage (fd, output);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_whomapgroup (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char temp0[100];
+ char temp1[100];
+ char output[200];
+ struct map_session_data *pl_sd;
+ int i, count;
+ int pl_GM_level, GM_level;
+ int map_id = 0;
+ char map_name[100];
+ struct guild *g;
+ struct party *p;
+
+ memset (temp0, '\0', sizeof (temp0));
+ memset (temp1, '\0', sizeof (temp1));
+ memset (output, '\0', sizeof (output));
+ memset (map_name, '\0', sizeof (map_name));
+
+ if (!message || !*message)
+ map_id = sd->bl.m;
+ else
+ {
+ sscanf (message, "%99s", map_name);
+ if (strstr (map_name, ".gat") == NULL && strstr (map_name, ".afm") == NULL && strlen (map_name) < 13) // 16 - 4 (.gat)
+ strcat (map_name, ".gat");
+ if ((map_id = map_mapname2mapid (map_name)) < 0)
+ map_id = sd->bl.m;
+ }
+
+ count = 0;
+ GM_level = pc_isGM (sd);
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth)
+ {
+ pl_GM_level = pc_isGM (pl_sd);
+ if (!
+ ((battle_config.hide_GM_session
+ || (pl_sd->status.option & OPTION_HIDE))
+ && (pl_GM_level > GM_level)))
+ { // you can look only lower or same level
+ if (pl_sd->bl.m == map_id)
+ {
+ g = guild_search (pl_sd->status.guild_id);
+ if (g == NULL)
+ sprintf (temp1, "None");
+ else
+ sprintf (temp1, "%s", g->name);
+ p = party_search (pl_sd->status.party_id);
+ if (p == NULL)
+ sprintf (temp0, "None");
+ else
+ sprintf (temp0, "%s", p->name);
+ if (pl_GM_level > 0)
+ sprintf (output,
+ "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'",
+ pl_sd->status.name, pl_GM_level, temp0,
+ temp1);
+ else
+ sprintf (output,
+ "Name: %s | Party: '%s' | Guild: '%s'",
+ pl_sd->status.name, temp0, temp1);
+ clif_displaymessage (fd, output);
+ count++;
+ }
+ }
+ }
+ }
+
+ if (count == 0)
+ sprintf (output, "No player found in map '%s'.", map[map_id].name);
+ else if (count == 1)
+ sprintf (output, "1 player found in map '%s'.", map[map_id].name);
+ else
+ {
+ sprintf (output, "%d players found in map '%s'.", count, map[map_id].name);
+ }
+ clif_displaymessage (fd, output);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_whogm (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char temp0[100];
+ char temp1[100];
+ char output[200];
+ struct map_session_data *pl_sd;
+ int i, j, count;
+ int pl_GM_level, GM_level;
+ char match_text[100];
+ char player_name[24];
+ struct guild *g;
+ struct party *p;
+
+ memset (temp0, '\0', sizeof (temp0));
+ memset (temp1, '\0', sizeof (temp1));
+ memset (output, '\0', sizeof (output));
+ memset (match_text, '\0', sizeof (match_text));
+ memset (player_name, '\0', sizeof (player_name));
+
+ if (sscanf (message, "%99[^\n]", match_text) < 1)
+ strcpy (match_text, "");
+ for (j = 0; match_text[j]; j++)
+ match_text[j] = tolower (match_text[j]);
+
+ count = 0;
+ GM_level = pc_isGM (sd);
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth)
+ {
+ pl_GM_level = pc_isGM (pl_sd);
+ if (pl_GM_level > 0)
+ {
+ if (!
+ ((battle_config.hide_GM_session
+ || (pl_sd->status.option & OPTION_HIDE))
+ && (pl_GM_level > GM_level)))
+ { // you can look only lower or same level
+ memcpy (player_name, pl_sd->status.name, 24);
+ for (j = 0; player_name[j]; j++)
+ player_name[j] = tolower (player_name[j]);
+ if (strstr (player_name, match_text) != NULL)
+ { // search with no case sensitive
+ sprintf (output,
+ "Name: %s (GM:%d) | Location: %s %d %d",
+ pl_sd->status.name, pl_GM_level,
+ pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y);
+ clif_displaymessage (fd, output);
+ sprintf (output,
+ " BLvl: %d | Job: %s (Lvl: %d)",
+ pl_sd->status.base_level,
+ job_name (pl_sd->status.pc_class),
+ pl_sd->status.job_level);
+ clif_displaymessage (fd, output);
+ g = guild_search (pl_sd->status.guild_id);
+ if (g == NULL)
+ sprintf (temp1, "None");
+ else
+ sprintf (temp1, "%s", g->name);
+ p = party_search (pl_sd->status.party_id);
+ if (p == NULL)
+ sprintf (temp0, "None");
+ else
+ sprintf (temp0, "%s", p->name);
+ sprintf (output, " Party: '%s' | Guild: '%s'",
+ temp0, temp1);
+ clif_displaymessage (fd, output);
+ count++;
+ }
+ }
+ }
+ }
+ }
+
+ if (count == 0)
+ clif_displaymessage (fd, "No GM found.");
+ else if (count == 1)
+ clif_displaymessage (fd, "1 GM found.");
+ else
+ {
+ sprintf (output, "%d GMs found.", count);
+ clif_displaymessage (fd, output);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_save (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ nullpo_retr (-1, sd);
+
+ pc_setsavepoint (sd, sd->mapname, sd->bl.x, sd->bl.y);
+ pc_makesavestatus (sd);
+ chrif_save (sd);
+ clif_displaymessage (fd, "Character data respawn point saved.");
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_load (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int m;
+
+ m = map_mapname2mapid (sd->status.save_point.map);
+ if (m >= 0 && map[m].flag.nowarpto
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to warp you to your save map.");
+ return -1;
+ }
+ if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to warp you from your actual map.");
+ return -1;
+ }
+
+ pc_setpos (sd, sd->status.save_point.map, sd->status.save_point.x,
+ sd->status.save_point.y, 0);
+ clif_displaymessage (fd, "Warping to respawn point.");
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_speed (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char output[200];
+ int speed;
+
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message)
+ {
+ sprintf (output,
+ "Please, enter a speed value (usage: @speed <%d-%d>).",
+ MIN_WALK_SPEED, MAX_WALK_SPEED);
+ clif_displaymessage (fd, output);
+ return -1;
+ }
+
+ speed = atoi (message);
+ if (speed >= MIN_WALK_SPEED && speed <= MAX_WALK_SPEED)
+ {
+ sd->speed = speed;
+ //sd->walktimer = x;
+ //この文を追加 by れ
+ clif_updatestatus (sd, SP_SPEED);
+ clif_displaymessage (fd, "Speed changed.");
+ }
+ else
+ {
+ sprintf (output,
+ "Please, enter a valid speed value (usage: @speed <%d-%d>).",
+ MIN_WALK_SPEED, MAX_WALK_SPEED);
+ clif_displaymessage (fd, output);
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_storage (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct storage *stor; //changes from Freya/Yor
+ nullpo_retr (-1, sd);
+
+ if (sd->state.storage_flag)
+ {
+ clif_displaymessage (fd, "msg_table[250]");
+ return -1;
+ }
+
+ if ((stor = account2storage2 (sd->status.account_id)) != NULL
+ && stor->storage_status == 1)
+ {
+ clif_displaymessage (fd, "msg_table[250]");
+ return -1;
+ }
+
+ storage_storageopen (sd);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_guildstorage (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct storage *stor; //changes from Freya/Yor
+ nullpo_retr (-1, sd);
+
+ if (sd->status.guild_id > 0)
+ {
+ if (sd->state.storage_flag)
+ {
+ clif_displaymessage (fd, "msg_table[251]");
+ return -1;
+ }
+ if ((stor = account2storage2 (sd->status.account_id)) != NULL
+ && stor->storage_status == 1)
+ {
+ clif_displaymessage (fd, "msg_table[251]");
+ return -1;
+ }
+ storage_guild_storageopen (sd);
+ }
+ else
+ {
+ clif_displaymessage (fd, "msg_table[252]");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_option (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int param1 = 0, param2 = 0, param3 = 0;
+ nullpo_retr (-1, sd);
+
+ if (!message || !*message
+ || sscanf (message, "%d %d %d", &param1, &param2, &param3) < 1
+ || param1 < 0 || param2 < 0 || param3 < 0)
+ {
+ clif_displaymessage (fd,
+ "Please, enter at least a option (usage: @option <param1:0+> <param2:0+> <param3:0+>).");
+ return -1;
+ }
+
+ sd->opt1 = param1;
+ sd->opt2 = param2;
+ if (!(sd->status.option & CART_MASK) && param3 & CART_MASK)
+ {
+ clif_cart_itemlist (sd);
+ clif_cart_equiplist (sd);
+ clif_updatestatus (sd, SP_CARTINFO);
+ }
+ sd->status.option = param3;
+ // fix pecopeco display
+ if (sd->status.pc_class == 13 || sd->status.pc_class == 21
+ || sd->status.pc_class == 4014 || sd->status.pc_class == 4022)
+ {
+ if (!pc_isriding (sd))
+ { // sd have the new value...
+ if (sd->status.pc_class == 13)
+ sd->status.pc_class = sd->view_class = 7;
+ else if (sd->status.pc_class == 21)
+ sd->status.pc_class = sd->view_class = 14;
+ else if (sd->status.pc_class == 4014)
+ sd->status.pc_class = sd->view_class = 4008;
+ else if (sd->status.pc_class == 4022)
+ sd->status.pc_class = sd->view_class = 4015;
+ }
+ }
+ else
+ {
+ if (pc_isriding (sd))
+ { // sd have the new value...
+ if (sd->disguise > 0)
+ { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor])
+ sd->status.option &= ~0x0020;
+ }
+ else
+ {
+ if (sd->status.pc_class == 7)
+ sd->status.pc_class = sd->view_class = 13;
+ else if (sd->status.pc_class == 14)
+ sd->status.pc_class = sd->view_class = 21;
+ else if (sd->status.pc_class == 4008)
+ sd->status.pc_class = sd->view_class = 4014;
+ else if (sd->status.pc_class == 4015)
+ sd->status.pc_class = sd->view_class = 4022;
+ else
+ sd->status.option &= ~0x0020;
+ }
+ }
+ }
+
+ clif_changeoption (&sd->bl);
+ pc_calcstatus (sd, 0);
+ clif_displaymessage (fd, "Options changed.");
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_hide (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ if (sd->status.option & OPTION_HIDE)
+ {
+ sd->status.option &= ~OPTION_HIDE;
+ clif_displaymessage (fd, "Invisible: Off."); // Invisible: Off
+ }
+ else
+ {
+ sd->status.option |= OPTION_HIDE;
+ clif_displaymessage (fd, "Invisible: On."); // Invisible: On
+ }
+ clif_changeoption (&sd->bl);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_die (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ pc_damage (NULL, sd, sd->status.hp + 1);
+ clif_displaymessage (fd, "A pity! You've died.");
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_kill (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ struct map_session_data *pl_sd;
+
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @kill <char name>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can kill only lower or same level
+ pc_damage (NULL, pl_sd, pl_sd->status.hp + 1);
+ clif_displaymessage (fd, "Character killed.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_alive (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ sd->status.hp = sd->status.max_hp;
+ sd->status.sp = sd->status.max_sp;
+ pc_setstand (sd);
+ if (battle_config.pc_invincible_time > 0)
+ pc_setinvincibletimer (sd, battle_config.pc_invincible_time);
+ clif_updatestatus (sd, SP_HP);
+ clif_updatestatus (sd, SP_SP);
+ clif_resurrection (&sd->bl, 1);
+ clif_displaymessage (fd, "You've been revived! It's a miracle!");
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_kami (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char output[200];
+
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a message (usage: @kami <message>).");
+ return -1;
+ }
+
+ sscanf (message, "%199[^\n]", output);
+ intif_GMmessage (output, strlen (output) + 1, 0);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_heal (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int hp = 0, sp = 0; // [Valaris] thanks to fov
+
+ sscanf (message, "%d %d", &hp, &sp);
+
+ if (hp == 0 && sp == 0)
+ {
+ hp = sd->status.max_hp - sd->status.hp;
+ sp = sd->status.max_sp - sd->status.sp;
+ }
+ else
+ {
+ if (hp > 0 && (hp > sd->status.max_hp || hp > (sd->status.max_hp - sd->status.hp))) // fix positiv overflow
+ hp = sd->status.max_hp - sd->status.hp;
+ else if (hp < 0 && (hp < -sd->status.max_hp || hp < (1 - sd->status.hp))) // fix negativ overflow
+ hp = 1 - sd->status.hp;
+ if (sp > 0 && (sp > sd->status.max_sp || sp > (sd->status.max_sp - sd->status.sp))) // fix positiv overflow
+ sp = sd->status.max_sp - sd->status.sp;
+ else if (sp < 0 && (sp < -sd->status.max_sp || sp < (1 - sd->status.sp))) // fix negativ overflow
+ sp = 1 - sd->status.sp;
+ }
+
+ if (hp > 0) // display like heal
+ clif_heal (fd, SP_HP, hp);
+ else if (hp < 0) // display like damage
+ clif_damage (&sd->bl, &sd->bl, gettick (), 0, 0, -hp, 0, 4, 0);
+ if (sp > 0) // no display when we lost SP
+ clif_heal (fd, SP_SP, sp);
+
+ if (hp != 0 || sp != 0)
+ {
+ pc_heal (sd, hp, sp);
+ if (hp >= 0 && sp >= 0)
+ clif_displaymessage (fd, "HP, SP recovered.");
+ else
+ clif_displaymessage (fd, "HP or/and SP modified.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "HP and SP are already with the good value.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * @item command (usage: @item <name/id_of_item> <quantity>)
+ *------------------------------------------
+ */
+int atcommand_item (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char item_name[100];
+ int number = 0, item_id, flag;
+ struct item item_tmp;
+ struct item_data *item_data;
+ int get_count, i;
+
+ memset (item_name, '\0', sizeof (item_name));
+
+ if (!message || !*message
+ || sscanf (message, "%99s %d", item_name, &number) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter an item name/id (usage: @item <item name or ID> [quantity]).");
+ return -1;
+ }
+
+ if (number <= 0)
+ number = 1;
+
+ item_id = 0;
+ if ((item_data = itemdb_searchname (item_name)) != NULL ||
+ (item_data = itemdb_exists (atoi (item_name))) != NULL)
+ item_id = item_data->nameid;
+
+ if (item_id >= 500)
+ {
+ get_count = number;
+ if (item_data->type == 4 || item_data->type == 5 ||
+ item_data->type == 7 || item_data->type == 8)
+ {
+ get_count = 1;
+ }
+ for (i = 0; i < number; i += get_count)
+ {
+ memset (&item_tmp, 0, sizeof (item_tmp));
+ item_tmp.nameid = item_id;
+ item_tmp.identify = 1;
+ if ((flag =
+ pc_additem ((struct map_session_data *) sd, &item_tmp,
+ get_count)))
+ clif_additem ((struct map_session_data *) sd, 0, 0, flag);
+ }
+ clif_displaymessage (fd, "Item created.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "Invalid item ID or name.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_itemreset (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int i;
+
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ if (sd->status.inventory[i].amount
+ && sd->status.inventory[i].equip == 0)
+ pc_delitem (sd, i, sd->status.inventory[i].amount, 0);
+ }
+ clif_displaymessage (fd, "All of your items have been removed.");
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_itemcheck (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ pc_checkitem (sd);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_baselevelup (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int level, i;
+
+ if (!message || !*message || (level = atoi (message)) == 0)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a level adjustement (usage: @blvl <number of levels>).");
+ return -1;
+ }
+
+ if (level > 0)
+ {
+ if (sd->status.base_level == battle_config.maximum_level)
+ { // check for max level by Valaris
+ clif_displaymessage (fd, "Base level can't go any higher.");
+ return -1;
+ } // End Addition
+ if (level > battle_config.maximum_level || level > (battle_config.maximum_level - sd->status.base_level)) // fix positiv overflow
+ level = battle_config.maximum_level - sd->status.base_level;
+ for (i = 1; i <= level; i++)
+ sd->status.status_point += (sd->status.base_level + i + 14) / 4;
+ sd->status.base_level += level;
+ clif_updatestatus (sd, SP_BASELEVEL);
+ clif_updatestatus (sd, SP_NEXTBASEEXP);
+ clif_updatestatus (sd, SP_STATUSPOINT);
+ pc_calcstatus (sd, 0);
+ pc_heal (sd, sd->status.max_hp, sd->status.max_sp);
+ clif_misceffect (&sd->bl, 0);
+ clif_displaymessage (fd, "Base level raised.");
+ }
+ else
+ {
+ if (sd->status.base_level == 1)
+ {
+ clif_displaymessage (fd, "Base level can't go any lower.");
+ return -1;
+ }
+ if (level < -battle_config.maximum_level || level < (1 - sd->status.base_level)) // fix negativ overflow
+ level = 1 - sd->status.base_level;
+ if (sd->status.status_point > 0)
+ {
+ for (i = 0; i > level; i--)
+ sd->status.status_point -=
+ (sd->status.base_level + i + 14) / 4;
+ if (sd->status.status_point < 0)
+ sd->status.status_point = 0;
+ clif_updatestatus (sd, SP_STATUSPOINT);
+ } // to add: remove status points from stats
+ sd->status.base_level += level;
+ clif_updatestatus (sd, SP_BASELEVEL);
+ clif_updatestatus (sd, SP_NEXTBASEEXP);
+ pc_calcstatus (sd, 0);
+ clif_displaymessage (fd, "Base level lowered.");
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_joblevelup (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int up_level = 50, level;
+
+ if (!message || !*message || (level = atoi (message)) == 0)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a level adjustement (usage: @jlvl <number of levels>).");
+ return -1;
+ }
+
+ if (sd->status.pc_class == 0 || sd->status.pc_class == 4001)
+ up_level -= 40;
+ else if ((sd->status.pc_class > 4007 && sd->status.pc_class < 4024)
+ || sd->status.pc_class == 23)
+ up_level += 20;
+
+ if (level > 0)
+ {
+ if (sd->status.job_level == up_level)
+ {
+ clif_displaymessage (fd, "Job level can't go any higher.");
+ return -1;
+ }
+ if (level > up_level || level > (up_level - sd->status.job_level)) // fix positiv overflow
+ level = up_level - sd->status.job_level;
+ sd->status.job_level += level;
+ clif_updatestatus (sd, SP_JOBLEVEL);
+ clif_updatestatus (sd, SP_NEXTJOBEXP);
+ sd->status.skill_point += level;
+ clif_updatestatus (sd, SP_SKILLPOINT);
+ pc_calcstatus (sd, 0);
+ clif_misceffect (&sd->bl, 1);
+ clif_displaymessage (fd, "Job level raised.");
+ }
+ else
+ {
+ if (sd->status.job_level == 1)
+ {
+ clif_displaymessage (fd, "Job level can't go any lower.");
+ return -1;
+ }
+ if (level < -up_level || level < (1 - sd->status.job_level)) // fix negativ overflow
+ level = 1 - sd->status.job_level;
+ sd->status.job_level += level;
+ clif_updatestatus (sd, SP_JOBLEVEL);
+ clif_updatestatus (sd, SP_NEXTJOBEXP);
+ if (sd->status.skill_point > 0)
+ {
+ sd->status.skill_point += level;
+ if (sd->status.skill_point < 0)
+ sd->status.skill_point = 0;
+ clif_updatestatus (sd, SP_SKILLPOINT);
+ } // to add: remove status points from skills
+ pc_calcstatus (sd, 0);
+ clif_displaymessage (fd, "Job level lowered.");
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_help (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char buf[2048], w1[2048], w2[2048];
+ int i, gm_level;
+ FILE *fp;
+
+ memset (buf, '\0', sizeof (buf));
+
+ if ((fp = fopen_ (help_txt, "r")) != NULL)
+ {
+ clif_displaymessage (fd, "Help commands:");
+ gm_level = pc_isGM (sd);
+ while (fgets (buf, sizeof (buf) - 1, fp) != NULL)
+ {
+ if (buf[0] == '/' && buf[1] == '/')
+ continue;
+ for (i = 0; buf[i] != '\0'; i++)
+ {
+ if (buf[i] == '\r' || buf[i] == '\n')
+ {
+ buf[i] = '\0';
+ break;
+ }
+ }
+ if (sscanf (buf, "%2047[^:]:%2047[^\n]", w1, w2) < 2)
+ clif_displaymessage (fd, buf);
+ else if (gm_level >= atoi (w1))
+ clif_displaymessage (fd, w2);
+ }
+ fclose_ (fp);
+ }
+ else
+ {
+ clif_displaymessage (fd, "File help.txt not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_gm (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char password[100];
+
+ memset (password, '\0', sizeof (password));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", password) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a password (usage: @gm <password>).");
+ return -1;
+ }
+
+ if (pc_isGM (sd))
+ { // a GM can not use this function. only a normal player (become gm is not for gm!)
