summaryrefslogtreecommitdiff
path: root/src/map/script-fun.cpp
diff options
context:
space:
mode:
authorFreeyorp <TheFreeYorp+git@gmail.com>2024-04-29 10:15:51 +0000
committerFreeyorp <TheFreeYorp+git@gmail.com>2024-04-29 12:43:39 +0000
commit9d00c99cd0c636aa5a6c25677d334d455cd9195f (patch)
treec4e4956aa42b17b7085924e3623db45f29959f5e /src/map/script-fun.cpp
parentbafec99026144d807bb140b6daf86853c4603e51 (diff)
downloadtmwa-9d00c99cd0c636aa5a6c25677d334d455cd9195f.tar.gz
tmwa-9d00c99cd0c636aa5a6c25677d334d455cd9195f.tar.bz2
tmwa-9d00c99cd0c636aa5a6c25677d334d455cd9195f.tar.xz
tmwa-9d00c99cd0c636aa5a6c25677d334d455cd9195f.zip
npc_destroy: Defer NPC destruction via timer
055-1 _nodes.txt will call `destroy;` from within OnInit, that is during an iteration of the global `ev_db`. Previously, concurrent modification invalidated this iteration, resulting in a crash. This still nullifes `oid`, dequeues all timers, and effectively calls `builtin_end`. `npc_data::deletion_pending` is extended to include a third state. In addition to no deletion happening, and indicating when `npc_free` is currently on the stack, it now also tracks whether the NPC is about to be deleted by a timer. This means that an NPC which is about to be deleted is still blocked from triggering new events, much like an NPC actively being deleted would. Starting or continuing an NPC dialog with an NPC that does not, or is about to no longer exist, is now also blocked.
Diffstat (limited to 'src/map/script-fun.cpp')
-rw-r--r--src/map/script-fun.cpp15
1 files changed, 13 insertions, 2 deletions
diff --git a/src/map/script-fun.cpp b/src/map/script-fun.cpp
index 0014805..13b4bc8 100644
--- a/src/map/script-fun.cpp
+++ b/src/map/script-fun.cpp
@@ -1283,8 +1283,19 @@ void builtin_destroy(ScriptState *st)
npc_event_dequeue(sd);
}
+ // Cancel all existing timers on the NPC.
+ // They "would" never fire, and we don't want race conditions here.
+ for (int i = 0; i < MAX_EVENTTIMER; i++)
+ {
+ nd->eventtimer[i].cancel();
+ }
+ // Schedule the NPC to be freed on the next available tick.
+ // Scripts can be invoked under iteration of the ev_db global event
+ // database, and we don't want to invalidate active iterators.
+ nd->deletion_pending = npc_data::DELETION_QUEUED;
+ nd->eventtimer[0] = Timer(gettick(), std::bind(npc_free, nd));
+
nd = nd->is_script();
- npc_free(nd);
st->oid = BlockId();
if (!HARG(0))
@@ -1350,7 +1361,7 @@ void builtin_puppet(ScriptState *st)
nd->npc_subtype = NpcSubtype::SCRIPT;
npc_script++;
- nd->deletion_pending = false;
+ nd->deletion_pending = npc_data::NOT_DELETING;
nd->n = map_addnpc(nd->bl_m, nd);