diff options
Diffstat (limited to 'doc/packet_table_en.txt')
-rw-r--r-- | doc/packet_table_en.txt | 1066 |
1 files changed, 533 insertions, 533 deletions
diff --git a/doc/packet_table_en.txt b/doc/packet_table_en.txt index 52dcd0e..3b72ba3 100644 --- a/doc/packet_table_en.txt +++ b/doc/packet_table_en.txt @@ -2,16 +2,16 @@ here is a translation for "packet_table.txt". i leave original japanese sentenses and write translation below that. -Ú‚µ‚‚Í’m‚è‚Ü‚¹‚ñ‚ªAGM‚̓AƒJƒEƒ“ƒgID704554•t‹ß‚ðŽw’è‚·‚邯 -ƒNƒ‰ƒCƒAƒ“ƒg‚ªGM‚¾‚Æ”Fޝ‚µ‚Ä•\ަ‚·‚é‚Ý‚½‚¢‚Å‚·B -”Žš‚ª”¼’[‚Ȃ̂͋C‚É‚µ‚È‚¢‚ÅEEE +詳ã—ãã¯çŸ¥ã‚Šã¾ã›ã‚“ãŒã€GMã¯ã‚¢ã‚«ã‚¦ãƒ³ãƒˆIDï¼704554付近を指定ã™ã‚‹ã¨ +クライアントãŒGMã ã¨èªè˜ã—ã¦è¡¨ç¤ºã™ã‚‹ã¿ãŸã„ã§ã™ã€‚ +æ•°å—ãŒåŠç«¯ãªã®ã¯æ°—ã«ã—ãªã„ã§ãƒ»ãƒ»ãƒ» i don't know for sure, but if you set account id around 704554, the ro client recognizes you as GM ( i don't know about other client like iro or something. this is talking about jro.) -ƒpƒPƒbƒg’·ƒŠƒXƒgB-1‚̓pƒPƒbƒgŽí•ʂ̒¼Œã‚É’·‚³‚ª‚ ‚éƒpƒPƒbƒg +パケット長リスト。-1ã¯ãƒ‘ケット種別ã®ç›´å¾Œã«é•·ã•ãŒã‚るパケット list of packet length. "-1" means a packet that have its packet length just after the packet number. @@ -50,1276 +50,1276 @@ just after the packet number. 6, 3,106, 10, 10, 34, 0, 6, 8, 4, 4, 4, 29, -1, 10, 6, 90, 86, 24, 6, 30,102, 8, 4, 8, 4, 14, 10 -S ƒNƒ‰ƒCƒAƒ“ƒg‚©‚猩‚Ä‘—M +S クライアントã‹ã‚‰è¦‹ã¦é€ä¿¡ S means a packet that will be sent from client. -R ƒNƒ‰ƒCƒAƒ“ƒg‚©‚猩‚ÄŽóM +R クライアントã‹ã‚‰è¦‹ã¦å—ä¿¡ R means a packet that will be received by client. -B ƒoƒCƒg +B ãƒã‚¤ãƒˆ B means a byte. -w ƒ[ƒh=2B +w ワード=2B w means word( 2 bytes) -l ƒƒ“ƒOƒ[ƒh=4B +l ãƒãƒ³ã‚°ãƒ¯ãƒ¼ãƒ‰=4B l means long word(4bytes) -* 0ŒÂˆÈã‚‚è‚©‚¦‚µ +* 0個以上ãりã‹ãˆã— * means repeat S 0064 <version>.l <account name>.24B <password>.24B <version2>.B - ƒAƒJƒEƒ“ƒgID&ƒpƒXƒ[ƒh‘—M + アカウントID&パスワードé€ä¿¡ send account id & password S 0065 <account ID>.l <login ID1>.l <login ID2>.l ?.2B <sex>.B - ƒLƒƒƒ‰ƒZƒŒŽIÚ‘±—v‹ + ã‚ãƒ£ãƒ©ã‚»ãƒ¬é¯–æŽ¥ç¶šè¦æ±‚ request connection to character select server S 0066 <charactor number>.B - ƒLƒƒƒ‰ƒNƒ^‘I‘ð—v‹ + ã‚ãƒ£ãƒ©ã‚¯ã‚¿é¸æŠžè¦æ±‚ request to select character S 0067 <charactor name>.24B <param etc>.11B - ƒLƒƒƒ‰ƒNƒ^쬗v‹ + ã‚ャラクタ作æˆè¦æ±‚ request to create new character S 0068 <charactor ID>.l <mail address>.40B - ƒLƒƒƒ‰ƒNƒ^휗v‹ + ã‚ãƒ£ãƒ©ã‚¯ã‚¿å‰Šé™¤è¦æ±‚ request to delete character R 0069 <len>.w <login ID1>.l <account ID>.l <login ID2>.l ?.32B <sex>.B {<IP>.l <port>.w <server name>.20B <login users>.l ?.2B}.32B* - login¬Œ÷&ŽIî•ñ + loginæˆåŠŸ&é¯–æƒ…å ± information about a success of login to login server R 006a <error No>.B - loginޏ”s + login失敗 fail to login to login server R 006b <len>.w <charactor select data>.106B* - ƒLƒƒƒ‰ƒZƒŒŽIÚ‘±¬Œ÷&ƒLƒƒƒ‰ƒNƒ^ƒf[ƒ^ + ã‚ャラセレ鯖接続æˆåŠŸ&ã‚ャラクタデータ information about a success of connection to character select server & character server <charactor select data> = <charactor ID>.l <base exp>.l <zeny>.l <job exp>.l <job level>.l ?.8B <option>.l <karma>.l <manner>.l ?.2B <HP>.w <MaxHP>.w <SP>.w <MaxSP>.w <speed>.w <class>.w <hair>.w <weapon>.2w <base level>.w <skill point>.w <head_bottom>.w <sheild>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <name>.24B <STR>.B <AGI>.B <VIT>.B <INT>.B <DEX>.B <LUK>.B <charactor number>.B ?.B R 006c <error No>.B - ƒLƒƒƒ‰ƒNƒ^‘I‘ðŽ¸”s + ã‚ãƒ£ãƒ©ã‚¯ã‚¿é¸æŠžå¤±æ•— fail to select character R 006d <charactor select data>.106B - ƒLƒƒƒ‰ƒNƒ^쬬Œ÷ + ã‚ãƒ£ãƒ©ã‚¯ã‚¿ä½œæˆæˆåŠŸ success to create new character R 006e <error No>.B - ƒLƒƒƒ‰ƒNƒ^쬎¸”s + ã‚ャラクタ作æˆå¤±æ•— fail to create new character R 006f - ƒLƒƒƒ‰ƒNƒ^휬Œ÷ + ã‚ャラクタ削除æˆåŠŸ success to delete character R 0070 <error No>.B - ƒLƒƒƒ‰ƒNƒ^휎¸”s + ã‚ャラクタ削除失敗 fail to delete character R 0071 <charactor ID>.l <map name>.16B <ip>.l <port>.w - ƒLƒƒƒ‰ƒNƒ^‘I‘ð¬Œ÷&ƒ}ƒbƒv–¼&ƒQ[ƒ€ŽIIP/port + ã‚ãƒ£ãƒ©ã‚¯ã‚¿é¸æŠžæˆåŠŸ&マップå&ゲーム鯖IP/port success to select character & map name and ip/port number for game server S 0072 <account ID>.l <charactor ID>.l <login ID1>.l <login ID2>.l <sex>.b - ƒQ[ƒ€ŽIÚ‘±—v‹ + ã‚²ãƒ¼ãƒ é¯–æŽ¥ç¶šè¦æ±‚ request connection to game server R 0073 <server tick>.l <coordidate>.3B ?.2B - ƒQ[ƒ€ŽIÚ‘±¬Œ÷&ƒT[ƒo‘¤1msŽžŒv&oŒ»ˆÊ’u + ゲーム鯖接続æˆåŠŸ&サーãƒå´1ms時計&出ç¾ä½ç½® success to connect to game server & server time & spawn point R 0078 <ID>.l <speed>.w ?.w ?.w <option>.w <class>.w <hair>.w <weapon>.w <head option bottom>.w <sheild>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.w ?.w ?.w <manner>.w <karma>.w ?.B <sex>.B <X_Y_dir>.3B ?.B ?.B <sit>.B - ƒ}ƒbƒvƒ[ƒhŽž&ˆÚ“®Žž—pAŒü‚«•t‚«—pƒLƒƒƒ‰î•ñ? + マップãƒãƒ¼ãƒ‰æ™‚&移動時用ã€å‘ã付ã用ã‚ãƒ£ãƒ©æƒ…å ±? a packet for map load or moving, infermation about a direction for character? R 0079 <ID>.l <speed>.w ?.w ?.w <option>.w <class>.w <hair>.w <weapon>.w <head option bottom>.w <sheild>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.w ?.w ?.w <manner>.w <karma>.w ?.B <sex>.B <X_Y_dir>.3B ?.B ?.B - ƒeƒŒƒ|“™‚Ì•\ަ”ÍˆÍ“à•¦‚«ƒLƒƒƒ‰—pAŒü‚«•t‚«–³‚µƒLƒƒƒ‰î•ñ? + テレãƒç‰ã®è¡¨ç¤ºç¯„囲内沸ãã‚ャラ用ã€å‘ã付ãç„¡ã—ã‚ãƒ£ãƒ©æƒ…å ±? information about characters in a range of a skill like teleport, no infor about direction for character? R 007b <ID>.l <speed>.w ?.w ?.w <option>.w <class>.w <hair>.w <weapon>.w <head option bottom>.w <server tick>.l <sheild>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.w ?.w ?.w <manner>.w <karma>.w ?.B <sex>.B <X_Y_X_Y>.5B ?.B ?.B ?.B - •\ަ”͈͓àƒLƒƒƒ‰ˆÚ“®î•ñ + 表示範囲内ã‚ãƒ£ãƒ©ç§»å‹•æƒ…å ± character information about walking in a range of the character can see R 007c <ID>.l <speed>.w ?.6w <class>.w ?.7w <X_Y>.3B ?.2B - NPC—p•\ަ”͈͓àƒLƒƒƒ‰î•ñ + NPC用表示範囲内ã‚ãƒ£ãƒ©æƒ…å ± character information for npc in a range the character can see S 007d - mapƒ[ƒhI‚è + mapãƒãƒ¼ãƒ‰çµ‚り end of load S 007e <client tick>.l - ƒNƒ‰ƒCƒAƒ“ƒg‘¤1msƒ^ƒCƒ}‘—M + クライアントå´1msタイマé€ä¿¡ send 1ms timer at client R 007f <server tick>.l - ƒT[ƒo‘¤1msƒ^ƒCƒ}‘—M + サーãƒå´1msタイマé€ä¿¡ send 1ms timer at server R 0080 <ID>.l <type>.B - type=00 ƒLƒƒƒ‰Á–Å (‰æ–ÊŠOˆÚ“®BŽ€‘ÌÁ–Å“™?) + type=00 ã‚ャラ消滅 (ç”»é¢å¤–移動。æ»ä½“消滅ç‰?) character disappear( walk out of screen. died and disappear?) - type=01 ƒLƒƒƒ‰Ž€–S + type=01 ã‚ャラæ»äº¡ character died - type=02 ƒLƒƒƒ‰Á–Å (ƒeƒŒƒ|,”ˆ,’±,logout“™?) + type=02 ã‚ャラ消滅 (テレãƒ,è¿,è¶,logoutç‰?) character disappear( teleport, fly's wing, butterfly's wing, logout?) R 0081 <type>.B type=03 speed hack speed hack - type=08 2dƒƒOƒCƒ“ + type=08 2é‡ãƒã‚°ã‚¤ãƒ³ duplicated login S 0085 <X_Y>.3B - ˆÚ“®—v‹ + ç§»å‹•è¦æ±‚ request to walk R 0087 <server tick>.l <X_Y_X_Y>.5B ?.B - ˆÚ“®‰ž“š + ç§»å‹•å¿œç” response to the request to walk R 0088 <ID>.l <X>.w <Y>.w - ˆÚ“®“r’†’âŽ~ + 移動途ä¸åœæ¢ stop walking S 0089 <target ID>.l <type>.B - type=00 target‚ð1‰ñ‰£‚é + type=00 targetã‚’1回殴る hit target once - type=02 À‚é + type=02 座る sit down - type=03 —§‚¿ã‚é + type=03 ç«‹ã¡ä¸Šã‚‹ stand up - type=07 target‚ð‰£‚è‘±‚¯‚é + type=07 targetを殴り続ã‘ã‚‹ continue to hit target R 008a <src ID>.l <dst ID>.l <server tick>.l <src speed>.l <dst speed>.l <param1>.w <param2>.w <type>.B <param3>.w type=00 param1=0 miss param1=0 miss - type=00 param1:ƒ_ƒ[ƒW(‚̇Œv?) param2:•ªŠ„” param3:ƒAƒTƒVƒ“2“—¬‹tŽèƒ_ƒ[ƒW + type=00 param1:ダメージ(ã®åˆè¨ˆ?) param2:分割数 param3:アサシン2刀æµé€†æ‰‹ãƒ€ãƒ¡ãƒ¼ã‚¸ param1:damage(of total?) param2:number of division param3:damage of assasin's left hand - NPC‚©‚ç‚ÌUŒ‚‚Ìê‡Aparam2,param3‚̓Sƒ~ƒf[ƒ^ + NPCã‹ã‚‰ã®æ”»æ’ƒã®å ´åˆã€param2,param3ã¯ã‚´ãƒŸãƒ‡ãƒ¼ã‚¿ if the attack was by npc, param2 and param3 are not used - speed‚ÍPC‚Ìê‡“à•”ASPD‚ƈê’v + speedã¯PCã®å ´åˆå†…部ASPDã¨ä¸€è‡´ speed match the aspd if it's player character - type=01 item‚ðE‚¤ ID*2ˆÈŠOƒSƒ~ + type=01 itemを拾ㆠID*2以外ゴミ pick up item, unused data except ID*2 - type=02 À‚é src IDˆÈŠOƒSƒ~ + type=02 座る src ID以外ゴミ sit down, unused data except src ID - type=03 —§‚ src IDˆÈŠOƒSƒ~ + type=03 立㤠src ID以外ゴミ stand up, unused data except src ID - type=08 •¡”UŒ‚ + type=08 複数攻撃 multiple attack - type=0a ƒNƒŠƒeƒBƒJƒ‹ + type=0a クリティカル critical attack - type=0b Š®‘S‰ñ”ð + type=0b å®Œå…¨å›žé¿ perfect evade R 008c <len>.w <str>.?B - ’Ê플¾‘—MBƒ`ƒƒƒbƒg’†‚̓`ƒƒƒbƒg“à”Œ¾—p‚ɂȂé + 通常発言é€ä¿¡ã€‚ãƒãƒ£ãƒƒãƒˆä¸ã¯ãƒãƒ£ãƒƒãƒˆå†…発言用ã«ãªã‚‹ send normal speech. it become a speech for chat during a chat - 擪‚Ì"<nick> : "‚Ì•”•ª‚̓Nƒ‰ƒCƒAƒ“ƒg‘¤‚Å•t‚¯‚鎖 + å…ˆé ã®"<nick> : "ã®éƒ¨åˆ†ã¯ã‚¯ãƒ©ã‚¤ã‚¢ãƒ³ãƒˆå´ã§ä»˜ã‘る事 client adds "<nick> : " part. R 008d <len>.w <ID>.l <str>.?B - ID‚³‚ñ‚Ì”Œ¾ŽóMBƒ`ƒƒƒbƒg’†‚̓`ƒƒƒbƒg“à”Œ¾—p‚ɂȂé + IDã•ã‚“ã®ç™ºè¨€å—信。ãƒãƒ£ãƒƒãƒˆä¸ã¯ãƒãƒ£ãƒƒãƒˆå†…発言用ã«ãªã‚‹ receive a speech by ID. it become speech for chat during a chat R 008e <len>.w <str>.?B - Ž©•ª‚Ì”Œ¾ŽóMBƒ`ƒƒƒbƒg’†‚̓`ƒƒƒbƒg“à”Œ¾—p‚ɂȂé + 自分ã®ç™ºè¨€å—信。