+ clif_displaymessage (fd, "You already have some GM powers.");
+ return -1;
+ }
+ else
+ chrif_changegm (sd->status.account_id, password,
+ strlen (password) + 1);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_pvpoff (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ int i;
+
+ if (battle_config.pk_mode)
+ { //disable command if server is in PK mode [Valaris]
+ clif_displaymessage (fd, "This option cannot be used in PK Mode.");
+ return -1;
+ }
+
+ if (map[sd->bl.m].flag.pvp)
+ {
+ map[sd->bl.m].flag.pvp = 0;
+ clif_send0199 (sd->bl.m, 0);
+ for (i = 0; i < fd_max; i++)
+ { //人数分ループ
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth)
+ {
+ if (sd->bl.m == pl_sd->bl.m)
+ {
+ clif_pvpset (pl_sd, 0, 0, 2);
+ if (pl_sd->pvp_timer != -1)
+ {
+ delete_timer (pl_sd->pvp_timer,
+ pc_calc_pvprank_timer);
+ pl_sd->pvp_timer = -1;
+ }
+ }
+ }
+ }
+ clif_displaymessage (fd, "PvP: Off.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "PvP is already Off.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_pvpon (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ int i;
+
+ if (battle_config.pk_mode)
+ { //disable command if server is in PK mode [Valaris]
+ clif_displaymessage (fd, "This option cannot be used in PK Mode.");
+ return -1;
+ }
+
+ if (!map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.nopvp)
+ {
+ map[sd->bl.m].flag.pvp = 1;
+ clif_send0199 (sd->bl.m, 1);
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth)
+ {
+ if (sd->bl.m == pl_sd->bl.m && pl_sd->pvp_timer == -1)
+ {
+ pl_sd->pvp_timer = add_timer (gettick () + 200,
+ pc_calc_pvprank_timer,
+ pl_sd->bl.id, 0);
+ pl_sd->pvp_rank = 0;
+ pl_sd->pvp_lastusers = 0;
+ pl_sd->pvp_point = 5;
+ }
+ }
+ }
+ clif_displaymessage (fd, "PvP: On.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "PvP is already On.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_gvgoff (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ if (map[sd->bl.m].flag.gvg)
+ {
+ map[sd->bl.m].flag.gvg = 0;
+ clif_send0199 (sd->bl.m, 0);
+ clif_displaymessage (fd, "GvG: Off.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "GvG is already Off.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_gvgon (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ if (!map[sd->bl.m].flag.gvg)
+ {
+ map[sd->bl.m].flag.gvg = 1;
+ clif_send0199 (sd->bl.m, 3);
+ clif_displaymessage (fd, "GvG: On.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "GvG is already On.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_model (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int hair_style = 0, hair_color = 0, cloth_color = 0;
+ char output[200];
+
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message
+ || sscanf (message, "%d %d %d", &hair_style, &hair_color,
+ &cloth_color) < 1)
+ {
+ sprintf (output,
+ "Please, enter at least a value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).",
+ MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR,
+ MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
+ clif_displaymessage (fd, output);
+ return -1;
+ }
+
+ if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE &&
+ hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR &&
+ cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR)
+ {
+ //服の色変更
+ if (cloth_color != 0 && sd->status.sex == 1
+ && (sd->status.pc_class == 12 || sd->status.pc_class == 17))
+ {
+ //服の色未実装職の判定
+ clif_displaymessage (fd, "You can't use this command with this class.");
+ return -1;
+ }
+ else
+ {
+ pc_changelook (sd, LOOK_HAIR, hair_style);
+ pc_changelook (sd, LOOK_HAIR_COLOR, hair_color);
+ pc_changelook (sd, LOOK_CLOTHES_COLOR, cloth_color);
+ clif_displaymessage (fd, "Appearence changed.");
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "An invalid number was specified.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * @dye && @ccolor
+ *------------------------------------------
+ */
+int atcommand_dye (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int cloth_color = 0;
+ char output[200];
+
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message || sscanf (message, "%d", &cloth_color) < 1)
+ {
+ sprintf (output,
+ "Please, enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).",
+ MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
+ clif_displaymessage (fd, output);
+ return -1;
+ }
+
+ if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR)
+ {
+ if (cloth_color != 0 && sd->status.sex == 1
+ && (sd->status.pc_class == 12 || sd->status.pc_class == 17))
+ {
+ clif_displaymessage (fd, "You can't use this command with this class.");
+ return -1;
+ }
+ else
+ {
+ pc_changelook (sd, LOOK_CLOTHES_COLOR, cloth_color);
+ clif_displaymessage (fd, "Appearence changed.");
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "An invalid number was specified.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * @chardye by [MouseJstr]
+ *------------------------------------------
+ */
+int
+atcommand_chardye (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ return 0;
+}
+
+/*==========================================
+ * @hairstyle && @hstyle
+ *------------------------------------------
+ */
+int atcommand_hair_style (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int hair_style = 0;
+ char output[200];
+
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message || sscanf (message, "%d", &hair_style) < 1)
+ {
+ sprintf (output,
+ "Please, enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).",
+ MIN_HAIR_STYLE, MAX_HAIR_STYLE);
+ clif_displaymessage (fd, output);
+ return -1;
+ }
+
+ if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE)
+ {
+ if (hair_style != 0 && sd->status.sex == 1
+ && (sd->status.pc_class == 12 || sd->status.pc_class == 17))
+ {
+ clif_displaymessage (fd, "You can't use this command with this class.");
+ return -1;
+ }
+ else
+ {
+ pc_changelook (sd, LOOK_HAIR, hair_style);
+ clif_displaymessage (fd, "Appearence changed.");
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "An invalid number was specified.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * @charhairstyle by [MouseJstr]
+ *------------------------------------------
+ */
+int
+atcommand_charhairstyle (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ return 0;
+}
+
+/*==========================================
+ * @haircolor && @hcolor
+ *------------------------------------------
+ */
+int atcommand_hair_color (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int hair_color = 0;
+ char output[200];
+
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message || sscanf (message, "%d", &hair_color) < 1)
+ {
+ sprintf (output,
+ "Please, enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).",
+ MIN_HAIR_COLOR, MAX_HAIR_COLOR);
+ clif_displaymessage (fd, output);
+ return -1;
+ }
+
+ if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR)
+ {
+ if (hair_color != 0 && sd->status.sex == 1
+ && (sd->status.pc_class == 12 || sd->status.pc_class == 17))
+ {
+ clif_displaymessage (fd, "You can't use this command with this class.");
+ return -1;
+ }
+ else
+ {
+ pc_changelook (sd, LOOK_HAIR_COLOR, hair_color);
+ clif_displaymessage (fd, "Appearence changed.");
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "An invalid number was specified.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * @charhaircolor by [MouseJstr]
+ *------------------------------------------
+ */
+int
+atcommand_charhaircolor (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ return 0;
+}
+
+/*==========================================
+ * @go [city_number/city_name]: improved by [yor] to add city names and help
+ *------------------------------------------
+ */
+int atcommand_go (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int i;
+ int town;
+ char map_name[100];
+ char output[200];
+ int m;
+
+ struct
+ {
+ char map[16];
+ int x, y;
+ } data[] =
+ {
+ {
+ "prontera.gat", 156, 191}, // 0=Prontera
+ {
+ "morocc.gat", 156, 93}, // 1=Morroc
+ {
+ "geffen.gat", 119, 59}, // 2=Geffen
+ {
+ "payon.gat", 162, 233}, // 3=Payon
+ {
+ "alberta.gat", 192, 147}, // 4=Alberta
+ {
+ "izlude.gat", 128, 114}, // 5=Izlude
+ {
+ "aldebaran.gat", 140, 131}, // 6=Al de Baran
+ {
+ "xmas.gat", 147, 134}, // 7=Lutie
+ {
+ "comodo.gat", 209, 143}, // 8=Comodo
+ {
+ "yuno.gat", 157, 51}, // 9=Yuno
+ {
+ "amatsu.gat", 198, 84}, // 10=Amatsu
+ {
+ "gonryun.gat", 160, 120}, // 11=Gon Ryun
+ {
+ "umbala.gat", 89, 157}, // 12=Umbala
+ {
+ "niflheim.gat", 21, 153}, // 13=Niflheim
+ {
+ "louyang.gat", 217, 40}, // 14=Lou Yang
+ {
+ "new_1-1.gat", 53, 111}, // 15=Start point
+ {
+ "sec_pri.gat", 23, 61}, // 16=Prison
+ };
+
+ memset (map_name, '\0', sizeof (map_name));
+ memset (output, '\0', sizeof (output));
+
+ // get the number
+ town = atoi (message);
+
+ // if no value, display all value
+ if (!message || !*message || sscanf (message, "%99s", map_name) < 1
+ || town < -3 || town >= (int) (sizeof (data) / sizeof (data[0])))
+ {
+ clif_displaymessage (fd, "Invalid location number or name.");
+ clif_displaymessage (fd, "Please, use one of this number/name:");
+ clif_displaymessage (fd,
+ "-3=(Memo point 2) 4=Alberta 11=Gon Ryun");
+ clif_displaymessage (fd,
+ "-2=(Memo point 1) 5=Izlude 12=Umbala");
+ clif_displaymessage (fd,
+ "-1=(Memo point 0) 6=Al de Baran 13=Niflheim");
+ clif_displaymessage (fd,
+ " 0=Prontera 7=Lutie 14=Lou Yang");
+ clif_displaymessage (fd,
+ " 1=Morroc 8=Comodo 15=Start point");
+ clif_displaymessage (fd,
+ " 2=Geffen 9=Yuno 16=Prison");
+ clif_displaymessage (fd, " 3=Payon 10=Amatsu");
+ return -1;
+ }
+ else
+ {
+ // get possible name of the city and add .gat if not in the name
+ map_name[sizeof (map_name) - 1] = '\0';
+ for (i = 0; map_name[i]; i++)
+ map_name[i] = tolower (map_name[i]);
+ if (strstr (map_name, ".gat") == NULL && strstr (map_name, ".afm") == NULL && strlen (map_name) < 13) // 16 - 4 (.gat)
+ strcat (map_name, ".gat");
+ // try to see if it's a name, and not a number (try a lot of possibilities, write errors and abbreviations too)
+ if (strncmp (map_name, "prontera.gat", 3) == 0)
+ { // 3 first characters
+ town = 0;
+ }
+ else if (strncmp (map_name, "morocc.gat", 3) == 0)
+ { // 3 first characters
+ town = 1;
+ }
+ else if (strncmp (map_name, "geffen.gat", 3) == 0)
+ { // 3 first characters
+ town = 2;
+ }
+ else if (strncmp (map_name, "payon.gat", 3) == 0 || // 3 first characters
+ strncmp (map_name, "paion.gat", 3) == 0)
+ { // writing error (3 first characters)
+ town = 3;
+ }
+ else if (strncmp (map_name, "alberta.gat", 3) == 0)
+ { // 3 first characters
+ town = 4;
+ }
+ else if (strncmp (map_name, "izlude.gat", 3) == 0 || // 3 first characters
+ strncmp (map_name, "islude.gat", 3) == 0)
+ { // writing error (3 first characters)
+ town = 5;
+ }
+ else if (strncmp (map_name, "aldebaran.gat", 3) == 0 || // 3 first characters
+ strcmp (map_name, "al.gat") == 0)
+ { // al (de baran)
+ town = 6;
+ }
+ else if (strncmp (map_name, "lutie.gat", 3) == 0 || // name of the city, not name of the map (3 first characters)
+ strcmp (map_name, "christmas.gat") == 0 || // name of the symbol
+ strncmp (map_name, "xmas.gat", 3) == 0 || // 3 first characters
+ strncmp (map_name, "x-mas.gat", 3) == 0)
+ { // writing error (3 first characters)
+ town = 7;
+ }
+ else if (strncmp (map_name, "comodo.gat", 3) == 0)
+ { // 3 first characters
+ town = 8;
+ }
+ else if (strncmp (map_name, "yuno.gat", 3) == 0)
+ { // 3 first characters
+ town = 9;
+ }
+ else if (strncmp (map_name, "amatsu.gat", 3) == 0 || // 3 first characters
+ strncmp (map_name, "ammatsu.gat", 3) == 0)
+ { // writing error (3 first characters)
+ town = 10;
+ }
+ else if (strncmp (map_name, "gonryun.gat", 3) == 0)
+ { // 3 first characters
+ town = 11;
+ }
+ else if (strncmp (map_name, "umbala.gat", 3) == 0)
+ { // 3 first characters
+ town = 12;
+ }
+ else if (strncmp (map_name, "niflheim.gat", 3) == 0)
+ { // 3 first characters
+ town = 13;
+ }
+ else if (strncmp (map_name, "louyang.gat", 3) == 0)
+ { // 3 first characters
+ town = 14;
+ }
+ else if (strncmp (map_name, "new_1-1.gat", 3) == 0 || // 3 first characters (or "newbies")
+ strncmp (map_name, "startpoint.gat", 3) == 0 || // name of the position (3 first characters)
+ strncmp (map_name, "begining.gat", 3) == 0)
+ { // name of the position (3 first characters)
+ town = 15;
+ }
+ else if (strncmp (map_name, "sec_pri.gat", 3) == 0 || // 3 first characters
+ strncmp (map_name, "prison.gat", 3) == 0 || // name of the position (3 first characters)
+ strncmp (map_name, "jails.gat", 3) == 0)
+ { // name of the position
+ town = 16;
+ }
+
+ if (town >= -3 && town <= -1)
+ {
+ if (sd->status.memo_point[-town - 1].map[0])
+ {
+ m = map_mapname2mapid (sd->status.memo_point[-town - 1].map);
+ if (m >= 0 && map[m].flag.nowarpto
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to warp you to this memo map.");
+ return -1;
+ }
+ if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to warp you from your actual map.");
+ return -1;
+ }
+ if (pc_setpos
+ (sd, sd->status.memo_point[-town - 1].map,
+ sd->status.memo_point[-town - 1].x,
+ sd->status.memo_point[-town - 1].y, 3) == 0)
+ {
+ clif_displaymessage (fd, "Warped.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "Map not found.");
+ return -1;
+ }
+ }
+ else
+ {
+ sprintf (output, "Your memo point #%d doesn't exist.", -town - 1);
+ clif_displaymessage (fd, output);
+ return -1;
+ }
+ }
+ else if (town >= 0 && town < (int) (sizeof (data) / sizeof (data[0])))
+ {
+ m = map_mapname2mapid (data[town].map);
+ if (m >= 0 && map[m].flag.nowarpto
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to warp you to this destination map.");
+ return -1;
+ }
+ if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to warp you from your actual map.");
+ return -1;
+ }
+ if (pc_setpos (sd, data[town].map, data[town].x, data[town].y, 3)
+ == 0)
+ {
+ clif_displaymessage (fd, "Warped.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "Map not found.");
+ return -1;
+ }
+ }
+ else
+ { // if you arrive here, you have an error in town variable when reading of names
+ clif_displaymessage (fd, "Invalid location number or name.");
+ return -1;
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_spawn (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char monster[100];
+ char output[200];
+ int mob_id;
+ int number = 0;
+ int x = 0, y = 0;
+ int count;
+ int i, j, k;
+ int mx, my, range;
+
+ memset (monster, '\0', sizeof (monster));
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message
+ || sscanf (message, "%99s %d %d %d", monster, &number, &x, &y) < 1)
+ {
+ clif_displaymessage (fd, "Give a monster name/id please.");
+ return -1;
+ }
+
+ // If monster identifier/name argument is a name
+ if ((mob_id = mobdb_searchname (monster)) == 0) // check name first (to avoid possible name begining by a number)
+ mob_id = mobdb_checkid (atoi (monster));
+
+ if (mob_id == 0)
+ {
+ clif_displaymessage (fd, "Invalid monster ID or name.");
+ return -1;
+ }
+
+ if (mob_id == 1288)
+ {
+ clif_displaymessage (fd, "Cannot spawn emperium.");
+ return -1;
+ }
+
+ if (number <= 0)
+ number = 1;
+
+ // If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
+ if (battle_config.atc_spawn_quantity_limit >= 1
+ && number > battle_config.atc_spawn_quantity_limit)
+ number = battle_config.atc_spawn_quantity_limit;
+
+ if (battle_config.etc_log)
+ printf ("%s monster='%s' id=%d count=%d (%d,%d)\n", command, monster,
+ mob_id, number, x, y);
+
+ count = 0;
+ range = sqrt (number) / 2;
+ range = range * 2 + 5; // calculation of an odd number (+ 4 area around)
+ for (i = 0; i < number; i++)
+ {
+ j = 0;
+ k = 0;
+ while (j++ < 8 && k == 0)
+ { // try 8 times to spawn the monster (needed for close area)
+ if (x <= 0)
+ mx = sd->bl.x + (MRAND (range) - (range / 2));
+ else
+ mx = x;
+ if (y <= 0)
+ my = sd->bl.y + (MRAND (range) - (range / 2));
+ else
+ my = y;
+ k = mob_once_spawn ((struct map_session_data *) sd, "this", mx,
+ my, "", mob_id, 1, "");
+ }
+ count += (k != 0) ? 1 : 0;
+ }
+
+ if (count != 0)
+ if (number == count)
+ clif_displaymessage (fd, "All monster summoned!");
+ else
+ {
+ sprintf (output, "%d monster(s) summoned!", count);
+ clif_displaymessage (fd, output);
+ }
+ else
+ {
+ clif_displaymessage (fd, "Invalid monster ID or name.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static
+void atcommand_killmonster_sub (const int fd, struct map_session_data *sd,
+ const char *message, const int drop)
+{
+ int map_id;
+ char map_name[100];
+
+ memset (map_name, '\0', sizeof (map_name));
+
+ if (!message || !*message || sscanf (message, "%99s", map_name) < 1)
+ map_id = sd->bl.m;
+ else
+ {
+ if (strstr (map_name, ".gat") == NULL && strstr (map_name, ".afm") == NULL && strlen (map_name) < 13) // 16 - 4 (.gat)
+ strcat (map_name, ".gat");
+ if ((map_id = map_mapname2mapid (map_name)) < 0)
+ map_id = sd->bl.m;
+ }
+
+ map_foreachinarea (atkillmonster_sub, map_id, 0, 0, map[map_id].xs,
+ map[map_id].ys, BL_MOB, drop);
+
+ clif_displaymessage (fd, "All monsters killed!");
+
+ return;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_killmonster (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ atcommand_killmonster_sub (fd, sd, message, 1);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static int atlist_nearby_sub (struct block_list *bl, va_list ap)
+{
+ char buf[32];
+ int fd = va_arg (ap, int);
+ nullpo_retr (0, bl);
+
+ sprintf (buf, " - \"%s\"", ((struct map_session_data *) bl)->status.name);
+ clif_displaymessage (fd, buf);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_list_nearby (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ clif_displaymessage (fd, "Nearby players:");
+ map_foreachinarea (atlist_nearby_sub, sd->bl.m, sd->bl.x - 1,
+ sd->bl.y - 1, sd->bl.x + 1, sd->bl.x + 1, BL_PC, fd);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_killmonster2 (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ atcommand_killmonster_sub (fd, sd, message, 0);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_produce (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char item_name[100];
+ int item_id, attribute = 0, star = 0;
+ int flag = 0;
+ struct item_data *item_data;
+ struct item tmp_item;
+ char output[200];
+
+ memset (output, '\0', sizeof (output));
+ memset (item_name, '\0', sizeof (item_name));
+
+ if (!message || !*message
+ || sscanf (message, "%99s %d %d", item_name, &attribute, &star) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter at least an item name/id (usage: @produce <equip name or equip ID> <element> <# of very's>).");
+ return -1;
+ }
+
+ item_id = 0;
+ if ((item_data = itemdb_searchname (item_name)) != NULL ||
+ (item_data = itemdb_exists (atoi (item_name))) != NULL)
+ item_id = item_data->nameid;
+
+ if (itemdb_exists (item_id) &&
+ (item_id <= 500 || item_id > 1099) &&
+ (item_id < 4001 || item_id > 4148) &&
+ (item_id < 7001 || item_id > 10019) && itemdb_isequip (item_id))
+ {
+ if (attribute < MIN_ATTRIBUTE || attribute > MAX_ATTRIBUTE)
+ attribute = ATTRIBUTE_NORMAL;
+ if (star < MIN_STAR || star > MAX_STAR)
+ star = 0;
+ memset (&tmp_item, 0, sizeof tmp_item);
+ tmp_item.nameid = item_id;
+ tmp_item.amount = 1;
+ tmp_item.identify = 1;
+ tmp_item.card[0] = 0x00ff;
+ tmp_item.card[1] = ((star * 5) << 8) + attribute;
+ *((unsigned long *) (&tmp_item.card[2])) = sd->char_id;
