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authorMadCamel <madcamel@gmail.com>2009-08-29 20:43:53 -0400
committerMadCamel <madcamel@gmail.com>2009-08-29 20:45:59 -0400
commit837194519b2be29aa7665828e4d7cb8035fe1c3b (patch)
tree6aefce861fe537c58a585c5ec6e353331891e1ba /src/map
parentde294e7c7d5ccf129eea3ce45c8023fa7b6d371d (diff)
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Converted to Mersenne Twister for random.
Randomerer! Also: Fixed a security problem. Can you find it?
Diffstat (limited to 'src/map')
-rw-r--r--src/map/Makefile2
-rw-r--r--src/map/atcommand.c22
-rw-r--r--src/map/battle.c1
-rw-r--r--src/map/clif.c8
-rw-r--r--src/map/map.c6
-rw-r--r--src/map/pc.c22
-rw-r--r--src/map/skill.c136
7 files changed, 98 insertions, 99 deletions
diff --git a/src/map/Makefile b/src/map/Makefile
index f02d43f..7fe6876 100644
--- a/src/map/Makefile
+++ b/src/map/Makefile
@@ -8,7 +8,7 @@ txt: obj map-server
obj:
mkdir obj
-COMMON_OBJ = ../common/core.o ../common/socket.o ../common/timer.o ../common/grfio.o ../common/db.o ../common/lock.o ../common/nullpo.o ../common/malloc.o
+COMMON_OBJ = ../common/core.o ../common/socket.o ../common/timer.o ../common/grfio.o ../common/db.o ../common/lock.o ../common/nullpo.o ../common/malloc.o ../common/mt_rand.o
LIBS = -lz -lm
map-server: obj/tmw.o obj/magic-interpreter-lexer.o obj/magic-interpreter-parser.o obj/magic-interpreter-base.o obj/magic-expr.o obj/magic-stmt.o obj/magic.o obj/map.o obj/chrif.o obj/clif.o obj/pc.o obj/npc.o obj/chat.o obj/path.o obj/itemdb.o obj/mob.o obj/script.o obj/storage.o obj/skill.o obj/atcommand.o obj/battle.o obj/intif.o obj/trade.o obj/party.o obj/guild.o $(COMMON_OBJ)
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index de44d77..ed213b2 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -887,9 +887,9 @@ int atcommand_charwarp(
}
if (x <= 0)
- x = rand() % 399 + 1;
+ x = MRAND(399) + 1;
if (y <= 0)
- y = rand() % 399 + 1;
+ y = MRAND(399) + 1;
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
@@ -946,9 +946,9 @@ int atcommand_warp(const int fd, struct map_session_data* sd, const char* comman
}
if (x <= 0)
- x = rand() % 399 + 1;
+ x = MRAND(399) + 1;
if (y <= 0)
- y = rand() % 399 + 1;
+ y = MRAND(399) + 1;
if (strstr(map_name, ".gat") == NULL && strstr(map_name, ".afm") == NULL && strlen(map_name) < 13) // 16 - 4 (.gat)
strcat(map_name, ".gat");
@@ -1057,9 +1057,9 @@ int atcommand_jump(const int fd, struct map_session_data* sd, const char* comman
sscanf(message, "%d %d", &x, &y);
if (x <= 0)
- x = rand() % 399 + 1;
+ x = MRAND(399) + 1;
if (y <= 0)
- y = rand() % 399 + 1;
+ y = MRAND(399) + 1;
if (x > 0 && x < 400 && y > 0 && y < 400) {
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you to your actual map.");
@@ -2537,11 +2537,11 @@ int atcommand_spawn(const int fd, struct map_session_data* sd, const char* comma
k = 0;
while(j++ < 8 && k == 0) { // try 8 times to spawn the monster (needed for close area)
if (x <= 0)
- mx = sd->bl.x + (rand() % range - (range / 2));
+ mx = sd->bl.x + (MRAND(range) - (range / 2));
else
mx = x;
if (y <= 0)
- my = sd->bl.y + (rand() % range - (range / 2));
+ my = sd->bl.y + (MRAND(range) - (range / 2));
else
my = y;
k = mob_once_spawn((struct map_session_data*)sd, "this", mx, my, "", mob_id, 1, "");
@@ -5461,7 +5461,7 @@ int atcommand_jail(
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can jail only lower or same GM
- switch(rand() % 2) {
+ switch(MRAND(2)) {
case 0:
x = 24;
y = 75;
@@ -6822,8 +6822,8 @@ int atcommand_summon(const int fd, struct map_session_data* sd, const char* comm
if(mob_id == 0)
return -1;
- x = sd->bl.x + (rand() % 10 - 5);
