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Diffstat (limited to 'src/map/atcommand.cpp')
-rw-r--r-- | src/map/atcommand.cpp | 8636 |
1 files changed, 8636 insertions, 0 deletions
diff --git a/src/map/atcommand.cpp b/src/map/atcommand.cpp new file mode 100644 index 0000000..bca530e --- /dev/null +++ b/src/map/atcommand.cpp @@ -0,0 +1,8636 @@ +// $Id: atcommand.c 148 2004-09-30 14:05:37Z MouseJstr $ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <ctype.h> +#include <math.h> +#include <sys/types.h> +#include <sys/stat.h> +#include <fcntl.h> +#include <time.h> +#include <unistd.h> + +#include <array> + +#include "../common/socket.hpp" +#include "../common/timer.hpp" +#include "../common/nullpo.hpp" +#include "../common/mt_rand.hpp" + +#include "atcommand.hpp" +#include "battle.hpp" +#include "clif.hpp" +#include "chrif.hpp" +#include "guild.hpp" +#include "intif.hpp" +#include "itemdb.hpp" +#include "map.hpp" +#include "mob.hpp" +#include "npc.hpp" +#include "pc.hpp" +#include "party.hpp" +#include "script.hpp" +#include "skill.hpp" +#include "trade.hpp" + +#include "../common/core.hpp" +#include "tmw.hpp" + +#define STATE_BLIND 0x10 + +static char command_symbol = '@'; // first char of the commands (by [Yor]) + +#define ATCOMMAND_FUNC(x) int atcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message) +ATCOMMAND_FUNC (setup); +ATCOMMAND_FUNC (broadcast); +ATCOMMAND_FUNC (localbroadcast); +ATCOMMAND_FUNC (charwarp); +//ATCOMMAND_FUNC (warp); +ATCOMMAND_FUNC (where); +//ATCOMMAND_FUNC (goto); +ATCOMMAND_FUNC (jump); +ATCOMMAND_FUNC (who); +ATCOMMAND_FUNC (whogroup); +ATCOMMAND_FUNC (whomap); +ATCOMMAND_FUNC (whomapgroup); +ATCOMMAND_FUNC (whogm); // by Yor +ATCOMMAND_FUNC (save); +ATCOMMAND_FUNC (load); +ATCOMMAND_FUNC (speed); +ATCOMMAND_FUNC (storage); +ATCOMMAND_FUNC (guildstorage); +ATCOMMAND_FUNC (option); +ATCOMMAND_FUNC (hide); +ATCOMMAND_FUNC (die); +ATCOMMAND_FUNC (kill); +ATCOMMAND_FUNC (alive); +ATCOMMAND_FUNC (kami); +ATCOMMAND_FUNC (heal); +//ATCOMMAND_FUNC (item); +ATCOMMAND_FUNC (itemreset); +ATCOMMAND_FUNC (itemcheck); +ATCOMMAND_FUNC (baselevelup); +ATCOMMAND_FUNC (joblevelup); +ATCOMMAND_FUNC (help); +ATCOMMAND_FUNC (gm); +ATCOMMAND_FUNC (pvpoff); +ATCOMMAND_FUNC (pvpon); +ATCOMMAND_FUNC (gvgoff); +ATCOMMAND_FUNC (gvgon); +ATCOMMAND_FUNC (model); +ATCOMMAND_FUNC (go); +//ATCOMMAND_FUNC (spawn); +ATCOMMAND_FUNC (killmonster); +ATCOMMAND_FUNC (killmonster2); +ATCOMMAND_FUNC (refine); +ATCOMMAND_FUNC (produce); +ATCOMMAND_FUNC (memo); +ATCOMMAND_FUNC (gat); +ATCOMMAND_FUNC (packet); +ATCOMMAND_FUNC (statuspoint); +ATCOMMAND_FUNC (skillpoint); +ATCOMMAND_FUNC (zeny); +ATCOMMAND_FUNC (param); +ATCOMMAND_FUNC (guildlevelup); +//ATCOMMAND_FUNC (recall); +ATCOMMAND_FUNC (recallall); +ATCOMMAND_FUNC (revive); +ATCOMMAND_FUNC (character_stats); +ATCOMMAND_FUNC (character_stats_all); +ATCOMMAND_FUNC (character_option); +ATCOMMAND_FUNC (character_save); +ATCOMMAND_FUNC (night); +ATCOMMAND_FUNC (day); +ATCOMMAND_FUNC (doom); +ATCOMMAND_FUNC (doommap); +ATCOMMAND_FUNC (raise); +ATCOMMAND_FUNC (raisemap); +ATCOMMAND_FUNC (character_baselevel); +ATCOMMAND_FUNC (character_joblevel); +ATCOMMAND_FUNC (kick); +ATCOMMAND_FUNC (kickall); +ATCOMMAND_FUNC (allskills); +ATCOMMAND_FUNC (questskill); +ATCOMMAND_FUNC (charquestskill); +ATCOMMAND_FUNC (lostskill); +ATCOMMAND_FUNC (charlostskill); +ATCOMMAND_FUNC (party); +ATCOMMAND_FUNC (guild); +ATCOMMAND_FUNC (charskreset); +ATCOMMAND_FUNC (charstreset); +ATCOMMAND_FUNC (charreset); +ATCOMMAND_FUNC (charstpoint); +ATCOMMAND_FUNC (charmodel); +ATCOMMAND_FUNC (charskpoint); +ATCOMMAND_FUNC (charzeny); +ATCOMMAND_FUNC (agitstart); +ATCOMMAND_FUNC (agitend); +ATCOMMAND_FUNC (reloaditemdb); +ATCOMMAND_FUNC (reloadmobdb); +ATCOMMAND_FUNC (reloadskilldb); +ATCOMMAND_FUNC (reloadscript); +ATCOMMAND_FUNC (reloadgmdb); // by Yor +ATCOMMAND_FUNC (mapexit); +ATCOMMAND_FUNC (idsearch); +ATCOMMAND_FUNC (mapinfo); +ATCOMMAND_FUNC (dye); //** by fritz +ATCOMMAND_FUNC (hair_style); //** by fritz +ATCOMMAND_FUNC (hair_color); //** by fritz +ATCOMMAND_FUNC (all_stats); //** by fritz +ATCOMMAND_FUNC (char_change_sex); // by Yor +ATCOMMAND_FUNC (char_block); // by Yor +ATCOMMAND_FUNC (char_ban); // by Yor +ATCOMMAND_FUNC (char_unblock); // by Yor +ATCOMMAND_FUNC (char_unban); // by Yor +ATCOMMAND_FUNC (mount_peco); // by Valaris +ATCOMMAND_FUNC (char_mount_peco); // by Yor +ATCOMMAND_FUNC (guildspy); // [Syrus22] +ATCOMMAND_FUNC (partyspy); // [Syrus22] +ATCOMMAND_FUNC (guildrecall); // by Yor +ATCOMMAND_FUNC (partyrecall); // by Yor +ATCOMMAND_FUNC (enablenpc); +ATCOMMAND_FUNC (disablenpc); +ATCOMMAND_FUNC (servertime); // by Yor +ATCOMMAND_FUNC (chardelitem); // by Yor +ATCOMMAND_FUNC (jail); // by Yor +ATCOMMAND_FUNC (unjail); // by Yor +ATCOMMAND_FUNC (disguise); // [Valaris] +ATCOMMAND_FUNC (undisguise); // by Yor +ATCOMMAND_FUNC (ignorelist); // by Yor +ATCOMMAND_FUNC (charignorelist); // by Yor +ATCOMMAND_FUNC (inall); // by Yor +ATCOMMAND_FUNC (exall); // by Yor +ATCOMMAND_FUNC (chardisguise); // Kalaspuff +ATCOMMAND_FUNC (charundisguise); // Kalaspuff +ATCOMMAND_FUNC (email); // by Yor +ATCOMMAND_FUNC (effect); //by Apple +ATCOMMAND_FUNC (character_item_list); // by Yor +ATCOMMAND_FUNC (character_storage_list); // by Yor +ATCOMMAND_FUNC (character_cart_list); // by Yor +ATCOMMAND_FUNC (addwarp); // by MouseJstr +ATCOMMAND_FUNC (follow); // by MouseJstr +ATCOMMAND_FUNC (skillon); // by MouseJstr +ATCOMMAND_FUNC (skilloff); // by MouseJstr +ATCOMMAND_FUNC (killer); // by MouseJstr +ATCOMMAND_FUNC (npcmove); // by MouseJstr +ATCOMMAND_FUNC (killable); // by MouseJstr +ATCOMMAND_FUNC (charkillable); // by MouseJstr +ATCOMMAND_FUNC (chareffect); // by MouseJstr +ATCOMMAND_FUNC (chardye); // by MouseJstr +ATCOMMAND_FUNC (charhairstyle); // by MouseJstr +ATCOMMAND_FUNC (charhaircolor); // by MouseJstr +ATCOMMAND_FUNC (dropall); // by MouseJstr +ATCOMMAND_FUNC (chardropall); // by MouseJstr +ATCOMMAND_FUNC (storeall); // by MouseJstr +ATCOMMAND_FUNC (charstoreall); // by MouseJstr +ATCOMMAND_FUNC (skillid); // by MouseJstr +ATCOMMAND_FUNC (useskill); // by MouseJstr +ATCOMMAND_FUNC (summon); +ATCOMMAND_FUNC (rain); +ATCOMMAND_FUNC (snow); +ATCOMMAND_FUNC (sakura); +ATCOMMAND_FUNC (fog); +ATCOMMAND_FUNC (leaves); +ATCOMMAND_FUNC (adjgmlvl); // by MouseJstr +ATCOMMAND_FUNC (adjcmdlvl); // by MouseJstr +ATCOMMAND_FUNC (trade); // by MouseJstr +ATCOMMAND_FUNC (unmute); // [Valaris] +ATCOMMAND_FUNC (char_wipe); // [Fate] +ATCOMMAND_FUNC (set_magic); // [Fate] +ATCOMMAND_FUNC (magic_info); // [Fate] +ATCOMMAND_FUNC (log); // [Fate] +ATCOMMAND_FUNC (tee); // [Fate] +ATCOMMAND_FUNC (invisible); // [Fate] +ATCOMMAND_FUNC (visible); // [Fate] +ATCOMMAND_FUNC (list_nearby); // [Fate] +ATCOMMAND_FUNC (iterate_forward_over_players); // [Fate] +ATCOMMAND_FUNC (iterate_backwards_over_players); // [Fate] +ATCOMMAND_FUNC (skillpool_info); // [Fate] +ATCOMMAND_FUNC (skillpool_focus); // [Fate] +ATCOMMAND_FUNC (skillpool_unfocus); // [Fate] +ATCOMMAND_FUNC (skill_learn); // [Fate] +ATCOMMAND_FUNC (wgm); +ATCOMMAND_FUNC (ipcheck); +ATCOMMAND_FUNC (doomspot); + +/*========================================== + *AtCommandInfo atcommand_info[]構造体の定義 + *------------------------------------------ + */ + +// First char of commands is configured in atcommand_athena.conf. Leave @ in this list for default value. +// to set default level, read atcommand_athena.conf first please. +static AtCommandInfo atcommand_info[] = { + {AtCommand_Setup, "@setup", 40, atcommand_setup}, + {AtCommand_CharWarp, "@charwarp", 60, atcommand_charwarp}, + {AtCommand_Warp, "@warp", 40, atcommand_warp}, + {AtCommand_Where, "@where", 1, atcommand_where}, + {AtCommand_Goto, "@goto", 20, atcommand_goto}, + {AtCommand_Jump, "@jump", 40, atcommand_jump}, + {AtCommand_Who, "@who", 20, atcommand_who}, + {AtCommand_WhoGroup, "@whogroup", 20, atcommand_whogroup}, + {AtCommand_WhoMap, "@whomap", 20, atcommand_whomap}, + {AtCommand_WhoMapGroup, "@whomapgroup", 20, atcommand_whomapgroup}, + {AtCommand_WhoGM, "@whogm", 20, atcommand_whogm}, // by Yor + {AtCommand_Save, "@save", 40, atcommand_save}, + {AtCommand_Load, "@return", 40, atcommand_load}, + {AtCommand_Load, "@load", 40, atcommand_load}, + {AtCommand_Speed, "@speed", 40, atcommand_speed}, + {AtCommand_Storage, "@storage", 1, atcommand_storage}, + {AtCommand_GuildStorage, "@gstorage", 50, atcommand_guildstorage}, + {AtCommand_Option, "@option", 40, atcommand_option}, + {AtCommand_Hide, "@hide", 40, atcommand_hide}, // + /hide + {AtCommand_Die, "@die", 1, atcommand_die}, + {AtCommand_Kill, "@kill", 60, atcommand_kill}, + {AtCommand_Alive, "@alive", 60, atcommand_alive}, + {AtCommand_Kami, "@kami", 40, atcommand_kami}, + {AtCommand_Heal, "@heal", 40, atcommand_heal}, + {AtCommand_Item, "@item", 60, atcommand_item}, + {AtCommand_ItemReset, "@itemreset", 40, atcommand_itemreset}, + {AtCommand_ItemCheck, "@itemcheck", 60, atcommand_itemcheck}, + {AtCommand_BaseLevelUp, "@blvl", 60, atcommand_baselevelup}, + {AtCommand_JobLevelUp, "@jlvl", 60, atcommand_joblevelup}, + {AtCommand_Help, "@help", 20, atcommand_help}, + {AtCommand_GM, "@gm", 100, atcommand_gm}, + {AtCommand_PvPOff, "@pvpoff", 40, atcommand_pvpoff}, + {AtCommand_PvPOn, "@pvpon", 40, atcommand_pvpon}, + {AtCommand_GvGOff, "@gvgoff", 40, atcommand_gvgoff}, + {AtCommand_GvGOff, "@gpvpoff", 40, atcommand_gvgoff}, + {AtCommand_GvGOn, "@gvgon", 40, atcommand_gvgon}, + {AtCommand_GvGOn, "@gpvpon", 40, atcommand_gvgon}, + {AtCommand_Model, "@model", 20, atcommand_model}, + {AtCommand_Go, "@go", 10, atcommand_go}, + {AtCommand_Spawn, "@spawn", 50, atcommand_spawn}, + {AtCommand_KillMonster, "@killmonster", 60, atcommand_killmonster}, + {AtCommand_KillMonster2, "@killmonster2", 40, atcommand_killmonster2}, + {AtCommand_Produce, "@produce", 60, atcommand_produce}, + {AtCommand_Memo, "@memo", 40, atcommand_memo}, + {AtCommand_GAT, "@gat", 99, atcommand_gat}, // debug function + {AtCommand_Packet, "@packet", 99, atcommand_packet}, // debug function + {AtCommand_StatusPoint, "@stpoint", 60, atcommand_statuspoint}, + {AtCommand_SkillPoint, "@skpoint", 60, atcommand_skillpoint}, + {AtCommand_Zeny, "@zeny", 60, atcommand_zeny}, + {AtCommand_Strength, "@str", 60, atcommand_param}, + {AtCommand_Agility, "@agi", 60, atcommand_param}, + {AtCommand_Vitality, "@vit", 60, atcommand_param}, + {AtCommand_Intelligence, "@int", 60, atcommand_param}, + {AtCommand_Dexterity, "@dex", 60, atcommand_param}, + {AtCommand_Luck, "@luk", 60, atcommand_param}, + {AtCommand_GuildLevelUp, "@guildlvl", 60, atcommand_guildlevelup}, + {AtCommand_Recall, "@recall", 60, atcommand_recall}, // + /recall + {AtCommand_Revive, "@revive", 60, atcommand_revive}, + {AtCommand_CharacterStats, "@charstats", 40, atcommand_character_stats}, + {AtCommand_CharacterStatsAll, "@charstatsall", 40, + atcommand_character_stats_all}, + {AtCommand_CharacterOption, "@charoption", 60, + atcommand_character_option}, + {AtCommand_CharacterSave, "@charsave", 60, atcommand_character_save}, + {AtCommand_Night, "@night", 80, atcommand_night}, + {AtCommand_Day, "@day", 80, atcommand_day}, + {AtCommand_Doom, "@doom", 80, atcommand_doom}, + {AtCommand_DoomMap, "@doommap", 80, atcommand_doommap}, + {AtCommand_Raise, "@raise", 80, atcommand_raise}, + {AtCommand_RaiseMap, "@raisemap", 80, atcommand_raisemap}, + {AtCommand_CharacterBaseLevel, "@charbaselvl", 60, + atcommand_character_baselevel}, + {AtCommand_CharacterJobLevel, "@charjlvl", 60, + atcommand_character_joblevel}, + {AtCommand_Kick, "@kick", 20, atcommand_kick}, // + right click menu for GM "(name) force to quit" + {AtCommand_KickAll, "@kickall", 99, atcommand_kickall}, + {AtCommand_AllSkills, "@allskills", 60, atcommand_allskills}, + {AtCommand_QuestSkill, "@questskill", 40, atcommand_questskill}, + {AtCommand_CharQuestSkill, "@charquestskill", 60, + atcommand_charquestskill}, + {AtCommand_LostSkill, "@lostskill", 40, atcommand_lostskill}, + {AtCommand_CharLostSkill, "@charlostskill", 60, atcommand_charlostskill}, + {AtCommand_Party, "@party", 1, atcommand_party}, + {AtCommand_Guild, "@guild", 50, atcommand_guild}, + {AtCommand_AgitStart, "@agitstart", 60, atcommand_agitstart}, + {AtCommand_AgitEnd, "@agitend", 60, atcommand_agitend}, + {AtCommand_MapExit, "@mapexit", 99, atcommand_mapexit}, + {AtCommand_IDSearch, "@idsearch", 60, atcommand_idsearch}, + {AtCommand_MapMove, "@mapmove", 40, atcommand_warp}, // /mm command + {AtCommand_Broadcast, "@broadcast", 40, atcommand_broadcast}, // /b and /nb command + {AtCommand_LocalBroadcast, "@localbroadcast", 40, atcommand_localbroadcast}, // /lb and /nlb command + {AtCommand_RecallAll, "@recallall", 80, atcommand_recallall}, + {AtCommand_CharSkReset, "@charskreset", 60, atcommand_charskreset}, + {AtCommand_CharStReset, "@charstreset", 60, atcommand_charstreset}, + {AtCommand_ReloadItemDB, "@reloaditemdb", 99, atcommand_reloaditemdb}, // admin command + {AtCommand_ReloadMobDB, "@reloadmobdb", 99, atcommand_reloadmobdb}, // admin command + {AtCommand_ReloadSkillDB, "@reloadskilldb", 99, atcommand_reloadskilldb}, // admin command + {AtCommand_ReloadScript, "@reloadscript", 99, atcommand_reloadscript}, // admin command + {AtCommand_ReloadGMDB, "@reloadgmdb", 99, atcommand_reloadgmdb}, // admin command + {AtCommand_CharReset, "@charreset", 60, atcommand_charreset}, + {AtCommand_CharModel, "@charmodel", 50, atcommand_charmodel}, + {AtCommand_CharSKPoint, "@charskpoint", 60, atcommand_charskpoint}, + {AtCommand_CharSTPoint, "@charstpoint", 60, atcommand_charstpoint}, + {AtCommand_CharZeny, "@charzeny", 60, atcommand_charzeny}, + {AtCommand_MapInfo, "@mapinfo", 99, atcommand_mapinfo}, + {AtCommand_Dye, "@dye", 40, atcommand_dye}, // by fritz + {AtCommand_Dye, "@ccolor", 40, atcommand_dye}, // by fritz + {AtCommand_HairStyle, "@hairstyle", 40, atcommand_hair_style}, // by fritz + {AtCommand_HairColor, "@haircolor", 40, atcommand_hair_color}, // by fritz + {AtCommand_AllStats, "@allstats", 60, atcommand_all_stats}, // by fritz + {AtCommand_CharChangeSex, "@charchangesex", 60, atcommand_char_change_sex}, // by Yor + {AtCommand_CharBlock, "@block", 60, atcommand_char_block}, // by Yor + {AtCommand_CharUnBlock, "@unblock", 60, atcommand_char_unblock}, // by Yor + {AtCommand_CharBan, "@ban", 60, atcommand_char_ban}, // by Yor + {AtCommand_CharUnBan, "@unban", 60, atcommand_char_unban}, // by Yor + {AtCommand_MountPeco, "@mountpeco", 20, atcommand_mount_peco}, // by Valaris + {AtCommand_CharMountPeco, "@charmountpeco", 50, atcommand_char_mount_peco}, // by Yor + {AtCommand_GuildSpy, "@guildspy", 60, atcommand_guildspy}, // [Syrus22] + {AtCommand_PartySpy, "@partyspy", 60, atcommand_partyspy}, // [Syrus22] + {AtCommand_GuildRecall, "@guildrecall", 60, atcommand_guildrecall}, // by Yor + {AtCommand_PartyRecall, "@partyrecall", 60, atcommand_partyrecall}, // by Yor + {AtCommand_Enablenpc, "@enablenpc", 80, atcommand_enablenpc}, // [] + {AtCommand_Disablenpc, "@disablenpc", 80, atcommand_disablenpc}, // [] + {AtCommand_ServerTime, "@servertime", 0, atcommand_servertime}, // by Yor + {AtCommand_CharDelItem, "@chardelitem", 60, atcommand_chardelitem}, // by Yor + {AtCommand_ListNearby, "@listnearby", 40, atcommand_list_nearby}, // by Yor + {AtCommand_Jail, "@jail", 60, atcommand_jail}, // by Yor + {AtCommand_UnJail, "@unjail", 60, atcommand_unjail}, // by Yor + {AtCommand_Disguise, "@disguise", 20, atcommand_disguise}, // [Valaris] + {AtCommand_UnDisguise, "@undisguise", 20, atcommand_undisguise}, // by Yor + {AtCommand_IgnoreList, "@ignorelist", 0, atcommand_ignorelist}, // by Yor + {AtCommand_CharIgnoreList, "@charignorelist", 20, atcommand_charignorelist}, // by Yor + {AtCommand_IgnoreList, "@inall", 20, atcommand_inall}, // by Yor + {AtCommand_ExAll, "@exall", 20, atcommand_exall}, // by Yor + {AtCommand_CharDisguise, "@chardisguise", 60, atcommand_chardisguise}, // Kalaspuff + {AtCommand_CharUnDisguise, "@charundisguise", 60, atcommand_charundisguise}, // Kalaspuff + {AtCommand_EMail, "@email", 0, atcommand_email}, // by Yor + {AtCommand_Effect, "@effect", 40, atcommand_effect}, // by Apple + {AtCommand_Char_Item_List, "@charitemlist", 40, atcommand_character_item_list}, // by Yor + {AtCommand_Char_Storage_List, "@charstoragelist", 40, atcommand_character_storage_list}, // by Yor + {AtCommand_Char_Cart_List, "@charcartlist", 40, atcommand_character_cart_list}, // by Yor + {AtCommand_Follow, "@follow", 10, atcommand_follow}, // by MouseJstr + {AtCommand_AddWarp, "@addwarp", 20, atcommand_addwarp}, // by MouseJstr + {AtCommand_SkillOn, "@skillon", 20, atcommand_skillon}, // by MouseJstr + {AtCommand_SkillOff, "@skilloff", 20, atcommand_skilloff}, // by MouseJstr + {AtCommand_Killer, "@killer", 60, atcommand_killer}, // by MouseJstr + {AtCommand_NpcMove, "@npcmove", 20, atcommand_npcmove}, // by MouseJstr + {AtCommand_Killable, "@killable", 40, atcommand_killable}, // by MouseJstr + {AtCommand_CharKillable, "@charkillable", 40, atcommand_charkillable}, // by MouseJstr + {AtCommand_Chareffect, "@chareffect", 40, atcommand_chareffect}, // MouseJstr + //{ AtCommand_Chardye, "@chardye", 40, atcommand_chardye }, // MouseJstr + //{ AtCommand_Charhairstyle, "@charhairstyle", 40, atcommand_charhairstyle }, // MouseJstr + //{ AtCommand_Charhaircolor, "@charhaircolor", 40, atcommand_charhaircolor }, // MouseJstr + {AtCommand_Dropall, "@dropall", 40, atcommand_dropall}, // MouseJstr + {AtCommand_Chardropall, "@chardropall", 40, atcommand_chardropall}, // MouseJstr + {AtCommand_Storeall, "@storeall", 40, atcommand_storeall}, // MouseJstr + {AtCommand_Charstoreall, "@charstoreall", 40, atcommand_charstoreall}, // MouseJstr + {AtCommand_Skillid, "@skillid", 40, atcommand_skillid}, // MouseJstr + {AtCommand_Useskill, "@useskill", 40, atcommand_useskill}, // MouseJstr + {AtCommand_Rain, "@rain", 99, atcommand_rain}, + {AtCommand_Snow, "@snow", 99, atcommand_snow}, + {AtCommand_Sakura, "@sakura", 99, atcommand_sakura}, + {AtCommand_Fog, "@fog", 99, atcommand_fog}, + {AtCommand_Leaves, "@leaves", 99, atcommand_leaves}, + //{ AtCommand_Shuffle, "@shuffle", 99, atcommand_shuffle }, + //{ AtCommand_Maintenance, "@maintenance", 99, atcommand_maintenance }, + //{ AtCommand_Misceffect, "@misceffect", 60, atcommand_misceffect }, + {AtCommand_Summon, "@summon", 60, atcommand_summon}, + {AtCommand_AdjGmLvl, "@adjgmlvl", 99, atcommand_adjgmlvl}, + {AtCommand_AdjCmdLvl, "@adjcmdlvl", 99, atcommand_adjcmdlvl}, + {AtCommand_Trade, "@trade", 60, atcommand_trade}, + {AtCommand_UnMute, "@unmute", 60, atcommand_unmute}, // [Valaris] + {AtCommand_UnMute, "@charwipe", 60, atcommand_char_wipe}, // [Fate] + {AtCommand_SetMagic, "@setmagic", 99, atcommand_set_magic}, // [Fate] + {AtCommand_MagicInfo, "@magicinfo", 60, atcommand_magic_info}, // [Fate] + {AtCommand_Log, "@log", 60, atcommand_log}, // [Fate] + {AtCommand_Log, "@l", 60, atcommand_log}, // [Fate] + {AtCommand_Tee, "@tee", 60, atcommand_tee}, // [Fate] + {AtCommand_Tee, "@t", 60, atcommand_tee}, // [Fate] + {AtCommand_Invisible, "@invisible", 60, atcommand_invisible}, // [Fate] + {AtCommand_Visible, "@visible", 60, atcommand_visible}, // [Fate] + {AtCommand_IterateForward, "@hugo", 60, atcommand_iterate_forward_over_players}, // [Fate] + {AtCommand_IterateBackward, "@linus", 60, atcommand_iterate_backwards_over_players}, // [Fate] + {AtCommand_IterateBackward, "@sp-info", 40, atcommand_skillpool_info}, // [Fate] + {AtCommand_IterateBackward, "@sp-focus", 80, atcommand_skillpool_focus}, // [Fate] + {AtCommand_IterateBackward, "@sp-unfocus", 80, atcommand_skillpool_unfocus}, // [Fate] + {AtCommand_IterateBackward, "@skill-learn", 80, atcommand_skill_learn}, // [Fate] + {AtCommand_Wgm, "@wgm", 0, atcommand_wgm}, + {AtCommand_IpCheck, "@ipcheck", 60, atcommand_ipcheck}, + {AtCommand_DoomSpot, "@doomspot", 60, atcommand_doomspot}, + +// add new commands before this line + {AtCommand_Unknown, NULL, 1, NULL} +}; + +/*==================================================== + * This function return the name of the job (by [Yor]) + *---------------------------------------------------- + */ +static +const char *job_name (int pc_class) +{ + switch (pc_class) + { + case 0: + return "Novice"; + case 1: + return "Swordsman"; + case 2: + return "Mage"; + case 3: + return "Archer"; + case 4: + return "Acolyte"; + case 5: + return "Merchant"; + case 6: + return "Thief"; + case 7: + return "Knight"; + case 8: + return "Priest"; + case 9: + return "Wizard"; + case 10: + return "Blacksmith"; + case 11: + return "Hunter"; + case 12: + return "Assassin"; + case 13: + return "Knight 2"; + case 14: + return "Crusader"; + case 15: + return "Monk"; + case 16: + return "Sage"; + case 17: + return "Rogue"; + case 18: + return "Alchemist"; + case 19: + return "Bard"; + case 20: + return "Dancer"; + case 21: + return "Crusader 2"; + case 22: + return "Wedding"; + case 23: + return "Super Novice"; + case 4001: + return "Novice High"; + case 4002: + return "Swordsman High"; + case 4003: + return "Mage High"; + case 4004: + return "Archer High"; + case 4005: + return "Acolyte High"; + case 4006: + return "Merchant High"; + case 4007: + return "Thief High"; + case 4008: + return "Lord Knight"; + case 4009: + return "High Priest"; + case 4010: + return "High Wizard"; + case 4011: + return "Whitesmith"; + case 4012: + return "Sniper"; + case 4013: + return "Assassin Cross"; + case 4014: + return "Peko Knight"; + case 4015: + return "Paladin"; + case 4016: + return "Champion"; + case 4017: + return "Professor"; + case 4018: + return "Stalker"; + case 4019: + return "Creator"; + case 4020: + return "Clown"; + case 4021: + return "Gypsy"; + case 4022: + return "Peko Paladin"; + case 4023: + return "Baby Novice"; + case 4024: + return "Baby Swordsman"; + case 4025: + return "Baby Mage"; + case 4026: + return "Baby Archer"; + case 4027: + return "Baby Acolyte"; + case 4028: + return "Baby Merchant"; + case 4029: + return "Baby Thief"; + case 4030: + return "Baby Knight"; + case 4031: + return "Baby Priest"; + case 4032: + return "Baby Wizard"; + case 4033: + return "Baby Blacksmith"; + case 4034: + return "Baby Hunter"; + case 4035: + return "Baby Assassin"; + case 4036: + return "Baby Peco Knight"; + case 4037: + return "Baby Crusader"; + case 4038: + return "Baby Monk"; + case 4039: + return "Baby Sage"; + case 4040: + return "Baby Rogue"; + case 4041: + return "Baby Alchemist"; + case 4042: + return "Baby Bard"; + case 4043: + return "Baby Dancer"; + case 4044: + return "Baby Peco Crusader"; + case 4045: + return "Super Baby"; + } + return "Unknown Job"; +} + +/*========================================== + * get_atcommand_level @コマンドの必要レベルを取得 + *------------------------------------------ + */ +int get_atcommand_level (const AtCommandType type) +{ + int i; + + for (i = 0; atcommand_info[i].type != AtCommand_None; i++) + if (atcommand_info[i].type == type) + return atcommand_info[i].level; + + return 100; // 100: command can not be used +} + +/*======================================== + * At-command logging + */ +void log_atcommand (struct map_session_data *sd, const char *fmt, ...) +{ + char message[512]; + va_list ap; + + va_start (ap, fmt); + vsnprintf (message, 511, fmt, ap); + va_end (ap); + + gm_log ("%s(%d,%d) %s(%d) : %s", map[sd->bl.m].name, sd->bl.x, + sd->bl.y, sd->status.name, sd->status.account_id, message); +} + +char *gm_logfile_name = NULL; +/*========================================== + * Log a timestamped line to GM log file + *------------------------------------------ + */ +void gm_log (const char *fmt, ...) +{ + static int last_logfile_nr = 0; + static FILE *gm_logfile = NULL; + time_t time_v; + struct tm ctime; + int month, year, logfile_nr; + char message[512]; + va_list ap; + + if (!gm_logfile_name) + return; + + va_start (ap, fmt); + vsnprintf (message, 511, fmt, ap); + va_end (ap); + + time (&time_v); + gmtime_r (&time_v, &ctime); + + year = ctime.tm_year + 1900; + month = ctime.tm_mon + 1; + logfile_nr = (year * 12) + month; + + if (logfile_nr != last_logfile_nr) + { + char *fullname = (char *)malloc (strlen (gm_logfile_name) + 10); + sprintf (fullname, "%s.%04d-%02d", gm_logfile_name, year, month); + + if (gm_logfile) + fclose_ (gm_logfile); + + gm_logfile = fopen_ (fullname, "a"); + free (fullname); + + if (!gm_logfile) + { + perror ("GM log file"); + gm_logfile_name = NULL; + } + last_logfile_nr = logfile_nr; + } + + fprintf (gm_logfile, "[%04d-%02d-%02d %02d:%02d:%02d] %s\n", + year, month, ctime.tm_mday, ctime.tm_hour, + ctime.tm_min, ctime.tm_sec, message); + + fflush (gm_logfile); +} + +/*========================================== + *is_atcommand @コマンドに存在するかどうか確認する + *------------------------------------------ + */ +AtCommandType +is_atcommand (const int fd, struct map_session_data *sd, const char *message, + int gmlvl) +{ + AtCommandInfo info; + AtCommandType type; + + nullpo_retr (AtCommand_None, sd); + + if (!message || !