summaryrefslogtreecommitdiff
path: root/src/map/skill.cpp
diff options
context:
space:
mode:
authorBen Longbons <b.r.longbons@gmail.com>2012-12-20 21:14:24 -0800
committerBen Longbons <b.r.longbons@gmail.com>2012-12-24 10:02:20 -0800
commitace159199161f555d6e13d05ccc374166ff375b6 (patch)
treed4cafca9f2733f99cc81d9f63b9f1f9172152023 /src/map/skill.cpp
parent2b092c150e1226decc48160316070fc44d5fbba0 (diff)
downloadtmwa-ace159199161f555d6e13d05ccc374166ff375b6.tar.gz
tmwa-ace159199161f555d6e13d05ccc374166ff375b6.tar.bz2
tmwa-ace159199161f555d6e13d05ccc374166ff375b6.tar.xz
tmwa-ace159199161f555d6e13d05ccc374166ff375b6.zip
Purge some unused functions
Diffstat (limited to 'src/map/skill.cpp')
-rw-r--r--src/map/skill.cpp259
1 files changed, 120 insertions, 139 deletions
diff --git a/src/map/skill.cpp b/src/map/skill.cpp
index a283073..f45f73d 100644
--- a/src/map/skill.cpp
+++ b/src/map/skill.cpp
@@ -958,8 +958,39 @@ int rdamage;
earray<struct skill_db, SkillID, MAX_SKILL_DB> skill_db;
-#define UNARMED_PLAYER_DAMAGE_MIN(bl) (skill_power_bl((bl), TMW_BRAWLING) >> 4) // +50 for 200
-#define UNARMED_PLAYER_DAMAGE_MAX(bl) (skill_power_bl((bl), TMW_BRAWLING)) // +200 for 200
+
+static
+int skill_addtimerskill(struct block_list *src, unsigned int tick,
+ int target, int x, int y, SkillID skill_id, int skill_lv,
+ int type, int flag);
+static
+int skill_attack(int attack_type, struct block_list *src,
+ struct block_list *dsrc, struct block_list *bl,
+ SkillID skillid, int skilllv, unsigned int tick, int flag);
+static
+void skill_brandishspear_dir(struct square *tc, int dir, int are);
+static
+void skill_brandishspear_first(struct square *tc, int dir, int x, int y);
+static
+int skill_delunitgroup(struct skill_unit_group *group);
+static
+void skill_devotion_end(struct map_session_data *md,
+ struct map_session_data *sd, int target);
+static
+struct skill_unit *skill_initunit(struct skill_unit_group *group, int idx,
+ int x, int y);
+static
+struct skill_unit_group *skill_initunitgroup(struct block_list *src,
+ int count, SkillID skillid, int skilllv, int unit_id);
+static
+void skill_status_change_timer(timer_id tid, tick_t tick,
+ custom_id_t id, custom_data_t data);
+static
+int skill_unitgrouptickset_delete(struct block_list *bl, int group_id);
+static
+struct skill_unit_group_tickset *skill_unitgrouptickset_search(
+ struct block_list *bl, int group_id);
+
int skill_get_hit(SkillID id)
{
@@ -996,6 +1027,7 @@ int skill_get_range(SkillID id, int lv)
return (lv <= 0) ? 0 : skill_db[id].range[lv - 1];
}
+static
int skill_get_hp(SkillID id, int lv)
{
return (lv <= 0) ? 0 : skill_db[id].hp[lv - 1];
@@ -1006,6 +1038,7 @@ int skill_get_sp(SkillID id, int lv)
return (lv <= 0) ? 0 : skill_db[id].sp[lv - 1];
}
+static
int skill_get_zeny(SkillID id, int lv)
{
return (lv <= 0) ? 0 : skill_db[id].zeny[lv - 1];
@@ -1061,6 +1094,7 @@ int skill_get_blewcount(SkillID id, int lv)
return (lv <= 0) ? 0 : skill_db[id].blewcount[lv - 1];
}
+static
int skill_get_mhp(SkillID id, int lv)
{
return (lv <= 0) ? 0 : skill_db[id].mhp[lv - 1];
@@ -1126,6 +1160,7 @@ int distance(int x0, int y0, int x1, int y1)
}
/* スキルユニットIDを返す(これもデータベースに入れたいな) */
+static
int skill_get_unit_id(SkillID id, int flag)
{
@@ -1286,19 +1321,19 @@ int skill_additional_effect(struct block_list *src, struct block_list *bl,
int sc_def_mdef2, sc_def_vit2, sc_def_int2, sc_def_luk2;
int sc_def_phys_shield_spell;
- nullpo_retr(0, src);
- nullpo_retr(0, bl);
+ nullpo_ret(src);
+ nullpo_ret(bl);
if (skilllv < 0)
return 0;
if (src->type == BL_PC)
{
- nullpo_retr(0, sd = (struct map_session_data *) src);
+ nullpo_ret(sd = (struct map_session_data *) src);
}
else if (src->type == BL_MOB)
{
- nullpo_retr(0, md = (struct mob_data *) src); //未使用?