+ clif_produceeffect (sd, 0, item_id); // 製造エフェクトパケット
+ clif_misceffect (&sd->bl, 3); // 他人にも成功を通知
+ if ((flag = pc_additem (sd, &tmp_item, 1)))
+ clif_additem (sd, 0, 0, flag);
+ }
+ else
+ {
+ if (battle_config.error_log)
+ printf ("@produce NOT WEAPON [%d]\n", item_id);
+ if (item_id != 0 && itemdb_exists (item_id))
+ sprintf (output, "This item (%d: '%s') is not an equipment.", item_id, item_data->name);
+ else
+ sprintf (output, "%s", "This item is not an equipment.");
+ clif_displaymessage (fd, output);
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Sub-function to display actual memo points
+ *------------------------------------------
+ */
+static
+void atcommand_memo_sub (struct map_session_data *sd)
+{
+ int i;
+ char output[200];
+
+ memset (output, '\0', sizeof (output));
+
+ clif_displaymessage (sd->fd,
+ "Your actual memo positions are (except respawn point):");
+ for (i = MIN_PORTAL_MEMO; i <= MAX_PORTAL_MEMO; i++)
+ {
+ if (sd->status.memo_point[i].map[0])
+ sprintf (output, "%d - %s (%d,%d)", i,
+ sd->status.memo_point[i].map, sd->status.memo_point[i].x,
+ sd->status.memo_point[i].y);
+ else
+ sprintf (output, "%d - void", i);
+ clif_displaymessage (sd->fd, output);
+ }
+
+ return;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_memo (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int position = 0;
+ char output[200];
+
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message || sscanf (message, "%d", &position) < 1)
+ atcommand_memo_sub (sd);
+ else
+ {
+ if (position >= MIN_PORTAL_MEMO && position <= MAX_PORTAL_MEMO)
+ {
+ if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to memo this map.");
+ return -1;
+ }
+ if (sd->status.memo_point[position].map[0])
+ {
+ sprintf (output, "You replace previous memo position %d - %s (%d,%d).", position, sd->status.memo_point[position].map, sd->status.memo_point[position].x, sd->status.memo_point[position].y);
+ clif_displaymessage (fd, output);
+ }
+ memcpy (sd->status.memo_point[position].map, map[sd->bl.m].name,
+ 24);
+ sd->status.memo_point[position].x = sd->bl.x;
+ sd->status.memo_point[position].y = sd->bl.y;
+ clif_skill_memo (sd, 0);
+ if (pc_checkskill (sd, AL_WARP) <= (position + 1))
+ clif_displaymessage (fd, "Note: you don't have the 'Warp' skill level to use it.");
+ atcommand_memo_sub (sd);
+ }
+ else
+ {
+ sprintf (output,
+ "Please, enter a valid position (usage: @memo <memo_position:%d-%d>).",
+ MIN_PORTAL_MEMO, MAX_PORTAL_MEMO);
+ clif_displaymessage (fd, output);
+ atcommand_memo_sub (sd);
+ return -1;
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_gat (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char output[200];
+ int y;
+
+ memset (output, '\0', sizeof (output));
+
+ for (y = 2; y >= -2; y--)
+ {
+ sprintf (output, "%s (x= %d, y= %d) %02X %02X %02X %02X %02X",
+ map[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y,
+ map_getcell (sd->bl.m, sd->bl.x - 2, sd->bl.y + y),
+ map_getcell (sd->bl.m, sd->bl.x - 1, sd->bl.y + y),
+ map_getcell (sd->bl.m, sd->bl.x, sd->bl.y + y),
+ map_getcell (sd->bl.m, sd->bl.x + 1, sd->bl.y + y),
+ map_getcell (sd->bl.m, sd->bl.x + 2, sd->bl.y + y));
+ clif_displaymessage (fd, output);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_packet (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int x = 0, y = 0;
+
+ if (!message || !*message || sscanf (message, "%d %d", &x, &y) < 2)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a status type/flag (usage: @packet <status type> <flag>).");
+ return -1;
+ }
+
+ clif_status_change (&sd->bl, x, y);
+
+ return 0;
+}
+
+/*==========================================
+ * @stpoint (Rewritten by [Yor])
+ *------------------------------------------
+ */
+int atcommand_statuspoint (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int point, new_status_point;
+
+ if (!message || !*message || (point = atoi (message)) == 0)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a number (usage: @stpoint <number of points>).");
+ return -1;
+ }
+
+ new_status_point = (int) sd->status.status_point + point;
+ if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow
+ new_status_point = 0x7FFF;
+ else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow
+ new_status_point = 0;
+
+ if (new_status_point != (int) sd->status.status_point)
+ {
+ sd->status.status_point = (short) new_status_point;
+ clif_updatestatus (sd, SP_STATUSPOINT);
+ clif_displaymessage (fd, "Number of status points changed!");
+ }
+ else
+ {
+ if (point < 0)
+ clif_displaymessage (fd, "Impossible to decrease the number/value.");
+ else
+ clif_displaymessage (fd, "Impossible to increase the number/value.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * @skpoint (Rewritten by [Yor])
+ *------------------------------------------
+ */
+int atcommand_skillpoint (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int point, new_skill_point;
+
+ if (!message || !*message || (point = atoi (message)) == 0)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a number (usage: @skpoint <number of points>).");
+ return -1;
+ }
+
+ new_skill_point = (int) sd->status.skill_point + point;
+ if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow
+ new_skill_point = 0x7FFF;
+ else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow
+ new_skill_point = 0;
+
+ if (new_skill_point != (int) sd->status.skill_point)
+ {
+ sd->status.skill_point = (short) new_skill_point;
+ clif_updatestatus (sd, SP_SKILLPOINT);
+ clif_displaymessage (fd, "Number of skill points changed!");
+ }
+ else
+ {
+ if (point < 0)
+ clif_displaymessage (fd, "Impossible to decrease the number/value.");
+ else
+ clif_displaymessage (fd, "Impossible to increase the number/value.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * @zeny (Rewritten by [Yor])
+ *------------------------------------------
+ */
+int atcommand_zeny (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int zeny, new_zeny;
+
+ if (!message || !*message || (zeny = atoi (message)) == 0)
+ {
+ clif_displaymessage (fd,
+ "Please, enter an amount (usage: @zeny <amount>).");
+ return -1;
+ }
+
+ new_zeny = sd->status.zeny + zeny;
+ if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow
+ new_zeny = MAX_ZENY;
+ else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow
+ new_zeny = 0;
+
+ if (new_zeny != sd->status.zeny)
+ {
+ sd->status.zeny = new_zeny;
+ clif_updatestatus (sd, SP_ZENY);
+ clif_displaymessage (fd, "Number of zenys changed!");
+ }
+ else
+ {
+ if (zeny < 0)
+ clif_displaymessage (fd, "Impossible to decrease the number/value.");
+ else
+ clif_displaymessage (fd, "Impossible to increase the number/value.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_param (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int i, index, value = 0, new_value;
+ const char *param[] =
+ { "@str", "@agi", "@vit", "@int", "@dex", "@luk", NULL };
+ short *status[] = {
+ &sd->status.str, &sd->status.agi, &sd->status.vit,
+ &sd->status.int_, &sd->status.dex, &sd->status.luk
+ };
+ char output[200];
+
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message || sscanf (message, "%d", &value) < 1
+ || value == 0)
+ {
+ sprintf (output,
+ "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>).");
+ clif_displaymessage (fd, output);
+ return -1;
+ }
+
+ index = -1;
+ for (i = 0; param[i] != NULL; i++)
+ {
+ if (strcasecmp (command, param[i]) == 0)
+ {
+ index = i;
+ break;
+ }
+ }
+ if (index < 0 || index > MAX_STATUS_TYPE)
+ { // normaly impossible...
+ sprintf (output,
+ "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>).");
+ clif_displaymessage (fd, output);
+ return -1;
+ }
+
+ new_value = (int) *status[index] + value;
+ if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter)) // fix positiv overflow
+ new_value = battle_config.max_parameter;
+ else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1)) // fix negativ overflow
+ new_value = 1;
+
+ if (new_value != (int) *status[index])
+ {
+ *status[index] = new_value;
+ clif_updatestatus (sd, SP_STR + index);
+ clif_updatestatus (sd, SP_USTR + index);
+ pc_calcstatus (sd, 0);
+ clif_displaymessage (fd, "Stat changed.");
+ }
+ else
+ {
+ if (value < 0)
+ clif_displaymessage (fd, "Impossible to decrease the number/value.");
+ else
+ clif_displaymessage (fd, "Impossible to increase the number/value.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+//** Stat all by fritz (rewritten by [Yor])
+int atcommand_all_stats (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int index, count, value = 0, new_value;
+ short *status[] = {
+ &sd->status.str, &sd->status.agi, &sd->status.vit,
+ &sd->status.int_, &sd->status.dex, &sd->status.luk
+ };
+
+ if (!message || !*message || sscanf (message, "%d", &value) < 1
+ || value == 0)
+ value = battle_config.max_parameter;
+
+ count = 0;
+ for (index = 0; index < (int) (sizeof (status) / sizeof (status[0]));
+ index++)
+ {
+
+ new_value = (int) *status[index] + value;
+ if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter)) // fix positiv overflow
+ new_value = battle_config.max_parameter;
+ else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1)) // fix negativ overflow
+ new_value = 1;
+
+ if (new_value != (int) *status[index])
+ {
+ *status[index] = new_value;
+ clif_updatestatus (sd, SP_STR + index);
+ clif_updatestatus (sd, SP_USTR + index);
+ pc_calcstatus (sd, 0);
+ count++;
+ }
+ }
+
+ if (count > 0) // if at least 1 stat modified
+ clif_displaymessage (fd, "All stats changed!");
+ else
+ {
+ if (value < 0)
+ clif_displaymessage (fd, "Impossible to decrease a stat.");
+ else
+ clif_displaymessage (fd, "Impossible to increase a stat.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_guildlevelup (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int level = 0;
+ short added_level;
+ struct guild *guild_info;
+
+ if (!message || !*message || sscanf (message, "%d", &level) < 1
+ || level == 0)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a valid level (usage: @guildlvl <# of levels>).");
+ return -1;
+ }
+
+ if (sd->status.guild_id <= 0
+ || (guild_info = guild_search (sd->status.guild_id)) == NULL)
+ {
+ clif_displaymessage (fd, "You're not in a guild.");
+ return -1;
+ }
+ if (strcmp (sd->status.name, guild_info->master) != 0)
+ {
+ clif_displaymessage (fd, "You're not the master of your guild.");
+ return -1;
+ }
+
+ added_level = (short) level;
+ if (level > 0 && (level > MAX_GUILDLEVEL || added_level > ((short) MAX_GUILDLEVEL - guild_info->guild_lv))) // fix positiv overflow
+ added_level = (short) MAX_GUILDLEVEL - guild_info->guild_lv;
+ else if (level < 0 && (level < -MAX_GUILDLEVEL || added_level < (1 - guild_info->guild_lv))) // fix negativ overflow
+ added_level = 1 - guild_info->guild_lv;
+
+ if (added_level != 0)
+ {
+ intif_guild_change_basicinfo (guild_info->guild_id, GBI_GUILDLV,
+ &added_level, 2);
+ clif_displaymessage (fd, "Guild level changed.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "Guild level change failed.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_recall (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ char output[200];
+ struct map_session_data *pl_sd;
+
+ memset (character, '\0', sizeof (character));
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @recall <char name>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can recall only lower or same level
+ if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to warp somenone to your actual map.");
+ return -1;
+ }
+ if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to warp this player from its actual map.");
+ return -1;
+ }
+ pc_setpos (pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
+ sprintf (output, "%s recalled!", character);
+ clif_displaymessage (fd, output);
+ }
+ else
+ {
+ clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_revive (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ struct map_session_data *pl_sd;
+
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @revive <char name>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ pl_sd->status.hp = pl_sd->status.max_hp;
+ pc_setstand (pl_sd);
+ if (battle_config.pc_invincible_time > 0)
+ pc_setinvincibletimer (sd, battle_config.pc_invincible_time);
+ clif_updatestatus (pl_sd, SP_HP);
+ clif_updatestatus (pl_sd, SP_SP);
+ clif_resurrection (&pl_sd->bl, 1);
+ clif_displaymessage (fd, "Character revived.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_character_stats (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ char job_jobname[100];
+ char output[200];
+ struct map_session_data *pl_sd;
+ int i;
+
+ memset (character, '\0', sizeof (character));
+ memset (job_jobname, '\0', sizeof (job_jobname));
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @charstats <char name>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ struct
+ {
+ const char *format;
+ int value;
+ } output_table[] =
+ {
+ {
+ "Base Level - %d", pl_sd->status.base_level},
+ {
+ job_jobname, pl_sd->status.job_level},
+ {
+ "Hp - %d", pl_sd->status.hp},
+ {
+ "MaxHp - %d", pl_sd->status.max_hp},
+ {
+ "Sp - %d", pl_sd->status.sp},
+ {
+ "MaxSp - %d", pl_sd->status.max_sp},
+ {
+ "Str - %3d", pl_sd->status.str},
+ {
+ "Agi - %3d", pl_sd->status.agi},
+ {
+ "Vit - %3d", pl_sd->status.vit},
+ {
+ "Int - %3d", pl_sd->status.int_},
+ {
+ "Dex - %3d", pl_sd->status.dex},
+ {
+ "Luk - %3d", pl_sd->status.luk},
+ {
+ "Zeny - %d", pl_sd->status.zeny},
+ {
+ NULL, 0}
+ };
+ sprintf (job_jobname, "Job - %s %s", job_name (pl_sd->status.pc_class),
+ "(level %d)");
+ sprintf (output, "'%s' stats:", pl_sd->status.name);
+ clif_displaymessage (fd, output);
+ for (i = 0; output_table[i].format != NULL; i++)
+ {
+ sprintf (output, output_table[i].format, output_table[i].value);
+ clif_displaymessage (fd, output);
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+//** Character Stats All by fritz
+int atcommand_character_stats_all (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char output[1024], gmlevel[1024];
+ int i;
+ int count;
+ struct map_session_data *pl_sd;
+
+ memset (output, '\0', sizeof (output));
+ memset (gmlevel, '\0', sizeof (gmlevel));
+
+ count = 0;
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth)
+ {
+
+ if (pc_isGM (pl_sd) > 0)
+ sprintf (gmlevel, "| GM Lvl: %d", pc_isGM (pl_sd));
+ else
+ sprintf (gmlevel, " ");
+
+ sprintf (output,
+ "Name: %s | BLvl: %d | Job: %s (Lvl: %d) | HP: %d/%d | SP: %d/%d",
+ pl_sd->status.name, pl_sd->status.base_level,
+ job_name (pl_sd->status.pc_class), pl_sd->status.job_level,
+ pl_sd->status.hp, pl_sd->status.max_hp, pl_sd->status.sp,
+ pl_sd->status.max_sp);
+ clif_displaymessage (fd, output);
+ sprintf (output,
+ "STR: %d | AGI: %d | VIT: %d | INT: %d | DEX: %d | LUK: %d | Zeny: %d %s",
+ pl_sd->status.str, pl_sd->status.agi, pl_sd->status.vit,
+ pl_sd->status.int_, pl_sd->status.dex, pl_sd->status.luk,
+ pl_sd->status.zeny, gmlevel);
+ clif_displaymessage (fd, output);
+ clif_displaymessage (fd, "--------");
+ count++;
+ }
+ }
+
+ if (count == 0)
+ clif_displaymessage (fd, "No player found.");
+ else if (count == 1)
+ clif_displaymessage (fd, "1 player found.");
+ else
+ {
+ sprintf (output, "%d players found.", count);
+ clif_displaymessage (fd, output);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_character_option (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ int opt1 = 0, opt2 = 0, opt3 = 0;
+ struct map_session_data *pl_sd;
+
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message
+ || sscanf (message, "%d %d %d %99[^\n]", &opt1, &opt2, &opt3,
+ character) < 4 || opt1 < 0 || opt2 < 0 || opt3 < 0)
+ {
+ clif_displaymessage (fd,
+ "Please, enter valid options and a player name (usage: @charoption <param1> <param2> <param3> <charname>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can change option only to lower or same level
+ pl_sd->opt1 = opt1;
+ pl_sd->opt2 = opt2;
+ pl_sd->status.option = opt3;
+ // fix pecopeco display
+ if (pl_sd->status.pc_class == 13 || pl_sd->status.pc_class == 21
+ || pl_sd->status.pc_class == 4014 || pl_sd->status.pc_class == 4022)
+ {
+ if (!pc_isriding (pl_sd))
+ { // pl_sd have the new value...
+ if (pl_sd->status.pc_class == 13)
+ pl_sd->status.pc_class = pl_sd->view_class = 7;
+ else if (pl_sd->status.pc_class == 21)
+ pl_sd->status.pc_class = pl_sd->view_class = 14;
+ else if (pl_sd->status.pc_class == 4014)
+ pl_sd->status.pc_class = pl_sd->view_class = 4008;
+ else if (pl_sd->status.pc_class == 4022)
+ pl_sd->status.pc_class = pl_sd->view_class = 4015;
+ }
+ }
+ else
+ {
+ if (pc_isriding (pl_sd))
+ { // pl_sd have the new value...
+ if (pl_sd->disguise > 0)
+ { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor])
+ pl_sd->status.option &= ~0x0020;
+ }
+ else
+ {
+ if (pl_sd->status.pc_class == 7)
+ pl_sd->status.pc_class = pl_sd->view_class = 13;
+ else if (pl_sd->status.pc_class == 14)
+ pl_sd->status.pc_class = pl_sd->view_class = 21;
+ else if (pl_sd->status.pc_class == 4008)
+ pl_sd->status.pc_class = pl_sd->view_class = 4014;
+ else if (pl_sd->status.pc_class == 4015)
+ pl_sd->status.pc_class = pl_sd->view_class = 4022;
+ else
+ pl_sd->status.option &= ~0x0020;
+ }
+ }
+ }
+ clif_changeoption (&pl_sd->bl);
+ pc_calcstatus (pl_sd, 0);
+ clif_displaymessage (fd, "Character's options changed.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * charchangesex command (usage: charchangesex <player_name>)
+ *------------------------------------------
+ */
+int atcommand_char_change_sex (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @charchangesex <name>).");
+ return -1;
+ }
+
+ // check player name
+ if (strlen (character) < 4)
+ {
+ clif_displaymessage (fd, "Sorry, but a player name have at least 4 characters.");
+ return -1;
+ }
+ else if (strlen (character) > 23)
+ {
+ clif_displaymessage (fd, "Sorry, but a player name have 23 characters maximum.");
+ return -1;
+ }
+ else
+ {
+ chrif_char_ask_name (sd->status.account_id, character, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex
+ clif_displaymessage (fd, "Character name sends to char-server to ask it.");
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * charblock command (usage: charblock <player_name>)
+ * This command do a definitiv ban on a player
+ *------------------------------------------
+ */
+int atcommand_char_block (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @block <name>).");
+ return -1;
+ }
+
+ // check player name
+ if (strlen (character) < 4)
+ {
+ clif_displaymessage (fd, "Sorry, but a player name have at least 4 characters.");
+ return -1;
+ }
+ else if (strlen (character) > 23)
+ {
+ clif_displaymessage (fd, "Sorry, but a player name have 23 characters maximum.");
+ return -1;
+ }
+ else
+ {
+ chrif_char_ask_name (sd->status.account_id, character, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block
+ clif_displaymessage (fd, "Character name sends to char-server to ask it.");
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * charban command (usage: charban <time> <player_name>)
+ * This command do a limited ban on a player
+ * Time is done as follows:
+ * Adjustment value (-1, 1, +1, etc...)
+ * Modified element:
+ * a or y: year
+ * m: month
+ * j or d: day
+ * h: hour
+ * mn: minute
+ * s: second
+ * <example> @ban +1m-2mn1s-6y test_player
+ * this example adds 1 month and 1 second, and substracts 2 minutes and 6 years at the same time.