*message) + return AtCommand_None; + + memset (&info, 0, sizeof (info)); + + type = atcommand (gmlvl > 0 ? gmlvl : pc_isGM (sd), message, &info); + if (type != AtCommand_None) + { + char command[100]; + char output[200]; + const char *str = message; + const char *p = message; + memset (command, '\0', sizeof (command)); + memset (output, '\0', sizeof (output)); + while (*p && !isspace (*p)) + p++; + if (p - str >= sizeof (command)) // too long + return AtCommand_Unknown; + strncpy (command, str, p - str); + while (isspace (*p)) + p++; + + if (type == AtCommand_Unknown || info.proc == NULL) + { + sprintf (output, "%s is Unknown Command.", command); + clif_displaymessage (fd, output); + } + else + { + if (info.proc (fd, sd, command, p) != 0) + { + // Command can not be executed + sprintf (output, "%s failed.", command); + clif_displaymessage (fd, output); + } + else + { + if (get_atcommand_level (type) != 0) // Don't log level 0 commands + log_atcommand (sd, "%s %s", command, p); + } + } + + return info.type; + } + + return AtCommand_None; +} + +/*========================================== + * + *------------------------------------------ + */ +AtCommandType atcommand (const int level, const char *message, + struct AtCommandInfo * info) +{ + char *p = (char *) message; // it's 'char' and not 'const char' to have possibility to modify the first character if necessary + + if (!info) + return AtCommand_None; + if (battle_config.atc_gmonly != 0 && !level) // level = pc_isGM(sd) + return AtCommand_None; + if (!p || !*p) + { + fprintf (stderr, "at command message is empty\n"); + return AtCommand_None; + } + + if (*p == command_symbol) + { // check first char. + char command[101]; + int i = 0; + memset (info, 0, sizeof (AtCommandInfo)); + sscanf (p, "%100s", command); + command[sizeof (command) - 1] = '\0'; + + while (atcommand_info[i].type != AtCommand_Unknown) + { + if (strcasecmp (command + 1, atcommand_info[i].command + 1) == 0 + && level >= atcommand_info[i].level) + { + p[0] = atcommand_info[i].command[0]; // set correct first symbol for after. + break; + } + i++; + } + + if (atcommand_info[i].type == AtCommand_Unknown) + { + // doesn't return Unknown if player is normal player (display the text, not display: unknown command) + if (level == 0) + return AtCommand_None; + else + return AtCommand_Unknown; + } + memcpy (info, &atcommand_info[i], sizeof atcommand_info[i]); + } + else + { + return AtCommand_None; + } + + return info->type; +} + +/*========================================== + * + *------------------------------------------ + */ +static int atkillmonster_sub (struct block_list *bl, va_list ap) +{ + int flag = va_arg (ap, int); + + nullpo_retr (0, bl); + + if (flag) + mob_damage (NULL, (struct mob_data *) bl, + ((struct mob_data *) bl)->hp, 2); + else + mob_delete ((struct mob_data *) bl); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +static AtCommandInfo *get_atcommandinfo_byname (const char *name) +{ + int i; + + for (i = 0; atcommand_info[i].type != AtCommand_Unknown; i++) + if (strcasecmp (atcommand_info[i].command + 1, name) == 0) + return &atcommand_info[i]; + + return NULL; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_config_read (const char *cfgName) +{ + char line[1024], w1[1024], w2[1024]; + AtCommandInfo *p; + FILE *fp; + + if ((fp = fopen_ (cfgName, "r")) == NULL) + { + printf ("At commands configuration file not found: %s\n", cfgName); + return 1; + } + + while (fgets (line, sizeof (line) - 1, fp)) + { + if (line[0] == '/' && line[1] == '/') + continue; + + if (sscanf (line, "%1023[^:]:%1023s", w1, w2) != 2) + continue; + p = get_atcommandinfo_byname (w1); + if (p != NULL) + { + p->level = atoi (w2); + if (p->level > 100) + p->level = 100; + else if (p->level < 0) + p->level = 0; + } + + if (strcasecmp (w1, "import") == 0) + atcommand_config_read (w2); + else if (strcasecmp (w1, "command_symbol") == 0 && w2[0] > 31 && w2[0] != '/' && // symbol of standard ragnarok GM commands + w2[0] != '%') // symbol of party chat speaking + command_symbol = w2[0]; + } + fclose_ (fp); + + return 0; +} + +/*========================================== +// @ command processing functions + *------------------------------------------ + */ + +/*========================================== + * @setup - Safely set a chars levels and warp them to a special place + * TAW Specific + *------------------------------------------ + */ +int atcommand_setup (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char buf[256]; + char character[100]; + int level = 1; + + memset (character, '\0', sizeof (character)); + + if (!message || !*message + || sscanf (message, "%d %99[^\n]", &level, character) < 2) + { + clif_displaymessage (fd, "Usage: @setup <level> <char name>"); + return -1; + } + level--; + + snprintf (buf, 255, "-255 %s", character); + atcommand_character_baselevel (fd, sd, "@charbaselvl", buf); + + snprintf (buf, 255, "%d %s", level, character); + atcommand_character_baselevel (fd, sd, "@charbaselvl", buf); + + // Emote skill + snprintf (buf, 255, "1 1 %s", character); + atcommand_skill_learn(fd, sd, "@skill-learn", buf); + + // Trade skill + snprintf (buf, 255, "2 1 %s", character); + atcommand_skill_learn(fd, sd, "@skill-learn", buf); + + // Party skill + snprintf (buf, 255, "2 2 %s", character); + atcommand_skill_learn(fd, sd, "@skill-learn", buf); + + snprintf (buf, 255, "018-1.gat 24 98 %s", character); + atcommand_charwarp (fd, sd, "@charwarp", buf); + + return (0); + +} + +/*========================================== + * @rura+ + *------------------------------------------ + */ +int atcommand_charwarp (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char map_name[100]; + char character[100]; + int x = 0, y = 0; + struct map_session_data *pl_sd; + int m; + + memset (map_name, '\0', sizeof (map_name)); + memset (character, '\0', sizeof (character)); + + if (!message || !*message + || sscanf (message, "%99s %d %d %99[^\n]", map_name, &x, &y, + character) < 4) + { + clif_displaymessage (fd, + "Usage: @charwarp/@rura+ <mapname> <x> <y> <char name>"); + return -1; + } + + if (x <= 0) + x = MRAND (399) + 1; + if (y <= 0) + y = MRAND (399) + 1; + if (strstr (map_name, ".gat") == NULL && strstr (map_name, ".afm") == NULL && strlen (map_name) < 13) // 16 - 4 (.gat) + strcat (map_name, ".gat"); + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can rura+ only lower or same GM level + if (x > 0 && x < 800 && y > 0 && y < 800) + { + m = map_mapname2mapid (map_name); + if (m >= 0 && map[m].flag.nowarpto + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to warp someone to this map."); + return -1; + } + if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to warp this player from its actual map."); + return -1; + } + if (pc_setpos (pl_sd, map_name, x, y, 3) == 0) + { + clif_displaymessage (pl_sd->fd, "Warped."); + clif_displaymessage (fd, "Player warped (message sends to player too)."); + } + else + { + clif_displaymessage (fd, "Map not found."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Coordinates out of range."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_warp (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char map_name[100]; + int x = 0, y = 0; + int m; + + memset (map_name, '\0', sizeof (map_name)); + + if (!message || !*message + || sscanf (message, "%99s %d %d", map_name, &x, &y) < 1) + { + clif_displaymessage (fd, + "Please, enter a map (usage: @warp <mapname> <x> <y>)."); + return -1; + } + + if (x <= 0) + x = MRAND (399) + 1; + if (y <= 0) + y = MRAND (399) + 1; + + if (strstr (map_name, ".gat") == NULL && strstr (map_name, ".afm") == NULL && strlen (map_name) < 13) // 16 - 4 (.gat) + strcat (map_name, ".gat"); + + if (x > 0 && x < 800 && y > 0 && y < 800) + { + m = map_mapname2mapid (map_name); + if (m >= 0 && map[m].flag.nowarpto + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to warp you to this map."); + return -1; + } + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to warp you from your actual map."); + return -1; + } + if (pc_setpos (sd, map_name, x, y, 3) == 0) + clif_displaymessage (fd, "Warped."); + else + { + clif_displaymessage (fd, "Map not found."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Coordinates out of range."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_where (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + char output[200]; + struct map_session_data *pl_sd; + + memset (character, '\0', sizeof (character)); + memset (output, '\0', sizeof (output)); + + if (sscanf (message, "%99[^\n]", character) < 1) + strcpy (character, sd->status.name); + + if ((pl_sd = map_nick2sd (character)) != NULL && + !((battle_config.hide_GM_session + || (pl_sd->status.option & OPTION_HIDE)) + && (pc_isGM (pl_sd) > pc_isGM (sd)))) + { // you can look only lower or same level + sprintf (output, "%s: %s (%d,%d)", pl_sd->status.name, pl_sd->mapname, + pl_sd->bl.x, pl_sd->bl.y); + clif_displaymessage (fd, output); + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_goto (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + char output[200]; + struct map_session_data *pl_sd; + + memset (character, '\0', sizeof (character)); + memset (output, '\0', sizeof (output)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @jumpto/@warpto/@goto <char name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to warp you to the map of this player."); + return -1; + } + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to warp you from your actual map."); + return -1; + } + pc_setpos (sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); + sprintf (output, "Jump to %s", character); + clif_displaymessage (fd, output); + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_jump (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char output[200]; + int x = 0, y = 0; + + memset (output, '\0', sizeof (output)); + + sscanf (message, "%d %d", &x, &y); + + if (x <= 0) + x = MRAND (399) + 1; + if (y <= 0) + y = MRAND (399) + 1; + if (x > 0 && x < 800 && y > 0 && y < 800) + { + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to warp you to your actual map."); + return -1; + } + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to warp you from your actual map."); + return -1; + } + pc_setpos (sd, sd->mapname, x, y, 3); + sprintf (output, "Jump to %d %d", x, y); + clif_displaymessage (fd, output); + } + else + { + clif_displaymessage (fd, "Coordinates out of range."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_who (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char output[200]; + struct map_session_data *pl_sd; + int i, j, count; + int pl_GM_level, GM_level; + char match_text[100]; + char player_name[24]; + + memset (output, '\0', sizeof (output)); + memset (match_text, '\0', sizeof (match_text)); + memset (player_name, '\0', sizeof (player_name)); + + if (sscanf (message, "%99[^\n]", match_text) < 1) + strcpy (match_text, ""); + for (j = 0; match_text[j]; j++) + match_text[j] = tolower (match_text[j]); + + count = 0; + GM_level = pc_isGM (sd); + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth) + { + pl_GM_level = pc_isGM (pl_sd); + if (! + ((battle_config.hide_GM_session + || (pl_sd->status.option & OPTION_HIDE)) + && (pl_GM_level > GM_level))) + { // you can look only lower or same level + memcpy (player_name, pl_sd->status.name, 24); + for (j = 0; player_name[j]; j++) + player_name[j] = tolower (player_name[j]); + if (strstr (player_name, match_text) != NULL) + { // search with no case sensitive + if (pl_GM_level > 0) + sprintf (output, + "Name: %s (GM:%d) | Location: %s %d %d", + pl_sd->status.name, pl_GM_level, + pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); + else + sprintf (output, "Name: %s | Location: %s %d %d", + pl_sd->status.name, pl_sd->mapname, + pl_sd->bl.x, pl_sd->bl.y); + clif_displaymessage (fd, output); + count++; + } + } + } + } + + if (count == 0) + clif_displaymessage (fd, "No player found."); + else if (count == 1) + clif_displaymessage (fd, "1 player found."); + else + { + sprintf (output, "%d players found.", count); + clif_displaymessage (fd, output); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_whogroup (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char temp0[100]; + char temp1[100]; + char output[200]; + struct map_session_data *pl_sd; + int i, j, count; + int pl_GM_level, GM_level; + char match_text[100]; + char player_name[24]; + struct guild *g; + struct party *p; + + memset (temp0, '\0', sizeof (temp0)); + memset (temp1, '\0', sizeof (temp1)); + memset (output, '\0', sizeof (output)); + memset (match_text, '\0', sizeof (match_text)); + memset (player_name, '\0', sizeof (player_name)); + + if (sscanf (message, "%99[^\n]", match_text) < 1) + strcpy (match_text, ""); + for (j = 0; match_text[j]; j++) + match_text[j] = tolower (match_text[j]); + + count = 0; + GM_level = pc_isGM (sd); + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth) + { + pl_GM_level = pc_isGM (pl_sd); + if (! + ((battle_config.hide_GM_session + || (pl_sd->status.option & OPTION_HIDE)) + && (pl_GM_level > GM_level))) + { // you can look only lower or same level + memcpy (player_name, pl_sd->status.name, 24); + for (j = 0; player_name[j]; j++) + player_name[j] = tolower (player_name[j]); + if (strstr (player_name, match_text) != NULL) + { // search with no case sensitive + g = guild_search (pl_sd->status.guild_id); + if (g == NULL) + sprintf (temp1, "None"); + else + sprintf (temp1, "%s", g->name); + p = party_search (pl_sd->status.party_id); + if (p == NULL) + sprintf (temp0, "None"); + else + sprintf (temp0, "%s", p->name); + if (pl_GM_level > 0) + sprintf (output, + "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'", + pl_sd->status.name, pl_GM_level, temp0, + temp1); + else + sprintf (output, + "Name: %s | Party: '%s' | Guild: '%s'", + pl_sd->status.name, temp0, temp1); + clif_displaymessage (fd, output); + count++; + } + } + } + } + + if (count == 0) + clif_displaymessage (fd, "No player found."); + else if (count == 1) + clif_displaymessage (fd, "1 player found."); + else + { + sprintf (output, "%d players found.", count); + clif_displaymessage (fd, output); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_whomap (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char output[200]; + struct map_session_data *pl_sd; + int i, count; + int pl_GM_level, GM_level; + int map_id; + char map_name[100]; + + memset (output, '\0', sizeof (output)); + memset (map_name, '\0', sizeof (map_name)); + + if (!message || !*message) + map_id = sd->bl.m; + else + { + sscanf (message, "%99s", map_name); + if (strstr (map_name, ".gat") == NULL && strstr (map_name, ".afm") == NULL && strlen (map_name) < 13) // 16 - 4 (.gat) + strcat (map_name, ".gat"); + if ((map_id = map_mapname2mapid (map_name)) < 0) + map_id = sd->bl.m; + } + + count = 0; + GM_level = pc_isGM (sd); + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth) + { + pl_GM_level = pc_isGM (pl_sd); + if (! + ((battle_config.hide_GM_session + || (pl_sd->status.option & OPTION_HIDE)) + && (pl_GM_level > GM_level))) + { // you can look only lower or same level + if (pl_sd->bl.m == map_id) + { + if (pl_GM_level > 0) + sprintf (output, + "Name: %s (GM:%d) | Location: %s %d %d", + pl_sd->status.name, pl_GM_level, + pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); + else + sprintf (output, "Name: %s | Location: %s %d %d", + pl_sd->status.name, pl_sd->mapname, + pl_sd->bl.x, pl_sd->bl.y); + clif_displaymessage (fd, output); + count++; + } + } + } + } + + if (count == 0) + sprintf (output, "No player found in map '%s'.", map[map_id].name); + else if (count == 1) + sprintf (output, "1 player found in map '%s'.", map[map_id].name); + else + { + sprintf (output, "%d players found in map '%s'.", count, map[map_id].name); + } + clif_displaymessage (fd, output); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_whomapgroup (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char temp0[100]; + char temp1[100]; + char output[200]; + struct map_session_data *pl_sd; + int i, count; + int pl_GM_level, GM_level; + int map_id = 0; + char map_name[100]; + struct guild *g; + struct party *p; + + memset (temp0, '\0', sizeof (temp0)); + memset (temp1, '\0', sizeof (temp1)); + memset (output, '\0', sizeof (output)); + memset (map_name, '\0', sizeof (map_name)); + + if (!message || !*message) + map_id = sd->bl.m; + else + { + sscanf (message, "%99s", map_name); + if (strstr (map_name, ".gat") == NULL && strstr (map_name, ".afm") == NULL && strlen (map_name) < 13) // 16 - 4 (.gat) + strcat (map_name, ".gat"); + if ((map_id = map_mapname2mapid (map_name)) < 0) + map_id = sd->bl.m; + } + + count = 0; + GM_level = pc_isGM (sd); + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth) + { + pl_GM_level = pc_isGM (pl_sd); + if (! + ((battle_config.hide_GM_session + || (pl_sd->status.option & OPTION_HIDE)) + && (pl_GM_level > GM_level))) + { // you can look only lower or same level + if (pl_sd->bl.m == map_id) + { + g = guild_search (pl_sd->status.guild_id); + if (g == NULL) + sprintf (temp1, "None"); + else + sprintf (temp1, "%s", g->name); + p = party_search (pl_sd->status.party_id); + if (p == NULL) + sprintf (temp0, "None"); + else + sprintf (temp0, "%s", p->name); + if (pl_GM_level > 0) + sprintf (output, + "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'", + pl_sd->status.name, pl_GM_level, temp0, + temp1); + else + sprintf (output, + "Name: %s | Party: '%s' | Guild: '%s'", + pl_sd->status.name, temp0, temp1); + clif_displaymessage (fd, output); + count++; + } + } + } + } + + if (count == 0) + sprintf (output, "No player found in map '%s'.", map[map_id].name); + else if (count == 1) + sprintf (output, "1 player found in map '%s'.", map[map_id].name); + else + { + sprintf (output, "%d players found in map '%s'.", count, map[map_id].name); + } + clif_displaymessage (fd, output); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_whogm (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char temp0[100]; + char temp1[100]; + char output[200]; + struct map_session_data *pl_sd; + int i, j, count; + int pl_GM_level, GM_level; + char match_text[100]; + char player_name[24]; + struct guild *g; + struct party *p; + + memset (temp0, '\0', sizeof (temp0)); + memset (temp1, '\0', sizeof (temp1)); + memset (output, '\0', sizeof (output)); + memset (match_text, '\0', sizeof (match_text)); + memset (player_name, '\0', sizeof (player_name)); + + if (sscanf (message, "%99[^\n]", match_text) < 1) + strcpy (match_text, ""); + for (j = 0; match_text[j]; j++) + match_text[j] = tolower (match_text[j]); + + count = 0; + GM_level = pc_isGM (sd); + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth) + { + pl_GM_level = pc_isGM (pl_sd); + if (pl_GM_level > 0) + { + if (! + ((battle_config.hide_GM_session + || (pl_sd->status.option & OPTION_HIDE)) + && (pl_GM_level > GM_level))) + { // you can look only lower or same level + memcpy (player_name, pl_sd->status.name, 24); + for (j = 0; player_name[j]; j++) + player_name[j] = tolower (player_name[j]); + if (strstr (player_name, match_text) != NULL) + { // search with no case sensitive + sprintf (output, + "Name: %s (GM:%d) | Location: %s %d %d", + pl_sd->status.name, pl_GM_level, + pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); + clif_displaymessage (fd, output); + sprintf (output, + " BLvl: %d | Job: %s (Lvl: %d)", + pl_sd->status.base_level, + job_name (pl_sd->status.pc_class), + pl_sd->status.job_level); + clif_displaymessage (fd, output); + g = guild_search (pl_sd->status.guild_id); + if (g == NULL) + sprintf (temp1, "None"); + else + sprintf (temp1, "%s", g->name); + p = party_search (pl_sd->status.party_id); + if (p == NULL) + sprintf (temp0, "None"); + else + sprintf (temp0, "%s", p->name); + sprintf (output, " Party: '%s' | Guild: '%s'", + temp0, temp1); + clif_displaymessage (fd, output); + count++; + } + } + } + } + } + + if (count == 0) + clif_displaymessage (fd, "No GM found."); + else if (count == 1) + clif_displaymessage (fd, "1 GM found."); + else + { + sprintf (output, "%d GMs found.", count); + clif_displaymessage (fd, output); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_save (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + nullpo_retr (-1, sd); + + pc_setsavepoint (sd, sd->mapname, sd->bl.x, sd->bl.y); + pc_makesavestatus (sd); + chrif_save (sd); + clif_displaymessage (fd, "Character data respawn point saved."); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_load (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int m; + + m = map_mapname2mapid (sd->status.save_point.map); + if (m >= 0 && map[m].flag.nowarpto + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to warp you to your save map."); + return -1; + } + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to warp you from your actual map."); + return -1; + } + + pc_setpos (sd, sd->status.save_point.map, sd->status.save_point.x, + sd->status.save_point.y, 0); + clif_displaymessage (fd, "Warping to respawn point."); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_speed (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char output[200]; + int speed; + + memset (output, '\0', sizeof (output)); + + if (!message || !*message) + { + sprintf (output, + "Please, enter a speed value (usage: @speed <%d-%d>).", + MIN_WALK_SPEED, MAX_WALK_SPEED); + clif_displaymessage (fd, output); + return -1; + } + + speed = atoi (message); + if (speed >= MIN_WALK_SPEED && speed <= MAX_WALK_SPEED) + { + sd->speed = speed; + //sd->walktimer = x; + //この文を追加 by れ + clif_updatestatus (sd, SP_SPEED); + clif_displaymessage (fd, "Speed changed."); + } + else + { + sprintf (output, + "Please, enter a valid speed value (usage: @speed <%d-%d>).", + MIN_WALK_SPEED, MAX_WALK_SPEED); + clif_displaymessage (fd, output); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_storage (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct storage *stor; //changes from Freya/Yor + nullpo_retr (-1, sd); + + if (sd->state.storage_flag) + { + clif_displaymessage (fd, "msg_table[250]"); + return -1; + } + + if ((stor = account2storage2 (sd->status.account_id)) != NULL + && stor->storage_status == 1) + { + clif_displaymessage (fd, "msg_table[250]"); + return -1; + } + + storage_storageopen (sd); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_guildstorage (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct storage *stor; //changes from Freya/Yor + nullpo_retr (-1, sd); + + if (sd->status.guild_id > 0) + { + if (sd->state.storage_flag) + { + clif_displaymessage (fd, "msg_table[251]"); + return -1; + } + if ((stor = account2storage2 (sd->status.account_id)) != NULL + && stor->storage_status == 1) + { + clif_displaymessage (fd, "msg_table[251]"); + return -1; + } + storage_guild_storageopen (sd); + } + else + { + clif_displaymessage (fd, "msg_table[252]"); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_option (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int param1 = 0, param2 = 0, param3 = 0; + nullpo_retr (-1, sd); + + if (!message || !*message + || sscanf (message, "%d %d %d", ¶m1, ¶m2, ¶m3) < 1 + || param1 < 0 || param2 < 0 || param3 < 0) + { + clif_displaymessage (fd, + "Please, enter at least a option (usage: @option <param1:0+> <param2:0+> <param3:0+>)."); + return -1; + } + + sd->opt1 = param1; + sd->opt2 = param2; + if (!(sd->status.option & CART_MASK) && param3 & CART_MASK) + { + clif_cart_itemlist (sd); + clif_cart_equiplist (sd); + clif_updatestatus (sd, SP_CARTINFO); + } + sd->status.option = param3; + // fix pecopeco display + if (sd->status.pc_class == 13 || sd->status.pc_class == 21 + || sd->status.pc_class == 4014 || sd->status.pc_class == 4022) + { + if (!pc_isriding (sd)) + { // sd have the new value... + if (sd->status.pc_class == 13) + sd->status.pc_class = sd->view_class = 7; + else if (sd->status.pc_class == 21) + sd->status.pc_class = sd->view_class = 14; + else if (sd->status.pc_class == 4014) + sd->status.pc_class = sd->view_class = 4008; + else if (sd->status.pc_class == 4022) + sd->status.pc_class = sd->view_class = 4015; + } + } + else + { + if (pc_isriding (sd)) + { // sd have the new value... + if (sd->disguise > 0) + { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor]) + sd->status.option &= ~0x0020; + } + else + { + if (sd->status.pc_class == 7) + sd->status.pc_class = sd->view_class = 13; + else if (sd->status.pc_class == 14) + sd->status.pc_class = sd->view_class = 21; + else if (sd->status.pc_class == 4008) + sd->status.pc_class = sd->view_class = 4014; + else if (sd->status.pc_class == 4015) + sd->status.pc_class = sd->view_class = 4022; + else + sd->status.option &= ~0x0020; + } + } + } + + clif_changeoption (&sd->bl); + pc_calcstatus (sd, 0); + clif_displaymessage (fd, "Options changed."); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_hide (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + if (sd->status.option & OPTION_HIDE) + { + sd->status.option &= ~OPTION_HIDE; + clif_displaymessage (fd, "Invisible: Off."); // Invisible: Off + } + else + { + sd->status.option |= OPTION_HIDE; + clif_displaymessage (fd, "Invisible: On."); // Invisible: On + } + clif_changeoption (&sd->bl); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_die (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + pc_damage (NULL, sd, sd->status.hp + 1); + clif_displaymessage (fd, "A pity! You've died."); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_kill (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + struct map_session_data *pl_sd; + + memset (character, '\0', sizeof (character)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @kill <char name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can kill only lower or same level + pc_damage (NULL, pl_sd, pl_sd->status.hp + 1); + clif_displaymessage (fd, "Character killed."); + } + else + { + clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_alive (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + sd->status.hp = sd->status.max_hp; + sd->status.sp = sd->status.max_sp; + pc_setstand (sd); + if (battle_config.pc_invincible_time > 0) + pc_setinvincibletimer (sd, battle_config.pc_invincible_time); + clif_updatestatus (sd, SP_HP); + clif_updatestatus (sd, SP_SP); + clif_resurrection (&sd->bl, 1); + clif_displaymessage (fd, "You've been revived! It's a miracle!"); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_kami (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char output[200]; + + memset (output, '\0', sizeof (output)); + + if (!message || !