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-rw-r--r--src/char/char.cpp2
-rw-r--r--src/map/battle.cpp32
-rw-r--r--src/map/clif.cpp31
-rw-r--r--src/map/map.cpp17
-rw-r--r--src/map/map.hpp3
-rw-r--r--src/map/npc.cpp15
-rw-r--r--src/map/pc.cpp57
-rw-r--r--src/map/script-fun.cpp50
-rw-r--r--src/map/skill.cpp12
-rw-r--r--src/map/storage.cpp11
-rw-r--r--src/mmo/clif.t.hpp2
-rw-r--r--src/mmo/enums.hpp2
-rw-r--r--src/mmo/skill.t.hpp7
-rw-r--r--src/shared/lib.cpp32
14 files changed, 221 insertions, 52 deletions
diff --git a/src/char/char.cpp b/src/char/char.cpp
index 7ffdd0f..2194ef2 100644
--- a/src/char/char.cpp
+++ b/src/char/char.cpp
@@ -777,8 +777,8 @@ void create_online_files(void)
stamp_time(timetemp);
// write heading
FPRINTF(fp2, "<HTML>\n"_fmt);
- FPRINTF(fp2, " <META http-equiv=\"Refresh\" content=\"%d\">\n"_fmt, char_conf.online_refresh_html); // update on client explorer every x seconds
FPRINTF(fp2, " <HEAD>\n"_fmt);
+ FPRINTF(fp2, " <META http-equiv=\"refresh\" content=\"%d\">\n"_fmt, char_conf.online_refresh_html); // update on client explorer every x seconds
FPRINTF(fp2, " <TITLE>Online Players on %s</TITLE>\n"_fmt,
char_conf.server_name);
FPRINTF(fp2, " </HEAD>\n"_fmt);
diff --git a/src/map/battle.cpp b/src/map/battle.cpp
index b745e05..d66308d 100644
--- a/src/map/battle.cpp
+++ b/src/map/battle.cpp
@@ -2060,18 +2060,28 @@ ATK battle_weapon_attack(dumb_ptr<block_list> src, dumb_ptr<block_list> target,
// 攻撃対象となりうるので攻撃 | Attack because it can be attacked
if (sd && sd->status.weapon == ItemLook::W_BOW)
{
- IOff0 aidx = sd->equip_index_maybe[EQUIP::ARROW];
- if (aidx.ok())
- {
- if (battle_config.arrow_decrement)
- pc_delitem(sd, aidx, 1, 0);
- }
- else
+ IOff0 widx = sd->equip_index_maybe[EQUIP::WEAPON];
+
+ OMATCH_BEGIN_SOME (sdidw, sd->inventory_data[widx])
{
- clif_arrow_fail(sd, 0);
- return ATK::ZERO;
+ if (!bool(sdidw->mode & ItemMode::DONT_USE_AMMO))
+ {
+ IOff0 aidx = sd->equip_index_maybe[EQUIP::ARROW];
+ if (aidx.ok())
+ {
+ if (battle_config.arrow_decrement)
+ pc_delitem(sd, aidx, 1, 0);
+ }
+ else
+ {
+ clif_arrow_fail(sd, 0);
+ return ATK::ZERO;
+ }
+ }
}
+ OMATCH_END ();
}
+
wd = battle_calc_weapon_attack(src, target, SkillID::ZERO, 0, 0);
// significantly increase injuries for hasted characters
@@ -2081,10 +2091,10 @@ ATK battle_weapon_attack(dumb_ptr<block_list> src, dumb_ptr<block_list> target,
}
if (wd.damage > 0
- && t_sc_data[StatusChange::SC_PHYS_SHIELD].timer
+ && (t_sc_data[StatusChange::SC_PHYS_SHIELD].timer || t_sc_data[StatusChange::SC_PHYS_SHIELD_ITEM].timer)
&& target->bl_type == BL::PC)
{
- int reduction = t_sc_data[StatusChange::SC_PHYS_SHIELD].val1;
+ int reduction = std::max(t_sc_data[StatusChange::SC_PHYS_SHIELD].val1, t_sc_data[StatusChange::SC_PHYS_SHIELD_ITEM].val1); // highest value is taken here but serverdata should make sure only one of those is active
if (reduction > wd.damage)
reduction = wd.damage;
diff --git a/src/map/clif.cpp b/src/map/clif.cpp
index 9edf2af..4d36f17 100644
--- a/src/map/clif.cpp
+++ b/src/map/clif.cpp
@@ -3865,6 +3865,12 @@ RecvResult clif_parse_WalkToXY(Session *s, dumb_ptr<map_session_data> sd)
if (bool(sd->opt1) && sd->opt1 != (Opt1::_stone6))