ãƒãƒ£ãƒƒãƒˆä¸ã¯ãƒãƒ£ãƒƒãƒˆå†…発言用ã«ãªã‚‹ receive my character's speech. it become speech for chat during a chat S 0090 <ID>.l <type?>.B - NPC‚ɘb‚µ‚©‚¯‚éBtype‚Í01‚µ‚©Œ©‚½Ž––³‚µ + NPCã«è©±ã—ã‹ã‘る。typeã¯01ã—ã‹è¦‹ãŸäº‹ç„¡ã— talk to npc. i havent seen type setted to 01. R 0091 <map name>.16B <X>.w <Y>.w - ŽI“àƒ}ƒbƒvŠÔˆÚ“®AƒeƒŒƒ|,”ˆ“™—p + 鯖内マップ間移動ã€ãƒ†ãƒ¬ãƒ,è¿ç‰ç”¨ map change in the same server, for instance, teleport, fly's wing... R 0092 <map name>.16B <X>.w <Y>.w <IP>.l <port>.w - ŽIŠÔˆÚ“® + 鯖間移動 map change to the other server R 0093 - 8ŒŽ’†‚É1‰ñ‚¾‚¯ŠÏ‘ªB“ä + 8月ä¸ã«1回ã ã‘観測。謎 this packet observed in august once. i dont know what it is. S 0094 <ID>.l - ID‚̃Lƒƒƒ‰–¼“™—v‹B0095‚©0195‚Ì•Ô“š‚ª‚ ‚é‚Í‚¸ + IDã®ã‚ャラåç‰è¦æ±‚。0095ã‹0195ã®è¿”ç”ãŒã‚ã‚‹ã¯ãš request a character name for ID. 0095 or 0195 response is expected. R 0095 <ID>.l <nick>.24B - NPC,ƒMƒ‹ƒh–¢Š‘®PC‚Ì0094‚ւ̕ԓš + NPC,ギルド未所属PCã®0094ã¸ã®è¿”ç” response for 0094 request from npc or player character without guild. - 0193 <charID>.l ‚Å–â‚¢‡‚킹‚Ä + 0193 <charID>.l ã§å•ã„åˆã‚ã›ã¦ request by <charID>.l - 0194 <charID>.l <name>.24B ‚̉ž“š‚Å“¾‚Ă܂·B + 0194 <charID>.l <name>.24B ã®å¿œç”ã§å¾—ã¦ã¾ã™ã€‚ get response by <charID>.l <name>.24B S 0096 <len>.w <nick>.24B <message>.?B - wis‘—M + wisé€ä¿¡ send wisper R 0097 <len>.w <nick>.24B <message>.?B - wisŽóM + wiså—ä¿¡ receive wisper R 0098 <type>.B - type=00 wis‘—M¬Œ÷ + type=00 wisé€ä¿¡æˆåŠŸ success to send wisper - type=01 wis‘ŠŽè‚ªlogin‚µ‚ĂȂ¢? + type=01 wis相手ãŒloginã—ã¦ãªã„? target character is not loged in? - type=02 wis‘ŠŽè‚©‚çignore‚³‚ê‚Ä‚é? + type=02 wis相手ã‹ã‚‰ignoreã•れã¦ã‚‹? ignored by target R 009a <len>.w <message>.?B - GM‚©‚ç‚Ì“V‚̺ + GMã‹ã‚‰ã®å¤©ã®å£° GM announce S 009b <head dir>.w <dir>.B - ‘Ì&“ª‚Ì•ûŒü•ÏX—v‹BƒNƒ‰ƒCƒAƒ“ƒg‚ւ̉ž“š‚Í–³‚¢–Í—l + 体&é ã®æ–¹å‘å¤‰æ›´è¦æ±‚。クライアントã¸ã®å¿œç”ã¯ç„¡ã„模様 request a change of head and body direction. no response to client. - dir‚Í00`07‚ő̂̌ü‚«B00‚Å–k‚©‚ç”½ŽžŒv‰ñ‚è‚É45‹’PˆÊ‚Å07‚܂Š+ dirã¯00〜07ã§ä½“ã®å‘ã。00ã§åŒ—ã‹ã‚‰å時計回りã«45°å˜ä½ã§07ã¾ã§ dir can be 00-07 and it's for body direction. 00 means north and go counter-clockwise upto 07 by 45 degrees. - head dir‚Í00,01,02‚Å“ª‚ÌŒü‚«B00‚ő̂Ɠ¯‚¶A01‚ª‰EA02‚ª¶ + head dirã¯00,01,02ã§é ã®å‘ã。00ã§ä½“ã¨åŒã˜ã€01ãŒå³ã€02ãŒå·¦ head dir can be 00,01,02. 00 means the same direction of body, 01 means right, 02 menas left. R 009c <ID>.l <head dir>.w <dir>.B - ID‚Ì‘Ì&“ª‚Ì•ûŒü•ÏX + IDã®ä½“&é ã®æ–¹å‘変更 change body and head direction for ID. R 009d <ID>.l <item ID>.w <identify flag>.B <X>.w <Y>.w <amount>.w <subX>.B <subY>.B - ˆÚ“®“™‚ŰƒAƒCƒeƒ€‚ª‰æ–Ê“à‚É“ü‚Á‚Ä‚«‚½Žž + 移動ç‰ã§åºŠã‚¢ã‚¤ãƒ†ãƒ ãŒç”»é¢å†…ã«å…¥ã£ã¦ããŸæ™‚ when the item on the floor will appear on the screen by walking etc. R 009e <ID>.l <item ID>.w <identify flag>.B <X>.w <Y>.w <subX>.B <subY>.B <amount>.w - item dropB‰½ŒÌ‚©009d‚ƃ}ƒX–Ú“àˆÊ’u&ŒÂ”‚ª“ü‚ê•Ï‚Á‚Ä‚¢‚é + item drop。何故ã‹009dã¨ãƒžã‚¹ç›®å†…ä½ç½®&個数ãŒå…¥ã‚Œå¤‰ã£ã¦ã„ã‚‹ item drop. coordinate and amount is different from 009d. S 009f <ID>.l - ID‚̰ƒAƒCƒeƒ€‚ðE‚¤ + IDã®åºŠã‚¢ã‚¤ãƒ†ãƒ を拾ㆠpick up item on the floor. R 00a0 <index>.w <amount>.w <item ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w <equip type>.w <type>.B <fail>.B - fail=02 Žæ“¾Ž¸”s? + fail=02 å–得失敗? fail to pick up? - fail=06 ƒ‹[ƒgŒ –³‚µBŽæ“¾Ž¸”s + fail=06 ルート権無ã—。å–得失敗 no right to pick up. fail to pick up. R 00a1 <ID>.l - ID‚̰ƒAƒCƒeƒ€Á‹Ž + IDã®åºŠã‚¢ã‚¤ãƒ†ãƒ 消去 disappear the floor item S 00a2 <index>.w <amount>.w - Š—LƒAƒCƒeƒ€‚ð—Ž‚· + 所有アイテムをè½ã™ drop inventory item. R 00a3 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B}.10B* - Š—LÁ–Õ•i&ŽûW•iƒŠƒXƒg + 所有消耗å“&åŽé›†å“リスト list of consumptive item and collecter item that you have R 00a4 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <equip type>.w <equip point>.w <attribute?>.B <refine>.B <card>.4w}.20B* - Š—L‘•”õƒŠƒXƒg + 所有装備リスト list of equipments that you have R 00a5 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B}.10B* - ƒJƒvƒ‰‚³‚ñ‚É—a‚¯‚Ä‚ ‚éÁ–Õ•i&ŽûW•iƒŠƒXƒg + カプラã•ã‚“ã«é ã‘ã¦ã‚る消耗å“&åŽé›†å“リスト list of consumptive item and collecter item that you leave with capra. R 00a6 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <equip type>.w <equip point>.w <attribute?>.B <refine>.B <card>.4w}.20B* - ƒJƒvƒ‰‚³‚ñ‚É—a‚¯‚Ä‚ ‚é‘•”õƒŠƒXƒg + カプラã•ã‚“ã«é ã‘ã¦ã‚る装備リスト list of equipments that you leave with capra. S 00a7 <index>.w <ID>.l - ŠŽƒAƒCƒeƒ€index‚ðŽg—p‚·‚éBID‚ÍŽ©•ª‚Ì‚Ý? + 所æŒã‚¢ã‚¤ãƒ†ãƒ indexを使用ã™ã‚‹ã€‚IDã¯è‡ªåˆ†ã®ã¿? use index item. ID can be only myself? R 00a8 <index>.w <amount>.w <type>.B - ƒAƒCƒeƒ€Žg—p‰ž“šBtype=00‚Ìꇎg—pޏ”s? amount‚àƒSƒ~‚Ì–Í—l + アイテム使用応ç”。type=00ã®å ´åˆä½¿ç”¨å¤±æ•—? amountã‚‚ã‚´ãƒŸã®æ¨¡æ§˜ response to use item. type=00 means failed. amount is unused. - type=01‚ÌꇬŒ÷‚ÅAamount‚ÍŽg—pŒã‚ÌŽc‚èŒÂ” + type=01ã®å ´åˆæˆåŠŸã§ã€amountã¯ä½¿ç”¨å¾Œã®æ®‹ã‚Šå€‹æ•° type=01 means success to use item, amount is a number of rest of the item. S 00a9 <index>.w <equip type>.w - ƒAƒCƒeƒ€‘•”õ + アイテム装備 equip item. R 00aa <index>.w <equip point>.w <type>.B - ƒAƒCƒeƒ€‘•”õ‰ž“šBtype=00‚Ìꇑ•”õޏ”s? equip point‚àƒSƒ~‚Ì–Í—l + アイテム装備応ç”。type=00ã®å ´åˆè£…備失敗? equip pointã‚‚ã‚´ãƒŸã®æ¨¡æ§˜ response to equip item. type=00 means fail. equip point is unused. S 00ab <index>.w - ‘•”õ‰ðœ + 装備解除 take off equipment. R 00ac <index>.w <equip point>.w <type>.B - ‘•”õ‰ðœ‰ž“šBtype=00‚Ìꇎ¸”s? equip point‚àƒSƒ~‚Ì–Í—l + 装備解除応ç”。type=00ã®å ´åˆå¤±æ•—? equip pointã‚‚ã‚´ãƒŸã®æ¨¡æ§˜ response to take off equipment. type=00 means fail? equip point is unused. R 00af <index>.w <amount>.w - ƒAƒCƒeƒ€”Œ¸BamountŒÂ‚¾‚¯Œ¸‚ç‚· + アイテム数減少。amount個ã ã‘æ¸›ã‚‰ã™ decrease number of item by amount. R 00b0 <type>.w <val>.l - FX‚È”\—Í’l‚ÌXVBˆÈ‰ºtype:‘Ήž‚·‚é”’l‚ð—ñ‹“ + 色々ãªèƒ½åŠ›å€¤ã®æ›´æ–°ã€‚以下type:対応ã™ã‚‹æ•°å€¤ã‚’列挙 update values of various status. - 0000:speed 0003:ˆ«s’l 0004:ƒ}ƒi[ƒ|ƒCƒ“ƒg 0005:HP 0006:MaxHP + 0000:speed 0003:悪行値 0004:マナーãƒã‚¤ãƒ³ãƒˆ 0005:HP 0006:MaxHP 0000:speed 0003:carma 0004:manner point 0005:HP 0006: MaxHP - 0007:SP 0008:MaxSP 0009:ƒXƒe[ƒ^ƒXƒ|ƒCƒ“ƒg 000b:ƒx[ƒXƒŒƒxƒ‹ + 0007:SP 0008:MaxSP 0009:ステータスãƒã‚¤ãƒ³ãƒˆ 000b:ベースレベル 0007:SP 0008:MaxSP 0009:status point 000b: base level - 000c:ƒXƒLƒ‹ƒ|ƒCƒ“ƒg 0018:d—Ê(•\ަ‚³‚ê‚Ă锎š‚Ì10”{) + 000c:スã‚ルãƒã‚¤ãƒ³ãƒˆ 0018:é‡é‡(表示ã•れã¦ã‚‹æ•°å—ã®10å€) 000c:skil point 0018:weight(this number must be 10 times greater than it's been diplayed.) - 0019:Å‘åd—Ê(•\ަ‚³‚ê‚Ă锎š‚Ì10”{) + 0019:最大é‡é‡(表示ã•れã¦ã‚‹æ•°å—ã®10å€) 0019:max weight(this number must be 10 times greater than it's been diplayed.) - 0029:ATK‘O 002a:ATKŒã 002b:MATK‘O 002c:MATKŒã + 0029:ATKå‰ 002a:ATK後 002b:MATKå‰ 002c:MATK後 0029:attack in front 002a:attack in back 002b:matk in front 002c:matk in back - 002d:DEF‘O 002e:DEFŒã 002f:MDEF‘O 0030:MDEFŒã + 002d:DEFå‰ 002e:DEF後 002f:MDEFå‰ 0030:MDEF後 002d:deffence in front 002e:deffence in back 002f:mdef in front 0030:mdef in back - 0031:HIT 0032:FLEE‘O 0033:FLEEŒã 0034:ƒNƒŠƒeƒBƒJƒ‹ + 0031:HIT 0032:FLEEå‰ 0033:FLEE後 0034:クリティカル 0031:hit 0032:flee in front 0033:flee in back 0034: critical - 0035:ASPD(2ms’PˆÊ‚ÌŽžŠÔ?) 0037:ƒWƒ‡ƒuƒŒƒxƒ‹ + 0035:ASPD(2mså˜ä½ã®æ™‚é–“?) 0037:ジョブレベル 0035:aspd(time by 2ms?) 0037:job level - 0082:“ä ATKŒã‚Æ“¯‚¶”Žš? + 0082:謎 ATK後ã¨åŒã˜æ•°å—? 0082:unknown. is it the same number as atk in back? R 00b1 <type>.w <val>.l - FX‚È”\—Í’l‚ÌXVBˆÈ‰ºtype:‘Ήž‚·‚é”’l‚ð—ñ‹“ + 色々ãªèƒ½åŠ›å€¤ã®æ›´æ–°ã€‚以下type:対応ã™ã‚‹æ•°å€¤ã‚’列挙 update valies of various status. below is the list of corresponding type and value. - 0001:ƒx[ƒX‘¤ŒoŒ±’l 0002:ƒWƒ‡ƒu‘¤ŒoŒ±’l 0014:zeny + 0001:ベースå´çµŒé¨“値 0002:ジョブå´çµŒé¨“値 0014:zeny 0001:base experience 0002:job experience 0014:zeny - 0016:ƒx[ƒX‘¤•K—vŒoŒ±’l 0017:ƒWƒ‡ƒu‘¤•K—vŒoŒ±’l + 0016:ベースå´å¿…è¦çµŒé¨“値 0017:ジョブå´å¿…è¦çµŒé¨“値 0016:base experience that needed to level up 0017:job experience that needed to level up - ƒÀ1‚Å‚Í00b0‚Íval‚ªshortA00b1‚Íval‚ªlong‚Æ‚¢‚¤Žg‚¢•ª‚¯‚ª‚ ‚Á‚½‚ñ‚¾‚¯‚Ç - ¡‚ƂȂÁ‚Ăͷ‚ª–³‚‚È‚Á‚ÄA–Ó’°‚Ý‚½‚¢‚È‚à‚Ì? + β1ã§ã¯00b0ã¯valãŒshortã€00b1ã¯valãŒlongã¨ã„ã†ä½¿ã„分ã‘ãŒã‚ã£ãŸã‚“ã ã‘ã© + 今ã¨ãªã£ã¦ã¯å·®ãŒç„¡ããªã£ã¦ã€ç›²è…¸ã¿ãŸã„ãªã‚‚ã®? in beta1, value of 00b0 was short and value of 00b1 was long, but not there are no difference. S 00b2 <type>.B - type=00 Ž€–SŽžƒŠƒXƒ^[ƒg + type=00 æ»äº¡æ™‚リスタート restart game when character died - type=01 ƒLƒƒƒ‰ƒZƒŒ—v‹ + type=01 ã‚ãƒ£ãƒ©ã‚»ãƒ¬è¦æ±‚ request character select R 00b3 <type>.B - type=01 ƒLƒƒƒ‰ƒZƒŒ‰ž“š + type=01 ã‚ãƒ£ãƒ©ã‚»ãƒ¬å¿œç” response to character select R 00b4 <len>.w <ID>.l <str>.?B - ID‚ÌNPC‚©‚ç‚̃ƒbƒZ[ƒW + IDã®NPCã‹ã‚‰ã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ message from npc id R 00b5 <ID>.l - ID‚ÌNPC‚Ƃ̃ƒbƒZ[ƒWƒEƒBƒ“ƒhƒE‚É"NEXT"ƒAƒCƒRƒ“‚ðo‚· + IDã®NPCã¨ã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã‚¦ã‚£ãƒ³ãƒ‰ã‚¦ã«"NEXT"アイコンを出㙠display the "NEXT" icon to npc message window R 00b6 <ID>.l - ID‚ÌNPC‚Ƃ̃ƒbƒZ[ƒWƒEƒBƒ“ƒhƒE‚É"CLOSE"ƒAƒCƒRƒ“‚ðo‚· + IDã®NPCã¨ã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã‚¦ã‚£ãƒ³ãƒ‰ã‚¦ã«"CLOSE"アイコンを出㙠display the "CLOSE" icon to npc message window R 00b7 <len>.w <ID>.l <str>.?B - ID‚ÌNPC‚̉ï˜b‚Å‘I‘ð€–Ú•\ަBŠe€–Ú‚Í':'‚Å‹æØ‚ç‚ê‚é + IDã®NPCã®ä¼šè©±ã§é¸æŠžé …目表示。