*message) + { + clif_displaymessage (fd, + "Please, enter a message (usage: @kami <message>)."); + return -1; + } + + sscanf (message, "%199[^\n]", output); + intif_GMmessage (output, strlen (output) + 1, 0); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_heal (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int hp = 0, sp = 0; // [Valaris] thanks to fov + + sscanf (message, "%d %d", &hp, &sp); + + if (hp == 0 && sp == 0) + { + hp = sd->status.max_hp - sd->status.hp; + sp = sd->status.max_sp - sd->status.sp; + } + else + { + if (hp > 0 && (hp > sd->status.max_hp || hp > (sd->status.max_hp - sd->status.hp))) // fix positiv overflow + hp = sd->status.max_hp - sd->status.hp; + else if (hp < 0 && (hp < -sd->status.max_hp || hp < (1 - sd->status.hp))) // fix negativ overflow + hp = 1 - sd->status.hp; + if (sp > 0 && (sp > sd->status.max_sp || sp > (sd->status.max_sp - sd->status.sp))) // fix positiv overflow + sp = sd->status.max_sp - sd->status.sp; + else if (sp < 0 && (sp < -sd->status.max_sp || sp < (1 - sd->status.sp))) // fix negativ overflow + sp = 1 - sd->status.sp; + } + + if (hp > 0) // display like heal + clif_heal (fd, SP_HP, hp); + else if (hp < 0) // display like damage + clif_damage (&sd->bl, &sd->bl, gettick (), 0, 0, -hp, 0, 4, 0); + if (sp > 0) // no display when we lost SP + clif_heal (fd, SP_SP, sp); + + if (hp != 0 || sp != 0) + { + pc_heal (sd, hp, sp); + if (hp >= 0 && sp >= 0) + clif_displaymessage (fd, "HP, SP recovered."); + else + clif_displaymessage (fd, "HP or/and SP modified."); + } + else + { + clif_displaymessage (fd, "HP and SP are already with the good value."); + return -1; + } + + return 0; +} + +/*========================================== + * @item command (usage: @item <name/id_of_item> <quantity>) + *------------------------------------------ + */ +int atcommand_item (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char item_name[100]; + int number = 0, item_id, flag; + struct item item_tmp; + struct item_data *item_data; + int get_count, i; + + memset (item_name, '\0', sizeof (item_name)); + + if (!message || !*message + || sscanf (message, "%99s %d", item_name, &number) < 1) + { + clif_displaymessage (fd, + "Please, enter an item name/id (usage: @item <item name or ID> [quantity])."); + return -1; + } + + if (number <= 0) + number = 1; + + item_id = 0; + if ((item_data = itemdb_searchname (item_name)) != NULL || + (item_data = itemdb_exists (atoi (item_name))) != NULL) + item_id = item_data->nameid; + + if (item_id >= 500) + { + get_count = number; + if (item_data->type == 4 || item_data->type == 5 || + item_data->type == 7 || item_data->type == 8) + { + get_count = 1; + } + for (i = 0; i < number; i += get_count) + { + memset (&item_tmp, 0, sizeof (item_tmp)); + item_tmp.nameid = item_id; + item_tmp.identify = 1; + if ((flag = + pc_additem ((struct map_session_data *) sd, &item_tmp, + get_count))) + clif_additem ((struct map_session_data *) sd, 0, 0, flag); + } + clif_displaymessage (fd, "Item created."); + } + else + { + clif_displaymessage (fd, "Invalid item ID or name."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_itemreset (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int i; + + for (i = 0; i < MAX_INVENTORY; i++) + { + if (sd->status.inventory[i].amount + && sd->status.inventory[i].equip == 0) + pc_delitem (sd, i, sd->status.inventory[i].amount, 0); + } + clif_displaymessage (fd, "All of your items have been removed."); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_itemcheck (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + pc_checkitem (sd); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_baselevelup (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int level, i; + + if (!message || !*message || (level = atoi (message)) == 0) + { + clif_displaymessage (fd, + "Please, enter a level adjustement (usage: @blvl <number of levels>)."); + return -1; + } + + if (level > 0) + { + if (sd->status.base_level == battle_config.maximum_level) + { // check for max level by Valaris + clif_displaymessage (fd, "Base level can't go any higher."); + return -1; + } // End Addition + if (level > battle_config.maximum_level || level > (battle_config.maximum_level - sd->status.base_level)) // fix positiv overflow + level = battle_config.maximum_level - sd->status.base_level; + for (i = 1; i <= level; i++) + sd->status.status_point += (sd->status.base_level + i + 14) / 4; + sd->status.base_level += level; + clif_updatestatus (sd, SP_BASELEVEL); + clif_updatestatus (sd, SP_NEXTBASEEXP); + clif_updatestatus (sd, SP_STATUSPOINT); + pc_calcstatus (sd, 0); + pc_heal (sd, sd->status.max_hp, sd->status.max_sp); + clif_misceffect (&sd->bl, 0); + clif_displaymessage (fd, "Base level raised."); + } + else + { + if (sd->status.base_level == 1) + { + clif_displaymessage (fd, "Base level can't go any lower."); + return -1; + } + if (level < -battle_config.maximum_level || level < (1 - sd->status.base_level)) // fix negativ overflow + level = 1 - sd->status.base_level; + if (sd->status.status_point > 0) + { + for (i = 0; i > level; i--) + sd->status.status_point -= + (sd->status.base_level + i + 14) / 4; + if (sd->status.status_point < 0) + sd->status.status_point = 0; + clif_updatestatus (sd, SP_STATUSPOINT); + } // to add: remove status points from stats + sd->status.base_level += level; + clif_updatestatus (sd, SP_BASELEVEL); + clif_updatestatus (sd, SP_NEXTBASEEXP); + pc_calcstatus (sd, 0); + clif_displaymessage (fd, "Base level lowered."); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_joblevelup (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int up_level = 50, level; + + if (!message || !*message || (level = atoi (message)) == 0) + { + clif_displaymessage (fd, + "Please, enter a level adjustement (usage: @jlvl <number of levels>)."); + return -1; + } + + if (sd->status.pc_class == 0 || sd->status.pc_class == 4001) + up_level -= 40; + else if ((sd->status.pc_class > 4007 && sd->status.pc_class < 4024) + || sd->status.pc_class == 23) + up_level += 20; + + if (level > 0) + { + if (sd->status.job_level == up_level) + { + clif_displaymessage (fd, "Job level can't go any higher."); + return -1; + } + if (level > up_level || level > (up_level - sd->status.job_level)) // fix positiv overflow + level = up_level - sd->status.job_level; + sd->status.job_level += level; + clif_updatestatus (sd, SP_JOBLEVEL); + clif_updatestatus (sd, SP_NEXTJOBEXP); + sd->status.skill_point += level; + clif_updatestatus (sd, SP_SKILLPOINT); + pc_calcstatus (sd, 0); + clif_misceffect (&sd->bl, 1); + clif_displaymessage (fd, "Job level raised."); + } + else + { + if (sd->status.job_level == 1) + { + clif_displaymessage (fd, "Job level can't go any lower."); + return -1; + } + if (level < -up_level || level < (1 - sd->status.job_level)) // fix negativ overflow + level = 1 - sd->status.job_level; + sd->status.job_level += level; + clif_updatestatus (sd, SP_JOBLEVEL); + clif_updatestatus (sd, SP_NEXTJOBEXP); + if (sd->status.skill_point > 0) + { + sd->status.skill_point += level; + if (sd->status.skill_point < 0) + sd->status.skill_point = 0; + clif_updatestatus (sd, SP_SKILLPOINT); + } // to add: remove status points from skills + pc_calcstatus (sd, 0); + clif_displaymessage (fd, "Job level lowered."); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_help (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char buf[2048], w1[2048], w2[2048]; + int i, gm_level; + FILE *fp; + + memset (buf, '\0', sizeof (buf)); + + if ((fp = fopen_ (help_txt, "r")) != NULL) + { + clif_displaymessage (fd, "Help commands:"); + gm_level = pc_isGM (sd); + while (fgets (buf, sizeof (buf) - 1, fp) != NULL) + { + if (buf[0] == '/' && buf[1] == '/') + continue; + for (i = 0; buf[i] != '\0'; i++) + { + if (buf[i] == '\r' || buf[i] == '\n') + { + buf[i] = '\0'; + break; + } + } + if (sscanf (buf, "%2047[^:]:%2047[^\n]", w1, w2) < 2) + clif_displaymessage (fd, buf); + else if (gm_level >= atoi (w1)) + clif_displaymessage (fd, w2); + } + fclose_ (fp); + } + else + { + clif_displaymessage (fd, "File help.txt not found."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_gm (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char password[100]; + + memset (password, '\0', sizeof (password)); + + if (!message || !*message || sscanf (message, "%99[^\n]", password) < 1) + { + clif_displaymessage (fd, + "Please, enter a password (usage: @gm <password>)."); + return -1; + } + + if (pc_isGM (sd)) + { // a GM can not use this function. only a normal player (become gm is not for gm!) + clif_displaymessage (fd, "You already have some GM powers."); + return -1; + } + else + chrif_changegm (sd->status.account_id, password, + strlen (password) + 1); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_pvpoff (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + int i; + + if (battle_config.pk_mode) + { //disable command if server is in PK mode [Valaris] + clif_displaymessage (fd, "This option cannot be used in PK Mode."); + return -1; + } + + if (map[sd->bl.m].flag.pvp) + { + map[sd->bl.m].flag.pvp = 0; + clif_send0199 (sd->bl.m, 0); + for (i = 0; i < fd_max; i++) + { //人数分ループ + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth) + { + if (sd->bl.m == pl_sd->bl.m) + { + clif_pvpset (pl_sd, 0, 0, 2); + if (pl_sd->pvp_timer != -1) + { + delete_timer (pl_sd->pvp_timer, + pc_calc_pvprank_timer); + pl_sd->pvp_timer = -1; + } + } + } + } + clif_displaymessage (fd, "PvP: Off."); + } + else + { + clif_displaymessage (fd, "PvP is already Off."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_pvpon (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + int i; + + if (battle_config.pk_mode) + { //disable command if server is in PK mode [Valaris] + clif_displaymessage (fd, "This option cannot be used in PK Mode."); + return -1; + } + + if (!map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.nopvp) + { + map[sd->bl.m].flag.pvp = 1; + clif_send0199 (sd->bl.m, 1); + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth) + { + if (sd->bl.m == pl_sd->bl.m && pl_sd->pvp_timer == -1) + { + pl_sd->pvp_timer = add_timer (gettick () + 200, + pc_calc_pvprank_timer, + pl_sd->bl.id, 0); + pl_sd->pvp_rank = 0; + pl_sd->pvp_lastusers = 0; + pl_sd->pvp_point = 5; + } + } + } + clif_displaymessage (fd, "PvP: On."); + } + else + { + clif_displaymessage (fd, "PvP is already On."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_gvgoff (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + if (map[sd->bl.m].flag.gvg) + { + map[sd->bl.m].flag.gvg = 0; + clif_send0199 (sd->bl.m, 0); + clif_displaymessage (fd, "GvG: Off."); + } + else + { + clif_displaymessage (fd, "GvG is already Off."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_gvgon (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + if (!map[sd->bl.m].flag.gvg) + { + map[sd->bl.m].flag.gvg = 1; + clif_send0199 (sd->bl.m, 3); + clif_displaymessage (fd, "GvG: On."); + } + else + { + clif_displaymessage (fd, "GvG is already On."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_model (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int hair_style = 0, hair_color = 0, cloth_color = 0; + char output[200]; + + memset (output, '\0', sizeof (output)); + + if (!message || !*message + || sscanf (message, "%d %d %d", &hair_style, &hair_color, + &cloth_color) < 1) + { + sprintf (output, + "Please, enter at least a value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>).", + MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, + MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); + clif_displaymessage (fd, output); + return -1; + } + + if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE && + hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR && + cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) + { + //服の色変更 + if (cloth_color != 0 && sd->status.sex == 1 + && (sd->status.pc_class == 12 || sd->status.pc_class == 17)) + { + //服の色未実装職の判定 + clif_displaymessage (fd, "You can't use this command with this class."); + return -1; + } + else + { + pc_changelook (sd, LOOK_HAIR, hair_style); + pc_changelook (sd, LOOK_HAIR_COLOR, hair_color); + pc_changelook (sd, LOOK_CLOTHES_COLOR, cloth_color); + clif_displaymessage (fd, "Appearence changed."); + } + } + else + { + clif_displaymessage (fd, "An invalid number was specified."); + return -1; + } + + return 0; +} + +/*========================================== + * @dye && @ccolor + *------------------------------------------ + */ +int atcommand_dye (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int cloth_color = 0; + char output[200]; + + memset (output, '\0', sizeof (output)); + + if (!message || !*message || sscanf (message, "%d", &cloth_color) < 1) + { + sprintf (output, + "Please, enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>).", + MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); + clif_displaymessage (fd, output); + return -1; + } + + if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) + { + if (cloth_color != 0 && sd->status.sex == 1 + && (sd->status.pc_class == 12 || sd->status.pc_class == 17)) + { + clif_displaymessage (fd, "You can't use this command with this class."); + return -1; + } + else + { + pc_changelook (sd, LOOK_CLOTHES_COLOR, cloth_color); + clif_displaymessage (fd, "Appearence changed."); + } + } + else + { + clif_displaymessage (fd, "An invalid number was specified."); + return -1; + } + + return 0; +} + +/*========================================== + * @chardye by [MouseJstr] + *------------------------------------------ + */ +int +atcommand_chardye (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + return 0; +} + +/*========================================== + * @hairstyle && @hstyle + *------------------------------------------ + */ +int atcommand_hair_style (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int hair_style = 0; + char output[200]; + + memset (output, '\0', sizeof (output)); + + if (!message || !*message || sscanf (message, "%d", &hair_style) < 1) + { + sprintf (output, + "Please, enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>).", + MIN_HAIR_STYLE, MAX_HAIR_STYLE); + clif_displaymessage (fd, output); + return -1; + } + + if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE) + { + if (hair_style != 0 && sd->status.sex == 1 + && (sd->status.pc_class == 12 || sd->status.pc_class == 17)) + { + clif_displaymessage (fd, "You can't use this command with this class."); + return -1; + } + else + { + pc_changelook (sd, LOOK_HAIR, hair_style); + clif_displaymessage (fd, "Appearence changed."); + } + } + else + { + clif_displaymessage (fd, "An invalid number was specified."); + return -1; + } + + return 0; +} + +/*========================================== + * @charhairstyle by [MouseJstr] + *------------------------------------------ + */ +int +atcommand_charhairstyle (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + return 0; +} + +/*========================================== + * @haircolor && @hcolor + *------------------------------------------ + */ +int atcommand_hair_color (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int hair_color = 0; + char output[200]; + + memset (output, '\0', sizeof (output)); + + if (!message || !*message || sscanf (message, "%d", &hair_color) < 1) + { + sprintf (output, + "Please, enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>).", + MIN_HAIR_COLOR, MAX_HAIR_COLOR); + clif_displaymessage (fd, output); + return -1; + } + + if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR) + { + if (hair_color != 0 && sd->status.sex == 1 + && (sd->status.pc_class == 12 || sd->status.pc_class == 17)) + { + clif_displaymessage (fd, "You can't use this command with this class."); + return -1; + } + else + { + pc_changelook (sd, LOOK_HAIR_COLOR, hair_color); + clif_displaymessage (fd, "Appearence changed."); + } + } + else + { + clif_displaymessage (fd, "An invalid number was specified."); + return -1; + } + + return 0; +} + +/*========================================== + * @charhaircolor by [MouseJstr] + *------------------------------------------ + */ +int +atcommand_charhaircolor (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + return 0; +} + +/*========================================== + * @go [city_number/city_name]: improved by [yor] to add city names and help + *------------------------------------------ + */ +int atcommand_go (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int i; + int town; + char map_name[100]; + char output[200]; + int m; + + struct + { + char map[16]; + int x, y; + } data[] = + { + { + "prontera.gat", 156, 191}, // 0=Prontera + { + "morocc.gat", 156, 93}, // 1=Morroc + { + "geffen.gat", 119, 59}, // 2=Geffen + { + "payon.gat", 162, 233}, // 3=Payon + { + "alberta.gat", 192, 147}, // 4=Alberta + { + "izlude.gat", 128, 114}, // 5=Izlude + { + "aldebaran.gat", 140, 131}, // 6=Al de Baran + { + "xmas.gat", 147, 134}, // 7=Lutie + { + "comodo.gat", 209, 143}, // 8=Comodo + { + "yuno.gat", 157, 51}, // 9=Yuno + { + "amatsu.gat", 198, 84}, // 10=Amatsu + { + "gonryun.gat", 160, 120}, // 11=Gon Ryun + { + "umbala.gat", 89, 157}, // 12=Umbala + { + "niflheim.gat", 21, 153}, // 13=Niflheim + { + "louyang.gat", 217, 40}, // 14=Lou Yang + { + "new_1-1.gat", 53, 111}, // 15=Start point + { + "sec_pri.gat", 23, 61}, // 16=Prison + }; + + memset (map_name, '\0', sizeof (map_name)); + memset (output, '\0', sizeof (output)); + + // get the number + town = atoi (message); + + // if no value, display all value + if (!message || !*message || sscanf (message, "%99s", map_name) < 1 + || town < -3 || town >= (int) (sizeof (data) / sizeof (data[0]))) + { + clif_displaymessage (fd, "Invalid location number or name."); + clif_displaymessage (fd, "Please, use one of this number/name:"); + clif_displaymessage (fd, + "-3=(Memo point 2) 4=Alberta 11=Gon Ryun"); + clif_displaymessage (fd, + "-2=(Memo point 1) 5=Izlude 12=Umbala"); + clif_displaymessage (fd, + "-1=(Memo point 0) 6=Al de Baran 13=Niflheim"); + clif_displaymessage (fd, + " 0=Prontera 7=Lutie 14=Lou Yang"); + clif_displaymessage (fd, + " 1=Morroc 8=Comodo 15=Start point"); + clif_displaymessage (fd, + " 2=Geffen 9=Yuno 16=Prison"); + clif_displaymessage (fd, " 3=Payon 10=Amatsu"); + return -1; + } + else + { + // get possible name of the city and add .gat if not in the name + map_name[sizeof (map_name) - 1] = '\0'; + for (i = 0; map_name[i]; i++) + map_name[i] = tolower (map_name[i]); + if (strstr (map_name, ".gat") == NULL && strstr (map_name, ".afm") == NULL && strlen (map_name) < 13) // 16 - 4 (.gat) + strcat (map_name, ".gat"); + // try to see if it's a name, and not a number (try a lot of possibilities, write errors and abbreviations too) + if (strncmp (map_name, "prontera.gat", 3) == 0) + { // 3 first characters + town = 0; + } + else if (strncmp (map_name, "morocc.gat", 3) == 0) + { // 3 first characters + town = 1; + } + else if (strncmp (map_name, "geffen.gat", 3) == 0) + { // 3 first characters + town = 2; + } + else if (strncmp (map_name, "payon.gat", 3) == 0 || // 3 first characters + strncmp (map_name, "paion.gat", 3) == 0) + { // writing error (3 first characters) + town = 3; + } + else if (strncmp (map_name, "alberta.gat", 3) == 0) + { // 3 first characters + town = 4; + } + else if (strncmp (map_name, "izlude.gat", 3) == 0 || // 3 first characters + strncmp (map_name, "islude.gat", 3) == 0) + { // writing error (3 first characters) + town = 5; + } + else if (strncmp (map_name, "aldebaran.gat", 3) == 0 || // 3 first characters + strcmp (map_name, "al.gat") == 0) + { // al (de baran) + town = 6; + } + else if (strncmp (map_name, "lutie.gat", 3) == 0 || // name of the city, not name of the map (3 first characters) + strcmp (map_name, "christmas.gat") == 0 || // name of the symbol + strncmp (map_name, "xmas.gat", 3) == 0 || // 3 first characters + strncmp (map_name, "x-mas.gat", 3) == 0) + { // writing error (3 first characters) + town = 7; + } + else if (strncmp (map_name, "comodo.gat", 3) == 0) + { // 3 first characters + town = 8; + } + else if (strncmp (map_name, "yuno.gat", 3) == 0) + { // 3 first characters + town = 9; + } + else if (strncmp (map_name, "amatsu.gat", 3) == 0 || // 3 first characters + strncmp (map_name, "ammatsu.gat", 3) == 0) + { // writing error (3 first characters) + town = 10; + } + else if (strncmp (map_name, "gonryun.gat", 3) == 0) + { // 3 first characters + town = 11; + } + else if (strncmp (map_name, "umbala.gat", 3) == 0) + { // 3 first characters + town = 12; + } + else if (strncmp (map_name, "niflheim.gat", 3) == 0) + { // 3 first characters + town = 13; + } + else if (strncmp (map_name, "louyang.gat", 3) == 0) + { // 3 first characters + town = 14; + } + else if (strncmp (map_name, "new_1-1.gat", 3) == 0 || // 3 first characters (or "newbies") + strncmp (map_name, "startpoint.gat", 3) == 0 || // name of the position (3 first characters) + strncmp (map_name, "begining.gat", 3) == 0) + { // name of the position (3 first characters) + town = 15; + } + else if (strncmp (map_name, "sec_pri.gat", 3) == 0 || // 3 first characters + strncmp (map_name, "prison.gat", 3) == 0 || // name of the position (3 first characters) + strncmp (map_name, "jails.gat", 3) == 0) + { // name of the position + town = 16; + } + + if (town >= -3 && town <= -1) + { + if (sd->status.memo_point[-town - 1].map[0]) + { + m = map_mapname2mapid (sd->status.memo_point[-town - 1].map); + if (m >= 0 && map[m].flag.nowarpto + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to warp you to this memo map."); + return -1; + } + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to warp you from your actual map."); + return -1; + } + if (pc_setpos + (sd, sd->status.memo_point[-town - 1].map, + sd->status.memo_point[-town - 1].x, + sd->status.memo_point[-town - 1].y, 3) == 0) + { + clif_displaymessage (fd, "Warped."); + } + else + { + clif_displaymessage (fd, "Map not found."); + return -1; + } + } + else + { + sprintf (output, "Your memo point #%d doesn't exist.", -town - 1); + clif_displaymessage (fd, output); + return -1; + } + } + else if (town >= 0 && town < (int) (sizeof (data) / sizeof (data[0]))) + { + m = map_mapname2mapid (data[town].map); + if (m >= 0 && map[m].flag.nowarpto + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to warp you to this destination map."); + return -1; + } + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to warp you from your actual map."); + return -1; + } + if (pc_setpos (sd, data[town].map, data[town].x, data[town].y, 3) + == 0) + { + clif_displaymessage (fd, "Warped."); + } + else + { + clif_displaymessage (fd, "Map not found."); + return -1; + } + } + else + { // if you arrive here, you have an error in town variable when reading of names + clif_displaymessage (fd, "Invalid location number or name."); + return -1; + } + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_spawn (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char monster[100]; + char output[200]; + int mob_id; + int number = 0; + int x = 0, y = 0; + int count; + int i, j, k; + int mx, my, range; + + memset (monster, '\0', sizeof (monster)); + memset (output, '\0', sizeof (output)); + + if (!message || !*message + || sscanf (message, "%99s %d %d %d", monster, &number, &x, &y) < 1) + { + clif_displaymessage (fd, "Give a monster name/id please."); + return -1; + } + + // If monster identifier/name argument is a name + if ((mob_id = mobdb_searchname (monster)) == 0) // check name first (to avoid possible name begining by a number) + mob_id = mobdb_checkid (atoi (monster)); + + if (mob_id == 0) + { + clif_displaymessage (fd, "Invalid monster ID or name."); + return -1; + } + + if (mob_id == 1288) + { + clif_displaymessage (fd, "Cannot spawn emperium."); + return -1; + } + + if (number <= 0) + number = 1; + + // If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive + if (battle_config.atc_spawn_quantity_limit >= 1 + && number > battle_config.atc_spawn_quantity_limit) + number = battle_config.atc_spawn_quantity_limit; + + if (battle_config.etc_log) + printf ("%s monster='%s' id=%d count=%d (%d,%d)\n", command, monster, + mob_id, number, x, y); + + count = 0; + range = sqrt (number) / 2; + range = range * 2 + 5; // calculation of an odd number (+ 4 area around) + for (i = 0; i < number; i++) + { + j = 0; + k = 0; + while (j++ < 8 && k == 0) + { // try 8 times to spawn the monster (needed for close area) + if (x <= 0) + mx = sd->bl.x + (MRAND (range) - (range / 2)); + else + mx = x; + if (y <= 0) + my = sd->bl.y + (MRAND (range) - (range / 2)); + else + my = y; + k = mob_once_spawn ((struct map_session_data *) sd, "this", mx, + my, "", mob_id, 1, ""); + } + count += (k != 0) ? 1 : 0; + } + + if (count != 0) + if (number == count) + clif_displaymessage (fd, "All monster summoned!"); + else + { + sprintf (output, "%d monster(s) summoned!", count); + clif_displaymessage (fd, output); + } + else + { + clif_displaymessage (fd, "Invalid monster ID or name."