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author | HoraK-FDF <horak-fdf@web.de> | 2024-08-07 23:40:36 +0200 |
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committer | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-08-30 21:05:24 +0200 |
commit | 48ee77e4fdfc3741996df0ddaca49c090292fc10 (patch) | |
tree | 9c8b265ac18c45bf6e51745af32b471646422b26 /src/map/script-fun.cpp | |
parent | 2af706705bf6dd3d147eb3b7f84fba3d3713a498 (diff) | |
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sc_phys_shield_item
Diffstat (limited to 'src/map/script-fun.cpp')
-rw-r--r-- | src/map/script-fun.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/script-fun.cpp b/src/map/script-fun.cpp index 3bbd369..fee39d6 100644 --- a/src/map/script-fun.cpp +++ b/src/map/script-fun.cpp @@ -3920,6 +3920,7 @@ void builtin_sc_start(ScriptState *st) // all those use ms so this checks for < 1s are not needed on those // and it would break the cooldown symbol since many spells have cooldowns less than 1s case StatusChange::SC_PHYS_SHIELD: + case StatusChange::SC_PHYS_SHIELD_ITEM: case StatusChange::SC_MBARRIER: case StatusChange::SC_COOLDOWN: case StatusChange::SC_COOLDOWN_MG: |