- y = sd->bl.y + (rand() % 10 - 5);
+ x = sd->bl.x + (MRAND(10) - 5);
+ y = sd->bl.y + (MRAND(10) - 5);
id = mob_once_spawn(sd,"this", x, y, "--ja--", mob_id, 1, "");
if((md=(struct mob_data *)map_id2bl(id))){
diff --git a/src/map/battle.c b/src/map/battle.c
index c21d69c..e424ef9 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -18,6 +18,7 @@
#include "pc.h"
#include "skill.h"
#include "../common/socket.h"
+#include "mt_rand.h"
#ifdef MEMWATCH
#include "memwatch.h"
diff --git a/src/map/clif.c b/src/map/clif.c
index a53177d..aa7fea4 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -3369,9 +3369,9 @@ int clif_damage(struct block_list *src,struct block_list *dst,unsigned int tick,
type = 9;
if(sc_data[SC_HALLUCINATION].timer != -1) {
if(damage > 0)
- damage = damage*(5+sc_data[SC_HALLUCINATION].val1) + rand()%100;
+ damage = damage*(5+sc_data[SC_HALLUCINATION].val1) + MRAND(100);
if(damage2 > 0)
- damage2 = damage2*(5+sc_data[SC_HALLUCINATION].val1) + rand()%100;
+ damage2 = damage2*(5+sc_data[SC_HALLUCINATION].val1) + MRAND(100);
}
}
@@ -3881,7 +3881,7 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst,
if(type != 5 && sc_data[SC_ENDURE].timer != -1)
type = 9;
if(sc_data[SC_HALLUCINATION].timer != -1 && damage > 0)
- damage = damage*(5+sc_data[SC_HALLUCINATION].val1) + rand()%100;
+ damage = damage*(5+sc_data[SC_HALLUCINATION].val1) + MRAND(100);
}
WBUFW(buf,0)=0x1de;
@@ -3921,7 +3921,7 @@ int clif_skill_damage2(struct block_list *src,struct block_list *dst,
if(type != 5 && sc_data[SC_ENDURE].timer != -1)
type = 9;
if(sc_data[SC_HALLUCINATION].timer != -1 && damage > 0)
- damage = damage*(5+sc_data[SC_HALLUCINATION].val1) + rand()%100;
+ damage = damage*(5+sc_data[SC_HALLUCINATION].val1) + MRAND(100);
}
WBUFW(buf,0)=0x115;
diff --git a/src/map/map.c b/src/map/map.c
index 86acb62..b3f9dd5 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -709,7 +709,7 @@ int map_searchrandfreecell(int m,int x,int y,int range) {
}
if(free_cell==0)
return -1;
- free_cell=rand()%free_cell;
+ free_cell=MRAND(free_cell);
for(i=-range;i<=range;i++){
if(i+y<0 || i+y>=map[m].ys)
continue;
@@ -750,7 +750,7 @@ int map_addflooritem_any(struct item *item_data, int amount, int m, int x, int y
if((xy=map_searchrandfreecell(m,x,y, dispersal))<0)
return 0;
- r=rand();
+ r=mt_random();
fitem = (struct flooritem_data *)aCalloc(1,sizeof(*fitem));
fitem->bl.type=BL_ITEM;
@@ -1833,8 +1833,6 @@ int do_init(int argc, char *argv[]) {
unsigned char *MSG_CONF_NAME = "conf/msg_athena.conf";
unsigned char *GRF_PATH_FILENAME = "conf/grf-files.txt";
- srand(gettick());
-
for (i = 1; i < argc ; i++) {
if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "--h") == 0 || strcmp(argv[i], "--?") == 0 || strcmp(argv[i], "/?") == 0)
diff --git a/src/map/pc.c b/src/map/pc.c
index d7c2b28..34cb59a 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -571,7 +571,7 @@ int pc_breakweapon(struct map_session_data *sd)
if(sd==NULL)
return -1;
- if(sd->unbreakable>=rand()%100)
+ if(sd->unbreakable>=MRAND(100))
return 0;
if(sd->sc_data && sd->sc_data[SC_CP_WEAPON].timer != -1)
return 0;
@@ -608,7 +608,7 @@ int pc_breakarmor(struct map_session_data *sd)
if(sd==NULL)
return -1;
- if(sd->unbreakable>=rand()%100)
+ if(sd->unbreakable>=MRAND(100))
return 0;
if(sd->sc_data && sd->sc_data[SC_CP_ARMOR].timer != -1)
return 0;
@@ -3399,8 +3399,8 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *bl)
if(md && !md->state.steal_coin_flag && md->sc_data && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1) {
skill = pc_checkskill(sd,RG_STEALCOIN)*10;
rate = skill + (sd->status.base_level - mob_db[md->class].lv)*3 + sd->paramc[4]*2 + sd->paramc[5]*2;