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +static +void atcommand_killmonster_sub (const int fd, struct map_session_data *sd, + const char *message, const int drop) +{ + int map_id; + char map_name[100]; + + memset (map_name, '\0', sizeof (map_name)); + + if (!message || !*message || sscanf (message, "%99s", map_name) < 1) + map_id = sd->bl.m; + else + { + if (strstr (map_name, ".gat") == NULL && strstr (map_name, ".afm") == NULL && strlen (map_name) < 13) // 16 - 4 (.gat) + strcat (map_name, ".gat"); + if ((map_id = map_mapname2mapid (map_name)) < 0) + map_id = sd->bl.m; + } + + map_foreachinarea (atkillmonster_sub, map_id, 0, 0, map[map_id].xs, + map[map_id].ys, BL_MOB, drop); + + clif_displaymessage (fd, "All monsters killed!"); + + return; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_killmonster (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + atcommand_killmonster_sub (fd, sd, message, 1); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +static int atlist_nearby_sub (struct block_list *bl, va_list ap) +{ + char buf[32]; + int fd = va_arg (ap, int); + nullpo_retr (0, bl); + + sprintf (buf, " - \"%s\"", ((struct map_session_data *) bl)->status.name); + clif_displaymessage (fd, buf); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_list_nearby (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + clif_displaymessage (fd, "Nearby players:"); + map_foreachinarea (atlist_nearby_sub, sd->bl.m, sd->bl.x - 1, + sd->bl.y - 1, sd->bl.x + 1, sd->bl.x + 1, BL_PC, fd); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_killmonster2 (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + atcommand_killmonster_sub (fd, sd, message, 0); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_produce (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char item_name[100]; + int item_id, attribute = 0, star = 0; + int flag = 0; + struct item_data *item_data; + struct item tmp_item; + char output[200]; + + memset (output, '\0', sizeof (output)); + memset (item_name, '\0', sizeof (item_name)); + + if (!message || !*message + || sscanf (message, "%99s %d %d", item_name, &attribute, &star) < 1) + { + clif_displaymessage (fd, + "Please, enter at least an item name/id (usage: @produce <equip name or equip ID> <element> <# of very's>)."); + return -1; + } + + item_id = 0; + if ((item_data = itemdb_searchname (item_name)) != NULL || + (item_data = itemdb_exists (atoi (item_name))) != NULL) + item_id = item_data->nameid; + + if (itemdb_exists (item_id) && + (item_id <= 500 || item_id > 1099) && + (item_id < 4001 || item_id > 4148) && + (item_id < 7001 || item_id > 10019) && itemdb_isequip (item_id)) + { + if (attribute < MIN_ATTRIBUTE || attribute > MAX_ATTRIBUTE) + attribute = ATTRIBUTE_NORMAL; + if (star < MIN_STAR || star > MAX_STAR) + star = 0; + memset (&tmp_item, 0, sizeof tmp_item); + tmp_item.nameid = item_id; + tmp_item.amount = 1; + tmp_item.identify = 1; + tmp_item.card[0] = 0x00ff; + tmp_item.card[1] = ((star * 5) << 8) + attribute; + *((unsigned long *) (&tmp_item.card[2])) = sd->char_id; + clif_produceeffect (sd, 0, item_id); // 製造エフェクトパケット + clif_misceffect (&sd->bl, 3); // 他人にも成功を通知 + if ((flag = pc_additem (sd, &tmp_item, 1))) + clif_additem (sd, 0, 0, flag); + } + else + { + if (battle_config.error_log) + printf ("@produce NOT WEAPON [%d]\n", item_id); + if (item_id != 0 && itemdb_exists (item_id)) + sprintf (output, "This item (%d: '%s') is not an equipment.", item_id, item_data->name); + else + sprintf (output, "%s", "This item is not an equipment."); + clif_displaymessage (fd, output); + return -1; + } + + return 0; +} + +/*========================================== + * Sub-function to display actual memo points + *------------------------------------------ + */ +static +void atcommand_memo_sub (struct map_session_data *sd) +{ + int i; + char output[200]; + + memset (output, '\0', sizeof (output)); + + clif_displaymessage (sd->fd, + "Your actual memo positions are (except respawn point):"); + for (i = MIN_PORTAL_MEMO; i <= MAX_PORTAL_MEMO; i++) + { + if (sd->status.memo_point[i].map[0]) + sprintf (output, "%d - %s (%d,%d)", i, + sd->status.memo_point[i].map, sd->status.memo_point[i].x, + sd->status.memo_point[i].y); + else + sprintf (output, "%d - void", i); + clif_displaymessage (sd->fd, output); + } + + return; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_memo (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int position = 0; + char output[200]; + + memset (output, '\0', sizeof (output)); + + if (!message || !*message || sscanf (message, "%d", &position) < 1) + atcommand_memo_sub (sd); + else + { + if (position >= MIN_PORTAL_MEMO && position <= MAX_PORTAL_MEMO) + { + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to memo this map."); + return -1; + } + if (sd->status.memo_point[position].map[0]) + { + sprintf (output, "You replace previous memo position %d - %s (%d,%d).", position, sd->status.memo_point[position].map, sd->status.memo_point[position].x, sd->status.memo_point[position].y); + clif_displaymessage (fd, output); + } + memcpy (sd->status.memo_point[position].map, map[sd->bl.m].name, + 24); + sd->status.memo_point[position].x = sd->bl.x; + sd->status.memo_point[position].y = sd->bl.y; + clif_skill_memo (sd, 0); + if (pc_checkskill (sd, AL_WARP) <= (position + 1)) + clif_displaymessage (fd, "Note: you don't have the 'Warp' skill level to use it."); + atcommand_memo_sub (sd); + } + else + { + sprintf (output, + "Please, enter a valid position (usage: @memo <memo_position:%d-%d>).", + MIN_PORTAL_MEMO, MAX_PORTAL_MEMO); + clif_displaymessage (fd, output); + atcommand_memo_sub (sd); + return -1; + } + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_gat (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char output[200]; + int y; + + memset (output, '\0', sizeof (output)); + + for (y = 2; y >= -2; y--) + { + sprintf (output, "%s (x= %d, y= %d) %02X %02X %02X %02X %02X", + map[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y, + map_getcell (sd->bl.m, sd->bl.x - 2, sd->bl.y + y), + map_getcell (sd->bl.m, sd->bl.x - 1, sd->bl.y + y), + map_getcell (sd->bl.m, sd->bl.x, sd->bl.y + y), + map_getcell (sd->bl.m, sd->bl.x + 1, sd->bl.y + y), + map_getcell (sd->bl.m, sd->bl.x + 2, sd->bl.y + y)); + clif_displaymessage (fd, output); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_packet (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int x = 0, y = 0; + + if (!message || !*message || sscanf (message, "%d %d", &x, &y) < 2) + { + clif_displaymessage (fd, + "Please, enter a status type/flag (usage: @packet <status type> <flag>)."); + return -1; + } + + clif_status_change (&sd->bl, x, y); + + return 0; +} + +/*========================================== + * @stpoint (Rewritten by [Yor]) + *------------------------------------------ + */ +int atcommand_statuspoint (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int point, new_status_point; + + if (!message || !*message || (point = atoi (message)) == 0) + { + clif_displaymessage (fd, + "Please, enter a number (usage: @stpoint <number of points>)."); + return -1; + } + + new_status_point = (int) sd->status.status_point + point; + if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow + new_status_point = 0x7FFF; + else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow + new_status_point = 0; + + if (new_status_point != (int) sd->status.status_point) + { + sd->status.status_point = (short) new_status_point; + clif_updatestatus (sd, SP_STATUSPOINT); + clif_displaymessage (fd, "Number of status points changed!"); + } + else + { + if (point < 0) + clif_displaymessage (fd, "Impossible to decrease the number/value."); + else + clif_displaymessage (fd, "Impossible to increase the number/value."); + return -1; + } + + return 0; +} + +/*========================================== + * @skpoint (Rewritten by [Yor]) + *------------------------------------------ + */ +int atcommand_skillpoint (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int point, new_skill_point; + + if (!message || !*message || (point = atoi (message)) == 0) + { + clif_displaymessage (fd, + "Please, enter a number (usage: @skpoint <number of points>)."); + return -1; + } + + new_skill_point = (int) sd->status.skill_point + point; + if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow + new_skill_point = 0x7FFF; + else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow + new_skill_point = 0; + + if (new_skill_point != (int) sd->status.skill_point) + { + sd->status.skill_point = (short) new_skill_point; + clif_updatestatus (sd, SP_SKILLPOINT); + clif_displaymessage (fd, "Number of skill points changed!"); + } + else + { + if (point < 0) + clif_displaymessage (fd, "Impossible to decrease the number/value."); + else + clif_displaymessage (fd, "Impossible to increase the number/value."); + return -1; + } + + return 0; +} + +/*========================================== + * @zeny (Rewritten by [Yor]) + *------------------------------------------ + */ +int atcommand_zeny (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int zeny, new_zeny; + + if (!message || !*message || (zeny = atoi (message)) == 0) + { + clif_displaymessage (fd, + "Please, enter an amount (usage: @zeny <amount>)."); + return -1; + } + + new_zeny = sd->status.zeny + zeny; + if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow + new_zeny = MAX_ZENY; + else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow + new_zeny = 0; + + if (new_zeny != sd->status.zeny) + { + sd->status.zeny = new_zeny; + clif_updatestatus (sd, SP_ZENY); + clif_displaymessage (fd, "Number of zenys changed!"); + } + else + { + if (zeny < 0) + clif_displaymessage (fd, "Impossible to decrease the number/value."); + else + clif_displaymessage (fd, "Impossible to increase the number/value."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_param (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int i, index, value = 0, new_value; + const char *param[] = + { "@str", "@agi", "@vit", "@int", "@dex", "@luk", NULL }; + short *status[] = { + &sd->status.str, &sd->status.agi, &sd->status.vit, + &sd->status.int_, &sd->status.dex, &sd->status.luk + }; + char output[200]; + + memset (output, '\0', sizeof (output)); + + if (!message || !*message || sscanf (message, "%d", &value) < 1 + || value == 0) + { + sprintf (output, + "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>)."); + clif_displaymessage (fd, output); + return -1; + } + + index = -1; + for (i = 0; param[i] != NULL; i++) + { + if (strcasecmp (command, param[i]) == 0) + { + index = i; + break; + } + } + if (index < 0 || index > MAX_STATUS_TYPE) + { // normaly impossible... + sprintf (output, + "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>)."); + clif_displaymessage (fd, output); + return -1; + } + + new_value = (int) *status[index] + value; + if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter)) // fix positiv overflow + new_value = battle_config.max_parameter; + else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1)) // fix negativ overflow + new_value = 1; + + if (new_value != (int) *status[index]) + { + *status[index] = new_value; + clif_updatestatus (sd, SP_STR + index); + clif_updatestatus (sd, SP_USTR + index); + pc_calcstatus (sd, 0); + clif_displaymessage (fd, "Stat changed."); + } + else + { + if (value < 0) + clif_displaymessage (fd, "Impossible to decrease the number/value."); + else + clif_displaymessage (fd, "Impossible to increase the number/value."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +//** Stat all by fritz (rewritten by [Yor]) +int atcommand_all_stats (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int index, count, value = 0, new_value; + short *status[] = { + &sd->status.str, &sd->status.agi, &sd->status.vit, + &sd->status.int_, &sd->status.dex, &sd->status.luk + }; + + if (!message || !*message || sscanf (message, "%d", &value) < 1 + || value == 0) + value = battle_config.max_parameter; + + count = 0; + for (index = 0; index < (int) (sizeof (status) / sizeof (status[0])); + index++) + { + + new_value = (int) *status[index] + value; + if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter)) // fix positiv overflow + new_value = battle_config.max_parameter; + else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1)) // fix negativ overflow + new_value = 1; + + if (new_value != (int) *status[index]) + { + *status[index] = new_value; + clif_updatestatus (sd, SP_STR + index); + clif_updatestatus (sd, SP_USTR + index); + pc_calcstatus (sd, 0); + count++; + } + } + + if (count > 0) // if at least 1 stat modified + clif_displaymessage (fd, "All stats changed!"); + else + { + if (value < 0) + clif_displaymessage (fd, "Impossible to decrease a stat."); + else + clif_displaymessage (fd, "Impossible to increase a stat."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_guildlevelup (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int level = 0; + short added_level; + struct guild *guild_info; + + if (!message || !*message || sscanf (message, "%d", &level) < 1 + || level == 0) + { + clif_displaymessage (fd, + "Please, enter a valid level (usage: @guildlvl <# of levels>)."); + return -1; + } + + if (sd->status.guild_id <= 0 + || (guild_info = guild_search (sd->status.guild_id)) == NULL) + { + clif_displaymessage (fd, "You're not in a guild."); + return -1; + } + if (strcmp (sd->status.name, guild_info->master) != 0) + { + clif_displaymessage (fd, "You're not the master of your guild."); + return -1; + } + + added_level = (short) level; + if (level > 0 && (level > MAX_GUILDLEVEL || added_level > ((short) MAX_GUILDLEVEL - guild_info->guild_lv))) // fix positiv overflow + added_level = (short) MAX_GUILDLEVEL - guild_info->guild_lv; + else if (level < 0 && (level < -MAX_GUILDLEVEL || added_level < (1 - guild_info->guild_lv))) // fix negativ overflow + added_level = 1 - guild_info->guild_lv; + + if (added_level != 0) + { + intif_guild_change_basicinfo (guild_info->guild_id, GBI_GUILDLV, + &added_level, 2); + clif_displaymessage (fd, "Guild level changed."); + } + else + { + clif_displaymessage (fd, "Guild level change failed."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_recall (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + char output[200]; + struct map_session_data *pl_sd; + + memset (character, '\0', sizeof (character)); + memset (output, '\0', sizeof (output)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @recall <char name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can recall only lower or same level + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to warp somenone to your actual map."); + return -1; + } + if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to warp this player from its actual map."); + return -1; + } + pc_setpos (pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); + sprintf (output, "%s recalled!", character); + clif_displaymessage (fd, output); + } + else + { + clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_revive (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + struct map_session_data *pl_sd; + + memset (character, '\0', sizeof (character)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @revive <char name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + pl_sd->status.hp = pl_sd->status.max_hp; + pc_setstand (pl_sd); + if (battle_config.pc_invincible_time > 0) + pc_setinvincibletimer (sd, battle_config.pc_invincible_time); + clif_updatestatus (pl_sd, SP_HP); + clif_updatestatus (pl_sd, SP_SP); + clif_resurrection (&pl_sd->bl, 1); + clif_displaymessage (fd, "Character revived."); + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_character_stats (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + char job_jobname[100]; + char output[200]; + struct map_session_data *pl_sd; + int i; + + memset (character, '\0', sizeof (character)); + memset (job_jobname, '\0', sizeof (job_jobname)); + memset (output, '\0', sizeof (output)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @charstats <char name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + struct + { + const char *format; + int value; + } output_table[] = + { + { + "Base Level - %d", pl_sd->status.base_level}, + { + job_jobname, pl_sd->status.job_level}, + { + "Hp - %d", pl_sd->status.hp}, + { + "MaxHp - %d", pl_sd->status.max_hp}, + { + "Sp - %d", pl_sd->status.sp}, + { + "MaxSp - %d", pl_sd->status.max_sp}, + { + "Str - %3d", pl_sd->status.str}, + { + "Agi - %3d", pl_sd->status.agi}, + { + "Vit - %3d", pl_sd->status.vit}, + { + "Int - %3d", pl_sd->status.int_}, + { + "Dex - %3d", pl_sd->status.dex}, + { + "Luk - %3d", pl_sd->status.luk}, + { + "Zeny - %d", pl_sd->status.zeny}, + { + NULL, 0} + }; + sprintf (job_jobname, "Job - %s %s", job_name (pl_sd->status.pc_class), + "(level %d)"); + sprintf (output, "'%s' stats:", pl_sd->status.name); + clif_displaymessage (fd, output); + for (i = 0; output_table[i].format != NULL; i++) + { + sprintf (output, output_table[i].format, output_table[i].value); + clif_displaymessage (fd, output); + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +//** Character Stats All by fritz +int atcommand_character_stats_all (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char output[1024], gmlevel[1024]; + int i; + int count; + struct map_session_data *pl_sd; + + memset (output, '\0', sizeof (output)); + memset (gmlevel, '\0', sizeof (gmlevel)); + + count = 0; + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth) + { + + if (pc_isGM (pl_sd) > 0) + sprintf (gmlevel, "| GM Lvl: %d", pc_isGM (pl_sd)); + else + sprintf (gmlevel, " "); + + sprintf (output, + "Name: %s | BLvl: %d | Job: %s (Lvl: %d) | HP: %d/%d | SP: %d/%d", + pl_sd->status.name, pl_sd->status.base_level, + job_name (pl_sd->status.pc_class), pl_sd->status.job_level, + pl_sd->status.hp, pl_sd->status.max_hp, pl_sd->status.sp, + pl_sd->status.max_sp); + clif_displaymessage (fd, output); + sprintf (output, + "STR: %d | AGI: %d | VIT: %d | INT: %d | DEX: %d | LUK: %d | Zeny: %d %s", + pl_sd->status.str, pl_sd->status.agi, pl_sd->status.vit, + pl_sd->status.int_, pl_sd->status.dex, pl_sd->status.luk, + pl_sd->status.zeny, gmlevel); + clif_displaymessage (fd, output); + clif_displaymessage (fd, "--------"); + count++; + } + } + + if (count == 0) + clif_displaymessage (fd, "No player found."); + else if (count == 1) + clif_displaymessage (fd, "1 player found."); + else + { + sprintf (output, "%d players found.", count); + clif_displaymessage (fd, output); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_character_option (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + int opt1 = 0, opt2 = 0, opt3 = 0; + struct map_session_data *pl_sd; + + memset (character, '\0', sizeof (character)); + + if (!message || !*message + || sscanf (message, "%d %d %d %99[^\n]", &opt1, &opt2, &opt3, + character) < 4 || opt1 < 0 || opt2 < 0 || opt3 < 0) + { + clif_displaymessage (fd, + "Please, enter valid options and a player name (usage: @charoption <param1> <param2> <param3> <charname>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can change option only to lower or same level + pl_sd->opt1 = opt1; + pl_sd->opt2 = opt2; + pl_sd->status.option = opt3; + // fix pecopeco display + if (pl_sd->status.pc_class == 13 || pl_sd->status.pc_class == 21 + || pl_sd->status.pc_class == 4014 || pl_sd->status.pc_class == 4022) + { + if (!pc_isriding (pl_sd)) + { // pl_sd have the new value... + if (pl_sd->status.pc_class == 13) + pl_sd->status.pc_class = pl_sd->view_class = 7; + else if (pl_sd->status.pc_class == 21) + pl_sd->status.pc_class = pl_sd->view_class = 14; + else if (pl_sd->status.pc_class == 4014) + pl_sd->status.pc_class = pl_sd->view_class = 4008; + else if (pl_sd->status.pc_class == 4022) + pl_sd->status.pc_class = pl_sd->view_class = 4015; + } + } + else + { + if (pc_isriding (pl_sd)) + { // pl_sd have the new value... + if (pl_sd->disguise > 0) + { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor]) + pl_sd->status.option &= ~0x0020; + } + else + { + if (pl_sd->status.pc_class == 7) + pl_sd->status.pc_class = pl_sd->view_class = 13; + else if (pl_sd->status.pc_class == 14) + pl_sd->status.pc_class = pl_sd->view_class = 21; + else if (pl_sd->status.pc_class == 4008) + pl_sd->status.pc_class = pl_sd->view_class = 4014; + else if (pl_sd->status.pc_class == 4015) + pl_sd->status.pc_class = pl_sd->view_class = 4022; + else + pl_sd->status.option &= ~0x0020; + } + } + } + clif_changeoption (&pl_sd->bl); + pc_calcstatus (pl_sd, 0); + clif_displaymessage (fd, "Character's options changed."); + } + else + { + clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * charchangesex command (usage: charchangesex <player_name>) + *------------------------------------------ + */ +int atcommand_char_change_sex (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + + memset (character, '\0', sizeof (character)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @charchangesex <name>)."); + return -1; + } + + // check player name + if (strlen (character) < 4) + { + clif_displaymessage (fd, "Sorry, but a player name have at least 4 characters."); + return -1; + } + else if (strlen (character) > 23) + { + clif_displaymessage (fd, "Sorry, but a player name have 23 characters maximum."); + return -1; + } + else + { + chrif_char_ask_name (sd->status.account_id, character, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex + clif_displaymessage (fd, "Character name sends to char-server to ask it."); + } + + return 0; +} + +/*========================================== + * charblock command (usage: charblock <player_name>) + * This command do a definitiv ban on a player + *------------------------------------------ + */ +int atcommand_char_block (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + + memset (character, '\0', sizeof (character)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @block <name>)."); + return -1; + } + + // check player name + if (strlen (character) < 4) + { + clif_displaymessage (fd, "Sorry, but a player name have at least 4 characters."); + return -1; + } + else if (strlen (character) > 23) + { + clif_displaymessage (fd, "Sorry, but a player name have 23 characters maximum."); + return -1; + } + else + { + chrif_char_ask_name (sd->status.account_id, character, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block + clif_displaymessage (fd, "Character name sends to char-server to ask it."); + } + + return 0; +} + +/*========================================== + * charban command (usage: charban <time> <player_name>) + * This command do a limited ban on a player + * Time is done as follows: + * Adjustment value (-1, 1, +1, etc...) + * Modified element: + * a or y: year + * m: month + * j or d: day + * h: hour + * mn: minute + * s: second + * <example> @ban +1m-2mn1s-6y test_player + * this example adds 1 month and 1 second, and substracts 2 minutes and 6 years at the same time. + *------------------------------------------ + */ +int atcommand_char_ban (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char modif[100], character[100]; + char *modif_p; + int year, month, day, hour, minute, second, value; + + memset (modif, '\0', sizeof (modif)); + memset (character, '\0', sizeof (character)); + + if (!message || !*message + || sscanf (message, "%s %99[^\n]", modif, character) < 2) + { + clif_displaymessage (fd, + "Please, enter ban time and a player name (usage: @charban/@ban/@banish/@charbanish <time> <name>)."); + return -1; + } + + modif[sizeof (modif) - 1] = '\0'; + character[sizeof (character) - 1] = '\0'; + + modif_p = modif; + year = month = day = hour = minute = second = 0; + while (modif_p[0] != '\0') + { + value = atoi (modif_p); + if (value == 0) + modif_p++; + else + { + if (modif_p[0] == '-' || modif_p[0] == '+') + modif_p++; + while (modif_p[0] >= '0' && modif_p[0] <= '9') + modif_p++; + if (modif_p[0] == 's') + { + second = value; + modif_p++; + } + else if (modif_p[0] == 'm' && modif_p[1] == 'n') + { + minute = value; + modif_p = modif_p + 2; + } + else if (modif_p[0] == 'h') + { + hour = value; + modif_p++; + } + else if (modif_p[0] == 'd' || modif_p[0] == 'j') + { + day = value; + modif_p++; + } + else if (modif_p[0] == 'm') + { + month = value; + modif_p++; + } + else if (modif_p[0] == 'y' || modif_p[0] == 'a') + { + year = value; + modif_p++; + } + else if (modif_p[0] != '\0') + { + modif_p++; + } + } + } + if (year == 0 && month == 0 && day == 0 && hour == 0 && minute == 0 + && second == 0) + { + clif_displaymessage (fd, "Invalid time for ban command."); + return -1; + } + + // check player name + if (strlen (character) < 4) + { + clif_displaymessage (fd, "Sorry, but a player name have at least 4 characters."); + return -1; + } + else if (strlen (character) > 23) + { + clif_displaymessage (fd, "Sorry, but a player name have 23 characters maximum."); + return -1; + } + else + { + chrif_char_ask_name (sd->status.account_id, character, 2, year, month, day, hour, minute, second); // type: 2 - ban + clif_displaymessage (fd, "Character name sends to char-server to ask it."); + } + + return 0; +} + +/*========================================== + * charunblock command (usage: charunblock <player_name>) + *------------------------------------------ + */ +int atcommand_char_unblock (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + + memset (character, '\0', sizeof (character)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @charunblock <player_name>)."); + return -1; + } + + // check player name + if (strlen (character) < 4) + { + clif_displaymessage (fd, "Sorry, but a player name have at least 4 characters."); + return -1; + } + else if (strlen (character) > 23) + { + clif_displaymessage (fd, "Sorry, but a player name have 23 characters maximum."); + return -1; + } + else + { + // send answer to login server via char-server + chrif_char_ask_name (sd->status.account_id, character, 3, 0, 0, 0, 0, 0, 0); // type: 3 - unblock + clif_displaymessage (fd, "Character name sends to char-server to ask it."); + } + + return 0; +} + +/*========================================== + * charunban command (usage: charunban <player_name>) + *------------------------------------------ + */ +int atcommand_char_unban (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + + memset (character, '\0', sizeof (character)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @charunban <player_name>)."); + return -1; + } + + // check player name + if (strlen (character) < 4) + { + clif_displaymessage (fd, "Sorry, but a player name have at least 4 characters."); + return -1; + } + else if (strlen (character) > 23) + { + clif_displaymessage (fd, "Sorry, but a player name have 23 characters maximum."); + return -1; + } + else + { + // send answer to login server via char-server + chrif_char_ask_name (sd->status.account_id, character, 4, 0, 0, 0, 0, 0, 0); // type: 4 - unban + clif_displaymessage (fd, "Character name sends to char-server to ask it."); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_character_save (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char map_name[100]; + char character[100]; + struct map_session_data *pl_sd; + int x = 0, y = 0; + int m; + + memset (map_name, '\0', sizeof (map_name)); + memset (character, '\0', sizeof (character)); + + if (!message || !