return rv;
+ if (sd->sc_data[StatusChange::SC_CANTMOVE].timer)
+ {
+ pc_stop_walking(sd, 1); // this is a little hack since client is a bit bugged and still moves several tiles and then gets reset to the position where status was triggered with this it only moves 1 pixel or so and gets set back
+ return rv;
+ }
+
if (sd->invincible_timer)
pc_delinvincibletimer(sd);
@@ -4617,11 +4623,18 @@ RecvResult clif_parse_DropItem(Session *s, dumb_ptr<map_session_data> sd)
clif_displaymessage(sd->sess, "Can't drop items here."_s);
return rv;
}
- if (bool(itemdb_search(sd->status.inventory[fixed.ioff2.unshift()].nameid)->mode & ItemMode::NO_DROP))
+
+ OMATCH_BEGIN_SOME (sdidn, sd->inventory_data[fixed.ioff2.unshift()])
{
- clif_displaymessage(sd->sess, "This item can't be dropped."_s);
- return rv;
+ GmLevel gmlvl = pc_isGM(sd);
+ if (bool(sdidn->mode & ItemMode::NO_DROP) && gmlvl.get_all_bits() < 60)
+ {
+ clif_displaymessage(sd->sess, "This item can't be dropped."_s);
+ return rv;
+ }
}
+ OMATCH_END ();
+
if (sd->npc_id
|| sd->opt1 != Opt1::ZERO)
{
@@ -4901,11 +4914,17 @@ RecvResult clif_parse_TradeAddItem(Session *s, dumb_ptr<map_session_data> sd)
if (fixed.zeny_or_ioff2.index != 0 && !fixed.zeny_or_ioff2.ok())
return RecvResult::Error;
if (fixed.zeny_or_ioff2.ok())
- if (bool(itemdb_search(sd->status.inventory[fixed.zeny_or_ioff2.unshift()].nameid)->mode & ItemMode::NO_TRADE))
+ OMATCH_BEGIN_SOME (sdidn, sd->inventory_data[fixed.zeny_or_ioff2.unshift()])
{
- clif_displaymessage(sd->sess, "This item can't be traded."_s);
- return rv;
+ GmLevel gmlvl = pc_isGM(sd);
+ if (bool(sdidn->mode & ItemMode::NO_TRADE) && gmlvl.get_all_bits() < 60)
+ {
+ clif_displaymessage(sd->sess, "This item can't be traded."_s);
+ return rv;
+ }
}
+ OMATCH_END ();
+
trade_tradeadditem(sd, fixed.zeny_or_ioff2, fixed.amount);
return rv;
diff --git a/src/map/map.cpp b/src/map/map.cpp
index ff69a56..f8e8bea 100644
--- a/src/map/map.cpp
+++ b/src/map/map.cpp
@@ -1241,6 +1241,20 @@ int map_setipport(MapName name, IP4Address ip, int port)
}
/*==========================================
+ * creates a hash of a map name
+ *------------------------------------------
+ */
+int map_create_hash(XString str) {
+ const int k = 67;
+ const int m = 3067;
+ int hash = 0;
+ for (int i = 0; i < str.size(); i++) {
+ hash += (str[i] * (int)pow(k, i)) % m;
+ }
+ return hash;
+}
+
+/*==========================================
* マップ1枚読み込み
*------------------------------------------
*/
@@ -1265,6 +1279,9 @@ bool map_readmap(map_local *m, size_t num, MapName fn)
m->npc_num = 0;
m->users = 0;
+
+ m->hash = map_create_hash(fn);
+
really_memzero_this(&m->flag);
if (battle_config.pk_mode)
m->flag.set(MapFlag::PVP, 1);
diff --git a/src/map/map.hpp b/src/map/map.hpp
index 56d07a5..8bb5aa7 100644
--- a/src/map/map.hpp
+++ b/src/map/map.hpp
@@ -184,7 +184,7 @@ struct map_session_data : block_list, SessionData
None, None, None, None, None, None, None, None, None, None,
}}; // explicit is better than implicit
earray<IOff0, EQUIP, EQUIP::COUNT> equip_index_maybe;
- int weight, max_weight;
+ int weight, max_weight, max_weight_override;
MapName mapname_;
Session *sess; // use this, you idiots!