+ nullpo_ret(md = (struct mob_data *) src); //未使用?
}
sc_def_phys_shield_spell = 0;
@@ -1763,20 +1798,20 @@ int skill_blown(struct block_list *src, struct block_list *target, int count)
struct mob_data *md = NULL;
struct skill_unit *su = NULL;
- nullpo_retr(0, src);
- nullpo_retr(0, target);
+ nullpo_ret(src);
+ nullpo_ret(target);
if (target->type == BL_PC)
{
- nullpo_retr(0, sd = (struct map_session_data *) target);
+ nullpo_ret(sd = (struct map_session_data *) target);
}
else if (target->type == BL_MOB)
{
- nullpo_retr(0, md = (struct mob_data *) target);
+ nullpo_ret(md = (struct mob_data *) target);
}
else if (target->type == BL_SKILL)
{
- nullpo_retr(0, su = (struct skill_unit *) target);
+ nullpo_ret(su = (struct skill_unit *) target);
}
else
return 0;
@@ -1908,9 +1943,9 @@ int skill_attack(int attack_type, struct block_list *src,
int type, lv, damage;
rdamage = 0;
- nullpo_retr(0, src);
- nullpo_retr(0, dsrc);
- nullpo_retr(0, bl);
+ nullpo_ret(src);
+ nullpo_ret(dsrc);
+ nullpo_ret(bl);
sc_data = battle_get_sc_data(bl);
@@ -2005,7 +2040,7 @@ int skill_attack(int attack_type, struct block_list *src,
if (src->type == BL_PC)
{
struct map_session_data *sd = (struct map_session_data *) src;
- nullpo_retr(0, sd);
+ nullpo_ret(sd);
//連打掌(MO_CHAINCOMBO)ここから
if (skillid == MO_CHAINCOMBO)
{
@@ -2113,7 +2148,7 @@ int skill_attack(int attack_type, struct block_list *src,
if (bl->type == BL_PC)
{ //対象がPCの時
struct map_session_data *tsd = (struct map_session_data *) bl;
- nullpo_retr(0, tsd);
+ nullpo_ret(tsd);
if (tsd->short_weapon_damage_return > 0)
{ //近距離攻撃跳ね返し?※
rdamage += damage * tsd->short_weapon_damage_return / 100;
@@ -2133,7 +2168,7 @@ int skill_attack(int attack_type, struct block_list *src,
if (bl->type == BL_PC)
{ //対象がPCの時
struct map_session_data *tsd = (struct map_session_data *) bl;
- nullpo_retr(0, tsd);
+ nullpo_ret(tsd);
if (tsd->long_weapon_damage_return > 0)
{ //遠距離攻撃跳ね返し?※
rdamage += damage * tsd->long_weapon_damage_return / 100;
@@ -2196,7 +2231,7 @@ int skill_attack(int attack_type, struct block_list *src,
/*
if (damage > 0 && dmg.flag&BF_SKILL && bl->type==BL_PC && pc_checkskill((struct map_session_data *)bl,RG_PLAGIARISM)){
struct map_session_data *tsd = (struct map_session_data *)bl;
- nullpo_retr(0, tsd);
+ nullpo_ret(tsd);
if (!tsd->status.skill[skillid].id && !tsd->status.skill[skillid].id
&& !(skillid > NPC_PIERCINGATT && skillid < NPC_SUMMONMONSTER) ){
//既に盗んでいるスキルがあれば該当スキルを消す
@@ -2219,7 +2254,7 @@ int skill_attack(int attack_type, struct block_list *src,
if (bl->prev != NULL)
{
struct map_session_data *sd = (struct map_session_data *) bl;
- nullpo_retr(0, sd);