*message + || sscanf (message, "%99s %d %d %99[^\n]", map_name, &x, &y, + character) < 4 || x < 0 || y < 0) + { + clif_displaymessage (fd, + "Please, enter a valid save point and a player name (usage: @charsave <map> <x> <y> <charname>)."); + return -1; + } + + if (strstr (map_name, ".gat") == NULL && strstr (map_name, ".afm") == NULL && strlen (map_name) < 13) // 16 - 4 (.gat) + strcat (map_name, ".gat"); + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can change save point only to lower or same gm level + m = map_mapname2mapid (map_name); + if (m < 0) + { + clif_displaymessage (fd, "Map not found."); + return -1; + } + else + { + if (m >= 0 && map[m].flag.nowarpto + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to set this map as a save map."); + return -1; + } + pc_setsavepoint (pl_sd, map_name, x, y); + clif_displaymessage (fd, "Character's respawn point changed."); + } + } + else + { + clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_night (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + int i; + + if (night_flag != 1) + { + night_flag = 1; // 0=day, 1=night [Yor] + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth) + { + pl_sd->opt2 |= STATE_BLIND; + clif_changeoption (&pl_sd->bl); + clif_displaymessage (pl_sd->fd, "Night has fallen."); + } + } + } + else + { + clif_displaymessage (fd, "Sorry, it's already the night. Impossible to execute the command."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_day (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + int i; + + if (night_flag != 0) + { + night_flag = 0; // 0=day, 1=night [Yor] + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth) + { + pl_sd->opt2 &= ~STATE_BLIND; + clif_changeoption (&pl_sd->bl); + clif_displaymessage (pl_sd->fd, "Day has arrived."); + } + } + } + else + { + clif_displaymessage (fd, "Sorry, it's already the day. Impossible to execute the command."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_doom (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + int i; + + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth && i != fd + && pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can doom only lower or same gm level + pc_damage (NULL, pl_sd, pl_sd->status.hp + 1); + clif_displaymessage (pl_sd->fd, "The holy messenger has given judgement."); + } + } + clif_displaymessage (fd, "Judgement was made."); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_doommap (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + int i; + + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth && i != fd && sd->bl.m == pl_sd->bl.m + && pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can doom only lower or same gm level + pc_damage (NULL, pl_sd, pl_sd->status.hp + 1); + clif_displaymessage (pl_sd->fd, "The holy messenger has given judgement."); + } + } + clif_displaymessage (fd, "Judgement was made."); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +static void atcommand_raise_sub (struct map_session_data *sd) +{ + if (sd && sd->state.auth && pc_isdead (sd)) + { + sd->status.hp = sd->status.max_hp; + sd->status.sp = sd->status.max_sp; + pc_setstand (sd); + clif_updatestatus (sd, SP_HP); + clif_updatestatus (sd, SP_SP); + clif_resurrection (&sd->bl, 1); + clif_displaymessage (sd->fd, "Mercy has been shown."); + } +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_raise (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int i; + + for (i = 0; i < fd_max; i++) + { + if (session[i]) + atcommand_raise_sub ((struct map_session_data *)session[i]->session_data); + } + clif_displaymessage (fd, "Mercy has been granted."); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_raisemap (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + int i; + + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth && sd->bl.m == pl_sd->bl.m) + atcommand_raise_sub (pl_sd); + } + clif_displaymessage (fd, "Mercy has been granted."); + + return 0; +} + +/*========================================== + * atcommand_character_baselevel @charbaselvlで対象キャラのレベルを上げる + *------------------------------------------ +*/ +int atcommand_character_baselevel (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + char character[100]; + int level = 0, i; + + memset (character, '\0', sizeof (character)); + + if (!message || !*message + || sscanf (message, "%d %99[^\n]", &level, character) < 2 + || level == 0) + { + clif_displaymessage (fd, + "Please, enter a level adjustement and a player name (usage: @charblvl <#> <nickname>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can change base level only lower or same gm level + + if (level > 0) + { + if (pl_sd->status.base_level == battle_config.maximum_level) + { // check for max level by Valaris + clif_displaymessage (fd, "Character's base level can't go any higher."); + return 0; + } // End Addition + if (level > battle_config.maximum_level || level > (battle_config.maximum_level - pl_sd->status.base_level)) // fix positiv overflow + level = + battle_config.maximum_level - + pl_sd->status.base_level; + for (i = 1; i <= level; i++) + pl_sd->status.status_point += + (pl_sd->status.base_level + i + 14) / 4; + pl_sd->status.base_level += level; + clif_updatestatus (pl_sd, SP_BASELEVEL); + clif_updatestatus (pl_sd, SP_NEXTBASEEXP); + clif_updatestatus (pl_sd, SP_STATUSPOINT); + pc_calcstatus (pl_sd, 0); + pc_heal (pl_sd, pl_sd->status.max_hp, pl_sd->status.max_sp); + clif_misceffect (&pl_sd->bl, 0); + clif_displaymessage (fd, "Character's base level raised."); + } + else + { + if (pl_sd->status.base_level == 1) + { + clif_displaymessage (fd, "Character's base level can't go any lower."); + return -1; + } + if (level < -battle_config.maximum_level || level < (1 - pl_sd->status.base_level)) // fix negativ overflow + level = 1 - pl_sd->status.base_level; + if (pl_sd->status.status_point > 0) + { + for (i = 0; i > level; i--) + pl_sd->status.status_point -= + (pl_sd->status.base_level + i + 14) / 4; + if (pl_sd->status.status_point < 0) + pl_sd->status.status_point = 0; + clif_updatestatus (pl_sd, SP_STATUSPOINT); + } // to add: remove status points from stats + pl_sd->status.base_level += level; + pl_sd->status.base_exp = 0; + clif_updatestatus (pl_sd, SP_BASELEVEL); + clif_updatestatus (pl_sd, SP_NEXTBASEEXP); + clif_updatestatus (pl_sd, SP_BASEEXP); + pc_calcstatus (pl_sd, 0); + clif_displaymessage (fd, "Character's base level lowered."); + } + // Reset their stat points to prevent extra points from stacking + atcommand_charstreset(fd, sd,"@charstreset", character); + } + else + { + clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; //正常終了 +} + +/*========================================== + * atcommand_character_joblevel @charjoblvlで対象キャラのJobレベルを上げる + *------------------------------------------ + */ +int atcommand_character_joblevel (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + char character[100]; + int max_level = 50, level = 0; + //転生や養子の場合の元の職業を算出する + struct pc_base_job pl_s_class; + + memset (character, '\0', sizeof (character)); + + if (!message || !*message + || sscanf (message, "%d %99[^\n]", &level, character) < 2 + || level == 0) + { + clif_displaymessage (fd, + "Please, enter a level adjustement and a player name (usage: @charjlvl <#> <nickname>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + pl_s_class = pc_calc_base_job (pl_sd->status.pc_class); + if (pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can change job level only lower or same gm level + if (pl_s_class.job == 0) + max_level -= 40; + if ((pl_s_class.job == 23) || (pl_s_class.upper == 1 && pl_s_class.type == 2)) //スパノビと転生職はJobレベルの最高が70 + max_level += 20; + + if (level > 0) + { + if (pl_sd->status.job_level == max_level) + { + clif_displaymessage (fd, "Character's job level can't go any higher."); + return -1; + } + if (pl_sd->status.job_level + level > max_level) + level = max_level - pl_sd->status.job_level; + pl_sd->status.job_level += level; + clif_updatestatus (pl_sd, SP_JOBLEVEL); + clif_updatestatus (pl_sd, SP_NEXTJOBEXP); + pl_sd->status.skill_point += level; + clif_updatestatus (pl_sd, SP_SKILLPOINT); + pc_calcstatus (pl_sd, 0); + clif_misceffect (&pl_sd->bl, 1); + clif_displaymessage (fd, "character's job level raised."); + } + else + { + if (pl_sd->status.job_level == 1) + { + clif_displaymessage (fd, "Character's job level can't go any lower."); + return -1; + } + if (pl_sd->status.job_level + level < 1) + level = 1 - pl_sd->status.job_level; + pl_sd->status.job_level += level; + clif_updatestatus (pl_sd, SP_JOBLEVEL); + clif_updatestatus (pl_sd, SP_NEXTJOBEXP); + if (pl_sd->status.skill_point > 0) + { + pl_sd->status.skill_point += level; + if (pl_sd->status.skill_point < 0) + pl_sd->status.skill_point = 0; + clif_updatestatus (pl_sd, SP_SKILLPOINT); + } // to add: remove status points from skills + pc_calcstatus (pl_sd, 0); + clif_displaymessage (fd, "Character's job level lowered."); + } + } + else + { + clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_kick (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + char character[100]; + + memset (character, '\0', sizeof (character)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @kick <charname>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_isGM (sd) >= pc_isGM (pl_sd)) // you can kick only lower or same gm level + clif_GM_kick (sd, pl_sd, 1); + else + { + clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_kickall (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + int i; + + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth && pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can kick only lower or same gm level + if (sd->status.account_id != pl_sd->status.account_id) + clif_GM_kick (sd, pl_sd, 0); + } + } + + clif_displaymessage (fd, "All players have been kicked!"); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_allskills (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + pc_allskillup (sd); // all skills + sd->status.skill_point = 0; // 0 skill points + clif_updatestatus (sd, SP_SKILLPOINT); // update + clif_displaymessage (fd, "You have received all skills."); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_questskill (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int skill_id; + + if (!message || !*message || (skill_id = atoi (message)) < 0) + { + clif_displaymessage (fd, + "Please, enter a quest skill number (usage: @questskill <#:0+>)."); + return -1; + } + + if (skill_id >= 0 && skill_id < MAX_SKILL_DB) + { + if (skill_get_inf2 (skill_id) & 0x01) + { + if (pc_checkskill (sd, skill_id) == 0) + { + pc_skill (sd, skill_id, 1, 0); + clif_displaymessage (fd, "You have learned the skill."); + } + else + { + clif_displaymessage (fd, "You already have this quest skill."); + return -1; + } + } + else + { + clif_displaymessage (fd, "This skill number doesn't exist or isn't a quest skill."); + return -1; + } + } + else + { + clif_displaymessage (fd, "This skill number doesn't exist."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_charquestskill (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + struct map_session_data *pl_sd; + int skill_id = 0; + + memset (character, '\0', sizeof (character)); + + if (!message || !*message + || sscanf (message, "%d %99[^\n]", &skill_id, character) < 2 + || skill_id < 0) + { + clif_displaymessage (fd, + "Please, enter a quest skill number and a player name (usage: @charquestskill <#:0+> <char_name>)."); + return -1; + } + + if (skill_id >= 0 && skill_id < MAX_SKILL_DB) + { + if (skill_get_inf2 (skill_id) & 0x01) + { + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_checkskill (pl_sd, skill_id) == 0) + { + pc_skill (pl_sd, skill_id, 1, 0); + clif_displaymessage (fd, "This player has learned the skill."); + } + else + { + clif_displaymessage (fd, "This player already has this quest skill."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + } + else + { + clif_displaymessage (fd, "This skill number doesn't exist or isn't a quest skill."); + return -1; + } + } + else + { + clif_displaymessage (fd, "This skill number doesn't exist."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_lostskill (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int skill_id; + + if (!message || !*message || (skill_id = atoi (message)) < 0) + { + clif_displaymessage (fd, + "Please, enter a quest skill number (usage: @lostskill <#:0+>)."); + return -1; + } + + if (skill_id >= 0 && skill_id < MAX_SKILL) + { + if (skill_get_inf2 (skill_id) & 0x01) + { + if (pc_checkskill (sd, skill_id) > 0) + { + sd->status.skill[skill_id].lv = 0; + sd->status.skill[skill_id].flags = 0; + clif_skillinfoblock (sd); + clif_displaymessage (fd, "You have forgotten the skill."); + } + else + { + clif_displaymessage (fd, "You don't have this quest skill."); + return -1; + } + } + else + { + clif_displaymessage (fd, "This skill number doesn't exist or isn't a quest skill."); + return -1; + } + } + else + { + clif_displaymessage (fd, "This skill number doesn't exist."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_charlostskill (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + struct map_session_data *pl_sd; + int skill_id = 0; + + memset (character, '\0', sizeof (character)); + + if (!message || !*message + || sscanf (message, "%d %99[^\n]", &skill_id, character) < 2 + || skill_id < 0) + { + clif_displaymessage (fd, + "Please, enter a quest skill number and a player name (usage: @charlostskill <#:0+> <char_name>)."); + return -1; + } + + if (skill_id >= 0 && skill_id < MAX_SKILL) + { + if (skill_get_inf2 (skill_id) & 0x01) + { + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_checkskill (pl_sd, skill_id) > 0) + { + pl_sd->status.skill[skill_id].lv = 0; + pl_sd->status.skill[skill_id].flags = 0; + clif_skillinfoblock (pl_sd); + clif_displaymessage (fd, "This player has forgotten the skill."); + } + else + { + clif_displaymessage (fd, "This player doesn't have this quest skill."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + } + else + { + clif_displaymessage (fd, "This skill number doesn't exist or isn't a quest skill."); + return -1; + } + } + else + { + clif_displaymessage (fd, "This skill number doesn't exist."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_party (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char party[100]; + + memset (party, '\0', sizeof (party)); + + if (!message || !*message || sscanf (message, "%99[^\n]", party) < 1) + { + clif_displaymessage (fd, + "Please, enter a party name (usage: @party <party_name>)."); + return -1; + } + + party_create (sd, party); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_guild (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char guild[100]; + int prev; + + memset (guild, '\0', sizeof (guild)); + + if (!message || !*message || sscanf (message, "%99[^\n]", guild) < 1) + { + clif_displaymessage (fd, + "Please, enter a guild name (usage: @guild <guild_name>)."); + return -1; + } + + prev = battle_config.guild_emperium_check; + battle_config.guild_emperium_check = 0; + guild_create (sd, guild); + battle_config.guild_emperium_check = prev; + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_agitstart (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + if (agit_flag == 1) + { + clif_displaymessage (fd, "Already it has started siege warfare."); + return -1; + } + + agit_flag = 1; + guild_agit_start (); + clif_displaymessage (fd, "Guild siege warfare start!"); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_agitend (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + if (agit_flag == 0) + { + clif_displaymessage (fd, "Siege warfare hasn't started yet."); + return -1; + } + + agit_flag = 0; + guild_agit_end (); + clif_displaymessage (fd, "Guild siege warfare end!"); + + return 0; +} + +/*========================================== + * @mapexitでマップサーバーを終了させる + *------------------------------------------ + */ +int atcommand_mapexit (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + int i; + + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth) + { + if (sd->status.account_id != pl_sd->status.account_id) + clif_GM_kick (sd, pl_sd, 0); + } + } + clif_GM_kick (sd, sd, 0); + + runflag = 0; + + return 0; +} + +/*========================================== + * idsearch <part_of_name>: revrited by [Yor] + *------------------------------------------ + */ +int atcommand_idsearch (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char item_name[100]; + char output[200]; + int i, match; + struct item_data *item; + + memset (item_name, '\0', sizeof (item_name)); + memset (output, '\0', sizeof (output)); + + if (!message || !*message || sscanf (message, "%99s", item_name) < 0) + { + clif_displaymessage (fd, + "Please, enter a part of item name (usage: @idsearch <part_of_item_name>)."); + return -1; + } + + sprintf (output, "The reference result of '%s' (name: id):", item_name); + clif_displaymessage (fd, output); + match = 0; + for (i = 0; i < 20000; i++) + { + if ((item = itemdb_exists (i)) != NULL + && strstr (item->jname, item_name) != NULL) + { + match++; + sprintf (output, "%s: %d", item->jname, item->nameid); + clif_displaymessage (fd, output); + } + } + sprintf (output, "It is %d affair above.", match); + clif_displaymessage (fd, output); + + return 0; +} + +/*========================================== + * Character Skill Reset + *------------------------------------------ + */ +int atcommand_charskreset (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + char output[200]; + struct map_session_data *pl_sd; + + memset (character, '\0', sizeof (character)); + memset (output, '\0', sizeof (output)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @charskreset <charname>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can reset skill points only lower or same gm level + pc_resetskill (pl_sd); + sprintf (output, "'%s' skill points reseted!", character); + clif_displaymessage (fd, output); + } + else + { + clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * Character Stat Reset + *------------------------------------------ + */ +int atcommand_charstreset (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + char output[200]; + struct map_session_data *pl_sd; + + memset (character, '\0', sizeof (character)); + memset (output, '\0', sizeof (output)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @charstreset <charname>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can reset stats points only lower or same gm level + pc_resetstate (pl_sd); + sprintf (output, "'%s' stats points reseted!", character); + clif_displaymessage (fd, output); + } + else + { + clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * Character Reset + *------------------------------------------ + */ +int atcommand_charreset (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + char output[200]; + struct map_session_data *pl_sd; + + memset (character, '\0', sizeof (character)); + memset (output, '\0', sizeof (output)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @charreset <charname>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can reset a character only for lower or same GM level + pc_resetstate (pl_sd); + pc_resetskill (pl_sd); + pc_setglobalreg (pl_sd, "MAGIC_FLAGS", 0); // [Fate] Reset magic quest variables + pc_setglobalreg (pl_sd, "MAGIC_EXP", 0); // [Fate] Reset magic experience + sprintf (output, "'%s' skill and stats points reseted!", character); + clif_displaymessage (fd, output); + } + else + { + clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * Character Wipe + *------------------------------------------ + */ +int atcommand_char_wipe (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + char output[200]; + struct map_session_data *pl_sd; + + memset (character, '\0', sizeof (character)); + memset (output, '\0', sizeof (output)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @charwipe <charname>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can reset a character only for lower or same GM level + int i; + + // Reset base level + pl_sd->status.base_level = 1; + pl_sd->status.base_exp = 0; + clif_updatestatus (pl_sd, SP_BASELEVEL); + clif_updatestatus (pl_sd, SP_NEXTBASEEXP); + clif_updatestatus (pl_sd, SP_BASEEXP); + + // Reset job level + pl_sd->status.job_level = 1; + pl_sd->status.job_exp = 0; + clif_updatestatus (pl_sd, SP_JOBLEVEL); + clif_updatestatus (pl_sd, SP_NEXTJOBEXP); + clif_updatestatus (pl_sd, SP_JOBEXP); + + // Zeny to 50 + pl_sd->status.zeny = 50; + clif_updatestatus (pl_sd, SP_ZENY); + + // Clear inventory + for (i = 0; i < MAX_INVENTORY; i++) + { + if (sd->status.inventory[i].amount) + { + if (sd->status.inventory[i].equip) + pc_unequipitem (pl_sd, i, 0); + pc_delitem (pl_sd, i, sd->status.inventory[i].amount, 0); + } + } + + // Give knife and shirt + struct item item; + item.nameid = 1201; // knife + item.identify = 1; + item.broken = 0; + pc_additem (pl_sd, &item, 1); + item.nameid = 1202; // shirt + pc_additem (pl_sd, &item, 1); + + // Reset stats and skills + pc_calcstatus (pl_sd, 0); + pc_resetstate (pl_sd); + pc_resetskill (pl_sd); + pc_setglobalreg (pl_sd, "MAGIC_FLAGS", 0); // [Fate] Reset magic quest variables + pc_setglobalreg (pl_sd, "MAGIC_EXP", 0); // [Fate] Reset magic experience + + sprintf (output, "%s: wiped.", character); + clif_displaymessage (fd, output); + } + else + { + clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * Character Model by chbrules + *------------------------------------------ + */ +int atcommand_charmodel (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int hair_style = 0, hair_color = 0, cloth_color = 0; + struct map_session_data *pl_sd; + char character[100]; + char output[200]; + + memset (character, '\0', sizeof (character)); + memset (output, '\0', sizeof (output)); + + if (!message || !*message + || sscanf (message, "%d %d %d %99[^\n]", &hair_style, &hair_color, + &cloth_color, character) < 4 || hair_style < 0 + || hair_color < 0 || cloth_color < 0) + { + sprintf (output, + "Please, enter a valid model and a player name (usage: @charmodel <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d> <name>).", + MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, + MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); + clif_displaymessage (fd, output); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE && + hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR && + cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) + { + + if (cloth_color != 0 && + pl_sd->status.sex == 1 && + (pl_sd->status.pc_class == 12 || pl_sd->status.pc_class == 17)) + { + clif_displaymessage (fd, "You can't use this command with this class."); + return -1; + } + else + { + pc_changelook (pl_sd, LOOK_HAIR, hair_style); + pc_changelook (pl_sd, LOOK_HAIR_COLOR, hair_color); + pc_changelook (pl_sd, LOOK_CLOTHES_COLOR, cloth_color); + clif_displaymessage (fd, "Appearence changed."); + } + } + else + { + clif_displaymessage (fd, "An invalid number was specified."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * Character Skill Point (Rewritten by [Yor]) + *------------------------------------------ + */ +int atcommand_charskpoint (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + char character[100]; + int new_skill_point; + int point = 0; + + memset (character, '\0', sizeof (character)); + + if (!message || !