short to_x, to_y;
@@ -531,6 +531,7 @@ struct map_local : map_abstract
Point save;
Point resave;
int mask;
+ int hash;
Array<dumb_ptr<npc_data>, MAX_NPC_PER_MAP> npc;
};
diff --git a/src/map/npc.cpp b/src/map/npc.cpp
index 7d3e62b..0a7bfc2 100644
--- a/src/map/npc.cpp
+++ b/src/map/npc.cpp
@@ -1003,12 +1003,19 @@ int npc_selllist(dumb_ptr<map_session_data> sd,
if (!nameid ||
sd->status.inventory[item_list[i].ioff2.unshift()].amount < item_list[i].count)
return 1;
- if (bool(itemdb_search(nameid)->mode & ItemMode::NO_SELL_TO_NPC))
+
+ OMATCH_BEGIN_SOME (sdidn, sd->inventory_data[item_list[i].ioff2.unshift()])
{
- //clif_displaymessage(sd->sess, "This item can't be sold to an NPC."_s);
- // M+ already outputs "Unable to sell unsellable item." on return value 3.
- return 3;
+ GmLevel gmlvl = pc_isGM(sd);
+ if (bool(sdidn->mode & ItemMode::NO_SELL_TO_NPC) && gmlvl.get_all_bits() < 60)
+ {
+ //clif_displaymessage(sd->sess, "This item can't be sold to an NPC."_s);
+ // M+ already outputs "Unable to sell unsellable item." on return value 3.
+ return 3;
+ }
}
+ OMATCH_END ();
+
if (sd->trade_partner)
return 2; // cant sell while trading
z += static_cast<double>(itemdb_value_sell(nameid)) * item_list[i].count;
diff --git a/src/map/pc.cpp b/src/map/pc.cpp
index 12af48f..9ef70fe 100644
--- a/src/map/pc.cpp
+++ b/src/map/pc.cpp
@@ -870,6 +870,7 @@ int pc_authok(AccountId id, int login_id2, ClientVersion client_version,
sd->quick_regeneration_hp.amount = 0;
sd->quick_regeneration_sp.amount = 0;
sd->heal_xp = 0;
+ sd->max_weight_override = 0;
sd->canact_tick = tick;
sd->canmove_tick = tick;
sd->attackabletime = tick;
@@ -1121,7 +1122,7 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
b_attackrange, b_matk1, b_matk2, b_mdef, b_mdef2;
int b_base_atk;
int bl;
- int aspd_rate, refinedef = 0;
+ int aspd_rate, speed_rate, refinedef = 0;
int str, dstr, dex;
int b_pvpchannel = 0;
@@ -1473,6 +1474,7 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
}
aspd_rate = sd->aspd_rate;
+ speed_rate = sd->speed_rate;
//攻撃速度増加 | Increased attack speed
@@ -1483,6 +1485,9 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
sd->hit += skill_power(sd, SkillID::AC_OWL) / 10; // 20 for 200
}
+ if (sd->max_weight_override)
+ sd->max_weight = sd->max_weight_override;
+
sd->max_weight += 1000;
bl = sd->status.base_level;
@@ -1548,12 +1553,15 @@ int pc_calcstatus(dumb_ptr<map_session_data> sd, int first)
/* Slow down if protected */
- if (sd->sc_data[StatusChange::SC_PHYS_SHIELD].timer)
- aspd_rate += sd->sc_data[StatusChange::SC_PHYS_SHIELD].val1;
+ if (sd->sc_data[StatusChange::SC_PHYS_SHIELD].timer || sd->sc_data[StatusChange::SC_PHYS_SHIELD_ITEM].timer)
+ aspd_rate += std::max(sd->sc_data[StatusChange::SC_PHYS_SHIELD].val1, sd->sc_data[StatusChange::SC_PHYS_SHIELD_ITEM].val1); // highest value is taken here but serverdata should make sure only one of those is active
+
+ if (sd->sc_data[StatusChange::SC_SLOWMOVE].timer)
+ speed_rate += sd->sc_data[StatusChange::SC_SLOWMOVE].val1;
}