+ nullpo_ret(sd);
if (bl->type != BL_PC || (sd && !pc_isdead(sd)))
{
if (damage > 0)
@@ -2228,7 +2263,7 @@ int skill_attack(int attack_type, struct block_list *src,
if (bl->type == BL_MOB && src != bl) /* スキル使用条件のMOBスキル */
{
struct mob_data *md = (struct mob_data *) bl;
- nullpo_retr(0, md);
+ nullpo_ret(md);
if (battle_config.mob_changetarget_byskill == 1)
{
int target;
@@ -2249,7 +2284,7 @@ int skill_attack(int attack_type, struct block_list *src,
{
struct map_session_data *sd = (struct map_session_data *) src;
int hp = 0, sp = 0;
- nullpo_retr(0, sd);
+ nullpo_ret(sd);
if (sd->hp_drain_rate && dmg.damage > 0
&& MRAND(100) < sd->hp_drain_rate)
{
@@ -2681,12 +2716,12 @@ int skill_cleartimerskill(struct block_list *src)
{
int i;
- nullpo_retr(0, src);
+ nullpo_ret(src);
if (src->type == BL_PC)
{
struct map_session_data *sd = (struct map_session_data *) src;
- nullpo_retr(0, sd);
+ nullpo_ret(sd);
for (i = 0; i < MAX_SKILLTIMERSKILL; i++)
{
if (sd->skilltimerskill[i].timer != -1)
@@ -2699,7 +2734,7 @@ int skill_cleartimerskill(struct block_list *src)
else if (src->type == BL_MOB)
{
struct mob_data *md = (struct mob_data *) src;
- nullpo_retr(0, md);
+ nullpo_ret(md);
for (i = 0; i < MAX_MOBSKILLTIMERSKILL; i++)
{
if (md->skilltimerskill[i].timer != -1)
@@ -5470,11 +5505,11 @@ int skill_castend_pos2(struct block_list *src, int x, int y,
struct map_session_data *sd = NULL;
int i, tmpx = 0, tmpy = 0, x1 = 0, y1 = 0;
- nullpo_retr(0, src);
+ nullpo_ret(src);
if (src->type == BL_PC)
{
- nullpo_retr(0, sd = (struct map_session_data *) src);
+ nullpo_ret(sd = (struct map_session_data *) src);
}
if (skillid != WZ_METEOR &&
skillid != WZ_SIGHTRASHER &&
@@ -5683,7 +5718,7 @@ int skill_castend_map(struct map_session_data *sd, SkillID skill_num,
{
int x = 0, y = 0;
- nullpo_retr(0, sd);
+ nullpo_ret(sd);
if (sd->bl.prev == NULL || pc_isdead(sd))
return 0;
@@ -5794,7 +5829,7 @@ struct skill_unit_group *skill_unitsetting(struct block_list *src,
int target = BCT_ENEMY, interval = 1000, range_ = 0;
int dir = 0, aoe_diameter = 0; // -- aoe_diameter (moonsoul) added for sage Area Of Effect skills
- nullpo_retr(0, src);
+ nullpo_ret(src);
switch (skillid)
{ /* 設定 */
@@ -6407,24 +6442,24 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl,
struct map_session_data *srcsd = NULL;
int diff, goflag, splash_count = 0;
- nullpo_retr(0, src);
- nullpo_retr(0, bl);
+ nullpo_ret(src);
+ nullpo_ret(bl);
if (bl->prev == NULL || !src->alive
|| (bl->type == BL_PC && pc_isdead((struct map_session_data *) bl)))
return 0;
- nullpo_retr(0, sg = src->group);
- nullpo_retr(0, ss = map_id2bl(sg->src_id));
+ nullpo_ret(sg = src->group);