*message + || sscanf (message, "%d %99[^\n]", &point, character) < 2 + || point == 0) + { + clif_displaymessage (fd, + "Please, enter a number and a player name (usage: @charskpoint <amount> <name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + new_skill_point = (int) pl_sd->status.skill_point + point; + if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow + new_skill_point = 0x7FFF; + else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow + new_skill_point = 0; + if (new_skill_point != (int) pl_sd->status.skill_point) + { + pl_sd->status.skill_point = new_skill_point; + clif_updatestatus (pl_sd, SP_SKILLPOINT); + clif_displaymessage (fd, "Character's number of skill points changed!"); + } + else + { + if (point < 0) + clif_displaymessage (fd, "Impossible to decrease the number/value."); + else + clif_displaymessage (fd, "Impossible to increase the number/value."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * Character Status Point (rewritten by [Yor]) + *------------------------------------------ + */ +int atcommand_charstpoint (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + char character[100]; + int new_status_point; + int point = 0; + + memset (character, '\0', sizeof (character)); + + if (!message || !*message + || sscanf (message, "%d %99[^\n]", &point, character) < 2 + || point == 0) + { + clif_displaymessage (fd, + "Please, enter a number and a player name (usage: @charstpoint <amount> <name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + new_status_point = (int) pl_sd->status.status_point + point; + if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow + new_status_point = 0x7FFF; + else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow + new_status_point = 0; + if (new_status_point != (int) pl_sd->status.status_point) + { + pl_sd->status.status_point = new_status_point; + clif_updatestatus (pl_sd, SP_STATUSPOINT); + clif_displaymessage (fd, "Character's number of status points changed!"); + } + else + { + if (point < 0) + clif_displaymessage (fd, "Impossible to decrease the number/value."); + else + clif_displaymessage (fd, "Impossible to increase the number/value."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * Character Zeny Point (Rewritten by [Yor]) + *------------------------------------------ + */ +int atcommand_charzeny (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + char character[100]; + int zeny = 0, new_zeny; + + memset (character, '\0', sizeof (character)); + + if (!message || !*message + || sscanf (message, "%d %99[^\n]", &zeny, character) < 2 || zeny == 0) + { + clif_displaymessage (fd, + "Please, enter a number and a player name (usage: @charzeny <zeny> <name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + new_zeny = pl_sd->status.zeny + zeny; + if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow + new_zeny = MAX_ZENY; + else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow + new_zeny = 0; + if (new_zeny != pl_sd->status.zeny) + { + pl_sd->status.zeny = new_zeny; + clif_updatestatus (pl_sd, SP_ZENY); + clif_displaymessage (fd, "Character's number of zenys changed!"); + } + else + { + if (zeny < 0) + clif_displaymessage (fd, "Impossible to decrease the number/value."); + else + clif_displaymessage (fd, "Impossible to increase the number/value."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * Recall All Characters Online To Your Location + *------------------------------------------ + */ +int atcommand_recallall (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + int i; + int count; + char output[200]; + + memset (output, '\0', sizeof (output)); + + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to warp somenone to your actual map."); + return -1; + } + + count = 0; + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth + && sd->status.account_id != pl_sd->status.account_id + && pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can recall only lower or same level + if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + count++; + else + pc_setpos (pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); + } + } + + clif_displaymessage (fd, "All characters recalled!"); + if (count) + { + sprintf (output, + "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", + count); + clif_displaymessage (fd, output); + } + + return 0; +} + +/*========================================== + * Recall online characters of a guild to your location + *------------------------------------------ + */ +int atcommand_guildrecall (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + int i; + char guild_name[100]; + char output[200]; + struct guild *g; + int count; + + memset (guild_name, '\0', sizeof (guild_name)); + memset (output, '\0', sizeof (output)); + + if (!message || !*message || sscanf (message, "%99[^\n]", guild_name) < 1) + { + clif_displaymessage (fd, + "Please, enter a guild name/id (usage: @guildrecall <guild_name/id>)."); + return -1; + } + + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to warp somenone to your actual map."); + return -1; + } + + if ((g = guild_searchname (guild_name)) != NULL || // name first to avoid error when name begin with a number + (g = guild_search (atoi (message))) != NULL) + { + count = 0; + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth + && sd->status.account_id != pl_sd->status.account_id + && pl_sd->status.guild_id == g->guild_id) + { + if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + count++; + else + pc_setpos (pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); + } + } + sprintf (output, "All online characters of the %s guild are near you.", g->name); + clif_displaymessage (fd, output); + if (count) + { + sprintf (output, + "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", + count); + clif_displaymessage (fd, output); + } + } + else + { + clif_displaymessage (fd, "Incorrect name/ID, or no one from the guild is online."); + return -1; + } + + return 0; +} + +/*========================================== + * Recall online characters of a party to your location + *------------------------------------------ + */ +int atcommand_partyrecall (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int i; + struct map_session_data *pl_sd; + char party_name[100]; + char output[200]; + struct party *p; + int count; + + memset (party_name, '\0', sizeof (party_name)); + memset (output, '\0', sizeof (output)); + + if (!message || !*message || sscanf (message, "%99[^\n]", party_name) < 1) + { + clif_displaymessage (fd, + "Please, enter a party name/id (usage: @partyrecall <party_name/id>)."); + return -1; + } + + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to warp somenone to your actual map."); + return -1; + } + + if ((p = party_searchname (party_name)) != NULL || // name first to avoid error when name begin with a number + (p = party_search (atoi (message))) != NULL) + { + count = 0; + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth + && sd->status.account_id != pl_sd->status.account_id + && pl_sd->status.party_id == p->party_id) + { + if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + count++; + else + pc_setpos (pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); + } + } + sprintf (output, "All online characters of the %s party are near you.", p->name); + clif_displaymessage (fd, output); + if (count) + { + sprintf (output, + "Because you are not authorised to warp from some maps, %d player(s) have not been recalled.", + count); + clif_displaymessage (fd, output); + } + } + else + { + clif_displaymessage (fd, "Incorrect name or ID, or no one from the party is online."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_reloaditemdb (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + itemdb_reload (); + clif_displaymessage (fd, "Item database reloaded."); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_reloadmobdb (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + mob_reload (); + clif_displaymessage (fd, "Monster database reloaded."); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_reloadskilldb (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + skill_reload (); + clif_displaymessage (fd, "Skill database reloaded."); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_reloadscript (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + do_init_npc (); + do_init_script (); + + npc_event_do_oninit (); + + clif_displaymessage (fd, "Scripts reloaded."); + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_reloadgmdb ( // by [Yor] + const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + chrif_reloadGMdb (); + + clif_displaymessage (fd, "Login-server asked to reload GM accounts and their level."); + + return 0; +} + +/*========================================== + * @mapinfo <map name> [0-3] by MC_Cameri + * => Shows information about the map [map name] + * 0 = no additional information + * 1 = Show users in that map and their location + * 2 = Shows NPCs in that map + * 3 = Shows the shops/chats in that map (not implemented) + *------------------------------------------ + */ +int atcommand_mapinfo (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + struct npc_data *nd = NULL; + struct chat_data *cd = NULL; + char output[200], map_name[100]; + char direction[12]; + int m_id, i, chat_num, list = 0; + + memset (output, '\0', sizeof (output)); + memset (map_name, '\0', sizeof (map_name)); + memset (direction, '\0', sizeof (direction)); + + sscanf (message, "%d %99[^\n]", &list, map_name); + + if (list < 0 || list > 3) + { + clif_displaymessage (fd, + "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map])."); + return -1; + } + + if (map_name[0] == '\0') + strcpy (map_name, sd->mapname); + if (strstr (map_name, ".gat") == NULL && strstr (map_name, ".afm") == NULL && strlen (map_name) < 13) // 16 - 4 (.gat) + strcat (map_name, ".gat"); + + if ((m_id = map_mapname2mapid (map_name)) < 0) + { + clif_displaymessage (fd, "Map not found."); + return -1; + } + + clif_displaymessage (fd, "------ Map Info ------"); + sprintf (output, "Map Name: %s", map_name); + clif_displaymessage (fd, output); + sprintf (output, "Players In Map: %d", map[m_id].users); + clif_displaymessage (fd, output); + sprintf (output, "NPCs In Map: %d", map[m_id].npc_num); + clif_displaymessage (fd, output); + chat_num = 0; + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth + && (cd = (struct chat_data *) map_id2bl (pl_sd->chatID))) + { + chat_num++; + } + } + sprintf (output, "Chats In Map: %d", chat_num); + clif_displaymessage (fd, output); + clif_displaymessage (fd, "------ Map Flags ------"); + sprintf (output, "Player vs Player: %s | No Guild: %s | No Party: %s", + (map[m_id].flag.pvp) ? "True" : "False", + (map[m_id].flag.pvp_noguild) ? "True" : "False", + (map[m_id].flag.pvp_noparty) ? "True" : "False"); + clif_displaymessage (fd, output); + sprintf (output, "Guild vs Guild: %s | No Party: %s", + (map[m_id].flag.gvg) ? "True" : "False", + (map[m_id].flag.gvg_noparty) ? "True" : "False"); + clif_displaymessage (fd, output); + sprintf (output, "No Dead Branch: %s", + (map[m_id].flag.nobranch) ? "True" : "False"); + clif_displaymessage (fd, output); + sprintf (output, "No Memo: %s", + (map[m_id].flag.nomemo) ? "True" : "False"); + clif_displaymessage (fd, output); + sprintf (output, "No Penalty: %s", + (map[m_id].flag.nopenalty) ? "True" : "False"); + clif_displaymessage (fd, output); + sprintf (output, "No Return: %s", + (map[m_id].flag.noreturn) ? "True" : "False"); + clif_displaymessage (fd, output); + sprintf (output, "No Save: %s", + (map[m_id].flag.nosave) ? "True" : "False"); + clif_displaymessage (fd, output); + sprintf (output, "No Teleport: %s", + (map[m_id].flag.noteleport) ? "True" : "False"); + clif_displaymessage (fd, output); + sprintf (output, "No Monster Teleport: %s", + (map[m_id].flag.monster_noteleport) ? "True" : "False"); + clif_displaymessage (fd, output); + sprintf (output, "No Zeny Penalty: %s", + (map[m_id].flag.nozenypenalty) ? "True" : "False"); + clif_displaymessage (fd, output); + + switch (list) + { + case 0: + // Do nothing. It's list 0, no additional display. + break; + case 1: + clif_displaymessage (fd, "----- Players in Map -----"); + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth + && strcmp (pl_sd->mapname, map_name) == 0) + { + sprintf (output, + "Player '%s' (session #%d) | Location: %d,%d", + pl_sd->status.name, i, pl_sd->bl.x, pl_sd->bl.y); + clif_displaymessage (fd, output); + } + } + break; + case 2: + clif_displaymessage (fd, "----- NPCs in Map -----"); + for (i = 0; i < map[m_id].npc_num;) + { + nd = map[m_id].npc[i]; + switch (nd->dir) + { + case 0: + strcpy (direction, "North"); + break; + case 1: + strcpy (direction, "North West"); + break; + case 2: + strcpy (direction, "West"); + break; + case 3: + strcpy (direction, "South West"); + break; + case 4: + strcpy (direction, "South"); + break; + case 5: + strcpy (direction, "South East"); + break; + case 6: + strcpy (direction, "East"); + break; + case 7: + strcpy (direction, "North East"); + break; + case 9: + strcpy (direction, "North"); + break; + default: + strcpy (direction, "Unknown"); + break; + } + sprintf (output, + "NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d", + ++i, nd->name, direction, nd->npc_class, nd->bl.x, + nd->bl.y); + clif_displaymessage (fd, output); + } + break; + case 3: + clif_displaymessage (fd, "----- Chats in Map -----"); + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth + && (cd = (struct chat_data *) map_id2bl (pl_sd->chatID)) + && strcmp (pl_sd->mapname, map_name) == 0 + && cd->usersd[0] == pl_sd) + { + sprintf (output, + "Chat %d: %s | Player: %s | Location: %d %d", i, + cd->title, pl_sd->status.name, cd->bl.x, + cd->bl.y); + clif_displaymessage (fd, output); + sprintf (output, + " Users: %d/%d | Password: %s | Public: %s", + cd->users, cd->limit, cd->pass, + (cd->pub) ? "Yes" : "No"); + clif_displaymessage (fd, output); + } + } + break; + default: // normally impossible to arrive here + clif_displaymessage (fd, + "Please, enter at least a valid list number (usage: @mapinfo <0-3> [map])."); + return -1; + break; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_mount_peco (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + if (sd->disguise > 0) + { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] + clif_displaymessage (fd, "Cannot mount a Peco while in disguise."); + return -1; + } + + if (!pc_isriding (sd)) + { // if actually no peco + if (sd->status.pc_class == 7 || sd->status.pc_class == 14 + || sd->status.pc_class == 4008 || sd->status.pc_class == 4015) + { + if (sd->status.pc_class == 7) + sd->status.pc_class = sd->view_class = 13; + else if (sd->status.pc_class == 14) + sd->status.pc_class = sd->view_class = 21; + else if (sd->status.pc_class == 4008) + sd->status.pc_class = sd->view_class = 4014; + else if (sd->status.pc_class == 4015) + sd->status.pc_class = sd->view_class = 4022; + pc_setoption (sd, sd->status.option | 0x0020); + clif_displaymessage (fd, "Mounted Peco."); + } + else + { + clif_displaymessage (fd, "You can not mount a peco with your job."); + return -1; + } + } + else + { + if (sd->status.pc_class == 13) + sd->status.pc_class = sd->view_class = 7; + else if (sd->status.pc_class == 21) + sd->status.pc_class = sd->view_class = 14; + else if (sd->status.pc_class == 4014) + sd->status.pc_class = sd->view_class = 4008; + else if (sd->status.pc_class == 4022) + sd->status.pc_class = sd->view_class = 4015; + pc_setoption (sd, sd->status.option & ~0x0020); + clif_displaymessage (fd, "Unmounted Peco."); + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_char_mount_peco (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + struct map_session_data *pl_sd; + + memset (character, '\0', sizeof (character)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @charmountpeco <char_name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pl_sd->disguise > 0) + { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] + clif_displaymessage (fd, "This player cannot mount a Peco while in disguise."); + return -1; + } + + if (!pc_isriding (pl_sd)) + { // if actually no peco + if (pl_sd->status.pc_class == 7 || pl_sd->status.pc_class == 14 + || pl_sd->status.pc_class == 4008 || pl_sd->status.pc_class == 4015) + { + if (pl_sd->status.pc_class == 7) + pl_sd->status.pc_class = pl_sd->view_class = 13; + else if (pl_sd->status.pc_class == 14) + pl_sd->status.pc_class = pl_sd->view_class = 21; + else if (pl_sd->status.pc_class == 4008) + pl_sd->status.pc_class = pl_sd->view_class = 4014; + else if (pl_sd->status.pc_class == 4015) + pl_sd->status.pc_class = pl_sd->view_class = 4022; + pc_setoption (pl_sd, pl_sd->status.option | 0x0020); + clif_displaymessage (fd, "Now, this player mounts a peco."); + } + else + { + clif_displaymessage (fd, "This player can not mount a peco with his/her job."); + return -1; + } + } + else + { + if (pl_sd->status.pc_class == 13) + pl_sd->status.pc_class = pl_sd->view_class = 7; + else if (pl_sd->status.pc_class == 21) + pl_sd->status.pc_class = pl_sd->view_class = 14; + else if (pl_sd->status.pc_class == 4014) + pl_sd->status.pc_class = pl_sd->view_class = 4008; + else if (pl_sd->status.pc_class == 4022) + pl_sd->status.pc_class = pl_sd->view_class = 4015; + pc_setoption (pl_sd, pl_sd->status.option & ~0x0020); + clif_displaymessage (fd, "Now, this player has not more peco."); + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + *Spy Commands by Syrus22 + *------------------------------------------ + */ +int atcommand_guildspy (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char guild_name[100]; + char output[200]; + struct guild *g; + + memset (guild_name, '\0', sizeof (guild_name)); + memset (output, '\0', sizeof (output)); + + if (!message || !*message || sscanf (message, "%99[^\n]", guild_name) < 1) + { + clif_displaymessage (fd, + "Please, enter a guild name/id (usage: @guildspy <guild_name/id>)."); + return -1; + } + + if ((g = guild_searchname (guild_name)) != NULL || // name first to avoid error when name begin with a number + (g = guild_search (atoi (message))) != NULL) + { + if (sd->guildspy == g->guild_id) + { + sd->guildspy = 0; + sprintf (output, "No longer spying on the %s guild.", g->name); + clif_displaymessage (fd, output); + } + else + { + sd->guildspy = g->guild_id; + sprintf (output, "Spying on the %s guild.", g->name); + clif_displaymessage (fd, output); + } + } + else + { + clif_displaymessage (fd, "Incorrect name/ID, or no one from the guild is online."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_partyspy (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char party_name[100]; + char output[200]; + struct party *p; + + memset (party_name, '\0', sizeof (party_name)); + memset (output, '\0', sizeof (output)); + + if (!message || !*message || sscanf (message, "%99[^\n]", party_name) < 1) + { + clif_displaymessage (fd, + "Please, enter a party name/id (usage: @partyspy <party_name/id>)."); + return -1; + } + + if ((p = party_searchname (party_name)) != NULL || // name first to avoid error when name begin with a number + (p = party_search (atoi (message))) != NULL) + { + if (sd->partyspy == p->party_id) + { + sd->partyspy = 0; + sprintf (output, "No longer spying on the %s party.", p->name); + clif_displaymessage (fd, output); + } + else + { + sd->partyspy = p->party_id; + sprintf (output, "Spying on the %s party.", p->name); + clif_displaymessage (fd, output); + } + } + else + { + clif_displaymessage (fd, "Incorrect name or ID, or no one from the party is online."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_enablenpc (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char NPCname[100]; + + memset (NPCname, '\0', sizeof (NPCname)); + + if (!message || !*message || sscanf (message, "%99[^\n]", NPCname) < 1) + { + clif_displaymessage (fd, + "Please, enter a NPC name (usage: @npcon <NPC_name>)."); + return -1; + } + + if (npc_name2id (NPCname) != NULL) + { + npc_enable (NPCname, 1); + clif_displaymessage (fd, "Npc Enabled."); + } + else + { + clif_displaymessage (fd, "This NPC doesn't exist."); + return -1; + } + + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_disablenpc (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char NPCname[100]; + + memset (NPCname, '\0', sizeof (NPCname)); + + if (!message || !*message || sscanf (message, "%99[^\n]", NPCname) < 1) + { + clif_displaymessage (fd, + "Please, enter a NPC name (usage: @npcoff <NPC_name>)."); + return -1; + } + + if (npc_name2id (NPCname) != NULL) + { + npc_enable (NPCname, 0); + clif_displaymessage (fd, "Npc Disabled."); + } + else + { + clif_displaymessage (fd, "This NPC doesn't exist."); + return -1; + } + + return 0; +} + +/*========================================== + * time in txt for time command (by [Yor]) + *------------------------------------------ + */ +static +const char *txt_time (unsigned int duration) +{ + int days, hours, minutes, seconds; + char temp[256]; + static char temp1[256]; + + memset (temp, '\0', sizeof (temp)); + memset (temp1, '\0', sizeof (temp1)); + + if (duration < 0) + duration = 0; + + days = duration / (60 * 60 * 24); + duration = duration - (60 * 60 * 24 * days); + hours = duration / (60 * 60); + duration = duration - (60 * 60 * hours); + minutes = duration / 60; + seconds = duration - (60 * minutes); + + if (days < 2) + sprintf (temp, "%d day", days); + else + sprintf (temp, "%d days", days); + if (hours < 2) + sprintf (temp1, "%s %d hour", temp, hours); + else + sprintf (temp1, "%s %d hours", temp, hours); + if (minutes < 2) + sprintf (temp, "%s %d minute", temp1, minutes); + else + sprintf (temp, "%s %d minutes", temp1, minutes); + if (seconds < 2) + sprintf (temp1, "%s and %d second", temp, seconds); + else + sprintf (temp1, "%s and %d seconds", temp, seconds); + + return temp1; +} + +/*========================================== + * @time/@date/@server_date/@serverdate/@server_time/@servertime: Display the date/time of the server (by [Yor] + * Calculation management of GM modification (@day/@night GM commands) is done + *------------------------------------------ + */ +int atcommand_servertime (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct TimerData *timer_data; + struct TimerData *timer_data2; + time_t time_server; // variable for number of seconds (used with time() function) + struct tm *datetime; // variable for time in structure ->tm_mday, ->tm_sec, ... + char temp[256]; + + memset (temp, '\0', sizeof (temp)); + + time (&time_server); // get time in seconds since 1/1/1970 + datetime = gmtime (&time_server); // convert seconds in structure + // like sprintf, but only for date/time (Sunday, November 02 2003 15:12:52) + strftime (temp, sizeof (temp) - 1, "Server time (normal time): %A, %B %d %Y %X.", datetime); + clif_displaymessage (fd, temp); + + if (battle_config.night_duration == 0 && battle_config.day_duration == 0) + { + if (night_flag == 0) + clif_displaymessage (fd, "Game time: The game is in permanent daylight."); + else + clif_displaymessage (fd, "Game time: The game is in permanent night."); + } + else if (battle_config.night_duration == 0) + if (night_flag == 1) + { // we start with night + timer_data = get_timer (day_timer_tid); + sprintf (temp, "Game time: The game is actualy in night for %s.", txt_time ((timer_data->tick - gettick ()) / 1000)); + clif_displaymessage (fd, temp); + clif_displaymessage (fd, "Game time: After, the game will be in permanent daylight."); + } + else + clif_displaymessage (fd, "Game time: The game is in permanent daylight."); + else if (battle_config.day_duration == 0) + if (night_flag == 0) + { // we start with day + timer_data = get_timer (night_timer_tid); + sprintf (temp, "Game time: The game is actualy in daylight for %s.", txt_time ((timer_data->tick - gettick ()) / 1000)); + clif_displaymessage (fd, temp); + clif_displaymessage (fd, "Game time: After, the game will be in permanent night."); + } + else + clif_displaymessage (fd, "Game time: The game is in permanent night."); + else + { + if (night_flag == 0) + { + timer_data = get_timer (night_timer_tid); + timer_data2 = get_timer (day_timer_tid); + sprintf (temp, "Game time: The game is actualy in daylight for %s.", txt_time ((timer_data->tick - gettick ()) / 1000)); + clif_displaymessage (fd, temp); + if (timer_data->tick > timer_data2->tick) + sprintf (temp, "Game time: After, the game will be in night for %s.", txt_time ((timer_data->interval - abs (timer_data->tick - timer_data2->tick)) / 1000)); + else + sprintf (temp, "Game time: After, the game will be in night for %s.", txt_time (abs (timer_data->tick - timer_data2->tick) / 1000)); + clif_displaymessage (fd, temp); + sprintf (temp, "Game time: A day cycle has a normal duration of %s.", txt_time (timer_data->interval / 1000)); + clif_displaymessage (fd, temp); + } + else + { + timer_data = get_timer (day_timer_tid); + timer_data2 = get_timer (night_timer_tid); + sprintf (temp, "Game time: The game is actualy in night for %s.", txt_time ((timer_data->tick - gettick ()) / 1000)); + clif_displaymessage (fd, temp); + if (timer_data->tick > timer_data2->tick) + sprintf (temp, "Game time: After, the game will be in daylight for %s.", txt_time ((timer_data->interval - abs (timer_data->tick - timer_data2->tick)) / 1000)); + else + sprintf (temp, "Game time: After, the game will be in daylight for %s.", txt_time (abs (timer_data->tick - timer_data2->tick) / 1000)); + clif_displaymessage (fd, temp); + sprintf (temp, "Game time: A day cycle has a normal duration of %s.", txt_time (timer_data->interval / 1000)); + clif_displaymessage (fd, temp); + } + } + + return 0; +} + +/*========================================== + * @chardelitem <item_name_or_ID> <quantity> <player> (by [Yor] + * removes <quantity> item from a character + * item can be equiped or not. + * Inspired from a old command created by RoVeRT + *------------------------------------------ + */ +int atcommand_chardelitem (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + char character[100]; + char item_name[100]; + int i, number = 0, item_id, item_position, count; + char output[200]; + struct item_data *item_data; + + memset (character, '\0', sizeof (character)); + memset (item_name, '\0', sizeof (item_name)); + memset (output, '\0', sizeof (output)); + + if (!message || !