- if (sd->speed_rate != 100)
- sd->speed = sd->speed * sd->speed_rate / 100;
+ if (speed_rate != 100)
+ sd->speed = sd->speed * speed_rate / 100;
sd->speed = std::max(sd->speed, 1_ms);
if (sd->speed_cap < interval_t::zero())
sd->speed_cap = interval_t::zero();
@@ -1894,6 +1902,14 @@ int pc_bonus(dumb_ptr<map_session_data> sd, SP type, int val)
if (!sd->state.lr_flag_is_arrow_2)
sd->base_weapon_delay_adjust += interval_t(val);
break;
+ case SP::MAXWEIGHT:
+ if (!sd->state.lr_flag_is_arrow_2)
+ sd->max_weight = val;
+ break;
+ case SP::MAXWEIGHT_ADD:
+ if (!sd->state.lr_flag_is_arrow_2)
+ sd->max_weight += val;
+ break;
default:
if (battle_config.error_log)
PRINTF("pc_bonus: unknown type %d %d !\n"_fmt,
@@ -2404,8 +2420,12 @@ int pc_useitem(dumb_ptr<map_session_data> sd, IOff0 n)
}
P<const ScriptBuffer> script = borrow(*sdidn->use_script);
- clif_useitemack(sd, n, amount - 1, 1);
- pc_delitem(sd, n, 1, 1);
+
+ if (!bool(sdidn->mode & ItemMode::KEEP_AFTER_USE))
+ {
+ clif_useitemack(sd, n, amount - 1, 1);
+ pc_delitem(sd, n, 1, 1);
+ }
// activity
if (sd)
@@ -3717,6 +3737,9 @@ int pc_readparam(dumb_ptr<block_list> bl, SP type)
case SP::MAXWEIGHT:
val = sd ? sd->max_weight : 0;
break;
+ case SP::MAXWEIGHT_OVERRIDE:
+ val = sd ? sd->max_weight_override : 0;
+ break;
case SP::BASEEXP:
val = sd ? sd->status.base_exp : 0;
break;
@@ -3866,19 +3889,19 @@ int pc_readparam(dumb_ptr<block_list> bl, SP type)
val = sd ? sd->mute.guild : 0;
break;
case SP::KILLS:
- val = sd->activity.kills;
+ val = sd ? sd->activity.kills : 0;
break;
case SP::CASTS:
- val = sd->activity.casts;
+ val = sd ? sd->activity.casts : 0;
break;
case SP::ITEMS_USED:
- val = sd->activity.items_used;
+ val = sd ? sd->activity.items_used : 0;
break;
case SP::TILES_WALKED:
- val = sd->activity.tiles_walked;
+ val = sd ? sd->activity.tiles_walked : 0;
break;
case SP::ATTACKS:
- val = sd->activity.attacks;
+ val = sd ? sd->activity.attacks : 0;
break;
case SP::AUTOMOD:
val = sd ? static_cast<int>(sd->automod) : 0;
@@ -4044,6 +4067,11 @@ int pc_setparam(dumb_ptr<block_list> bl, SP type, int val)
sd->max_weight = val;
clif_updatestatus(sd, type);
break;
+ case SP::MAXWEIGHT_OVERRIDE:
+ nullpo_retz(sd);
+ sd->max_weight_override = val;
+ pc_calcstatus(sd, (int)CalcStatusKind::NORMAL_RECALC);
+ break;
case SP::HP:
nullpo_retz(sd);
// TODO: mob mutation
@@ -4131,18 +4159,23 @@ int pc_setparam(dumb_ptr<block_list> bl, SP type, int val)
break;
// atm only setting of casts is needed since magic is handled in serverdata but I let the others here as well for whatever reason
case SP::KILLS:
+ nullpo_retz(sd);
sd->activity.kills = val;
break;
case SP::CASTS:
+ nullpo_retz(sd);
sd->activity.casts = val;
break;
case SP::ITEMS_USED:
+ nullpo_retz(sd);
sd->activity.items_used = val;
break;
case SP::TILES_WALKED:
+ nullpo_retz(sd);
sd->activity.tiles_walked = val;
break;
case SP::ATTACKS:
+ nullpo_retz(sd);
sd->activity.attacks = val;
break;
case SP::AUTOMOD:
diff --git a/src/map/script-fun.cpp b/src/map/script-fun.cpp