+ *------------------------------------------
+ */
+int atcommand_char_ban (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char modif[100], character[100];
+ char *modif_p;
+ int year, month, day, hour, minute, second, value;
+
+ memset (modif, '\0', sizeof (modif));
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message
+ || sscanf (message, "%s %99[^\n]", modif, character) < 2)
+ {
+ clif_displaymessage (fd,
+ "Please, enter ban time and a player name (usage: @charban/@ban/@banish/@charbanish <time> <name>).");
+ return -1;
+ }
+
+ modif[sizeof (modif) - 1] = '\0';
+ character[sizeof (character) - 1] = '\0';
+
+ modif_p = modif;
+ year = month = day = hour = minute = second = 0;
+ while (modif_p[0] != '\0')
+ {
+ value = atoi (modif_p);
+ if (value == 0)
+ modif_p++;
+ else
+ {
+ if (modif_p[0] == '-' || modif_p[0] == '+')
+ modif_p++;
+ while (modif_p[0] >= '0' && modif_p[0] <= '9')
+ modif_p++;
+ if (modif_p[0] == 's')
+ {
+ second = value;
+ modif_p++;
+ }
+ else if (modif_p[0] == 'm' && modif_p[1] == 'n')
+ {
+ minute = value;
+ modif_p = modif_p + 2;
+ }
+ else if (modif_p[0] == 'h')
+ {
+ hour = value;
+ modif_p++;
+ }
+ else if (modif_p[0] == 'd' || modif_p[0] == 'j')
+ {
+ day = value;
+ modif_p++;
+ }
+ else if (modif_p[0] == 'm')
+ {
+ month = value;
+ modif_p++;
+ }
+ else if (modif_p[0] == 'y' || modif_p[0] == 'a')
+ {
+ year = value;
+ modif_p++;
+ }
+ else if (modif_p[0] != '\0')
+ {
+ modif_p++;
+ }
+ }
+ }
+ if (year == 0 && month == 0 && day == 0 && hour == 0 && minute == 0
+ && second == 0)
+ {
+ clif_displaymessage (fd, "Invalid time for ban command.");
+ return -1;
+ }
+
+ // check player name
+ if (strlen (character) < 4)
+ {
+ clif_displaymessage (fd, "Sorry, but a player name have at least 4 characters.");
+ return -1;
+ }
+ else if (strlen (character) > 23)
+ {
+ clif_displaymessage (fd, "Sorry, but a player name have 23 characters maximum.");
+ return -1;
+ }
+ else
+ {
+ chrif_char_ask_name (sd->status.account_id, character, 2, year, month, day, hour, minute, second); // type: 2 - ban
+ clif_displaymessage (fd, "Character name sends to char-server to ask it.");
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * charunblock command (usage: charunblock <player_name>)
+ *------------------------------------------
+ */
+int atcommand_char_unblock (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @charunblock <player_name>).");
+ return -1;
+ }
+
+ // check player name
+ if (strlen (character) < 4)
+ {
+ clif_displaymessage (fd, "Sorry, but a player name have at least 4 characters.");
+ return -1;
+ }
+ else if (strlen (character) > 23)
+ {
+ clif_displaymessage (fd, "Sorry, but a player name have 23 characters maximum.");
+ return -1;
+ }
+ else
+ {
+ // send answer to login server via char-server
+ chrif_char_ask_name (sd->status.account_id, character, 3, 0, 0, 0, 0, 0, 0); // type: 3 - unblock
+ clif_displaymessage (fd, "Character name sends to char-server to ask it.");
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * charunban command (usage: charunban <player_name>)
+ *------------------------------------------
+ */
+int atcommand_char_unban (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @charunban <player_name>).");
+ return -1;
+ }
+
+ // check player name
+ if (strlen (character) < 4)
+ {
+ clif_displaymessage (fd, "Sorry, but a player name have at least 4 characters.");
+ return -1;
+ }
+ else if (strlen (character) > 23)
+ {
+ clif_displaymessage (fd, "Sorry, but a player name have 23 characters maximum.");
+ return -1;
+ }
+ else
+ {
+ // send answer to login server via char-server
+ chrif_char_ask_name (sd->status.account_id, character, 4, 0, 0, 0, 0, 0, 0); // type: 4 - unban
+ clif_displaymessage (fd, "Character name sends to char-server to ask it.");
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_character_save (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char map_name[100];
+ char character[100];
+ struct map_session_data *pl_sd;
+ int x = 0, y = 0;
+ int m;
+
+ memset (map_name, '\0', sizeof (map_name));
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message
+ || sscanf (message, "%99s %d %d %99[^\n]", map_name, &x, &y,
+ character) < 4 || x < 0 || y < 0)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a valid save point and a player name (usage: @charsave <map> <x> <y> <charname>).");
+ return -1;
+ }
+
+ if (strstr (map_name, ".gat") == NULL && strstr (map_name, ".afm") == NULL && strlen (map_name) < 13) // 16 - 4 (.gat)
+ strcat (map_name, ".gat");
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can change save point only to lower or same gm level
+ m = map_mapname2mapid (map_name);
+ if (m < 0)
+ {
+ clif_displaymessage (fd, "Map not found.");
+ return -1;
+ }
+ else
+ {
+ if (m >= 0 && map[m].flag.nowarpto
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to set this map as a save map.");
+ return -1;
+ }
+ pc_setsavepoint (pl_sd, map_name, x, y);
+ clif_displaymessage (fd, "Character's respawn point changed.");
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_night (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ int i;
+
+ if (night_flag != 1)
+ {
+ night_flag = 1; // 0=day, 1=night [Yor]
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth)
+ {
+ pl_sd->opt2 |= STATE_BLIND;
+ clif_changeoption (&pl_sd->bl);
+ clif_displaymessage (pl_sd->fd, "Night has fallen.");
+ }
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Sorry, it's already the night. Impossible to execute the command.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_day (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ int i;
+
+ if (night_flag != 0)
+ {
+ night_flag = 0; // 0=day, 1=night [Yor]
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth)
+ {
+ pl_sd->opt2 &= ~STATE_BLIND;
+ clif_changeoption (&pl_sd->bl);
+ clif_displaymessage (pl_sd->fd, "Day has arrived.");
+ }
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Sorry, it's already the day. Impossible to execute the command.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_doom (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ int i;
+
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth && i != fd
+ && pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can doom only lower or same gm level
+ pc_damage (NULL, pl_sd, pl_sd->status.hp + 1);
+ clif_displaymessage (pl_sd->fd, "The holy messenger has given judgement.");
+ }
+ }
+ clif_displaymessage (fd, "Judgement was made.");
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_doommap (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ int i;
+
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth && i != fd && sd->bl.m == pl_sd->bl.m
+ && pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can doom only lower or same gm level
+ pc_damage (NULL, pl_sd, pl_sd->status.hp + 1);
+ clif_displaymessage (pl_sd->fd, "The holy messenger has given judgement.");
+ }
+ }
+ clif_displaymessage (fd, "Judgement was made.");
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+static void atcommand_raise_sub (struct map_session_data *sd)
+{
+ if (sd && sd->state.auth && pc_isdead (sd))
+ {
+ sd->status.hp = sd->status.max_hp;
+ sd->status.sp = sd->status.max_sp;
+ pc_setstand (sd);
+ clif_updatestatus (sd, SP_HP);
+ clif_updatestatus (sd, SP_SP);
+ clif_resurrection (&sd->bl, 1);
+ clif_displaymessage (sd->fd, "Mercy has been shown.");
+ }
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_raise (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int i;
+
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i])
+ atcommand_raise_sub ((struct map_session_data *)session[i]->session_data);
+ }
+ clif_displaymessage (fd, "Mercy has been granted.");
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_raisemap (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ int i;
+
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth && sd->bl.m == pl_sd->bl.m)
+ atcommand_raise_sub (pl_sd);
+ }
+ clif_displaymessage (fd, "Mercy has been granted.");
+
+ return 0;
+}
+
+/*==========================================
+ * atcommand_character_baselevel @charbaselvlで対象キャラのレベルを上げる
+ *------------------------------------------
+*/
+int atcommand_character_baselevel (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ char character[100];
+ int level = 0, i;
+
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message
+ || sscanf (message, "%d %99[^\n]", &level, character) < 2
+ || level == 0)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a level adjustement and a player name (usage: @charblvl <#> <nickname>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can change base level only lower or same gm level
+
+ if (level > 0)
+ {
+ if (pl_sd->status.base_level == battle_config.maximum_level)
+ { // check for max level by Valaris
+ clif_displaymessage (fd, "Character's base level can't go any higher.");
+ return 0;
+ } // End Addition
+ if (level > battle_config.maximum_level || level > (battle_config.maximum_level - pl_sd->status.base_level)) // fix positiv overflow
+ level =
+ battle_config.maximum_level -
+ pl_sd->status.base_level;
+ for (i = 1; i <= level; i++)
+ pl_sd->status.status_point +=
+ (pl_sd->status.base_level + i + 14) / 4;
+ pl_sd->status.base_level += level;
+ clif_updatestatus (pl_sd, SP_BASELEVEL);
+ clif_updatestatus (pl_sd, SP_NEXTBASEEXP);
+ clif_updatestatus (pl_sd, SP_STATUSPOINT);
+ pc_calcstatus (pl_sd, 0);
+ pc_heal (pl_sd, pl_sd->status.max_hp, pl_sd->status.max_sp);
+ clif_misceffect (&pl_sd->bl, 0);
+ clif_displaymessage (fd, "Character's base level raised.");
+ }
+ else
+ {
+ if (pl_sd->status.base_level == 1)
+ {
+ clif_displaymessage (fd, "Character's base level can't go any lower.");
+ return -1;
+ }
+ if (level < -battle_config.maximum_level || level < (1 - pl_sd->status.base_level)) // fix negativ overflow
+ level = 1 - pl_sd->status.base_level;
+ if (pl_sd->status.status_point > 0)
+ {
+ for (i = 0; i > level; i--)
+ pl_sd->status.status_point -=
+ (pl_sd->status.base_level + i + 14) / 4;
+ if (pl_sd->status.status_point < 0)
+ pl_sd->status.status_point = 0;
+ clif_updatestatus (pl_sd, SP_STATUSPOINT);
+ } // to add: remove status points from stats
+ pl_sd->status.base_level += level;
+ pl_sd->status.base_exp = 0;
+ clif_updatestatus (pl_sd, SP_BASELEVEL);
+ clif_updatestatus (pl_sd, SP_NEXTBASEEXP);
+ clif_updatestatus (pl_sd, SP_BASEEXP);
+ pc_calcstatus (pl_sd, 0);
+ clif_displaymessage (fd, "Character's base level lowered.");
+ }
+ // Reset their stat points to prevent extra points from stacking
+ atcommand_charstreset(fd, sd,"@charstreset", character);
+ }
+ else
+ {
+ clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0; //正常終了
+}
+
+/*==========================================
+ * atcommand_character_joblevel @charjoblvlで対象キャラのJobレベルを上げる
+ *------------------------------------------
+ */
+int atcommand_character_joblevel (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ char character[100];
+ int max_level = 50, level = 0;
+ //転生や養子の場合の元の職業を算出する
+ struct pc_base_job pl_s_class;
+
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message
+ || sscanf (message, "%d %99[^\n]", &level, character) < 2
+ || level == 0)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a level adjustement and a player name (usage: @charjlvl <#> <nickname>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ pl_s_class = pc_calc_base_job (pl_sd->status.pc_class);
+ if (pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can change job level only lower or same gm level
+ if (pl_s_class.job == 0)
+ max_level -= 40;
+ if ((pl_s_class.job == 23) || (pl_s_class.upper == 1 && pl_s_class.type == 2)) //スパノビと転生職はJobレベルの最高が70
+ max_level += 20;
+
+ if (level > 0)
+ {
+ if (pl_sd->status.job_level == max_level)
+ {
+ clif_displaymessage (fd, "Character's job level can't go any higher.");
+ return -1;
+ }
+ if (pl_sd->status.job_level + level > max_level)
+ level = max_level - pl_sd->status.job_level;
+ pl_sd->status.job_level += level;
+ clif_updatestatus (pl_sd, SP_JOBLEVEL);
+ clif_updatestatus (pl_sd, SP_NEXTJOBEXP);
+ pl_sd->status.skill_point += level;
+ clif_updatestatus (pl_sd, SP_SKILLPOINT);
+ pc_calcstatus (pl_sd, 0);
+ clif_misceffect (&pl_sd->bl, 1);
+ clif_displaymessage (fd, "character's job level raised.");
+ }
+ else
+ {
+ if (pl_sd->status.job_level == 1)
+ {
+ clif_displaymessage (fd, "Character's job level can't go any lower.");
+ return -1;
+ }
+ if (pl_sd->status.job_level + level < 1)
+ level = 1 - pl_sd->status.job_level;
+ pl_sd->status.job_level += level;
+ clif_updatestatus (pl_sd, SP_JOBLEVEL);
+ clif_updatestatus (pl_sd, SP_NEXTJOBEXP);
+ if (pl_sd->status.skill_point > 0)
+ {
+ pl_sd->status.skill_point += level;
+ if (pl_sd->status.skill_point < 0)
+ pl_sd->status.skill_point = 0;
+ clif_updatestatus (pl_sd, SP_SKILLPOINT);
+ } // to add: remove status points from skills
+ pc_calcstatus (pl_sd, 0);
+ clif_displaymessage (fd, "Character's job level lowered.");
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_kick (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ char character[100];
+
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @kick <charname>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_isGM (sd) >= pc_isGM (pl_sd)) // you can kick only lower or same gm level
+ clif_GM_kick (sd, pl_sd, 1);
+ else
+ {
+ clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_kickall (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ int i;
+
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth && pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can kick only lower or same gm level
+ if (sd->status.account_id != pl_sd->status.account_id)
+ clif_GM_kick (sd, pl_sd, 0);
+ }
+ }
+
+ clif_displaymessage (fd, "All players have been kicked!");
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_allskills (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ pc_allskillup (sd); // all skills
+ sd->status.skill_point = 0; // 0 skill points
+ clif_updatestatus (sd, SP_SKILLPOINT); // update
+ clif_displaymessage (fd, "You have received all skills.");
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_questskill (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int skill_id;
+
+ if (!message || !*message || (skill_id = atoi (message)) < 0)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a quest skill number (usage: @questskill <#:0+>).");
+ return -1;
+ }
+
+ if (skill_id >= 0 && skill_id < MAX_SKILL_DB)
+ {
+ if (skill_get_inf2 (skill_id) & 0x01)
+ {
+ if (pc_checkskill (sd, skill_id) == 0)
+ {
+ pc_skill (sd, skill_id, 1, 0);
+ clif_displaymessage (fd, "You have learned the skill.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "You already have this quest skill.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "This skill number doesn't exist or isn't a quest skill.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "This skill number doesn't exist.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_charquestskill (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ struct map_session_data *pl_sd;
+ int skill_id = 0;
+
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message
+ || sscanf (message, "%d %99[^\n]", &skill_id, character) < 2
+ || skill_id < 0)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a quest skill number and a player name (usage: @charquestskill <#:0+> <char_name>).");
+ return -1;
+ }
+
+ if (skill_id >= 0 && skill_id < MAX_SKILL_DB)
+ {
+ if (skill_get_inf2 (skill_id) & 0x01)
+ {
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_checkskill (pl_sd, skill_id) == 0)
+ {
+ pc_skill (pl_sd, skill_id, 1, 0);
+ clif_displaymessage (fd, "This player has learned the skill.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "This player already has this quest skill.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "This skill number doesn't exist or isn't a quest skill.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "This skill number doesn't exist.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_lostskill (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int skill_id;
+
+ if (!message || !*message || (skill_id = atoi (message)) < 0)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a quest skill number (usage: @lostskill <#:0+>).");
+ return -1;
+ }
+
+ if (skill_id >= 0 && skill_id < MAX_SKILL)
+ {
+ if (skill_get_inf2 (skill_id) & 0x01)
+ {
+ if (pc_checkskill (sd, skill_id) > 0)
+ {
+ sd->status.skill[skill_id].lv = 0;
+ sd->status.skill[skill_id].flags = 0;
+ clif_skillinfoblock (sd);
+ clif_displaymessage (fd, "You have forgotten the skill.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "You don't have this quest skill.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "This skill number doesn't exist or isn't a quest skill.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "This skill number doesn't exist.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_charlostskill (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ struct map_session_data *pl_sd;
+ int skill_id = 0;
+
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message
+ || sscanf (message, "%d %99[^\n]", &skill_id, character) < 2
+ || skill_id < 0)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a quest skill number and a player name (usage: @charlostskill <#:0+> <char_name>).");
+ return -1;
+ }
+
+ if (skill_id >= 0 && skill_id < MAX_SKILL)
+ {
+ if (skill_get_inf2 (skill_id) & 0x01)
+ {
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_checkskill (pl_sd, skill_id) > 0)
+ {
+ pl_sd->status.skill[skill_id].lv = 0;
+ pl_sd->status.skill[skill_id].flags = 0;
+ clif_skillinfoblock (pl_sd);
+ clif_displaymessage (fd, "This player has forgotten the skill.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "This player doesn't have this quest skill.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "This skill number doesn't exist or isn't a quest skill.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "This skill number doesn't exist.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_party (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char party[100];
+
+ memset (party, '\0', sizeof (party));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", party) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a party name (usage: @party <party_name>).");
+ return -1;
+ }
+
+ party_create (sd, party);
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_guild (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char guild[100];
+ int prev;
+
+ memset (guild, '\0', sizeof (guild));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", guild) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a guild name (usage: @guild <guild_name>).");
+ return -1;
+ }
+
+ prev = battle_config.guild_emperium_check;
+ battle_config.guild_emperium_check = 0;
+ guild_create (sd, guild);
+ battle_config.guild_emperium_check = prev;
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_agitstart (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ if (agit_flag == 1)
+ {
+ clif_displaymessage (fd, "Already it has started siege warfare.");
+ return -1;
+ }
+
+ agit_flag = 1;
+ guild_agit_start ();
+ clif_displaymessage (fd, "Guild siege warfare start!");
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_agitend (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ if (agit_flag == 0)
+ {
+ clif_displaymessage (fd, "Siege warfare hasn't started yet.");
+ return -1;
+ }
+
+ agit_flag = 0;
+ guild_agit_end ();
+ clif_displaymessage (fd, "Guild siege warfare end!");
+
+ return 0;
+}
+
+/*==========================================
+ * @mapexitでマップサーバーを終了させる
+ *------------------------------------------
+ */
+int atcommand_mapexit (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ int i;
+
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth)
+ {
+ if (sd->status.account_id != pl_sd->status.account_id)
+ clif_GM_kick (sd, pl_sd, 0);
+ }
+ }
+ clif_GM_kick (sd, sd, 0);
+
+ runflag = 0;
+
+ return 0;
+}
+
+/*==========================================
+ * idsearch <part_of_name>: revrited by [Yor]
+ *------------------------------------------
+ */
+int atcommand_idsearch (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char item_name[100];
+ char output[200];
+ int i, match;
+ struct item_data *item;
+
+ memset (item_name, '\0', sizeof (item_name));
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message || sscanf (message, "%99s", item_name) < 0)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a part of item name (usage: @idsearch <part_of_item_name>).");
+ return -1;
+ }
+
+ sprintf (output, "The reference result of '%s' (name: id):", item_name);
+ clif_displaymessage (fd, output);
+ match = 0;
+ for (i = 0; i < 20000; i++)
+ {
+ if ((item = itemdb_exists (i)) != NULL
+ && strstr (item->jname, item_name) != NULL)
+ {
+ match++;
+ sprintf (output, "%s: %d", item->jname, item->nameid);
+ clif_displaymessage (fd, output);
+ }
+ }
+ sprintf (output, "It is %d affair above.", match);
+ clif_displaymessage (fd, output);
+
+ return 0;
+}
+
+/*==========================================
+ * Character Skill Reset
+ *------------------------------------------
+ */
+int atcommand_charskreset (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ char output[200];
+ struct map_session_data *pl_sd;
+
+ memset (character, '\0', sizeof (character));
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @charskreset <charname>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can reset skill points only lower or same gm level
+ pc_resetskill (pl_sd);
+ sprintf (output, "'%s' skill points reseted!", character);
+ clif_displaymessage (fd, output);
+ }
+ else
+ {
+ clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Character Stat Reset
+ *------------------------------------------
+ */
+int atcommand_charstreset (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ char output[200];
+ struct map_session_data *pl_sd;
+
+ memset (character, '\0', sizeof (character));
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @charstreset <charname>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can reset stats points only lower or same gm level
+ pc_resetstate (pl_sd);
+ sprintf (output, "'%s' stats points reseted!", character);
+ clif_displaymessage (fd, output);
+ }
+ else
+ {
+ clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Character Reset
+ *------------------------------------------
+ */
+int atcommand_charreset (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ char output[200];
+ struct map_session_data *pl_sd;
+
+ memset (character, '\0', sizeof (character));
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @charreset <charname>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can reset a character only for lower or same GM level
+ pc_resetstate (pl_sd);
+ pc_resetskill (pl_sd);
+ pc_setglobalreg (pl_sd, "MAGIC_FLAGS", 0); // [Fate] Reset magic quest variables
+ pc_setglobalreg (pl_sd, "MAGIC_EXP", 0); // [Fate] Reset magic experience
+ sprintf (output, "'%s' skill and stats points reseted!", character);
+ clif_displaymessage (fd, output);
+ }
+ else
+ {
+ clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Character Wipe
+ *------------------------------------------
+ */
+int atcommand_char_wipe (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ char output[200];
+ struct map_session_data *pl_sd;
+
+ memset (character, '\0', sizeof (character));
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @charwipe <charname>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can reset a character only for lower or same GM level
+ int i;
+
+ // Reset base level
+ pl_sd->status.base_level = 1;
+ pl_sd->status.base_exp = 0;
+ clif_updatestatus (pl_sd, SP_BASELEVEL);
+ clif_updatestatus (pl_sd, SP_NEXTBASEEXP);
+ clif_updatestatus (pl_sd, SP_BASEEXP);
+
+ // Reset job level
+ pl_sd->status.job_level = 1;
+ pl_sd->status.job_exp = 0;
+ clif_updatestatus (pl_sd, SP_JOBLEVEL);
+ clif_updatestatus (pl_sd, SP_NEXTJOBEXP);
+ clif_updatestatus (pl_sd, SP_JOBEXP);
+
+ // Zeny to 50
+ pl_sd->status.zeny = 50;
+ clif_updatestatus (pl_sd, SP_ZENY);
+
+ // Clear inventory
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ if (sd->status.inventory[i].amount)
+ {
+ if (sd->status.inventory[i].equip)
+ pc_unequipitem (pl_sd, i, 0);
+ pc_delitem (pl_sd, i, sd->status.inventory[i].amount, 0);
+ }
+ }
+
+ // Give knife and shirt
+ struct item item;
+ item.nameid = 1201; // knife