*message + || sscanf (message, "%s %d %99[^\n]", item_name, &number, + character) < 3 || number < 1) + { + clif_displaymessage (fd, + "Please, enter an item name/id, a quantity and a player name (usage: @chardelitem <item_name_or_ID> <quantity> <player>)."); + return -1; + } + + item_id = 0; + if ((item_data = itemdb_searchname (item_name)) != NULL || + (item_data = itemdb_exists (atoi (item_name))) != NULL) + item_id = item_data->nameid; + + if (item_id > 500) + { + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can kill only lower or same level + item_position = pc_search_inventory (pl_sd, item_id); + if (item_position >= 0) + { + count = 0; + for (i = 0; i < number && item_position >= 0; i++) + { + pc_delitem (pl_sd, item_position, 1, 0); + count++; + item_position = pc_search_inventory (pl_sd, item_id); // for next loop + } + sprintf (output, "%d item(s) removed by a GM.", count); + clif_displaymessage (pl_sd->fd, output); + if (number == count) + sprintf (output, "%d item(s) removed from the player.", count); + else + sprintf (output, "%d item(s) removed. Player had only %d on %d items.", count, count, number); + clif_displaymessage (fd, output); + } + else + { + clif_displaymessage (fd, "Character does not have the item."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Invalid item ID or name."); + return -1; + } + + return 0; +} + +/*========================================== + * @jail <char_name> by [Yor] + * Special warp! No check with nowarp and nowarpto flag + *------------------------------------------ + */ +int atcommand_jail (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + struct map_session_data *pl_sd; + int x, y; + + memset (character, '\0', sizeof (character)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @jail <char_name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can jail only lower or same GM + switch (MRAND (2)) + { + case 0: + x = 24; + y = 75; + break; + default: + x = 49; + y = 75; + break; + } + if (pc_setpos (pl_sd, "sec_pri.gat", x, y, 3) == 0) + { + pc_setsavepoint (pl_sd, "sec_pri.gat", x, y); // Save Char Respawn Point in the jail room [Lupus] + clif_displaymessage (pl_sd->fd, "GM has send you in jails."); + clif_displaymessage (fd, "Player warped in jails."); + } + else + { + clif_displaymessage (fd, "Map not found."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * @unjail/@discharge <char_name> by [Yor] + * Special warp! No check with nowarp and nowarpto flag + *------------------------------------------ + */ +int atcommand_unjail (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + struct map_session_data *pl_sd; + + memset (character, '\0', sizeof (character)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @unjail/@discharge <char_name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can jail only lower or same GM + if (pl_sd->bl.m != map_mapname2mapid ("sec_pri.gat")) + { + clif_displaymessage (fd, "This player is not in jails."); + return -1; + } + else if (pc_setpos (pl_sd, "prontera.gat", 156, 191, 3) == 0) + { + pc_setsavepoint (pl_sd, "prontera.gat", 156, 191); // Save char respawn point in Prontera + clif_displaymessage (pl_sd->fd, "GM has discharge you."); + clif_displaymessage (fd, "Player warped to Prontera."); + } + else + { + clif_displaymessage (fd, "Map not found."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * @disguise <mob_id> by [Valaris] (simplified by [Yor]) + *------------------------------------------ + */ +int atcommand_disguise (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int mob_id; + + if (!message || !*message) + { + clif_displaymessage (fd, + "Please, enter a Monster/NPC name/id (usage: @disguise <monster_name_or_monster_ID>)."); + return -1; + } + + if ((mob_id = mobdb_searchname (message)) == 0) // check name first (to avoid possible name begining by a number) + mob_id = atoi (message); + + if ((mob_id >= 46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC + (mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC + (mob_id >= 813 && mob_id <= 834) || // NPC + (mob_id > 1000 && mob_id < 1521)) + { // monsters + if (pc_isriding (sd)) + { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] + clif_displaymessage (fd, "Cannot wear disguise while riding a Peco."); + return -1; + } + sd->disguiseflag = 1; // set to override items with disguise script [Valaris] + sd->disguise = mob_id; + pc_setpos (sd, sd->mapname, sd->bl.x, sd->bl.y, 3); + clif_displaymessage (fd, "Disguise applied."); + } + else + { + clif_displaymessage (fd, "Monster/NPC name/id hasn't been found."); + return -1; + } + + return 0; +} + +/*========================================== + * @undisguise by [Yor] + *------------------------------------------ + */ +int atcommand_undisguise (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + if (sd->disguise) + { + clif_clearchar (&sd->bl, 9); + sd->disguise = 0; + pc_setpos (sd, sd->mapname, sd->bl.x, sd->bl.y, 3); + clif_displaymessage (fd, "Undisguise applied."); + } + else + { + clif_displaymessage (fd, "You're not disguised."); + return -1; + } + + return 0; +} + +/*========================================== + * @broadcast by [Valaris] + *------------------------------------------ + */ +int atcommand_broadcast (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char output[200]; + + memset (output, '\0', sizeof (output)); + + if (!message || !*message) + { + clif_displaymessage (fd, + "Please, enter a message (usage: @broadcast <message>)."); + return -1; + } + + snprintf (output, 199, "%s : %s", sd->status.name, message); + intif_GMmessage (output, strlen (output) + 1, 0); + + return 0; +} + +/*========================================== + * @localbroadcast by [Valaris] + *------------------------------------------ + */ +int atcommand_localbroadcast (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char output[200]; + + memset (output, '\0', sizeof (output)); + + if (!message || !*message) + { + clif_displaymessage (fd, + "Please, enter a message (usage: @localbroadcast <message>)."); + return -1; + } + + snprintf (output, 199, "%s : %s", sd->status.name, message); + + clif_GMmessage (&sd->bl, output, strlen (output) + 1, 1); // 1: ALL_SAMEMAP + + return 0; +} + +/*========================================== + * @ignorelist by [Yor] + *------------------------------------------ + */ +int atcommand_ignorelist (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char output[200]; + int count; + int i; + + memset (output, '\0', sizeof (output)); + + count = 0; + for (i = 0; i < (int) (sizeof (sd->ignore) / sizeof (sd->ignore[0])); i++) + if (sd->ignore[i].name[0]) + count++; + + if (sd->ignoreAll == 0) + if (count == 0) + clif_displaymessage (fd, "You accept any wisp (no wisper is refused)."); + else + { + sprintf (output, "You accept any wisp, except thoses from %d player(s):", count); + clif_displaymessage (fd, output); + } + else if (count == 0) + clif_displaymessage (fd, "You refuse all wisps (no specifical wisper is refused)."); + else + { + sprintf (output, "You refuse all wisps, AND refuse wisps from %d player(s):", count); + clif_displaymessage (fd, output); + } + + if (count > 0) + for (i = 0; i < (int) (sizeof (sd->ignore) / sizeof (sd->ignore[0])); + i++) + if (sd->ignore[i].name[0]) + clif_displaymessage (fd, sd->ignore[i].name); + + return 0; +} + +/*========================================== + * @charignorelist <player_name> by [Yor] + *------------------------------------------ + */ +int atcommand_charignorelist (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + struct map_session_data *pl_sd; + char output[200]; + int count; + int i; + + memset (character, '\0', sizeof (character)); + memset (output, '\0', sizeof (output)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @charignorelist <char name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + count = 0; + for (i = 0; + i < (int) (sizeof (pl_sd->ignore) / sizeof (pl_sd->ignore[0])); + i++) + if (pl_sd->ignore[i].name[0]) + count++; + + if (pl_sd->ignoreAll == 0) + if (count == 0) + { + sprintf (output, "'%s' accept any wisp (no wisper is refused).", pl_sd->status.name); + clif_displaymessage (fd, output); + } + else + { + sprintf (output, "'%s' accept any wisp, except thoses from %d player(s):", pl_sd->status.name, count); + clif_displaymessage (fd, output); + } + else if (count == 0) + { + sprintf (output, "'%s' refuse all wisps (no specifical wisper is refused).", pl_sd->status.name); + clif_displaymessage (fd, output); + } + else + { + sprintf (output, "'%s' refuse all wisps, AND refuse wisps from %d player(s):", pl_sd->status.name, count); + clif_displaymessage (fd, output); + } + + if (count > 0) + for (i = 0; + i < + (int) (sizeof (pl_sd->ignore) / sizeof (pl_sd->ignore[0])); + i++) + if (pl_sd->ignore[i].name[0]) + clif_displaymessage (fd, pl_sd->ignore[i].name); + + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * @inall <player_name> by [Yor] + *------------------------------------------ + */ +int atcommand_inall (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + char output[200]; + struct map_session_data *pl_sd; + + memset (character, '\0', sizeof (character)); + memset (output, '\0', sizeof (output)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @inall <char name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can change wisp option only to lower or same level + if (pl_sd->ignoreAll == 0) + { + sprintf (output, "'%s' already accepts all wispers.", pl_sd->status.name); + clif_displaymessage (fd, output); + return -1; + } + else + { + pl_sd->ignoreAll = 0; + sprintf (output, "'%s' now accepts all wispers.", pl_sd->status.name); + clif_displaymessage (fd, output); + // message to player + clif_displaymessage (pl_sd->fd, "A GM has authorised all wispers for you."); + WFIFOW (pl_sd->fd, 0) = 0x0d2; // R 00d2 <type>.B <fail>.B: type: 0: deny, 1: allow, fail: 0: success, 1: fail + WFIFOB (pl_sd->fd, 2) = 1; + WFIFOB (pl_sd->fd, 3) = 0; // success + WFIFOSET (pl_sd->fd, 4); // packet_len_table[0x0d2] + } + } + else + { + clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * @exall <player_name> by [Yor] + *------------------------------------------ + */ +int atcommand_exall (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + char output[200]; + struct map_session_data *pl_sd; + + memset (character, '\0', sizeof (character)); + memset (output, '\0', sizeof (output)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @exall <char name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can change wisp option only to lower or same level + if (pl_sd->ignoreAll == 1) + { + sprintf (output, "'%s' already blocks all wispers.", pl_sd->status.name); + clif_displaymessage (fd, output); + return -1; + } + else + { + pl_sd->ignoreAll = 1; + sprintf (output, "'%s' blocks now all wispers.", pl_sd->status.name); + clif_displaymessage (fd, output); + // message to player + clif_displaymessage (pl_sd->fd, "A GM has blocked all wispers for you."); + WFIFOW (pl_sd->fd, 0) = 0x0d2; // R 00d2 <type>.B <fail>.B: type: 0: deny, 1: allow, fail: 0: success, 1: fail + WFIFOB (pl_sd->fd, 2) = 0; + WFIFOB (pl_sd->fd, 3) = 0; // success + WFIFOSET (pl_sd->fd, 4); // packet_len_table[0x0d2] + } + } + else + { + clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * @chardisguise <mob_id> <character> by Kalaspuff (based off Valaris' and Yor's work) + *------------------------------------------ + */ +int atcommand_chardisguise (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int mob_id; + char character[100]; + char mob_name[100]; + struct map_session_data *pl_sd; + + memset (character, '\0', sizeof (character)); + memset (mob_name, '\0', sizeof (mob_name)); + + if (!message || !*message + || sscanf (message, "%s %99[^\n]", mob_name, character) < 2) + { + clif_displaymessage (fd, + "Please, enter a Monster/NPC name/id and a player name (usage: @chardisguise <monster_name_or_monster_ID> <char name>)."); + return -1; + } + + if ((mob_id = mobdb_searchname (mob_name)) == 0) // check name first (to avoid possible name begining by a number) + mob_id = atoi (mob_name); + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can disguise only lower or same level + if ((mob_id >= 46 && mob_id <= 125) || (mob_id >= 700 && mob_id <= 718) || // NPC + (mob_id >= 721 && mob_id <= 755) || (mob_id >= 757 && mob_id <= 811) || // NPC + (mob_id >= 813 && mob_id <= 834) || // NPC + (mob_id > 1000 && mob_id < 1521)) + { // monsters + if (pc_isriding (pl_sd)) + { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] + clif_displaymessage (fd, "Character cannot wear disguise while riding a Peco."); + return -1; + } + pl_sd->disguiseflag = 1; // set to override items with disguise script [Valaris] + pl_sd->disguise = mob_id; + pc_setpos (pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, + 3); + clif_displaymessage (fd, "Character's disguise applied."); + } + else + { + clif_displaymessage (fd, "Monster/NPC name/id hasn't been found."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * @charundisguise <character> by Kalaspuff (based off Yor's work) + *------------------------------------------ + */ +int atcommand_charundisguise (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + struct map_session_data *pl_sd; + + memset (character, '\0', sizeof (character)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @charundisguise <char name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can undisguise only lower or same level + if (pl_sd->disguise) + { + clif_clearchar (&pl_sd->bl, 9); + pl_sd->disguise = 0; + pc_setpos (pl_sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, + 3); + clif_displaymessage (fd, "Character's undisguise applied."); + } + else + { + clif_displaymessage (fd, "Character is not disguised."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * @email <actual@email> <new@email> by [Yor] + *------------------------------------------ + */ +int atcommand_email (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char actual_email[100]; + char new_email[100]; + + memset (actual_email, '\0', sizeof (actual_email)); + memset (new_email, '\0', sizeof (new_email)); + + if (!message || !*message + || sscanf (message, "%99s %99s", actual_email, new_email) < 2) + { + clif_displaymessage (fd, + "Please enter 2 emails (usage: @email <actual@email> <new@email>)."); + return -1; + } + + if (e_mail_check (actual_email) == 0) + { + clif_displaymessage (fd, "Invalid actual email. If you have default e-mail, type a@a.com."); // Invalid actual email. If you have default e-mail, give a@a.com. + return -1; + } + else if (e_mail_check (new_email) == 0) + { + clif_displaymessage (fd, "Invalid new email. Please enter a real e-mail."); + return -1; + } + else if (strcasecmp (new_email, "a@a.com") == 0) + { + clif_displaymessage (fd, "New email must be a real e-mail."); + return -1; + } + else if (strcasecmp (actual_email, new_email) == 0) + { + clif_displaymessage (fd, "New email must be different of the actual e-mail."); + return -1; + } + else + { + chrif_changeemail (sd->status.account_id, actual_email, new_email); + clif_displaymessage (fd, "Information sended to login-server via char-server."); + } + + return 0; +} + +/*========================================== + *@effect + *------------------------------------------ + */ +int atcommand_effect (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + int type = 0, flag = 0, i; + + if (!message || !*message || sscanf (message, "%d %d", &type, &flag) < 2) + { + clif_displaymessage (fd, + "Please, enter at least a option (usage: @effect <type+>)."); + return -1; + } + if (flag <= 0) + { + clif_specialeffect (&sd->bl, type, flag); + clif_displaymessage (fd, "Your Effect Has Changed."); // Your effect has changed. + } + else + { + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth) + { + clif_specialeffect (&pl_sd->bl, type, flag); + clif_displaymessage (pl_sd->fd, "Your Effect Has Changed."); // Your effect has changed. + } + } + } + + return 0; +} + +/*========================================== + * @charitemlist <character>: Displays the list of a player's items. + *------------------------------------------ + */ +int +atcommand_character_item_list (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + struct item_data *item_data, *item_temp; + int i, j, equip, count, counter, counter2; + char character[100], output[200], equipstr[100], outputtmp[200]; + + memset (character, '\0', sizeof (character)); + memset (output, '\0', sizeof (output)); + memset (equipstr, '\0', sizeof (equipstr)); + memset (outputtmp, '\0', sizeof (outputtmp)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @charitemlist <char name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can look items only lower or same level + counter = 0; + count = 0; + for (i = 0; i < MAX_INVENTORY; i++) + { + if (pl_sd->status.inventory[i].nameid > 0 + && (item_data = + itemdb_search (pl_sd->status.inventory[i].nameid)) != + NULL) + { + counter = counter + pl_sd->status.inventory[i].amount; + count++; + if (count == 1) + { + sprintf (output, "------ Items list of '%s' ------", + pl_sd->status.name); + clif_displaymessage (fd, output); + } + if ((equip = pl_sd->status.inventory[i].equip)) + { + strcpy (equipstr, "| equiped: "); + if (equip & 4) + strcat (equipstr, "robe/gargment, "); + if (equip & 8) + strcat (equipstr, "left accessory, "); + if (equip & 16) + strcat (equipstr, "body/armor, "); + if ((equip & 34) == 2) + strcat (equipstr, "right hand, "); + if ((equip & 34) == 32) + strcat (equipstr, "left hand, "); + if ((equip & 34) == 34) + strcat (equipstr, "both hands, "); + if (equip & 64) + strcat (equipstr, "feet, "); + if (equip & 128) + strcat (equipstr, "right accessory, "); + if ((equip & 769) == 1) + strcat (equipstr, "lower head, "); + if ((equip & 769) == 256) + strcat (equipstr, "top head, "); + if ((equip & 769) == 257) + strcat (equipstr, "lower/top head, "); + if ((equip & 769) == 512) + strcat (equipstr, "mid head, "); + if ((equip & 769) == 512) + strcat (equipstr, "lower/mid head, "); + if ((equip & 769) == 769) + strcat (equipstr, "lower/mid/top head, "); + // remove final ', ' + equipstr[strlen (equipstr) - 2] = '\0'; + } + else + memset (equipstr, '\0', sizeof (equipstr)); + if (sd->status.inventory[i].refine) + sprintf (output, "%d %s %+d (%s %+d, id: %d) %s", + pl_sd->status.inventory[i].amount, + item_data->name, + pl_sd->status.inventory[i].refine, + item_data->jname, + pl_sd->status.inventory[i].refine, + pl_sd->status.inventory[i].nameid, equipstr); + else + sprintf (output, "%d %s (%s, id: %d) %s", + pl_sd->status.inventory[i].amount, + item_data->name, item_data->jname, + pl_sd->status.inventory[i].nameid, equipstr); + clif_displaymessage (fd, output); + memset (output, '\0', sizeof (output)); + counter2 = 0; + for (j = 0; j < item_data->slot; j++) + { + if (pl_sd->status.inventory[i].card[j]) + { + if ((item_temp = + itemdb_search (pl_sd->status. + inventory[i].card[j])) != + NULL) + { + if (output[0] == '\0') + sprintf (outputtmp, + " -> (card(s): #%d %s (%s), ", + ++counter2, item_temp->name, + item_temp->jname); + else + sprintf (outputtmp, "#%d %s (%s), ", + ++counter2, item_temp->name, + item_temp->jname); + strcat (output, outputtmp); + } + } + } + if (output[0] != '\0') + { + output[strlen (output) - 2] = ')'; + output[strlen (output) - 1] = '\0'; + clif_displaymessage (fd, output); + } + } + } + if (count == 0) + clif_displaymessage (fd, "No item found on this player."); + else + { + sprintf (output, "%d item(s) found in %d kind(s) of items.", + counter, count); + clif_displaymessage (fd, output); + } + } + else + { + clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * @charstoragelist <character>: Displays the items list of a player's storage. + *------------------------------------------ + */ +int +atcommand_character_storage_list (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct storage *stor; + struct map_session_data *pl_sd; + struct item_data *item_data, *item_temp; + int i, j, count, counter, counter2; + char character[100], output[200], outputtmp[200]; + + memset (character, '\0', sizeof (character)); + memset (output, '\0', sizeof (output)); + memset (outputtmp, '\0', sizeof (outputtmp)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @charitemlist <char name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can look items only lower or same level + if ((stor = account2storage2 (pl_sd->status.account_id)) != NULL) + { + counter = 0; + count = 0; + for (i = 0; i < MAX_STORAGE; i++) + { + if (stor->storage_[i].nameid > 0 + && (item_data = + itemdb_search (stor->storage_[i].nameid)) != NULL) + { + counter = counter + stor->storage_[i].amount; + count++; + if (count == 1) + { + sprintf (output, + "------ Storage items list of '%s' ------", + pl_sd->status.name); + clif_displaymessage (fd, output); + } + if (stor->storage_[i].refine) + sprintf (output, "%d %s %+d (%s %+d, id: %d)", + stor->storage_[i].amount, + item_data->name, + stor->storage_[i].refine, + item_data->jname, + stor->storage_[i].refine, + stor->storage_[i].nameid); + else + sprintf (output, "%d %s (%s, id: %d)", + stor->storage_[i].amount, + item_data->name, item_data->jname, + stor->storage_[i].nameid); + clif_displaymessage (fd, output); + memset (output, '\0', sizeof (output)); + counter2 = 0; + for (j = 0; j < item_data->slot; j++) + { + if (stor->storage_[i].card[j]) + { + if ((item_temp = + itemdb_search (stor-> + storage_[i].card[j])) != + NULL) + { + if (output[0] == '\0') + sprintf (outputtmp, + " -> (card(s): #%d %s (%s), ", + ++counter2, item_temp->name, + item_temp->jname); + else + sprintf (outputtmp, "#%d %s (%s), ", + ++counter2, item_temp->name, + item_temp->jname); + strcat (output, outputtmp); + } + } + } + if (output[0] != '\0') + { + output[strlen (output) - 2] = ')'; + output[strlen (output) - 1] = '\0'; + clif_displaymessage (fd, output); + } + } + } + if (count == 0) + clif_displaymessage (fd, + "No item found in the storage of this player."); + else + { + sprintf (output, + "%d item(s) found in %d kind(s) of items.", + counter, count); + clif_displaymessage (fd, output); + } + } + else + { + clif_displaymessage (fd, "This player has no storage."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * @charcartlist <character>: Displays the items list of a player's cart. + *------------------------------------------ + */ +int +atcommand_character_cart_list (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + struct item_data *item_data, *item_temp; + int i, j, count, counter, counter2; + char character[100], output[200], outputtmp[200]; + + memset (character, '\0', sizeof (character)); + memset (output, '\0', sizeof (output)); + memset (outputtmp, '\0', sizeof (outputtmp)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, + "Please, enter a player name (usage: @charitemlist <char name>)."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can look items only lower or same level + counter = 0; + count = 0; + for (i = 0; i < MAX_CART; i++) + { + if (pl_sd->status.cart[i].nameid > 0 + && (item_data = + itemdb_search (pl_sd->status.cart[i].nameid)) != NULL) + { + counter = counter + pl_sd->status.cart[i].amount; + count++; + if (count == 1) + { + sprintf (output, + "------ Cart items list of '%s' ------", + pl_sd->status.name); + clif_displaymessage (fd, output); + } + if (pl_sd->status.cart[i].refine) + sprintf (output, "%d %s %+d (%s %+d, id: %d)", + pl_sd->status.cart[i].amount, + item_data->name, + pl_sd->status.cart[i].refine, + item_data->jname, + pl_sd->status.cart[i].refine, + pl_sd->status.cart[i].nameid); + else + sprintf (output, "%d %s (%s, id: %d)", + pl_sd->status.cart[i].amount, + item_data->name, item_data->jname, + pl_sd->status.cart[i].nameid); + clif_displaymessage (fd, output); + memset (output, '\0', sizeof (output)); + counter2 = 0; + for (j = 0; j < item_data->slot; j++) + { + if (pl_sd->status.cart[i].card[j]) + { + if ((item_temp = + itemdb_search (pl_sd->status. + cart[i].card[j])) != NULL) + { + if (output[0] == '\0') + sprintf (outputtmp, + " -> (card(s): #%d %s (%s), ", + ++counter2, item_temp->name, + item_temp->jname); + else + sprintf (outputtmp, "#%d %s (%s), ", + ++counter2, item_temp->name, + item_temp->jname); + strcat (output, outputtmp); + } + } + } + if (output[0] != '\0') + { + output[strlen (output) - 2] = ')'; + output[strlen (output) - 1] = '\0'; + clif_displaymessage (fd, output); + } + } + } + if (count == 0) + clif_displaymessage (fd, + "No item found in the cart of this player."); + else + { + sprintf (output, "%d item(s) found in %d kind(s) of items.", + counter, count); + clif_displaymessage (fd, output); + } + } + else + { + clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); + return -1; + } + } + else + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + return 0; +} + +/*========================================== + * @killer by MouseJstr + * enable killing players even when not in pvp + *------------------------------------------ + */ +int +atcommand_killer (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + sd->special_state.killer = !sd->special_state.killer; + + if (sd->special_state.killer) + clif_displaymessage (fd, "You be a killa..."); + else + clif_displaymessage (fd, "You gonna be own3d..."); + + return 0; +} + +/*========================================== + * @killable by MouseJstr + * enable other people killing you + *------------------------------------------ + */ +int +atcommand_killable (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + sd->special_state.killable = !sd->special_state.killable; + + if (sd->special_state.killable) + clif_displaymessage (fd, "You gonna be own3d..."); + else + clif_displaymessage (fd, "You be a killa..."); + + return 0; +} + +/*========================================== + * @charkillable by MouseJstr + * enable another player to be killed + *------------------------------------------ + */ +int +atcommand_charkillable (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd = NULL; + + if (!message || !