+ nullpo_ret(ss = map_id2bl(sg->src_id));
if (ss->type == BL_PC)
- nullpo_retr(0, srcsd = (struct map_session_data *) ss);
+ nullpo_ret(srcsd = (struct map_session_data *) ss);
if (srcsd && srcsd->chatID)
return 0;
if (bl->type != BL_PC && bl->type != BL_MOB)
return 0;
- nullpo_retr(0, ts = skill_unitgrouptickset_search(bl, sg->group_id));
+ nullpo_ret(ts = skill_unitgrouptickset_search(bl, sg->group_id));
diff = DIFF_TICK(tick, ts->tick);
goflag = (diff > sg->interval || diff < 0);
if (sg->skill_id == CR_GRANDCROSS && !battle_config.gx_allhit) // 重なっていたら3HITしない
@@ -6859,9 +6894,9 @@ int skill_unit_onout(struct skill_unit *src, struct block_list *bl,
{
struct skill_unit_group *sg;
- nullpo_retr(0, src);
- nullpo_retr(0, bl);
- nullpo_retr(0, sg = src->group);
+ nullpo_ret(src);
+ nullpo_ret(bl);
+ nullpo_ret(sg = src->group);
if (bl->prev == NULL || !src->alive)
return 0;
@@ -6989,9 +7024,9 @@ int skill_unit_ondelete(struct skill_unit *src, struct block_list *bl,
{
struct skill_unit_group *sg;
- nullpo_retr(0, src);
- nullpo_retr(0, bl);
- nullpo_retr(0, sg = src->group);
+ nullpo_ret(src);
+ nullpo_ret(bl);
+ nullpo_ret(sg = src->group);
if (bl->prev == NULL || !src->alive)
return 0;
@@ -7046,8 +7081,8 @@ int skill_unit_onlimit(struct skill_unit *src, unsigned int)
{
struct skill_unit_group *sg;
- nullpo_retr(0, src);
- nullpo_retr(0, sg = src->group);
+ nullpo_ret(src);
+ nullpo_ret(sg = src->group);
switch (sg->unit_id)
{
@@ -7097,8 +7132,8 @@ int skill_unit_ondamaged(struct skill_unit *src, struct block_list *bl,
{
struct skill_unit_group *sg;
- nullpo_retr(0, src);
- nullpo_retr(0, sg = src->group);
+ nullpo_ret(src);
+ nullpo_ret(sg = src->group);
switch (sg->unit_id)
{
@@ -7483,7 +7518,7 @@ int skill_check_condition(struct map_session_data *sd, int type)
lv, mhp;
int index[10], itemid[10], amount[10];
- nullpo_retr(0, sd);
+ nullpo_ret(sd);
if (battle_config.gm_skilluncond > 0
&& pc_isGM(sd) >= battle_config.gm_skilluncond)
@@ -7947,7 +7982,7 @@ int skill_castfix(struct block_list *bl, int time)
SkillID skill;
int lv, castnodex;
- nullpo_retr(0, bl);
+ nullpo_ret(bl);
if (bl->type == BL_MOB)
{ // Crash fix [Valaris]
@@ -8010,7 +8045,7 @@ int skill_delayfix(struct block_list *bl, int time)
{
eptr<struct status_change, StatusChange> sc_data;
- nullpo_retr(0, bl);
+ nullpo_ret(bl);
sc_data = battle_get_sc_data(bl);
if (time <= 0)
@@ -8052,7 +8087,7 @@ int skill_use_id(struct map_session_data *sd, int target_id,
eptr<struct status_change, StatusChange> sc_data;
tick = gettick();
- nullpo_retr(0, sd);
+ nullpo_ret(sd);
if ((bl = map_id2bl(target_id)) == NULL)
{