+ item.identify = 1;
+ item.broken = 0;
+ pc_additem (pl_sd, &item, 1);
+ item.nameid = 1202; // shirt
+ pc_additem (pl_sd, &item, 1);
+
+ // Reset stats and skills
+ pc_calcstatus (pl_sd, 0);
+ pc_resetstate (pl_sd);
+ pc_resetskill (pl_sd);
+ pc_setglobalreg (pl_sd, "MAGIC_FLAGS", 0); // [Fate] Reset magic quest variables
+ pc_setglobalreg (pl_sd, "MAGIC_EXP", 0); // [Fate] Reset magic experience
+
+ sprintf (output, "%s: wiped.", character);
+ clif_displaymessage (fd, output);
+ }
+ else
+ {
+ clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Character Model by chbrules
+ *------------------------------------------
+ */
+int atcommand_charmodel (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int hair_style = 0, hair_color = 0, cloth_color = 0;
+ struct map_session_data *pl_sd;
+ char character[100];
+ char output[200];
+
+ memset (character, '\0', sizeof (character));
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message
+ || sscanf (message, "%d %d %d %99[^\n]", &hair_style, &hair_color,
+ &cloth_color, character) < 4 || hair_style < 0
+ || hair_color < 0 || cloth_color < 0)
+ {
+ sprintf (output,
+ "Please, enter a valid model and a player name (usage: @charmodel <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d> <name>).",
+ MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR,
+ MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
+ clif_displaymessage (fd, output);
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE &&
+ hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR &&
+ cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR)
+ {
+
+ if (cloth_color != 0 &&
+ pl_sd->status.sex == 1 &&
+ (pl_sd->status.pc_class == 12 || pl_sd->status.pc_class == 17))
+ {
+ clif_displaymessage (fd, "You can't use this command with this class.");
+ return -1;
+ }
+ else
+ {
+ pc_changelook (pl_sd, LOOK_HAIR, hair_style);
+ pc_changelook (pl_sd, LOOK_HAIR_COLOR, hair_color);
+ pc_changelook (pl_sd, LOOK_CLOTHES_COLOR, cloth_color);
+ clif_displaymessage (fd, "Appearence changed.");
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "An invalid number was specified.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Character Skill Point (Rewritten by [Yor])
+ *------------------------------------------
+ */
+int atcommand_charskpoint (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ char character[100];
+ int new_skill_point;
+ int point = 0;
+
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message
+ || sscanf (message, "%d %99[^\n]", &point, character) < 2
+ || point == 0)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a number and a player name (usage: @charskpoint <amount> <name>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ new_skill_point = (int) pl_sd->status.skill_point + point;
+ if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow
+ new_skill_point = 0x7FFF;
+ else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow
+ new_skill_point = 0;
+ if (new_skill_point != (int) pl_sd->status.skill_point)
+ {
+ pl_sd->status.skill_point = new_skill_point;
+ clif_updatestatus (pl_sd, SP_SKILLPOINT);
+ clif_displaymessage (fd, "Character's number of skill points changed!");
+ }
+ else
+ {
+ if (point < 0)
+ clif_displaymessage (fd, "Impossible to decrease the number/value.");
+ else
+ clif_displaymessage (fd, "Impossible to increase the number/value.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Character Status Point (rewritten by [Yor])
+ *------------------------------------------
+ */
+int atcommand_charstpoint (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ char character[100];
+ int new_status_point;
+ int point = 0;
+
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message
+ || sscanf (message, "%d %99[^\n]", &point, character) < 2
+ || point == 0)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a number and a player name (usage: @charstpoint <amount> <name>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ new_status_point = (int) pl_sd->status.status_point + point;
+ if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow
+ new_status_point = 0x7FFF;
+ else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow
+ new_status_point = 0;
+ if (new_status_point != (int) pl_sd->status.status_point)
+ {
+ pl_sd->status.status_point = new_status_point;
+ clif_updatestatus (pl_sd, SP_STATUSPOINT);
+ clif_displaymessage (fd, "Character's number of status points changed!");
+ }
+ else
+ {
+ if (point < 0)
+ clif_displaymessage (fd, "Impossible to decrease the number/value.");
+ else
+ clif_displaymessage (fd, "Impossible to increase the number/value.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Character Zeny Point (Rewritten by [Yor])
+ *------------------------------------------
+ */
+int atcommand_charzeny (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ char character[100];
+ int zeny = 0, new_zeny;
+
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message
+ || sscanf (message, "%d %99[^\n]", &zeny, character) < 2 || zeny == 0)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a number and a player name (usage: @charzeny <zeny> <name>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ new_zeny = pl_sd->status.zeny + zeny;
+ if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow
+ new_zeny = MAX_ZENY;
+ else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow
+ new_zeny = 0;
+ if (new_zeny != pl_sd->status.zeny)
+ {
+ pl_sd->status.zeny = new_zeny;
+ clif_updatestatus (pl_sd, SP_ZENY);
+ clif_displaymessage (fd, "Character's number of zenys changed!");
+ }
+ else
+ {
+ if (zeny < 0)
+ clif_displaymessage (fd, "Impossible to decrease the number/value.");
+ else
+ clif_displaymessage (fd, "Impossible to increase the number/value.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Recall All Characters Online To Your Location
+ *------------------------------------------
+ */
+int atcommand_recallall (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ int i;
+ int count;
+ char output[200];
+
+ memset (output, '\0', sizeof (output));
+
+ if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to warp somenone to your actual map.");
+ return -1;
+ }
+
+ count = 0;
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth
+ && sd->status.account_id != pl_sd->status.account_id
+ && pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can recall only lower or same level
+ if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ count++;
+ else
+ pc_setpos (pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
+ }
+ }
+
+ clif_displaymessage (fd, "All characters recalled!");
+ if (count)
+ {
+ sprintf (output,
+ "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.",
+ count);
+ clif_displaymessage (fd, output);
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Recall online characters of a guild to your location
+ *------------------------------------------
+ */
+int atcommand_guildrecall (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ int i;
+ char guild_name[100];
+ char output[200];
+ struct guild *g;
+ int count;
+
+ memset (guild_name, '\0', sizeof (guild_name));
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", guild_name) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a guild name/id (usage: @guildrecall <guild_name/id>).");
+ return -1;
+ }
+
+ if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to warp somenone to your actual map.");
+ return -1;
+ }
+
+ if ((g = guild_searchname (guild_name)) != NULL || // name first to avoid error when name begin with a number
+ (g = guild_search (atoi (message))) != NULL)
+ {
+ count = 0;
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth
+ && sd->status.account_id != pl_sd->status.account_id
+ && pl_sd->status.guild_id == g->guild_id)
+ {
+ if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ count++;
+ else
+ pc_setpos (pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
+ }
+ }
+ sprintf (output, "All online characters of the %s guild are near you.", g->name);
+ clif_displaymessage (fd, output);
+ if (count)
+ {
+ sprintf (output,
+ "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.",
+ count);
+ clif_displaymessage (fd, output);
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Incorrect name/ID, or no one from the guild is online.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Recall online characters of a party to your location
+ *------------------------------------------
+ */
+int atcommand_partyrecall (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int i;
+ struct map_session_data *pl_sd;
+ char party_name[100];
+ char output[200];
+ struct party *p;
+ int count;
+
+ memset (party_name, '\0', sizeof (party_name));
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", party_name) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a party name/id (usage: @partyrecall <party_name/id>).");
+ return -1;
+ }
+
+ if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to warp somenone to your actual map.");
+ return -1;
+ }
+
+ if ((p = party_searchname (party_name)) != NULL || // name first to avoid error when name begin with a number
+ (p = party_search (atoi (message))) != NULL)
+ {
+ count = 0;
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth
+ && sd->status.account_id != pl_sd->status.account_id
+ && pl_sd->status.party_id == p->party_id)
+ {
+ if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ count++;
+ else
+ pc_setpos (pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
+ }
+ }
+ sprintf (output, "All online characters of the %s party are near you.", p->name);
+ clif_displaymessage (fd, output);
+ if (count)
+ {
+ sprintf (output,
+ "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.",
+ count);
+ clif_displaymessage (fd, output);
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Incorrect name or ID, or no one from the party is online.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_reloaditemdb (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ itemdb_reload ();
+ clif_displaymessage (fd, "Item database reloaded.");
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_reloadmobdb (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ mob_reload ();
+ clif_displaymessage (fd, "Monster database reloaded.");
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_reloadskilldb (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ skill_reload ();
+ clif_displaymessage (fd, "Skill database reloaded.");
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_reloadscript (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ do_init_npc ();
+ do_init_script ();
+
+ npc_event_do_oninit ();
+
+ clif_displaymessage (fd, "Scripts reloaded.");
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_reloadgmdb ( // by [Yor]
+ const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ chrif_reloadGMdb ();
+
+ clif_displaymessage (fd, "Login-server asked to reload GM accounts and their level.");
+
+ return 0;
+}
+
+/*==========================================
+ * @mapinfo <map name> [0-3] by MC_Cameri
+ * => Shows information about the map [map name]
+ * 0 = no additional information
+ * 1 = Show users in that map and their location
+ * 2 = Shows NPCs in that map
+ * 3 = Shows the shops/chats in that map (not implemented)
+ *------------------------------------------
+ */
+int atcommand_mapinfo (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ struct npc_data *nd = NULL;
+ struct chat_data *cd = NULL;
+ char output[200], map_name[100];
+ char direction[12];
+ int m_id, i, chat_num, list = 0;
+
+ memset (output, '\0', sizeof (output));
+ memset (map_name, '\0', sizeof (map_name));
+ memset (direction, '\0', sizeof (direction));
+
+ sscanf (message, "%d %99[^\n]", &list, map_name);
+
+ if (list < 0 || list > 3)
+ {
+ clif_displaymessage (fd,
+ "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map]).");
+ return -1;
+ }
+
+ if (map_name[0] == '\0')
+ strcpy (map_name, sd->mapname);
+ if (strstr (map_name, ".gat") == NULL && strstr (map_name, ".afm") == NULL && strlen (map_name) < 13) // 16 - 4 (.gat)
+ strcat (map_name, ".gat");
+
+ if ((m_id = map_mapname2mapid (map_name)) < 0)
+ {
+ clif_displaymessage (fd, "Map not found.");
+ return -1;
+ }
+
+ clif_displaymessage (fd, "------ Map Info ------");
+ sprintf (output, "Map Name: %s", map_name);
+ clif_displaymessage (fd, output);
+ sprintf (output, "Players In Map: %d", map[m_id].users);
+ clif_displaymessage (fd, output);
+ sprintf (output, "NPCs In Map: %d", map[m_id].npc_num);
+ clif_displaymessage (fd, output);
+ chat_num = 0;
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth
+ && (cd = (struct chat_data *) map_id2bl (pl_sd->chatID)))
+ {
+ chat_num++;
+ }
+ }
+ sprintf (output, "Chats In Map: %d", chat_num);
+ clif_displaymessage (fd, output);
+ clif_displaymessage (fd, "------ Map Flags ------");
+ sprintf (output, "Player vs Player: %s | No Guild: %s | No Party: %s",
+ (map[m_id].flag.pvp) ? "True" : "False",
+ (map[m_id].flag.pvp_noguild) ? "True" : "False",
+ (map[m_id].flag.pvp_noparty) ? "True" : "False");
+ clif_displaymessage (fd, output);
+ sprintf (output, "Guild vs Guild: %s | No Party: %s",
+ (map[m_id].flag.gvg) ? "True" : "False",
+ (map[m_id].flag.gvg_noparty) ? "True" : "False");
+ clif_displaymessage (fd, output);
+ sprintf (output, "No Dead Branch: %s",
+ (map[m_id].flag.nobranch) ? "True" : "False");
+ clif_displaymessage (fd, output);
+ sprintf (output, "No Memo: %s",
+ (map[m_id].flag.nomemo) ? "True" : "False");
+ clif_displaymessage (fd, output);
+ sprintf (output, "No Penalty: %s",
+ (map[m_id].flag.nopenalty) ? "True" : "False");
+ clif_displaymessage (fd, output);
+ sprintf (output, "No Return: %s",
+ (map[m_id].flag.noreturn) ? "True" : "False");
+ clif_displaymessage (fd, output);
+ sprintf (output, "No Save: %s",
+ (map[m_id].flag.nosave) ? "True" : "False");
+ clif_displaymessage (fd, output);
+ sprintf (output, "No Teleport: %s",
+ (map[m_id].flag.noteleport) ? "True" : "False");
+ clif_displaymessage (fd, output);
+ sprintf (output, "No Monster Teleport: %s",
+ (map[m_id].flag.monster_noteleport) ? "True" : "False");
+ clif_displaymessage (fd, output);
+ sprintf (output, "No Zeny Penalty: %s",
+ (map[m_id].flag.nozenypenalty) ? "True" : "False");
+ clif_displaymessage (fd, output);
+
+ switch (list)
+ {
+ case 0:
+ // Do nothing. It's list 0, no additional display.
+ break;
+ case 1:
+ clif_displaymessage (fd, "----- Players in Map -----");
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth
+ && strcmp (pl_sd->mapname, map_name) == 0)
+ {
+ sprintf (output,
+ "Player '%s' (session #%d) | Location: %d,%d",
+ pl_sd->status.name, i, pl_sd->bl.x, pl_sd->bl.y);
+ clif_displaymessage (fd, output);
+ }
+ }
+ break;
+ case 2:
+ clif_displaymessage (fd, "----- NPCs in Map -----");
+ for (i = 0; i < map[m_id].npc_num;)
+ {
+ nd = map[m_id].npc[i];
+ switch (nd->dir)
+ {
+ case 0:
+ strcpy (direction, "North");
+ break;
+ case 1:
+ strcpy (direction, "North West");
+ break;
+ case 2:
+ strcpy (direction, "West");
+ break;
+ case 3:
+ strcpy (direction, "South West");
+ break;
+ case 4:
+ strcpy (direction, "South");
+ break;
+ case 5:
+ strcpy (direction, "South East");
+ break;
+ case 6:
+ strcpy (direction, "East");
+ break;
+ case 7:
+ strcpy (direction, "North East");
+ break;
+ case 9:
+ strcpy (direction, "North");
+ break;
+ default:
+ strcpy (direction, "Unknown");
+ break;
+ }
+ sprintf (output,
+ "NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d",
+ ++i, nd->name, direction, nd->npc_class, nd->bl.x,
+ nd->bl.y);
+ clif_displaymessage (fd, output);
+ }
+ break;
+ case 3:
+ clif_displaymessage (fd, "----- Chats in Map -----");
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth
+ && (cd = (struct chat_data *) map_id2bl (pl_sd->chatID))
+ && strcmp (pl_sd->mapname, map_name) == 0
+ && cd->usersd[0] == pl_sd)
+ {
+ sprintf (output,
+ "Chat %d: %s | Player: %s | Location: %d %d", i,
+ cd->title, pl_sd->status.name, cd->bl.x,
+ cd->bl.y);
+ clif_displaymessage (fd, output);
+ sprintf (output,
+ " Users: %d/%d | Password: %s | Public: %s",
+ cd->users, cd->limit, cd->pass,
+ (cd->pub) ? "Yes" : "No");
+ clif_displaymessage (fd, output);
+ }
+ }
+ break;
+ default: // normally impossible to arrive here
+ clif_displaymessage (fd,
+ "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map]).");
+ return -1;
+ break;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_mount_peco (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ if (sd->disguise > 0)
+ { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
+ clif_displaymessage (fd, "Cannot mount a Peco while in disguise.");
+ return -1;
+ }
+
+ if (!pc_isriding (sd))
+ { // if actually no peco
+ if (sd->status.pc_class == 7 || sd->status.pc_class == 14
+ || sd->status.pc_class == 4008 || sd->status.pc_class == 4015)
+ {
+ if (sd->status.pc_class == 7)
+ sd->status.pc_class = sd->view_class = 13;
+ else if (sd->status.pc_class == 14)
+ sd->status.pc_class = sd->view_class = 21;
+ else if (sd->status.pc_class == 4008)
+ sd->status.pc_class = sd->view_class = 4014;
+ else if (sd->status.pc_class == 4015)
+ sd->status.pc_class = sd->view_class = 4022;
+ pc_setoption (sd, sd->status.option | 0x0020);
+ clif_displaymessage (fd, "Mounted Peco.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "You can not mount a peco with your job.");
+ return -1;
+ }
+ }
+ else
+ {
+ if (sd->status.pc_class == 13)
+ sd->status.pc_class = sd->view_class = 7;
+ else if (sd->status.pc_class == 21)
+ sd->status.pc_class = sd->view_class = 14;
+ else if (sd->status.pc_class == 4014)
+ sd->status.pc_class = sd->view_class = 4008;
+ else if (sd->status.pc_class == 4022)
+ sd->status.pc_class = sd->view_class = 4015;
+ pc_setoption (sd, sd->status.option & ~0x0020);
+ clif_displaymessage (fd, "Unmounted Peco.");
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_char_mount_peco (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ struct map_session_data *pl_sd;
+
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @charmountpeco <char_name>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pl_sd->disguise > 0)
+ { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
+ clif_displaymessage (fd, "This player cannot mount a Peco while in disguise.");
+ return -1;
+ }
+
+ if (!pc_isriding (pl_sd))
+ { // if actually no peco
+ if (pl_sd->status.pc_class == 7 || pl_sd->status.pc_class == 14
+ || pl_sd->status.pc_class == 4008 || pl_sd->status.pc_class == 4015)
+ {
+ if (pl_sd->status.pc_class == 7)
+ pl_sd->status.pc_class = pl_sd->view_class = 13;
+ else if (pl_sd->status.pc_class == 14)
+ pl_sd->status.pc_class = pl_sd->view_class = 21;
+ else if (pl_sd->status.pc_class == 4008)
+ pl_sd->status.pc_class = pl_sd->view_class = 4014;
+ else if (pl_sd->status.pc_class == 4015)
+ pl_sd->status.pc_class = pl_sd->view_class = 4022;
+ pc_setoption (pl_sd, pl_sd->status.option | 0x0020);
+ clif_displaymessage (fd, "Now, this player mounts a peco.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "This player can not mount a peco with his/her job.");
+ return -1;
+ }
+ }
+ else
+ {
+ if (pl_sd->status.pc_class == 13)
+ pl_sd->status.pc_class = pl_sd->view_class = 7;
+ else if (pl_sd->status.pc_class == 21)
+ pl_sd->status.pc_class = pl_sd->view_class = 14;
+ else if (pl_sd->status.pc_class == 4014)
+ pl_sd->status.pc_class = pl_sd->view_class = 4008;
+ else if (pl_sd->status.pc_class == 4022)
+ pl_sd->status.pc_class = pl_sd->view_class = 4015;
+ pc_setoption (pl_sd, pl_sd->status.option & ~0x0020);
+ clif_displaymessage (fd, "Now, this player has not more peco.");
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *Spy Commands by Syrus22
+ *------------------------------------------
+ */
+int atcommand_guildspy (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char guild_name[100];
+ char output[200];
+ struct guild *g;
+
+ memset (guild_name, '\0', sizeof (guild_name));
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", guild_name) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a guild name/id (usage: @guildspy <guild_name/id>).");
+ return -1;
+ }
+
+ if ((g = guild_searchname (guild_name)) != NULL || // name first to avoid error when name begin with a number
+ (g = guild_search (atoi (message))) != NULL)
+ {
+ if (sd->guildspy == g->guild_id)
+ {
+ sd->guildspy = 0;
+ sprintf (output, "No longer spying on the %s guild.", g->name);
+ clif_displaymessage (fd, output);
+ }
+ else
+ {
+ sd->guildspy = g->guild_id;
+ sprintf (output, "Spying on the %s guild.", g->name);
+ clif_displaymessage (fd, output);
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Incorrect name/ID, or no one from the guild is online.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_partyspy (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char party_name[100];
+ char output[200];
+ struct party *p;
+
+ memset (party_name, '\0', sizeof (party_name));
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", party_name) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a party name/id (usage: @partyspy <party_name/id>).");
+ return -1;
+ }
+
+ if ((p = party_searchname (party_name)) != NULL || // name first to avoid error when name begin with a number
+ (p = party_search (atoi (message))) != NULL)
+ {
+ if (sd->partyspy == p->party_id)
+ {
+ sd->partyspy = 0;
+ sprintf (output, "No longer spying on the %s party.", p->name);
+ clif_displaymessage (fd, output);
+ }
+ else
+ {
+ sd->partyspy = p->party_id;
+ sprintf (output, "Spying on the %s party.", p->name);
+ clif_displaymessage (fd, output);
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Incorrect name or ID, or no one from the party is online.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_enablenpc (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char NPCname[100];
+
+ memset (NPCname, '\0', sizeof (NPCname));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", NPCname) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a NPC name (usage: @npcon <NPC_name>).");
+ return -1;
+ }
+
+ if (npc_name2id (NPCname) != NULL)
+ {
+ npc_enable (NPCname, 1);
+ clif_displaymessage (fd, "Npc Enabled.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "This NPC doesn't exist.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_disablenpc (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char NPCname[100];
+
+ memset (NPCname, '\0', sizeof (NPCname));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", NPCname) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a NPC name (usage: @npcoff <NPC_name>).");
+ return -1;
+ }
+
+ if (npc_name2id (NPCname) != NULL)
+ {
+ npc_enable (NPCname, 0);
+ clif_displaymessage (fd, "Npc Disabled.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "This NPC doesn't exist.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * time in txt for time command (by [Yor])
+ *------------------------------------------
+ */
+static
+const char *txt_time (unsigned int duration)
+{
+ int days, hours, minutes, seconds;
+ char temp[256];
+ static char temp1[256];
+
+ memset (temp, '\0', sizeof (temp));
+ memset (temp1, '\0', sizeof (temp1));
+
+ if (duration < 0)
+ duration = 0;
+
+ days = duration / (60 * 60 * 24);
+ duration = duration - (60 * 60 * 24 * days);
+ hours = duration / (60 * 60);
+ duration = duration - (60 * 60 * hours);
+ minutes = duration / 60;
+ seconds = duration - (60 * minutes);
+
+ if (days < 2)
+ sprintf (temp, "%d day", days);
+ else
+ sprintf (temp, "%d days", days);
+ if (hours < 2)
+ sprintf (temp1, "%s %d hour", temp, hours);
+ else
+ sprintf (temp1, "%s %d hours", temp, hours);
+ if (minutes < 2)
+ sprintf (temp, "%s %d minute", temp1, minutes);
+ else
+ sprintf (temp, "%s %d minutes", temp1, minutes);
+ if (seconds < 2)
+ sprintf (temp1, "%s and %d second", temp, seconds);
+ else
+ sprintf (temp1, "%s and %d seconds", temp, seconds);
+
+ return temp1;
+}
+
+/*==========================================
+ * @time/@date/@server_date/@serverdate/@server_time/@servertime: Display the date/time of the server (by [Yor]
+ * Calculation management of GM modification (@day/@night GM commands) is done
+ *------------------------------------------
+ */
+int atcommand_servertime (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct TimerData *timer_data;
+ struct TimerData *timer_data2;
+ time_t time_server; // variable for number of seconds (used with time() function)
+ struct tm *datetime; // variable for time in structure ->tm_mday, ->tm_sec, ...