*message) + return -1; + + if ((pl_sd = map_nick2sd ((char *) message)) == NULL) + return -1; + + pl_sd->special_state.killable = !pl_sd->special_state.killable; + + if (pl_sd->special_state.killable) + clif_displaymessage (fd, "The player is now killable"); + else + clif_displaymessage (fd, "The player is no longer killable"); + + return 0; +} + +/*========================================== + * @skillon by MouseJstr + * turn skills on for the map + *------------------------------------------ + */ +int +atcommand_skillon (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + map[sd->bl.m].flag.noskill = 0; + clif_displaymessage (fd, "Map skills are on."); + return 0; +} + +/*========================================== + * @skilloff by MouseJstr + * Turn skills off on the map + *------------------------------------------ + */ +int +atcommand_skilloff (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + map[sd->bl.m].flag.noskill = 1; + clif_displaymessage (fd, "Map skills are off."); + return 0; +} + +/*========================================== + * @npcmove by MouseJstr + * + * move a npc + *------------------------------------------ + */ +int +atcommand_npcmove (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + int x = 0, y = 0; + struct npc_data *nd = 0; + + if (sd == NULL) + return -1; + + if (!message || !*message) + return -1; + + memset (character, '\0', sizeof character); + + if (sscanf (message, "%d %d %99[^\n]", &x, &y, character) < 3) + return -1; + + nd = npc_name2id (character); + if (nd == NULL) + return -1; + + npc_enable (character, 0); + nd->bl.x = x; + nd->bl.y = y; + npc_enable (character, 1); + + return 0; +} + +/*========================================== + * @addwarp by MouseJstr + * + * Create a new static warp point. + *------------------------------------------ + */ +int +atcommand_addwarp (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char w1[64], w3[64], w4[64]; + char map[30], output[200]; + int x, y, ret; + + if (!message || !*message) + return -1; + + if (sscanf (message, "%99s %d %d[^\n]", map, &x, &y) < 3) + return -1; + + sprintf (w1, "%s,%d,%d", sd->mapname, sd->bl.x, sd->bl.y); + sprintf (w3, "%s%d%d%d%d", map, sd->bl.x, sd->bl.y, x, y); + sprintf (w4, "1,1,%s.gat,%d,%d", map, x, y); + + ret = npc_parse_warp (w1, "warp", w3, w4); + + sprintf (output, "New warp NPC => %s", w3); + + clif_displaymessage (fd, output); + + return ret; +} + +/*========================================== + * @follow by [MouseJstr] + * + * Follow a player .. staying no more then 5 spaces away + *------------------------------------------ + */ +int +atcommand_follow (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ +#if 0 + struct map_session_data *pl_sd = NULL; + + if (!message || !*message) + return -1; + if ((pl_sd = map_nick2sd ((char *) message)) != NULL) + pc_follow (sd, pl_sd->bl.id); + else + return 1; +#endif + + /* + * Command disabled - it's incompatible with the TMW + * client. + */ + clif_displaymessage (fd, "@follow command not available"); + + return 0; + +} + +/*========================================== + * @chareffect by [MouseJstr] + * + * Create a effect localized on another character + *------------------------------------------ + */ +int +atcommand_chareffect (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd = NULL; + char target[255]; + int type = 0; + + if (!message || !*message + || sscanf (message, "%d %s", &type, target) != 2) + { + clif_displaymessage (fd, "usage: @chareffect <type+> <target>."); + return -1; + } + + if ((pl_sd = map_nick2sd ((char *) target)) == NULL) + return -1; + + clif_specialeffect (&pl_sd->bl, type, 0); + clif_displaymessage (fd, "Your Effect Has Changed."); // Your effect has changed. + + return 0; +} + +/*========================================== + * @dropall by [MouseJstr] + * + * Drop all your possession on the ground + *------------------------------------------ + */ +int +atcommand_dropall (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int i; + for (i = 0; i < MAX_INVENTORY; i++) + { + if (sd->status.inventory[i].amount) + { + if (sd->status.inventory[i].equip != 0) + pc_unequipitem (sd, i, 0); + pc_dropitem (sd, i, sd->status.inventory[i].amount); + } + } + return 0; +} + +/*========================================== + * @chardropall by [MouseJstr] + * + * Throw all the characters possessions on the ground. Normally + * done in response to them being disrespectful of a GM + *------------------------------------------ + */ +int +atcommand_chardropall (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int i; + struct map_session_data *pl_sd = NULL; + + if (!message || !*message) + return -1; + if ((pl_sd = map_nick2sd ((char *) message)) == NULL) + return -1; + for (i = 0; i < MAX_INVENTORY; i++) + { + if (pl_sd->status.inventory[i].amount) + { + if (pl_sd->status.inventory[i].equip != 0) + pc_unequipitem (pl_sd, i, 0); + pc_dropitem (pl_sd, i, pl_sd->status.inventory[i].amount); + } + } + + clif_displaymessage (pl_sd->fd, "Ever play 52 card pickup?"); + clif_displaymessage (fd, "It is done"); + //clif_displaymessage(fd, "It is offical.. your a jerk"); + + return 0; +} + +/*========================================== + * @storeall by [MouseJstr] + * + * Put everything into storage to simplify your inventory to make + * debugging easie + *------------------------------------------ + */ +int +atcommand_storeall (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int i; + nullpo_retr (-1, sd); + + if (sd->state.storage_flag != 1) + { //Open storage. + switch (storage_storageopen (sd)) + { + case 2: //Try again + clif_displaymessage (fd, "run this command again.."); + return 0; + case 1: //Failure + clif_displaymessage (fd, + "You can't open the storage currently."); + return 1; + } + } + for (i = 0; i < MAX_INVENTORY; i++) + { + if (sd->status.inventory[i].amount) + { + if (sd->status.inventory[i].equip != 0) + pc_unequipitem (sd, i, 0); + storage_storageadd (sd, i, sd->status.inventory[i].amount); + } + } + storage_storageclose (sd); + + clif_displaymessage (fd, "It is done"); + return 0; +} + +/*========================================== + * @charstoreall by [MouseJstr] + * + * A way to screw with players who piss you off + *------------------------------------------ + */ +int +atcommand_charstoreall (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int i; + struct map_session_data *pl_sd = NULL; + + if (!message || !*message) + return -1; + if ((pl_sd = map_nick2sd ((char *) message)) == NULL) + return -1; + + if (storage_storageopen (pl_sd) == 1) + { + clif_displaymessage (fd, + "Had to open the characters storage window..."); + clif_displaymessage (fd, "run this command again.."); + return 0; + } + for (i = 0; i < MAX_INVENTORY; i++) + { + if (pl_sd->status.inventory[i].amount) + { + if (pl_sd->status.inventory[i].equip != 0) + pc_unequipitem (pl_sd, i, 0); + storage_storageadd (pl_sd, i, sd->status.inventory[i].amount); + } + } + storage_storageclose (pl_sd); + + clif_displaymessage (pl_sd->fd, + "Everything you own has been put away for safe keeping."); + clif_displaymessage (pl_sd->fd, + "go to the nearest kafka to retrieve it.."); + clif_displaymessage (pl_sd->fd, " -- the management"); + + clif_displaymessage (fd, "It is done"); + + return 0; +} + +/*========================================== + * @skillid by [MouseJstr] + * + * lookup a skill by name + *------------------------------------------ + */ +int +atcommand_skillid (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int skillen = 0, idx = 0; + if (!message || !*message) + return -1; + skillen = strlen (message); + while (skill_names[idx].id != 0) + { + if ((strncasecmp (skill_names[idx].name, message, skillen) == 0) || + (strncasecmp (skill_names[idx].desc, message, skillen) == 0)) + { + char output[255]; + sprintf (output, "skill %d: %s", skill_names[idx].id, + skill_names[idx].desc); + clif_displaymessage (fd, output); + } + idx++; + } + return 0; +} + +/*========================================== + * @useskill by [MouseJstr] + * + * A way of using skills without having to find them in the skills menu + *------------------------------------------ + */ +int +atcommand_useskill (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd = NULL; + int skillnum; + int skilllv; + int inf; + char target[255]; + + if (!message || !*message) + return -1; + if (sscanf (message, "%d %d %s", &skillnum, &skilllv, target) != 3) + { + clif_displaymessage (fd, + "Usage: @useskill <skillnum> <skillv> <target>"); + return -1; + } + if ((pl_sd = map_nick2sd (target)) == NULL) + { + return -1; + } + + inf = skill_get_inf (skillnum); + + if ((inf == 2) || (inf == 1)) + skill_use_pos (sd, pl_sd->bl.x, pl_sd->bl.y, skillnum, skilllv); + else + skill_use_id (sd, pl_sd->bl.id, skillnum, skilllv); + + return 0; +} + +/*========================================== + * It is made to rain. + *------------------------------------------ + */ +int +atcommand_rain (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int effno = 0; + effno = 161; + nullpo_retr (-1, sd); + if (effno < 0 || map[sd->bl.m].flag.rain) + return -1; + + map[sd->bl.m].flag.rain = 1; + clif_specialeffect (&sd->bl, effno, 2); + return 0; +} + +/*========================================== + * It is made to snow. + *------------------------------------------ + */ +int +atcommand_snow (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int effno = 0; + effno = 162; + nullpo_retr (-1, sd); + if (effno < 0 || map[sd->bl.m].flag.snow) + return -1; + + map[sd->bl.m].flag.snow = 1; + clif_specialeffect (&sd->bl, effno, 2); + return 0; +} + +/*========================================== + * Cherry tree snowstorm is made to fall. (Sakura) + *------------------------------------------ + */ +int +atcommand_sakura (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int effno = 0; + effno = 163; + nullpo_retr (-1, sd); + if (effno < 0 || map[sd->bl.m].flag.sakura) + return -1; + + map[sd->bl.m].flag.sakura = 1; + clif_specialeffect (&sd->bl, effno, 2); + return 0; +} + +/*========================================== + * Fog hangs over. + *------------------------------------------ + */ +int +atcommand_fog (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int effno = 0; + effno = 233; + nullpo_retr (-1, sd); + if (effno < 0 || map[sd->bl.m].flag.fog) + return -1; + + map[sd->bl.m].flag.fog = 1; + clif_specialeffect (&sd->bl, effno, 2); + + return 0; +} + +/*========================================== + * Fallen leaves fall. + *------------------------------------------ + */ +int +atcommand_leaves (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int effno = 0; + effno = 333; + nullpo_retr (-1, sd); + if (effno < 0 || map[sd->bl.m].flag.leaves) + return -1; + + map[sd->bl.m].flag.leaves = 1; + clif_specialeffect (&sd->bl, effno, 2); + return 0; +} + +/*========================================== + * + *------------------------------------------ + */ +int atcommand_summon (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char name[100]; + int mob_id = 0; + int x = 0; + int y = 0; + int id = 0; + struct mob_data *md; + unsigned int tick = gettick (); + + nullpo_retr (-1, sd); + + if (!message || !*message) + return -1; + if (sscanf (message, "%99[^\n]", name) < 1) + return -1; + + if ((mob_id = atoi (name)) == 0) + mob_id = mobdb_searchname (name); + if (mob_id == 0) + return -1; + + x = sd->bl.x + (MRAND (10) - 5); + y = sd->bl.y + (MRAND (10) - 5); + + id = mob_once_spawn (sd, "this", x, y, "--ja--", mob_id, 1, ""); + if ((md = (struct mob_data *) map_id2bl (id))) + { + md->master_id = sd->bl.id; + md->state.special_mob_ai = 1; + md->mode = mob_db[md->mob_class].mode | 0x04; + md->deletetimer = add_timer (tick + 60000, mob_timer_delete, id, 0); + clif_misceffect (&md->bl, 344); + } + clif_skill_poseffect (&sd->bl, AM_CALLHOMUN, 1, x, y, tick); + + return 0; +} + +/*========================================== + * @adjcmdlvl by [MouseJstr] + * + * Temp adjust the GM level required to use a GM command + * + * Used during beta testing to allow players to use GM commands + * for short periods of time + *------------------------------------------ + */ +int +atcommand_adjcmdlvl (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int i, newlev; + char cmd[100]; + + if (!message || !*message || sscanf (message, "%d %s", &newlev, cmd) != 2) + { + clif_displaymessage (fd, "usage: @adjcmdlvl <lvl> <command>."); + return -1; + } + + for (i = 0; atcommand_info[i].type != AtCommand_None; i++) + if (strcasecmp (cmd, atcommand_info[i].command + 1) == 0) + { + atcommand_info[i].level = newlev; + clif_displaymessage (fd, "@command level changed."); + return 0; + } + + clif_displaymessage (fd, "@command not found."); + return -1; +} + +/*========================================== + * @adjgmlvl by [MouseJstr] + * + * Create a temp GM + * + * Used during beta testing to allow players to use GM commands + * for short periods of time + *------------------------------------------ + */ +int +atcommand_adjgmlvl (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + int newlev; + char user[100]; + struct map_session_data *pl_sd; + + if (!message || !*message + || sscanf (message, "%d %s", &newlev, user) != 2) + { + clif_displaymessage (fd, "usage: @adjgmlvl <lvl> <user>."); + return -1; + } + + if ((pl_sd = map_nick2sd ((char *) user)) == NULL) + return -1; + + pc_set_gm_level (pl_sd->status.account_id, newlev); + + return 0; +} + +/*========================================== + * @trade by [MouseJstr] + * + * Open a trade window with a remote player + * + * If I have to jump to a remote player one more time, I am + * gonna scream! + *------------------------------------------ + */ +int +atcommand_trade (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd = NULL; + + if (!message || !*message) + return -1; + if ((pl_sd = map_nick2sd ((char *) message)) != NULL) + { + trade_traderequest (sd, pl_sd->bl.id); + return 0; + } + return -1; +} + +/*=========================== + * @unmute [Valaris] + *=========================== +*/ +int atcommand_unmute (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd = NULL; + if (!message || !*message) + return -1; + + if ((pl_sd = map_nick2sd ((char *) message)) != NULL) + { + if (pl_sd->sc_data[SC_NOCHAT].timer != -1) + { + skill_status_change_end (&pl_sd->bl, SC_NOCHAT, -1); + clif_displaymessage (sd->fd, "Player unmuted"); + } + else + clif_displaymessage (sd->fd, "Player is not muted"); + } + + return 0; +} + +/* Magic atcommands by Fate */ + +static int magic_base = TMW_MAGIC; +#define magic_skills_nr 6 +static const char *magic_skill_names[magic_skills_nr] = + { "magic", "life", "war", "transmute", "nature", "astral" }; + +int +atcommand_magic_info (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + char buf[200]; + struct map_session_data *pl_sd; + + memset (character, '\0', sizeof (character)); + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, "Usage: @magicinfo <char_name>"); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + int i; + + sprintf (buf, "`%s' has the following magic skills:", character); + clif_displaymessage (fd, buf); + + for (i = 0; i < magic_skills_nr; i++) + { + sprintf (buf, "%d in %s", pl_sd->status.skill[i + magic_base].lv, + magic_skill_names[i]); + if (pl_sd->status.skill[i + magic_base].id == i + magic_base) + clif_displaymessage (fd, buf); + } + + return 0; + } + else + clif_displaymessage (fd, "Character not found."); + + return -1; +} + +static void set_skill (struct map_session_data *sd, int i, int level) +{ + sd->status.skill[i].id = level ? i : 0; + sd->status.skill[i].lv = level; +} + +int +atcommand_set_magic (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + char magic_type[20]; + int skill_index = -1; // 0: all + int value; + struct map_session_data *pl_sd; + + memset (character, '\0', sizeof (character)); + + if (!message || !*message + || sscanf (message, "%19s %i %99[^\n]", magic_type, &value, + character) < 1) + { + clif_displaymessage (fd, + "Usage: @setmagic <school> <value> <char-name>, where <school> is either `magic', one of the school names, or `all'."); + return -1; + } + + if (!strcasecmp ("all", magic_type)) + skill_index = 0; + else + { + int i; + for (i = 0; i < magic_skills_nr; i++) + { + if (!strcasecmp (magic_skill_names[i], magic_type)) + { + skill_index = i + magic_base; + break; + } + } + } + + if (skill_index == -1) + { + clif_displaymessage (fd, + "Incorrect school of magic. Use `magic', `nature', `life', `war', `transmute', `ether', or `all'."); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + int i; + if (skill_index == 0) + for (i = 0; i < magic_skills_nr; i++) + set_skill (pl_sd, i + magic_base, value); + else + set_skill (pl_sd, skill_index, value); + + clif_skillinfoblock (pl_sd); + return 0; + } + else + clif_displaymessage (fd, "Character not found."); + + return -1; +} + +int +atcommand_log (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + return 0; // only used for (implicit) logging +} + +int +atcommand_tee (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char *data = (char *)malloc (strlen (message) + 28); + strcpy (data, sd->status.name); + strcat (data, " : "); + strcat (data, message); + clif_message (&sd->bl, data); + return 0; +} + +int +atcommand_invisible (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + pc_invisibility (sd, 1); + return 0; +} + +int +atcommand_visible (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + pc_invisibility (sd, 0); + return 0; +} + +static +int atcommand_jump_iterate (const int fd, struct map_session_data *sd, + const char *command, const char *message, + struct map_session_data *(*get_start) (void), + struct map_session_data *(*get_next) (struct + map_session_data + * current)) +{ + char output[200]; + struct map_session_data *pl_sd; + + memset (output, '\0', sizeof (output)); + + pl_sd = (struct map_session_data *) map_id2bl (sd->followtarget); + + if (pl_sd) + pl_sd = get_next (pl_sd); + + if (!pl_sd) + pl_sd = get_start (); + + if (pl_sd == sd) + { + pl_sd = get_next (pl_sd); + if (!pl_sd) + pl_sd = get_start (); + } + + if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to warp you to the map of this player."); + return -1; + } + if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp + && battle_config.any_warp_GM_min_level > pc_isGM (sd)) + { + clif_displaymessage (fd, + "You are not authorised to warp you from your actual map."); + return -1; + } + pc_setpos (sd, map[pl_sd->bl.m].name, pl_sd->bl.x, pl_sd->bl.y, 3); + sprintf (output, "Jump to %s", pl_sd->status.name); + clif_displaymessage (fd, output); + + sd->followtarget = pl_sd->bl.id; + + return 0; +} + +int +atcommand_iterate_forward_over_players (const int fd, + struct map_session_data *sd, + const char *command, + const char *message) +{ + return atcommand_jump_iterate (fd, sd, command, message, + map_get_first_session, + map_get_next_session); +} + +int +atcommand_iterate_backwards_over_players (const int fd, + struct map_session_data *sd, + const char *command, + const char *message) +{ + return atcommand_jump_iterate (fd, sd, command, message, + map_get_last_session, + map_get_prev_session); +} + +int atcommand_wgm (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + if (tmw_CheckChatSpam(sd, message)) + return 0; + tmw_GmHackMsg ("%s: %s", sd->status.name, message); + if (!pc_isGM (sd)) + clif_displaymessage (fd, "Message sent."); + + return 0; +} + + +int atcommand_skillpool_info (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + struct map_session_data *pl_sd; + + if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) + { + clif_displaymessage (fd, "Usage: @sp-info <char_name>"); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + char buf[200]; + int pool_skills[MAX_SKILL_POOL]; + int pool_skills_nr = skill_pool (pl_sd, pool_skills); + int i; + + sprintf (buf, "Active skills %d out of %d for %s:", pool_skills_nr, + skill_pool_max (pl_sd), character); + clif_displaymessage (fd, buf); + for (i = 0; i < pool_skills_nr; ++i) + { + sprintf (buf, " - %s [%d]: power %d", skill_name (pool_skills[i]), + pool_skills[i], skill_power (pl_sd, pool_skills[i])); + clif_displaymessage (fd, buf); + } + + sprintf (buf, "Learned skills out of %d for %s:", + skill_pool_skills_size, character); + clif_displaymessage (fd, buf); + + for (i = 0; i < skill_pool_skills_size; ++i) + { + const char *name = skill_name (skill_pool_skills[i]); + int lvl = pl_sd->status.skill[skill_pool_skills[i]].lv; + + if (lvl) + { + sprintf (buf, " - %s [%d]: lvl %d", name, + skill_pool_skills[i], lvl); + clif_displaymessage (fd, buf); + } + } + + } + else + clif_displaymessage (fd, "Character not found."); + + return 0; +} + +int atcommand_skillpool_focus (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + int skill; + struct map_session_data *pl_sd; + + if (!message || !*message + || sscanf (message, "%d %99[^\n]", &skill, character) < 1) + { + clif_displaymessage (fd, "Usage: @sp-focus <skill-nr> <char_name>"); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (skill_pool_activate (pl_sd, skill)) + clif_displaymessage (fd, "Activation failed."); + else + clif_displaymessage (fd, "Activation successful."); + } + else + clif_displaymessage (fd, "Character not found."); + + return 0; +} + +int atcommand_skillpool_unfocus (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + int skill; + struct map_session_data *pl_sd; + + if (!message || !*message + || sscanf (message, "%d %99[^\n]", &skill, character) < 1) + { + clif_displaymessage (fd, "Usage: @sp-unfocus <skill-nr> <char_name>"); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + if (skill_pool_deactivate (pl_sd, skill)) + clif_displaymessage (fd, "Deactivation failed."); + else + clif_displaymessage (fd, "Deactivation successful."); + } + else + clif_displaymessage (fd, "Character not found."); + + return 0; +} + +int atcommand_skill_learn (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + char character[100]; + int skill, level; + struct map_session_data *pl_sd; + + if (!message || !*message + || sscanf (message, "%d %d %99[^\n]", &skill, &level, character) < 1) + { + clif_displaymessage (fd, + "Usage: @skill-learn <skill-nr> <level> <char_name>"); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) != NULL) + { + set_skill (pl_sd, skill, level); + clif_skillinfoblock (pl_sd); + } + else + clif_displaymessage (fd, "Character not found."); + + return 0; +} + +int atcommand_ipcheck (const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + struct sockaddr_in sai; + char output[200]; + char character[25]; + int i; + socklen_t sa_len = sizeof (struct sockaddr); + unsigned long ip; + + memset(character, '\0', sizeof(character)); + + if (sscanf (message, "%24[^\n]", character) < 1) + { + clif_displaymessage (fd, "Usage: @ipcheck <char name>"); + return -1; + } + + if ((pl_sd = map_nick2sd (character)) == NULL) + { + clif_displaymessage (fd, "Character not found."); + return -1; + } + + if (getpeername (pl_sd->fd, (struct sockaddr *)&sai, &sa_len)) + { + clif_displaymessage (fd, + "Guru Meditation Error: getpeername() failed"); + return -1; + } + + ip = sai.sin_addr.s_addr; + + // We now have the IP address of a character. + // Loop over all logged in sessions looking for matches. + + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth) + { + if (getpeername (pl_sd->fd, (struct sockaddr *)&sai, &sa_len)) + continue; + + // Is checking GM levels really needed here? + if (ip == sai.sin_addr.s_addr) + { + snprintf (output, sizeof(output), + "Name: %s | Location: %s %d %d", + pl_sd->status.name, pl_sd->mapname, + pl_sd->bl.x, pl_sd->bl.y); + clif_displaymessage (fd, output); + } + } + } + + clif_displaymessage (fd, "End of list"); + return 0; +} + +int atcommand_doomspot(const int fd, struct map_session_data *sd, + const char *command, const char *message) +{ + struct map_session_data *pl_sd; + int i; + + for (i = 0; i < fd_max; i++) + { + if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) + && pl_sd->state.auth && i != fd && sd->bl.m == pl_sd->bl.m + && sd->bl.x == pl_sd->bl.x && sd->bl.y == pl_sd->bl.y + && pc_isGM (sd) >= pc_isGM (pl_sd)) + { // you can doom only lower or same gm level + pc_damage (NULL, pl_sd, pl_sd->status.hp + 1); + clif_displaymessage (pl_sd->fd, "The holy messenger has given judgement."); + } + } + clif_displaymessage (fd, "Judgement was made."); + + return 0; +} |