å„é …ç›®ã¯':'ã§åŒºåˆ‡ã‚‰ã‚Œã‚‹ display select options in npc message window. each options devided by ":". S 00b8 <ID>.l <select>.B - ID‚ÌNPC‚̉ï˜b‚Ì‘I‘ðBŠe€–ڂɇ‚É1`‚ªU‚ç‚ê‚éBff‚ŃLƒƒƒ“ƒZƒ‹? + IDã®NPCã®ä¼šè©±ã®é¸æŠžã€‚å„é …ç›®ã«é †ã«1ã€œãŒæŒ¯ã‚‰ã‚Œã‚‹ã€‚ffã§ã‚ャンセル? select options in ncp message window. number starts from 1 for each options. cancel for ff? S 00b9 <ID>.l - ID‚ÌNPC‚Ƃ̉ï˜bBNEXTƒ{ƒ^ƒ“‚ð‰Ÿ‚µ‚½ + IDã®NPCã¨ã®ä¼šè©±ã€‚NEXTボタンを押ã—㟠"NEXT" button clicked in ncp message window. S 00bb <type>.w <amount>.B - ƒXƒe[ƒ^ƒXup—v‹Btype‚Í000d‚©‚ç0012‚ª‡‚ÉSTR,AGI,VIT,INT,DEX,LUK‚ɑΉž + ステータスupè¦æ±‚。typeã¯000dã‹ã‚‰0012ãŒé †ã«STR,AGI,VIT,INT,DEX,LUKã«å¯¾å¿œ request update status. type can be 000d for STR, 000e for AGI, 000f for VIT, 0010 for INT, 0011 for DEX, 0012 for LUK. R 00bc <type>.w <fail>.B <val>.B - ƒXƒe[ƒ^ƒXup‰ž“šBfail=01‚Ȃ笌÷Btype‚Í00bb‚Æ“¯‚¶Bval‚Íã‚Á‚½Œã‚Ì”Žš + ステータスup応ç”。fail=01ãªã‚‰æˆåŠŸã€‚typeã¯00bbã¨åŒã˜ã€‚valã¯ä¸Šã£ãŸå¾Œã®æ•°å— respnse to update status. it's successeeded if fail=01. type is the same value as packet number 00bb. val is a value of increase. - ޏ”s—á‚ÍŒ©‚½Ž––³‚¢‚̂œäBƒXƒe[ƒ^ƒXƒ|ƒCƒ“ƒg‚ª‘«‚è‚È‚¢ó‘Ô‚Å - 00bb‚ð”s‚Å‚«‚éƒNƒ‰ƒCƒAƒ“ƒg‚ª—L‚ê‚ÎAfail=00‚ɂȂé‚̂ł͂Ȃ¢‚©‚Æ—\‘z + 失敗例ã¯è¦‹ãŸäº‹ç„¡ã„ã®ã§è¬Žã€‚ステータスãƒã‚¤ãƒ³ãƒˆãŒè¶³ã‚Šãªã„状態㧠+ 00bbを発行ã§ãã‚‹ã‚¯ãƒ©ã‚¤ã‚¢ãƒ³ãƒˆãŒæœ‰ã‚Œã°ã€fail=00ã«ãªã‚‹ã®ã§ã¯ãªã„ã‹ã¨äºˆæƒ³ it's unknown when it's failed because i havent ever seen. i think it will be fail=00 when it's failed. R 00bd <status point>.w <STR>.B <STRupP>.B <AGI>.B <AGIupP>.B <VIT>.B <VITupP>.B <INT>.B <INTupP>.B <DEX>.B <DEXupP>.B <LUK>.B <LUKupP>.B <ATK>.w <ATKbonus>.w <MATKmax>.w <MATKmin>.w <DEF>.w <DEFbonus>.w <MDEF>.w <MDEFbonus>.w <HIT>.w <FLEE>.w <FLEEbonus>.w <critical>.w ?.w - ‚܂Ƃ߂ăXƒe[ƒ^ƒXî•ñ‚ð‘—‚éƒpƒPƒbƒg + ã¾ã¨ã‚ã¦ã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹æƒ…å ±ã‚’é€ã‚‹ãƒ‘ケット packet of information for various status. R 00be <type>.w <val>.B - •K—vƒXƒe[ƒ^ƒXƒ|ƒCƒ“ƒgXVƒpƒPƒbƒgBtype‚Í0020`0025‚ª‡‚ÉSTR`LUK‚ɑΉž + å¿…è¦ã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹ãƒã‚¤ãƒ³ãƒˆæ›´æ–°ãƒ‘ケット。typeã¯0020〜0025ãŒé †ã«STR〜LUKã«å¯¾å¿œ packet to update required status point. type can be 0020-0025 for STR-LUK.( see packet number 00bb for detals.) S 00bf <type>.B - ƒGƒ‚[ƒVƒ‡ƒ“‚ðo‚·Btype‚Í00-0c(,0d)‚ªALT+1`ALT+9,ALT+0,ƒ`ƒ‡ƒL,ƒO[,ƒp[(,ŠØ‘Šø)‚ɑΉž + エモーションを出ã™ã€‚typeã¯00-0c(,0d)ãŒALT+1〜ALT+9,ALT+0,ãƒãƒ§ã‚,グー,パー(,韓国旗)ã«å¯¾å¿œ display emotion. type can be 00-0c(,0d) for ALT+1-ALT+9,ALT+0,CTRL+-,CTRL++,CTRL+\(,korean flag). R 00c0 <ID>.l <type>.B - ID‚Ìl‚ªƒGƒ‚[ƒVƒ‡ƒ“‚ðo‚µ‚½Btype‚Í00bf‚Æ“¯‚¶ + IDã®äººãŒã‚¨ãƒ¢ãƒ¼ã‚·ãƒ§ãƒ³ã‚’出ã—ãŸã€‚typeã¯00bfã¨åŒã˜ emotion by ID. type is the same as 00bf. S 00c1 - loginl”–â‚¢‡‚킹 + login人数å•ã„åˆã‚ã› request to ask loged in people. R 00c2 <val>.l - loginl”‰ž“š + loginäººæ•°å¿œç” response to asking loged in people. R 00c3 <ID>.l <type>.B <val>.B - Œ©‚½–Ú•ÏXBtype‚Í00‚Å–{‘Ì(“]EŽž“™)A02‚ª•ŠíA03‚ª“ª(‰º)A04‚ª“ª(ã)A05‚ª“ª(’†)A08‚ª‚ + 見ãŸç›®å¤‰æ›´ã€‚typeã¯00ã§æœ¬ä½“(è»¢è·æ™‚ç‰)ã€02ãŒæ¦å™¨ã€03ãŒé (下)ã€04ãŒé (上)ã€05ãŒé (ä¸)ã€08ãŒç›¾ change looks. type=00 means body(by jobs), 02 is weapon, 03 is head(lower), 04 is head(upper), 05 is head(middle), 08 is shield. R 00c4 <ID>.l - ˜b‚©‚¯‚½NPC‚ª¤l‚¾‚Á‚½‚Ì‚Åbuy/sell‘I‘ð‘‹o + 話ã‹ã‘ãŸNPCãŒå•†äººã ã£ãŸã®ã§buy/sellé¸æŠžçª“å‡º display "BUY" or "SELL" window by npc ID R 00c5 <ID>.l <type>.B - buy/sell‘I‘ðBtype=00‚È‚çbuyBtype=01‚È‚çsell + buy/sellé¸æŠžã€‚type=00ãªã‚‰buy。type=01ãªã‚‰sell select "BUY" or "SELL". type=00 is buy, type=01 is sell. R 00c6 <len>.w {<value>.l <DCvalue>.l <type>.B <item ID>.w}.11B* - NPC‚Ì‚¨“Xbuy‘I‘ðŽžBDCvalue‚ͤlDCŒã‚Ì’l’i + NPCã®ãŠåº—buyé¸æŠžæ™‚ã€‚DCvalueã¯å•†äººDC後ã®å€¤æ®µ list of marchandizes when clicked "BUY". DCvalue is a value of Discount Skill applied. R 00c7 <len>.w {<index>.w <value>.l <OCvalue>.l}.10B* - NPC‚Ì‚¨“Xsey‘I‘ðŽžBOCvalue‚ͤlOCŒã‚Ì’l’i + NPCã®ãŠåº—seyé¸æŠžæ™‚ã€‚OCvalueã¯å•†äººOC後ã®å€¤æ®µ list of items when clicked "SELL". OCvalue is a value of Over Charge Skill applied. S 00c8 <len>.w {<amount>.w <item ID>.w}.4B* - NPC‚Ì‚¨“X‚©‚甃‚¤ + NPCã®ãŠåº—ã‹ã‚‰è²·ã† buy item from npc shop. S 00c9 <>.w {<index>.w <amount>.w}.4B* - NPC‚Ì‚¨“X‚É”„‚é + NPCã®ãŠåº—ã«å£²ã‚‹ sell item to npc shop. R 00ca <type>.B - NPC‚©‚çw“üI—¹Btype=00¬Œ÷ + NPCã‹ã‚‰è³¼å…¥çµ‚了。type=00æˆåŠŸ response for buying item. type=00 meanse successetion. R 00cb <type>.B - NPC‚Ö”„‹pI—¹Btype=00¬Œ÷ + NPCã¸å£²å´çµ‚了。type=00æˆåŠŸ response for selling item. type=00 means success. S 00cf <nick>.24B <type>.B - type=00 nick‚©‚ç‚Ì”Œ¾Žó‚¯•t‚¯‹‘”Û (/ex nick) + type=00 nickã‹ã‚‰ã®ç™ºè¨€å—ã‘ä»˜ã‘æ‹’å¦ (/ex nick) deny speech from nick(/ex nick). - type=01 nick‚©‚ç‚Ì”Œ¾Žó‚¯•t‚¯‹–‰Â (/in nick) + type=01 nickã‹ã‚‰ã®ç™ºè¨€å—ã‘付ã‘è¨±å¯ (/in nick) allow speech from nick(/in nick) S 00d0 <type>len.B - type=00 ‘S‚Ă̔Œ¾Žó‚¯•t‚¯‹‘”Û (/exall) + type=00 å…¨ã¦ã®ç™ºè¨€å—ã‘ä»˜ã‘æ‹’å¦ (/exall) deny all speech(/exall) - type=01 ‘S‚Ă̔Œ¾Žó‚¯•t‚¯‹–‰Â (/inall) + type=01 å…¨ã¦ã®ç™ºè¨€å—ã‘付ã‘è¨±å¯ (/inall) allow all speech(/inall) R 00d1 <type>.B <fail>.B - fail=00 ”Œ¾Žó‚¯•t‚¯‹‘”Û¬Œ÷ + fail=00 発言å—ã‘ä»˜ã‘æ‹’妿ˆåŠŸ success to deny speech - fail=01 ”Œ¾Žó‚¯•t‚¯‹‘”ÛŽ¸”s + fail=01 発言å—ã‘ä»˜ã‘æ‹’å¦å¤±æ•— fail to deny speech R 00d2 <type>.B <fail>.B - fail=00 ‘S”Œ¾Žó‚¯•t‚¯‹‘”Û¬Œ÷ + fail=00 全発言å—ã‘ä»˜ã‘æ‹’妿ˆåŠŸ seccess to allow speech - fail=01 ‘S”Œ¾Žó‚¯•t‚¯‹‘”ÛŽ¸”s + fail=01 全発言å—ã‘ä»˜ã‘æ‹’å¦å¤±æ•— fail to alloe speech S 00d5 <len>.w <limit>.w <pub>.B <passwd>.8B <title>.?B - ƒ`ƒƒƒbƒg—§‚ÄB‚±‚±‚©‚çƒ`ƒƒƒbƒgŠÖŒW‚ª‘±‚‚¯‚Ç’²‚ׂªŠÃ‚¢‚̂ŕ⊮‚æ‚ë + ãƒãƒ£ãƒƒãƒˆç«‹ã¦ã€‚ã“ã“ã‹ã‚‰ãƒãƒ£ãƒƒãƒˆé–¢ä¿‚ãŒç¶šãã‘ã©èª¿ã¹ãŒç”˜ã„ã®ã§è£œå®Œã‚ˆã‚ create chat room.(from now on, im not sure for packets about chat.) R 00d6 <fail>.B - ƒ`ƒƒƒbƒg—§‚ĉž“š + ãƒãƒ£ãƒƒãƒˆç«‹ã¦å¿œç” response to create chat room. R 00d7 <len>.w <owner ID>.l <chat ID>.l <limit>.w <users>.w <pub>.B <title>.?B - ‰æ–Ê“àƒ`ƒƒƒbƒgî•ñ + ç”»é¢å†…ãƒãƒ£ãƒƒãƒˆæƒ…å ± information for chat room in the screen. R 00d8 <chat ID>.l - ƒ`ƒƒƒbƒgÁ‹Ž + ãƒãƒ£ãƒƒãƒˆæ¶ˆåŽ» delete chat room. S 00d9 <chat ID>.l <passwd>.8B - ƒ`ƒƒƒbƒgŽQ‰Á—v¿ + ãƒãƒ£ãƒƒãƒˆå‚åŠ è¦è«‹ request to join the chat. R 00da <fail>.B - ƒ`ƒƒƒbƒgŽQ‰Áޏ”s + ãƒãƒ£ãƒƒãƒˆå‚åŠ å¤±æ•— fail to join the chat. R 00db <len>.w <chat ID>.l {<index>.l <nick>.24B}.28B* - ƒ`ƒƒƒbƒgŽQ‰ÁŽÒƒŠƒXƒg + ãƒãƒ£ãƒƒãƒˆå‚åŠ è€…ãƒªã‚¹ãƒˆ list of people in the chat room. R 00dc <users>.w <nick>.24B - ƒ`ƒƒƒbƒg‚Ö‚ÌŽQ‰ÁŽÒ’ljÁ(?) + ãƒãƒ£ãƒƒãƒˆã¸ã®å‚åŠ è€…è¿½åŠ (?) add person to the chat room. R 00dd <index>.w <nick>.24B <fail>.B - ƒ`ƒƒƒbƒg‚©‚çŽQ‰ÁŽÒ”²‚¯ + ãƒãƒ£ãƒƒãƒˆã‹ã‚‰å‚åŠ è€…æŠœã‘ leave the chat room. S 00de <len>.w <limit>.w <pub>.B <passwd>.8B <title>.?B - ƒ`ƒƒƒbƒgƒXƒe[ƒ^ƒX•ÏX + ãƒãƒ£ãƒƒãƒˆã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹å¤‰æ›´ change chat room status. R 00df <len>.w <owner ID>.l <chat ID>.l <limit>.w <users>.w <pub>.B <title>.?B - ƒ`ƒƒƒbƒgƒXƒe[ƒ^ƒX•ÏX¬Œ÷ + ãƒãƒ£ãƒƒãƒˆã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹å¤‰æ›´æˆåŠŸ success to change chat room status. S 00e0 ?.l <nick>.24B - ƒ`ƒƒƒbƒgƒ‹[ƒ€Š—LŽÒ•ÏX—v‹? + ãƒãƒ£ãƒƒãƒˆãƒ«ãƒ¼ãƒ æ‰€æœ‰è€…å¤‰æ›´è¦æ±‚? request to change owner of the chat room? R 00e1 <index>.l <nick>.24B - ƒ`ƒƒƒbƒgŽQ‰ÁŽÒ”Ô†•t‚¯’¼‚µ? + ãƒãƒ£ãƒƒãƒˆå‚åŠ è€…ç•ªå·ä»˜ã‘ç›´ã—? re-number people in the chat room? S 00e2 <nick>.24B - ƒ`ƒƒƒbƒgkick + ãƒãƒ£ãƒƒãƒˆkick kick nick from chat room. S 00e3 - ƒ`ƒƒƒbƒg”²‚¯ + ãƒãƒ£ãƒƒãƒˆæŠœã‘ leave chat room. S 00e4 <ID>.l - Žæ‚èˆø‚«—v‹ + å–り引ãè¦æ±‚ request trade. R 00e5 <nick>.24B - Žæ‚èˆø‚«—v¿Žó‚¯ + å–り引ãè¦è«‹å—ã‘ recieve a request to trade. S 00e6 <type>.B - type=03 Žæ‚èˆø‚«—v¿ok + type=03 å–り引ãè¦è«‹ok trade ok. - type=04 Žæ‚èˆø‚«—v¿ƒLƒƒƒ“ƒZƒ‹ + type=04 å–り引ãè¦è«‹ã‚ャンセル trade canceled. R 00e7 <fail>.B - Žæ‚èˆø‚«—v‹‰ž“š + å–り引ãè¦æ±‚å¿œç” response to requesting trade. - fail=00 ‹——£‚ª‰“‰ß‚¬ + fail=00 è·é›¢ãŒé éŽãŽ too far. - fail=03 —v¿Žó‚¯‚Ä‚‚ꂽ + fail=03 è¦è«‹å—ã‘ã¦ãれ㟠allowed the trade. - fail=04 ƒLƒƒƒ“ƒZƒ‹‚³‚ꂽ? + fail=04 ã‚ャンセルã•れãŸ? trade canceled? S 00e8 <index>.w <amount>.l - ƒAƒCƒeƒ€’ljÁBindex=0‚Åzeny’ljÁB³‹KƒNƒ‰ƒCƒAƒ“ƒg‚Å‚Ízeny‚Í00eb‚Ì’¼‘O‚Ì‚Ý + ã‚¢ã‚¤ãƒ†ãƒ è¿½åŠ ã€‚index=0ã§zenyè¿½åŠ ã€‚æ£è¦ã‚¯ãƒ©ã‚¤ã‚¢ãƒ³ãƒˆã§ã¯zenyã¯00ebã®ç›´å‰ã®ã¿ add item. index=0 means adding zeny. for official client, zeny can be added only in packet number 00eb. R 00e9 <amount>.l <type ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w - ‘ŠŽè•û‚©‚ç‚̃AƒCƒeƒ€’ljÁ + 相手方ã‹ã‚‰ã®ã‚¢ã‚¤ãƒ†ãƒ è¿½åŠ added item from other character. R 00ea <index>.w <fail>.B - fail=00 ƒAƒCƒeƒ€’ljÁ¬Œ÷ + fail=00 ã‚¢ã‚¤ãƒ†ãƒ è¿½åŠ æˆåŠŸ success to add item. - fail=01 ’ljÁޏ”sB‘ŠŽè‘¤d—ʃI[ƒo + fail=01 è¿½åŠ å¤±æ•—ã€‚ç›¸æ‰‹å´é‡é‡ã‚ªãƒ¼ãƒ fail to add item. the player was over weighted. S 00eb - ƒAƒCƒeƒ€’ljÁŠ®—¹(ok‰Ÿ‚µ) + ã‚¢ã‚¤ãƒ†ãƒ è¿½åŠ å®Œäº†(ok押ã—) completed adding item.