- if(rand()%1000 < rate) {
- pc_getzeny(sd,mob_db[md->class].lv*10 + rand()%100);
+ if(MRAND(1000) < rate) {
+ pc_getzeny(sd,mob_db[md->class].lv*10 + MRAND(100));
md->state.steal_coin_flag = 1;
return 1;
}
@@ -3515,8 +3515,8 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt
printf("stacked (%d,%d)\n",x,y);
}
do {
- x=rand()%(map[m].xs-2)+1;
- y=rand()%(map[m].ys-2)+1;
+ x=MRAND(map[m].xs-2)+1;
+ y=MRAND(map[m].ys-2)+1;
} while((c=read_gat(m,x,y))==1 || c==5);
}
@@ -3563,8 +3563,8 @@ int pc_randomwarp(struct map_session_data *sd, int type) {
return 0;
do{
- x=rand()%(map[m].xs-2)+1;
- y=rand()%(map[m].ys-2)+1;
+ x=MRAND(map[m].xs-2)+1;
+ y=MRAND(map[m].ys-2)+1;
} while (((c=read_gat(m,x,y)) == 1 || c == 5) && (i++) < 1000);
if (i < 1000)
@@ -5099,8 +5099,8 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
}
}
if(eq_num > 0){
- int n = eq_n[rand()%eq_num];//�Y���A�C�e���̒����烉���_��
- if(rand()%10000 < per){
+ int n = eq_n[MRAND(eq_num)];//�Y���A�C�e���̒����烉���_��
+ if(MRAND(10000) < per){
if(sd->status.inventory[n].equip)
pc_unequipitem(sd,n,0);
pc_dropitem(sd,n,1);
@@ -5110,7 +5110,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
else if(id > 0){
for(i=0;i<MAX_INVENTORY;i++){
if(sd->status.inventory[i].nameid == id//ItemID�����v������
- && rand()%10000 < per//�h���b�v��������OK��
+ && MRAND(10000) < per//�h���b�v��������OK��
&& ((type == 1 && !sd->status.inventory[i].equip)//�^�C�v������OK�Ȃ��h���b�v
|| (type == 2 && sd->status.inventory[i].equip)
|| type == 3) ){
diff --git a/src/map/skill.c b/src/map/skill.c
index c661dc2..0539f9a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -943,13 +943,13 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
case 0: /* ʏU */
/* */
if( sd && pc_isfalcon(sd) && sd->status.weapon == 11 && (skill=pc_checkskill(sd,HT_BLITZBEAT))>0 &&
- rand()%1000 <= sd->paramc[5]*10/3+1 ) {
+ MRAND(1000) <= sd->paramc[5]*10/3+1 ) {
int lv=(sd->status.job_level+9)/10;
skill_castend_damage_id(src,bl,HT_BLITZBEAT,(skill<lv)?skill:lv,tick,0xf00000);
}
// Xib`[
if(sd && sd->status.weapon != 11 && (skill=pc_checkskill(sd,RG_SNATCHER)) > 0)
- if((skill*15 + 55) + (skill2 = pc_checkskill(sd,TF_STEAL))*10 > rand()%1000) {
+ if((skill*15 + 55) + (skill2 = pc_checkskill(sd,TF_STEAL))*10 > MRAND(1000)) {
if(pc_steal_item(sd,bl))
clif_skill_nodamage(src,bl,TF_STEAL,skill2,1);
else
@@ -959,14 +959,14 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
case SM_BASH: /* obVi}Uj */
if( sd && (skill=pc_checkskill(sd,SM_FATALBLOW))>0 ){
- if( rand()%100 < 6*(skilllv-5)*sc_def_vit/100 )
+ if(MRAND(100) < 6*(skilllv-5)*sc_def_vit/100 )
skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(SM_FATALBLOW,skilllv),0);
}
break;
case TF_POISON: /* Cxi */
case AS_SPLASHER: /* xiXvbV[ */
- if(rand()%100< (2*skilllv+10)*sc_def_vit/100 )
+ if(MRAND(100) < (2*skilllv+10)*sc_def_vit/100 )
skill_status_change_start(bl,SC_POISON,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
else{
if(sd && skillid==TF_POISON)
@@ -975,14 +975,14 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
break;
case AS_SONICBLOW: /* \jbNu[ */
- if( rand()%100 < (2*skilllv+10)*sc_def_vit/100 )
+ if(MRAND(100) < (2*skilllv+10)*sc_def_vit/100 )
skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case HT_FREEZINGTRAP: /* t[WOgbv */
rate=skilllv*3+35;
- if(rand()%100 < rate*sc_def_mdef/100)
+ if(MRAND(100) < rate*sc_def_mdef/100)
skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
@@ -990,7 +990,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
case WZ_FROSTNOVA: /* tXgm@ */
rate=(skilllv*3+35)*sc_def_mdef/100-(battle_get_int(bl)+battle_get_luk(bl))/15;