@@ -8411,7 +8446,7 @@ int skill_use_pos(struct map_session_data *sd,
unsigned int tick;
int casttime = 0, delay = 0, skill, range;
- nullpo_retr(0, sd);
+ nullpo_ret(sd);
if (pc_isdead(sd))
return 0;
@@ -8526,13 +8561,13 @@ int skill_castcancel(struct block_list *bl, int type)
{
int inf;
- nullpo_retr(0, bl);
+ nullpo_ret(bl);
if (bl->type == BL_PC)
{
struct map_session_data *sd = (struct map_session_data *) bl;
unsigned long tick = gettick();
- nullpo_retr(0, sd);
+ nullpo_ret(sd);
sd->canact_tick = tick;
sd->canmove_tick = tick;
if (sd->skilltimer != -1)
@@ -8565,7 +8600,7 @@ int skill_castcancel(struct block_list *bl, int type)
else if (bl->type == BL_MOB)
{
struct mob_data *md = (struct mob_data *) bl;
- nullpo_retr(0, md);
+ nullpo_ret(md);
if (md->skilltimer != -1)
{
if ((inf = skill_get_inf(md->skillid)) == 2 || inf == 32)
@@ -8819,61 +8854,6 @@ void skill_devotion_end(struct map_session_data *md,
}
/*==========================================
- * オートスペル
- *------------------------------------------
- */
-int skill_autospell(struct map_session_data *sd, SkillID skillid)
-{
- int skilllv;
- int maxlv = 1, lv;
-
- nullpo_retr(0, sd);
-
- skilllv = pc_checkskill(sd, SA_AUTOSPELL);
-
- if (skillid == MG_NAPALMBEAT)
- maxlv = 3;
- else if (skillid == MG_COLDBOLT || skillid == MG_FIREBOLT
- || skillid == MG_LIGHTNINGBOLT)
- {
- if (skilllv == 2)
- maxlv = 1;
- else if (skilllv == 3)
- maxlv = 2;
- else if (skilllv >= 4)
- maxlv = 3;
- }
- else if (skillid == MG_SOULSTRIKE)
- {
- if (skilllv == 5)
- maxlv = 1;
- else if (skilllv == 6)
- maxlv = 2;
- else if (skilllv >= 7)
- maxlv = 3;
- }
- else if (skillid == MG_FIREBALL)
- {
- if (skilllv == 8)
- maxlv = 1;
- else if (skilllv >= 9)
- maxlv = 2;
- }
- else if (skillid == MG_FROSTDIVER)
- maxlv = 1;
- else
- return 0;
-
- if (maxlv > (lv = pc_checkskill(sd, skillid)))
- maxlv = lv;
-
- skill_status_change_start(&sd->bl, SC_AUTOSPELL,
- skilllv, uint16_t(skillid), maxlv, 0,
- skill_get_time(SA_AUTOSPELL, skilllv), 0);
- return 0;
-}
-
-/*==========================================
* ギャングスターパラダイス判定処理(foreachinarea)
*------------------------------------------
*/
@@ -8923,7 +8903,7 @@ int skill_gangsterparadise(struct map_session_data *sd, int type)
int range = 1;
int c = 0;
- nullpo_retr(0, sd);
+ nullpo_ret(sd);
if (pc_checkskill(sd, RG_GANGSTER) <= 0)
return 0;
@@ -9182,7 +9162,7 @@ int skill_status_change_active(struct block_list *bl, StatusChange type)
{
eptr<struct status_change, StatusChange> sc_data;
- nullpo_retr(0, bl);
+ nullpo_ret(bl);
if (bl->type != BL_PC && bl->type != BL_MOB)
{
if (battle_config.error_log)
@@ -9207,7 +9187,7 @@ int skill_status_change_end(struct block_list *bl, StatusChange type, int tid)