(cliecked OK) R 00ec <fail>.B - fail=00 Ž©•ª‚©‚ç‚ÌokŽó—Ì + fail=00 自分ã‹ã‚‰ã®okå—é ˜ recieved "OK" from myself - fail=01 ‘ŠŽè‚©‚ç‚ÌokŽó—Ì + fail=01 相手ã‹ã‚‰ã®okå—é ˜ recieved "OK" from the other. S 00ed - Žæ‚èˆø‚«ƒLƒƒƒ“ƒZƒ‹ + å–り引ãã‚ャンセル trade canceled. R 00ee - Žæ‚èˆø‚«‚ªƒLƒƒƒ“ƒZƒ‹‚³‚ê‚Ü‚µ‚½ + å–り引ããŒã‚ャンセルã•れã¾ã—㟠message of "trade canceled" S 00ef - Žæ‚èˆø‚«‹–‘ø(trade‰Ÿ‚µ) + å–り引ã許諾(trade押ã—) trade OKed. (cliecked Trade) R 00f0 - Žæ‚èˆø‚«Š®—¹ + å–り引ã完了 trade completed. R 00f2 <num>.w <limit>.w - ƒJƒvƒ‰‚³‚ñ‹–—eƒAƒCƒeƒ€ŒÂ”&Œ»ó + カプラã•ん許容アイテム個数&ç¾çж number of item that capra can stock and number of item that capra stocks now. S 00f3 <index>.w <amount>.l - ƒJƒvƒ‰‚³‚ñ‘qŒÉ‚ɃAƒCƒeƒ€•ú‚èž‚Ý + カプラã•ん倉庫ã«ã‚¢ã‚¤ãƒ†ãƒ 放り込㿠put item to capra's warehouse. R 00f4 <index>.w <amount>.l <type ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w - ƒJƒvƒ‰‚³‚ñ‘qŒÉ‚̃AƒCƒeƒ€’ljÁ + カプラã•ん倉庫ã®ã‚¢ã‚¤ãƒ†ãƒ è¿½åŠ add item to capra's warehouse. S 00f5 <index>.w <amount>.l - ƒJƒvƒ‰‚³‚ñ‘qŒÉ‚©‚çƒAƒCƒeƒ€Žæ‚èo‚µ + カプラã•ん倉庫ã‹ã‚‰ã‚¢ã‚¤ãƒ†ãƒ å–り出㗠take out item from capra's warehouse. R 00f6 <index>.w <amount>.l - ƒJƒvƒ‰‚³‚ñ‘qŒÉ‚̃AƒCƒeƒ€íœ + カプラã•ん倉庫ã®ã‚¢ã‚¤ãƒ†ãƒ 削除 delete item in the capra's warehouse. S 00f7 - ƒJƒvƒ‰‚³‚ñ‘qŒÉ•‚¶ + カプラã•ん倉庫閉㘠request to close capra's warehouse. R 00f8 - ƒJƒvƒ‰‚³‚ñ‘qŒÉ•‚¶‰ž“š + カプラã•ん倉庫閉ã˜å¿œç” response to close capra's warehouse. S 00f9 <party name>.24B - ƒp[ƒeƒBì¬ + ãƒ‘ãƒ¼ãƒ†ã‚£ä½œæˆ create party. R 00fa <fail>.B - fail=00 쬬Œ÷ + fail=00 ä½œæˆæˆåŠŸ success to create party. R 00fb <len>.w <party name>.24B {<ID>.l <nick>.24B <map name>.16B <leader>.B <offline>.B}.46B* - ƒp[ƒeƒBî•ñ‚܂Ƃ߂đ—‚è + ãƒ‘ãƒ¼ãƒ†ã‚£æƒ…å ±ã¾ã¨ã‚ã¦é€ã‚Š packet for various information about party. S 00fc <ID>.l - ƒp[ƒeƒBŠ©—U‚·‚é + パーティ勧誘ã™ã‚‹ invate player to the party. R 00fd <nick>.24B <fail>.B - fail=00 ‘ŠŽè‚ÍŠù‚Ƀp[ƒeƒB‚É“ü‚Á‚Ä‚¢‚½ + fail=00 ç›¸æ‰‹ã¯æ—¢ã«ãƒ‘ーティã«å…¥ã£ã¦ã„㟠the player is already in other party. - fail=01 ‘ŠŽè‚É‹‘”Û‚³‚ꂽ + fail=01 ç›¸æ‰‹ã«æ‹’å¦ã•れ㟠invitaion was denied. - fail=02 Š©—U¬Œ÷ + fail=02 勧誘æˆåŠŸ success to invite, R 00fe <ID>.l <party name>.24B - ƒp[ƒeƒB‚É—U‚í‚ꂽ + パーティã«èª˜ã‚れ㟠invited to party. S 00ff <ID>.l <fail>.l - ƒp[ƒeƒB‚É—U‚í‚ê‚½Žž‚̕ԓšBfail=1 ok•Ô“š? + パーティã«èª˜ã‚ã‚ŒãŸæ™‚ã®è¿”ç”。fail=1 okè¿”ç”? response when player was invited to party. fail=1 means OK? R 0100 - ? ƒp[ƒeƒBŠÖ˜A? + ? パーティ関連? unknown. related to party? S 0101 <exp>.w <item?>.w - ƒp[ƒeƒBÝ’è•ÏX + パーティè¨å®šå¤‰æ›´ change party setting. R 0102 <exp>.w <item?>.w - ƒp[ƒeƒBݒ茻ó? exp=2‚Ìꇂ͌ö•½”z•ªÝ’莸”s? + パーティè¨å®šç¾çж? exp=2ã®å ´åˆã¯å…¬å¹³é…分è¨å®šå¤±æ•—? party setting status. when exp=2, fail to set "equality for experience"? R 0104 <ID>.l ?.l <X>.w <Y>.w <offline>.B <party name>.24B <nick>.24B <map name>.16B - ƒp[ƒeƒB1l•ªî•ñXV + パーティ1äººåˆ†æƒ…å ±æ›´æ–° information about a one player in th party. R 0105 <ID>.l <nick>.24B <fail>.B - nick‚³‚ñ‚ªƒp[ƒeƒB‚©‚ç—£’E + nickã•ã‚“ãŒãƒ‘ーティã‹ã‚‰é›¢è„± nick leaves the party. R 0106 <ID>,l <HP>.w <MaxHP>.w - ƒp[ƒeƒBƒƒ“ƒoHPXV + パーティメンãƒHPæ›´æ–° update HP of party members. R 0107 <ID>.l <X>.w <Y>.w - ƒp[ƒeƒBƒƒ“ƒoˆÊ’uXV + パーティメンãƒä½ç½®æ›´æ–° update coordinates of party members. S 0108 <len>.w <message>.?B - ƒp[ƒeƒB“à”Œ¾ + パーティ内発言 send speech for party memebers. R 0109 <len>.w <ID>.l <message>.?B - ƒp[ƒeƒB“à”Œ¾ŽóM + パーティ内発言å—ä¿¡ receive speech for party memebers. R 010a <type ID>.w - MVPƒAƒCƒeƒ€Žæ“¾ + MVPアイテムå–å¾— get MVP item. R 010b <exp>.l - MVPŒoŒ±’lŽæ“¾ + MVP経験値å–å¾— get MVP experience. R 010c <ID>.l - MVPƒLƒƒƒ‰•\ަ + MVPã‚ャラ表示 display MVP character. R 010e <skill ID>.w <lv>.w <sp>.w <range>.w <up>.B - ƒXƒLƒ‹î•ñXVBsp‚Í–¢Žg—p? + スã‚ãƒ«æƒ…å ±æ›´æ–°ã€‚spã¯æœªä½¿ç”¨? update skill sinformation. sp is unused? R 010f <len>.w {<skill ID>.w <target type>.w ?.w <lv>.w <sp>.w <range>.w <skill name>.24B <up>.B}.37B* - ƒXƒLƒ‹î•ñ‚̉òBskill name‚͈ꕔ—¬‚ê‚Ä—ˆ‚È‚¢•¨‚ª‚ ‚é„AL_PNEUMA,PR_SLOWPOISON“™ + スã‚ãƒ«æƒ…å ±ã®å¡Šã€‚skill nameã¯ä¸€éƒ¨æµã‚Œã¦æ¥ãªã„物ãŒã‚る>AL_PNEUMA,PR_SLOWPOISONç‰ bunch of information about skill. some of skill name is not send (AL_PNEUMA, PR_SLOWPOISON etc). - target type‚Í0-ƒpƒbƒVƒuA1-“GA2-êŠA4-‘¦Žž”“®A16-–¡•û + target typeã¯0-パッシブã€1-敵ã€2-å ´æ‰€ã€4-峿™‚発動ã€16-味方 target type is 0 for novice skill, 1 for enemy, 2 for place, 4 for immediate invoke, 16 for party member - lv=0 up=0‚Ìê‡‚ÍƒŠƒXƒg‚Éo‚µ‚ĂȂ¢? + lv=0 up=0ã®å ´åˆã¯ãƒªã‚¹ãƒˆã«å‡ºã—ã¦ãªã„? it will not be on list when lv=0 up=0? R 0110 <skill ID>.w <basic type>.w ?.w <fail>.B <type>.B - fail=00‚ÌŽž‚ɃXƒLƒ‹—˜—pޏ”s? + fail=00ã®æ™‚ã«ã‚¹ã‚ル利用失敗? fail to use skill when fail=00? - type 00:basic type‚Ì•û 01:SP•s‘« 02:HP•s‘« 03:memo–³‚µ 04:delay’† + type 00:basic typeã®æ–¹ 01:SPä¸è¶³ 02:HPä¸è¶³ 03:memoç„¡ã— 04:delayä¸ type 00:basic type 01:lack of SP, 02:lack of HP, 03:no memo, 04:in delay - 05:‚¨‹à–³‚µ(‚ß‚Ü[) 06:•Ší‚ª‚æ‚낵‚‚È‚¢ 07:ÔƒWƒFƒ€–³‚µ 08:ƒWƒFƒ€–³‚µ 09:“ä + 05:ãŠé‡‘ç„¡ã—(ã‚ã¾ãƒ¼) 06:æ¦å™¨ãŒã‚ˆã‚ã—ããªã„ 07:赤ジェム無㗠08:é’ジェム無㗠09:謎 05:lack of money, 06:weapon does not satisfy, 07:no red jewel, 08:no blue jewel, 09:unkown - basic type 00:Žæ‚èˆø‚« 01:emotion 02:À‚è 03:ƒ`ƒƒƒbƒg 04:ƒp[ƒeƒB + basic type 00:å–り引ã 01:emotion 02:座り 03:ãƒãƒ£ãƒƒãƒˆ 04:パーティ basic type 00:trade 01:emotion 02:sit down, 03:chat, 04:party - 05:shout? 06:PK 07:ƒ}ƒi[ƒ|ƒCƒ“ƒg + 05:shout? 06:PK 07:マナーãƒã‚¤ãƒ³ãƒˆ 05:shout? 06:PK, 07:manner point R 0111 <skill ID>.w <target type>.w ?.w <lv>.w <sp>.w <range>.w <skill name>.24B <up>.B - 010f‚Ì1‚•ªBƒÀ2‚¾‚Æ–¢Žg—p? + 010fã®1ã¤åˆ†ã€‚β2ã ã¨æœªä½¿ç”¨? just one skill information. not used in beta2? S 0112 <skill ID>.w - ƒXƒLƒ‹lvup—v‹ + スã‚ルlvupè¦æ±‚ request to skill level up. S 0113 <level>.w <skill ID>.w <ID>.l - ID‚ðƒ^[ƒQƒbƒg‚Éskill‚ðŽg‚¤ + IDをターゲットã«skillを使ㆠuse skill to the target. R 0114 <skill ID>.w <src ID>.l <dst ID>.l <server tick>.l <src speed>.l <dst speed>.l <param1>.w <param2>.w <param3>.w <type>.B - UŒ‚ŒnƒXƒLƒ‹ƒGƒtƒFƒNƒg@ + 攻撃系スã‚ルエフェクト@ skill effect for attack. - type=04 ‰Î•ǂŊϑª type=06‚Ƃقړ¯‚¶? + type=04 ç«å£ã§è¦³æ¸¬ type=06ã¨ã»ã¼åŒã˜? rtpe=04 observed when firewall was used. is that the almost same as type=06? - type=06 ’P”‚à‚Ì? param1‚̓_ƒ[ƒW‡ŒvAparam2‚ÍlevelAparam3‚Í1ŒÅ’è‚Æ—\‘z + type=06 å˜ç™ºã‚‚ã®? param1ã¯ãƒ€ãƒ¡ãƒ¼ã‚¸åˆè¨ˆã€param2ã¯levelã€param3ã¯1固定ã¨äºˆæƒ³ type=06 skill for just one hit? param1 is total damage, param2 is level, param3 will always stay 1. - type=08 ˜A‘Å‚à‚Ì? param1‚̓_ƒ[ƒW‡ŒvAparam2‚ÍlevelAparam3‚Í•ªŠ„”‚Æ—\‘z + type=08 連打もã®? param1ã¯ãƒ€ãƒ¡ãƒ¼ã‚¸åˆè¨ˆã€param2ã¯levelã€param3ã¯åˆ†å‰²æ•°ã¨äºˆæƒ³ type=08 skill for multiple hits? param1 is totak damage, param2 is level, param3 will be a number of hit. R 0115 <skill ID>.w <src ID>.l <dst ID>.l <server tick>.l <src speed>.l <dst speed>.l <X>.w <Y>.w <param1>.w <param2>.w <param3>.w <type>.B - ’e‚«”ò‚΂µ—L‚èUŒ‚ŒnƒXƒLƒ‹ƒGƒtƒFƒNƒg + å¼¾ã飛ã°ã—有り攻撃系スã‚ルエフェクト blow up type skill effect. - type=05 ƒ_ƒ[ƒW&’e‚«”ò‚΂µBparam1‚̓_ƒ[ƒW‡ŒvAparam2‚ÍlevelAparam3‚Í•ªŠ„”‚Æ—\‘z + type=05 ダメージ&å¼¾ã飛ã°ã—。param1ã¯ãƒ€ãƒ¡ãƒ¼ã‚¸åˆè¨ˆã€param2ã¯levelã€param3ã¯åˆ†å‰²æ•°ã¨äºˆæƒ³ type=05 damage and blow up. param1 is total damage, param2 is level, param3 will be a number of hit. - type=06 ”šS’n? ‚È‚‚Æ‚àparam1‚̓Sƒ~‚Ì–Í—l + type=06 爆心地? å°‘ãªãã¨ã‚‚param1ã¯ã‚´ãƒŸã®æ¨¡æ§˜ type=06 a point of explorsion? param1 is unused at least. S 0116 <level>.w <skill ID>.w <X>.w <Y>.w - (X,Y)‚ðƒ^[ƒQƒbƒg‚Éskill‚ðŽg‚¤ + (X,Y)をターゲットã«skillを使ㆠuse skill at (X,Y). R 0117 <skill ID>.w <src ID>.l <val>.w <X>.w <Y>.w <server tick>.l - êŠ‘ŠŽè‚̃XƒLƒ‹ƒGƒtƒFƒNƒg•\ަBval‚̓Œƒxƒ‹‚©Aˆê•”ŒÅ‚³?(•X•Ç) + å ´æ‰€ç›¸æ‰‹ã®ã‚¹ã‚ルエフェクト表示。valã¯ãƒ¬ãƒ™ãƒ«ã‹ã€ä¸€éƒ¨å›ºã•?(æ°·å£) display skill effect at (X,Y). is val level? or how hard it is (like ice wall)? S 0118 - UŒ‚ƒLƒƒƒ“ƒZƒ‹ + 攻撃ã‚ャンセル cancel to attack R 0119 <ID>.l <param1>.w <param2>.w <param3>.w ?.B - Œ©‚½–Ú•ÏX + 見ãŸç›®å¤‰æ›´ change looks. - param1=02 ƒtƒƒXƒgƒ_ƒCƒo‚Å“€‚è’Ђ¯? + param1=02 フãƒã‚¹ãƒˆãƒ€ã‚¤ãƒã§å‡ã‚Šæ¼¬ã‘? param1=02 flozen diva? - param2=01 “Å? + param2=01 毒? param2=01 poison? - param2=20 ANGELUSó‘Ô? + param2=20 ANGELUS状態? param2=20 ANGELUS? - param3=01 ƒTƒCƒg‚©ƒ‹ƒƒbƒ`? + param3=01 サイトã‹ãƒ«ãƒ¯ãƒƒãƒ? param3-01 site or ruwatch? (i dont know skill names in english :() - param3=0b ƒnƒCƒfƒBƒ“ƒOó‘Ô? + param3=0b ãƒã‚¤ãƒ‡ã‚£ãƒ³ã‚°çŠ¶æ…‹? param3=0b hiding? - param3=0b ƒNƒ[ƒLƒ“ƒOó‘Ô? + param3=0b クãƒãƒ¼ã‚ング状態? param3-0b cloking? - param3=0d ƒJ[ƒg•t‚« + param3=0d カート付ã param3=0d with cart - param3=0e ‘é•t‚« + param3=0e 鷹付ã param3-0e with hawk - param3=0f ƒyƒRƒyƒRæ‚è + param3=0f ペコペコ乗り param3=0f with pekopeko R 011a <skill ID>.w <val>.w <dst ID>.l <src ID>.l <fail>.B - ”ñƒ_ƒ[ƒWŒnƒXƒLƒ‹•\ަBƒq[ƒ‹‚Ìê‡val‚͉ñ•œ—Ê + éžãƒ€ãƒ¡ãƒ¼ã‚¸ç³»ã‚¹ã‚ル表示。