+ char temp[256];
+
+ memset (temp, '\0', sizeof (temp));
+
+ time (&time_server); // get time in seconds since 1/1/1970
+ datetime = gmtime (&time_server); // convert seconds in structure
+ // like sprintf, but only for date/time (Sunday, November 02 2003 15:12:52)
+ strftime (temp, sizeof (temp) - 1, "Server time (normal time): %A, %B %d %Y %X.", datetime);
+ clif_displaymessage (fd, temp);
+
+ if (battle_config.night_duration == 0 && battle_config.day_duration == 0)
+ {
+ if (night_flag == 0)
+ clif_displaymessage (fd, "Game time: The game is in permanent daylight.");
+ else
+ clif_displaymessage (fd, "Game time: The game is in permanent night.");
+ }
+ else if (battle_config.night_duration == 0)
+ if (night_flag == 1)
+ { // we start with night
+ timer_data = get_timer (day_timer_tid);
+ sprintf (temp, "Game time: The game is actualy in night for %s.", txt_time ((timer_data->tick - gettick ()) / 1000));
+ clif_displaymessage (fd, temp);
+ clif_displaymessage (fd, "Game time: After, the game will be in permanent daylight.");
+ }
+ else
+ clif_displaymessage (fd, "Game time: The game is in permanent daylight.");
+ else if (battle_config.day_duration == 0)
+ if (night_flag == 0)
+ { // we start with day
+ timer_data = get_timer (night_timer_tid);
+ sprintf (temp, "Game time: The game is actualy in daylight for %s.", txt_time ((timer_data->tick - gettick ()) / 1000));
+ clif_displaymessage (fd, temp);
+ clif_displaymessage (fd, "Game time: After, the game will be in permanent night.");
+ }
+ else
+ clif_displaymessage (fd, "Game time: The game is in permanent night.");
+ else
+ {
+ if (night_flag == 0)
+ {
+ timer_data = get_timer (night_timer_tid);
+ timer_data2 = get_timer (day_timer_tid);
+ sprintf (temp, "Game time: The game is actualy in daylight for %s.", txt_time ((timer_data->tick - gettick ()) / 1000));
+ clif_displaymessage (fd, temp);
+ if (timer_data->tick > timer_data2->tick)
+ sprintf (temp, "Game time: After, the game will be in night for %s.", txt_time ((timer_data->interval - abs (timer_data->tick - timer_data2->tick)) / 1000));
+ else
+ sprintf (temp, "Game time: After, the game will be in night for %s.", txt_time (abs (timer_data->tick - timer_data2->tick) / 1000));
+ clif_displaymessage (fd, temp);
+ sprintf (temp, "Game time: A day cycle has a normal duration of %s.", txt_time (timer_data->interval / 1000));
+ clif_displaymessage (fd, temp);
+ }
+ else
+ {
+ timer_data = get_timer (day_timer_tid);
+ timer_data2 = get_timer (night_timer_tid);
+ sprintf (temp, "Game time: The game is actualy in night for %s.", txt_time ((timer_data->tick - gettick ()) / 1000));
+ clif_displaymessage (fd, temp);
+ if (timer_data->tick > timer_data2->tick)
+ sprintf (temp, "Game time: After, the game will be in daylight for %s.", txt_time ((timer_data->interval - abs (timer_data->tick - timer_data2->tick)) / 1000));
+ else
+ sprintf (temp, "Game time: After, the game will be in daylight for %s.", txt_time (abs (timer_data->tick - timer_data2->tick) / 1000));
+ clif_displaymessage (fd, temp);
+ sprintf (temp, "Game time: A day cycle has a normal duration of %s.", txt_time (timer_data->interval / 1000));
+ clif_displaymessage (fd, temp);
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * @chardelitem <item_name_or_ID> <quantity> <player> (by [Yor]
+ * removes <quantity> item from a character
+ * item can be equiped or not.
+ * Inspired from a old command created by RoVeRT
+ *------------------------------------------
+ */
+int atcommand_chardelitem (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ char character[100];
+ char item_name[100];
+ int i, number = 0, item_id, item_position, count;
+ char output[200];
+ struct item_data *item_data;
+
+ memset (character, '\0', sizeof (character));
+ memset (item_name, '\0', sizeof (item_name));
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message
+ || sscanf (message, "%s %d %99[^\n]", item_name, &number,
+ character) < 3 || number < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter an item name/id, a quantity and a player name (usage: @chardelitem <item_name_or_ID> <quantity> <player>).");
+ return -1;
+ }
+
+ item_id = 0;
+ if ((item_data = itemdb_searchname (item_name)) != NULL ||
+ (item_data = itemdb_exists (atoi (item_name))) != NULL)
+ item_id = item_data->nameid;
+
+ if (item_id > 500)
+ {
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can kill only lower or same level
+ item_position = pc_search_inventory (pl_sd, item_id);
+ if (item_position >= 0)
+ {
+ count = 0;
+ for (i = 0; i < number && item_position >= 0; i++)
+ {
+ pc_delitem (pl_sd, item_position, 1, 0);
+ count++;
+ item_position = pc_search_inventory (pl_sd, item_id); // for next loop
+ }
+ sprintf (output, "%d item(s) removed by a GM.", count);
+ clif_displaymessage (pl_sd->fd, output);
+ if (number == count)
+ sprintf (output, "%d item(s) removed from the player.", count);
+ else
+ sprintf (output, "%d item(s) removed. Player had only %d on %d items.", count, count, number);
+ clif_displaymessage (fd, output);
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character does not have the item.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Invalid item ID or name.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * @jail <char_name> by [Yor]
+ * Special warp! No check with nowarp and nowarpto flag
+ *------------------------------------------
+ */
+int atcommand_jail (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ struct map_session_data *pl_sd;
+ int x, y;
+
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @jail <char_name>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can jail only lower or same GM
+ switch (MRAND (2))
+ {
+ case 0:
+ x = 24;
+ y = 75;
+ break;
+ default:
+ x = 49;
+ y = 75;
+ break;
+ }
+ if (pc_setpos (pl_sd, "sec_pri.gat", x, y, 3) == 0)
+ {
+ pc_setsavepoint (pl_sd, "sec_pri.gat", x, y); // Save Char Respawn Point in the jail room [Lupus]
+ clif_displaymessage (pl_sd->fd, "GM has send you in jails.");
+ clif_displaymessage (fd, "Player warped in jails.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "Map not found.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * @unjail/@discharge <char_name> by [Yor]
+ * Special warp! No check with nowarp and nowarpto flag
+ *------------------------------------------
+ */
+int atcommand_unjail (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ struct map_session_data *pl_sd;
+
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @unjail/@discharge <char_name>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can jail only lower or same GM
+ if (pl_sd->bl.m != map_mapname2mapid ("sec_pri.gat"))
+ {
+ clif_displaymessage (fd, "This player is not in jails.");
+ return -1;
+ }
+ else if (pc_setpos (pl_sd, "prontera.gat", 156, 191, 3) == 0)
+ {
+ pc_setsavepoint (pl_sd, "prontera.gat", 156, 191); // Save char respawn point in Prontera
+ clif_displaymessage (pl_sd->fd, "GM has discharge you.");
+ clif_displaymessage (fd, "Player warped to Prontera.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "Map not found.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * @disguise <mob_id> by [Valaris] (simplified by [Yor])
+ *------------------------------------------
+ */
+int atcommand_disguise (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int mob_id;
+
+ if (!message || !*message)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a Monster/NPC name/id (usage: @disguise <monster_name_or_monster_ID>).");
+ return -1;
+ }
+
+ if ((mob_id = mobdb_searchname (message)) == 0) // check name first (to avoid possible name begining by a number)
+ mob_id = atoi (message);
+
+ if ((mob_id >= 46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC
+ (mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC
+ (mob_id >= 813 && mob_id <= 834) || // NPC
+ (mob_id > 1000 && mob_id < 1521))
+ { // monsters
+ if (pc_isriding (sd))
+ { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
+ clif_displaymessage (fd, "Cannot wear disguise while riding a Peco.");
+ return -1;
+ }
+ sd->disguiseflag = 1; // set to override items with disguise script [Valaris]
+ sd->disguise = mob_id;
+ pc_setpos (sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
+ clif_displaymessage (fd, "Disguise applied.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "Monster/NPC name/id hasn't been found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * @undisguise by [Yor]
+ *------------------------------------------
+ */
+int atcommand_undisguise (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ if (sd->disguise)
+ {
+ clif_clearchar (&sd->bl, 9);
+ sd->disguise = 0;
+ pc_setpos (sd, sd->mapname, sd->bl.x, sd->bl.y, 3);
+ clif_displaymessage (fd, "Undisguise applied.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "You're not disguised.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * @broadcast by [Valaris]
+ *------------------------------------------
+ */
+int atcommand_broadcast (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char output[200];
+
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a message (usage: @broadcast <message>).");
+ return -1;
+ }
+
+ snprintf (output, 199, "%s : %s", sd->status.name, message);
+ intif_GMmessage (output, strlen (output) + 1, 0);
+
+ return 0;
+}
+
+/*==========================================
+ * @localbroadcast by [Valaris]
+ *------------------------------------------
+ */
+int atcommand_localbroadcast (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char output[200];
+
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a message (usage: @localbroadcast <message>).");
+ return -1;
+ }
+
+ snprintf (output, 199, "%s : %s", sd->status.name, message);
+
+ clif_GMmessage (&sd->bl, output, strlen (output) + 1, 1); // 1: ALL_SAMEMAP
+
+ return 0;
+}
+
+/*==========================================
+ * @ignorelist by [Yor]
+ *------------------------------------------
+ */
+int atcommand_ignorelist (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char output[200];
+ int count;
+ int i;
+
+ memset (output, '\0', sizeof (output));
+
+ count = 0;
+ for (i = 0; i < (int) (sizeof (sd->ignore) / sizeof (sd->ignore[0])); i++)
+ if (sd->ignore[i].name[0])
+ count++;
+
+ if (sd->ignoreAll == 0)
+ if (count == 0)
+ clif_displaymessage (fd, "You accept any wisp (no wisper is refused).");
+ else
+ {
+ sprintf (output, "You accept any wisp, except thoses from %d player(s):", count);
+ clif_displaymessage (fd, output);
+ }
+ else if (count == 0)
+ clif_displaymessage (fd, "You refuse all wisps (no specifical wisper is refused).");
+ else
+ {
+ sprintf (output, "You refuse all wisps, AND refuse wisps from %d player(s):", count);
+ clif_displaymessage (fd, output);
+ }
+
+ if (count > 0)
+ for (i = 0; i < (int) (sizeof (sd->ignore) / sizeof (sd->ignore[0]));
+ i++)
+ if (sd->ignore[i].name[0])
+ clif_displaymessage (fd, sd->ignore[i].name);
+
+ return 0;
+}
+
+/*==========================================
+ * @charignorelist <player_name> by [Yor]
+ *------------------------------------------
+ */
+int atcommand_charignorelist (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ struct map_session_data *pl_sd;
+ char output[200];
+ int count;
+ int i;
+
+ memset (character, '\0', sizeof (character));
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @charignorelist <char name>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ count = 0;
+ for (i = 0;
+ i < (int) (sizeof (pl_sd->ignore) / sizeof (pl_sd->ignore[0]));
+ i++)
+ if (pl_sd->ignore[i].name[0])
+ count++;
+
+ if (pl_sd->ignoreAll == 0)
+ if (count == 0)
+ {
+ sprintf (output, "'%s' accept any wisp (no wisper is refused).", pl_sd->status.name);
+ clif_displaymessage (fd, output);
+ }
+ else
+ {
+ sprintf (output, "'%s' accept any wisp, except thoses from %d player(s):", pl_sd->status.name, count);
+ clif_displaymessage (fd, output);
+ }
+ else if (count == 0)
+ {
+ sprintf (output, "'%s' refuse all wisps (no specifical wisper is refused).", pl_sd->status.name);
+ clif_displaymessage (fd, output);
+ }
+ else
+ {
+ sprintf (output, "'%s' refuse all wisps, AND refuse wisps from %d player(s):", pl_sd->status.name, count);
+ clif_displaymessage (fd, output);
+ }
+
+ if (count > 0)
+ for (i = 0;
+ i <
+ (int) (sizeof (pl_sd->ignore) / sizeof (pl_sd->ignore[0]));
+ i++)
+ if (pl_sd->ignore[i].name[0])
+ clif_displaymessage (fd, pl_sd->ignore[i].name);
+
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * @inall <player_name> by [Yor]
+ *------------------------------------------
+ */
+int atcommand_inall (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ char output[200];
+ struct map_session_data *pl_sd;
+
+ memset (character, '\0', sizeof (character));
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @inall <char name>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can change wisp option only to lower or same level
+ if (pl_sd->ignoreAll == 0)
+ {
+ sprintf (output, "'%s' already accepts all wispers.", pl_sd->status.name);
+ clif_displaymessage (fd, output);
+ return -1;
+ }
+ else
+ {
+ pl_sd->ignoreAll = 0;
+ sprintf (output, "'%s' now accepts all wispers.", pl_sd->status.name);
+ clif_displaymessage (fd, output);
+ // message to player
+ clif_displaymessage (pl_sd->fd, "A GM has authorised all wispers for you.");
+ WFIFOW (pl_sd->fd, 0) = 0x0d2; // R 00d2 <type>.B <fail>.B: type: 0: deny, 1: allow, fail: 0: success, 1: fail
+ WFIFOB (pl_sd->fd, 2) = 1;
+ WFIFOB (pl_sd->fd, 3) = 0; // success
+ WFIFOSET (pl_sd->fd, 4); // packet_len_table[0x0d2]
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * @exall <player_name> by [Yor]
+ *------------------------------------------
+ */
+int atcommand_exall (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ char output[200];
+ struct map_session_data *pl_sd;
+
+ memset (character, '\0', sizeof (character));
+ memset (output, '\0', sizeof (output));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @exall <char name>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can change wisp option only to lower or same level
+ if (pl_sd->ignoreAll == 1)
+ {
+ sprintf (output, "'%s' already blocks all wispers.", pl_sd->status.name);
+ clif_displaymessage (fd, output);
+ return -1;
+ }
+ else
+ {
+ pl_sd->ignoreAll = 1;
+ sprintf (output, "'%s' blocks now all wispers.", pl_sd->status.name);
+ clif_displaymessage (fd, output);
+ // message to player
+ clif_displaymessage (pl_sd->fd, "A GM has blocked all wispers for you.");
+ WFIFOW (pl_sd->fd, 0) = 0x0d2; // R 00d2 <type>.B <fail>.B: type: 0: deny, 1: allow, fail: 0: success, 1: fail
+ WFIFOB (pl_sd->fd, 2) = 0;
+ WFIFOB (pl_sd->fd, 3) = 0; // success
+ WFIFOSET (pl_sd->fd, 4); // packet_len_table[0x0d2]
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * @chardisguise <mob_id> <character> by Kalaspuff (based off Valaris' and Yor's work)
+ *------------------------------------------
+ */
+int atcommand_chardisguise (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int mob_id;
+ char character[100];
+ char mob_name[100];
+ struct map_session_data *pl_sd;
+
+ memset (character, '\0', sizeof (character));
+ memset (mob_name, '\0', sizeof (mob_name));
+
+ if (!message || !*message
+ || sscanf (message, "%s %99[^\n]", mob_name, character) < 2)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a Monster/NPC name/id and a player name (usage: @chardisguise <monster_name_or_monster_ID> <char name>).");
+ return -1;
+ }
+
+ if ((mob_id = mobdb_searchname (mob_name)) == 0) // check name first (to avoid possible name begining by a number)
+ mob_id = atoi (mob_name);
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can disguise only lower or same level
+ if ((mob_id >= 46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC
+ (mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC
+ (mob_id >= 813 && mob_id <= 834) || // NPC
+ (mob_id > 1000 && mob_id < 1521))
+ { // monsters
+ if (pc_isriding (pl_sd))
+ { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris]
+ clif_displaymessage (fd, "Character cannot wear disguise while riding a Peco.");
+ return -1;
+ }
+ pl_sd->disguiseflag = 1; // set to override items with disguise script [Valaris]
+ pl_sd->disguise = mob_id;
+ pc_setpos (pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y,
+ 3);
+ clif_displaymessage (fd, "Character's disguise applied.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "Monster/NPC name/id hasn't been found.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * @charundisguise <character> by Kalaspuff (based off Yor's work)
+ *------------------------------------------
+ */
+int atcommand_charundisguise (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ struct map_session_data *pl_sd;
+
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @charundisguise <char name>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can undisguise only lower or same level
+ if (pl_sd->disguise)
+ {
+ clif_clearchar (&pl_sd->bl, 9);
+ pl_sd->disguise = 0;
+ pc_setpos (pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y,
+ 3);
+ clif_displaymessage (fd, "Character's undisguise applied.");
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character is not disguised.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * @email <actual@email> <new@email> by [Yor]
+ *------------------------------------------
+ */
+int atcommand_email (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char actual_email[100];
+ char new_email[100];
+
+ memset (actual_email, '\0', sizeof (actual_email));
+ memset (new_email, '\0', sizeof (new_email));
+
+ if (!message || !*message
+ || sscanf (message, "%99s %99s", actual_email, new_email) < 2)
+ {
+ clif_displaymessage (fd,
+ "Please enter 2 emails (usage: @email <actual@email> <new@email>).");
+ return -1;
+ }
+
+ if (e_mail_check (actual_email) == 0)
+ {
+ clif_displaymessage (fd, "Invalid actual email. If you have default e-mail, type a@a.com."); // Invalid actual email. If you have default e-mail, give a@a.com.