Opt2 *opt2;
Opt3 *opt3;
- nullpo_retr(0, bl);
+ nullpo_ret(bl);
if (bl->type != BL_PC && bl->type != BL_MOB)
{
if (battle_config.error_log)
@@ -9217,11 +9197,11 @@ int skill_status_change_end(struct block_list *bl, StatusChange type, int tid)
sc_data = battle_get_sc_data(bl);
if (not sc_data)
return 0;
- nullpo_retr(0, sc_count = battle_get_sc_count(bl));
- nullpo_retr(0, option = battle_get_option(bl));
- nullpo_retr(0, opt1 = battle_get_opt1(bl));
- nullpo_retr(0, opt2 = battle_get_opt2(bl));
- nullpo_retr(0, opt3 = battle_get_opt3(bl));
+ nullpo_ret(sc_count = battle_get_sc_count(bl));
+ nullpo_ret(option = battle_get_option(bl));
+ nullpo_ret(opt1 = battle_get_opt1(bl));
+ nullpo_ret(opt2 = battle_get_opt2(bl));
+ nullpo_ret(opt3 = battle_get_opt3(bl));
if ((*sc_count) > 0 && sc_data[type].timer != -1
&& (sc_data[type].timer == tid || tid == -1))
@@ -9527,7 +9507,7 @@ int skill_update_heal_animation(struct map_session_data *sd)
{
const Opt2 mask = Opt2::_heal;
- nullpo_retr(0, sd);
+ nullpo_ret(sd);
bool was_active = bool(sd->opt2 & mask);
bool is_active = sd->quick_regeneration_hp.amount > 0;
@@ -10004,7 +9984,7 @@ int skill_encchant_eremental_end(struct block_list *bl, StatusChange type)
{
eptr<struct status_change, StatusChange> sc_data;
- nullpo_retr(0, bl);
+ nullpo_ret(bl);
sc_data = battle_get_sc_data(bl);
if (not sc_data)
return 0;
@@ -10052,17 +10032,17 @@ int skill_status_effect(struct block_list *bl, StatusChange type,
0, race, mode, elem, undead_flag;
int scdef = 0;
- nullpo_retr(0, bl);
+ nullpo_ret(bl);
if (bl->type == BL_SKILL)
return 0;
sc_data = battle_get_sc_data(bl);
if (not sc_data)
return 0;
- nullpo_retr(0, sc_count = battle_get_sc_count(bl));
- nullpo_retr(0, option = battle_get_option(bl));
- nullpo_retr(0, opt1 = battle_get_opt1(bl));
- nullpo_retr(0, opt2 = battle_get_opt2(bl));
- nullpo_retr(0, opt3 = battle_get_opt3(bl));
+ nullpo_ret(sc_count = battle_get_sc_count(bl));
+ nullpo_ret(option = battle_get_option(bl));
+ nullpo_ret(opt1 = battle_get_opt1(bl));
+ nullpo_ret(opt2 = battle_get_opt2(bl));
+ nullpo_ret(opt3 = battle_get_opt3(bl));
race = battle_get_race(bl);
mode = battle_get_mode(bl);
@@ -10917,15 +10897,15 @@ int skill_status_change_clear(struct block_list *bl, int type)
Opt2 *opt2;
Opt3 *opt3;
- nullpo_retr(0, bl);
+ nullpo_ret(bl);
sc_data = battle_get_sc_data(bl);
if (not sc_data)
return 0;
- nullpo_retr(0, sc_count = battle_get_sc_count(bl));
- nullpo_retr(0, option = battle_get_option(bl));
- nullpo_retr(0, opt1 = battle_get_opt1(bl));
- nullpo_retr(0, opt2 = battle_get_opt2(bl));