ヒールã®å ´åˆvalã¯å›žå¾©é‡ display no-damage skill effect. val is an amount of HP cured when it's heal. - fail=00‚Ìꇎ¸”s‚Û‚¢‚ªAƒXƒ`[ƒ‹ˆÈŠO‚ł͌©‚½Ž––³‚µ + fail=00ã®å ´åˆå¤±æ•—ã½ã„ãŒã€ã‚¹ãƒãƒ¼ãƒ«ä»¥å¤–ã§ã¯è¦‹ãŸäº‹ç„¡ã— fail=00 must mean fail, but i havent seend it except steal. S 011b <skill ID>.w <map name>.16B - 011c‚ւ̉ž“šBŽg‚í‚È‚¢ê‡"cancel"‚ð‘—‚é + 011cã¸ã®å¿œç”。使ã‚ãªã„å ´åˆ"cancel"ã‚’é€ã‚‹ response to packet number 011c. send "cancel" for no-use. R 011c <skill ID>.w <map1>.16B <map2>.16B <map3>.16B <map4>.16B - ƒeƒŒƒ|/ƒ|ƒ^‚ÌꊑI‘ðB + テレãƒ/ãƒã‚¿ã®å ´æ‰€é¸æŠžã€‚ select place for teleport or portal warp. - ƒeƒŒƒ|‚Ìê‡ARandom/ƒZ[ƒuêŠAƒ|ƒ^‚Ìê‡AƒZ[ƒuêŠ/memo1/memo2/memo3‚ƂȂé - ƒ}ƒbƒv–¼‚̂ݑ—‚ç‚ê‚é + テレãƒã®å ´åˆã€Random/ã‚»ãƒ¼ãƒ–å ´æ‰€ã€ãƒã‚¿ã®å ´åˆã€ã‚»ãƒ¼ãƒ–å ´æ‰€/memo1/memo2/memo3ã¨ãªã‚‹ + マップåã®ã¿é€ã‚‰ã‚Œã‚‹ in case of teleport, Ramdom/save point will be sent, in case of portal warp, save point/memo1/memo2/memo3 will be sent. only map name wil be sent. S 011d - Œ»Ý‹‚éŠ‚ðƒƒ‚—v‹ + ç¾åœ¨å±…ã‚‹æ‰€ã‚’ãƒ¡ãƒ¢è¦æ±‚ request to take a memo at this point. R 011e <fail>.B - fail=00 ƒƒ‚¬Œ÷ + fail=00 メモæˆåŠŸ success to take memo. - fail=01 ƒƒ‚ޏ”s + fail=01 メモ失敗 fail to take memo. R 011f <dst ID>.l <src ID>.l <X>.w <Y>.w <type>.B <fail>.B - ƒXƒLƒ‹Œø”\’nì¬ + スã‚ãƒ«åŠ¹èƒ½åœ°ä½œæˆ create ground effect for skills like firewall. - type 7e:SW 7f:‰Î•Ç 80:ƒ|ƒ^”“®’† 81:ƒ|ƒ^”“®‘O 83:ƒTƒ“ƒN 85:ƒtƒjƒ…[ƒ} + type 7e:SW 7f:ç«å£ 80:ãƒã‚¿ç™ºå‹•ä¸ 81:ãƒã‚¿ç™ºå‹•å‰ 83:サンク 85:フニューマ type 7e:SW, 7f:firewall, 80:portal warp(invoking), 81:portal warp(before invoking), 83:sank, 85:funewma( i really don know skill names :() - 86:ƒo[ƒ~ƒŠƒIƒ“ 8c:ƒg[ƒL[ƒ{ƒbƒNƒX”“®Žž 8d:•X•Ç 8e:‚‚ ‚®‚Ü‚¢‚â[ 91:‚ ‚ñ‚‚é‚·‚Ë‚ + 86:ãƒãƒ¼ãƒŸãƒªã‚ªãƒ³ 8c:トーã‚ーボックス発動時 8d:æ°·å£ 8e:ãã‚ãã¾ã„やー 91:ã‚ã‚“ãã‚‹ã™ãã‚ 86: bermillion, 8c:talky box(invoked), 8d:frost diva, 8e:kuagumire, 91:uncle snear - 93:‚ç‚ñ‚ǂ܂¢‚ñ 97:?? 99:ƒg[ƒL[ƒ{ƒbƒNƒX”“®‘O + 93:らんã©ã¾ã„ã‚“ 97:?? 99:トーã‚ãƒ¼ãƒœãƒƒã‚¯ã‚¹ç™ºå‹•å‰ 93:land mine, 97:??, 99:talky box(befor invoked) - ‘¼î•ñ‹‚Þ + ä»–æƒ…å ±æ±‚ã‚€ R 0120 <ID>.l - ƒXƒLƒ‹Œø”\’nÁ‹Ž + スã‚ル効能地消去 delete ground effect. R 0121 <num>.w <num limit>.w <weight>.l <weight limit>l - ƒJ[ƒg‚ÌŽí—Þ&d‚³‚ÌŒ»Ý’l&ãŒÀ + カートã®ç¨®é¡ž&é‡ã•ã®ç¾åœ¨å€¤&ä¸Šé™ kind of cart, weight and max weight. R 0122 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <equip type>.w <equip point>.w <attribute?>.B <refine>.B <card>.4w}.20B* - ƒJ[ƒg“àƒAƒCƒeƒ€B‘•”õ•i + ã‚«ãƒ¼ãƒˆå†…ã‚¢ã‚¤ãƒ†ãƒ ã€‚è£…å‚™å“ equipments in cart. R 0123 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B}.10B* - ƒJ[ƒg“àƒAƒCƒeƒ€BÁ–Õ•i/ŽûW•i + カート内アイテム。消耗å“/åŽé›†å“ cunsumptive and collector items in cart. R 0124 <index>.w <amount>.l <item ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w - ƒJ[ƒg‚ɃAƒCƒeƒ€’ljÁ + カートã«ã‚¢ã‚¤ãƒ†ãƒ è¿½åŠ add item to cart. R 0125 <index>.w <amount>.l - ƒJ[ƒg‚©‚çƒAƒCƒeƒ€íœ + カートã‹ã‚‰ã‚¢ã‚¤ãƒ†ãƒ 削除 delete item in cart. S 0126 <index>.w <amount>.l - ƒJ[ƒg‚ɃAƒCƒeƒ€‚ð“ü‚ê‚é + カートã«ã‚¢ã‚¤ãƒ†ãƒ を入れる put item to cart. S 0127 <index>.w <amount>.l - ƒJ[ƒg‚©‚çƒAƒCƒeƒ€‚ðŽæ‚èo‚· + カートã‹ã‚‰ã‚¢ã‚¤ãƒ†ãƒ ã‚’å–り出㙠take out item from cart. S 0128 <index>.w <amount>.l - ƒJƒvƒ‰‚³‚ñ‚©‚çƒJ[ƒg‚ÖƒAƒCƒeƒ€‚ðˆÚ‚· + カプラã•ã‚“ã‹ã‚‰ã‚«ãƒ¼ãƒˆã¸ã‚¢ã‚¤ãƒ†ãƒ を移㙠move item from capra's warehouse to cart. S 0129 <index>.w <amount>.l - ƒJ[ƒg‚©‚çƒJƒvƒ‰‚³‚ñ‚ÖƒAƒCƒeƒ€‚ðˆÚ‚· + カートã‹ã‚‰ã‚«ãƒ—ラã•ã‚“ã¸ã‚¢ã‚¤ãƒ†ãƒ を移㙠move item from cart to capra's warehouse. R 012c <fail>.B - fail=00 d—ʧŒÀ‚ð‰z‚¦‚ăJ[ƒg‚ɃAƒCƒeƒ€‚ð“ü‚ê‚ç‚ê‚Ü‚¹‚ñ‚Å‚µ‚½? + fail=00 é‡é‡åˆ¶é™ã‚’è¶Šãˆã¦ã‚«ãƒ¼ãƒˆã«ã‚¢ã‚¤ãƒ†ãƒ を入れられã¾ã›ã‚“ã§ã—ãŸ? fail=00 over the weight and could not add item to cart. R 012d <num>.w - ˜I“XŠJÝBƒAƒCƒeƒ€ƒŠƒXƒg—v‹Bnum‚Í’u‚¯‚éÅ‘å” + 露店開è¨ã€‚ã‚¢ã‚¤ãƒ†ãƒ ãƒªã‚¹ãƒˆè¦æ±‚。numã¯ç½®ã‘る最大数 create shop (marchant skill). request item list. num is a number of kind of item that can be sell. S 012e - ˜I“X•½ + 露店閉鎖 close shop. S 012f <len>.w <message>.80B {<index>.w <amount>.w <value>.l}.8B* - ˜I“XŠJÝA˜I“X–¼&ƒAƒCƒeƒ€,’l’iƒŠƒXƒg + 露店開è¨ã€éœ²åº—å&アイテム,値段リスト create shop, shop name, item, price list. S 0130 <ID>.l - ˜I“XƒAƒCƒeƒ€ƒŠƒXƒg—v‹ + éœ²åº—ã‚¢ã‚¤ãƒ†ãƒ ãƒªã‚¹ãƒˆè¦æ±‚ request item list for shop( not npc shop). R 0131 <ID>.l <message>.80B - ˜I“XŠÅ”•\ަ + 露店看æ¿è¡¨ç¤º display shop name tag. R 0132 <ID>.l - ˜I“XŠÅ”ÂÁ‹Ž + éœ²åº—çœ‹æ¿æ¶ˆåŽ» delete shop name tag. R 0133 <len>.w <ID>.l {<value>.l <amount>.w <index>.w <type>.B <item ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w}.22B - ˜I“XƒAƒCƒeƒ€ƒŠƒXƒg + 露店アイテムリスト item list for shop(not npc shop). S 0134 <len>.w <ID>.l {<amount>.w <index>.w}.4B* - ˜I“XƒAƒCƒeƒ€w“ü + 露店アイテム購入 buy item from shop (not npc). R 0135 <index>.w <amount>.w <fail>.B - ˜I“XƒAƒCƒeƒ€w“üޏ”sBfail‚ÍŒ´ˆö + 露店アイテム購入失敗。failã¯åŽŸå› fail to buy item from non npc shop. fail tells you reasons. R 0136 <len>.w <ID>.l {<value>.l <index>.w <amount>.w <type>.B <item ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w}.22B* - ˜I“XŠJݬŒ÷ + éœ²åº—é–‹è¨æˆåŠŸ success to create non-npc-shop. R 0137 <index>.w <amount>.w - ˜I“XƒAƒCƒeƒ€”Ì”„•ñ + éœ²åº—ã‚¢ã‚¤ãƒ†ãƒ è²©å£²å ±å‘Š report of selling item. R 0139 <ID>.l <X>.w <Y>.w <X2>.w <Y2>.w <range>.w - ID‚Ì“G‚Í(X,Y)‚É‹‚ÄŽ©•ª‚Í(X2,Y2)‚É‹‚é‚Ì‚ÅUŒ‚‚ª“Í‚«‚Ü‚¹‚ñ‚Å‚µ‚½ + IDã®æ•µã¯(X,Y)ã«å±…ã¦è‡ªåˆ†ã¯(X2,Y2)ã«å±…ã‚‹ã®ã§æ”»æ’ƒãŒå±Šãã¾ã›ã‚“ã§ã—㟠the enemy at(X,Y) was too far to attack from my coordinate (X2,Y2). - UŒ‚‰Â”\‹——£‚Írange‚Ȃ̂ÅA‹ßŠñ‚Á‚ĉº‚³‚¢? + 攻撃å¯èƒ½è·é›¢ã¯rangeãªã®ã§ã€è¿‘寄ã£ã¦ä¸‹ã•ã„? possible range to attack enemy is "range", so be closer? R 013a <val>.w - UŒ‚ŽË’ö + 攻撃射程 attack range. R 013b <type>.w - ŠeŽíƒƒbƒZ[ƒW•\ަB3=–‘•”õ‚Å‚«‚Ü‚µ‚½ + å„種メッセージ表示。3=矢ãŒè£…å‚™ã§ãã¾ã—㟠various message. 3="arrow has been equiped" R 013c <ID>.w - ‘•”õ‚³‚ꂽ–î‚ÌItemIDB0‚ÅA–¢‘•”õó‘ÔB + 装備ã•れãŸçŸ¢ã®ItemID。0ã§ã€æœªè£…備状態。 item id of equiped arrow. 0 means no arrow is equiped. R 013d <type>.w <val>.w - HP‰ñ•œƒXƒLƒ‹/SP‰ñ•œƒXƒLƒ‹‚É‚æ‚é‰ñ•œ + HP回復スã‚ル/SP回復スã‚ルã«ã‚ˆã‚‹å›žå¾© recovery of HP/SP by HP/SP recovery skill. - type=5‚È‚çHP type=7‚È‚çSP + type=5ãªã‚‰HP type=7ãªã‚‰SP type=5 is HP, type=7 is SP. R 013c <index>.w -@@ ‘•”õ‚µ‚Ä‚¢‚é–î +   装備ã—ã¦ã„る矢 id of equiped arrow. R 013e <src ID>.l <dst ID>.l <X>.w <Y>.w <lv?>.w ?.w <wait>.l - ƒXƒLƒ‹‰r¥’†BPC/NPC‚ª‘ŠŽè‚ÌꇂÍ(X,Y)‚Í0Bꊂªƒ^[ƒQƒbƒg‚ÌꇂÍdst ID‚Í0‚ɂȂé + スã‚ãƒ«è© å”±ä¸ã€‚PC/NPCãŒç›¸æ‰‹ã®å ´åˆã¯(X,Y)ã¯0ã€‚å ´æ‰€ãŒã‚¿ãƒ¼ã‚²ãƒƒãƒˆã®å ´åˆã¯dst IDã¯0ã«ãªã‚‹ skill has been casting. (X,Y) will be 0 when target is player character or NPC. dst ID will be 0 when target is place. - 0x013e ‚Ì offset+16(dword) ‚̓XƒLƒ‹‘®«‚Å‚·(’²¸Ï)B + 0x013e ã® offset+16(dword) ã¯ã‚¹ã‚ル属性ã§ã™(調査済)。 offset+16(dword) in packet number 0x013e is skill attribute. - 00:–³ 01:… 02:’n 03:‰Î 04:•— 05:“Å 06:¹ 07:ˆÃ 08:”O 09:Ž€ + 00:ç„¡ 01:æ°´ 02:地 03:ç« 04:風 05:毒 06:è– 07:æš— 08:念 09:æ» 00:none, 01:water, 02:ground, 03:fire, 04:wind, 05:poinson, 06:holly, 07:dark, 08:spirit(i don know how to translate.), 09:death - «—ˆ“I‚ÉA‰r¥’†‚̃GƒtƒFƒNƒg‚ª‘®«‚ŕςí‚é‚Ì‚©‚ÆB + å°†æ¥çš„ã«ã€è© å”±ä¸ã®ã‚¨ãƒ•ェクトãŒå±žæ€§ã§å¤‰ã‚ã‚‹ã®ã‹ã¨ã€‚ casting effect might differ by skill attribute in the future. - wait‚Íms’PˆÊ‚©‚È? + waitã¯mså˜ä½ã‹ãª? wait in mili second? R 0141 <type>.l <base>.l <bonus>.l - ƒXƒe[ƒ^ƒXî•ñBtype‚Í0d‚©‚ç12‚ª‡‚ÉSTR,AGI,VIT,INT,DEX,LUK‚ɑΉž + ã‚¹ãƒ†ãƒ¼ã‚¿ã‚¹æƒ…å ±ã€‚typeã¯0dã‹ã‚‰12ãŒé †ã«STR,AGI,VIT,INT,DEX,LUKã«å¯¾å¿œ information for status. type is 0d-12 for STR,AGI,VIT,INT,DEX,LUK. - base+bonus‚Æ•\ަ‚³‚ê‚é + base+bonusã¨è¡¨ç¤ºã•れる base+bonus will be displayed. R 0144 <ID>.l <type>.l <X>.l <Y>.l <point ID>.B <color>.3B ?.B - ˆÄ“àˆõ—pAƒ}ƒbƒvãƒAƒCƒRƒ“•\ަƒpƒPƒbƒg + 案内員用ã€ãƒžãƒƒãƒ—上アイコン表示パケット for guid npc, packet for display icon on map. - type=1 ƒAƒCƒRƒ“‚ð•\ަ + type=1 アイコンを表示 display icon. - type=2 ƒAƒCƒRƒ“‚ðÁ‹Ž + type=2 アイコンを消去 delete icon. R 0145 <file name>.16B <type>.B - (¡‚ÌŠ)ƒJƒvƒ‰‚³‚ñcutin•\ަ + (ä»Šã®æ‰€)カプラã•ã‚“cutin表示 display capra picture(at this time). - type=02 •\ަ + type=02 表示 display. - type=ff Á‹Ž + type=ff 消去 delete. S 0146 <ID>.l - ID‚ÌNPC‚Ƃ̉ï˜bBCLOSEƒ{ƒ^ƒ“‚ð‰Ÿ‚µ‚½Back–³‚µ‚ÉNPCƒƒbƒZ[ƒWƒEƒBƒ“ƒh‚𓯎ž‚ɕ‚¶‚é + IDã®NPCã¨ã®ä¼šè©±ã€‚CLOSEボタンを押ã—ãŸã€‚ackç„¡ã—ã«NPCãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã‚¦ã‚£ãƒ³ãƒ‰ã‚’åŒæ™‚ã«é–‰ã˜ã‚‹ talk to npc with ID. Clicked CLOSE button. R 0147 <skill ID>.w <target type>.w ?.w <lv>.w <sp>.w <range>.w <skill name>.24B <up>.B - ƒAƒCƒeƒ€—˜—p‚ÌŒ‹‰ÊˆêŽž“I‚É“¾‚ç‚ꂽƒXƒLƒ‹î•ñ + アイテム利用ã®çµæžœä¸€æ™‚çš„ã«å¾—られãŸã‚¹ã‚ãƒ«æƒ…å ± effect for skill by using item. S 0148 <ID>.l - ƒŠƒUƒŒƒNƒVƒ‡ƒ“‚Ì‘ŠŽèŒˆ‚ß? @ ƒÀ1 + リザレクションã®ç›¸æ‰‹æ±ºã‚? @ β1 decide target of a skill rezarection? in beta1. S 0149 <ID>.l <type>.B - ID‚Ƀ}ƒi[ƒ|ƒCƒ“ƒg‚ð—^‚¦‚éBtype=00 ƒvƒ‰ƒX type=01 ƒ}ƒCƒiƒX + IDã«ãƒžãƒŠãƒ¼ãƒã‚¤ãƒ³ãƒˆã‚’与ãˆã‚‹ã€‚type=00 プラス type=01 マイナス give manner point to ID. type=00 is plus, type=01 is minus. R 014a <fail>.l - ƒ}ƒi[ƒ|ƒCƒ“ƒg‚ð—^‚¦‚½Œ‹‰ÊBfail=0 ¬Œ÷ fail=1 ޏ”s + マナーãƒã‚¤ãƒ³ãƒˆã‚’与ãˆãŸçµæžœã€‚fail=0 æˆåŠŸ fail=1 失敗 result of giving manner point. fail=0 is success, fail=1 is fail. R 014b <type>.B <nick>.24B - ƒ}ƒi[ƒ|ƒCƒ“ƒg‚ð–á‚Á‚½Btype=00 ƒvƒ‰ƒX type=01 ƒ}ƒCƒiƒX + マナーãƒã‚¤ãƒ³ãƒˆã‚’è²°ã£ãŸã€‚type=00 プラス type=01 マイナス get manner point. type=00 is plus, type-01 is minus. R 014C <len>.w (<type>.l <guildID>.l <guild name>.24B).