+ return -1;
+ }
+ else if (e_mail_check (new_email) == 0)
+ {
+ clif_displaymessage (fd, "Invalid new email. Please enter a real e-mail.");
+ return -1;
+ }
+ else if (strcasecmp (new_email, "a@a.com") == 0)
+ {
+ clif_displaymessage (fd, "New email must be a real e-mail.");
+ return -1;
+ }
+ else if (strcasecmp (actual_email, new_email) == 0)
+ {
+ clif_displaymessage (fd, "New email must be different of the actual e-mail.");
+ return -1;
+ }
+ else
+ {
+ chrif_changeemail (sd->status.account_id, actual_email, new_email);
+ clif_displaymessage (fd, "Information sended to login-server via char-server.");
+ }
+
+ return 0;
+}
+
+/*==========================================
+ *@effect
+ *------------------------------------------
+ */
+int atcommand_effect (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ int type = 0, flag = 0, i;
+
+ if (!message || !*message || sscanf (message, "%d %d", &type, &flag) < 2)
+ {
+ clif_displaymessage (fd,
+ "Please, enter at least a option (usage: @effect <type+>).");
+ return -1;
+ }
+ if (flag <= 0)
+ {
+ clif_specialeffect (&sd->bl, type, flag);
+ clif_displaymessage (fd, "Your Effect Has Changed."); // Your effect has changed.
+ }
+ else
+ {
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth)
+ {
+ clif_specialeffect (&pl_sd->bl, type, flag);
+ clif_displaymessage (pl_sd->fd, "Your Effect Has Changed."); // Your effect has changed.
+ }
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * @charitemlist <character>: Displays the list of a player's items.
+ *------------------------------------------
+ */
+int
+atcommand_character_item_list (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ struct item_data *item_data, *item_temp;
+ int i, j, equip, count, counter, counter2;
+ char character[100], output[200], equipstr[100], outputtmp[200];
+
+ memset (character, '\0', sizeof (character));
+ memset (output, '\0', sizeof (output));
+ memset (equipstr, '\0', sizeof (equipstr));
+ memset (outputtmp, '\0', sizeof (outputtmp));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @charitemlist <char name>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can look items only lower or same level
+ counter = 0;
+ count = 0;
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ if (pl_sd->status.inventory[i].nameid > 0
+ && (item_data =
+ itemdb_search (pl_sd->status.inventory[i].nameid)) !=
+ NULL)
+ {
+ counter = counter + pl_sd->status.inventory[i].amount;
+ count++;
+ if (count == 1)
+ {
+ sprintf (output, "------ Items list of '%s' ------",
+ pl_sd->status.name);
+ clif_displaymessage (fd, output);
+ }
+ if ((equip = pl_sd->status.inventory[i].equip))
+ {
+ strcpy (equipstr, "| equiped: ");
+ if (equip & 4)
+ strcat (equipstr, "robe/gargment, ");
+ if (equip & 8)
+ strcat (equipstr, "left accessory, ");
+ if (equip & 16)
+ strcat (equipstr, "body/armor, ");
+ if ((equip & 34) == 2)
+ strcat (equipstr, "right hand, ");
+ if ((equip & 34) == 32)
+ strcat (equipstr, "left hand, ");
+ if ((equip & 34) == 34)
+ strcat (equipstr, "both hands, ");
+ if (equip & 64)
+ strcat (equipstr, "feet, ");
+ if (equip & 128)
+ strcat (equipstr, "right accessory, ");
+ if ((equip & 769) == 1)
+ strcat (equipstr, "lower head, ");
+ if ((equip & 769) == 256)
+ strcat (equipstr, "top head, ");
+ if ((equip & 769) == 257)
+ strcat (equipstr, "lower/top head, ");
+ if ((equip & 769) == 512)
+ strcat (equipstr, "mid head, ");
+ if ((equip & 769) == 512)
+ strcat (equipstr, "lower/mid head, ");
+ if ((equip & 769) == 769)
+ strcat (equipstr, "lower/mid/top head, ");
+ // remove final ', '
+ equipstr[strlen (equipstr) - 2] = '\0';
+ }
+ else
+ memset (equipstr, '\0', sizeof (equipstr));
+ if (sd->status.inventory[i].refine)
+ sprintf (output, "%d %s %+d (%s %+d, id: %d) %s",
+ pl_sd->status.inventory[i].amount,
+ item_data->name,
+ pl_sd->status.inventory[i].refine,
+ item_data->jname,
+ pl_sd->status.inventory[i].refine,
+ pl_sd->status.inventory[i].nameid, equipstr);
+ else
+ sprintf (output, "%d %s (%s, id: %d) %s",
+ pl_sd->status.inventory[i].amount,
+ item_data->name, item_data->jname,
+ pl_sd->status.inventory[i].nameid, equipstr);
+ clif_displaymessage (fd, output);
+ memset (output, '\0', sizeof (output));
+ counter2 = 0;
+ for (j = 0; j < item_data->slot; j++)
+ {
+ if (pl_sd->status.inventory[i].card[j])
+ {
+ if ((item_temp =
+ itemdb_search (pl_sd->status.
+ inventory[i].card[j])) !=
+ NULL)
+ {
+ if (output[0] == '\0')
+ sprintf (outputtmp,
+ " -> (card(s): #%d %s (%s), ",
+ ++counter2, item_temp->name,
+ item_temp->jname);
+ else
+ sprintf (outputtmp, "#%d %s (%s), ",
+ ++counter2, item_temp->name,
+ item_temp->jname);
+ strcat (output, outputtmp);
+ }
+ }
+ }
+ if (output[0] != '\0')
+ {
+ output[strlen (output) - 2] = ')';
+ output[strlen (output) - 1] = '\0';
+ clif_displaymessage (fd, output);
+ }
+ }
+ }
+ if (count == 0)
+ clif_displaymessage (fd, "No item found on this player.");
+ else
+ {
+ sprintf (output, "%d item(s) found in %d kind(s) of items.",
+ counter, count);
+ clif_displaymessage (fd, output);
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * @charstoragelist <character>: Displays the items list of a player's storage.
+ *------------------------------------------
+ */
+int
+atcommand_character_storage_list (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct storage *stor;
+ struct map_session_data *pl_sd;
+ struct item_data *item_data, *item_temp;
+ int i, j, count, counter, counter2;
+ char character[100], output[200], outputtmp[200];
+
+ memset (character, '\0', sizeof (character));
+ memset (output, '\0', sizeof (output));
+ memset (outputtmp, '\0', sizeof (outputtmp));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @charitemlist <char name>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can look items only lower or same level
+ if ((stor = account2storage2 (pl_sd->status.account_id)) != NULL)
+ {
+ counter = 0;
+ count = 0;
+ for (i = 0; i < MAX_STORAGE; i++)
+ {
+ if (stor->storage_[i].nameid > 0
+ && (item_data =
+ itemdb_search (stor->storage_[i].nameid)) != NULL)
+ {
+ counter = counter + stor->storage_[i].amount;
+ count++;
+ if (count == 1)
+ {
+ sprintf (output,
+ "------ Storage items list of '%s' ------",
+ pl_sd->status.name);
+ clif_displaymessage (fd, output);
+ }
+ if (stor->storage_[i].refine)
+ sprintf (output, "%d %s %+d (%s %+d, id: %d)",
+ stor->storage_[i].amount,
+ item_data->name,
+ stor->storage_[i].refine,
+ item_data->jname,
+ stor->storage_[i].refine,
+ stor->storage_[i].nameid);
+ else
+ sprintf (output, "%d %s (%s, id: %d)",
+ stor->storage_[i].amount,
+ item_data->name, item_data->jname,
+ stor->storage_[i].nameid);
+ clif_displaymessage (fd, output);
+ memset (output, '\0', sizeof (output));
+ counter2 = 0;
+ for (j = 0; j < item_data->slot; j++)
+ {
+ if (stor->storage_[i].card[j])
+ {
+ if ((item_temp =
+ itemdb_search (stor->
+ storage_[i].card[j])) !=
+ NULL)
+ {
+ if (output[0] == '\0')
+ sprintf (outputtmp,
+ " -> (card(s): #%d %s (%s), ",
+ ++counter2, item_temp->name,
+ item_temp->jname);
+ else
+ sprintf (outputtmp, "#%d %s (%s), ",
+ ++counter2, item_temp->name,
+ item_temp->jname);
+ strcat (output, outputtmp);
+ }
+ }
+ }
+ if (output[0] != '\0')
+ {
+ output[strlen (output) - 2] = ')';
+ output[strlen (output) - 1] = '\0';
+ clif_displaymessage (fd, output);
+ }
+ }
+ }
+ if (count == 0)
+ clif_displaymessage (fd,
+ "No item found in the storage of this player.");
+ else
+ {
+ sprintf (output,
+ "%d item(s) found in %d kind(s) of items.",
+ counter, count);
+ clif_displaymessage (fd, output);
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "This player has no storage.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * @charcartlist <character>: Displays the items list of a player's cart.
+ *------------------------------------------
+ */
+int
+atcommand_character_cart_list (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ struct item_data *item_data, *item_temp;
+ int i, j, count, counter, counter2;
+ char character[100], output[200], outputtmp[200];
+
+ memset (character, '\0', sizeof (character));
+ memset (output, '\0', sizeof (output));
+ memset (outputtmp, '\0', sizeof (outputtmp));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Please, enter a player name (usage: @charitemlist <char name>).");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can look items only lower or same level
+ counter = 0;
+ count = 0;
+ for (i = 0; i < MAX_CART; i++)
+ {
+ if (pl_sd->status.cart[i].nameid > 0
+ && (item_data =
+ itemdb_search (pl_sd->status.cart[i].nameid)) != NULL)
+ {
+ counter = counter + pl_sd->status.cart[i].amount;
+ count++;
+ if (count == 1)
+ {
+ sprintf (output,
+ "------ Cart items list of '%s' ------",
+ pl_sd->status.name);
+ clif_displaymessage (fd, output);
+ }
+ if (pl_sd->status.cart[i].refine)
+ sprintf (output, "%d %s %+d (%s %+d, id: %d)",
+ pl_sd->status.cart[i].amount,
+ item_data->name,
+ pl_sd->status.cart[i].refine,
+ item_data->jname,
+ pl_sd->status.cart[i].refine,
+ pl_sd->status.cart[i].nameid);
+ else
+ sprintf (output, "%d %s (%s, id: %d)",
+ pl_sd->status.cart[i].amount,
+ item_data->name, item_data->jname,
+ pl_sd->status.cart[i].nameid);
+ clif_displaymessage (fd, output);
+ memset (output, '\0', sizeof (output));
+ counter2 = 0;
+ for (j = 0; j < item_data->slot; j++)
+ {
+ if (pl_sd->status.cart[i].card[j])
+ {
+ if ((item_temp =
+ itemdb_search (pl_sd->status.
+ cart[i].card[j])) != NULL)
+ {
+ if (output[0] == '\0')
+ sprintf (outputtmp,
+ " -> (card(s): #%d %s (%s), ",
+ ++counter2, item_temp->name,
+ item_temp->jname);
+ else
+ sprintf (outputtmp, "#%d %s (%s), ",
+ ++counter2, item_temp->name,
+ item_temp->jname);
+ strcat (output, outputtmp);
+ }
+ }
+ }
+ if (output[0] != '\0')
+ {
+ output[strlen (output) - 2] = ')';
+ output[strlen (output) - 1] = '\0';
+ clif_displaymessage (fd, output);
+ }
+ }
+ }
+ if (count == 0)
+ clif_displaymessage (fd,
+ "No item found in the cart of this player.");
+ else
+ {
+ sprintf (output, "%d item(s) found in %d kind(s) of items.",
+ counter, count);
+ clif_displaymessage (fd, output);
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player.");
+ return -1;
+ }
+ }
+ else
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * @killer by MouseJstr
+ * enable killing players even when not in pvp
+ *------------------------------------------
+ */
+int
+atcommand_killer (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ sd->special_state.killer = !sd->special_state.killer;
+
+ if (sd->special_state.killer)
+ clif_displaymessage (fd, "You be a killa...");
+ else
+ clif_displaymessage (fd, "You gonna be own3d...");
+
+ return 0;
+}
+
+/*==========================================
+ * @killable by MouseJstr
+ * enable other people killing you
+ *------------------------------------------
+ */
+int
+atcommand_killable (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ sd->special_state.killable = !sd->special_state.killable;
+
+ if (sd->special_state.killable)
+ clif_displaymessage (fd, "You gonna be own3d...");
+ else
+ clif_displaymessage (fd, "You be a killa...");
+
+ return 0;
+}
+
+/*==========================================
+ * @charkillable by MouseJstr
+ * enable another player to be killed
+ *------------------------------------------
+ */
+int
+atcommand_charkillable (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd = NULL;
+
+ if (!message || !*message)
+ return -1;
+
+ if ((pl_sd = map_nick2sd ((char *) message)) == NULL)
+ return -1;
+
+ pl_sd->special_state.killable = !pl_sd->special_state.killable;
+
+ if (pl_sd->special_state.killable)
+ clif_displaymessage (fd, "The player is now killable");
+ else
+ clif_displaymessage (fd, "The player is no longer killable");
+
+ return 0;
+}
+
+/*==========================================
+ * @skillon by MouseJstr
+ * turn skills on for the map
+ *------------------------------------------
+ */
+int
+atcommand_skillon (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ map[sd->bl.m].flag.noskill = 0;
+ clif_displaymessage (fd, "Map skills are on.");
+ return 0;
+}
+
+/*==========================================
+ * @skilloff by MouseJstr
+ * Turn skills off on the map
+ *------------------------------------------
+ */
+int
+atcommand_skilloff (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ map[sd->bl.m].flag.noskill = 1;
+ clif_displaymessage (fd, "Map skills are off.");
+ return 0;
+}
+
+/*==========================================
+ * @npcmove by MouseJstr
+ *
+ * move a npc
+ *------------------------------------------
+ */
+int
+atcommand_npcmove (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ int x = 0, y = 0;
+ struct npc_data *nd = 0;
+
+ if (sd == NULL)
+ return -1;
+
+ if (!message || !*message)
+ return -1;
+
+ memset (character, '\0', sizeof character);
+
+ if (sscanf (message, "%d %d %99[^\n]", &x, &y, character) < 3)
+ return -1;
+
+ nd = npc_name2id (character);
+ if (nd == NULL)
+ return -1;
+
+ npc_enable (character, 0);
+ nd->bl.x = x;
+ nd->bl.y = y;
+ npc_enable (character, 1);
+
+ return 0;
+}
+
+/*==========================================
+ * @addwarp by MouseJstr
+ *
+ * Create a new static warp point.
+ *------------------------------------------
+ */
+int
+atcommand_addwarp (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char w1[64], w3[64], w4[64];
+ char map[30], output[200];
+ int x, y, ret;
+
+ if (!message || !*message)
+ return -1;
+
+ if (sscanf (message, "%99s %d %d[^\n]", map, &x, &y) < 3)
+ return -1;
+
+ sprintf (w1, "%s,%d,%d", sd->mapname, sd->bl.x, sd->bl.y);
+ sprintf (w3, "%s%d%d%d%d", map, sd->bl.x, sd->bl.y, x, y);
+ sprintf (w4, "1,1,%s.gat,%d,%d", map, x, y);
+
+ ret = npc_parse_warp (w1, "warp", w3, w4);
+
+ sprintf (output, "New warp NPC => %s", w3);
+
+ clif_displaymessage (fd, output);
+
+ return ret;
+}
+
+/*==========================================
+ * @follow by [MouseJstr]
+ *
+ * Follow a player .. staying no more then 5 spaces away
+ *------------------------------------------
+ */
+int
+atcommand_follow (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+#if 0
+ struct map_session_data *pl_sd = NULL;
+
+ if (!message || !*message)
+ return -1;
+ if ((pl_sd = map_nick2sd ((char *) message)) != NULL)
+ pc_follow (sd, pl_sd->bl.id);
+ else
+ return 1;
+#endif
+
+ /*
+ * Command disabled - it's incompatible with the TMW
+ * client.
+ */
+ clif_displaymessage (fd, "@follow command not available");
+
+ return 0;
+
+}
+
+/*==========================================
+ * @chareffect by [MouseJstr]
+ *
+ * Create a effect localized on another character
+ *------------------------------------------
+ */
+int
+atcommand_chareffect (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd = NULL;
+ char target[255];
+ int type = 0;
+
+ if (!message || !*message
+ || sscanf (message, "%d %s", &type, target) != 2)
+ {
+ clif_displaymessage (fd, "usage: @chareffect <type+> <target>.");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd ((char *) target)) == NULL)
+ return -1;
+
+ clif_specialeffect (&pl_sd->bl, type, 0);
+ clif_displaymessage (fd, "Your Effect Has Changed."); // Your effect has changed.
+
+ return 0;
+}
+
+/*==========================================
+ * @dropall by [MouseJstr]
+ *
+ * Drop all your possession on the ground
+ *------------------------------------------
+ */
+int
+atcommand_dropall (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int i;
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ if (sd->status.inventory[i].amount)
+ {
+ if (sd->status.inventory[i].equip != 0)
+ pc_unequipitem (sd, i, 0);
+ pc_dropitem (sd, i, sd->status.inventory[i].amount);
+ }
+ }
+ return 0;
+}
+
+/*==========================================
+ * @chardropall by [MouseJstr]
+ *
+ * Throw all the characters possessions on the ground. Normally
+ * done in response to them being disrespectful of a GM
+ *------------------------------------------
+ */
+int
+atcommand_chardropall (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int i;
+ struct map_session_data *pl_sd = NULL;
+
+ if (!message || !*message)
+ return -1;
+ if ((pl_sd = map_nick2sd ((char *) message)) == NULL)
+ return -1;
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ if (pl_sd->status.inventory[i].amount)
+ {
+ if (pl_sd->status.inventory[i].equip != 0)
+ pc_unequipitem (pl_sd, i, 0);
+ pc_dropitem (pl_sd, i, pl_sd->status.inventory[i].amount);
+ }
+ }
+
+ clif_displaymessage (pl_sd->fd, "Ever play 52 card pickup?");
+ clif_displaymessage (fd, "It is done");
+ //clif_displaymessage(fd, "It is offical.. your a jerk");
+
+ return 0;
+}
+
+/*==========================================
+ * @storeall by [MouseJstr]
+ *
+ * Put everything into storage to simplify your inventory to make
+ * debugging easie
+ *------------------------------------------
+ */
+int
+atcommand_storeall (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int i;
+ nullpo_retr (-1, sd);
+
+ if (sd->state.storage_flag != 1)
+ { //Open storage.
