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author | Jesusalva Jesusalva <jesusalva@themanaworld.org> | 2022-12-15 13:49:20 +0000 |
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committer | Jesusalva Jesusalva <jesusalva@themanaworld.org> | 2022-12-15 13:49:20 +0000 |
commit | fdc6b727e76a695daf225787181f249c390a1541 (patch) | |
tree | 1e75030ad5b951355cbb7d93c0e1f90e7d430aeb /src/map/skill.hpp | |
parent | 4c2896b1de11e607b30672d88c428e63bb4b18df (diff) | |
parent | 74dc34c3ec8bdd6413b546142f1e016871d91bc3 (diff) | |
download | tmwa-fdc6b727e76a695daf225787181f249c390a1541.tar.gz tmwa-fdc6b727e76a695daf225787181f249c390a1541.tar.bz2 tmwa-fdc6b727e76a695daf225787181f249c390a1541.tar.xz tmwa-fdc6b727e76a695daf225787181f249c390a1541.zip |
Merge branch 'bonus' into 'master'
item bonus and showexprate
See merge request legacy/tmwa!240
Diffstat (limited to 'src/map/skill.hpp')
-rw-r--r-- | src/map/skill.hpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/map/skill.hpp b/src/map/skill.hpp index 8b3fbc7..83f628d 100644 --- a/src/map/skill.hpp +++ b/src/map/skill.hpp @@ -42,7 +42,7 @@ constexpr int MAX_SKILL_PRODUCE_DB = 150; constexpr int MAX_SKILL_ARROW_DB = 150; constexpr int MAX_SKILL_ABRA_DB = 350; -// スキルデータベース +// スキルデータベース | skill database struct skill_db_ { int range_k, hit, inf, pl, nk, max; @@ -64,7 +64,7 @@ struct skill_db_ struct skill_name_db { - SkillID id; // skill id + SkillID id; // skill id LString name; // search strings RString desc; // description that shows up for searches @@ -79,7 +79,7 @@ skill_name_db& skill_lookup_by_name(XString name); bool skill_readdb(ZString filename); -// スキルデータベースへのアクセサ +// スキルデータベースへのアクセサ | Accessor to skills database int skill_get_hit(SkillID id); int skill_get_inf(SkillID id); int skill_get_nk(SkillID id); @@ -93,7 +93,7 @@ int skill_get_delay(SkillID id, int lv); int skill_get_inf2(SkillID id); int skill_get_maxcount(SkillID id); -// 追加効果 +// 追加効果 | additional effect int skill_additional_effect(dumb_ptr<block_list> src, dumb_ptr<block_list> bl, SkillID skillid, int skilllv); @@ -102,10 +102,10 @@ interval_t skill_delayfix(dumb_ptr<block_list> bl, interval_t time); void skill_stop_dancing(dumb_ptr<block_list> src, int flag); -// 詠唱キャンセル +// 詠唱キャンセル | chant cancel int skill_castcancel(dumb_ptr<block_list> bl, int type); -// ステータス異常 +// ステータス異常 | Abnormal status int skill_status_effect(dumb_ptr<block_list> bl, StatusChange type, int val1, interval_t tick); @@ -116,7 +116,7 @@ int skill_status_change_active(dumb_ptr<block_list> bl, StatusChange type); // void skill_status_change_end(dumb_ptr<block_list> bl, StatusChange type, TimerData *tid); int skill_status_change_clear(dumb_ptr<block_list> bl, int type); -// mobスキルのため +// mobスキルのため | for mob skills int skill_castend_nodamage_id(dumb_ptr<block_list> src, dumb_ptr<block_list> bl, SkillID skillid, int skilllv); int skill_castend_damage_id(dumb_ptr<block_list> src, dumb_ptr<block_list> bl, |