* - “¯–¿¥“G‘΃Mƒ‹ƒh•\ަ + åŒç›Ÿï½¥æ•µå¯¾ã‚®ãƒ«ãƒ‰è¡¨ç¤º display alliance and opposition guild. - type=0 “¯–¿ + type=0 åŒç›Ÿ alliance. - type=1 “G‘Î + type=1 敵対 opposition. S 014D -@@ ƒMƒ‹ƒhî•ñ•\ަŠJŽnH +   ã‚®ãƒ«ãƒ‰æƒ…å ±è¡¨ç¤ºé–‹å§‹ï¼Ÿ start of guild information? R 014E <type?>.l -@@ type=0x57 ˆê”ʃMƒ‹ƒh’cˆõ +   type=0x57 一般ギルド団員 normal guild member. -@@ type=0xD7 ƒMƒ‹ƒhƒ}ƒXƒ^[ +   type=0xD7 ギルドマスター guild master. S 014F <page>.l -@@ ƒMƒ‹ƒh•\ަƒ^ƒu‘—M +   ギルド表示タブé€ä¿¡ send packet for guild "DISPLAY" tab. -R 0150 <guildID>.l <guildLv>.l <connum>.l <’èˆõ>.l <Avl.lvl>.l ?.l <next_exp>.l ?.16B <guild name>.24B <guild master>.24B ?.16B -@@ ƒMƒ‹ƒhî•ñ +R 0150 <guildID>.l <guildLv>.l <connum>.l <定員>.l <Avl.lvl>.l ?.l <next_exp>.l ?.16B <guild name>.24B <guild master>.24B ?.16B +   ã‚®ãƒ«ãƒ‰æƒ…å ± guild info. S 0151 <guild ID>.l - ƒGƒ“ƒuƒŒƒ€—v‹ + ã‚¨ãƒ³ãƒ–ãƒ¬ãƒ è¦æ±‚ request for guild emblem. R 0152 <len>.w <guild ID>.l <emblem ID?>.l <emblem data>.?B - ƒGƒ“ƒuƒŒƒ€ƒCƒ[ƒW‘—•t + エンブレムイメージé€ä»˜ return emblem image. -R 0154 <len>.w {<accID>.l <charactorID>.l <”¯Œ^>.w <”¯‚ÌF>.w <«•ÊH>.w <job>.w <lvl?>.w <ã”[ŒoŒ±’l>.l <online>.l <Position>.l ?.50B <nick>.24B}* - ƒMƒ‹ƒhƒƒ“ƒoƒŠƒXƒg? +R 0154 <len>.w {<accID>.l <charactorID>.l <髪型>.w <髪ã®è‰²>.w <性別?>.w <job>.w <lvl?>.w <上ç´çµŒé¨“値>.l <online>.l <Position>.l ?.50B <nick>.24B}* + ギルドメンãƒãƒªã‚¹ãƒˆ? guild member list? S 0159 <guildID>.l <accID>.l <charID>.l <mess>.40B -@@ ƒMƒ‹ƒh’E‘Þ‘—M +   ギルド脱退é€ä¿¡ send packet for leaving guild. R 015A <nic>.24B <mess>.40B -@@ ƒMƒ‹ƒh’E‘Þ(‘Sˆõ)ŽóM +   ギルド脱退(全員)å—ä¿¡ receive packet for leaving guild(all members). S 015B <guildID>.l <accID>.l <charID>.l <mess>.40B -@@ ƒMƒ‹ƒh’Ç•ú‘—M +   ギルド追放é€ä¿¡ send packet for kicking member out of the guild. -R 015C <nick>.24B <mess>.40B <ƒAƒJƒEƒ“ƒg‚h‚c>.24B -@@ ƒMƒ‹ƒh’Ç•úi‘SˆõjŽóM +R 015C <nick>.24B <mess>.40B <アカウントID>.24B +   ギルド追放(全員)å—ä¿¡ receive packet for kicking member out of the guild.(all member) R 0163 <len>.w <nick>.24B <accountID>.24B <kicking reason>.40B S 0165 <myaccID>.l <guild name>.24B -@@ ƒMƒ‹ƒhì¬ +   ã‚®ãƒ«ãƒ‰ä½œæˆ create guild R 0166 <len>.w ?.28B* - –ðE–¼ƒŠƒXƒg? + å½¹è·åリスト? list for roll of members? R 0167 <type>.b - ƒMƒ‹ƒh쬇”Û + ギルド作æˆåˆå¦ response to vreating guild. - type = 0 ƒMƒ‹ƒh쬬Œ÷ + type = 0 ã‚®ãƒ«ãƒ‰ä½œæˆæˆåŠŸ success. - type = 2 “¯–¼‚̃Mƒ‹ƒh‚ª‚ ‚é + type = 2 åŒåã®ã‚®ãƒ«ãƒ‰ãŒã‚ã‚‹ there is a guild with the same name. S 0168 <TargetAccID>.l <sourceAccID>.l <myCharactorID>.l -@@ ƒMƒ‹ƒhŠ©—U +   ギルド勧誘 invite to the guild. R 0169 <type>.B -@@ ƒMƒ‹ƒhŠ©—U‹‘”Û‚³‚ꂽ +   ギルド勧誘拒å¦ã•れ㟠invitation denied. R 016A <guild ID>.l <guild name>.24B -@@ ƒMƒ‹ƒhŠ©—U‚³‚ꂽ +   ギルド勧誘ã•れ㟠invited to the guild. S 016B <guild ID>.l <type>.l -@@ ƒMƒ‹ƒhŠ©—U•ÔM +   ギルド勧誘返信 response to invitaion for joining to guild. -@@ type=0 ‹‘”Û‚·‚é +   type=0 æ‹’å¦ã™ã‚‹ deny. -@@ type=1 ‹–‘ø‚·‚é +   type=1 許諾ã™ã‚‹ OK. R 016c <guild ID>.l ?.13B <guild name>.24B - loginŽžƒMƒ‹ƒhî•ñ + loginæ™‚ã‚®ãƒ«ãƒ‰æƒ…å ± guild information when loged in. R 016d <ID>.l <charactor ID>.l <online>.l - ƒMƒ‹ƒhƒƒ“ƒo‚ªlogin‚µ‚½”²‚¯‚½“™ + ギルドメンãƒãŒloginã—ãŸæŠœã‘ãŸç‰ information about guild member loged in or loged out etc. R 016f <message>.180B - ƒMƒ‹ƒh‚¨‘è–Ú? + ギルドãŠé¡Œç›®? guild message? S 016E <guildID>.l <mess1>.60B <mess2>.120B -@@ ƒMƒ‹ƒh’mÝ’è +   ギルド告知è¨å®š set guild announcement. R 016F <mess1>.60B <mess2>.120B -@@ ƒMƒ‹ƒh’m +   ギルド告知 guild announcement. S 0170 <TargetAccID>.l <sourceAccID>.l <myCharactorID>.l -@@ “¯–¿—v¿Š©—U +   åŒç›Ÿè¦è«‹å‹§èª˜ invite the guild to be alliance. R 0171 <SorceAccID>.l <guild name>.24B -@@ “¯–¿—v¿Š©—U‚³‚ꂽ +   åŒç›Ÿè¦è«‹å‹§èª˜ã•れ㟠invited to be a alliance. S 0172 <SorceAccID>.l <type>.l -@@ “¯–¿—v¿•ÔM +   åŒç›Ÿè¦è«‹è¿”ä¿¡ response for invitiation to be alliance. -@@ type=0 ‹‘”Û‚·‚é +   type=0 æ‹’å¦ã™ã‚‹ deny. -@@ type=1 ‹–‘ø‚·‚é +   type=1 許諾ã™ã‚‹ OK. R 0173 <type>.B - type = 0 ‚·‚łɓ¯–¿ŠÖŒW + type = 0 ã™ã§ã«åŒç›Ÿé–¢ä¿‚ the guild is already alliance. -@@ type = 1 “¯–¿‹‘”Û‚³‚ꂽ +   type = 1 åŒç›Ÿæ‹’å¦ã•れ㟠denied to be alliance. -@@ type = 2 “¯–¿¬Œ÷ +   type = 2 åŒç›ŸæˆåŠŸ success to invite to be alliance. R 0177 <len>.w <index>.w* - ŠÓ’è‰Â”\ƒAƒCƒeƒ€ƒŠƒXƒg + 鑑定å¯èƒ½ã‚¢ã‚¤ãƒ†ãƒ リスト list of items that need to be judge( i mean unkown items.) S 0178 <index>.w - ƒAƒCƒeƒ€ŠÓ’è + アイテム鑑定 judge item. R 0179 <index>.w <fail>.B - ƒAƒCƒeƒ€ŠÓ’茋‰ÊBfail=00‚ŬŒ÷Bfail=01‚Á‚Ä‚ ‚é‚Ì‚©? + ã‚¢ã‚¤ãƒ†ãƒ é‘‘å®šçµæžœã€‚fail=00ã§æˆåŠŸã€‚fail=01ã£ã¦ã‚ã‚‹ã®ã‹? response to judging item. fail=00 is success. is there fail=01? S 017A <index>.w -@@ ƒJ[ƒh‚vƒNƒŠƒbƒN +   カードWクリック card is double clicked. R 017B <len>.w {<index>.w}* -@@ ƒJ[ƒh‘}“ü‚Å‚«‚éƒAƒCƒeƒ€Index”Ô† +   カード挿入ã§ãるアイテムIndexç•ªå· item index number for items that can be inserted card. S 017C <SrcIndex>.w <DescIndex>.w -@@ Src ‚ðDesc‚ɓ˂Áž‚Þ +   Src ã‚’Descã«çªã£è¾¼ã‚€ insert Src to Desc. R 017D <DescIndex>.w <SrcIndex>.w <fail>.b -@@ Src ‚ðDesc‚ɓ˂Áž‚Ý<fail> 0=¬Œ÷ 1=ޏ”sH +   Src ã‚’Descã«çªã£è¾¼ã¿<fail> 0=æˆåŠŸ 1=失敗? response to insert Src to Desc. fail=0 is success, fail=01 is fail? S 017e <len>.w <message>.?B - ƒMƒ‹ƒh“àƒƒbƒZ[ƒW”Œ¾ + ギルド内メッセージ発言 send speach for guild members. R 017f <len>.w <message>.?B - ƒMƒ‹ƒh“àƒƒbƒZ[ƒWŽóM + ギルド内メッセージå—ä¿¡ receive guild message. R 0182 <accID>.l <charactorID>.l <hair type>.w <hair color>.w <sex?>.w <job>.w <lvl?>.w <experience?>.l <online>.l <Position>.l ?.50B <nick>.24B R 0187 <account ID>.l - aliveM†? + aliveä¿¡å·? alive signal? R 0188 <fail?>.w <index>.w <val>.w - •Ší¸˜BBŒ‹‰Ê+val•Ší‚É + æ¦å™¨ç²¾éŒ¬ã€‚çµæžœ+valæ¦å™¨ã« weapon refiling. result+val to weapon R 0189 ?.w - “äBƒeƒŒƒ|ޏ”s? + 謎。テレãƒå¤±æ•—? unknown. fail to teleport? S 018a ?.w - ƒQ[ƒ€I—¹ + ゲーム終了 game quited. R 018b <fail>.w - ƒQ[ƒ€I—¹/ƒLƒƒƒ‰ƒZƒŒ‰ž“šBfail=0¬Œ÷Bfail=1ޏ”s? + ゲーム終了/ã‚ャラセレ応ç”。fail=0æˆåŠŸã€‚fail=1失敗? game quited/character select sever response. fail=0 is success, fail=1 is fail? R 018C <MonsID>.w <class>.w <size>.w <HP>.w <?>.w <deffence>.w <kind of monster>.w <magic deffence>.w <attribute>.w <anti-attribute?>.9b - wiz‚Ì“G‚̃Zƒ“ƒXŒ‹‰Ê + wizã®æ•µã®ã‚»ãƒ³ã‚¹çµæžœ response to sense skill by wizard. - 0 ¬Œ^ + 0 å°åž‹ small - 1 ’†Œ^ + 1 ä¸åž‹ middle - 2 ‘åŒ^ + 2 大型 big R 0191 <ID>.l <message>.80B - ƒg[ƒL[ƒ{ƒbƒNƒX‚̃ƒbƒZ[ƒW + トーã‚ーボックスã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ message of talky box. S 0193 <ID>.l - ƒMƒ‹ƒhƒƒ“ƒo–¼‘Oˆø‚«? + ギルドメンãƒåå‰å¼•ã? name search for guild member? R 0194 <ID>.l <nick>.24B - ƒMƒ‹ƒhƒƒ“ƒo–¼‘Oˆø‚«‰ž“š? + ギルドメンãƒåå‰å¼•ã応ç”? response to name search for guild member? R 0195 <ID>.l <nick>.24B <party name>.24B <guild name>.24B <class name>.24B - ƒMƒ‹ƒhŠ‘®PC‚ÌꇂÌ0094•Ô“š + ギルド所属PCã®å ´åˆã®0094è¿”ç” response to packet number 0094 that if the player joined guild. R 0196 <type>.w <ID>.l - ‘‹ŒnƒXƒLƒ‹Žg—pŽž‚̃ƒbƒZ[ƒWFXBID‚Ítarget‚ÆŽv‚í‚ê‚é‚ªŽ©•ª‘ŠŽè‚݂̂µ‚©—ˆ‚È‚¢? + 増強系スã‚ル使用時ã®ãƒ¡ãƒƒã‚»ãƒ¼ã‚¸è‰²ã€…。