index 1efa006..91beb96 100644
--- a/src/map/script-fun.cpp
+++ b/src/map/script-fun.cpp
@@ -3920,6 +3920,7 @@ void builtin_sc_start(ScriptState *st)
// all those use ms so this checks for < 1s are not needed on those
// and it would break the cooldown symbol since many spells have cooldowns less than 1s
case StatusChange::SC_PHYS_SHIELD:
+ case StatusChange::SC_PHYS_SHIELD_ITEM:
case StatusChange::SC_MBARRIER:
case StatusChange::SC_COOLDOWN:
case StatusChange::SC_COOLDOWN_MG:
@@ -3929,7 +3930,10 @@ void builtin_sc_start(ScriptState *st)
case StatusChange::SC_COOLDOWN_ENCH:
case StatusChange::SC_COOLDOWN_KOY:
case StatusChange::SC_COOLDOWN_UPMARMU:
- break;
+ case StatusChange::SC_COOLDOWN_SG:
+ case StatusChange::SC_SLOWMOVE:
+ case StatusChange::SC_CANTMOVE:
+ break;
default:
// work around old behaviour of:
@@ -4362,9 +4366,14 @@ void builtin_getitemlink(ScriptState *st)
struct script_data *data;
AString buf;
data = &AARG(0);
- ZString name = conv_str(st, data);
+ Option<P<struct item_data>> item_data_ = None;
+
+ get_val(st, data);
+ if (data->is<ScriptDataStr>())
+ item_data_ = itemdb_searchname(conv_str(st, data));
+ else
+ item_data_ = itemdb_exists(wrap<ItemNameId>(conv_num(st, data)));
- Option<P<struct item_data>> item_data_ = itemdb_searchname(name);
OMATCH_BEGIN (item_data_)
{
OMATCH_CASE_SOME (item_data)
@@ -5524,6 +5533,39 @@ void builtin_getmapmaxy(ScriptState *st)
}
/*==========================================
+ * Get the hash of a map
+ *------------------------------------------
+ */
+static
+void builtin_getmaphash(ScriptState *st)
+{
+ MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0))));
+ P<map_local> m = TRY_UNWRAP(map_mapname2mapid(mapname), return);
+ push_int<ScriptDataInt>(st->stack, m->hash);
+}
+
+/*==========================================
+ * Get the map name from a hash
+ *------------------------------------------
+ */
+static
+void builtin_getmapnamefromhash(ScriptState *st)
+{
+ int hash = conv_num(st, &AARG(0));
+ MapName mapname;
+ for (auto& mit : maps_db)
+ {
+ map_local *ml = static_cast<map_local *>(mit.second.get());
+ if (ml->hash == hash)
+ {
+ mapname = ml->name_;
+ break;
+ }
+ }
+ push_str<ScriptDataStr>(st->stack, mapname);
+}
+
+/*==========================================
* Get the NPC's info
*------------------------------------------
*/
@@ -5787,6 +5829,8 @@ BuiltinFunction builtin_functions[] =
BUILTIN(getmap, "?"_s, 's'),
BUILTIN(getmapmaxx, "M"_s, 'i'),
BUILTIN(getmapmaxy, "M"_s, 'i'),
+ BUILTIN(getmaphash, "M"_s, 'i'),
+ BUILTIN(getmapnamefromhash, "i"_s, 's'),
BUILTIN(mapexit, ""_s, '\0'),
BUILTIN(freeloop, "i"_s, '\0'),
BUILTIN(if_then_else, "iii"_s, 'v'),
diff --git a/src/map/skill.cpp b/src/map/skill.cpp
index 87bbbda..7454cc3 100644
--- a/src/map/skill.cpp
+++ b/src/map/skill.cpp
@@ -201,9 +201,9 @@ int skill_additional_effect(dumb_ptr<block_list> src, dumb_ptr<block_list> bl,
}
sc_def_phys_shield_spell = 0;
- if (battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD].timer)