rate=rate<=5?5:rate;
- if(rand()%100 < rate)
+ if(MRAND(100) < rate)
skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
else if(sd)
clif_skill_fail(sd,skillid,0,0);
@@ -1008,7 +1008,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
break;
case HT_LANDMINE: /* h}C */
- if( rand()%100 < (5*skilllv+30)*sc_def_vit/100 )
+ if( MRAND(100) < (5*skilllv+30)*sc_def_vit/100 )
skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
@@ -1019,62 +1019,62 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
}
break;
case HT_SANDMAN: /* Th} */
- if( rand()%100 < (5*skilllv+30)*sc_def_int/100 )
+ if( MRAND(100) < (5*skilllv+30)*sc_def_int/100 )
skill_status_change_start(bl,SC_SLEEP,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case TF_SPRINKLESAND: /* ܂ */
- if( rand()%100 < 15*sc_def_int/100 )
+ if( MRAND(100) < 15*sc_def_int/100 )
skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case TF_THROWSTONE: /* Γ */
- if( rand()%100 < 5*sc_def_vit/100 )
+ if( MRAND(100) < 5*sc_def_vit/100 )
skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case CR_HOLYCROSS: /* z[[NX */
- if( rand()%100 < 3*skilllv*sc_def_int/100 )
+ if( MRAND(100) < 3*skilllv*sc_def_int/100 )
skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case CR_GRANDCROSS: /* OhNX */
{
int race = battle_get_race(bl);
- if( (battle_check_undead(race,battle_get_elem_type(bl)) || race == 6) && rand()%100 < 100000*sc_def_int/100) //t^Sϐɂ͖
+ if( (battle_check_undead(race,battle_get_elem_type(bl)) || race == 6) && MRAND(100) < 100000*sc_def_int/100) //t^Sϐɂ͖
skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
}
break;
case CR_SHIELDCHARGE: /* V[h`[W */
- if( rand()%100 < (15 + skilllv*5)*sc_def_vit/100 )
+ if( MRAND(100) < (15 + skilllv*5)*sc_def_vit/100 )
skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case RG_RAID: /* TvCYA^bN */
- if( rand()%100 < (10+3*skilllv)*sc_def_vit/100 )
+ if( MRAND(100) < (10+3*skilllv)*sc_def_vit/100 )
skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- if( rand()%100 < (10+3*skilllv)*sc_def_int/100 )
+ if( MRAND(100) < (10+3*skilllv)*sc_def_int/100 )
skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case BA_FROSTJOKE:
- if(rand()%100 < (15+5*skilllv)*sc_def_mdef/100)
+ if(MRAND(100) < (15+5*skilllv)*sc_def_mdef/100)
skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case DC_SCREAM:
- if( rand()%100 < (25+5*skilllv)*sc_def_vit/100 )
+ if( MRAND(100) < (25+5*skilllv)*sc_def_vit/100 )
skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case BD_LULLABY: /* qS */
- if( rand()%100 < 15*sc_def_int/100 )
+ if( MRAND(100) < 15*sc_def_int/100 )
skill_status_change_start(bl,SC_SLEEP,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
/* MOB̒ljʕtXL */
case NPC_PETRIFYATTACK:
- if(rand()%100 < sc_def_mdef)
+ if(MRAND(100) < sc_def_mdef)
skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case NPC_POISON:
@@ -1084,12 +1084,12 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skilllv,0);
break;
case NPC_CURSEATTACK:
- if(rand()%100 < sc_def_luk)
+ if(MRAND(100) < sc_def_luk)
skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case NPC_SLEEPATTACK:
case NPC_BLINDATTACK:
- if(rand()%100 < sc_def_int)
+ if(MRAND(100) < sc_def_int)
skill_status_change_start(bl,sc[skillid-NPC_POISON],skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case NPC_MENTALBREAKER:
@@ -1103,43 +1103,43 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
// -- moonsoul (adding status effect chance given to wizard aoe skills meteor and vermillion)
//
case WZ_METEOR:
- if(rand()%100 < sc_def_vit)
+ if(MRAND(100) < sc_def_vit)
skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case WZ_VERMILION:
- if(rand()%100 < sc_def_int)
+ if(MRAND(100) < sc_def_int)
skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
// -- moonsoul (stun ability of new champion skill tigerfist)
//
case CH_TIGERFIST:
- if( rand()%100 < (5 + skilllv*5)*sc_def_vit/100 )
+ if( MRAND(100) < (5 + skilllv*5)*sc_def_vit/100 )
skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case LK_SPIRALPIERCE:
- if( rand()%100 < (15 + skilllv*5)*sc_def_vit/100 )
+ if( MRAND(100) < (15 + skilllv*5)*sc_def_vit/100 )
skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case ST_REJECTSWORD: /* t[WOgbv */
- if( rand()%100 < (10 + skilllv*5) )
+ if( MRAND(100) < (10 + skilllv*5) )
skill_status_change_start(bl,SC_AUTOCOUNTER,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case PF_FOGWALL: /* z[[NX */
- if( rand()%100 < 3*skilllv*sc_def_int/100 )
+ if( MRAND(100) < 3*skilllv*sc_def_int/100 )
skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case LK_HEADCRUSH: /* wbhNbV */
{//ǂȂ̂œK
int race=battle_get_race(bl);
- if( !(battle_check_undead(race,battle_get_elem_type(bl)) || race == 6) && rand()%100 < (2*skilllv+10)*sc_def_vit/100 )
+ if( !(battle_check_undead(race,battle_get_elem_type(bl)) || race == 6) && MRAND(100) < (2*skilllv+10)*sc_def_vit/100 )
skill_status_change_start(bl,SC_HEADCRUSH,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
}
break;
case LK_JOINTBEAT: /* WCgr[g */
//ǂȂ̂œK
- if( rand()%100 < (2*skilllv+10)*sc_def_vit/100 )
+ if( MRAND(100) < (2*skilllv+10)*sc_def_vit/100 )
skill_status_change_start(bl,SC_JOINTBEAT,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case PF_SPIDERWEB: /* XpC_[EFbu */
@@ -1152,9 +1152,9 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
}
break;
case ASC_METEORASSAULT: /* eIATg */
- if( rand()%100 < (15 + skilllv*5)*sc_def_vit/100 ) //Ԉُ͏ڍׂȂ̂œK
+ if( MRAND(100) < (15 + skilllv*5)*sc_def_vit/100 ) //Ԉُ͏ڍׂȂ̂œK
skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
- if( rand()%100 < (10+3*skilllv)*sc_def_int/100 )
+ if( MRAND(100) < (10+3*skilllv)*sc_def_int/100 )
skill_status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case MO_EXTREMITYFIST: /* Ce */
@@ -1179,14 +1179,14 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
sc_def_card=sc_def_luk;
if(!sd->state.arrow_atk) {
- if(rand()%10000 < (sd->addeff[i-SC_STONE])*sc_def_card/100 ){
+ if(MRAND(100) < (sd->addeff[i-SC_STONE])*sc_def_card/100 ){
if(battle_config.battle_log)
printf("PC %d skill_addeff: cardɂُ픭 %d %d\n",sd->bl.id,i,sd->addeff[i-SC_STONE]);
skill_status_change_start(bl,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0);
}
}
else {
- if(rand()%10000 < (sd->addeff[i-SC_STONE]+sd->arrow_addeff[i-SC_STONE])*sc_def_card/100 ){
+ if(MRAND(100) < (sd->addeff[i-SC_STONE]+sd->arrow_addeff[i-SC_STONE])*sc_def_card/100 ){
if(battle_config.battle_log)
printf("PC %d skill_addeff: cardɂُ픭 %d %d\n",sd->bl.id,i,sd->addeff[i-SC_STONE]);
skill_status_change_start(bl,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0);
@@ -1203,14 +1203,14 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
sc_def_card=sc_def_luk2;
if(!sd->state.arrow_atk) {
- if(rand()%10000 < (sd->addeff2[i-SC_STONE])*sc_def_card/100 ){
+ if(MRAND(100) < (sd->addeff2[i-SC_STONE])*sc_def_card/100 ){
if(battle_config.battle_log)
printf("PC %d skill_addeff: cardɂُ픭 %d %d\n",src->id,i,sd->addeff2[i-SC_STONE]);
skill_status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0);
}
}
else {
- if(rand()%10000 < (sd->addeff2[i-SC_STONE]+sd->arrow_addeff2[i-SC_STONE])*sc_def_card/100 ){
+ if(MRAND(100) < (sd->addeff2[i-SC_STONE]+sd->arrow_addeff2[i-SC_STONE])*sc_def_card/100 ){