IDã¯targetã¨æ€ã‚れるãŒè‡ªåˆ†ç›¸æ‰‹ã®ã¿ã—ã‹æ¥ãªã„? various message of skill that effect status. ID must be target, but only m ID and other's ID are sent? - type=00 2HQ•t—^uUŒ‚‘¬“x‚ª‘‰Á‚µ‚Ü‚µ‚½Bv + type=00 2HQ付与「攻撃速度ãŒå¢—åŠ ã—ã¾ã—ãŸã€‚〠2HQ casted. "attack speed insreased." - type=01 2HQ‰ðœuUŒ‚‘¬“x‚ªŒ¸‚µ‚Ü‚µ‚½Bv + type=01 2HQè§£é™¤ã€Œæ”»æ’ƒé€Ÿåº¦ãŒæ¸›å°‘ã—ã¾ã—ãŸã€‚〠2HQ ended. "attack speed decreased." - type=02 IMPOSITIO•t—^u•Ší‚ÌUŒ‚—Í‚ª‘‰Á‚µ‚Ü‚µ‚½Bv + type=02 IMPOSITIO付与「æ¦å™¨ã®æ”»æ’ƒåŠ›ãŒå¢—åŠ ã—ã¾ã—ãŸã€‚〠IMPOSITIO casted. "power of the weapon increased." - type=03 IMPOSITIO‰ðœu•Ší‚ÌUŒ‚—Í‚ªŒ¸‚µ‚Ü‚µ‚½Bv + type=03 IMPOSITIO解除「æ¦å™¨ã®æ”»æ’ƒåŠ›ãŒæ¸›å°‘ã—ã¾ã—ãŸã€‚〠IMPOSITIO ened. "power of the weapon decreased." - type=04 uƒXƒLƒ‹Žg—pƒfƒBƒŒƒC‚ªŒ¸‚µ‚Ü‚µ‚½Bv + type=04 「スã‚ãƒ«ä½¿ç”¨ãƒ‡ã‚£ãƒ¬ã‚¤ãŒæ¸›å°‘ã—ã¾ã—ãŸã€‚〠"casting delay become short" - type=05 uƒXƒLƒ‹Žg—pƒfƒBƒŒƒC‚ªŒ³‚É–ß‚è‚Ü‚µ‚½Bv + type=05 「スã‚ル使用ディレイãŒå…ƒã«æˆ»ã‚Šã¾ã—ãŸã€‚〠"casting delay return to defailt" - type=06 u•Ší‚ɓő®«‚ª•t—^‚³‚ê‚Ü‚µ‚½Bv + type=06 「æ¦å™¨ã«æ¯’属性ãŒä»˜ä¸Žã•れã¾ã—ãŸã€‚〠"attribute of poison is given to the weapon" - type=07 ASPERSIO•t—^u•Ší‚ɹ‘®«‚ª•t—^‚³‚ê‚Ü‚µ‚½Bv + type=07 ASPERSIO付与「æ¦å™¨ã«è–属性ãŒä»˜ä¸Žã•れã¾ã—ãŸã€‚〠ASPERSIO casted. "attribute of holly is given to the weapon" - type=08 ASPERSIO‰ðœu•Ší‚Ì‘®«‚ªŒ³‚É–ß‚è‚Ü‚µ‚½Bv + type=08 ASPERSIO解除「æ¦å™¨ã®å±žæ€§ãŒå…ƒã«æˆ»ã‚Šã¾ã—ãŸã€‚〠ASPERSIO ended. "attribute of weapon return to default" - type=09 u–h‹ï‚ɹ‘®«‚ª•t—^‚³‚ê‚Ü‚µ‚½Bv + type=09 「防具ã«è–属性ãŒä»˜ä¸Žã•れã¾ã—ãŸã€‚〠"armor got holly attribute" - type=0a u–h‹ï‚Ì‘®«‚ªŒ³‚É–ß‚è‚Ü‚µ‚½Bv + type=0a 「防具ã®å±žæ€§ãŒå…ƒã«æˆ»ã‚Šã¾ã—ãŸã€‚〠"armor's attribute return to default" - type=0b KYRIE•t—^uƒoƒŠƒAó‘ԂɂȂè‚Ü‚µ‚½Bv + type=0b KYRIE付与「ãƒãƒªã‚¢çŠ¶æ…‹ã«ãªã‚Šã¾ã—ãŸã€‚〠KYRIE casted. "barrier" - type=0c KYRIE‰ðœuƒoƒŠƒAó‘Ô‚ª‰ðœ‚³‚ê‚Ü‚µ‚½Bv + type=0c KYRIE解除「ãƒãƒªã‚¢çŠ¶æ…‹ãŒè§£é™¤ã•れã¾ã—ãŸã€‚〠KYRIE ended. "barrier end" - type=0d uƒEƒFƒ|ƒ“ƒp[ƒtƒFƒNƒVƒ‡ƒ“ƒ‚[ƒh‚ɂȂè‚Ü‚µ‚½Bv + type=0d 「ウェãƒãƒ³ãƒ‘ーフェクションモードã«ãªã‚Šã¾ã—ãŸã€‚〠"became weapon ferfection mode" - type=0e uƒEƒFƒ|ƒ“ƒp[ƒtƒFƒNƒVƒ‡ƒ“ƒ‚[ƒh‚ª‰ðœ‚³‚ê‚Ü‚µ‚½Bv + type=0e 「ウェãƒãƒ³ãƒ‘ーフェクションモードãŒè§£é™¤ã•れã¾ã—ãŸã€‚〠"end weapon perfection mode" - type=0f uƒI[ƒo[ƒgƒ‰ƒXƒgƒ‚[ƒh‚ɂȂè‚Ü‚µ‚½Bv + type=0f 「オーãƒãƒ¼ãƒˆãƒ©ã‚¹ãƒˆãƒ¢ãƒ¼ãƒ‰ã«ãªã‚Šã¾ã—ãŸã€‚〠"became over trust mode" - type=10 uƒI[ƒo[ƒgƒ‰ƒXƒgƒ‚[ƒh‚ª‰ðœ‚³‚ê‚Ü‚µ‚½Bv + type=10 「オーãƒãƒ¼ãƒˆãƒ©ã‚¹ãƒˆãƒ¢ãƒ¼ãƒ‰ãŒè§£é™¤ã•れã¾ã—ãŸã€‚〠"end over trust mode" - type=11 uƒ}ƒLƒVƒ}ƒCƒYƒpƒ[ƒ‚[ƒh‚ɂȂè‚Ü‚µ‚½Bv + type=11 「マã‚シマイズパワーモードã«ãªã‚Šã¾ã—ãŸã€‚〠"became maximize power mode" - type=12 uƒ}ƒLƒVƒ}ƒCƒYƒpƒ[ƒ‚[ƒh‚ª‰ðœ‚³‚ê‚Ü‚µ‚½Bv + type=12 「マã‚シマイズパワーモードãŒè§£é™¤ã•れã¾ã—ãŸã€‚〠"end maximize power mode" S 0197 <type>.w type=0 /resetstate type=1 /resetskill - Œø”\‚Í–³‚µ? + 効能ã¯ç„¡ã—? no effect? R 019b <ID>.l <type>.l - ‘¼l‚Ìlvup‚â•Ší¸˜B“™‚Ì•\ަ? + 他人ã®lvupã‚„æ¦å™¨ç²¾éŒ¬ç‰ã®è¡¨ç¤º? display other's level up effect or weapon refiling? type=0 base lvup? type=1 job lvup? - type=3 •Ší¸˜B + type=3 æ¦å™¨ç²¾éŒ¬ weapon refiling R 0199 <type>.w -@@ type=1 pvpƒ‚[ƒhŠJŽn? +   type=1 pvpモード開始? start pvp mode? R 019a <ID>.l <rank>.l <num>.l -@@ pvp‡ˆÊ rank/num +   pvpé †ä½ rank/num pvp rank rank/num R 019b <ID>.l <type>.l - ‘¼l‚Ìlvup‚â•Ší¸˜B“™‚Ì•\ަ? + 他人ã®lvupã‚„æ¦å™¨ç²¾éŒ¬ç‰ã®è¡¨ç¤º? type=0 base lvup? type=1 job lvup? - type=2 •Ší¸˜Bޏ”s - type=3 •Ší¸˜B¬Œ÷ + type=2 æ¦å™¨ç²¾éŒ¬å¤±æ•— + type=3 æ¦å™¨ç²¾éŒ¬æˆåŠŸ R 019d <?>.4B - GMƒRƒ}ƒ“ƒh/hide + GMコマンド/hide S 00CC <ID>.l -@ GM—p‰EƒNƒŠƒbƒNƒƒjƒ…[uinamejŽg—pŽÒ‹§I—¹vŽg—p +  GM用å³ã‚¯ãƒªãƒƒã‚¯ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã€Œï¼ˆname)使用者強制終了ã€ä½¿ç”¨ use special right click menu for GM "(name) force to quit" S 0149 <ID>.l <type>.B <time>.w -@ GM—p‰EƒNƒŠƒbƒNƒƒjƒ…[uƒ`ƒƒƒbƒg‹ÖŽ~ŽžŠÔ‚ð‰º‚°‚éi‰ð‚¯‚éjvŽg—p ¨ type=00 +  GM用å³ã‚¯ãƒªãƒƒã‚¯ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã€Œãƒãƒ£ãƒƒãƒˆç¦æ¢æ™‚間を下ã’る(解ã‘る)ã€ä½¿ç”¨ → type=00 use special right click menu for GM "decrease prohibited time to create chat room". type=00 -@ GM—p‰EƒNƒŠƒbƒNƒƒjƒ…[uƒ`ƒƒƒbƒg‹ÖŽ~ŽžŠÔ‚ðã‚°‚éiŠ|‚¯‚éjvŽg—p ¨ type=01 +  GM用å³ã‚¯ãƒªãƒƒã‚¯ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã€Œãƒãƒ£ãƒƒãƒˆç¦æ¢æ™‚間を上ã’る(掛ã‘る)ã€ä½¿ç”¨ → type=01 use special right click menu for GM "increase prohibited time to create chat room". type=01 - @time‚Í•ª’PˆÊ‚Å‚·iŠm‚© +  timeã¯åˆ†å˜ä½ã§ã™ï¼ˆç¢ºã‹ unit is minute (maybe R 019e - •ߊlƒ‚ƒ“ƒXƒ^[Œˆ‚ß + æ•ç²ãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼æ±ºã‚ S 019f <ID>.l - •ߊlƒ‚ƒ“ƒXƒ^[Žw’è + æ•ç²ãƒ¢ãƒ³ã‚¹ã‚¿ãƒ¼æŒ‡å®š R 01a0 <fail>.B - •ߊl”»’è - fail=01‚ŬŒ÷A00‚ÅŽ¸”s + æ•ç²åˆ¤å®š + fail=01ã§æˆåŠŸã€00ã§å¤±æ•— S 01a1 <param>.1B <param> - 0x00Fƒyƒbƒgó‘Ô•\ަ - 0x01F‰a‚ð—^‚¦‚é - 0x02FƒpƒtƒH[ƒ}ƒ“ƒX - 0x03F—‘‚É–ß‚· - 0x04FƒAƒNƒZƒTƒŠ‰ðœ + 0x00:ペット状態表示 + 0x01:餌を与ãˆã‚‹ + 0x02:パフォーマンス + 0x03:åµã«æˆ»ã™ + 0x04:アクセサリ解除 R 01a2 <pet name>.24B <name flag>.B <lv>.w <hungry>.w <friendly>.w <accessory>.w - ƒyƒbƒg‚Ìó‘Ô - name flag:00=–¼‘O–¢Ý’è 01=–¼‘OÝ’èÏ‚Ý(•ÏX•s‰Â) - lv=ƒyƒbƒg‚̃Œƒxƒ‹Ahungry=–ž• “x(0~100)Afriendly=e–§“x(‰Šú’l250?)Aaccessory=ƒAƒNƒZƒTƒŠ‚ÌItemID + ペットã®çŠ¶æ…‹ + name flag:00=å剿œªè¨å®š 01=åå‰è¨å®šæ¸ˆã¿(変更ä¸å¯) + lv=ペットã®ãƒ¬ãƒ™ãƒ«ã€hungry=満腹度(0~100)ã€friendly=親密度(åˆæœŸå€¤250?)ã€accessory=アクセサリã®ItemID R 01a3 <fail>.B <itemID>.w <fail> - 0x00F‰a‚â‚莸”s - 0x01F‰a‚â‚謌÷ + 0x00:餌やり失敗 + 0x01:餌やりæˆåŠŸ R 01a4 <type>.B <ID>.l <val>.l - ƒyƒbƒgŠÖ˜A’Ê’m - type=00,val=00 ƒyƒbƒg›z‰»Žž‚É‘—‚ç‚ê‚Ä‚‚éBƒyƒbƒg”Fޝ—pH - type=01 e–§“x•ω» - type=02 –ž• “x•ω» - type=03 ƒAƒNƒZƒTƒŠ•ω»(0‚Å–¢‘•”õ) - type=04 ƒpƒtƒH[ƒ}ƒ“ƒX Šm”F‚³‚ꂽval=1~3 - (4‚̓XƒyƒVƒƒƒ‹ƒpƒtƒH[ƒ}ƒ“ƒXH) - type=05 HŠm”F‚³‚ꂽval=0x14 + ペット関連通知 + type=00,val=00 ペットåµåŒ–時ã«é€ã‚‰ã‚Œã¦ãる。ペットèªè˜ç”¨ï¼Ÿ + type=01 親密度変化 + type=02 満腹度変化 + type=03 アクセサリ変化(0ã§æœªè£…å‚™) + type=04 パフォーマンス 確èªã•れãŸval=1~3 + (4ã¯ã‚¹ãƒšã‚·ãƒ£ãƒ«ãƒ‘フォーマンス?) + type=05 ?確èªã•れãŸval=0x14 S 01a5 <pet name>.24B - ƒyƒbƒg‚Ì–¼‘OŒˆ‚ß + ペットã®å剿±ºã‚ R 01a6 <len>.w <index>.w* - ƒyƒbƒg‚Ì—‘ƒŠƒXƒg + ペットã®åµãƒªã‚¹ãƒˆ S 01a7 <index>.w - ƒyƒbƒg‚Ì—‘ƒŠƒXƒg‚ª‘I‘ð‚³‚ê‚½ + ペットã®åµãƒªã‚¹ãƒˆãŒé¸æŠžã•れ㟠S 01a9 <emotion>.l - ƒyƒbƒgƒGƒ‚[ƒVƒ‡ƒ“‘—M + ペットエモーションé€ä¿¡ R 01aa <ID>.l <emotion>.l - ƒyƒbƒgƒGƒ‚[ƒVƒ‡ƒ“ŽóM + ペットエモーションå—ä¿¡ <emotion> - 33ˆÈ‰º‚̂Ƃ«FƒGƒ‚[ƒVƒ‡ƒ“ - 34ˆÈã‚̂Ƃ«F”Œ¾ƒe[ƒuƒ‹H + 33以下ã®ã¨ã:エモーション + 34以上ã®ã¨ã:発言テーブル? R 01ac <object id>.l - ƒAƒ“ƒNƒ‹‚Ì”“®(‚Ý’u)Žž‚̂ݖˆ‰ñoŒ»(‹@”\‚Í“ä) + アンクルã®ç™ºå‹•(≠è¨ç½®)時ã®ã¿æ¯Žå›žå‡ºç¾(機能ã¯è¬Ž) R 01ad <len>.l <item>.w - –îì‚è‚Ì쬉”\ITEM•\ŽóM + 矢作りã®ä½œæˆå¯èƒ½ITEM表å—ä¿¡ S 01ae <itemID>.w - –îì‚è‚ÅŽg‚¤Þ—¿‘—M + 矢作りã§ä½¿ã†ææ–™é€ä¿¡ S 01af <type>.w - ƒ`ƒFƒ“ƒWƒJ[ƒgiƒJ[ƒg‘I‘ðj - type=1 ƒm[ƒ}ƒ‹ƒJ[ƒg + ãƒã‚§ãƒ³ã‚¸ã‚«ãƒ¼ãƒˆï¼ˆã‚«ãƒ¼ãƒˆé¸æŠžï¼‰ + type=1 ノーマルカート R 01b0 <monster id>.l <?>.b <new monster code>.l - –û‚̃Nƒ‰ƒXƒ`ƒFƒ“ƒW - <new monster code>‚̓`ƒFƒ“ƒWŒã‚̃R[ƒh(1001`)‚ðdword‚Å + æ²¹ã®ã‚¯ãƒ©ã‚¹ãƒã‚§ãƒ³ã‚¸ + <new monster code>ã¯ãƒã‚§ãƒ³ã‚¸å¾Œã®ã‚³ãƒ¼ãƒ‰(1001〜)ã‚’dwordã§ S 01b2 <len>.w <message>.80B <flag>.B {<index>.w <amount>.w <value>.l}.8B* - ˜I“XŠJÝ - flag F 0=ƒLƒƒƒ“ƒZƒ‹ , 1=ƒI[ƒvƒ“ + éœ²åº—é–‹è¨ + flag : 0=ã‚ャンセル , 1=オープン R 01b3 <filename>.64B <type>.B - R 0145‚ÌãˆÊŒÝŠ· -R 01B6 <guildID>.l <guildLv>.l <connum>.l <’èˆõ>.l <Avl.lvl>.l <now_exp>.l <next_exp>.l <ã”[ƒ|ƒCƒ“ƒg>.l <«ŒüF-V>.l <«ŒüR-W>.l <members>.l <guild name>.24B <guild master>.24B <agit?>.20B - ƒMƒ‹ƒhî•ñ + R 0145ã®ä¸Šä½äº’æ› +R 01B6 <guildID>.l <guildLv>.l <connum>.l <定員>.l <Avl.lvl>.l <now_exp>.l <next_exp>.l <上ç´ãƒã‚¤ãƒ³ãƒˆ>.l <性å‘F-V>.l <性å‘R-W>.l <members>.l <guild name>.24B <guild master>.24B <agit?>.20B + ã‚®ãƒ«ãƒ‰æƒ…å ± R 01b9 <ID>.I - ”íƒ_ƒ“™‚É‚æ‚éID‚̉r¥’†’f + 被ダメç‰ã«ã‚ˆã‚‹IDã®è© 唱䏿– R 01c4 <index>.w <amount>.l <itemID>.w <item data>.12B - ƒJƒvƒ‰‘qŒÉƒAƒCƒeƒ€ + カプラ倉庫アイテムR 01c8 <index>.w <item ID>.w <ID>.l <amount left>.w <type>.B - ƒAƒCƒeƒ€Žg—p‰ž“šB(00a8‚ÌãˆÊƒo[ƒVƒ‡ƒ“H) - type=00‚Ìꇎg—pޏ”s? amount‚àƒSƒ~‚Ì–Í—l - type=01‚ÌꇬŒ÷‚ÅAamount‚ÍŽg—pŒã‚ÌŽc‚èŒÂ” + アイテム使用応ç”。(00a8ã®ä¸Šä½ãƒãƒ¼ã‚·ãƒ§ãƒ³ï¼Ÿ) + type=00ã®å ´åˆä½¿ç”¨å¤±æ•—? amountã‚‚ã‚´ãƒŸã®æ¨¡æ§˜ + type=01ã®å ´åˆæˆåŠŸã§ã€amountã¯ä½¿ç”¨å¾Œã®æ®‹ã‚Šå€‹æ•° R 01c9 <dst ID>.l <src ID>.l <X>.w <Y>.w <type>.B <fail>.B ?.81b - ƒXƒLƒ‹Œø”\’nì¬(011f‚ÌãˆÊƒo[ƒVƒ‡ƒ“H) - type 0x7e:SWA0x7f:‰Î•ÇA0x80 ƒ|ƒ^ŠJ‚«’†A0x81 ƒ|ƒ^ŠJ‚«’¼‘O - 0x82 ¹‘ÌA0x83 ƒTƒ“ƒNA0x84 ƒ}ƒOƒkƒXA0x85 ƒjƒ…[ƒ} - 0x86 0x86 ‘å–‚–@(SG/MS/LoV/GX)A0x87 ƒtƒ@ƒCƒ„[ƒsƒ‰‘Ò‹@ - 0x88 ƒtƒ@ƒCƒ„[ƒsƒ‰”š”A0x87`0x8B •\ަ–³‚µA - 0x8c ƒg[ƒL[ƒ{ƒbƒNƒX(”“®’†)A0x8D ƒAƒCƒXƒEƒH[ƒ‹ - 0x8E ƒNƒƒOƒ}ƒCƒAA0x8f ƒuƒ‰ƒXƒgƒ}ƒCƒ“A0x90 ƒXƒLƒbƒh - 0x91 ƒAƒ“ƒNƒ‹A0x92 ƒxƒmƒ€ƒ_ƒXƒgA0x93 ƒ‰ƒ“ƒhƒ}ƒCƒ“ - 0x94 ƒVƒ‡ƒbƒNƒEƒF[ƒuƒgƒ‰ƒbƒvA0x95 ƒTƒ“ƒhƒ}ƒ“ - 0x96 ƒtƒ‰ƒbƒVƒƒ[A0x97 ƒtƒŠ[ƒWƒ“ƒOƒgƒ‰ƒbƒv - 0x98 ƒNƒŒƒCƒ‚ƒA[ƒgƒ‰ƒbƒvA0x99 ƒg[ƒL[ƒ{ƒbƒNƒX - 0x9A ƒ{ƒ‹ƒP[ƒmA0x9B ƒfƒŠƒ…[ƒWA0x9C ƒoƒCƒIƒŒƒ“ƒgƒQƒCƒ‹ - 0x9D ƒ‰ƒ“ƒhƒvƒƒeƒNƒ^[A0x9E Zenyƒ}[ƒNA0x9F Zeny‘Ü - 0xA0 ‰ñ‚é—΂̗ÖA0xA1 ƒsƒ“ƒN‚̉¹•„ (“ñ˜A•„—L‚è - 0xA2 ^‚ñ’†‚É“_‚Ì‚ ‚éŒõ‚Ì‹ÊA0xA3 ƒsƒ“ƒN‚̃XƒvƒŠƒ“ƒO - 0xA4 [•£‚Ì’†‚ÉA0xA5 ‰ñ‚é‚¢—ÖA0xA6 •s‹¦˜a‰¹ - 0xA7 Œû“JA0xA8 —[—z‚̃AƒTƒVƒ“ƒNƒƒXA0xA9 ƒuƒ‰ƒM‚ÌŽ - 0xAA ƒCƒhƒDƒ“‚Ì—ÑŒçA0xAB Ž©•ªŸŽè‚ȃ_ƒ“ƒXA0xAC ƒnƒ~ƒ“ƒO - 0xAD Ž„‚ð–Y‚ê‚È‚¢‚ÅcA0xAE ƒT[ƒrƒXƒtƒH[ƒ†[ - 0xAF ƒsƒ“ƒN‚̃XƒvƒŠƒ“ƒOA0xB0 •\ަ–³‚µ - 0xB0 ƒOƒ‰ƒtƒBƒeƒB, - 0xB1 ƒfƒ‚ƒ“ƒXƒgƒŒ[ƒVƒ‡ƒ“A0xB2`0xBF •\ަ–³‚µ - 0xB2 ƒsƒ“ƒN‚̃[ƒvƒ|[ƒ^ƒ‹•— - 0xB3 ¬‚³‚È\Žš‰Ë‚ª‚Ó‚æ‚Ó‚æ - 0xB4 ƒoƒWƒŠƒJA0xB5 ƒGƒtƒFƒNƒg‚È‚µH - 0xB6 •‚¢~‚ª—§‘Ì“I‚É•‚‚©‚Ñオ‚é - 0xB7 ƒNƒ‚‚Ì‘ƒA0xB8` ƒGƒtƒFƒNƒg‚È‚µH + スã‚ル効能地作æˆ(011fã®ä¸Šä½ãƒãƒ¼ã‚·ãƒ§ãƒ³ï¼Ÿ) + type 0x7e:SWã€0x7f:ç«å£ã€0x80 ãƒã‚¿é–‹ãä¸ã€0x81 ãƒã‚¿é–‹ãç›´å‰ + 0x82 