+ if (battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD].timer || battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD_ITEM].timer)
sc_def_phys_shield_spell =
- battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD].val1;
+ std::max(battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD].val1, battle_get_sc_data(bl)[StatusChange::SC_PHYS_SHIELD_ITEM].val1); // highest value is taken here but serverdata should make sure only one of those is active
// 対象の耐性 | Target resistance
luk = battle_get_luk(bl);
@@ -753,7 +753,9 @@ void skill_status_change_end(dumb_ptr<block_list> bl, StatusChange type, TimerDa
case StatusChange::SC_ATKPOT: /* attack potion [Valaris] */
case StatusChange::SC_MATKPOT: /* magic attack potion [Valaris] */
case StatusChange::SC_PHYS_SHIELD:
+ case StatusChange::SC_PHYS_SHIELD_ITEM:
case StatusChange::SC_HASTE:
+ case StatusChange::SC_SLOWMOVE:
calc_flag = 1;
break;
@@ -765,6 +767,8 @@ void skill_status_change_end(dumb_ptr<block_list> bl, StatusChange type, TimerDa
case StatusChange::SC_COOLDOWN_ENCH:
case StatusChange::SC_COOLDOWN_KOY:
case StatusChange::SC_COOLDOWN_UPMARMU:
+ case StatusChange::SC_COOLDOWN_SG:
+ case StatusChange::SC_CANTMOVE:
break;
/* option2 */
@@ -1030,7 +1034,9 @@ int skill_status_effect(dumb_ptr<block_list> bl, StatusChange type,
case StatusChange::SC_HASTE:
case StatusChange::SC_PHYS_SHIELD:
+ case StatusChange::SC_PHYS_SHIELD_ITEM:
case StatusChange::SC_MBARRIER:
+ case StatusChange::SC_SLOWMOVE:
calc_flag = 1;
break;
case StatusChange::SC_HALT_REGENERATE:
@@ -1043,6 +1049,8 @@ int skill_status_effect(dumb_ptr<block_list> bl, StatusChange type,
case StatusChange::SC_COOLDOWN_ENCH:
case StatusChange::SC_COOLDOWN_KOY:
case StatusChange::SC_COOLDOWN_UPMARMU:
+ case StatusChange::SC_COOLDOWN_SG:
+ case StatusChange::SC_CANTMOVE:
break;
case StatusChange::SC_FLYING_BACKPACK:
updateflag = SP::WEIGHT;
diff --git a/src/map/storage.cpp b/src/map/storage.cpp
index 54398f3..dc1fe62 100644
--- a/src/map/storage.cpp
+++ b/src/map/storage.cpp
@@ -186,11 +186,16 @@ int storage_storageadd(dumb_ptr<map_session_data> sd, IOff0 index, int amount)
if (amount < 1 || amount > sd->status.inventory[index].amount)
return 0;
- if (bool(itemdb_search(sd->status.inventory[index].nameid)->mode & ItemMode::NO_STORAGE))
+ OMATCH_BEGIN_SOME (sdidn, sd->inventory_data[index])
{
- clif_displaymessage(sd->sess, "This item can't be stored."_s);
- return 0;
+ GmLevel gmlvl = pc_isGM(sd);
+ if (bool(sdidn->mode & ItemMode::NO_STORAGE) && gmlvl.get_all_bits() < 60)
+ {
+ clif_displaymessage(sd->sess, "This item can't be stored."_s);
+ return 0;
+ }
}
+ OMATCH_END ();
// log_tostorage(sd, index, 0);
if (storage_additem(sd, stor, &sd->status.inventory[index], amount) == 0)
diff --git a/src/mmo/clif.t.hpp b/src/mmo/clif.t.hpp
index f8350a7..c1f7ed3 100644
--- a/src/mmo/clif.t.hpp
+++ b/src/mmo/clif.t.hpp
@@ -265,6 +265,8 @@ enum class SP : uint16_t
WEIGHT = 24,
// sent to client
MAXWEIGHT = 25,
+ MAXWEIGHT_ADD = 26,
+ MAXWEIGHT_OVERRIDE = 27,