if(battle_config.battle_log)
printf("PC %d skill_addeff: cardɂُ픭 %d %d\n",src->id,i,sd->addeff2[i-SC_STONE]);
skill_status_change_start(src,i,7,0,0,0,(i==SC_CONFUSION)? 10000+7000:skill_get_time2(sc2[i-SC_STONE],7),0);
@@ -1564,7 +1564,7 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
int s_lv = battle_get_lv(src),t_lv = battle_get_lv(bl);
int rate = 50 + skilllv * 5;
rate = rate + (s_lv - t_lv);
- if(rand()%100 < rate)
+ if(MRAND(100) < rate)
skill_addtimerskill(src,tick + 800,bl->id,0,0,skillid,skilllv,0,flag);
}
if(damage > 0 && dmg.flag&BF_SKILL && bl->type==BL_PC && pc_checkskill((struct map_session_data *)bl,RG_PLAGIARISM)){
@@ -1617,22 +1617,22 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
struct map_session_data *sd = (struct map_session_data *)src;
int hp = 0,sp = 0;
nullpo_retr(0, sd);
- if(sd->hp_drain_rate && sd->hp_drain_per > 0 && dmg.damage > 0 && rand()%100 < sd->hp_drain_rate) {
+ if(sd->hp_drain_rate && sd->hp_drain_per > 0 && dmg.damage > 0 && MRAND(100) < sd->hp_drain_rate) {
hp += (dmg.damage * sd->hp_drain_per)/100;
if(sd->hp_drain_rate > 0 && hp < 1) hp = 1;
else if(sd->hp_drain_rate < 0 && hp > -1) hp = -1;
}
- if(sd->hp_drain_rate_ && sd->hp_drain_per_ > 0 && dmg.damage2 > 0 && rand()%100 < sd->hp_drain_rate_) {
+ if(sd->hp_drain_rate_ && sd->hp_drain_per_ > 0 && dmg.damage2 > 0 && MRAND(100) < sd->hp_drain_rate_) {
hp += (dmg.damage2 * sd->hp_drain_per_)/100;
if(sd->hp_drain_rate_ > 0 && hp < 1) hp = 1;
else if(sd->hp_drain_rate_ < 0 && hp > -1) hp = -1;
}
- if(sd->sp_drain_rate > 0 && sd->sp_drain_per > 0 && dmg.damage > 0 && rand()%100 < sd->sp_drain_rate) {
+ if(sd->sp_drain_rate > 0 && sd->sp_drain_per > 0 && dmg.damage > 0 && MRAND(100) < sd->sp_drain_rate) {
sp += (dmg.damage * sd->sp_drain_per)/100;
if(sd->sp_drain_rate > 0 && sp < 1) sp = 1;
else if(sd->sp_drain_rate < 0 && sp > -1) sp = -1;
}
- if(sd->sp_drain_rate_ > 0 && sd->sp_drain_per_ > 0 && dmg.damage2 > 0 && rand()%100 < sd->sp_drain_rate_) {
+ if(sd->sp_drain_rate_ > 0 && sd->sp_drain_per_ > 0 && dmg.damage2 > 0 && MRAND(100) < sd->sp_drain_rate_) {
sp += (dmg.damage2 * sd->sp_drain_per_)/100;
if(sd->sp_drain_rate_ > 0 && sp < 1) sp = 1;
else if(sd->sp_drain_rate_ < 0 && sp > -1) sp = -1;
@@ -1865,7 +1865,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data )
int x,y,i,j,c;
pc_randomwarp(sd,3);
for(i=0;i<16;i++) {
- j = rand()%8;
+ j = MRAND(8);
x = sd->bl.x + dirx[j];
y = sd->bl.y + diry[j];
if((c=map_getcell(sd->bl.m,x,y)) != 1 && c != 5)
@@ -1886,7 +1886,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data )
int x,y,i,j,c;
mob_warp(md,-1,-1,-1,3);
for(i=0;i<16;i++) {
- j = rand()%8;
+ j = MRAND(8);
x = md->bl.x + dirx[j];
y = md->bl.y + diry[j];
if((c=map_getcell(md->bl.m,x,y)) != 1 && c != 5)
@@ -2163,7 +2163,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
case AM_ACIDTERROR: /* AVbhe[ */
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
- if(bl->type == BL_PC && rand()%100 < skill_get_time(skillid,skilllv) && battle_config.equipment_breaking)
+ if(bl->type == BL_PC && MRAND(100) < skill_get_time(skillid,skilllv) && battle_config.equipment_breaking)
pc_breakarmor((struct map_session_data *)bl);
break;
case MO_FINGEROFFENSIVE: /* we */
@@ -2692,7 +2692,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
case AL_DECAGI: /* x */
if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
break;
- if( rand()%100 < (50+skilllv*3+(battle_get_lv(src)+battle_get_int(src)/5)-sc_def_mdef) ) {
+ if( MRAND(100) < (50+skilllv*3+(battle_get_lv(src)+battle_get_int(src)/5)-sc_def_mdef) ) {
clif_skill_nodamage(src,bl,skillid,skilllv,1);
skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
}
@@ -2704,7 +2704,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
if(battle_check_target(src,bl,BCT_ENEMY) && (race == 6 || battle_check_undead(race,ele))) {
int slv=battle_get_lv(src),tlv=battle_get_lv(bl),rate;
rate = 25 + skilllv*2 + slv - tlv;
- if(rand()%100 < rate)
+ if(MRAND(100) < rate)
skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,0,0);
}
}
@@ -2726,7 +2726,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break;
if(sc_data && sc_data[SC_DIVINA].timer != -1)
skill_status_change_end(bl,SC_DIVINA,-1);
- else if( rand()%100 < sc_def_vit ) {
+ else if( MRAND(100) < sc_def_vit ) {
skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
}
}
@@ -2826,7 +2826,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break;
}
}
- if(rand()%100 > (75+skilllv*1) && (skilllv != 5)) {
+ if(MRAND(100) > (75+skilllv*1) && (skilllv != 5)) {
clif_skill_fail(sd,skillid,0,0);
clif_skill_nodamage(src,bl,skillid,skilllv,0);
if(bl->type==BL_PC && battle_config.equipment_breaking) {
@@ -3021,7 +3021,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
}
}else if(sd && dstmd){ //ΏۂX^[̏ꍇ
//20%̊mőΏۂLv*2SP񕜂BƂ̓^[Qbg(߄D)йޯ!!
- if(rand()%100<20){
+ if(MRAND(100)<20){
i=2*mob_db[dstmd->class].lv;
mob_target(dstmd,src,0);
}
@@ -3063,7 +3063,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
clif_skill_nodamage(src,bl,skillid,skilllv,1);
if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_weapon_damage )
break;
- if( rand()%100 < (20+ 10*skilllv)*sc_def_vit/100 ) {
+ if( MRAND(100) < (20+ 10*skilllv)*sc_def_vit/100 ) {
skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
}
break;
@@ -3318,7 +3318,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
clif_skill_nodamage(src,bl,skillid,skilllv,1);
if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
break;
- if( rand()%100 < skilllv*4+20 && !battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)))
+ if( MRAND(100) < skilllv*4+20 && !battle_check_undead(battle_get_race(bl),battle_get_elem_type(bl)))
skill_status_change_start(bl,SC_STONE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
else if(sd)
clif_skill_fail(sd,skillid,0,0);
@@ -3359,7 +3359,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
int blind_time;
//blind_time=30-battle_get_vit(bl)/10-battle_get_int/15;
blind_time=30*(100-(battle_get_int(bl)+battle_get_vit(bl))/2)/100;
- if(rand()%100 < (100-(battle_get_int(bl)/2+battle_get_vit(bl)/3+battle_get_luk(bl)/10)))
+ if(MRAND(100) < (100-(battle_get_int(bl)/2+battle_get_vit(bl)/3+battle_get_luk(bl)/10)))
skill_status_change_start(bl, SC_BLIND,1,0,0,0,blind_time,0);
}
if(dstmd){
@@ -3367,7 +3367,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
dstmd->target_id=0;
dstmd->state.targettype = NONE_ATTACKABLE;
dstmd->state.skillstate=MSS_IDLE;
- dstmd->next_walktime=tick+rand()%3000+3000;
+ dstmd->next_walktime=tick+MRAND(3000)+3000;
}
}
break;
@@ -3455,7 +3455,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break;
strip_per = 5+2*skilllv+strip_fix/5;
strip_time = skill_get_time(skillid,skilllv)+strip_fix/2;
- if(rand()%100 < strip_per){
+ if(MRAND(100) < strip_per){
clif_skill_nodamage(src,bl,skillid,skilllv,1);
skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 );
if(dstsd){
@@ -3478,7 +3478,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break;
strip_per = 5+2*skilllv+strip_fix/5;
strip_time = skill_get_time(skillid,skilllv)+strip_fix/2;
- if(rand()%100 < strip_per){
+ if(MRAND(100) < strip_per){
clif_skill_nodamage(src,bl,skillid,skilllv,1);
skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 );
if(dstsd){