+ switch (storage_storageopen (sd))
+ {
+ case 2: //Try again
+ clif_displaymessage (fd, "run this command again..");
+ return 0;
+ case 1: //Failure
+ clif_displaymessage (fd,
+ "You can't open the storage currently.");
+ return 1;
+ }
+ }
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ if (sd->status.inventory[i].amount)
+ {
+ if (sd->status.inventory[i].equip != 0)
+ pc_unequipitem (sd, i, 0);
+ storage_storageadd (sd, i, sd->status.inventory[i].amount);
+ }
+ }
+ storage_storageclose (sd);
+
+ clif_displaymessage (fd, "It is done");
+ return 0;
+}
+
+/*==========================================
+ * @charstoreall by [MouseJstr]
+ *
+ * A way to screw with players who piss you off
+ *------------------------------------------
+ */
+int
+atcommand_charstoreall (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int i;
+ struct map_session_data *pl_sd = NULL;
+
+ if (!message || !*message)
+ return -1;
+ if ((pl_sd = map_nick2sd ((char *) message)) == NULL)
+ return -1;
+
+ if (storage_storageopen (pl_sd) == 1)
+ {
+ clif_displaymessage (fd,
+ "Had to open the characters storage window...");
+ clif_displaymessage (fd, "run this command again..");
+ return 0;
+ }
+ for (i = 0; i < MAX_INVENTORY; i++)
+ {
+ if (pl_sd->status.inventory[i].amount)
+ {
+ if (pl_sd->status.inventory[i].equip != 0)
+ pc_unequipitem (pl_sd, i, 0);
+ storage_storageadd (pl_sd, i, sd->status.inventory[i].amount);
+ }
+ }
+ storage_storageclose (pl_sd);
+
+ clif_displaymessage (pl_sd->fd,
+ "Everything you own has been put away for safe keeping.");
+ clif_displaymessage (pl_sd->fd,
+ "go to the nearest kafka to retrieve it..");
+ clif_displaymessage (pl_sd->fd, " -- the management");
+
+ clif_displaymessage (fd, "It is done");
+
+ return 0;
+}
+
+/*==========================================
+ * @skillid by [MouseJstr]
+ *
+ * lookup a skill by name
+ *------------------------------------------
+ */
+int
+atcommand_skillid (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int skillen = 0, idx = 0;
+ if (!message || !*message)
+ return -1;
+ skillen = strlen (message);
+ while (skill_names[idx].id != 0)
+ {
+ if ((strncasecmp (skill_names[idx].name, message, skillen) == 0) ||
+ (strncasecmp (skill_names[idx].desc, message, skillen) == 0))
+ {
+ char output[255];
+ sprintf (output, "skill %d: %s", skill_names[idx].id,
+ skill_names[idx].desc);
+ clif_displaymessage (fd, output);
+ }
+ idx++;
+ }
+ return 0;
+}
+
+/*==========================================
+ * @useskill by [MouseJstr]
+ *
+ * A way of using skills without having to find them in the skills menu
+ *------------------------------------------
+ */
+int
+atcommand_useskill (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd = NULL;
+ int skillnum;
+ int skilllv;
+ int inf;
+ char target[255];
+
+ if (!message || !*message)
+ return -1;
+ if (sscanf (message, "%d %d %s", &skillnum, &skilllv, target) != 3)
+ {
+ clif_displaymessage (fd,
+ "Usage: @useskill <skillnum> <skillv> <target>");
+ return -1;
+ }
+ if ((pl_sd = map_nick2sd (target)) == NULL)
+ {
+ return -1;
+ }
+
+ inf = skill_get_inf (skillnum);
+
+ if ((inf == 2) || (inf == 1))
+ skill_use_pos (sd, pl_sd->bl.x, pl_sd->bl.y, skillnum, skilllv);
+ else
+ skill_use_id (sd, pl_sd->bl.id, skillnum, skilllv);
+
+ return 0;
+}
+
+/*==========================================
+ * It is made to rain.
+ *------------------------------------------
+ */
+int
+atcommand_rain (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int effno = 0;
+ effno = 161;
+ nullpo_retr (-1, sd);
+ if (effno < 0 || map[sd->bl.m].flag.rain)
+ return -1;
+
+ map[sd->bl.m].flag.rain = 1;
+ clif_specialeffect (&sd->bl, effno, 2);
+ return 0;
+}
+
+/*==========================================
+ * It is made to snow.
+ *------------------------------------------
+ */
+int
+atcommand_snow (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int effno = 0;
+ effno = 162;
+ nullpo_retr (-1, sd);
+ if (effno < 0 || map[sd->bl.m].flag.snow)
+ return -1;
+
+ map[sd->bl.m].flag.snow = 1;
+ clif_specialeffect (&sd->bl, effno, 2);
+ return 0;
+}
+
+/*==========================================
+ * Cherry tree snowstorm is made to fall. (Sakura)
+ *------------------------------------------
+ */
+int
+atcommand_sakura (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int effno = 0;
+ effno = 163;
+ nullpo_retr (-1, sd);
+ if (effno < 0 || map[sd->bl.m].flag.sakura)
+ return -1;
+
+ map[sd->bl.m].flag.sakura = 1;
+ clif_specialeffect (&sd->bl, effno, 2);
+ return 0;
+}
+
+/*==========================================
+ * Fog hangs over.
+ *------------------------------------------
+ */
+int
+atcommand_fog (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int effno = 0;
+ effno = 233;
+ nullpo_retr (-1, sd);
+ if (effno < 0 || map[sd->bl.m].flag.fog)
+ return -1;
+
+ map[sd->bl.m].flag.fog = 1;
+ clif_specialeffect (&sd->bl, effno, 2);
+
+ return 0;
+}
+
+/*==========================================
+ * Fallen leaves fall.
+ *------------------------------------------
+ */
+int
+atcommand_leaves (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int effno = 0;
+ effno = 333;
+ nullpo_retr (-1, sd);
+ if (effno < 0 || map[sd->bl.m].flag.leaves)
+ return -1;
+
+ map[sd->bl.m].flag.leaves = 1;
+ clif_specialeffect (&sd->bl, effno, 2);
+ return 0;
+}
+
+/*==========================================
+ *
+ *------------------------------------------
+ */
+int atcommand_summon (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char name[100];
+ int mob_id = 0;
+ int x = 0;
+ int y = 0;
+ int id = 0;
+ struct mob_data *md;
+ unsigned int tick = gettick ();
+
+ nullpo_retr (-1, sd);
+
+ if (!message || !*message)
+ return -1;
+ if (sscanf (message, "%99[^\n]", name) < 1)
+ return -1;
+
+ if ((mob_id = atoi (name)) == 0)
+ mob_id = mobdb_searchname (name);
+ if (mob_id == 0)
+ return -1;
+
+ x = sd->bl.x + (MRAND (10) - 5);
+ y = sd->bl.y + (MRAND (10) - 5);
+
+ id = mob_once_spawn (sd, "this", x, y, "--ja--", mob_id, 1, "");
+ if ((md = (struct mob_data *) map_id2bl (id)))
+ {
+ md->master_id = sd->bl.id;
+ md->state.special_mob_ai = 1;
+ md->mode = mob_db[md->mob_class].mode | 0x04;
+ md->deletetimer = add_timer (tick + 60000, mob_timer_delete, id, 0);
+ clif_misceffect (&md->bl, 344);
+ }
+ clif_skill_poseffect (&sd->bl, AM_CALLHOMUN, 1, x, y, tick);
+
+ return 0;
+}
+
+/*==========================================
+ * @adjcmdlvl by [MouseJstr]
+ *
+ * Temp adjust the GM level required to use a GM command
+ *
+ * Used during beta testing to allow players to use GM commands
+ * for short periods of time
+ *------------------------------------------
+ */
+int
+atcommand_adjcmdlvl (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int i, newlev;
+ char cmd[100];
+
+ if (!message || !*message || sscanf (message, "%d %s", &newlev, cmd) != 2)
+ {
+ clif_displaymessage (fd, "usage: @adjcmdlvl <lvl> <command>.");
+ return -1;
+ }
+
+ for (i = 0; atcommand_info[i].type != AtCommand_None; i++)
+ if (strcasecmp (cmd, atcommand_info[i].command + 1) == 0)
+ {
+ atcommand_info[i].level = newlev;
+ clif_displaymessage (fd, "@command level changed.");
+ return 0;
+ }
+
+ clif_displaymessage (fd, "@command not found.");
+ return -1;
+}
+
+/*==========================================
+ * @adjgmlvl by [MouseJstr]
+ *
+ * Create a temp GM
+ *
+ * Used during beta testing to allow players to use GM commands
+ * for short periods of time
+ *------------------------------------------
+ */
+int
+atcommand_adjgmlvl (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ int newlev;
+ char user[100];
+ struct map_session_data *pl_sd;
+
+ if (!message || !*message
+ || sscanf (message, "%d %s", &newlev, user) != 2)
+ {
+ clif_displaymessage (fd, "usage: @adjgmlvl <lvl> <user>.");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd ((char *) user)) == NULL)
+ return -1;
+
+ pc_set_gm_level (pl_sd->status.account_id, newlev);
+
+ return 0;
+}
+
+/*==========================================
+ * @trade by [MouseJstr]
+ *
+ * Open a trade window with a remote player
+ *
+ * If I have to jump to a remote player one more time, I am
+ * gonna scream!
+ *------------------------------------------
+ */
+int
+atcommand_trade (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd = NULL;
+
+ if (!message || !*message)
+ return -1;
+ if ((pl_sd = map_nick2sd ((char *) message)) != NULL)
+ {
+ trade_traderequest (sd, pl_sd->bl.id);
+ return 0;
+ }
+ return -1;
+}
+
+/*===========================
+ * @unmute [Valaris]
+ *===========================
+*/
+int atcommand_unmute (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd = NULL;
+ if (!message || !*message)
+ return -1;
+
+ if ((pl_sd = map_nick2sd ((char *) message)) != NULL)
+ {
+ if (pl_sd->sc_data[SC_NOCHAT].timer != -1)
+ {
+ skill_status_change_end (&pl_sd->bl, SC_NOCHAT, -1);
+ clif_displaymessage (sd->fd, "Player unmuted");
+ }
+ else
+ clif_displaymessage (sd->fd, "Player is not muted");
+ }
+
+ return 0;
+}
+
+/* Magic atcommands by Fate */
+
+static int magic_base = TMW_MAGIC;
+#define magic_skills_nr 6
+static const char *magic_skill_names[magic_skills_nr] =
+ { "magic", "life", "war", "transmute", "nature", "astral" };
+
+int
+atcommand_magic_info (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ char buf[200];
+ struct map_session_data *pl_sd;
+
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd, "Usage: @magicinfo <char_name>");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ int i;
+
+ sprintf (buf, "`%s' has the following magic skills:", character);
+ clif_displaymessage (fd, buf);
+
+ for (i = 0; i < magic_skills_nr; i++)
+ {
+ sprintf (buf, "%d in %s", pl_sd->status.skill[i + magic_base].lv,
+ magic_skill_names[i]);
+ if (pl_sd->status.skill[i + magic_base].id == i + magic_base)
+ clif_displaymessage (fd, buf);
+ }
+
+ return 0;
+ }
+ else
+ clif_displaymessage (fd, "Character not found.");
+
+ return -1;
+}
+
+static void set_skill (struct map_session_data *sd, int i, int level)
+{
+ sd->status.skill[i].id = level ? i : 0;
+ sd->status.skill[i].lv = level;
+}
+
+int
+atcommand_set_magic (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ char magic_type[20];
+ int skill_index = -1; // 0: all
+ int value;
+ struct map_session_data *pl_sd;
+
+ memset (character, '\0', sizeof (character));
+
+ if (!message || !*message
+ || sscanf (message, "%19s %i %99[^\n]", magic_type, &value,
+ character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Usage: @setmagic <school> <value> <char-name>, where <school> is either `magic', one of the school names, or `all'.");
+ return -1;
+ }
+
+ if (!strcasecmp ("all", magic_type))
+ skill_index = 0;
+ else
+ {
+ int i;
+ for (i = 0; i < magic_skills_nr; i++)
+ {
+ if (!strcasecmp (magic_skill_names[i], magic_type))
+ {
+ skill_index = i + magic_base;
+ break;
+ }
+ }
+ }
+
+ if (skill_index == -1)
+ {
+ clif_displaymessage (fd,
+ "Incorrect school of magic. Use `magic', `nature', `life', `war', `transmute', `ether', or `all'.");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ int i;
+ if (skill_index == 0)
+ for (i = 0; i < magic_skills_nr; i++)
+ set_skill (pl_sd, i + magic_base, value);
+ else
+ set_skill (pl_sd, skill_index, value);
+
+ clif_skillinfoblock (pl_sd);
+ return 0;
+ }
+ else
+ clif_displaymessage (fd, "Character not found.");
+
+ return -1;
+}
+
+int
+atcommand_log (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ return 0; // only used for (implicit) logging
+}
+
+int
+atcommand_tee (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char *data = (char *)malloc (strlen (message) + 28);
+ strcpy (data, sd->status.name);
+ strcat (data, " : ");
+ strcat (data, message);
+ clif_message (&sd->bl, data);
+ return 0;
+}
+
+int
+atcommand_invisible (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ pc_invisibility (sd, 1);
+ return 0;
+}
+
+int
+atcommand_visible (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ pc_invisibility (sd, 0);
+ return 0;
+}
+
+static
+int atcommand_jump_iterate (const int fd, struct map_session_data *sd,
+ const char *command, const char *message,
+ struct map_session_data *(*get_start) (void),
+ struct map_session_data *(*get_next) (struct
+ map_session_data
+ * current))
+{
+ char output[200];
+ struct map_session_data *pl_sd;
+
+ memset (output, '\0', sizeof (output));
+
+ pl_sd = (struct map_session_data *) map_id2bl (sd->followtarget);
+
+ if (pl_sd)
+ pl_sd = get_next (pl_sd);
+
+ if (!pl_sd)
+ pl_sd = get_start ();
+
+ if (pl_sd == sd)
+ {
+ pl_sd = get_next (pl_sd);
+ if (!pl_sd)
+ pl_sd = get_start ();
+ }
+
+ if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to warp you to the map of this player.");
+ return -1;
+ }
+ if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp
+ && battle_config.any_warp_GM_min_level > pc_isGM (sd))
+ {
+ clif_displaymessage (fd,
+ "You are not authorised to warp you from your actual map.");
+ return -1;
+ }
+ pc_setpos (sd, map[pl_sd->bl.m].name, pl_sd->bl.x, pl_sd->bl.y, 3);
+ sprintf (output, "Jump to %s", pl_sd->status.name);
+ clif_displaymessage (fd, output);
+
+ sd->followtarget = pl_sd->bl.id;
+
+ return 0;
+}
+
+int
+atcommand_iterate_forward_over_players (const int fd,
+ struct map_session_data *sd,
+ const char *command,
+ const char *message)
+{
+ return atcommand_jump_iterate (fd, sd, command, message,
+ map_get_first_session,
+ map_get_next_session);
+}
+
+int
+atcommand_iterate_backwards_over_players (const int fd,
+ struct map_session_data *sd,
+ const char *command,
+ const char *message)
+{
+ return atcommand_jump_iterate (fd, sd, command, message,
+ map_get_last_session,
+ map_get_prev_session);
+}
+
+int atcommand_wgm (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ if (tmw_CheckChatSpam(sd, message))
+ return 0;
+ tmw_GmHackMsg ("%s: %s", sd->status.name, message);
+ if (!pc_isGM (sd))
+ clif_displaymessage (fd, "Message sent.");
+
+ return 0;
+}
+
+
+int atcommand_skillpool_info (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ struct map_session_data *pl_sd;
+
+ if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd, "Usage: @sp-info <char_name>");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ char buf[200];
+ int pool_skills[MAX_SKILL_POOL];
+ int pool_skills_nr = skill_pool (pl_sd, pool_skills);
+ int i;
+
+ sprintf (buf, "Active skills %d out of %d for %s:", pool_skills_nr,
+ skill_pool_max (pl_sd), character);
+ clif_displaymessage (fd, buf);
+ for (i = 0; i < pool_skills_nr; ++i)
+ {
+ sprintf (buf, " - %s [%d]: power %d", skill_name (pool_skills[i]),
+ pool_skills[i], skill_power (pl_sd, pool_skills[i]));
+ clif_displaymessage (fd, buf);
+ }
+
+ sprintf (buf, "Learned skills out of %d for %s:",
+ skill_pool_skills_size, character);
+ clif_displaymessage (fd, buf);
+
+ for (i = 0; i < skill_pool_skills_size; ++i)
+ {
+ const char *name = skill_name (skill_pool_skills[i]);
+ int lvl = pl_sd->status.skill[skill_pool_skills[i]].lv;
+
+ if (lvl)
+ {
+ sprintf (buf, " - %s [%d]: lvl %d", name,
+ skill_pool_skills[i], lvl);
+ clif_displaymessage (fd, buf);
+ }
+ }
+
+ }
+ else
+ clif_displaymessage (fd, "Character not found.");
+
+ return 0;
+}
+
+int atcommand_skillpool_focus (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ int skill;
+ struct map_session_data *pl_sd;
+
+ if (!message || !*message
+ || sscanf (message, "%d %99[^\n]", &skill, character) < 1)
+ {
+ clif_displaymessage (fd, "Usage: @sp-focus <skill-nr> <char_name>");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (skill_pool_activate (pl_sd, skill))
+ clif_displaymessage (fd, "Activation failed.");
+ else
+ clif_displaymessage (fd, "Activation successful.");
+ }
+ else
+ clif_displaymessage (fd, "Character not found.");
+
+ return 0;
+}
+
+int atcommand_skillpool_unfocus (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ int skill;
+ struct map_session_data *pl_sd;
+
+ if (!message || !*message
+ || sscanf (message, "%d %99[^\n]", &skill, character) < 1)
+ {
+ clif_displaymessage (fd, "Usage: @sp-unfocus <skill-nr> <char_name>");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ if (skill_pool_deactivate (pl_sd, skill))
+ clif_displaymessage (fd, "Deactivation failed.");
+ else
+ clif_displaymessage (fd, "Deactivation successful.");
+ }
+ else
+ clif_displaymessage (fd, "Character not found.");
+
+ return 0;
+}
+
+int atcommand_skill_learn (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ char character[100];
+ int skill, level;
+ struct map_session_data *pl_sd;
+
+ if (!message || !*message
+ || sscanf (message, "%d %d %99[^\n]", &skill, &level, character) < 1)
+ {
+ clif_displaymessage (fd,
+ "Usage: @skill-learn <skill-nr> <level> <char_name>");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) != NULL)
+ {
+ set_skill (pl_sd, skill, level);
+ clif_skillinfoblock (pl_sd);
+ }
+ else
+ clif_displaymessage (fd, "Character not found.");
+
+ return 0;
+}
+
+int atcommand_ipcheck (const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ struct sockaddr_in sai;
+ char output[200];
+ char character[25];
+ int i;
+ socklen_t sa_len = sizeof (struct sockaddr);
+ unsigned long ip;
+
+ memset(character, '\0', sizeof(character));
+
+ if (sscanf (message, "%24[^\n]", character) < 1)
+ {
+ clif_displaymessage (fd, "Usage: @ipcheck <char name>");
+ return -1;
+ }
+
+ if ((pl_sd = map_nick2sd (character)) == NULL)
+ {
+ clif_displaymessage (fd, "Character not found.");
+ return -1;
+ }
+
+ if (getpeername (pl_sd->fd, (struct sockaddr *)&sai, &sa_len))
+ {
+ clif_displaymessage (fd,
+ "Guru Meditation Error: getpeername() failed");
+ return -1;
+ }
+
+ ip = sai.sin_addr.s_addr;
+
+ // We now have the IP address of a character.
+ // Loop over all logged in sessions looking for matches.
+
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth)
+ {
+ if (getpeername (pl_sd->fd, (struct sockaddr *)&sai, &sa_len))
+ continue;
+
+ // Is checking GM levels really needed here?
+ if (ip == sai.sin_addr.s_addr)
+ {
+ snprintf (output, sizeof(output),
+ "Name: %s | Location: %s %d %d",
+ pl_sd->status.name, pl_sd->mapname,
+ pl_sd->bl.x, pl_sd->bl.y);
+ clif_displaymessage (fd, output);
+ }
+ }
+ }
+
+ clif_displaymessage (fd, "End of list");
+ return 0;
+}
+
+int atcommand_doomspot(const int fd, struct map_session_data *sd,
+ const char *command, const char *message)
+{
+ struct map_session_data *pl_sd;
+ int i;
+
+ for (i = 0; i < fd_max; i++)
+ {
+ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data)
+ && pl_sd->state.auth && i != fd && sd->bl.m == pl_sd->bl.m
+ && sd->bl.x == pl_sd->bl.x && sd->bl.y == pl_sd->bl.y
+ && pc_isGM (sd) >= pc_isGM (pl_sd))
+ { // you can doom only lower or same gm level
+ pc_damage (NULL, pl_sd, pl_sd->status.hp + 1);
+ clif_displaymessage (pl_sd->fd, "The holy messenger has given judgement.");
+ }
+ }
+ clif_displaymessage (fd, "Judgement was made.");
+
+ return 0;
+}