// sent to client
USTR = 32,
diff --git a/src/mmo/enums.hpp b/src/mmo/enums.hpp
index c4a1b17..377f7d7 100644
--- a/src/mmo/enums.hpp
+++ b/src/mmo/enums.hpp
@@ -135,6 +135,8 @@ enum class ItemMode : uint8_t
NO_TRADE = 2,
NO_SELL_TO_NPC = 4,
NO_STORAGE = 8,
+ KEEP_AFTER_USE = 16,
+ DONT_USE_AMMO = 32,
};
ENUM_BITWISE_OPERATORS(ItemMode)
}
diff --git a/src/mmo/skill.t.hpp b/src/mmo/skill.t.hpp
index 782980c..b0b6b8d 100644
--- a/src/mmo/skill.t.hpp
+++ b/src/mmo/skill.t.hpp
@@ -60,11 +60,16 @@ enum class StatusChange : uint16_t
SC_COOLDOWN_ENCH = 76, // Enchanter cooldown
SC_COOLDOWN_KOY = 77, // Koyntety cooldown
SC_COOLDOWN_UPMARMU = 78, // Upmarmu cooldown
+ SC_COOLDOWN_SG = 79, // Stone Golem cooldown
SC_POISON = 132, // bad; actually used
+ SC_SLOWMOVE = 133, // slows down movement
+ SC_CANTMOVE = 134, // stops all movement
SC_ATKPOT = 185, // item script
- SC_MATKPOT = 186, // unused, but kept for parallel
+ SC_MATKPOT = 186, // `Matk' spell from items (val1 : power)
+
+ SC_PHYS_SHIELD_ITEM = 193, // `Protect' spell from items, reduce damage (val1: power) can't be chancelled with detsanc
// Added for Fate's spells
SC_HIDE = 194, // Hide from `detect' magic (PCs only)
diff --git a/src/shared/lib.cpp b/src/shared/lib.cpp
index 563bff4..37b2e93 100644
--- a/src/shared/lib.cpp
+++ b/src/shared/lib.cpp
@@ -35,25 +35,37 @@
namespace tmwa
{
static
- void try_read(const io::DirFd& dirfd, ZString filename)
+ void try_read(const io::DirFd& dirfd, LString dir_path, ZString filename)
{
io::ReadFile rf(dirfd, filename);
if (!rf.is_open())
+ {
+ FPRINTF(stderr, "Could not open %s/%s\n"_fmt, dir_path, filename);
abort();
+ }
AString line;
if (!rf.getline(line))
+ {
+ FPRINTF(stderr, "Could not read from %s/%s\n"_fmt, dir_path, filename);
abort();
+ }
}
static
- void try_write(const io::DirFd& dirfd, ZString filename)
+ void try_write(const io::DirFd& dirfd, LString dir_path, ZString filename)
{
io::WriteFile wf(dirfd, filename);
if (!wf.is_open())
+ {
+ FPRINTF(stderr, "Could not open %s/%s\n"_fmt, dir_path, filename);
abort();
+ }
wf.put_line("Hello, World!"_s);
if (!wf.close())
+ {
+ FPRINTF(stderr, "Could not write to %s/%s\n"_fmt, dir_path, filename);
abort();
+ }
}
void check_paths()
@@ -65,13 +77,17 @@ namespace tmwa
io::DirFd root(portable_root);
- io::DirFd etc(root, PACKAGESYSCONFDIR.xslice_t(portable));
- io::DirFd var(root, PACKAGELOCALSTATEDIR.xslice_t(portable));
- io::DirFd share(root, PACKAGEDATADIR.xslice_t(portable));
+ LString etc_path = PACKAGESYSCONFDIR.xslice_t(portable);
+ LString var_path = PACKAGELOCALSTATEDIR.xslice_t(portable);
+ LString share_path = PACKAGEDATADIR.xslice_t(portable);
- try_read(etc, "shared.conf"_s);
- try_read(share, "shared.data"_s);
- try_write(var, "shared.test"_s);
+ io::DirFd etc(root, etc_path);
+ io::DirFd var(root, var_path);
+ io::DirFd share(root, share_path);
+
+ try_read(etc, etc_path, "shared.conf"_s);
+ try_read(share, share_path, "shared.data"_s);
+ try_write(var, var_path, "shared.test"_s);
// io::FD::open();
}