@@ -3501,7 +3501,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break;
strip_per = 5+2*skilllv+strip_fix/5;
strip_time = skill_get_time(skillid,skilllv)+strip_fix/2;
- if(rand()%100 < strip_per){
+ if(MRAND(100) < strip_per){
clif_skill_nodamage(src,bl,skillid,skilllv,1);
skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 );
if(dstsd){
@@ -3523,7 +3523,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break;
strip_per = 5+2*skilllv+strip_fix/5;
strip_time = skill_get_time(skillid,skilllv)+strip_fix/2;
- if(rand()%100 < strip_per){
+ if(MRAND(100) < strip_per){
clif_skill_nodamage(src,bl,skillid,skilllv,1);
skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,0,0,0,strip_time,0 );
if(dstsd){
@@ -3589,7 +3589,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
}
}
else {
- hp = (1 + rand()%400) * (100 + skilllv*10) / 100;
+ hp = (1 + MRAND(400)) * (100 + skilllv*10) / 100;
hp = hp * (100 + (battle_get_vit(bl)<<1)) / 100;
if(dstsd)
hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100;
@@ -3768,7 +3768,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
maxlv = skilllv - 4;
}
else if(skilllv >=2) {
- int i = rand()%3;
+ int i = MRAND(3);
spellid = spellarray[i];
maxlv = skilllv - 1;
}
@@ -3797,8 +3797,8 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
clif_skill_nodamage(src,bl,skillid,skilllv,1);
md->def_ele=skill_get_pl(skillid);
if(md->def_ele==0) /* _ωAA*/
- md->def_ele=rand()%10; /* s͏ */
- md->def_ele+=(1+rand()%4)*20; /* x̓_ */
+ md->def_ele=MRAND(10); /* s͏ */
+ md->def_ele+=(1+MRAND(4))*20; /* x̓_ */
}
break;
@@ -3827,7 +3827,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break;
if(battle_get_elem_type(bl) == 7 || battle_get_race(bl) == 6)
break;
- if(rand()%100 < sc_def*(50+skilllv*5)/100) {
+ if(MRAND(100) < sc_def*(50+skilllv*5)/100) {
if(dstsd) {
int hp = battle_get_hp(bl)-1;
pc_heal(dstsd,-hp,0);
@@ -3848,7 +3848,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
break;
if(dstsd)
pc_heal(dstsd,0,-100);
- if(rand()%100 < (skilllv*5)*sc_def_vit/100)
+ if(MRAND(100) < (skilllv*5)*sc_def_vit/100)
skill_status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
@@ -4313,8 +4313,8 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
for(i=0;i<2+(skilllv>>1);i++) {
int j=0, c;
do {
- tmpx = x + (rand()%7 - 3);
- tmpy = y + (rand()%7 - 3);
+ tmpx = x + (MRAND(7) - 3);
+ tmpy = y + (MRAND(7) - 3);
if(tmpx < 0)
tmpx = 0;
else if(tmpx >= map[src->m].xs)
@@ -5346,7 +5346,7 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
case 0xb1: /* fXg[V */
skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
- if(bl->type == BL_PC && rand()%100 < sg->skill_lv && battle_config.equipment_breaking)
+ if(bl->type == BL_PC && MRAND(100) < sg->skill_lv && battle_config.equipment_breaking)
pc_breakweapon((struct map_session_data *)bl);
break;
case 0x99: /* g[L[{bNX */
@@ -7268,7 +7268,7 @@ int skill_frostjoke_scream(struct block_list *bl,va_list ap)
if(battle_check_target(src,bl,BCT_ENEMY) > 0)
skill_additional_effect(src,bl,skillnum,skilllv,BF_MISC,tick);
else if(battle_check_target(src,bl,BCT_PARTY) > 0) {
- if(rand()%100 < 10)//PToɂmł(Ƃ肠10%)
+ if(MRAND(100) < 10)//PToɂmł(Ƃ肠10%)
skill_additional_effect(src,bl,skillnum,skilllv,BF_MISC,tick);
}
@@ -8274,7 +8274,7 @@ int skill_status_effect(struct block_list *bl, int type, int val1, int val2, int
return 0;
if(SC_STONE<=type && type<=SC_BLIND){ /* J[hɂϐ */
- if( sd && sd->reseff[type-SC_STONE] > 0 && rand()%10000<sd->reseff[type-SC_STONE]){
+ if( sd && sd->reseff[type-SC_STONE] > 0 && MRAND(100)<sd->reseff[type-SC_STONE]){
if(battle_config.battle_log)
printf("PC %d skill_sc_start: cardɂُϐ\n",sd->bl.id);
return 0;