è–体ã€0x83 サンクã€0x84 マグヌスã€0x85 ニューマ + 0x86 0x86 大锿³•(SG/MS/LoV/GX)ã€0x87 ファイヤーピラ待機 + 0x88 ファイヤーピラ爆発ã€0x87〜0x8B 表示無ã—〠+ 0x8c トーã‚ーボックス(発動ä¸)ã€0x8D アイスウォール + 0x8E クワグマイアã€0x8f ブラストマインã€0x90 スã‚ッド + 0x91 アンクルã€0x92 ベノムダストã€0x93 ランドマイン + 0x94 ショックウェーブトラップã€0x95 サンドマン + 0x96 フラッシャーã€0x97 フリージングトラップ + 0x98 クレイモアートラップã€0x99 トーã‚ーボックス + 0x9A ボルケーノã€0x9B デリュージã€0x9C ãƒã‚¤ã‚ªãƒ¬ãƒ³ãƒˆã‚²ã‚¤ãƒ« + 0x9D ランドプãƒãƒ†ã‚¯ã‚¿ãƒ¼ã€0x9E Zenyマークã€0x9F Zeny袋 + 0xA0 回る緑ã®è¼ªã€0xA1 ピンクã®éŸ³ç¬¦ (二連符有り + 0xA2 真んä¸ã«ç‚¹ã®ã‚ã‚‹å…‰ã®çމã€0xA3 ピンクã®ã‚¹ãƒ—リング + 0xA4 深淵ã®ä¸ã«ã€0xA5 回るé’ã„輪ã€0xA6 ä¸å”和音 + 0xA7 å£ç¬›ã€0xA8 夕陽ã®ã‚¢ã‚µã‚·ãƒ³ã‚¯ãƒã‚¹ã€0xA9 ブラギã®è©© + 0xAA ã‚¤ãƒ‰ã‚¥ãƒ³ã®æž—檎ã€0xAB è‡ªåˆ†å‹æ‰‹ãªãƒ€ãƒ³ã‚¹ã€0xAC ãƒãƒŸãƒ³ã‚° + 0xAD ç§ã‚’忘れãªã„ã§â€¦ã€0xAE サービスフォーユー + 0xAF ピンクã®ã‚¹ãƒ—リングã€0xB0 表示無㗠+ 0xB0 グラフィティ, + 0xB1 デモンストレーションã€0xB2〜0xBF 表示無㗠+ 0xB2 ピンクã®ãƒ¯ãƒ¼ãƒ—ãƒãƒ¼ã‚¿ãƒ«é¢¨ + 0xB3 å°ã•ãªåå—æž¶ãŒãµã‚ˆãµã‚ˆ + 0xB4 ãƒã‚¸ãƒªã‚«ã€0xB5 エフェクトãªã—? + 0xB6 é»’ã„×ãŒç«‹ä½“çš„ã«æµ®ã‹ã³ä¸ŠãŒã‚‹ + 0xB7 クモã®å·£ã€0xB8〜 エフェクトãªã—? - ‘¼î•ñ‹‚Þ - ?.81b‚Í“äB + ä»–æƒ…å ±æ±‚ã‚€ + ?.81bã¯è¬Žã€‚ R 01cd (<sid>.l)x7 - ƒI[ƒgƒXƒyƒ‹‘I‘ðŽˆŽóM - <sid>x7 ‚É‚Í NB,CB,FB,LB,SS,FBL,FD ‚̇‚ŃXƒLƒ‹ƒR[ƒh‚ªdword‚Å“ü‚é - ‚Ü‚¾‘I‘ð‚Å‚«‚È‚¢ƒXƒLƒ‹‚Ì•”•ª‚Í <sid> = 0x00000000 ‚ª“ü‚é + ã‚ªãƒ¼ãƒˆã‚¹ãƒšãƒ«é¸æŠžè‚¢å—ä¿¡ + <sid>x7 ã«ã¯ NB,CB,FB,LB,SS,FBL,FD ã®é †ã§ã‚¹ã‚ルコードãŒdwordã§å…¥ã‚‹ + ã¾ã é¸æŠžã§ããªã„スã‚ルã®éƒ¨åˆ†ã¯ <sid> = 0x00000000 ãŒå…¥ã‚‹ S 01ce <sid>.l - ƒI[ƒgƒXƒyƒ‹‘I‘ðŽˆ‘—M + ã‚ªãƒ¼ãƒˆã‚¹ãƒšãƒ«é¸æŠžè‚¢é€ä¿¡ R 01cf <crusader id>.l <target id>.l <?>.18b - Œ£gó‘Ôƒ^[ƒQƒbƒgON/OFFBŒ£g‚ªØ‚ê‚邯 <target id> ‚ª 0x00000000 ‚ɂȂé + 献身状態ターゲットON/OFF。献身ãŒåˆ‡ã‚Œã‚‹ã¨ <target id> ㌠0x00000000 ã«ãªã‚‹ R 01d0 <ID>.l <num>.w - <num> : ‹CŒ÷‚Ì”(”ñLv) + <num> : æ°—åŠŸã®æ•°(éžLv) R 01d1 <monk id>.l <target monster id>.l <bool>.l - ”’‰HŽæ‚èó‘ÔON/OFFB<bool> ‚Í”’nŽæ‚謗§Žž‚É 0x00000001 ‰ðœŽž‚É 0x00000000 ‚ª—ˆ‚é + 白羽å–り状態ON/OFF。<bool> ã¯ç™½åˆƒå–りæˆç«‹æ™‚ã« 0x00000001 解除時㫠0x00000000 ãŒæ¥ã‚‹ R 01d2 <id>.l <delay>.l - ƒ‚ƒ“ƒN‚̃Rƒ“ƒ{ƒfƒBƒŒƒC(msec) - ŽO’iE˜A‘ł͊î–{ƒfƒBƒŒƒC1000(+300)A–Ò—´‚ÍŠî–{ƒfƒBƒŒƒC700(+300) + モンクã®ã‚³ãƒ³ãƒœãƒ‡ã‚£ãƒ¬ã‚¤(msec) + 三段・連打ã¯åŸºæœ¬ãƒ‡ã‚£ãƒ¬ã‚¤1000(+300)ã€çŒ›é¾ã¯åŸºæœ¬ãƒ‡ã‚£ãƒ¬ã‚¤700(+300) R 01d4 <ID>.l - •¶Žš—ñ“ü—Í‘‹•\ަ(ID‚ÍNPC‚ÌID‚ª“ü‚é) + æ–‡å—列入力窓表示(IDã¯NPCã®IDãŒå…¥ã‚‹) S 01d5 <len>.w <ID>.l <input>.?B 00 - •¶Žš—ñ“ü—Í“à—e‘—M(ID‚ÍNPC‚ÌID‚ª“ü‚é) + æ–‡å—列入力内容é€ä¿¡(IDã¯NPCã®IDãŒå…¥ã‚‹) R 01d7 <ID>.l <equip point>.b <item id1>.w <item id2>.w - ‘•”õƒOƒ‰ƒtƒBƒbƒN <equip point> ‚Í 02Žè‚Æ09‘«‚̂݊m”FBid2‚ͶŽè + 装備グラフィック <equip point> 㯠02手ã¨09è¶³ã®ã¿ç¢ºèªã€‚id2ã¯å·¦æ‰‹ R 01d8 <ID>.l <speed>.w <opt1>.w <opt2>.w <option>.w <class>.w <hair>.w <item id1>.w <item id2>.w <head option bottom>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.l <emblem>.l <manner>.w <karma>.B <sex>.B <X_Y_dir>.3B ?.B ?.B <sit>.B <Lv>.B ?.B - ƒ}ƒbƒvƒ[ƒhŽž&ˆÚ“®Žž—pAŒü‚«•t‚«—pƒLƒƒƒ‰î•ñ?(0078‚ÌãˆÊƒo[ƒWƒ‡ƒ“) + マップãƒãƒ¼ãƒ‰æ™‚&移動時用ã€å‘ã付ã用ã‚ãƒ£ãƒ©æƒ…å ±?(0078ã®ä¸Šä½ãƒãƒ¼ã‚¸ãƒ§ãƒ³) R 01d9 <ID>.l <speed>.w <opt1>.w <opt2>.w <option>.w <class>.w <hair>.w <item id1>.w <item id2>.w.<head option bottom>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.l <emblem>.l <manner>.w <karma>.B <sex>.B <X_Y_dir>.3B ?.B ?.B <Lv>.B ?.B - ƒeƒŒƒ|“™‚Ì•\ަ”ÍˆÍ“à•¦‚«ƒLƒƒƒ‰—pAŒü‚«•t‚«–³‚µƒLƒƒƒ‰î•ñ?(0079‚ÌãˆÊƒo[ƒWƒ‡ƒ“) + テレãƒç‰ã®è¡¨ç¤ºç¯„囲内沸ãã‚ャラ用ã€å‘ã付ãç„¡ã—ã‚ãƒ£ãƒ©æƒ…å ±?(0079ã®ä¸Šä½ãƒãƒ¼ã‚¸ãƒ§ãƒ³) R 01da <ID>.l <speed>.w <opt1>.w <opt2>.w <option>.w <class>.w <hair>.<item id1>.w <item id2>.w <head option bottom>.w <server tick>.l <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.l <emblem>.l <manner>.w <karma>.B <sex>.B <X_Y_X_Y>.5B ?.B ?.B ?.B <Lv>.B ?.B - •\ަ”͈͓àƒLƒƒƒ‰ˆÚ“®î•ñ(007b‚ÌãˆÊƒo[ƒWƒ‡ƒ“) + 表示範囲内ã‚ãƒ£ãƒ©ç§»å‹•æƒ…å ±(007bã®ä¸Šä½ãƒãƒ¼ã‚¸ãƒ§ãƒ³) S 01db - ˆÃ†‰»key—v‹ + æš—å·åŒ–keyè¦æ±‚ R 01dc <len>.w <key>.?B - ˆÃ†‰»key‘—•t + æš—å·åŒ–keyé€ä»˜ S 01dd <version>.l <account name>.24B <md5 binary>.16B <version2>.1B - id&ˆÃ†‰»Ï‚Ýpass‘—M - ‡‚ɃNƒ‰ƒCƒAƒ“ƒg‚ª01db‚ð‘—‚éA - ŽI‚ª01dc‚Åkey‚ð•Ô‚·A - ƒNƒ‰ƒCƒAƒ“ƒg‚ª"<key><password>"‚ɂ‚¢‚Ämd5ŒvŽZ‚µ - <md5 binary>‚ÌŠ‚ð–„‚ß‚Ä01dd‚ð‘—‚éB - <passwordencrypt2>‚ÌŽž‚Í - "<key><password>"‚ɑ΂µ‚Ämd5ŒvŽZ‚Æ‚µ‚Ä‚¢‚銂ð - "<password><key>"‚Æ•ÏX‚·‚é + id&æš—å·åŒ–済ã¿passé€ä¿¡ + é †ã«ã‚¯ãƒ©ã‚¤ã‚¢ãƒ³ãƒˆãŒ01dbã‚’é€ã‚‹ã€ + 鯖ãŒ01dcã§keyã‚’è¿”ã™ã€ + クライアントãŒ"<key><password>"ã«ã¤ã„ã¦md5計算㗠+ <md5 binary>ã®æ‰€ã‚’埋ã‚ã¦01ddã‚’é€ã‚‹ã€‚ + <passwordencrypt2>ã®æ™‚㯠+ "<key><password>"ã«å¯¾ã—ã¦md5計算ã¨ã—ã¦ã„る所を + "<password><key>"ã¨å¤‰æ›´ã™ã‚‹ R 01de <skill ID>.w <src ID>.l <dst ID>.l <server tick>.l <src speed>.l <dst speed>.l <param1>.l <param2>.w <param3>.w <type>.B - UŒ‚ŒnƒXƒLƒ‹ƒGƒtƒFƒNƒg@(0114‚ÌãˆÊƒo[ƒVƒ‡ƒ“H) - type=04 ‰Î•ǂŊϑª type=06‚Ƃقړ¯‚¶? - type=05 NB/FBl‚Ì•ªŽU‚µ‚½ƒ_ƒ[ƒW—pH - type=06 ’P”‚à‚Ì? param1‚̓_ƒ[ƒW‡ŒvAparam2‚ÍlevelAparam3‚Í1ŒÅ’è‚Æ—\‘z - type=07 ƒ_ƒ[ƒW•\ަ–³‚µH - type=08 ˜A‘Å‚à‚Ì? param1‚̓_ƒ[ƒW‡ŒvAparam2‚ÍlevelAparam3‚Í•ªŠ„”‚Æ—\‘z - type=09 ƒ_ƒ[ƒWƒ‚[ƒVƒ‡ƒ“‚È‚µ‚Ƀ_ƒ[ƒW‚¾‚¯•\ަ‚³‚ê‚镨(ƒCƒ“ƒfƒ…ƒA)‚ÆŽv‚Á‚½‚Ì‚¾‚ªƒ_ƒ[ƒWƒ‚[ƒVƒ‡ƒ“‚ªo‚镨B(‹@”\‚Í“ä) + 攻撃系スã‚ルエフェクト@(0114ã®ä¸Šä½ãƒãƒ¼ã‚·ãƒ§ãƒ³ï¼Ÿ) + type=04 ç«å£ã§è¦³æ¸¬ type=06ã¨ã»ã¼åŒã˜? + type=05 NB/FBlã®åˆ†æ•£ã—ãŸãƒ€ãƒ¡ãƒ¼ã‚¸ç”¨ï¼Ÿ + type=06 å˜ç™ºã‚‚ã®? param1ã¯ãƒ€ãƒ¡ãƒ¼ã‚¸åˆè¨ˆã€param2ã¯levelã€param3ã¯1固定ã¨äºˆæƒ³ + type=07 ダメージ表示無ã—? + type=08 連打もã®? param1ã¯ãƒ€ãƒ¡ãƒ¼ã‚¸åˆè¨ˆã€param2ã¯levelã€param3ã¯åˆ†å‰²æ•°ã¨äºˆæƒ³ + type=09 ダメージモーションãªã—ã«ãƒ€ãƒ¡ãƒ¼ã‚¸ã ã‘表示ã•れる物(インデュア)ã¨æ€ã£ãŸã®ã ãŒãƒ€ãƒ¡ãƒ¼ã‚¸ãƒ¢ãƒ¼ã‚·ãƒ§ãƒ³ãŒå‡ºã‚‹ç‰©ã€‚(機能ã¯è¬Ž) S 01df <ID>.| - GM‰EƒNƒŠƒbƒN‚É‚æ‚éID‚̃`ƒƒƒbƒg‹ÖŽ~‰ñ”ŽQÆH + GMå³ã‚¯ãƒªãƒƒã‚¯ã«ã‚ˆã‚‹IDã®ãƒãƒ£ãƒƒãƒˆç¦æ¢å›žæ•°å‚照? R 01e1 <ID>.l <num>.w - <num> : ‹CŒ÷‚Ì”(”ñLv) ˆê“x•\ަ‚µ‚½‚çŒã‚Ç‚ñ‚Ènum‚ª—ˆ‚Ä‚à–³Ž‹‚³‚ê‚éB + <num> : æ°—åŠŸã®æ•°(éžLv) 一度表示ã—ãŸã‚‰å¾Œã©ã‚“ãªnumãŒæ¥ã¦ã‚‚無視ã•れる。 R 01e6 <partner name>.24B - Œ‹¥ƒXƒLƒ‹‚ ‚È‚½‚Ɉ§‚¢‚½‚¢Žg—pŽž‚Ì‹©‚Ѻ + çµå©šã‚¹ã‚ルã‚ãªãŸã«é€¢ã„ãŸã„使用時ã®å«ã³å£° S 01e7 - ƒXƒpƒmƒr‚Å/doridori‚µ‚½‚ç”ò‚ñ‚Å‚‚éBSPR‰ñ•œ—Ê2”{ƒtƒ‰ƒO‚ð—§‚Ä‚éƒpƒPƒbƒg + スパノビã§/doridoriã—ãŸã‚‰é£›ã‚“ã§ãる。SPR回復é‡2å€ãƒ•ラグを立ã¦ã‚‹ãƒ‘ケット S 01e8 <party name>.24B <item1>B <item2>B - <item1>ƒAƒCƒeƒ€ŽûW•û–@B0‚ÅŒÂl•ÊA1‚Ńp[ƒeƒBŒö—L - <item2>ƒAƒCƒeƒ€•ª”z•û–@B0‚ÅŒÂl•ÊA1‚Ńp[ƒeƒB‚ɋϓ™•ª”z - (00f9‚ÌãˆÊƒo[ƒVƒ‡ƒ“) + <item1>アイテムåŽé›†æ–¹æ³•。0ã§å€‹äººåˆ¥ã€1ã§ãƒ‘ーティ公有 + <item2>ã‚¢ã‚¤ãƒ†ãƒ åˆ†é…æ–¹æ³•。0ã§å€‹äººåˆ¥ã€1ã§ãƒ‘ーティã«å‡ç‰åˆ†é… + (00f9ã®ä¸Šä½ãƒãƒ¼ã‚·ãƒ§ãƒ³) R 01ea <ID>.l - Œ‹¥ƒGƒtƒFƒNƒg(‰¹ŠyAކá) - ID‚ÍV•w‚Ì‚à‚Ì‚ª“ü‚éH + çµå©šã‚¨ãƒ•ェクト(音楽ã€ç´™å¹é›ª) + IDã¯æ–°å©¦ã®ã‚‚ã®ãŒå…¥ã‚‹ï¼Ÿ S 01ed - ƒXƒpƒmƒr‚ª”š—ô”g“®‚ɂȂéƒtƒ‰ƒO‚ð—§‚Ä‚éƒpƒPƒbƒg + スパノビãŒçˆ†è£‚波動ã«ãªã‚‹ãƒ•ラグを立ã¦ã‚‹ãƒ‘ケット R 01ee <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B <card>.4w}.18B* - Š—LÁ–Õ•i&ŽûW•iƒŠƒXƒg - –î‚ÌꇂÍ?.2B‚ª0x8000‚ɂȂé - 00a3‚©‚ç•ÏX + 所有消耗å“&åŽé›†å“リスト + 矢ã®å ´åˆã¯?.2BãŒ0x8000ã«ãªã‚‹ + 00a3ã‹ã‚‰å¤‰æ›´ R 01ef <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B <card>.4w}.18B* - ƒJ[ƒg“àƒAƒCƒeƒ€BÁ–Õ•i/ŽûW•i - 0123‚©‚ç•ÏX + カート内アイテム。消耗å“/åŽé›†å“ + 0123ã‹ã‚‰å¤‰æ›´ R 01f0 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B <card>.4w}.18B* - ƒJƒvƒ‰‚³‚ñ‚É—a‚¯‚Ä‚ ‚éÁ–Õ•i&ŽûW•iƒŠƒXƒg - 00a5‚©‚ç•ÏX + カプラã•ã‚“ã«é ã‘ã¦ã‚る消耗å“&åŽé›†å“リスト + 00a5ã‹ã‚‰å¤‰æ›´ R 01f4 <name>.24B <trade id?>.L <LV>.w - æ•û‚©‚çŽæˆø—v¿ - 00e5‚©‚ç•ÏX + 先方ã‹ã‚‰å–引è¦è«‹ + 00e5ã‹ã‚‰å¤‰æ›´ R 01f5 <result>.B <trade id?>.L <LV>.w - ‚±‚¿‚ç‚©‚ç‚ÌŽæˆø—v¿‚ɑ΂·‚锽‰ž - 00e7‚©‚ç•ÏX + ã“ã¡ã‚‰ã‹ã‚‰ã®å–引è¦è«‹ã«å¯¾ã™ã‚‹å応 + 00e7ã‹ã‚‰å¤‰æ›´ S 0200 <login name>.24B - ragexe‚É/accountƒIƒvƒVƒ‡ƒ“‚ð‚‚¯‚Ä‹N“®‚·‚邯ƒƒOƒCƒ“—v‹‚É•t‰Á‚³‚ê‚éƒpƒPƒbƒg + ragexeã«/accountオプションをã¤ã‘ã¦èµ·å‹•ã™ã‚‹ã¨ãƒã‚°ã‚¤ãƒ³è¦æ±‚ã«ä»˜åŠ ã•れるパケット R 0201 ?.1B<Flag?>.1B (?.8B <Character Name>.24B)x20 Flag seems to need to be 1 to function. 8 unknown bytes and 24 bytes for name need to be repeated for each friend. S 0202 <Character name>.24B Character name to add to friend list (for server-side friend list enabled clients) S 0204 <?>.16B - ƒƒOƒCƒ“—v‹‚É•t‰Á‚³‚ê‚éƒpƒPƒbƒgB16ƒoƒCƒg‚͌ŒèH + ãƒã‚°ã‚¤ãƒ³è¦æ±‚ã«ä»˜åŠ ã•れるパケット。16ãƒã‚¤ãƒˆã¯å›ºå®šï¼Ÿ S 020B <?>.17B - ƒLƒƒƒ‰ƒNƒ^ƒT[ƒoÚ‘±—v‹0065‚É•t‰Á‚³‚ê‚éƒpƒPƒbƒgB1+0204‚Ì16ƒoƒCƒg‚Å17ƒoƒCƒgH + ã‚ãƒ£ãƒ©ã‚¯ã‚¿ã‚µãƒ¼ãƒæŽ¥ç¶šè¦æ±‚0065ã«ä»˜åŠ ã•れるパケット。1+0204ã®16ãƒã‚¤ãƒˆã§17ãƒã‚¤ãƒˆï¼Ÿ S 020C <account id>.L, <ip address>.L IP address in network byte order for a player account in response to a charname request [MadCamel] -ƒpƒPƒbƒg’·‚̒ljÁB019e`01aa‚ª‘‚¦‚Ä‚é‚Ì‚ÅA0190`‚ð؂蔲‚« +パケット長ã®è¿½åŠ ã€‚019e〜01aaãŒå¢—ãˆã¦ã‚‹ã®ã§ã€0190〜を切り抜ã added packet lenth. 019e-01aa is a new, so here is a packet length table from 0190. -@ 90, 86, 24,@6, 30,102,@8,@4,@ 8,@4, 14, 10, -1,@6,@2,@6, -@@3,@3, 35,@5, 11, 26, -1,@4,@ 4,@6, 10 +  90, 86, 24, 6, 30,102, 8, 4,  8, 4, 14, 10, -1, 6, 2, 6, +  3, 3, 35, 5, 11, 26, -1, 4,  4, 6, 10 |