- nullpo_retr(0, opt3 = battle_get_opt3(bl));
+ nullpo_ret(sc_count = battle_get_sc_count(bl));
+ nullpo_ret(option = battle_get_option(bl));
+ nullpo_ret(opt1 = battle_get_opt1(bl));
+ nullpo_ret(opt2 = battle_get_opt2(bl));
+ nullpo_ret(opt3 = battle_get_opt3(bl));
if (*sc_count == 0)
return 0;
@@ -10967,7 +10947,7 @@ int skill_check_cloaking(struct block_list *bl)
static int dy[] = { -1, -1, -1, 0, 0, 1, 1, 1 };
int end = 1, i;
- nullpo_retr(0, bl);
+ nullpo_ret(bl);
if (pc_checkskill(sd, AS_CLOAKING) > 2)
return 0;
@@ -11001,6 +10981,7 @@ int skill_check_cloaking(struct block_list *bl)
* 戻り ダンスじゃない=0 合奏=2 それ以外のダンス=1
*------------------------------------------
*/
+static
int skill_is_danceskill(SkillID id)
{
switch (id)
@@ -11139,10 +11120,10 @@ int skill_delunit(struct skill_unit *unit)
struct skill_unit_group *group;
int range;
- nullpo_retr(0, unit);
+ nullpo_ret(unit);
if (!unit->alive)
return 0;
- nullpo_retr(0, group = unit->group);
+ nullpo_ret(group = unit->group);
/* onlimitイベント呼び出し */
skill_unit_onlimit(unit, gettick());
@@ -11284,7 +11265,7 @@ int skill_delunitgroup(struct skill_unit_group *group)
struct block_list *src;
int i;
- nullpo_retr(0, group);
+ nullpo_ret(group);
if (group->unit_count <= 0)
return 0;
@@ -11325,7 +11306,7 @@ int skill_clear_unitgroup(struct block_list *src)
struct skill_unit_group *group = NULL;
int maxsug = 0;
- nullpo_retr(0, src);
+ nullpo_ret(src);
if (src->type == BL_PC)
{
@@ -11357,7 +11338,7 @@ struct skill_unit_group_tickset *skill_unitgrouptickset_search(
int i, j = 0, k, s = group_id % MAX_SKILLUNITGROUPTICKSET;
struct skill_unit_group_tickset *set = NULL;
- nullpo_retr(0, bl);
+ nullpo_ret(bl);
if (bl->type == BL_PC)
{
@@ -11388,7 +11369,7 @@ int skill_unitgrouptickset_delete(struct block_list *bl, int group_id)
int i, s = group_id % MAX_SKILLUNITGROUPTICKSET;
struct skill_unit_group_tickset *set = NULL, *ts;
- nullpo_retr(0, bl);
+ nullpo_ret(bl);
if (bl->type == BL_PC)
{
@@ -11593,7 +11574,7 @@ void skill_unit_out_all_sub(struct block_list *bl,
*/
int skill_unit_out_all(struct block_list *bl, unsigned int tick, int range)
{
- nullpo_retr(0, bl);
+ nullpo_ret(bl);
if (bl->prev == NULL)
return 0;
@@ -11646,7 +11627,7 @@ void skill_unit_move_sub(struct block_list *bl,
*/
int skill_unit_move(struct block_list *bl, unsigned int tick, int range)
{
- nullpo_retr(0, bl);
+ nullpo_ret(bl);
if (bl->prev == NULL)
return 0;
@@ -11699,7 +11680,7 @@ void skill_unit_move_unit_group_sub(struct block_list *bl,
int skill_unit_move_unit_group(struct skill_unit_group *group, int m, int dx,
int dy)
{
- nullpo_retr(0, group);
+ nullpo_ret(group);
if (group->unit_count <= 0)
return 0;